From: Józef Kucia Subject: [PATCH 3/8] wined3d: Handle stream output buffer bind flag. Message-Id: <20170323111551.16591-3-jkucia@codeweavers.com> Date: Thu, 23 Mar 2017 12:15:46 +0100 In-Reply-To: <20170323111551.16591-1-jkucia@codeweavers.com> References: <20170323111551.16591-1-jkucia@codeweavers.com> Signed-off-by: Józef Kucia --- dlls/wined3d/buffer.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index c584147..3c6bc61 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1360,6 +1360,9 @@ static GLenum buffer_type_hint_from_bind_flags(const struct wined3d_gl_info *gl_ if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER) return GL_UNIFORM_BUFFER; + if (bind_flags & WINED3D_BIND_STREAM_OUTPUT) + return GL_TRANSFORM_FEEDBACK_BUFFER; + if (bind_flags & ~(WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER)) FIXME("Unhandled bind flags %#x.\n", bind_flags); -- 2.10.2