From: Matteo Bruni Subject: [PATCH 3/5] wined3d: Get rid of the point sprite coordinate origin warning. Message-Id: <20170322221755.13426-3-mbruni@codeweavers.com> Date: Wed, 22 Mar 2017 23:17:53 +0100 In-Reply-To: <20170322221755.13426-1-mbruni@codeweavers.com> References: <20170322221755.13426-1-mbruni@codeweavers.com> Signed-off-by: Matteo Bruni --- The check is wrong (GL_POINT_SPRITE_COORD_ORIGIN was introduced in OpenGL 2.0) but, rather than fixing it, it seems better to kill it entirely since it doesn't add anything (notice that there is a warn in psorigin_w() already, that one could be potentially improved). dlls/wined3d/drawprim.c | 9 --------- 1 file changed, 9 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 4cb19e1..05a6380 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -490,15 +490,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s wined3d_texture_invalidate_location(ds->container, dsv->sub_resource_idx, ~location); } - if ((!gl_info->supported[WINED3D_GL_VERSION_2_0] - || !gl_info->supported[NV_POINT_SPRITE]) - && context->render_offscreen - && state->render_states[WINED3D_RS_POINTSPRITEENABLE] - && state->gl_primitive_type == GL_POINTS) - { - FIXME("Point sprite coordinate origin switching not supported.\n"); - } - stream_info = &context->stream_info; if (context->instance_count) instance_count = context->instance_count; -- 2.10.2