From: Józef Kucia Subject: [PATCH vkd3d 3/7] tests: Add test for dual source blending. Message-Id: <20181213092842.17876-3-joseph.kucia@gmail.com> Date: Thu, 13 Dec 2018 10:28:38 +0100 From: Józef Kucia Signed-off-by: Józef Kucia --- tests/d3d12.c | 131 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 463e3046af66..420d7519de88 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -21488,6 +21488,136 @@ static void test_blend_factor(void) destroy_test_context(&context); } +static void test_dual_source_blending(void) +{ + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList *command_list; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + unsigned int i; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + float4 c0; + float4 c1; + + void main(out float4 o0 : SV_Target0, out float4 o1 : SV_Target1) + { + o0 = c0; + o1 = c1; + } +#endif + 0x43425844, 0x823a4ecf, 0xd409abf6, 0xe76697ab, 0x9b53c9a5, 0x00000001, 0x000000f8, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000088, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x00000038, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x545f5653, + 0x65677261, 0xabab0074, 0x58454853, 0x00000068, 0x00000050, 0x0000001a, 0x0100086a, 0x04000059, + 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, + 0x00000001, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x06000036, + 0x001020f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000001, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; + static const struct + { + struct + { + struct vec4 c0; + struct vec4 c1; + } constants; + unsigned int expected_color; + } + tests[] = + { + {{{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}, 0x00000000}, + {{{0.0f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}}, 0xff0000ff}, + {{{1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}, 0xff0000ff}, + {{{1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 1.0f, 0.0f}}, 0xffffffff}, + }; + + memset(&desc, 0, sizeof(desc)); + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + context.root_signature = create_32bit_constants_root_signature(context.device, + 0, sizeof(tests->constants) / sizeof(uint32_t), D3D12_SHADER_VISIBILITY_PIXEL); + + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE; + pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_COLOR; + pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_COLOR; + pso_desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; + pso_desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_SRC_ALPHA; + pso_desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_SRC1_ALPHA; + pso_desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 8, &tests[i].constants, 0); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1); + + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + } + + ID3D12PipelineState_Release(context.pipeline_state); + pso_desc.BlendState.IndependentBlendEnable = TRUE; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr); + ID3D12PipelineState_Release(context.pipeline_state); + context.pipeline_state = NULL; + + pso_desc.BlendState.RenderTarget[1] = pso_desc.BlendState.RenderTarget[0]; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + pso_desc.BlendState.RenderTarget[1].DestBlendAlpha = D3D12_BLEND_SRC_ALPHA; + pso_desc.BlendState.RenderTarget[1].DestBlend = D3D12_BLEND_SRC_COLOR; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + context.pipeline_state = NULL; + + pso_desc.NumRenderTargets = 2; + pso_desc.RTVFormats[1] = pso_desc.RTVFormats[0]; + pso_desc.BlendState.IndependentBlendEnable = FALSE; + pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE; + pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_COLOR; + pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_COLOR; + pso_desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; + pso_desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_SRC_ALPHA; + pso_desc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_SRC1_ALPHA; + pso_desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + destroy_test_context(&context); +} + static void test_multisample_rendering(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -21949,6 +22079,7 @@ START_TEST(d3d12) run_test(test_suballocate_small_textures); run_test(test_command_list_initial_pipeline_state); run_test(test_blend_factor); + run_test(test_dual_source_blending); run_test(test_multisample_rendering); run_test(test_primitive_restart); } -- 2.19.2