From: Józef Kucia Subject: [PATCH 3/7] wined3d: Allow creating shader resource views for cube map and rectangle textures. Message-Id: <20170324161448.4503-3-jkucia@codeweavers.com> Date: Fri, 24 Mar 2017 17:14:44 +0100 In-Reply-To: <20170324161448.4503-1-jkucia@codeweavers.com> References: <20170324161448.4503-1-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/view.c | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index f6fbdc3..54d87b2 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -44,13 +44,15 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, } view_types[] = { - {GL_TEXTURE_2D, 0, GL_TEXTURE_2D}, - {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, - {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D}, - {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, - {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP}, - {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY}, - {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, + {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP}, + {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE}, + {GL_TEXTURE_2D, 0, GL_TEXTURE_2D}, + {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, + {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D}, + {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY}, + {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP}, + {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY}, + {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, }; unsigned int i; -- 2.10.2