1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36
37 /* The driver names reflect the lowest GPU supported
38 * by a certain driver, so DRIVER_AMD_R300 supports
39 * R3xx, R4xx and R5xx GPUs. */
40 enum wined3d_display_driver
41 {
42 DRIVER_AMD_RAGE_128PRO,
43 DRIVER_AMD_R100,
44 DRIVER_AMD_R300,
45 DRIVER_AMD_R600,
46 DRIVER_INTEL_GMA800,
47 DRIVER_INTEL_GMA900,
48 DRIVER_INTEL_GMA950,
49 DRIVER_INTEL_GMA3000,
50 DRIVER_NVIDIA_TNT,
51 DRIVER_NVIDIA_GEFORCE2MX,
52 DRIVER_NVIDIA_GEFORCEFX,
53 DRIVER_NVIDIA_GEFORCE6,
54 DRIVER_UNKNOWN
55 };
56
57 enum wined3d_driver_model
58 {
59 DRIVER_MODEL_WIN9X,
60 DRIVER_MODEL_NT40,
61 DRIVER_MODEL_NT5X,
62 DRIVER_MODEL_NT6X
63 };
64
65 enum wined3d_gl_vendor
66 {
67 GL_VENDOR_UNKNOWN,
68 GL_VENDOR_APPLE,
69 GL_VENDOR_FGLRX,
70 GL_VENDOR_INTEL,
71 GL_VENDOR_MESA,
72 GL_VENDOR_NVIDIA,
73 };
74
75 /* The d3d device ID */
76 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77
78 /* Extension detection */
79 struct wined3d_extension_map
80 {
81 const char *extension_string;
82 enum wined3d_gl_extension extension;
83 };
84
85 static const struct wined3d_extension_map gl_extension_map[] =
86 {
87 /* APPLE */
88 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
89 {"GL_APPLE_fence", APPLE_FENCE },
90 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
91 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
92 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
93
94 /* ARB */
95 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
96 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
97 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
98 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
99 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
100 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
101 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
102 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
103 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
104 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
105 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
106 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
110 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
111 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
112 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
113 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
114 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
115 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
116 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
117 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
118 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
119 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
120 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
121 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
122 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
123 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
124 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
125 {"GL_ARB_shadow", ARB_SHADOW },
126 {"GL_ARB_sync", ARB_SYNC },
127 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
128 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
129 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
130 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
131 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
132 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
133 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
134 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
135 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
136 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
137 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
138 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
139 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
140 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
141 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
142 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
143 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
144
145 /* ATI */
146 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
147 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
148 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
149 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
150 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
151
152 /* EXT */
153 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
154 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
155 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
156 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
157 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
158 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
159 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
160 {"GL_EXT_fog_coord", EXT_FOG_COORD },
161 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
162 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
163 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
164 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
165 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
166 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
167 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
168 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
169 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
170 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
171 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
172 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
173 {"GL_EXT_texture3D", EXT_TEXTURE3D },
174 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
175 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
176 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
177 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
178 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
179 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
180 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
181 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
182 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
183 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
184
185 /* NV */
186 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
187 {"GL_NV_fence", NV_FENCE },
188 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
189 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
190 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
191 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
192 {"GL_NV_half_float", NV_HALF_FLOAT },
193 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
194 {"GL_NV_point_sprite", NV_POINT_SPRITE },
195 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
196 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
197 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
198 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
199 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
200 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
201 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
202 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
203 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
204 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
205 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
206
207 /* SGI */
208 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
209 };
210
211 static const struct wined3d_extension_map wgl_extension_map[] =
212 {
213 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
214 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
215 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
216 };
217
218 /**********************************************************
219 * Utility functions follow
220 **********************************************************/
221
222 const struct min_lookup minMipLookup[] =
223 {
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
227 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
228 };
229
230 const struct min_lookup minMipLookup_noFilter[] =
231 {
232 /* NONE POINT LINEAR */
233 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
234 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
236 };
237
238 const struct min_lookup minMipLookup_noMip[] =
239 {
240 /* NONE POINT LINEAR */
241 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
242 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
243 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
244 };
245
246 const GLenum magLookup[] =
247 {
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_LINEAR,
250 };
251
252 const GLenum magLookup_noFilter[] =
253 {
254 /* NONE POINT LINEAR */
255 GL_NEAREST, GL_NEAREST, GL_NEAREST,
256 };
257
258 /* drawStridedSlow attributes */
259 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
261 glAttribFunc specular_func_3ubv;
262 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
263 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
264 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
265
266 /**
267 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
268 * i.e., there is no GL Context - Get a default rendering context to enable the
269 * function query some info from GL.
270 */
271
272 struct wined3d_fake_gl_ctx
273 {
274 HDC dc;
275 HWND wnd;
276 HGLRC gl_ctx;
277 HDC restore_dc;
278 HGLRC restore_gl_ctx;
279 };
280
281 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
282 {
283 TRACE("Destroying fake GL context.\n");
284
285 if (!wglMakeCurrent(NULL, NULL))
286 ERR("Failed to disable fake GL context.\n");
287
288 if (!wglDeleteContext(ctx->gl_ctx))
289 {
290 DWORD err = GetLastError();
291 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
292 }
293
294 ReleaseDC(ctx->wnd, ctx->dc);
295 DestroyWindow(ctx->wnd);
296
297 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
298 ERR("Failed to restore previous GL context.\n");
299 }
300
301 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
302 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
303 {
304 HGLRC new_ctx;
305
306 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
307 return;
308
309 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
310 {
311 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
312 gl_info->p_wglCreateContextAttribsARB = NULL;
313 return;
314 }
315
316 if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
317 {
318 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
319 if (!wglDeleteContext(new_ctx))
320 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
321 gl_info->p_wglCreateContextAttribsARB = NULL;
322 return;
323 }
324
325 if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
326 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
327 fake_gl_ctx->gl_ctx = new_ctx;
328 }
329
330 /* Do not call while under the GL lock. */
331 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
332 {
333 PIXELFORMATDESCRIPTOR pfd;
334 int iPixelFormat;
335
336 TRACE("getting context...\n");
337
338 ctx->restore_dc = wglGetCurrentDC();
339 ctx->restore_gl_ctx = wglGetCurrentContext();
340
341 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
342 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
343 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
344 if (!ctx->wnd)
345 {
346 ERR("Failed to create a window.\n");
347 goto fail;
348 }
349
350 ctx->dc = GetDC(ctx->wnd);
351 if (!ctx->dc)
352 {
353 ERR("Failed to get a DC.\n");
354 goto fail;
355 }
356
357 /* PixelFormat selection */
358 ZeroMemory(&pfd, sizeof(pfd));
359 pfd.nSize = sizeof(pfd);
360 pfd.nVersion = 1;
361 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
362 pfd.iPixelType = PFD_TYPE_RGBA;
363 pfd.cColorBits = 32;
364 pfd.iLayerType = PFD_MAIN_PLANE;
365
366 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
367 {
368 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
369 ERR("Failed to find a suitable pixel format.\n");
370 goto fail;
371 }
372 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
373 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
374
375 /* Create a GL context. */
376 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
377 {
378 WARN("Failed to create default context for capabilities initialization.\n");
379 goto fail;
380 }
381
382 /* Make it the current GL context. */
383 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
384 {
385 ERR("Failed to make fake GL context current.\n");
386 goto fail;
387 }
388
389 return TRUE;
390
391 fail:
392 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
393 ctx->gl_ctx = NULL;
394 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
395 ctx->dc = NULL;
396 if (ctx->wnd) DestroyWindow(ctx->wnd);
397 ctx->wnd = NULL;
398 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
399 ERR("Failed to restore previous GL context.\n");
400
401 return FALSE;
402 }
403
404 /* Adjust the amount of used texture memory */
405 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
406 {
407 adapter->UsedTextureRam += amount;
408 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
409 return adapter->UsedTextureRam;
410 }
411
412 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
413 {
414 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
415 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
416 }
417
418 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
419 {
420 ULONG refcount = InterlockedIncrement(&wined3d->ref);
421
422 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
423
424 return refcount;
425 }
426
427 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
428 {
429 ULONG refcount = InterlockedDecrement(&wined3d->ref);
430
431 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
432
433 if (!refcount)
434 {
435 unsigned int i;
436
437 for (i = 0; i < wined3d->adapter_count; ++i)
438 {
439 wined3d_adapter_cleanup(&wined3d->adapters[i]);
440 }
441 HeapFree(GetProcessHeap(), 0, wined3d);
442 }
443
444 return refcount;
445 }
446
447 /* Context activation is done by the caller. */
448 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
449 {
450 GLuint prog;
451 BOOL ret = FALSE;
452 const char *testcode =
453 "!!ARBvp1.0\n"
454 "PARAM C[66] = { program.env[0..65] };\n"
455 "ADDRESS A0;"
456 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
457 "ARL A0.x, zero.x;\n"
458 "MOV result.position, C[A0.x + 65];\n"
459 "END\n";
460
461 while (gl_info->gl_ops.gl.p_glGetError());
462 GL_EXTCALL(glGenProgramsARB(1, &prog));
463 if(!prog) {
464 ERR("Failed to create an ARB offset limit test program\n");
465 }
466 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
467 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
468 strlen(testcode), testcode));
469 if (gl_info->gl_ops.gl.p_glGetError())
470 {
471 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
472 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
473 ret = TRUE;
474 } else TRACE("OpenGL implementation allows offsets > 63\n");
475
476 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
477 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
478 checkGLcall("ARB vp offset limit test cleanup");
479
480 return ret;
481 }
482
483 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
484 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
485 {
486 if (card_vendor != HW_VENDOR_AMD) return FALSE;
487 if (device == CARD_AMD_RADEON_9500) return TRUE;
488 if (device == CARD_AMD_RADEON_X700) return TRUE;
489 if (device == CARD_AMD_RADEON_X1600) return TRUE;
490 return FALSE;
491 }
492
493 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
495 {
496 if (card_vendor == HW_VENDOR_NVIDIA)
497 {
498 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
499 device == CARD_NVIDIA_GEFORCEFX_5600 ||
500 device == CARD_NVIDIA_GEFORCEFX_5800)
501 {
502 return TRUE;
503 }
504 }
505 return FALSE;
506 }
507
508 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
509 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
510 {
511 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
512 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
513 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
514 *
515 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
516 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
517 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
518 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
519 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
520 * the chance that other implementations support them is rather small since Win32 QuickTime uses
521 * DirectDraw, not OpenGL.
522 *
523 * This test has been moved into wined3d_guess_gl_vendor()
524 */
525 if (gl_vendor == GL_VENDOR_APPLE)
526 {
527 return TRUE;
528 }
529 return FALSE;
530 }
531
532 /* Context activation is done by the caller. */
533 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
534 {
535 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
536 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
537 * all the texture. This function detects this bug by its symptom and disables PBOs
538 * if the test fails.
