1 /*
2 * Direct3D wine types include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 typedef DWORD WINED3DCOLOR;
29
30 typedef enum _WINED3DLIGHTTYPE {
31 WINED3DLIGHT_POINT = 1,
32 WINED3DLIGHT_SPOT = 2,
33 WINED3DLIGHT_DIRECTIONAL = 3,
34 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
35 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
36 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
37 } WINED3DLIGHTTYPE;
38
39 typedef enum _WINED3DPRIMITIVETYPE {
40 WINED3DPT_POINTLIST = 1,
41 WINED3DPT_LINELIST = 2,
42 WINED3DPT_LINESTRIP = 3,
43 WINED3DPT_TRIANGLELIST = 4,
44 WINED3DPT_TRIANGLESTRIP = 5,
45 WINED3DPT_TRIANGLEFAN = 6,
46
47 WINED3DPT_FORCE_DWORD = 0x7fffffff
48 } WINED3DPRIMITIVETYPE;
49
50 typedef struct _WINED3DCOLORVALUE {
51 float r;
52 float g;
53 float b;
54 float a;
55 } WINED3DCOLORVALUE;
56
57 typedef struct _WINED3DVECTOR {
58 float x;
59 float y;
60 float z;
61 } WINED3DVECTOR;
62
63 typedef struct _WINED3DMATRIX {
64 union {
65 struct {
66 float _11, _12, _13, _14;
67 float _21, _22, _23, _24;
68 float _31, _32, _33, _34;
69 float _41, _42, _43, _44;
70 } DUMMYSTRUCTNAME;
71 float m[4][4];
72 } DUMMYUNIONNAME;
73 } WINED3DMATRIX;
74
75 typedef struct _WINED3DRECT {
76 LONG x1;
77 LONG y1;
78 LONG x2;
79 LONG y2;
80 } WINED3DRECT;
81
82 typedef struct _WINED3DLIGHT {
83 WINED3DLIGHTTYPE Type;
84 WINED3DCOLORVALUE Diffuse;
85 WINED3DCOLORVALUE Specular;
86 WINED3DCOLORVALUE Ambient;
87 WINED3DVECTOR Position;
88 WINED3DVECTOR Direction;
89 float Range;
90 float Falloff;
91 float Attenuation0;
92 float Attenuation1;
93 float Attenuation2;
94 float Theta;
95 float Phi;
96 } WINED3DLIGHT;
97
98 typedef struct _WINED3DMATERIAL {
99 WINED3DCOLORVALUE Diffuse;
100 WINED3DCOLORVALUE Ambient;
101 WINED3DCOLORVALUE Specular;
102 WINED3DCOLORVALUE Emissive;
103 float Power;
104 } WINED3DMATERIAL;
105
106 typedef struct _WINED3DVIEWPORT {
107 DWORD X;
108 DWORD Y;
109 DWORD Width;
110 DWORD Height;
111 float MinZ;
112 float MaxZ;
113 } WINED3DVIEWPORT;
114
115 typedef struct _WINED3DGAMMARAMP {
116 WORD red [256];
117 WORD green[256];
118 WORD blue [256];
119 } WINED3DGAMMARAMP;
120
121 typedef struct _WINED3DLINEPATTERN {
122 WORD wRepeatFactor;
123 WORD wLinePattern;
124 } WINED3DLINEPATTERN;
125
126 #define WINED3D_VSHADER_MAX_CONSTANTS 96
127 #define WINED3D_PSHADER_MAX_CONSTANTS 32
128
129 typedef struct _WINED3DVECTOR_3 {
130 float x;
131 float y;
132 float z;
133 } WINED3DVECTOR_3;
134
135 typedef struct _WINED3DVECTOR_4 {
136 float x;
137 float y;
138 float z;
139 float w;
140 } WINED3DVECTOR_4;
141
142 typedef struct WINED3DSHADERVECTOR {
143 float x;
144 float y;
145 float z;
146 float w;
147 } WINED3DSHADERVECTOR;
148
149 typedef struct WINED3DSHADERSCALAR {
150 float x;
151 } WINED3DSHADERSCALAR;
152
153 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
154
155 typedef struct VSHADERDATA {
156 /** Run Time Shader Function Constants */
157 /*D3DXBUFFER* constants;*/
158 WINEVSHADERCONSTANTS8 C;
159 /** Shader Code as char ... */
160 CONST DWORD* code;
161 UINT codeLength;
162 } VSHADERDATA;
163
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADERINPUTDATA {
166 WINED3DSHADERVECTOR V[17];
167 } WINEVSHADERINPUTDATA;
168
169 /** temporary here waiting for buffer code */
170 typedef struct VSHADEROUTPUTDATA {
171 WINED3DSHADERVECTOR oPos;
172 WINED3DSHADERVECTOR oD[2];
173 WINED3DSHADERVECTOR oT[8];
174 WINED3DSHADERVECTOR oFog;
175 WINED3DSHADERVECTOR oPts;
176 } WINEVSHADEROUTPUTDATA;
177
178 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
179
180 typedef struct PSHADERDATA {
181 /** Run Time Shader Function Constants */
182 /*D3DXBUFFER* constants;*/
183 WINEPSHADERCONSTANTS8 C;
