From: Connor McAdams Subject: [PATCH 3/3] Add new test for DXTn volume textures. Message-Id: <1529613160-21090-4-git-send-email-conmanx360@gmail.com> Date: Thu, 21 Jun 2018 16:32:40 -0400 In-Reply-To: <1529613160-21090-1-git-send-email-conmanx360@gmail.com> References: <1529613160-21090-1-git-send-email-conmanx360@gmail.com> To properly test the functionality of DXTn volume textures, I have added new tests for DXT1, DXT3, and DXT5 replacing the old DXT5 test. I also added a function to get the alpha values of pixels, although there may have been a reason one wasn't included in the first place, it's the only real way to make sure the alpha is behaving properly on the formats. --- dlls/d3d9/tests/visual.c | 190 ++++++++++++++++++++++++++++++++--------------- 1 file changed, 131 insertions(+), 59 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b36c189..ec121b0 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -186,6 +186,31 @@ static void release_surface_readback(struct surface_readback *rb) IDirect3DSurface9_Release(rb->surface); } +static DWORD getAlphaPixelColor(IDirect3DDevice9 *device, UINT x, UINT y) +{ + DWORD ret; + IDirect3DSurface9 *rt; + struct surface_readback rb; + HRESULT hr; + + hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); + if(FAILED(hr)) + { + trace("Can't get the render target, hr %#x.\n", hr); + return 0xdeadbeed; + } + + get_rt_readback(rt, &rb); + /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't + * really important for these tests + */ + ret = get_readback_color(&rb, x, y) & 0xffffffff; + release_surface_readback(&rb); + + IDirect3DSurface9_Release(rt); + return ret; +} + static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y) { DWORD ret; @@ -17741,22 +17766,39 @@ done: DestroyWindow(window); } -static void volume_dxt5_test(void) +static void volume_dxtn_test(void) { IDirect3DVolumeTexture9 *texture; IDirect3DDevice9 *device; D3DLOCKED_BOX box; IDirect3D9 *d3d; - unsigned int i; + unsigned int i, x; ULONG refcount; DWORD color; HWND window; HRESULT hr; - static const char texture_data[] = + static const char dxt1_texture_data[] = + { + /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */ + 0x00, 0xF8, 0x00, 0xF8, 0xF0, 0xF0, 0xF0, 0xF0, + 0xE0, 0x07, 0xE0, 0x07, 0x00, 0x00, 0x00, 0x00, + 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00 + }; + static const char dxt3_texture_data[] = + { + /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. The red block goes from + * 15 to 0 on alpha level. */ + 0xFF, 0xEE, 0xFF, 0xEE, 0xFF, 0xEE, 0xFF, 0xEE, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xDD, 0xFF, 0xDD, 0xFF, 0xDD, 0xFF, 0xDD, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xCC, 0xFF, 0xCC, 0xFF, 0xCC, 0xFF, 0xCC, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFF, 0xBB, 0xFF, 0xBB, 0xFF, 0xBB, 0xFF, 0xBB, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 + }; + static const char dxt5_texture_data[] = { /* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */ - 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xff, 0x80, 0x0D, 0xD8, 0x80, 0x0D, 0xD8, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 @@ -17778,70 +17820,100 @@ static void volume_dxt5_test(void) {{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}}, {{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}}, }; - static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff}; - - window = create_window(); - d3d = Direct3DCreate9(D3D_SDK_VERSION); - ok(!!d3d, "Failed to create a D3D object.\n"); - if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5))) + static const DWORD expected_colors[3][8] = { { - skip("DXT5 volume textures are not supported, skipping test.\n"); - goto done; - } - if (!(device = create_device(d3d, window, window, TRUE))) + 0xFFFF0000, 0x00000000, 0xFF00FF00, 0xFF00FF00, + 0xFF0000FF, 0xFF0000FF, 0xFFFFFFFF, 0xFFFFFFFF, + }, { - skip("Failed to create a D3D device, skipping tests.\n"); - goto done; + 0xFFFF0000, 0xEEFF0000, 0xFF00FF00, 0xDD00FF00, + 0xFF0000FF, 0xCC0000FF, 0xFFFFFFFF, 0xBBFFFFFF, + }, + { + 0xFFFF0000, 0x00FF0000, 0xFF00FF00, 0xFF00FF00, + 0xFF0000FF, 0xFF0000FF, 0xFFFFFFFF, 0xFFFFFFFF } + }; + static const char *const dxtn[3] = {"DXT1", "DXT3", "DXT5"}; + static const unsigned int fmt[3] = {D3DFMT_DXT1, D3DFMT_DXT3, D3DFMT_DXT5}; - hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5, - D3DPOOL_MANAGED, &texture, NULL); - ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); + for (x = 0; x < 3; x++) + { + window = create_window(); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_A8B8G8R8, 0, D3DRTYPE_VOLUMETEXTURE, fmt[x]))) + { + skip("%s volume textures are not supported, skipping test.\n", dxtn[x]); + continue; + } + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + continue; + } - hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &box, NULL, 0); - ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); - memcpy(box.pBits, texture_data, sizeof(texture_data)); - hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); - ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0, fmt[x], + D3DPOOL_MANAGED, &texture, NULL); + ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); - ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); - ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); - ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr); + hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &box, NULL, 0); + ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); + switch (x) + { + case 0: + memcpy(box.pBits, dxt1_texture_data, sizeof(dxt1_texture_data)); + break; + case 1: + memcpy(box.pBits, dxt3_texture_data, sizeof(dxt3_texture_data)); + break; + case 2: + memcpy(box.pBits, dxt5_texture_data, sizeof(dxt5_texture_data)); + break; + } + hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); + ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); - ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); - hr = IDirect3DDevice9_BeginScene(device); - ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); - hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads)); - ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads)); - ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice9_EndScene(device); - ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0)); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); + ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr); - for (i = 0; i < 4; i++) - { - color = getPixelColor(device, 80 + 160 * i, 240); - ok (color_match(color, expected_colors[i], 1), - "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff00ff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + for (i = 0; i < 8; i++) + { + color = getAlphaPixelColor(device, 40 + 80 * i, 240); + ok (color_match(color, expected_colors[x][i], 1), + "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[x][i], color, i); + } + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + IDirect3DVolumeTexture9_Release(texture); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); } - hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); - ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); - IDirect3DVolumeTexture9_Release(texture); - refcount = IDirect3DDevice9_Release(device); - ok(!refcount, "Device has %u references left.\n", refcount); -done: IDirect3D9_Release(d3d); DestroyWindow(window); } @@ -24131,7 +24203,7 @@ START_TEST(visual) zenable_test(); fog_special_test(); volume_srgb_test(); - volume_dxt5_test(); + volume_dxtn_test(); add_dirty_rect_test(); multisampled_depth_buffer_test(); resz_test(); -- 2.7.4