From: Paul Gofman Subject: [PATCH] wined3d: Increase string buffer size in wined3d_debug_resource_access(). Message-Id: <20180221105029.16322-1-gofmanp@gmail.com> Date: Wed, 21 Feb 2018 13:50:29 +0300 Otherwise it was crashing on long resource access debug string. Signed-off-by: Paul Gofman --- dlls/wined3d/utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 10cfa25a4c..e2c02f0785 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4150,7 +4150,7 @@ const char *debug_d3ddevicetype(enum wined3d_device_type device_type) const char *wined3d_debug_resource_access(DWORD access) { - char buf[91]; + char buf[126]; buf[0] = '\0'; #define ACCESS_TO_STR(x) if (access & x) { strcat(buf, " | "#x); access &= ~x; } -- 2.14.3