184 /** Shader Code as char ... */
185 CONST DWORD* code;
186 UINT codeLength;
187 } PSHADERDATA;
188
189 /** temporary here waiting for buffer code */
190 typedef struct PSHADERINPUTDATA {
191 WINED3DSHADERVECTOR V[2];
192 WINED3DSHADERVECTOR T[8];
193 WINED3DSHADERVECTOR S[16];
194 /*D3DSHADERVECTOR R[12];*/
195 } WINEPSHADERINPUTDATA;
196
197 /** temporary here waiting for buffer code */
198 typedef struct PSHADEROUTPUTDATA {
199 WINED3DSHADERVECTOR oC[4];
200 WINED3DSHADERVECTOR oDepth;
201 } WINEPSHADEROUTPUTDATA;
202
203 /*****************************************************************************
204 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
205 */
206
207
208 typedef enum _WINED3DDEVTYPE {
209 WINED3DDEVTYPE_HAL = 1,
210 WINED3DDEVTYPE_REF = 2,
211 WINED3DDEVTYPE_SW = 3,
212 WINED3DDEVTYPE_NULLREF = 4,
213
214 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
215 } WINED3DDEVTYPE;
216
217 typedef enum _WINED3DDEGREETYPE {
218 WINED3DDEGREE_LINEAR = 1,
219 WINED3DDEGREE_QUADRATIC = 2,
220 WINED3DDEGREE_CUBIC = 3,
221 WINED3DDEGREE_QUINTIC = 5,
222
223 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
224 } WINED3DDEGREETYPE;
225
226 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
227 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
228 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
229
230 typedef enum _WINED3DFORMAT {
231 WINED3DFMT_UNKNOWN = 0,
232
233 WINED3DFMT_R8G8B8 = 20,
234 WINED3DFMT_A8R8G8B8 = 21,
235 WINED3DFMT_X8R8G8B8 = 22,
236 WINED3DFMT_R5G6B5 = 23,
237 WINED3DFMT_X1R5G5B5 = 24,
238 WINED3DFMT_A1R5G5B5 = 25,
239 WINED3DFMT_A4R4G4B4 = 26,
240 WINED3DFMT_R3G3B2 = 27,
241 WINED3DFMT_A8 = 28,
242 WINED3DFMT_A8R3G3B2 = 29,
243 WINED3DFMT_X4R4G4B4 = 30,
244 WINED3DFMT_A2B10G10R10 = 31,
245 WINED3DFMT_A8B8G8R8 = 32,
246 WINED3DFMT_X8B8G8R8 = 33,
247 WINED3DFMT_G16R16 = 34,
248 WINED3DFMT_A2R10G10B10 = 35,
249 WINED3DFMT_A16B16G16R16 = 36,
250
251
252 WINED3DFMT_A8P8 = 40,
253 WINED3DFMT_P8 = 41,
254
255 WINED3DFMT_L8 = 50,
256 WINED3DFMT_A8L8 = 51,
257 WINED3DFMT_A4L4 = 52,
258
259 WINED3DFMT_V8U8 = 60,
260 WINED3DFMT_L6V5U5 = 61,
261 WINED3DFMT_X8L8V8U8 = 62,
262 WINED3DFMT_Q8W8V8U8 = 63,
263 WINED3DFMT_V16U16 = 64,
264 WINED3DFMT_W11V11U10 = 65,
265 WINED3DFMT_A2W10V10U10 = 67,
266
267 WINED3DFMT_UYVY = WINEMAKEFOURCC('U', 'Y', 'V', 'Y'),
268 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y', 'U', 'Y', '2'),
269 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y', 'V', '1', '2'),
270 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D', 'X', 'T', '1'),
271 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D', 'X', 'T', '2'),
272 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D', 'X', 'T', '3'),
273 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D', 'X', 'T', '4'),
274 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D', 'X', 'T', '5'),
275 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M', 'E', 'T', '1'),
276 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G', 'R', 'G', 'B'),
277 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R', 'G', 'B', 'G'),
278
279 WINED3DFMT_D16_LOCKABLE = 70,
280 WINED3DFMT_D32 = 71,
281 WINED3DFMT_D15S1 = 73,
282 WINED3DFMT_D24S8 = 75,
283 WINED3DFMT_D24X8 = 77,
284 WINED3DFMT_D24X4S4 = 79,
285 WINED3DFMT_D16 = 80,
286 WINED3DFMT_L16 = 81,
287 WINED3DFMT_D32F_LOCKABLE = 82,
288 WINED3DFMT_D24FS8 = 83,
289
290 WINED3DFMT_VERTEXDATA = 100,
291 WINED3DFMT_INDEX16 = 101,
292 WINED3DFMT_INDEX32 = 102,
293 WINED3DFMT_Q16W16V16U16 = 110,
294 /* Floating point formats */
295 WINED3DFMT_R16F = 111,
296 WINED3DFMT_G16R16F = 112,
297 WINED3DFMT_A16B16G16R16F = 113,
298
299 /* IEEE formats */