539 *
540 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
541 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
542 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
543 * read back is compared to the original. If they are equal PBOs are assumed to work,
544 * otherwise the PBO extension is disabled. */
545 GLuint texture, pbo;
546 static const unsigned int pattern[] =
547 {
548 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
549 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
550 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
551 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
552 };
553 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
554
555 /* No PBO -> No point in testing them. */
556 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
557
558 while (gl_info->gl_ops.gl.p_glGetError());
559 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
560 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
561
562 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
563 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
564 checkGLcall("Specifying the PBO test texture");
565
566 GL_EXTCALL(glGenBuffersARB(1, &pbo));
567 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
568 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
569 checkGLcall("Specifying the PBO test pbo");
570
571 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
572 checkGLcall("Loading the PBO test texture");
573
574 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
575
576 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
577
578 memset(check, 0, sizeof(check));
579 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
580 checkGLcall("Reading back the PBO test texture");
581
582 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
583 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
584 checkGLcall("PBO test cleanup");
585
586 if (memcmp(check, pattern, sizeof(check)))
587 {
588 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
589 "Disabling PBOs. This may result in slower performance.\n");
590 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
591 }
592 else
593 {
594 TRACE("PBO test successful.\n");
595 }
596 }
597
598 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 {
601 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
602 }
603
604 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
606 {
607 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
608 if (card_vendor != HW_VENDOR_AMD) return FALSE;
609 if (device == CARD_AMD_RADEON_X1600) return FALSE;
610 return TRUE;
611 }
612
613 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 {
616 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
617 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
618 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
619 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
620 * hardcoded
621 *
622 * dx10 cards usually have 64 varyings */
623 return gl_info->limits.glsl_varyings > 44;
624 }
625
626 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
627 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
628 {
629 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
630 }
631
632 /* A GL context is provided by the caller */
633 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
635 {
636 GLenum error;
637 DWORD data[16];
638
639 if (!gl_info->supported[EXT_SECONDARY_COLOR])
640 return FALSE;
641
642 while (gl_info->gl_ops.gl.p_glGetError());
643 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
644 error = gl_info->gl_ops.gl.p_glGetError();
645
646 if (error == GL_NO_ERROR)
647 {
648 TRACE("GL Implementation accepts 4 component specular color pointers\n");
649 return TRUE;
650 }
651 else
652 {
653 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
654 debug_glerror(error));
655 return FALSE;
656 }
657 }
658
659 /* A GL context is provided by the caller */
660 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
661 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
662 {
663 GLuint prog;
664 BOOL ret = FALSE;
665 GLint pos;
666 const char *testcode =
667 "!!ARBvp1.0\n"
668 "OPTION NV_vertex_program2;\n"
669 "MOV result.clip[0], 0.0;\n"
670 "MOV result.position, 0.0;\n"
671 "END\n";
672
673 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
674
675 while (gl_info->gl_ops.gl.p_glGetError());
676
677 GL_EXTCALL(glGenProgramsARB(1, &prog));
678 if(!prog)
679 {
680 ERR("Failed to create the NVvp clip test program\n");
681 return FALSE;
682 }
683 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
684 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
685 strlen(testcode), testcode));
686 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
687 if(pos != -1)
688 {
689 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
690 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
691 ret = TRUE;
692 while (gl_info->gl_ops.gl.p_glGetError());
693 }
694 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
695
696 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
697 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
698 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
699
700 return ret;
701 }
702
703 /* Context activation is done by the caller. */
704 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
705 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
706 {
707 char data[4 * 4 * 4];
708 GLuint tex, fbo;
709 GLenum status;
710
711 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
712
713 memset(data, 0xcc, sizeof(data));
714
715 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
716 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
717 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
718 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
719 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
720 checkGLcall("glTexImage2D");
721
722 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
723 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
724 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
725 checkGLcall("glFramebufferTexture2D");
726
727 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
728 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
729 checkGLcall("glCheckFramebufferStatus");
730
731 memset(data, 0x11, sizeof(data));
732 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
733 checkGLcall("glTexSubImage2D");
734
735 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
736 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
737 checkGLcall("glClear");
738
739 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740 checkGLcall("glGetTexImage");
741
742 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
743 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
744 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
745 checkGLcall("glBindTexture");
746
747 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
748 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
749 checkGLcall("glDeleteTextures");
750
751 return *(DWORD *)data == 0x11111111;
752 }
753
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 {
758 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
760 GLuint tex;
761 GLint size;
762
763 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
764 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
765 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
766 checkGLcall("glTexImage2D");
767
768 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
769 checkGLcall("glGetTexLevelParameteriv");
770 TRACE("Real color depth is %d\n", size);
771
772 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
773 checkGLcall("glBindTexture");
774 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
775 checkGLcall("glDeleteTextures");
776
777 return size < 16;
778 }
779
780 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
781 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
782 {
783 return gl_vendor == GL_VENDOR_FGLRX;
784 }
785
786 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
787 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
788 {
789 if (card_vendor != HW_VENDOR_AMD) return FALSE;
790 if (device == CARD_AMD_RADEON_8500) return TRUE;
791 return FALSE;
792 }
793
794 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
795 {
796 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
797 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
798 * allow 48 different offsets or other helper immediate values. */
799 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
800 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
801 }
802
803 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
804 {
805 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
806 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
807 * If real NP2 textures are used, the driver falls back to software. We could just remove the
808 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
809 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
810 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
811 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
812 *
813 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
814 * has this extension promoted to core. The extension loading code sets this extension supported
815 * due to that, so this code works on fglrx as well. */
816 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
817 {
818 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
819 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
820 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
821 }
822 }
823
824 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
825 {
826 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
827 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
828 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
829 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
830 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
831 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
832 *
833 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
834 * triggering the software fallback. There is not much we can do here apart from disabling the
835 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
836 * in wined3d_adapter_init_gl_caps).
837 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
838 * post-processing effects in the game "Max Payne 2").
839 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
840 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
841 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
842 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
843 }
844
845 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
846 {
847 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
848 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
849 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
850 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
851 * according to the spec.
852 *
853 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
854 * makes the shader slower and eats instruction slots which should be available to the d3d app.
855 *
856 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
857 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
858 * this workaround is activated on cards that do not need it, it won't break things, just affect
859 * performance negatively. */
860 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
861 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
862 }
863
864 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
865 {
866 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
867 }
868
869 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
870 {
871 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
872 }
873
874 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
875 {
876 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
877 }
878
879 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
880 {
881 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
882 }
883
884 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
885 {
886 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
887 }
888
889 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
890 {
891 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
892 }
893
894 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
895 {
896 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
897 selected texture formats. They are apparently the only DX9 class GPUs
898 supporting VTF.
899 Also, DX9-era GPUs are somewhat limited with float textures
900 filtering and blending. */
901 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
902 }
903
904 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
905 {
906 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
907 * loads some fog parameters (start, end, exponent, but not the color) into the
908 * program.
909 *
910 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
911 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
912 * linear fog with start and end other than 0.0 and 1.0. */
913 TRACE("Reserving 1 ARB constant for compiler private use.\n");
914 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
915 }
916
917 struct driver_quirk
918 {
919 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
920 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
921 void (*apply)(struct wined3d_gl_info *gl_info);
922 const char *description;
923 };
924
925 static const struct driver_quirk quirk_table[] =
926 {
927 {
928 match_amd_r300_to_500,
929 quirk_amd_dx9,
930 "AMD normalized texrect quirk"
931 },
932 {
933 match_apple,
934 quirk_apple_glsl_constants,
935 "Apple GLSL uniform override"
936 },
937 {
938 match_geforce5,
939 quirk_no_np2,
940 "Geforce 5 NP2 disable"
941 },
942 {
943 match_apple_intel,
944 quirk_texcoord_w,
945 "Init texcoord .w for Apple Intel GPU driver"
946 },
947 {
948 match_apple_nonr500ati,
949 quirk_texcoord_w,
950 "Init texcoord .w for Apple ATI >= r600 GPU driver"
951 },
952 {
953 match_dx10_capable,
954 quirk_clip_varying,
955 "Reserved varying for gl_ClipPos"
956 },
957 {
958 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
959 * GL implementations accept it. The Mac GL is the only implementation known to
960 * reject it.
961 *
962 * If we can pass 4 component specular colors, do it, because (a) we don't have
963 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
964 * passes specular alpha to the pixel shader if any is used. Otherwise the
965 * specular alpha is used to pass the fog coordinate, which we pass to opengl
966 * via GL_EXT_fog_coord.
967 */
968 match_allows_spec_alpha,
969 quirk_allows_specular_alpha,
970 "Allow specular alpha quirk"
971 },
972 {
973 match_broken_nv_clip,
974 quirk_disable_nvvp_clip,
975 "Apple NV_vertex_program clip bug quirk"
976 },
977 {
978 match_fbo_tex_update,
979 quirk_fbo_tex_update,
980 "FBO rebind for attachment updates"
981 },
982 {
983 match_broken_rgba16,
984 quirk_broken_rgba16,
985 "True RGBA16 is not available"
986 },
987 {
988 match_fglrx,
989 quirk_infolog_spam,
990 "Not printing GLSL infolog"
991 },
992 {
993 match_not_dx10_capable,
994 quirk_limited_tex_filtering,
995 "Texture filtering, blending and VTF support is limited"
996 },
997 {
998 match_r200,
999 quirk_r200_constants,
1000 "r200 vertex shader constants"
1001 },
1002 };
1003
1004 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1005 * reporting a driver version is moot because we are not the Windows driver, and we have different
1006 * bugs, features, etc.
1007 *
1008 * The driver version has the form "x.y.z.w".
1009 *
1010 * "x" is the Windows version the driver is meant for:
1011 * 4 -> 95/98/NT4
1012 * 5 -> 2000
1013 * 6 -> 2000/XP
1014 * 7 -> Vista
1015 * 8 -> Win 7
1016 *
1017 * "y" is the maximum Direct3D version the driver supports.
1018 * y -> d3d version mapping:
1019 * 11 -> d3d6
1020 * 12 -> d3d7
1021 * 13 -> d3d8
1022 * 14 -> d3d9
1023 * 15 -> d3d10
1024 * 16 -> d3d10.1
1025 * 17 -> d3d11
1026 *
1027 * "z" is the subversion number.
1028 *
1029 * "w" is the vendor specific driver build number.
1030 */
1031
1032 struct driver_version_information
1033 {
1034 enum wined3d_display_driver driver;
1035 enum wined3d_driver_model driver_model;
1036 const char *driver_name; /* name of Windows driver */
1037 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1038 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1039 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1040 };
1041
1042 /* The driver version table contains driver information for different devices on several OS versions. */
1043 static const struct driver_version_information driver_version_table[] =
1044 {
1045 /* AMD
1046 * - Radeon HD2x00 (R600) and up supported by current drivers.
