From: Henri Verbeet Subject: [PATCH 1/5] wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer(). Message-Id: <1490220689-5842-1-git-send-email-hverbeet@codeweavers.com> Date: Wed, 22 Mar 2017 23:11:25 +0100 This should no longer be needed. Signed-off-by: Henri Verbeet --- dlls/wined3d/texture.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index d4436d9..349f98b 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -68,11 +68,6 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) if (texture == swapchain->back_buffers[0]) { - if (swapchain->render_to_fbo) - { - TRACE("Returning GL_COLOR_ATTACHMENT0.\n"); - return GL_COLOR_ATTACHMENT0; - } TRACE("Returning GL_BACK.\n"); return GL_BACK; } -- 2.1.4