300 WINED3DFMT_R32F = 114,
301 WINED3DFMT_G32R32F = 115,
302 WINED3DFMT_A32B32G32R32F = 116,
303
304 WINED3DFMT_CxV8U8 = 117,
305
306
307 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
308 } WINED3DFORMAT;
309
310 typedef enum _WINED3DRENDERSTATETYPE {
311 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
312 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
313 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
314 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
315 WINED3DRS_WRAPU = 5, /* d3d7 */
316 WINED3DRS_WRAPV = 6, /* d3d7 */
317 WINED3DRS_ZENABLE = 7,
318 WINED3DRS_FILLMODE = 8,
319 WINED3DRS_SHADEMODE = 9,
320 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
321 WINED3DRS_MONOENABLE = 11, /* d3d7 */
322 WINED3DRS_ROP2 = 12, /* d3d7 */
323 WINED3DRS_PLANEMASK = 13, /* d3d7 */
324 WINED3DRS_ZWRITEENABLE = 14,
325 WINED3DRS_ALPHATESTENABLE = 15,
326 WINED3DRS_LASTPIXEL = 16,
327 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
328 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
329 WINED3DRS_SRCBLEND = 19,
330 WINED3DRS_DESTBLEND = 20,
331 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
332 WINED3DRS_CULLMODE = 22,
333 WINED3DRS_ZFUNC = 23,
334 WINED3DRS_ALPHAREF = 24,
335 WINED3DRS_ALPHAFUNC = 25,
336 WINED3DRS_DITHERENABLE = 26,
337 WINED3DRS_ALPHABLENDENABLE = 27,
338 WINED3DRS_FOGENABLE = 28,
339 WINED3DRS_SPECULARENABLE = 29,
340 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
341 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
342 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
343 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
344 WINED3DRS_FOGCOLOR = 34,
345 WINED3DRS_FOGTABLEMODE = 35,
346 WINED3DRS_FOGSTART = 36,
347 WINED3DRS_FOGEND = 37,
348 WINED3DRS_FOGDENSITY = 38,
349 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
350 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
351 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
352 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
353 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
354 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
355 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
356 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
357 WINED3DRS_RANGEFOGENABLE = 48,
358 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
359 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
360 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
361 WINED3DRS_STENCILENABLE = 52,
362 WINED3DRS_STENCILFAIL = 53,
363 WINED3DRS_STENCILZFAIL = 54,
364 WINED3DRS_STENCILPASS = 55,
365 WINED3DRS_STENCILFUNC = 56,
366 WINED3DRS_STENCILREF = 57,
367 WINED3DRS_STENCILMASK = 58,
368 WINED3DRS_STENCILWRITEMASK = 59,
369 WINED3DRS_TEXTUREFACTOR = 60,
370
371 WINED3DRS_STIPPLEPATTERN00 = 64,
372 WINED3DRS_STIPPLEPATTERN01 = 65,
373 WINED3DRS_STIPPLEPATTERN02 = 66,
374 WINED3DRS_STIPPLEPATTERN03 = 67,
375 WINED3DRS_STIPPLEPATTERN04 = 68,
376 WINED3DRS_STIPPLEPATTERN05 = 69,
377 WINED3DRS_STIPPLEPATTERN06 = 70,
378 WINED3DRS_STIPPLEPATTERN07 = 71,
379 WINED3DRS_STIPPLEPATTERN08 = 72,
380 WINED3DRS_STIPPLEPATTERN09 = 73,
381 WINED3DRS_STIPPLEPATTERN10 = 74,
382 WINED3DRS_STIPPLEPATTERN11 = 75,
383 WINED3DRS_STIPPLEPATTERN12 = 76,
384 WINED3DRS_STIPPLEPATTERN13 = 77,
385 WINED3DRS_STIPPLEPATTERN14 = 78,
386 WINED3DRS_STIPPLEPATTERN15 = 79,
387 WINED3DRS_STIPPLEPATTERN16 = 80,
388 WINED3DRS_STIPPLEPATTERN17 = 81,
389 WINED3DRS_STIPPLEPATTERN18 = 82,
390 WINED3DRS_STIPPLEPATTERN19 = 83,
391 WINED3DRS_STIPPLEPATTERN20 = 84,
392 WINED3DRS_STIPPLEPATTERN21 = 85,
393 WINED3DRS_STIPPLEPATTERN22 = 86,
394 WINED3DRS_STIPPLEPATTERN23 = 87,
395 WINED3DRS_STIPPLEPATTERN24 = 88,
396 WINED3DRS_STIPPLEPATTERN25 = 89,