1047 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1048 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1049 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1050 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1051 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1052 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1053 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1054 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1055 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1056
1057 /* Intel
1058 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1059 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1060 * igxprd32.dll but the GMA800 driver was never updated. */
1061 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1062 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1063 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1064 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1065 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1066 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1067
1068 /* Nvidia
1069 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1070 * - GeforceFX support is up to 173.x on <= XP
1071 * - Geforce2MX/3/4 up to 96.x on <= XP
1072 * - TNT/Geforce1/2 up to 71.x on <= XP
1073 * All version numbers used below are from the Linux nvidia drivers. */
1074 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1075 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1076 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1077 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1078 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1079 };
1080
1081 struct gpu_description
1082 {
1083 WORD vendor; /* reported PCI card vendor ID */
1084 WORD card; /* reported PCI card device ID */
1085 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1086 enum wined3d_display_driver driver;
1087 unsigned int vidmem;
1088 };
1089
1090 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1091 * found on a board containing a specific GPU. */
1092 static const struct gpu_description gpu_description_table[] =
1093 {
1094 /* Nvidia cards */
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1140 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1141 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1142 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1143 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1144 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1145 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1146 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1147 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1148 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1149 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1150 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1151 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1152 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1153 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1154 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1155 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1156 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1157 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1158 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1159 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1160 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1161 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1162 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1163 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1164 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1165 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1166 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1167
1168 /* AMD cards */
1169 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1170 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1171 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1172 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1173 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1174 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1175 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1176 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1177 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1178 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1179 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1180 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1181 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1182 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1183 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1184 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1185 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1186 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1187 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1188 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1189 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1190 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1191 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1192 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1193 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1194 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1195 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1196 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1197 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1198 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1199 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1200 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1201 /* Intel cards */
1202 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1203 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1204 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1205 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1206 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1207 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1208 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1209 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1210 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1211 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1212 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1213 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1214 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1215 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1216 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1217 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1218 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1219 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1220 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1221 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1222 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1223 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1224 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1225 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1226 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1227 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1228 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1229 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1230 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1231 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1232 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1233 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1234 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1235 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1236 };
1237
1238 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1239 enum wined3d_driver_model driver_model)
1240 {
1241 unsigned int i;
1242
1243 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1244 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1245 {
1246 const struct driver_version_information *entry = &driver_version_table[i];
1247
1248 if (entry->driver == driver && entry->driver_model == driver_model)
1249 {
1250 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1251 entry->driver_name, entry->version, entry->subversion, entry->build);
1252 return entry;
1253 }
1254 }
1255 return NULL;
1256 }
1257
1258 static void init_driver_info(struct wined3d_driver_info *driver_info,
1259 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1260 {
1261 OSVERSIONINFOW os_version;
1262 WORD driver_os_version;
1263 unsigned int i;
1264 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1265 enum wined3d_driver_model driver_model;
1266 const struct driver_version_information *version_info;
1267
1268 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1269 {
1270 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1271 vendor = wined3d_settings.pci_vendor_id;
1272 }
1273 driver_info->vendor = vendor;
1274
1275 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1276 {
1277 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1278 device = wined3d_settings.pci_device_id;
1279 }
1280 driver_info->device = device;
1281
1282 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1283 * overrides the pci ids to a card which is not in our database. */
1284 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1285
1286 memset(&os_version, 0, sizeof(os_version));
1287 os_version.dwOSVersionInfoSize = sizeof(os_version);
1288 if (!GetVersionExW(&os_version))
1289 {
1290 ERR("Failed to get OS version, reporting 2000/XP.\n");
1291 driver_os_version = 6;
1292 driver_model = DRIVER_MODEL_NT5X;
1293 }
1294 else
1295 {
1296 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1297 switch (os_version.dwMajorVersion)
1298 {
1299 case 4:
1300 /* If needed we could distinguish between 9x and NT4, but this code won't make
1301 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1302 */
1303 driver_os_version = 4;
1304 driver_model = DRIVER_MODEL_WIN9X;
1305 break;
1306
1307 case 5:
1308 driver_os_version = 6;
1309 driver_model = DRIVER_MODEL_NT5X;
1310 break;
1311
1312 case 6:
1313 if (os_version.dwMinorVersion == 0)
1314 {
1315 driver_os_version = 7;
1316 driver_model = DRIVER_MODEL_NT6X;
1317 }
1318 else if (os_version.dwMinorVersion == 1)
1319 {
1320 driver_os_version = 8;
1321 driver_model = DRIVER_MODEL_NT6X;
1322 }
1323 else
1324 {
1325 if (os_version.dwMinorVersion > 2)
1326 {
1327 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1328 os_version.dwMajorVersion, os_version.dwMinorVersion);
1329 }
1330 driver_os_version = 9;
1331 driver_model = DRIVER_MODEL_NT6X;
1332 }
1333 break;
1334
1335 default:
1336 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1337 os_version.dwMajorVersion, os_version.dwMinorVersion);
1338 driver_os_version = 6;
1339 driver_model = DRIVER_MODEL_NT5X;
1340 break;
1341 }
1342 }
1343
1344 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1345 * This means that unless the ids are overridden, we will always find a GPU description. */
1346 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1347 {
1348 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1349 {
1350 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1351
1352 driver_info->description = gpu_description_table[i].description;
1353 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1354 driver = gpu_description_table[i].driver;
1355 break;
1356 }
1357 }
1358
1359 if (wined3d_settings.emulated_textureram)
1360 {
1361 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1362 driver_info->vidmem = wined3d_settings.emulated_textureram;
1363 }
1364
1365 /* Try to obtain driver version information for the current Windows version. This fails in
1366 * some cases:
1367 * - the gpu is not available on the currently selected OS version:
1368 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1369 * version information for the current Windows version is returned instead of faked info.
1370 * We do the same and assume the default Windows version to emulate is WinXP.
1371 *
1372 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1373 * For now return the XP driver info. Perhaps later on we should return VESA.
1374 *
1375 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1376 * This could be an indication that our database is not up to date, so this should be fixed.
1377 */
1378 version_info = get_driver_version_info(driver, driver_model);
1379 if (version_info)
1380 {
1381 driver_info->name = version_info->driver_name;
1382 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1383 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1384 }
1385 else
1386 {
1387 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1388 if (version_info)
1389 {
1390 driver_info->name = version_info->driver_name;
1391 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1392 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1393 }
1394 else
1395 {
1396 driver_info->description = "Direct3D HAL";
1397 driver_info->name = "Display";
1398 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1399 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1400
1401 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1402 vendor, device, driver_model);
1403 }
1404 }
1405
1406 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1407 driver_info->version_high, driver_info->version_low);
1408 }
1409
1410 /* Context activation is done by the caller. */
1411 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1412 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1413 {
1414 unsigned int i;
1415
1416 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1417 {
1418 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1419 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1420 quirk_table[i].apply(gl_info);
1421 }
1422
1423 /* Find out if PBOs work as they are supposed to. */
1424 test_pbo_functionality(gl_info);
1425 }
1426
1427 static DWORD wined3d_parse_gl_version(const char *gl_version)
1428 {
1429 const char *ptr = gl_version;
1430 int major, minor;
1431
1432 major = atoi(ptr);
1433 if (major <= 0)
1434 ERR("Invalid OpenGL major version %d.\n", major);
1435
1436 while (isdigit(*ptr)) ++ptr;
1437 if (*ptr++ != '.')
1438 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1439
1440 minor = atoi(ptr);
1441
1442 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1443
1444 return MAKEDWORD_VERSION(major, minor);
1445 }
1446
1447 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1448 const char *gl_vendor_string, const char *gl_renderer)
1449 {
1450
1451 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1452 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1453 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1454 *
1455 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1456 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1457 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1458 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1459 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1460 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1461 * DirectDraw, not OpenGL. */
1462 if (gl_info->supported[APPLE_FENCE]
1463 && gl_info->supported[APPLE_CLIENT_STORAGE]
1464 && gl_info->supported[APPLE_YCBCR_422])
1465 return GL_VENDOR_APPLE;
1466
1467 if (strstr(gl_vendor_string, "NVIDIA"))
1468 return GL_VENDOR_NVIDIA;
1469
1470 if (strstr(gl_vendor_string, "ATI"))
1471 return GL_VENDOR_FGLRX;
1472
1473 if (strstr(gl_vendor_string, "Intel(R)")
1474 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1475 || strstr(gl_renderer, "Intel")
1476 || strstr(gl_vendor_string, "Intel Inc."))
1477 return GL_VENDOR_INTEL;
1478
1479 if (strstr(gl_vendor_string, "Mesa")
1480 || strstr(gl_vendor_string, "X.Org")
1481 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1482 || strstr(gl_vendor_string, "DRI R300 Project")
1483 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1484 || strstr(gl_vendor_string, "VMware, Inc.")
1485 || strstr(gl_renderer, "Mesa")
1486 || strstr(gl_renderer, "Gallium"))
1487 return GL_VENDOR_MESA;
1488
1489 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1490 debugstr_a(gl_vendor_string));
1491
1492 return GL_VENDOR_UNKNOWN;
1493 }
1494
1495 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1496 {
1497 if (strstr(gl_vendor_string, "NVIDIA")
1498 || strstr(gl_vendor_string, "Nouveau")
1499 || strstr(gl_vendor_string, "nouveau"))
1500 return HW_VENDOR_NVIDIA;
1501
1502 if (strstr(gl_vendor_string, "ATI")
1503 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1504 || strstr(gl_vendor_string, "X.Org R300 Project")
1505 || strstr(gl_renderer, "AMD")
1506 || strstr(gl_renderer, "R100")
1507 || strstr(gl_renderer, "R200")
1508 || strstr(gl_renderer, "R300")
1509 || strstr(gl_renderer, "R600")
1510 || strstr(gl_renderer, "R700"))
1511 return HW_VENDOR_AMD;
1512
1513 if (strstr(gl_vendor_string, "Intel(R)")
1514 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1515 || strstr(gl_renderer, "Intel")
1516 || strstr(gl_renderer, "i915")
1517 || strstr(gl_vendor_string, "Intel Inc."))
1518 return HW_VENDOR_INTEL;
1519
1520 if (strstr(gl_vendor_string, "Mesa")
1521 || strstr(gl_vendor_string, "Brian Paul")
1522 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1523 || strstr(gl_vendor_string, "VMware, Inc."))
1524 return HW_VENDOR_SOFTWARE;
1525
1526 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1527
1528 return HW_VENDOR_NVIDIA;
1529 }
1530
1531 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1532 {
1533 UINT level = 0;
1534
1535 if (gl_info->supported[ARB_MULTITEXTURE])
1536 level = 6;
1537 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1538 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1539 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1540 level = 7;
1541 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1542 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1543 level = 8;
1544 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1545 && gl_info->supported[ARB_VERTEX_SHADER])
1546 level = 9;
1547 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1548 level = 10;
1549
1550 return level;
1551 }
1552
1553 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1554 const char *gl_renderer)
1555 {
1556 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1557 unsigned int i;
1558
1559 if (d3d_level >= 10)
1560 {
1561 static const struct
1562 {
1563 const char *renderer;
1564 enum wined3d_pci_device id;
1565 }
1566 cards[] =
1567 {
1568 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1569 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1570 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1571 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1572 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1573 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1574 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1575 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1576 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1577 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1578 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1579 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1580 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1581 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1582 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1583 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1584 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1585 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1586 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1587 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1588 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1589 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1590 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1591 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1592 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1593 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1594 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1595 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1596 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1597 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1598 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1599 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1600 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1601 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1602 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1603 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1604 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1605 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1606 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1607 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1608 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1609 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1610 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1611 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1612 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1613 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1614 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1615 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1616 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1617 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1618 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1619 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1620 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1621 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1622 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1623 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1624 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1625 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1626 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1627 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1628 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1629 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1630 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1631 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1632 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1633 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1634 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1635 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1636 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1637 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1638 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1639 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1640 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1641 };
