From: Józef Kucia Subject: [PATCH 6/6] wined3d: Use multisample textures by default. Message-Id: <20180222154314.30293-6-jkucia@codeweavers.com> Date: Thu, 22 Feb 2018 16:43:14 +0100 In-Reply-To: <20180222154314.30293-1-jkucia@codeweavers.com> References: <20180222154314.30293-1-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/wined3d_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index cc0dc252c115..b57bcdcc8738 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -81,7 +81,7 @@ struct wined3d_settings wined3d_settings = PCI_DEVICE_NONE,/* PCI Device ID */ 0, /* The default of memory is set in init_driver_info */ NULL, /* No wine logo by default */ - FALSE, /* Prefer multisample renderbuffers to multisample textures by default. */ + TRUE, /* Prefer multisample textures to multisample renderbuffers. */ ~0u, /* Don't force a specific sample count by default. */ FALSE, /* No strict draw ordering. */ FALSE, /* Don't range check relative addressing indices in float constants. */ -- 2.13.6