397 WINED3DRS_STIPPLEPATTERN26 = 90,
398 WINED3DRS_STIPPLEPATTERN27 = 91,
399 WINED3DRS_STIPPLEPATTERN28 = 92,
400 WINED3DRS_STIPPLEPATTERN29 = 93,
401 WINED3DRS_STIPPLEPATTERN30 = 94,
402 WINED3DRS_STIPPLEPATTERN31 = 95,
403
404 WINED3DRS_WRAP0 = 128,
405 WINED3DRS_WRAP1 = 129,
406 WINED3DRS_WRAP2 = 130,
407 WINED3DRS_WRAP3 = 131,
408 WINED3DRS_WRAP4 = 132,
409 WINED3DRS_WRAP5 = 133,
410 WINED3DRS_WRAP6 = 134,
411 WINED3DRS_WRAP7 = 135,
412 WINED3DRS_CLIPPING = 136,
413 WINED3DRS_LIGHTING = 137,
414 WINED3DRS_EXTENTS = 138, /* d3d7 */
415 WINED3DRS_AMBIENT = 139,
416 WINED3DRS_FOGVERTEXMODE = 140,
417 WINED3DRS_COLORVERTEX = 141,
418 WINED3DRS_LOCALVIEWER = 142,
419 WINED3DRS_NORMALIZENORMALS = 143,
420 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
421 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
422 WINED3DRS_SPECULARMATERIALSOURCE = 146,
423 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
424 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
425 WINED3DRS_VERTEXBLEND = 151,
426 WINED3DRS_CLIPPLANEENABLE = 152,
427 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
428 WINED3DRS_POINTSIZE = 154,
429 WINED3DRS_POINTSIZE_MIN = 155,
430 WINED3DRS_POINTSPRITEENABLE = 156,
431 WINED3DRS_POINTSCALEENABLE = 157,
432 WINED3DRS_POINTSCALE_A = 158,
433 WINED3DRS_POINTSCALE_B = 159,
434 WINED3DRS_POINTSCALE_C = 160,
435 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
436 WINED3DRS_MULTISAMPLEMASK = 162,
437 WINED3DRS_PATCHEDGESTYLE = 163,
438 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
439 WINED3DRS_DEBUGMONITORTOKEN = 165,
440 WINED3DRS_POINTSIZE_MAX = 166,
441 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
442 WINED3DRS_COLORWRITEENABLE = 168,
443 WINED3DRS_TWEENFACTOR = 170,
444 WINED3DRS_BLENDOP = 171,
445 WINED3DRS_POSITIONORDER = 172,
446 WINED3DRS_NORMALORDER = 173,
447 WINED3DRS_POSITIONDEGREE = 172,
448 WINED3DRS_NORMALDEGREE = 173,
449 WINED3DRS_SCISSORTESTENABLE = 174,
450 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
451 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
452 WINED3DRS_MINTESSELLATIONLEVEL = 178,
453 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
454 WINED3DRS_ADAPTIVETESS_X = 180,
455 WINED3DRS_ADAPTIVETESS_Y = 181,
456 WINED3DRS_ADAPTIVETESS_Z = 182,
457 WINED3DRS_ADAPTIVETESS_W = 183,
458 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
459 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
460 WINED3DRS_CCW_STENCILFAIL = 186,
461 WINED3DRS_CCW_STENCILZFAIL = 187,
462 WINED3DRS_CCW_STENCILPASS = 188,
463 WINED3DRS_CCW_STENCILFUNC = 189,
464 WINED3DRS_COLORWRITEENABLE1 = 190,
465 WINED3DRS_COLORWRITEENABLE2 = 191,
466 WINED3DRS_COLORWRITEENABLE3 = 192,
467 WINED3DRS_BLENDFACTOR = 193,
468 WINED3DRS_SRGBWRITEENABLE = 194,
469 WINED3DRS_DEPTHBIAS = 195,
470 WINED3DRS_WRAP8 = 198,
471 WINED3DRS_WRAP9 = 199,
472 WINED3DRS_WRAP10 = 200,
473 WINED3DRS_WRAP11 = 201,
474 WINED3DRS_WRAP12 = 202,
475 WINED3DRS_WRAP13 = 203,
476 WINED3DRS_WRAP14 = 204,
477 WINED3DRS_WRAP15 = 205,
478 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
479 WINED3DRS_SRCBLENDALPHA = 207,
480 WINED3DRS_DESTBLENDALPHA = 208,
481 WINED3DRS_BLENDOPALPHA = 209,
482
483 WINED3DRS_FORCE_DWORD = 0x7fffffff
484 } WINED3DRENDERSTATETYPE;
485
486 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
487 /* Highest WINED3DRS_ value */
488
489 #define WINED3DCOLORWRITEENABLE_RED (1<<0)
490 #define WINED3DCOLORWRITEENABLE_GREEN (1<<1)
491 #define WINED3DCOLORWRITEENABLE_BLUE (1<<2)
492 #define WINED3DCOLORWRITEENABLE_ALPHA (1<<3)
493
494 typedef enum _WINED3DBLEND {
495 WINED3DBLEND_ZERO = 1,
496 WINED3DBLEND_ONE = 2,
497 WINED3DBLEND_SRCCOLOR = 3,