1642
1643 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1644 {
1645 if (strstr(gl_renderer, cards[i].renderer))
1646 return cards[i].id;
1647 }
1648 return PCI_DEVICE_NONE;
1649 }
1650
1651 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1652 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1653 */
1654 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1655 {
1656 static const struct
1657 {
1658 const char *renderer;
1659 enum wined3d_pci_device id;
1660 }
1661 cards[] =
1662 {
1663 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1664 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1665 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1666 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1667 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1668 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1669 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1670 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1671 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1672 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1673 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1674 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1675 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1676 };
1677
1678 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1679 {
1680 if (strstr(gl_renderer, cards[i].renderer))
1681 return cards[i].id;
1682 }
1683 return PCI_DEVICE_NONE;
1684 }
1685
1686 if (d3d_level >= 9)
1687 {
1688 /* GeforceFX - highend */
1689 if (strstr(gl_renderer, "5800")
1690 || strstr(gl_renderer, "5900")
1691 || strstr(gl_renderer, "5950")
1692 || strstr(gl_renderer, "Quadro FX"))
1693 {
1694 return CARD_NVIDIA_GEFORCEFX_5800;
1695 }
1696
1697 /* GeforceFX - midend */
1698 if (strstr(gl_renderer, "5600")
1699 || strstr(gl_renderer, "5650")
1700 || strstr(gl_renderer, "5700")
1701 || strstr(gl_renderer, "5750"))
1702 {
1703 return CARD_NVIDIA_GEFORCEFX_5600;
1704 }
1705
1706 /* GeforceFX - lowend */
1707 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1708 }
1709
1710 if (d3d_level >= 8)
1711 {
1712 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1713 {
1714 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1715 }
1716
1717 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1718 }
1719
1720 if (d3d_level >= 7)
1721 {
1722 if (strstr(gl_renderer, "GeForce4 MX"))
1723 {
1724 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1725 }
1726
1727 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1728 {
1729 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1730 }
1731
1732 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1733 {
1734 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1735 }
1736
1737 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1738 }
1739
1740 if (strstr(gl_renderer, "TNT2"))
1741 {
1742 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1743 }
1744
1745 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1746 }
1747
1748 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1749 const char *gl_renderer)
1750 {
1751 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1752
1753 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1754 *
1755 * Beware: renderer string do not match exact card model,
1756 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1757 if (d3d_level >= 10)
1758 {
1759 unsigned int i;
1760
1761 static const struct
1762 {
1763 const char *renderer;
1764 enum wined3d_pci_device id;
1765 }
1766 cards[] =
1767 {
1768 /* Southern Islands */
1769 {"HD 7900", CARD_AMD_RADEON_HD7900},
1770 {"HD 7800", CARD_AMD_RADEON_HD7800},
1771 {"HD 7700", CARD_AMD_RADEON_HD7700},
1772 /* Northern Islands */
1773 {"HD 6970", CARD_AMD_RADEON_HD6900},
1774 {"HD 6900", CARD_AMD_RADEON_HD6900},
1775 {"HD 6800", CARD_AMD_RADEON_HD6800},
1776 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1777 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1778 {"HD 6700", CARD_AMD_RADEON_HD6700},
1779 {"HD 6670", CARD_AMD_RADEON_HD6600},
1780 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1781 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1782 {"HD 6600", CARD_AMD_RADEON_HD6600},
1783 {"HD 6570", CARD_AMD_RADEON_HD6600},
1784 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1785 {"HD 6500", CARD_AMD_RADEON_HD6600},
1786 {"HD 6400", CARD_AMD_RADEON_HD6400},
1787 {"HD 6300", CARD_AMD_RADEON_HD6300},
1788 {"HD 6200", CARD_AMD_RADEON_HD6300},
1789 /* Evergreen */
1790 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1791 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1792 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1793 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1794 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1795 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1796 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1797 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1798 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1799 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1800 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1801 /* R700 */
1802 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1803 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1804 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1805 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1806 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1807 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1808 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1809 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1810 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1811 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1812 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1813 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1814 /* R600/R700 integrated */
1815 {"HD 3300", CARD_AMD_RADEON_HD3200},
1816 {"HD 3200", CARD_AMD_RADEON_HD3200},
1817 {"HD 3100", CARD_AMD_RADEON_HD3200},
1818 /* R600 */
1819 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1820 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1821 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1822 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1823 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1824 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1825 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1826 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1827 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1828 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1829 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1830 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1831 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1832 };
1833
1834 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1835 {
1836 if (strstr(gl_renderer, cards[i].renderer))
1837 return cards[i].id;
1838 }
1839 return PCI_DEVICE_NONE;
1840 }
1841
1842 if (d3d_level >= 9)
1843 {
1844 /* Radeon R5xx */
1845 if (strstr(gl_renderer, "X1600")
1846 || strstr(gl_renderer, "X1650")
1847 || strstr(gl_renderer, "X1800")
1848 || strstr(gl_renderer, "X1900")
1849 || strstr(gl_renderer, "X1950"))
1850 {
1851 return CARD_AMD_RADEON_X1600;
1852 }
1853
1854 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1855 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1856 if (strstr(gl_renderer, "X700")
1857 || strstr(gl_renderer, "X800")
1858 || strstr(gl_renderer, "X850")
1859 || strstr(gl_renderer, "X1300")
1860 || strstr(gl_renderer, "X1400")
1861 || strstr(gl_renderer, "X1450")
1862 || strstr(gl_renderer, "X1550")
1863 || strstr(gl_renderer, "X2300")
1864 || strstr(gl_renderer, "X2500")
1865 || strstr(gl_renderer, "HD 2300")
1866 )
1867 {
1868 return CARD_AMD_RADEON_X700;
1869 }
1870
1871 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1872 if (strstr(gl_renderer, "Radeon Xpress"))
1873 {
1874 return CARD_AMD_RADEON_XPRESS_200M;
1875 }
1876 }
1877 return PCI_DEVICE_NONE;
1878 }
1879
1880 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1881 const char *gl_renderer)
1882 {
1883 unsigned int i;
1884
1885 static const struct
1886 {
1887 const char *renderer;
1888 enum wined3d_pci_device id;
1889 }
1890 cards[] =
1891 {
1892 /* Ivybridge */
1893 {"Ivybridge Server", CARD_INTEL_IVBS},
1894 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1895 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1896 /* Sandybridge */
1897 {"Sandybridge Server", CARD_INTEL_SNBS},
1898 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1899 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1900 /* Ironlake */
1901 {"Ironlake Mobile", CARD_INTEL_ILKM},
1902 {"Ironlake Desktop", CARD_INTEL_ILKD},
1903 /* G4x */
1904 {"B43", CARD_INTEL_B43},
1905 {"G41", CARD_INTEL_G41},
1906 {"G45", CARD_INTEL_G45},
1907 {"Q45", CARD_INTEL_Q45},
1908 {"Integrated Graphics Device", CARD_INTEL_IGD},
1909 {"GM45", CARD_INTEL_GM45},
1910 /* i965 */
1911 {"965GME", CARD_INTEL_965GME},
1912 {"965GM", CARD_INTEL_965GM},
1913 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1914 {"946GZ", CARD_INTEL_946GZ},
1915 {"965G", CARD_INTEL_965G},
1916 {"965Q", CARD_INTEL_965Q},
1917 /* i945 */
1918 {"Pineview M", CARD_INTEL_PNVM},
1919 {"Pineview G", CARD_INTEL_PNVG},
1920 {"IGD", CARD_INTEL_PNVG},
1921 {"Q33", CARD_INTEL_Q33},
1922 {"G33", CARD_INTEL_G33},
1923 {"Q35", CARD_INTEL_Q35},
1924 {"945GME", CARD_INTEL_945GME},
1925 {"945GM", CARD_INTEL_945GM},
1926 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1927 {"945G", CARD_INTEL_945G},
1928 /* i915 */
1929 {"915GM", CARD_INTEL_915GM},
1930 {"E7221G", CARD_INTEL_E7221G},
1931 {"915G", CARD_INTEL_915G},
1932 /* i8xx */
1933 {"865G", CARD_INTEL_865G},
1934 {"845G", CARD_INTEL_845G},
1935 {"855GM", CARD_INTEL_855GM},
1936 {"830M", CARD_INTEL_830M},
1937 };
1938
1939 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1940 {
1941 if (strstr(gl_renderer, cards[i].renderer))
1942 return cards[i].id;
1943 }
1944
1945 return PCI_DEVICE_NONE;
1946 }
1947
1948 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1949 const char *gl_renderer)
1950 {
1951 unsigned int i;
1952
1953 /* 20101109 - These are never returned by current Gallium radeon
1954 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1955 *
1956 * These are returned but not handled: RC410, RV380. */
1957 static const struct
1958 {
1959 const char *renderer;
1960 enum wined3d_pci_device id;
1961 }
1962 cards[] =
1963 {
1964 /* Southern Islands */
1965 {"TAHITI", CARD_AMD_RADEON_HD7900},
1966 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1967 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1968 /* Northern Islands */
1969 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1970 {"BARTS", CARD_AMD_RADEON_HD6800},
1971 {"TURKS", CARD_AMD_RADEON_HD6600},
1972 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1973 {"SUMO", CARD_AMD_RADEON_HD6550D},
1974 {"CAICOS", CARD_AMD_RADEON_HD6400},
1975 {"PALM", CARD_AMD_RADEON_HD6300},
1976 /* Evergreen */
1977 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1978 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1979 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1980 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1981 {"CEDAR", CARD_AMD_RADEON_HD5400},
1982 /* R700 */
1983 {"R700", CARD_AMD_RADEON_HD4800},
1984 {"RV790", CARD_AMD_RADEON_HD4800},
1985 {"RV770", CARD_AMD_RADEON_HD4800},
1986 {"RV740", CARD_AMD_RADEON_HD4700},
1987 {"RV730", CARD_AMD_RADEON_HD4600},
1988 {"RV710", CARD_AMD_RADEON_HD4350},
1989 /* R600/R700 integrated */
1990 {"RS880", CARD_AMD_RADEON_HD3200},
1991 {"RS780", CARD_AMD_RADEON_HD3200},
1992 /* R600 */
1993 {"R680", CARD_AMD_RADEON_HD2900},
1994 {"R600", CARD_AMD_RADEON_HD2900},
1995 {"RV670", CARD_AMD_RADEON_HD2900},
1996 {"RV635", CARD_AMD_RADEON_HD2600},
1997 {"RV630", CARD_AMD_RADEON_HD2600},
1998 {"RV620", CARD_AMD_RADEON_HD2350},
1999 {"RV610", CARD_AMD_RADEON_HD2350},
2000 /* R500 */
2001 {"R580", CARD_AMD_RADEON_X1600},
2002 {"R520", CARD_AMD_RADEON_X1600},
2003 {"RV570", CARD_AMD_RADEON_X1600},
2004 {"RV560", CARD_AMD_RADEON_X1600},
2005 {"RV535", CARD_AMD_RADEON_X1600},
2006 {"RV530", CARD_AMD_RADEON_X1600},
2007 {"RV516", CARD_AMD_RADEON_X700},
2008 {"RV515", CARD_AMD_RADEON_X700},
2009 /* R400 */
2010 {"R481", CARD_AMD_RADEON_X700},
2011 {"R480", CARD_AMD_RADEON_X700},
2012 {"R430", CARD_AMD_RADEON_X700},
2013 {"R423", CARD_AMD_RADEON_X700},
2014 {"R420", CARD_AMD_RADEON_X700},
2015 {"R410", CARD_AMD_RADEON_X700},
2016 {"RV410", CARD_AMD_RADEON_X700},
2017 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2018 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2019 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2020 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2021 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2022 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2023 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2024 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2025 /* R300 */
2026 {"R360", CARD_AMD_RADEON_9500},
2027 {"R350", CARD_AMD_RADEON_9500},
2028 {"R300", CARD_AMD_RADEON_9500},
2029 {"RV370", CARD_AMD_RADEON_9500},
2030 {"RV360", CARD_AMD_RADEON_9500},
2031 {"RV351", CARD_AMD_RADEON_9500},
2032 {"RV350", CARD_AMD_RADEON_9500},
2033 };
2034
2035 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2036 {
2037 if (strstr(gl_renderer, cards[i].renderer))
2038 return cards[i].id;
2039 }
2040
2041 return PCI_DEVICE_NONE;
2042 }
2043
2044 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2045 const char *gl_renderer)
2046 {
2047 unsigned int i;
2048
2049 static const struct
2050 {
2051 const char *renderer;
2052 enum wined3d_pci_device id;
2053 }
2054 cards[] =
2055 {
2056 /* Kepler */
2057 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2058 /* Fermi */
2059 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2060 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2061 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2062 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2063 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2064 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2065 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2066 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2067 /* Tesla */
2068 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2069 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2070 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2071 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2072 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2073 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2074 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2075 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2076 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2077 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2078 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2079 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2080 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2081 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2082 /* Curie */
2083 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2084 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2085 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2086 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2087 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2088 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2089 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2090 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2091 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2092 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2093 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2094 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2095 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2096 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2097 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2098 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2099 /* Rankine */
2100 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2101 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2102 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2103 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2104 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2105 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2106 /* Kelvin */
2107 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2108 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2109 {"nv20", CARD_NVIDIA_GEFORCE3},
2110 /* Celsius */
2111 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2112 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2113 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2114 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2115 {"nv16", CARD_NVIDIA_GEFORCE2},
2116 {"nv15", CARD_NVIDIA_GEFORCE2},
2117 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2118 {"nv10", CARD_NVIDIA_GEFORCE},
2119 /* Fahrenheit */
2120 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2121 {"nv04", CARD_NVIDIA_RIVA_TNT},
2122 {"nv03", CARD_NVIDIA_RIVA_128},
2123 };
2124
2125 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2126 {
2127 if (strstr(gl_renderer, cards[i].renderer))
2128 return cards[i].id;
2129 }
2130 return PCI_DEVICE_NONE;
2131 }
2132
2133 static const struct gl_vendor_selection
2134 {
2135 enum wined3d_gl_vendor gl_vendor;
2136 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2137 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2138 }
2139 nvidia_gl_vendor_table[] =
2140 {
2141 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2142 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2143 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2144 },
2145 amd_gl_vendor_table[] =
2146 {
2147 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2148 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2149 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2150 },
2151 intel_gl_vendor_table[] =
2152 {
2153 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2154 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2155 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2156 };
2157
2158 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2159 {
2160 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2161 if (d3d_level >= 10)
2162 return CARD_NVIDIA_GEFORCE_8800GTX;
2163 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2164 return CARD_NVIDIA_GEFORCE_6800;
2165 if (d3d_level >= 9)
2166 return CARD_NVIDIA_GEFORCEFX_5800;
2167 if (d3d_level >= 8)
2168 return CARD_NVIDIA_GEFORCE3;
2169 if (d3d_level >= 7)
2170 return CARD_NVIDIA_GEFORCE;
2171 if (d3d_level >= 6)
2172 return CARD_NVIDIA_RIVA_TNT;
2173 return CARD_NVIDIA_RIVA_128;
2174 }
2175
2176 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2177 {
2178 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2179 if (d3d_level >= 10)
2180 return CARD_AMD_RADEON_HD2900;
2181 if (d3d_level >= 9)
2182 return CARD_AMD_RADEON_9500;
2183 if (d3d_level >= 8)
2184 return CARD_AMD_RADEON_8500;
2185 if (d3d_level >= 7)
2186 return CARD_AMD_RADEON_7200;
2187 return CARD_AMD_RAGE_128PRO;
2188 }
2189
2190 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2191 {
2192 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2193 if (d3d_level >= 10)
2194 return CARD_INTEL_G45;
2195 return CARD_INTEL_915G;
2196 }
2197
2198 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2199 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2200 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2201 {
2202 unsigned int i;
2203
2204 for (i = 0; i < table_size; ++i)
2205 {
2206 if (table[i].gl_vendor != gl_vendor)
2207 continue;
2208
2209 TRACE("Applying card selector \"%s\".\n", table[i].description);
2210 return table[i].select_card(gl_info, gl_renderer);
2211 }
2212 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2213 gl_vendor, debugstr_a(gl_renderer));
2214
2215 return PCI_DEVICE_NONE;
2216 }
2217
2218 static const struct
2219 {
2220 enum wined3d_pci_vendor card_vendor;
2221 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2222 const struct gl_vendor_selection *gl_vendor_selection;
2223 unsigned int gl_vendor_count;
2224 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2225 }
2226 card_vendor_table[] =
2227 {
2228 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2229 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2230 select_card_fallback_nvidia},
2231 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2232 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2233 select_card_fallback_amd},
2234 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2235 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2236 select_card_fallback_intel},
2237 };
2238
2239
2240 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2241 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2242 {
2243 /* A Direct3D device object contains the PCI id (vendor + device) of the
2244 * videocard which is used for rendering. Various applications use this
2245 * information to get a rough estimation of the features of the card and
2246 * some might use it for enabling 3d effects only on certain types of
2247 * videocards. In some cases games might even use it to work around bugs
2248 * which happen on certain videocards/driver combinations. The problem is
2249 * that OpenGL only exposes a rendering string containing the name of the
2250 * videocard and not the PCI id.
