D3DXWeldVertices (D3DX9_36.@)
HRESULT D3DXWeldVertices ( ID3DXMesh* mesh, DWORD flags, const D3DXWELDEPSILONS* epsilons, const DWORD* adjacency, DWORD* adjacency_out, DWORD* face_remap_out, ID3DXBuffer** vertex_remap_out )
Welds together similar vertices. The similarity between vert- ices can be the position and other components such as normal and color.
mesh | [In] | Mesh which vertices will be welded together. |
flags | [In] | D3DXWELDEPSILONSFLAGS specifying how to weld. |
epsilons | [In] | How similar a component needs to be for welding. |
adjacency | [In] | Which faces are adjacent to other faces. |
adjacency_out | [Out] | Updated adjacency after welding. |
face_remap_out | [Out] | Which faces the old faces have been mapped to. |
vertex_remap_out | [Out] | Which vertices the old vertices have been mapped to. |
Success: D3D_OK.
Failure: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Attribute sorting not implemented.
Declared in "include/d3dx9mesh.h". gitlab.winehq.org/wine/wine/blob/master/include/d3dx9mesh.h
Implemented in "dlls/d3dx9_36/mesh.c". gitlab.winehq.org/wine/wine/blob/master/dlls/d3dx9_36/mesh.c
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