498 WINED3DBLEND_INVSRCCOLOR = 4,
499 WINED3DBLEND_SRCALPHA = 5,
500 WINED3DBLEND_INVSRCALPHA = 6,
501 WINED3DBLEND_DESTALPHA = 7,
502 WINED3DBLEND_INVDESTALPHA = 8,
503 WINED3DBLEND_DESTCOLOR = 9,
504 WINED3DBLEND_INVDESTCOLOR = 10,
505 WINED3DBLEND_SRCALPHASAT = 11,
506 WINED3DBLEND_BOTHSRCALPHA = 12,
507 WINED3DBLEND_BOTHINVSRCALPHA = 13,
508 WINED3DBLEND_BLENDFACTOR = 14,
509 WINED3DBLEND_INVBLENDFACTOR = 15,
510 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
511 } WINED3DBLEND;
512
513 typedef enum _WINED3DBLENDOP {
514 WINED3DBLENDOP_ADD = 1,
515 WINED3DBLENDOP_SUBTRACT = 2,
516 WINED3DBLENDOP_REVSUBTRACT = 3,
517 WINED3DBLENDOP_MIN = 4,
518 WINED3DBLENDOP_MAX = 5,
519
520 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
521 } WINED3DBLENDOP;
522
523 typedef enum _WINED3DVERTEXBLENDFLAGS {
524 WINED3DVBF_DISABLE = 0,
525 WINED3DVBF_1WEIGHTS = 1,
526 WINED3DVBF_2WEIGHTS = 2,
527 WINED3DVBF_3WEIGHTS = 3,
528 WINED3DVBF_TWEENING = 255,
529 WINED3DVBF_0WEIGHTS = 256
530 } WINED3DVERTEXBLENDFLAGS;
531
532 typedef enum _WINED3DCMPFUNC {
533 WINED3DCMP_NEVER = 1,
534 WINED3DCMP_LESS = 2,
535 WINED3DCMP_EQUAL = 3,
536 WINED3DCMP_LESSEQUAL = 4,
537 WINED3DCMP_GREATER = 5,
538 WINED3DCMP_NOTEQUAL = 6,
539 WINED3DCMP_GREATEREQUAL = 7,
540 WINED3DCMP_ALWAYS = 8,
541
542 WINED3DCMP_FORCE_DWORD = 0x7fffffff
543 } WINED3DCMPFUNC;
544
545 typedef enum _WINED3DZBUFFERTYPE {
546 WINED3DZB_FALSE = 0,
547 WINED3DZB_TRUE = 1,
548 WINED3DZB_USEW = 2,
549
550 WINED3DZB_FORCE_DWORD = 0x7fffffff
551 } WINED3DZBUFFERTYPE;
552
553 typedef enum _WINED3DFOGMODE {
554 WINED3DFOG_NONE = 0,
555 WINED3DFOG_EXP = 1,
556 WINED3DFOG_EXP2 = 2,
557 WINED3DFOG_LINEAR = 3,
558
559 WINED3DFOG_FORCE_DWORD = 0x7fffffff
560 } WINED3DFOGMODE;
561
562 typedef enum _WINED3DSHADEMODE {
563 WINED3DSHADE_FLAT = 1,
564 WINED3DSHADE_GOURAUD = 2,
565 WINED3DSHADE_PHONG = 3,
566
567 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
568 } WINED3DSHADEMODE;
569
570 typedef enum _WINED3DFILLMODE {
571 WINED3DFILL_POINT = 1,
572 WINED3DFILL_WIREFRAME = 2,
573 WINED3DFILL_SOLID = 3,
574
575 WINED3DFILL_FORCE_DWORD = 0x7fffffff
576 } WINED3DFILLMODE;
577
578 typedef enum _WINED3DCULL {
579 WINED3DCULL_NONE = 1,
580 WINED3DCULL_CW = 2,
581 WINED3DCULL_CCW = 3,
582
583 WINED3DCULL_FORCE_DWORD = 0x7fffffff
584 } WINED3DCULL;
585
586 typedef enum _WINED3DSTENCILOP {
587 WINED3DSTENCILOP_KEEP = 1,
588 WINED3DSTENCILOP_ZERO = 2,
589 WINED3DSTENCILOP_REPLACE = 3,
590 WINED3DSTENCILOP_INCRSAT = 4,
591 WINED3DSTENCILOP_DECRSAT = 5,
592 WINED3DSTENCILOP_INVERT = 6,
593 WINED3DSTENCILOP_INCR = 7,
594 WINED3DSTENCILOP_DECR = 8,
595
596 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
597 } WINED3DSTENCILOP;
598
599 typedef enum _WINED3DMATERIALCOLORSOURCE {
600 WINED3DMCS_MATERIAL = 0,
601 WINED3DMCS_COLOR1 = 1,
602 WINED3DMCS_COLOR2 = 2,
603
604 WINED3DMCS_FORCE_DWORD = 0x7fffffff
605 } WINED3DMATERIALCOLORSOURCE;
606
607 typedef enum _WINED3DPATCHEDGESTYLE {
608 WINED3DPATCHEDGE_DISCRETE = 0,
609 WINED3DPATCHEDGE_CONTINUOUS = 1,
610
611 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
612 } WINED3DPATCHEDGESTYLE;
613
614 typedef struct _WINED3DDISPLAYMODE {
615 UINT Width;
616 UINT Height;
617 UINT RefreshRate;
618 WINED3DFORMAT Format;
619 } WINED3DDISPLAYMODE;
620
621 typedef enum _WINED3DBACKBUFFER_TYPE {
622 WINED3DBACKBUFFER_TYPE_MONO = 0,
623 WINED3DBACKBUFFER_TYPE_LEFT = 1,
624 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
625
626 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
627 } WINED3DBACKBUFFER_TYPE;
628
629 #define WINED3DADAPTER_DEFAULT 0
630 #define WINED3DENUM_NO_WHQL_LEVEL 2
631 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