2251 *
2252 * Various games depend on the PCI id, so somehow we need to provide one.
2253 * A simple option is to parse the renderer string and translate this to
2254 * the right PCI id. This is a lot of work because there are more than 200
2255 * GPUs just for Nvidia. Various cards share the same renderer string, so
2256 * the amount of code might be 'small' but there are quite a number of
2257 * exceptions which would make this a pain to maintain. Another way would
2258 * be to query the PCI id from the operating system (assuming this is the
2259 * videocard which is used for rendering which is not always the case).
2260 * This would work but it is not very portable. Second it would not work
2261 * well in, let's say, a remote X situation in which the amount of 3d
2262 * features which can be used is limited.
2263 *
2264 * As said most games only use the PCI id to get an indication of the
2265 * capabilities of the card. It doesn't really matter if the given id is
2266 * the correct one if we return the id of a card with similar 3d features.
2267 *
2268 * The code below checks the OpenGL capabilities of a videocard and matches
2269 * that to a certain level of Direct3D functionality. Once a card passes
2270 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2271 * least a GeforceFX. To give a better estimate we do a basic check on the
2272 * renderer string but if that won't pass we return a default card. This
2273 * way is better than maintaining a full card database as even without a
2274 * full database we can return a card with similar features. Second the
2275 * size of the database can be made quite small because when you know what
2276 * type of 3d functionality a card has, you know to which GPU family the
2277 * GPU must belong. Because of this you only have to check a small part of
2278 * the renderer string to distinguishes between different models from that
2279 * family.
2280 *
2281 * The code also selects a default amount of video memory which we will
2282 * use for an estimation of the amount of free texture memory. In case of
2283 * real D3D the amount of texture memory includes video memory and system
2284 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2285 * HyperMemory). We don't know how much system memory can be addressed by
2286 * the system but we can make a reasonable estimation about the amount of
2287 * video memory. If the value is slightly wrong it doesn't matter as we
2288 * didn't include AGP-like memory which makes the amount of addressable
2289 * memory higher and second OpenGL isn't that critical it moves to system
2290 * memory behind our backs if really needed. Note that the amount of video
2291 * memory can be overruled using a registry setting. */
2292
2293 unsigned int i;
2294 enum wined3d_pci_device device;
2295
2296 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2297 {
2298 if (card_vendor_table[i].card_vendor != *card_vendor)
2299 continue;
2300
2301 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2302 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2303 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2304 if (device != PCI_DEVICE_NONE)
2305 return device;
2306
2307 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2308 return card_vendor_table[i].select_card_fallback(gl_info);
2309 }
2310
2311 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2312 *card_vendor, debugstr_a(gl_renderer));
2313
2314 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2315 *card_vendor = HW_VENDOR_NVIDIA;
2316 return select_card_fallback_nvidia(gl_info);
2317 }
2318
2319 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2320 const struct wined3d_shader_backend_ops *shader_backend_ops)
2321 {
2322 if (shader_backend_ops == &glsl_shader_backend)
2323 return &glsl_fragment_pipe;
2324 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2325 return &arbfp_fragment_pipeline;
2326 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2327 return &atifs_fragment_pipeline;
2328 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2329 return &nvts_fragment_pipeline;
2330 if (gl_info->supported[NV_REGISTER_COMBINERS])
2331 return &nvrc_fragment_pipeline;
2332 return &ffp_fragment_pipeline;
2333 }
2334
2335 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2336 {
2337 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2338
2339 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2340 return &glsl_shader_backend;
2341 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2342 {
2343 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2344 * its reported GLSL caps are wrong. This combined with the fact that
2345 * GLSL won't offer more features or performance, use ARB shaders only
2346 * on this card. */
2347 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2348 return &arb_program_shader_backend;
2349 return &glsl_shader_backend;
2350 }
2351 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2352 return &arb_program_shader_backend;
2353 return &none_shader_backend;
2354 }
2355
2356 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2357 const struct wined3d_shader_backend_ops *shader_backend_ops)
2358 {
2359 if ((shader_backend_ops == &glsl_shader_backend
2360 || shader_backend_ops == &arb_program_shader_backend)
2361 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2362 return &arbfp_blit;
2363 return &ffp_blit;
2364 }
2365
2366 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2367 const struct wined3d_extension_map *map, UINT entry_count)
2368 {
2369 while (*extensions)
2370 {
2371 const char *start;
2372 size_t len;
2373 UINT i;
2374
2375 while (isspace(*extensions))
2376 ++extensions;
2377 start = extensions;
2378 while (!isspace(*extensions) && *extensions)
2379 ++extensions;
2380
2381 len = extensions - start;
2382 if (!len)
2383 continue;
2384
2385 TRACE("- %s.\n", debugstr_an(start, len));
2386
2387 for (i = 0; i < entry_count; ++i)
2388 {
2389 if (len == strlen(map[i].extension_string)
2390 && !memcmp(start, map[i].extension_string, len))
2391 {
2392 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2393 gl_info->supported[map[i].extension] = TRUE;
2394 break;
2395 }
2396 }
2397 }
2398 }
2399
2400 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2401 {
2402 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2403 GL_EXT_FUNCS_GEN;
2404 #undef USE_GL_FUNC
2405
2406 #ifndef USE_WIN32_OPENGL
2407 /* hack: use the functions directly from the TEB table to bypass the thunks */
2408 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2409 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2410 #endif
2411 }
2412
2413 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2414 {
2415 GLfloat gl_floatv[2];
2416 GLint gl_max;
2417
2418 gl_info->limits.blends = 1;
2419 gl_info->limits.buffers = 1;
2420 gl_info->limits.textures = 1;
2421 gl_info->limits.texture_coords = 1;
2422 gl_info->limits.fragment_samplers = 1;
2423 gl_info->limits.vertex_samplers = 0;
2424 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2425 gl_info->limits.vertex_attribs = 16;
2426 gl_info->limits.glsl_vs_float_constants = 0;
2427 gl_info->limits.glsl_ps_float_constants = 0;
2428 gl_info->limits.arb_vs_float_constants = 0;
2429 gl_info->limits.arb_vs_native_constants = 0;
2430 gl_info->limits.arb_vs_instructions = 0;
2431 gl_info->limits.arb_vs_temps = 0;
2432 gl_info->limits.arb_ps_float_constants = 0;
2433 gl_info->limits.arb_ps_local_constants = 0;
2434 gl_info->limits.arb_ps_instructions = 0;
2435 gl_info->limits.arb_ps_temps = 0;
2436
2437 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2438 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2439 TRACE("Clip plane support - max planes %d.\n", gl_max);
2440
2441 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2442 gl_info->limits.lights = gl_max;
2443 TRACE("Light support - max lights %d.\n", gl_max);
2444
2445 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2446 gl_info->limits.texture_size = gl_max;
2447 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2448
2449 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2450 gl_info->limits.pointsize_min = gl_floatv[0];
2451 gl_info->limits.pointsize_max = gl_floatv[1];
2452 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2453
2454 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2455 {
2456 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2457 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2458 }
2459 else
2460 {
2461 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2462 }
2463 if (gl_info->supported[NV_REGISTER_COMBINERS])
2464 {
2465 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2466 gl_info->limits.general_combiners = gl_max;
2467 TRACE("Max general combiners: %d.\n", gl_max);
2468 }
2469 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2470 {
2471 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2472 gl_info->limits.buffers = gl_max;
2473 TRACE("Max draw buffers: %u.\n", gl_max);
2474 }
2475 if (gl_info->supported[ARB_MULTITEXTURE])
2476 {
2477 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2478 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2479 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2480
2481 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2482 {
2483 GLint tmp;
2484 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2485 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2486 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2487 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2488 }
2489 else
2490 {
2491 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2492 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2493 }
2494 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2495 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2496
2497 if (gl_info->supported[ARB_VERTEX_SHADER])
2498 {
2499 GLint tmp;
2500 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2501 gl_info->limits.vertex_samplers = tmp;
2502 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2503 gl_info->limits.combined_samplers = tmp;
2504 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2505 gl_info->limits.vertex_attribs = tmp;
2506
2507 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2508 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2509 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2510 * shader is used with fixed function vertex processing we're fine too because fixed function
2511 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2512 * used we have to make sure that all vertex sampler setups are valid together with all
2513 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2514 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2515 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2516 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2517 * a fixed function pipeline anymore.
