From: Matteo Bruni Subject: [PATCH 1/5] d3d9: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers. Message-Id: <20181212160958.18212-1-mbruni@codeweavers.com> Date: Wed, 12 Dec 2018 17:09:54 +0100 From: Henri Verbeet Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45486 Signed-off-by: Matteo Bruni --- dlls/d3d9/buffer.c | 24 ++++++++++++++-- dlls/d3d9/d3d9_private.h | 4 +++ dlls/d3d9/device.c | 60 ++++++++++++++++++++++++++++++++++++---- dlls/d3d9/stateblock.c | 17 ++++++++++++ 4 files changed, 96 insertions(+), 9 deletions(-) diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c index 02b3570402f..15b7e2bdbce 100644 --- a/dlls/d3d9/buffer.c +++ b/dlls/d3d9/buffer.c @@ -59,6 +59,8 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface) IDirect3DDevice9Ex_AddRef(buffer->parent_device); wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wined3d_buffer); + if (buffer->draw_buffer) + wined3d_buffer_incref(buffer->draw_buffer); wined3d_mutex_unlock(); } @@ -78,6 +80,8 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface) wined3d_mutex_lock(); wined3d_buffer_decref(buffer->wined3d_buffer); + if (buffer->draw_buffer) + wined3d_buffer_decref(buffer->draw_buffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ @@ -274,6 +278,7 @@ static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops = HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device, UINT size, UINT usage, DWORD fvf, D3DPOOL pool) { + const struct wined3d_parent_ops *parent_ops = &d3d9_null_wined3d_parent_ops; struct wined3d_buffer_desc desc; HRESULT hr; @@ -299,15 +304,28 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device * desc.byte_width = size; desc.usage = usage & WINED3DUSAGE_MASK; - desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; + desc.bind_flags = 0; desc.access = wined3daccess_from_d3dpool(pool, usage) | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; desc.misc_flags = 0; desc.structure_byte_stride = 0; + if (desc.access & WINED3D_RESOURCE_ACCESS_GPU) + { + desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; + parent_ops = &d3d9_vertexbuffer_wined3d_parent_ops; + } + wined3d_mutex_lock(); - hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, - &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); + hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer); + if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU)) + { + desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; + desc.access = WINED3D_RESOURCE_ACCESS_GPU; + if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, + &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer))) + wined3d_buffer_decref(buffer->wined3d_buffer); + } wined3d_mutex_unlock(); if (FAILED(hr)) { diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index d6155eba60b..8647aac4af1 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -42,6 +42,7 @@ #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 #define D3D9_MAX_TEXTURE_UNITS 20 +#define D3D9_MAX_STREAMS 16 #define D3DPRESENTFLAGS_MASK 0x00000fffu @@ -105,6 +106,8 @@ struct d3d9_device BOOL in_destruction; BOOL in_scene; BOOL has_vertex_declaration; + BOOL recording; + unsigned int upload_map; unsigned int max_user_clip_planes; @@ -181,6 +184,7 @@ struct d3d9_vertexbuffer struct d3d9_resource resource; struct wined3d_buffer *wined3d_buffer; IDirect3DDevice9Ex *parent_device; + struct wined3d_buffer *draw_buffer; DWORD fvf; }; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index f19e2ae6f65..7c488bfd601 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -974,6 +974,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device, if (!extended) { + device->recording = FALSE; wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil); } @@ -2317,7 +2318,8 @@ static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface) TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - hr = wined3d_device_begin_stateblock(device->wined3d_device); + if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device))) + device->recording = TRUE; wined3d_mutex_unlock(); return hr; @@ -2340,6 +2342,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire WARN("Failed to end the state block, hr %#x.\n", hr); return hr; } + device->recording = FALSE; if (!(object = heap_alloc_zero(sizeof(*object)))) { @@ -2688,10 +2691,38 @@ static void d3d9_generate_auto_mipmaps(struct d3d9_device *device) } } +static void d3d9_device_upload_sysmem_buffers(struct d3d9_device *device, + unsigned int start_vertex, unsigned int vertex_count) +{ + struct wined3d_box box = {0, 0, 0, 1, 0, 1}; + struct d3d9_vertexbuffer *d3d9_buffer; + unsigned int i, offset, stride, map; + struct wined3d_buffer *dst_buffer; + HRESULT hr; + + map = device->upload_map; + while (map) + { + i = ffs(map) - 1; + map ^= 1u << i; + + if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride))) + ERR("Failed to get stream source.\n"); + d3d9_buffer = wined3d_buffer_get_parent(dst_buffer); + box.left = offset + start_vertex * stride; + box.right = box.left + vertex_count * stride; + if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, + wined3d_buffer_get_resource(dst_buffer), 0, box.left, 0, 0, + wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0))) + ERR("Failed to update buffer.\n"); + } +} + static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); + unsigned int vertex_count; HRESULT hr; TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", @@ -2704,10 +2735,11 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface, WARN("Called without a valid vertex declaration set.\n"); return D3DERR_INVALIDCALL; } + vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count); + d3d9_device_upload_sysmem_buffers(device, start_vertex, vertex_count); d3d9_generate_auto_mipmaps(device); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); - hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, - vertex_count_from_primitive_count(primitive_type, primitive_count)); + hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count); if (SUCCEEDED(hr)) d3d9_rts_flag_auto_gen_mipmap(device); wined3d_mutex_unlock(); @@ -2734,6 +2766,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface WARN("Called without a valid vertex declaration set.\n"); return D3DERR_INVALIDCALL; } + d3d9_device_upload_sysmem_buffers(device, min_vertex_idx, vertex_count); d3d9_generate_auto_mipmaps(device); wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); @@ -3378,6 +3411,7 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface, { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer); + struct wined3d_buffer *wined3d_buffer; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n", @@ -3386,14 +3420,28 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface, wined3d_mutex_lock(); if (!stride) { - struct wined3d_buffer *wined3d_buffer; unsigned int cur_offset; hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, &cur_offset, &stride); } - hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, - buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride); + + if (!buffer_impl) + wined3d_buffer = NULL; + else if (buffer_impl->draw_buffer) + wined3d_buffer = buffer_impl->draw_buffer; + else + wined3d_buffer = buffer_impl->wined3d_buffer; + + hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, wined3d_buffer, offset, stride); + if (SUCCEEDED(hr) && !device->recording) + { + if (buffer_impl && buffer_impl->draw_buffer) + device->upload_map |= (1u << stream_idx); + else + device->upload_map &= ~(1u << stream_idx); + } + wined3d_mutex_unlock(); return hr; diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c index 62b3bacb28d..c5306fd80b3 100644 --- a/dlls/d3d9/stateblock.c +++ b/dlls/d3d9/stateblock.c @@ -108,11 +108,28 @@ static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface) static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface) { struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); + struct wined3d_buffer *wined3d_buffer; + struct d3d9_vertexbuffer *buffer; + unsigned int i, offset, stride; + struct d3d9_device *device; + HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_stateblock_apply(stateblock->wined3d_stateblock); + device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device); + device->upload_map = 0; + for (i = 0; i < D3D9_MAX_STREAMS; ++i) + { + if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, + i, &wined3d_buffer, &offset, &stride))) + continue; + if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer))) + continue; + if (buffer->draw_buffer) + device->upload_map |= 1u << i; + } wined3d_mutex_unlock(); return D3D_OK; -- 2.18.1