632
633 typedef enum _WINED3DSWAPEFFECT {
634 WINED3DSWAPEFFECT_DISCARD = 1,
635 WINED3DSWAPEFFECT_FLIP = 2,
636 WINED3DSWAPEFFECT_COPY = 3,
637 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
638 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
639 } WINED3DSWAPEFFECT;
640
641 typedef enum _WINED3DSAMPLERSTATETYPE {
642 WINED3DSAMP_ADDRESSU = 1,
643 WINED3DSAMP_ADDRESSV = 2,
644 WINED3DSAMP_ADDRESSW = 3,
645 WINED3DSAMP_BORDERCOLOR = 4,
646 WINED3DSAMP_MAGFILTER = 5,
647 WINED3DSAMP_MINFILTER = 6,
648 WINED3DSAMP_MIPFILTER = 7,
649 WINED3DSAMP_MIPMAPLODBIAS = 8,
650 WINED3DSAMP_MAXMIPLEVEL = 9,
651 WINED3DSAMP_MAXANISOTROPY = 10,
652 WINED3DSAMP_SRGBTEXTURE = 11,
653 WINED3DSAMP_ELEMENTINDEX = 12,
654 WINED3DSAMP_DMAPOFFSET = 13,
655
656 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
657 } WINED3DSAMPLERSTATETYPE;
658 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
659
660 typedef enum _WINED3DMULTISAMPLE_TYPE {
661 WINED3DMULTISAMPLE_NONE = 0,
662 WINED3DMULTISAMPLE_NONMASKABLE = 1,
663 WINED3DMULTISAMPLE_2_SAMPLES = 2,
664 WINED3DMULTISAMPLE_3_SAMPLES = 3,
665 WINED3DMULTISAMPLE_4_SAMPLES = 4,
666 WINED3DMULTISAMPLE_5_SAMPLES = 5,
667 WINED3DMULTISAMPLE_6_SAMPLES = 6,
668 WINED3DMULTISAMPLE_7_SAMPLES = 7,
669 WINED3DMULTISAMPLE_8_SAMPLES = 8,
670 WINED3DMULTISAMPLE_9_SAMPLES = 9,
671 WINED3DMULTISAMPLE_10_SAMPLES = 10,
672 WINED3DMULTISAMPLE_11_SAMPLES = 11,
673 WINED3DMULTISAMPLE_12_SAMPLES = 12,
674 WINED3DMULTISAMPLE_13_SAMPLES = 13,
675 WINED3DMULTISAMPLE_14_SAMPLES = 14,
676 WINED3DMULTISAMPLE_15_SAMPLES = 15,
677 WINED3DMULTISAMPLE_16_SAMPLES = 16,
678
679 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
680 } WINED3DMULTISAMPLE_TYPE;
681
682 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
683 WINED3DTSS_COLOROP = 1,
684 WINED3DTSS_COLORARG1 = 2,
685 WINED3DTSS_COLORARG2 = 3,
686 WINED3DTSS_ALPHAOP = 4,
687 WINED3DTSS_ALPHAARG1 = 5,
688 WINED3DTSS_ALPHAARG2 = 6,
689 WINED3DTSS_BUMPENVMAT00 = 7,
690 WINED3DTSS_BUMPENVMAT01 = 8,
691 WINED3DTSS_BUMPENVMAT10 = 9,
692 WINED3DTSS_BUMPENVMAT11 = 10,
693 WINED3DTSS_TEXCOORDINDEX = 11,
694 WINED3DTSS_ADDRESS = 12,
695 WINED3DTSS_ADDRESSU = 13,
696 WINED3DTSS_ADDRESSV = 14,
697 WINED3DTSS_BORDERCOLOR = 15,
698 WINED3DTSS_MAGFILTER = 16,
699 WINED3DTSS_MINFILTER = 17,
700 WINED3DTSS_MIPFILTER = 18,
701 WINED3DTSS_MIPMAPLODBIAS = 19,
702 WINED3DTSS_MAXMIPLEVEL = 20,
703 WINED3DTSS_MAXANISOTROPY = 21,
704 WINED3DTSS_BUMPENVLSCALE = 22,
705 WINED3DTSS_BUMPENVLOFFSET = 23,
706 WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
707 WINED3DTSS_ADDRESSW = 25,
708 WINED3DTSS_COLORARG0 = 26,
709 WINED3DTSS_ALPHAARG0 = 27,
710 WINED3DTSS_RESULTARG = 28,
711 WINED3DTSS_CONSTANT = 32,
712
713 WINED3DTSS_FORCE_DWORD = 0x7fffffff
714 } WINED3DTEXTURESTAGESTATETYPE;
715
716 #define WINED3DTSS_TCI_PASSTHRU 0x00000
717 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
718 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
719 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
720 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
721
722 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
723
724 typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
725 WINED3DTTFF_DISABLE = 0,
726 WINED3DTTFF_COUNT1 = 1,
727 WINED3DTTFF_COUNT2 = 2,
728 WINED3DTTFF_COUNT3 = 3,
729 WINED3DTTFF_COUNT4 = 4,
730 WINED3DTTFF_PROJECTED = 256,
731
732 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
733 } WINED3DTEXTURETRANSFORMFLAGS;
734
735 typedef enum _WINED3DTEXTUREOP {
736 WINED3DTOP_DISABLE = 1,
737 WINED3DTOP_SELECTARG1 = 2,
738 WINED3DTOP_SELECTARG2 = 3,
739 WINED3DTOP_MODULATE = 4,
740 WINED3DTOP_MODULATE2X = 5,
741 WINED3DTOP_MODULATE4X = 6,