2518 *
2519 * So this is just a check to check that our assumption holds true. If not, write a warning
2520 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2521 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2522 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2523 {
2524 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2525 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2526 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2527 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2528 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2529 else
2530 gl_info->limits.vertex_samplers = 0;
2531 }
2532 }
2533 else
2534 {
2535 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2536 }
2537 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2538 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2539 }
2540 if (gl_info->supported[ARB_VERTEX_BLEND])
2541 {
2542 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2543 gl_info->limits.blends = gl_max;
2544 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2545 }
2546 if (gl_info->supported[EXT_TEXTURE3D])
2547 {
2548 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2549 gl_info->limits.texture3d_size = gl_max;
2550 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2551 }
2552 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2553 {
2554 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2555 gl_info->limits.anisotropy = gl_max;
2556 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2557 }
2558 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2559 {
2560 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2561 gl_info->limits.arb_ps_float_constants = gl_max;
2562 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2563 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2564 gl_info->limits.arb_ps_native_constants = gl_max;
2565 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2566 gl_info->limits.arb_ps_native_constants);
2567 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2568 gl_info->limits.arb_ps_temps = gl_max;
2569 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2570 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2571 gl_info->limits.arb_ps_instructions = gl_max;
2572 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2573 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2574 gl_info->limits.arb_ps_local_constants = gl_max;
2575 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2576 }
2577 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2578 {
2579 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2580 gl_info->limits.arb_vs_float_constants = gl_max;
2581 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2582 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2583 gl_info->limits.arb_vs_native_constants = gl_max;
2584 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2585 gl_info->limits.arb_vs_native_constants);
2586 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2587 gl_info->limits.arb_vs_temps = gl_max;
2588 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2589 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2590 gl_info->limits.arb_vs_instructions = gl_max;
2591 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2592 }
2593 if (gl_info->supported[ARB_VERTEX_SHADER])
2594 {
2595 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2596 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2597 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2598 }
2599 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2600 {
2601 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2602 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2603 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2604 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2605 gl_info->limits.glsl_varyings = gl_max;
2606 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2607 }
2608
2609 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2610 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2611 else
2612 gl_info->limits.shininess = 128.0f;
2613
2614 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2615 && wined3d_settings.allow_multisampling)
2616 {
2617 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2618 gl_info->limits.samples = gl_max;
2619 }
2620 }
2621
2622 /* Context activation is done by the caller. */
2623 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2624 {
2625 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2626 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2627 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2628 enum wined3d_pci_vendor card_vendor;
2629 struct fragment_caps fragment_caps;
2630 struct shader_caps shader_caps;
2631 const char *WGL_Extensions = NULL;
2632 const char *GL_Extensions = NULL;
2633 enum wined3d_gl_vendor gl_vendor;
2634 enum wined3d_pci_device device;
2635 DWORD gl_version;
2636 HDC hdc;
2637 unsigned int i;
2638
2639 TRACE("adapter %p.\n", adapter);
2640
2641 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2642 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2643 if (!gl_renderer_str)
2644 {
2645 ERR("Received a NULL GL_RENDERER.\n");
2646 return FALSE;
2647 }
2648
2649 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2650 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2651 if (!gl_vendor_str)
2652 {
2653 ERR("Received a NULL GL_VENDOR.\n");
2654 return FALSE;
2655 }
2656
2657 /* Parse the GL_VERSION field into major and minor information */
2658 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2659 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2660 if (!gl_version_str)
2661 {
2662 ERR("Received a NULL GL_VERSION.\n");
2663 return FALSE;
2664 }
2665 gl_version = wined3d_parse_gl_version(gl_version_str);
2666
2667 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2668 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2669 if (!GL_Extensions)
2670 {
2671 ERR("Received a NULL GL_EXTENSIONS.\n");
2672 return FALSE;
2673 }
2674
2675 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2676 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2677
2678 TRACE("GL extensions reported:\n");
2679 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2680 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2681
2682 /* Now work out what GL support this card really has. */
2683 load_gl_funcs( gl_info );
2684
2685 hdc = wglGetCurrentDC();
2686 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2687 if (GL_EXTCALL(wglGetExtensionsStringARB))
2688 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2689 if (!WGL_Extensions)
2690 WARN("WGL extensions not supported.\n");
2691 else
2692 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2693 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2694
2695 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2696 {
2697 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2698 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2699 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2700 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2701 }
2702
2703 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2704 {
2705 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2706 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2707 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2708 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2709 }
2710
2711 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2712 {
2713 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2714 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2715 }
2716
2717 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2718
2719 if (gl_info->supported[APPLE_FENCE])
2720 {
2721 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2722 * The apple extension interacts with some other apple exts. Disable the NV
2723 * extension if the apple one is support to prevent confusion in other parts
2724 * of the code. */
2725 gl_info->supported[NV_FENCE] = FALSE;
2726 }
2727 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2728 {
2729 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2730 *
2731 * The enums are the same:
2732 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2733 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2734 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2735 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2736 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2737 */
2738 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2739 {
2740 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2741 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2742 }
2743 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2744 {
2745 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2746 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2747 }
2748 }
2749 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2750 {
2751 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2752 * functionality. Prefer the ARB extension */
2753 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2754 }
2755 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2756 {
2757 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2758 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2759 }
2760 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2761 {
2762 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2763 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2764 }
2765 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2766 {
2767 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2768 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2769 }
2770 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2771 {
2772 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2773 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2774 }
2775 if (gl_info->supported[NV_TEXTURE_SHADER2])
2776 {
2777 if (gl_info->supported[NV_REGISTER_COMBINERS])
2778 {
2779 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2780 * are supported. The nv extensions provide the same functionality as the
2781 * ATI one, and a bit more(signed pixelformats). */
2782 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2783 }
2784 }
2785 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2786 {
2787 /* If we have full NP2 texture support, disable
2788 * GL_ARB_texture_rectangle because we will never use it.
2789 * This saves a few redundant glDisable calls. */
2790 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2791 }
2792 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2793 {
2794 /* Disable NV_register_combiners and fragment shader if this is supported.
2795 * generally the NV extensions are preferred over the ATI ones, and this
2796 * extension is disabled if register_combiners and texture_shader2 are both
2797 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2798 * fragment processing support. */
2799 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2800 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2801 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2802 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2803 }
2804 if (gl_info->supported[NV_HALF_FLOAT])
2805 {
2806 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2807 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2808 }
2809 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2810 {
2811 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2812 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2813 * we never render to sRGB surfaces). */
2814 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2815 }
2816 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2817 {
2818 GLint counter_bits;
2819
2820 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2821 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2822 if (!counter_bits)
2823 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2824 }
2825
2826 wined3d_adapter_init_limits(gl_info);
2827
2828 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2829 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2830
2831 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2832 {
2833 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2834 unsigned int major, minor;
2835
2836 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2837
2838 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2839 sscanf(str, "%u.%u", &major, &minor);
2840 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2841 }
2842
2843 checkGLcall("extension detection");
2844
2845 adapter->shader_backend = select_shader_backend(gl_info);
2846 adapter->vertex_pipe = &ffp_vertex_pipe;
2847 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2848 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2849
2850 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2851 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2852 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2853 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2854 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2855 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2856 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2857
2858 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2859 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2860 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2861 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2862
2863 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2864 {
2865 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2866 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2867 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2868 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2869 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2870 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2871 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2872 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2873 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2874 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2875 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2876 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2877 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2878 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2879 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2880 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2881 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2882 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2883 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2884 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2885 }
2886 else
2887 {
2888 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2889 {
2890 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2891 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2892 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2893 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2894 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2895 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2896 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2897 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2898 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2899 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2900 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2901 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2902 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2903 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2904 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2905 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2906 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2907 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2908 }
2909 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2910 {
2911 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2912 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2913 }
2914 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2915 {
2916 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2917 }
2918 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2919 {
2920 gl_info->fbo_ops.glRenderbufferStorageMultisample
2921 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2922 }
2923 }
2924
2925 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2926 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2927 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2928
2929 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2930 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2931
2932 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2933 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2934 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2935 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2936 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2937 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2938 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2939 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2940
2941 adapter->d3d_info.valid_rt_mask = 0;
2942 for (i = 0; i < gl_info->limits.buffers; ++i)
2943 adapter->d3d_info.valid_rt_mask |= (1 << i);
2944
2945 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2946 init_driver_info(driver_info, card_vendor, device);
2947 add_gl_compat_wrappers(gl_info);
2948
2949 return TRUE;
2950 }
2951
2952 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2953 {
2954 TRACE("wined3d %p, reporting %u adapters.\n",
2955 wined3d, wined3d->adapter_count);
2956
2957 return wined3d->adapter_count;
2958 }
2959
2960 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2961 {
2962 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2963
2964 return WINED3D_OK;
2965 }
2966
2967 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2968 {
2969 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2970
2971 if (adapter_idx >= wined3d->adapter_count)
2972 return NULL;
2973
2974 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2975 }
2976
2977 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2978 of the same bpp but different resolutions */
2979
2980 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2981 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2982 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2983 {
2984 const struct wined3d_adapter *adapter;
2985 const struct wined3d_format *format;
2986 unsigned int i = 0;
2987 unsigned int j = 0;
2988 UINT format_bits;
2989 DEVMODEW mode;
2990
2991 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2992 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2993
2994 if (adapter_idx >= wined3d->adapter_count)
2995 return 0;
2996
2997 adapter = &wined3d->adapters[adapter_idx];
2998 format = wined3d_get_format(&adapter->gl_info, format_id);
2999 format_bits = format->byte_count * CHAR_BIT;
3000
3001 memset(&mode, 0, sizeof(mode));
3002 mode.dmSize = sizeof(mode);
3003
3004 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3005 {
3006 if (mode.dmFields & DM_DISPLAYFLAGS)
3007 {
3008 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3009 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3010 continue;
3011
3012 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3013 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3014 continue;
3015 }
3016
3017 if (format_id == WINED3DFMT_UNKNOWN)
3018 {
3019 /* This is for d3d8, do not enumerate P8 here. */
3020 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3021 }
3022 else if (mode.dmBitsPerPel == format_bits)
3023 {
3024 ++i;
3025 }
3026 }
3027
3028 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3029
3030 return i;
3031 }
3032
3033 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3034 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3035 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3036 UINT mode_idx, struct wined3d_display_mode *mode)
3037 {
3038 const struct wined3d_adapter *adapter;
3039 const struct wined3d_format *format;
3040 UINT format_bits;
3041 DEVMODEW m;
3042 UINT i = 0;
3043 int j = 0;
3044
3045 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3046 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3047
3048 if (!mode || adapter_idx >= wined3d->adapter_count)
3049 return WINED3DERR_INVALIDCALL;
3050
