From: Marvin Subject: Re: [PATCH 3/4] d3drm/tests: Add tests for IDirect3DRM*::LoadTexture. Message-Id: Date: Thu, 18 Oct 2018 18:17:18 -0500 In-Reply-To: <20181018225124.5250-3-jem456.vasishta@gmail.com> References: <20181018225124.5250-3-jem456.vasishta@gmail.com> Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=43277 Your paranoid android. === debian9 (32 bit Wine report) === d3drm: d3drm.c:5604: Test failed: Expected hr == D3DRMERR_BADVALUE, got 0. d3drm.c:5605: Test failed: Expected texture returned == NULL, got 0x1264f8. d3drm.c:5608: Test failed: Expected texture returned == NULL, got 0x11d9c8. d3drm.c:5609: Test failed: Expected hr == D3DRMERR_FILENOTFOUND, got 0. Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x7ed1b7aa). Report errors: d3drm:d3drm crashed (c0000005) === debian9 (build log) ===