742 WINED3DTOP_ADD = 7,
743 WINED3DTOP_ADDSIGNED = 8,
744 WINED3DTOP_ADDSIGNED2X = 9,
745 WINED3DTOP_SUBTRACT = 10,
746 WINED3DTOP_ADDSMOOTH = 11,
747 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
748 WINED3DTOP_BLENDTEXTUREALPHA = 13,
749 WINED3DTOP_BLENDFACTORALPHA = 14,
750 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
751 WINED3DTOP_BLENDCURRENTALPHA = 16,
752 WINED3DTOP_PREMODULATE = 17,
753 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
754 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
755 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
756 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
757 WINED3DTOP_BUMPENVMAP = 22,
758 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
759 WINED3DTOP_DOTPRODUCT3 = 24,
760 WINED3DTOP_MULTIPLYADD = 25,
761 WINED3DTOP_LERP = 26,
762
763 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
764 } WINED3DTEXTUREOP;
765
766 #define WINED3DTA_SELECTMASK 0x0000000f
767 #define WINED3DTA_DIFFUSE 0x00000000
768 #define WINED3DTA_CURRENT 0x00000001
769 #define WINED3DTA_TEXTURE 0x00000002
770 #define WINED3DTA_TFACTOR 0x00000003
771 #define WINED3DTA_SPECULAR 0x00000004
772 #define WINED3DTA_TEMP 0x00000005
773 #define WINED3DTA_CONSTANT 0x00000006
774 #define WINED3DTA_COMPLEMENT 0x00000010
775 #define WINED3DTA_ALPHAREPLICATE 0x00000020
776
777 typedef enum _WINED3DTEXTUREADDRESS {
778 WINED3DTADDRESS_WRAP = 1,
779 WINED3DTADDRESS_MIRROR = 2,
780 WINED3DTADDRESS_CLAMP = 3,
781 WINED3DTADDRESS_BORDER = 4,
782 WINED3DTADDRESS_MIRRORONCE = 5,
783
784 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
785 } WINED3DTEXTUREADDRESS;
786
787 typedef enum _WINED3DTRANSFORMSTATETYPE {
788 WINED3DTS_VIEW = 2,
789 WINED3DTS_PROJECTION = 3,
790 WINED3DTS_TEXTURE0 = 16,
791 WINED3DTS_TEXTURE1 = 17,
792 WINED3DTS_TEXTURE2 = 18,
793 WINED3DTS_TEXTURE3 = 19,
794 WINED3DTS_TEXTURE4 = 20,
795 WINED3DTS_TEXTURE5 = 21,
796 WINED3DTS_TEXTURE6 = 22,
797 WINED3DTS_TEXTURE7 = 23,
798
799 WINED3DTS_FORCE_DWORD = 0x7fffffff
800 } WINED3DTRANSFORMSTATETYPE;
801
802 #define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)
803 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
804 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
805 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
806 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
807
808 typedef enum _WINED3DBASISTYPE {
809 WINED3DBASIS_BEZIER = 0,
810 WINED3DBASIS_BSPLINE = 1,
811 WINED3DBASIS_INTERPOLATE = 2,
812
813 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
814 } WINED3DBASISTYPE;
815
816 typedef enum _WINED3DCUBEMAP_FACES {
817 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
818 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
819 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
820 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
821 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
822 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
823
824 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
825 } WINED3DCUBEMAP_FACES;
826
827 typedef enum _WINED3DTEXTUREFILTERTYPE {
828 WINED3DTEXF_NONE = 0,
829 WINED3DTEXF_POINT = 1,
830 WINED3DTEXF_LINEAR = 2,
831 WINED3DTEXF_ANISOTROPIC = 3,
832 WINED3DTEXF_FLATCUBIC = 4,
833 WINED3DTEXF_GAUSSIANCUBIC = 5,
834 WINED3DTEXF_PYRAMIDALQUAD = 6,
835 WINED3DTEXF_GAUSSIANQUAD = 7,
836 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
837 } WINED3DTEXTUREFILTERTYPE;
838
839 typedef struct _WINEDD3DRECTPATCH_INFO {
840 UINT StartVertexOffsetWidth;
841 UINT StartVertexOffsetHeight;
842 UINT Width;
843 UINT Height;
844 UINT Stride;
845 WINED3DBASISTYPE Basis;
846 WINED3DDEGREETYPE Degree;
847 } WINED3DRECTPATCH_INFO;
848