3051 adapter = &wined3d->adapters[adapter_idx];
3052 format = wined3d_get_format(&adapter->gl_info, format_id);
3053 format_bits = format->byte_count * CHAR_BIT;
3054
3055 memset(&m, 0, sizeof(m));
3056 m.dmSize = sizeof(m);
3057
3058 while (i <= mode_idx)
3059 {
3060 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3061 {
3062 WARN("Invalid mode_idx %u.\n", mode_idx);
3063 return WINED3DERR_INVALIDCALL;
3064 }
3065
3066 if (m.dmFields & DM_DISPLAYFLAGS)
3067 {
3068 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3069 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3070 continue;
3071
3072 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3073 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3074 continue;
3075 }
3076
3077 if (format_id == WINED3DFMT_UNKNOWN)
3078 {
3079 /* This is for d3d8, do not enumerate P8 here. */
3080 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3081 }
3082 else if (m.dmBitsPerPel == format_bits)
3083 {
3084 ++i;
3085 }
3086 }
3087
3088 mode->width = m.dmPelsWidth;
3089 mode->height = m.dmPelsHeight;
3090 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3091 if (m.dmFields & DM_DISPLAYFREQUENCY)
3092 mode->refresh_rate = m.dmDisplayFrequency;
3093
3094 if (format_id == WINED3DFMT_UNKNOWN)
3095 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3096 else
3097 mode->format_id = format_id;
3098
3099 if (!(m.dmFields & DM_DISPLAYFLAGS))
3100 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3101 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3102 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3103 else
3104 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3105
3106 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3107 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3108
3109 return WINED3D_OK;
3110 }
3111
3112 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3113 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3114 {
3115 const struct wined3d_adapter *adapter;
3116 DEVMODEW m;
3117
3118 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3119 wined3d, adapter_idx, mode, rotation);
3120
3121 if (!mode || adapter_idx >= wined3d->adapter_count)
3122 return WINED3DERR_INVALIDCALL;
3123
3124 adapter = &wined3d->adapters[adapter_idx];
3125
3126 memset(&m, 0, sizeof(m));
3127 m.dmSize = sizeof(m);
3128
3129 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3130 mode->width = m.dmPelsWidth;
3131 mode->height = m.dmPelsHeight;
3132 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3133 if (m.dmFields & DM_DISPLAYFREQUENCY)
3134 mode->refresh_rate = m.dmDisplayFrequency;
3135 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3136
3137 /* Lie about the format. X11 can't change the color depth, and some apps
3138 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3139 * that GetDisplayMode still returns 24 bpp. This should probably be
3140 * handled in winex11 instead. */
3141 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3142 {
3143 WARN("Overriding format %s with stored format %s.\n",
3144 debug_d3dformat(mode->format_id),
3145 debug_d3dformat(adapter->screen_format));
3146 mode->format_id = adapter->screen_format;
3147 }
3148
3149 if (!(m.dmFields & DM_DISPLAYFLAGS))
3150 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3151 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3152 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3153 else
3154 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3155
3156 if (rotation)
3157 {
3158 switch (m.u1.s2.dmDisplayOrientation)
3159 {
3160 case DMDO_DEFAULT:
3161 *rotation = WINED3D_DISPLAY_ROTATION_0;
3162 break;
3163 case DMDO_90:
3164 *rotation = WINED3D_DISPLAY_ROTATION_90;
3165 break;
3166 case DMDO_180:
3167 *rotation = WINED3D_DISPLAY_ROTATION_180;
3168 break;
3169 case DMDO_270:
3170 *rotation = WINED3D_DISPLAY_ROTATION_270;
3171 break;
3172 default:
3173 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3174 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3175 break;
3176 }
3177 }
3178
3179 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3180 mode->refresh_rate, debug_d3dformat(mode->format_id),
3181 mode->scanline_ordering);
3182 return WINED3D_OK;
3183 }
3184
3185 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3186 UINT adapter_idx, const struct wined3d_display_mode *mode)
3187 {
3188 struct wined3d_display_mode current_mode;
3189 const struct wined3d_format *format;
3190 struct wined3d_adapter *adapter;
3191 DEVMODEW devmode;
3192 RECT clip_rc;
3193 HRESULT hr;
3194 LONG ret;
3195
3196 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3197 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3198 mode->scanline_ordering);
3199
3200 if (adapter_idx >= wined3d->adapter_count)
3201 return WINED3DERR_INVALIDCALL;
3202
3203 adapter = &wined3d->adapters[adapter_idx];
3204 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3205
3206 memset(&devmode, 0, sizeof(devmode));
3207 devmode.dmSize = sizeof(devmode);
3208 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3209 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3210 devmode.dmPelsWidth = mode->width;
3211 devmode.dmPelsHeight = mode->height;
3212
3213 devmode.dmDisplayFrequency = mode->refresh_rate;
3214 if (mode->refresh_rate)
3215 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3216
3217 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3218 {
3219 devmode.dmFields |= DM_DISPLAYFLAGS;
3220 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3221 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3222 }
3223
3224 /* Only change the mode if necessary. */
3225 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, ¤t_mode, NULL)))
3226 {
3227 ERR("Failed to get current display mode, hr %#x.\n", hr);
3228 }
3229 else if (current_mode.width == mode->width
3230 && current_mode.height == mode->height
3231 && current_mode.format_id == mode->format_id
3232 && (current_mode.refresh_rate == mode->refresh_rate
3233 || !mode->refresh_rate)
3234 && (current_mode.scanline_ordering == mode->scanline_ordering
3235 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3236 {
3237 TRACE("Skipping redundant mode setting call.\n");
3238 return WINED3D_OK;
3239 }
3240
3241 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3242 if (ret != DISP_CHANGE_SUCCESSFUL)
3243 {
3244 if (devmode.dmDisplayFrequency)
3245 {
3246 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3247 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3248 devmode.dmDisplayFrequency = 0;
3249 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3250 }
3251 if (ret != DISP_CHANGE_SUCCESSFUL)
3252 return WINED3DERR_NOTAVAILABLE;
3253 }
3254
3255 /* Store the new values. */
3256 adapter->screen_format = mode->format_id;
3257
3258 /* And finally clip mouse to our screen. */
3259 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3260 ClipCursor(&clip_rc);
3261
3262 return WINED3D_OK;
3263 }
3264
3265 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3266 and fields being inserted in the middle, a new structure is used in place */
3267 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3268 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3269 {
3270 const struct wined3d_adapter *adapter;
3271 size_t len;
3272
3273 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3274 wined3d, adapter_idx, flags, identifier);
3275
3276 if (adapter_idx >= wined3d->adapter_count)
3277 return WINED3DERR_INVALIDCALL;
3278
3279 adapter = &wined3d->adapters[adapter_idx];
3280
3281 if (identifier->driver_size)
3282 {
3283 const char *name = adapter->driver_info.name;
3284 len = min(strlen(name), identifier->driver_size - 1);
3285 memcpy(identifier->driver, name, len);
3286 identifier->driver[len] = '\0';
3287 }
3288
3289 if (identifier->description_size)
3290 {
3291 const char *description = adapter->driver_info.description;
3292 len = min(strlen(description), identifier->description_size - 1);
3293 memcpy(identifier->description, description, len);
3294 identifier->description[len] = '\0';
3295 }
3296
3297 /* Note that d3d8 doesn't supply a device name. */
3298 if (identifier->device_name_size)
3299 {
3300 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3301 identifier->device_name_size, NULL, NULL))
3302 {
3303 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3304 return WINED3DERR_INVALIDCALL;
3305 }
3306 }
3307
3308 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3309 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3310 identifier->vendor_id = adapter->driver_info.vendor;
3311 identifier->device_id = adapter->driver_info.device;
3312 identifier->subsystem_id = 0;
3313 identifier->revision = 0;
3314 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3315 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3316 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3317 identifier->video_memory = adapter->TextureRam;
3318
3319 return WINED3D_OK;
3320 }
3321
3322 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3323 struct wined3d_raster_status *raster_status)
3324 {
3325 LONGLONG freq_per_frame, freq_per_line;
3326 LARGE_INTEGER counter, freq_per_sec;
3327 struct wined3d_display_mode mode;
3328 static UINT once;
3329
3330 if (!once++)
3331 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3332 wined3d, adapter_idx, raster_status);
3333 else
3334 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3335 wined3d, adapter_idx, raster_status);
3336
3337 /* Obtaining the raster status is a widely implemented but optional
3338 * feature. When this method returns OK StarCraft 2 expects the
3339 * raster_status->InVBlank value to actually change over time.
3340 * And Endless Alice Crysis doesn't care even if this method fails.
3341 * Thus this method returns OK and fakes raster_status by
3342 * QueryPerformanceCounter. */
3343
3344 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3345 return WINED3DERR_INVALIDCALL;
3346 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3347 return WINED3DERR_INVALIDCALL;
3348 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3349 mode.refresh_rate = 60;
3350
3351 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3352 /* Assume 20 scan lines in the vertical blank. */
3353 freq_per_line = freq_per_frame / (mode.height + 20);
3354 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3355 if (raster_status->scan_line < mode.height)
3356 raster_status->in_vblank = FALSE;
3357 else
3358 {
3359 raster_status->scan_line = 0;
3360 raster_status->in_vblank = TRUE;
3361 }
3362
3363 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3364 raster_status->in_vblank, raster_status->scan_line);
3365
3366 return WINED3D_OK;
3367 }
3368
3369 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3370 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3371 {
3372 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3373
3374 /* Float formats need FBOs. If FBOs are used this function isn't called */
3375 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3376
3377 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3378 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3379 {
3380 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3381 return FALSE;
3382 }
3383
3384 if(cfg->redSize < redSize)
3385 return FALSE;
3386
3387 if(cfg->greenSize < greenSize)
3388 return FALSE;
3389
3390 if(cfg->blueSize < blueSize)
3391 return FALSE;
3392
3393 if(cfg->alphaSize < alphaSize)
3394 return FALSE;
3395
3396 return TRUE;
3397 }
3398
3399 /* Probably a RGBA_float or color index mode */
3400 return FALSE;
3401 }
3402
3403 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3404 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3405 {
3406 BYTE depthSize, stencilSize;
3407 BOOL lockable = FALSE;
3408
3409 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3410 {
3411 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3412 return FALSE;
3413 }
3414
3415 /* Float formats need FBOs. If FBOs are used this function isn't called */
3416 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3417
3418 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3419 lockable = TRUE;
3420
3421 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3422 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3423 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3424 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3425 return FALSE;
3426
3427 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3428 * allow more stencil bits than requested. */
3429 if(cfg->stencilSize < stencilSize)
3430 return FALSE;
3431
3432 return TRUE;
3433 }
3434
3435 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3436 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3437 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3438 {
3439 const struct wined3d_format *rt_format;
3440 const struct wined3d_format *ds_format;
3441 const struct wined3d_adapter *adapter;
3442
3443 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3444 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3445 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3446 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3447
3448 if (adapter_idx >= wined3d->adapter_count)
3449 return WINED3DERR_INVALIDCALL;
3450
3451 adapter = &wined3d->adapters[adapter_idx];
3452 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3453 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3454 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3455 {
3456 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3457 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3458 {
3459 TRACE("Formats match.\n");
3460 return WINED3D_OK;
3461 }
3462 }
3463 else
3464 {
3465 const struct wined3d_pixel_format *cfgs;
3466 unsigned int cfg_count;
3467 unsigned int i;
3468
3469 cfgs = adapter->cfgs;
3470 cfg_count = adapter->cfg_count;
3471 for (i = 0; i < cfg_count; ++i)
3472 {
3473 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3474 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3475 {
3476 TRACE("Formats match.\n");
3477 return WINED3D_OK;
3478 }
3479 }
3480 }
3481
3482 TRACE("Unsupported format pair: %s and %s.\n",
3483 debug_d3dformat(render_target_format_id),
3484 debug_d3dformat(depth_stencil_format_id));
3485
3486 return WINED3DERR_NOTAVAILABLE;
3487 }
3488
3489 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3490 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3491 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3492 {
3493 const struct wined3d_gl_info *gl_info;
3494
3495 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3496 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3497 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3498 windowed, multisample_type, quality_levels);
3499
3500 if (adapter_idx >= wined3d->adapter_count)
3501 return WINED3DERR_INVALIDCALL;
3502
3503 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3504
3505 if (multisample_type > gl_info->limits.samples)
3506 {
3507 TRACE("Returning not supported.\n");
3508 if (quality_levels)
3509 *quality_levels = 0;
3510
3511 return WINED3DERR_NOTAVAILABLE;
3512 }
3513
3514 if (quality_levels)
3515 {
3516 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3517 /* FIXME: This is probably wrong. */
3518 *quality_levels = gl_info->limits.samples;
3519 else
3520 *quality_levels = 1;
3521 }
3522
3523 return WINED3D_OK;
3524 }
3525
3526 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3527 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3528 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3529 {
3530 /* Only allow depth/stencil formats */
3531 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3532
3533 /* Blacklist formats not supported on Windows */
3534 switch (ds_format->id)
3535 {
3536 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3537 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3538 TRACE("[FAILED] - not supported on windows.\n");
3539 return FALSE;
3540
3541 default:
3542 break;
3543 }
3544
3545 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3546 {
3547 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3548 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3549 }
3550 else
3551 {
3552 unsigned int i;
3553
3554 /* Walk through all WGL pixel formats to find a match */
3555 for (i = 0; i < adapter->cfg_count; ++i)
3556 {
3557 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3558 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3559 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3560 return TRUE;
3561 }
3562 }
3563
3564 return FALSE;
3565 }
3566
3567 /* Check the render target capabilities of a format */
3568 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3569 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3570 {
3571 /* Filter out non-RT formats */
3572 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3573 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3574 {
3575 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3576 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3577 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3578 unsigned int i;
3579
3580 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3581 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3582
3583 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3584 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3585 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3586 {
3587 TRACE("[FAILED]\n");
3588 return FALSE;
3589 }
3590
3591 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3592 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3593 for (i = 0; i < adapter->cfg_count; ++i)
3594 {
3595 if (cfgs[i].windowDrawable
3596 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3597 {
3598 TRACE("Pixel format %d is compatible with format %s.\n",
3599 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3600 return TRUE;
3601 }
3602 }
3603 }
3604 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3605 {
3606 /* For now return TRUE for FBOs until we have some proper checks.
3607 * Note that this function will only be called when the format is around for texturing. */
3608 return TRUE;
3609 }
3610 return FALSE;
3611 }
3612
3613 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3614 const struct wined3d_format *adapter_format,
3615 const struct wined3d_format *check_format, BOOL no3d)
3616 {
3617 if (no3d)
3618 {
3619 switch (check_format->id)
3620 {
3621 case WINED3DFMT_B8G8R8_UNORM:
3622 TRACE("[FAILED] - Not enumerated on Windows.\n");
3623 return FALSE;
3624 case WINED3DFMT_B8G8R8A8_UNORM:
3625 case WINED3DFMT_B8G8R8X8_UNORM:
3626 case WINED3DFMT_B5G6R5_UNORM:
3627 case WINED3DFMT_B5G5R5X1_UNORM:
3628 case WINED3DFMT_B5G5R5A1_UNORM:
3629 case WINED3DFMT_B4G4R4A4_UNORM:
3630 case WINED3DFMT_B2G3R3_UNORM:
3631 case WINED3DFMT_A8_UNORM:
3632 case WINED3DFMT_B2G3R3A8_UNORM:
3633 case WINED3DFMT_B4G4R4X4_UNORM:
3634 case WINED3DFMT_R10G10B10A2_UNORM:
3635 case WINED3DFMT_R8G8B8A8_UNORM:
3636 case WINED3DFMT_R8G8B8X8_UNORM:
3637 case WINED3DFMT_R16G16_UNORM:
3638 case WINED3DFMT_B10G10R10A2_UNORM:
3639 case WINED3DFMT_R16G16B16A16_UNORM:
3640 case WINED3DFMT_P8_UINT:
3641 TRACE("[OK]\n");
3642 return TRUE;
3643 default:
3644 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3645 return FALSE;
3646 }
3647 }
3648
3649 /* All formats that are supported for textures are supported for surfaces
3650 * as well. */
3651 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3652 return TRUE;
3653 /* All depth stencil formats are supported on surfaces */
3654 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3655
3656 /* If opengl can't process the format natively, the blitter may be able to convert it */
3657 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3658 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3659 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3660 {
3661 TRACE("[OK]\n");
3662 return TRUE;
3663 }
3664
3665 /* Reject other formats */
3666 TRACE("[FAILED]\n");
3667 return FALSE;
3668 }
3669
3670 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3671 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3672 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3673 * show that wrapping is supported. The lack of filtering will sort out the
3674 * mipmapping capability anyway.
