From: Józef Kucia Subject: [PATCH vkd3d 6/8] vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors. Message-Id: <20190214112234.3572-6-joseph.kucia@gmail.com> Date: Thu, 14 Feb 2019 12:22:32 +0100 From: Józef Kucia It is invalid to use VK_WHOLE_SIZE when a buffer is larger than maxUniformBufferRange. Signed-off-by: Józef Kucia --- libs/vkd3d/command.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 22a568f46790..4a9f7c4f8f99 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -3404,7 +3404,8 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list, resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address); buffer_info.buffer = resource->u.vk_buffer; buffer_info.offset = gpu_address - resource->gpu_address; - buffer_info.range = VK_WHOLE_SIZE; + buffer_info.range = resource->desc.Width - buffer_info.offset; + buffer_info.range = min(buffer_info.range, vk_info->device_limits.maxUniformBufferRange); if (vk_info->KHR_push_descriptor) { -- 2.19.2