849 typedef struct _WINED3DTRIPATCH_INFO {
850 UINT StartVertexOffset;
851 UINT NumVertices;
852 WINED3DBASISTYPE Basis;
853 WINED3DDEGREETYPE Degree;
854 } WINED3DTRIPATCH_INFO;
855
856
857 typedef struct _WINED3DADAPTER_IDENTIFIER {
858 char *Driver;
859 char *Description;
860 char *DeviceName;
861 LARGE_INTEGER *DriverVersion;
862 DWORD *VendorId;
863 DWORD *DeviceId;
864 DWORD *SubSysId;
865 DWORD *Revision;
866 GUID *DeviceIdentifier;
867 DWORD *WHQLLevel;
868 } WINED3DADAPTER_IDENTIFIER;
869
870 typedef struct _WINED3DPRESENT_PARAMETERS {
871 UINT BackBufferWidth;
872 UINT BackBufferHeight;
873 WINED3DFORMAT BackBufferFormat;
874 UINT BackBufferCount;
875 WINED3DMULTISAMPLE_TYPE MultiSampleType;
876 DWORD MultiSampleQuality;
877 WINED3DSWAPEFFECT SwapEffect;
878 HWND hDeviceWindow;
879 BOOL Windowed;
880 BOOL EnableAutoDepthStencil;
881 WINED3DFORMAT AutoDepthStencilFormat;
882 DWORD Flags;
883 UINT FullScreen_RefreshRateInHz;
884 UINT PresentationInterval;
885 } WINED3DPRESENT_PARAMETERS;
886
887 typedef enum _WINED3DRESOURCETYPE {
888 WINED3DRTYPE_SURFACE = 1,
889 WINED3DRTYPE_VOLUME = 2,
890 WINED3DRTYPE_TEXTURE = 3,
891 WINED3DRTYPE_VOLUMETEXTURE = 4,
892 WINED3DRTYPE_CUBETEXTURE = 5,
893 WINED3DRTYPE_VERTEXBUFFER = 6,
894 WINED3DRTYPE_INDEXBUFFER = 7,
895
896 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
897 } WINED3DRESOURCETYPE;
898
899 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
900
901 typedef enum _WINED3DPOOL {
902 WINED3DPOOL_DEFAULT = 0,
903 WINED3DPOOL_MANAGED = 1,
904 WINED3DPOOL_SYSTEMMEM = 2,
905 WINED3DPOOL_SCRATCH = 3,
906
907 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
908 } WINED3DPOOL;
909
910 typedef struct _WINED3DSURFACE_DESC
911 {
912 WINED3DFORMAT *Format;
913 WINED3DRESOURCETYPE *Type;
914 DWORD *Usage;
915 WINED3DPOOL *Pool;
916 UINT *Size;
917
918 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
919 DWORD *MultiSampleQuality;
920 UINT *Width;
921 UINT *Height;
922 } WINED3DSURFACE_DESC;
923
924 typedef struct _WINED3DVOLUME_DESC
925 {
926 WINED3DFORMAT *Format;
927 WINED3DRESOURCETYPE *Type;
928 DWORD *Usage;
929 WINED3DPOOL *Pool;
930 UINT *Size;
931
932 UINT *Width;
933 UINT *Height;
934 UINT *Depth;
935 } WINED3DVOLUME_DESC;
936
937 typedef struct _WINED3DCLIPSTATUS {
938 DWORD ClipUnion;
939 DWORD ClipIntersection;
940 } WINED3DCLIPSTATUS;
941
942
943 typedef struct _WINED3DVERTEXELEMENT {
944 WORD Stream;
945 WORD Offset;
946 BYTE Type;
947 BYTE Method;
948 BYTE Usage;
949 BYTE UsageIndex;
950 int Reg; /* DirectX 8 */
951 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
952
953
954 typedef enum _WINED3DQUERYTYPE {
955 WINED3DQUERYTYPE_VCACHE = 4,
956 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
957 WINED3DQUERYTYPE_VERTEXSTATS = 6,
958 WINED3DQUERYTYPE_EVENT = 8,
959 WINED3DQUERYTYPE_OCCLUSION = 9,
960 WINED3DQUERYTYPE_TIMESTAMP = 10,
961 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
962 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
963 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
964 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
965 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
966 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
967 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
968 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
969 } WINED3DQUERYTYPE;
970
971 #define WINED3DISSUE_BEGIN (1 << 1)
972 #define WINED3DISSUE_END (1 << 0)
973 #define WINED3DGETDATA_FLUSH (1 << 0)
974
975 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
976 UINT AdapterOrdinal;
977 WINED3DDEVTYPE DeviceType;
978 HWND hFocusWindow;
979 DWORD BehaviorFlags;
980 } WINED3DDEVICE_CREATION_PARAMETERS;
981<