From: Matteo Bruni Subject: [PATCH 4/6] d3d9/tests: Add a mipmap autogeneration test for sRGB textures. Message-Id: <20180215234755.13791-4-mbruni@codeweavers.com> Date: Fri, 16 Feb 2018 00:47:53 +0100 In-Reply-To: <20180215234755.13791-1-mbruni@codeweavers.com> References: <20180215234755.13791-1-mbruni@codeweavers.com> Signed-off-by: Matteo Bruni --- dlls/d3d9/tests/visual.c | 63 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 0439ebd52ee..47961af7889 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -6202,6 +6202,69 @@ static void test_mipmap_autogen(void) color = getPixelColor(device, 440, 270); ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color); + /* Test the effect of the sRGB sample toggle */ + if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) + { + skip("sRGB read not supported.\n"); + IDirect3DSurface9_Release(backbuffer); + IDirect3DDevice9_Release(device); + goto done; + } + hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP, + D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); + ok(SUCCEEDED(hr), "Failed to map surface, hr %#x.\n", hr); + for (y = 0; y < 1024; ++y) + { + for (x = 0; x < 1024; ++x) + { + DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4); + + *dst = (x + y) % 2 * 0xffffffff; + } + } + hr = IDirect3DSurface9_UnlockRect(surface); + ok(SUCCEEDED(hr), "Failed to unmap surface, hr %#x.\n", hr); + IDirect3DSurface9_Release(surface); + + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE); + ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + IDirect3DTexture9_Release(texture); + + color = getPixelColor(device, 200, 200); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 200); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 200); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 200); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 200, 270); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 270); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 270); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 270); + ok(color_match(color, 0x00363636, 1), "Unexpected color 0x%08x.\n", color); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + IDirect3DSurface9_Release(backbuffer); refcount = IDirect3DDevice9_Release(device); -- 2.13.6