The Windows Game dll provides a number of functions designed to allow programmers to bypass Gdi and write directly to video memory. The intention was to bolster the use of Windows as a gaming platform and remove the need for Dos based games using 32 bit Dos extenders.

This initial approach could not compete with the performance of Dos games (such as Doom and Warcraft) at the time, and so this dll was eventually superseded by DirectX. It should not be used by new applications, and is provided only for compatibility with older Windows programs.


Forwards: 0

Variables: 0

Stubs: 0

Functions: 10

Exports-Total: 10

Implemented-Total: 10 (100%)

Documented-Total: 9 (90%)


The following people hold copyrights on the source files comprising this dll:

Robert Pouliot

Note: This list may not be complete. For a complete listing, see the git commit logs and the File "AUTHORS" in the Wine source tree.


WinGCreateDC (implemented as WinGCreateDC16)

WinGRecommendDIBFormat (implemented as WinGRecommendDIBFormat16)

WinGCreateBitmap (implemented as WinGCreateBitmap16)

WinGGetDIBPointer (not documented)

WinGGetDIBColorTable (implemented as WinGGetDIBColorTable16)

WinGSetDIBColorTable (implemented as WinGSetDIBColorTable16)

WinGCreateHalfTonePalette (implemented as WinGCreateHalfTonePalette16)

WinGCreateHalfToneBrush (implemented as WinGCreateHalfToneBrush16)

WinGStretchBlt (implemented as WinGStretchBlt16)

WinGBitBlt (implemented as WinGBitBlt16)

Copyright © 2022 The Wine Project. All trademarks are the property of their respective owners. Visit WineHQ for license details. Generated Jul 2022.