3675 *
3676 * For now lets report this on all formats, but in the future we may want to
3677 * restrict it to some should applications need that. */
3678 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3679 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3680 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3681 {
3682 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3683 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3684 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3685 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3686 DWORD format_flags = 0;
3687 DWORD allowed_usage;
3688
3689 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3690 "resource_type %s, check_format %s.\n",
3691 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3692 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3693 debug_d3dformat(check_format_id));
3694
3695 if (adapter_idx >= wined3d->adapter_count)
3696 return WINED3DERR_INVALIDCALL;
3697
3698 switch (resource_type)
3699 {
3700 case WINED3D_RTYPE_CUBE_TEXTURE:
3701 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3702 {
3703 TRACE("[FAILED] - No cube texture support.\n");
3704 return WINED3DERR_NOTAVAILABLE;
3705 }
3706
3707 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3708 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3709 | WINED3DUSAGE_DYNAMIC
3710 | WINED3DUSAGE_RENDERTARGET
3711 | WINED3DUSAGE_SOFTWAREPROCESSING
3712 | WINED3DUSAGE_QUERY_FILTER
3713 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3714 | WINED3DUSAGE_QUERY_SRGBREAD
3715 | WINED3DUSAGE_QUERY_SRGBWRITE
3716 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3717 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3718 break;
3719
3720 case WINED3D_RTYPE_SURFACE:
3721 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3722 {
3723 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3724 return WINED3DERR_NOTAVAILABLE;
3725 }
3726
3727 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3728 | WINED3DUSAGE_RENDERTARGET
3729 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3730 break;
3731
3732 case WINED3D_RTYPE_TEXTURE:
3733 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3734 && !gl_info->supported[ARB_SHADOW])
3735 {
3736 TRACE("[FAILED] - No shadow sampler support.\n");
3737 return WINED3DERR_NOTAVAILABLE;
3738 }
3739
3740 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3741 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3742 | WINED3DUSAGE_DEPTHSTENCIL
3743 | WINED3DUSAGE_DYNAMIC
3744 | WINED3DUSAGE_RENDERTARGET
3745 | WINED3DUSAGE_SOFTWAREPROCESSING
3746 | WINED3DUSAGE_QUERY_FILTER
3747 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3748 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3749 | WINED3DUSAGE_QUERY_SRGBREAD
3750 | WINED3DUSAGE_QUERY_SRGBWRITE
3751 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3752 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3753 break;
3754
3755 case WINED3D_RTYPE_VOLUME_TEXTURE:
3756 case WINED3D_RTYPE_VOLUME:
3757 /* Volume is to VolumeTexture what Surface is to Texture, but its
3758 * usage caps are not documented. Most driver seem to offer
3759 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3760 if (!gl_info->supported[EXT_TEXTURE3D])
3761 {
3762 TRACE("[FAILED] - No volume texture support.\n");
3763 return WINED3DERR_NOTAVAILABLE;
3764 }
3765
3766 /* Filter formats that need conversion; For one part, this
3767 * conversion is unimplemented, and volume textures are huge, so
3768 * it would be a big performance hit. Unless we hit an application
3769 * needing one of those formats, don't advertize them to avoid
3770 * leading applications into temptation. The windows drivers don't
3771 * support most of those formats on volumes anyway. */
3772 if (format->convert)
3773 {
3774 TRACE("[FAILED] - No converted formats on volumes.\n");
3775 return WINED3DERR_NOTAVAILABLE;
3776 }
3777
3778 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3779 * an s3tc compressed texture results in an error. While the D3D
3780 * refrast does support s3tc volumes, at least the nvidia Windows
3781 * driver does not, so we're free not to support this format. */
3782 switch (check_format_id)
3783 {
3784 case WINED3DFMT_DXT1:
3785 case WINED3DFMT_DXT2:
3786 case WINED3DFMT_DXT3:
3787 case WINED3DFMT_DXT4:
3788 case WINED3DFMT_DXT5:
3789 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3790 return WINED3DERR_NOTAVAILABLE;
3791
3792 default:
3793 /* Do nothing, continue with checking the format below */
3794 break;
3795 }
3796
3797 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3798 allowed_usage = WINED3DUSAGE_DYNAMIC
3799 | WINED3DUSAGE_SOFTWAREPROCESSING
3800 | WINED3DUSAGE_QUERY_FILTER
3801 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3802 | WINED3DUSAGE_QUERY_SRGBREAD
3803 | WINED3DUSAGE_QUERY_SRGBWRITE
3804 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3805 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3806 break;
3807
3808 default:
3809 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3810 return WINED3DERR_NOTAVAILABLE;
3811 }
3812
3813 if ((usage & allowed_usage) != usage)
3814 {
3815 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3816 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3817 return WINED3DERR_NOTAVAILABLE;
3818 }
3819
3820 if (usage & WINED3DUSAGE_QUERY_FILTER)
3821 format_flags |= WINED3DFMT_FLAG_FILTERING;
3822 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3823 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3824 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3825 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3826 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3827 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3828 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3829 format_flags |= WINED3DFMT_FLAG_VTF;
3830 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3831 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3832
3833 if ((format->flags & format_flags) != format_flags)
3834 {
3835 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3836 format_flags, debug_d3dformat(check_format_id), format->flags);
3837 return WINED3DERR_NOTAVAILABLE;
3838 }
3839
3840 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3841 {
3842 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3843 return WINED3DERR_NOTAVAILABLE;
3844 }
3845
3846 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3847 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3848 {
3849 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3850 debug_d3dformat(check_format_id));
3851 return WINED3DERR_NOTAVAILABLE;
3852 }
3853
3854 if ((usage & WINED3DUSAGE_RENDERTARGET)
3855 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3856 {
3857 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3858 debug_d3dformat(check_format_id));
3859 return WINED3DERR_NOTAVAILABLE;
3860 }
3861
3862 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3863 {
3864 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3865 return WINED3DOK_NOAUTOGEN;
3866 }
3867
3868 return WINED3D_OK;
3869 }
3870
3871 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3872 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3873 {
3874 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3875 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3876 debug_d3dformat(dst_format));
3877
3878 return WINED3D_OK;
3879 }
3880
3881 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3882 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3883 enum wined3d_format_id backbuffer_format, BOOL windowed)
3884 {
3885 UINT mode_count;
3886 HRESULT hr;
3887
3888 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3889 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3890 debug_d3dformat(backbuffer_format), windowed);
3891
3892 if (adapter_idx >= wined3d->adapter_count)
3893 return WINED3DERR_INVALIDCALL;
3894
3895 /* The task of this function is to check whether a certain display / backbuffer format
3896 * combination is available on the given adapter. In fullscreen mode microsoft specified
3897 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3898 * and display format should match exactly.
3899 * In windowed mode format conversion can occur and this depends on the driver. When format
3900 * conversion is done, this function should nevertheless fail and applications need to use
3901 * CheckDeviceFormatConversion.
3902 * At the moment we assume that fullscreen and windowed have the same capabilities. */
3903
3904 /* There are only 4 display formats. */
3905 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
3906 || display_format == WINED3DFMT_B5G5R5X1_UNORM
3907 || display_format == WINED3DFMT_B8G8R8X8_UNORM
3908 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
3909 {
3910 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
3911 return WINED3DERR_NOTAVAILABLE;
3912 }
3913
3914 /* If the requested display format is not available, don't continue. */
3915 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
3916 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
3917 if (!mode_count)
3918 {
3919 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
3920 return WINED3DERR_NOTAVAILABLE;
3921 }
3922
3923 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
3924 * it means 'reuse' the display format for the backbuffer. */
3925 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
3926 {
3927 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
3928 return WINED3DERR_NOTAVAILABLE;
3929 }
3930
3931 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
3932 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
3933 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
3934 {
3935 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3936 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3937 return WINED3DERR_NOTAVAILABLE;
3938 }
3939
3940 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
3941 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
3942 * WINED3DFMT_B5G5R5A1_UNORM. */
3943 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
3944 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
3945 {
3946 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3947 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3948 return WINED3DERR_NOTAVAILABLE;
3949 }
3950
3951 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
3952 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
3953 * WINED3DFMT_B8G8R8A8_UNORM. */
3954 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
3955 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
3956 {
3957 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3958 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3959 return WINED3DERR_NOTAVAILABLE;
3960 }
3961
3962 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
3963 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
3964 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
3965 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
3966 {
3967 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3968 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3969 return WINED3DERR_NOTAVAILABLE;
3970 }
3971
3972 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
3973 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
3974 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
3975 if (FAILED(hr))
3976 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3977 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3978
3979 return hr;
3980 }
3981
3982 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
3983 enum wined3d_device_type device_type, WINED3DCAPS *caps)
3984 {
3985 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3986 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3987 struct shader_caps shader_caps;
3988 struct fragment_caps fragment_caps;
3989 struct wined3d_vertex_caps vertex_caps;
3990 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
3991
3992 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
3993 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
3994
3995 if (adapter_idx >= wined3d->adapter_count)
3996 return WINED3DERR_INVALIDCALL;
3997
3998 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
3999 caps->AdapterOrdinal = adapter_idx;
4000
4001 caps->Caps = 0;
4002 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4003 WINED3DCAPS2_FULLSCREENGAMMA |
4004 WINED3DCAPS2_DYNAMICTEXTURES;
4005 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4006 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4007
4008 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4009 WINED3DCAPS3_COPY_TO_VIDMEM |
4010 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4011
4012 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4013 WINED3DPRESENT_INTERVAL_ONE;
4014
4015 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4016 WINED3DCURSORCAPS_LOWRES;
4017
4018 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4019 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4020 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4021 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4022 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4023 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4024 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4025 WINED3DDEVCAPS_PUREDEVICE |
4026 WINED3DDEVCAPS_HWRASTERIZATION |
4027 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4028 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4029 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4030 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4031 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4032
4033 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4034 WINED3DPMISCCAPS_CULLCCW |
4035 WINED3DPMISCCAPS_CULLCW |
4036 WINED3DPMISCCAPS_COLORWRITEENABLE |
4037 WINED3DPMISCCAPS_CLIPTLVERTS |
4038 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4039 WINED3DPMISCCAPS_MASKZ |
4040 WINED3DPMISCCAPS_BLENDOP |
4041 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4042 /* TODO:
4043 WINED3DPMISCCAPS_NULLREFERENCE
4044 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4045 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4046 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4047
4048 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4049 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4050 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4051 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4052 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4053 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4054
4055 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4056 WINED3DPRASTERCAPS_PAT |
4057 WINED3DPRASTERCAPS_WFOG |
4058 WINED3DPRASTERCAPS_ZFOG |
4059 WINED3DPRASTERCAPS_FOGVERTEX |
4060 WINED3DPRASTERCAPS_FOGTABLE |
4061 WINED3DPRASTERCAPS_STIPPLE |
4062 WINED3DPRASTERCAPS_SUBPIXEL |
4063 WINED3DPRASTERCAPS_ZTEST |
4064 WINED3DPRASTERCAPS_SCISSORTEST |
4065 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4066 WINED3DPRASTERCAPS_DEPTHBIAS;
4067
4068 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4069 {
4070 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4071 WINED3DPRASTERCAPS_ZBIAS |
4072 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4073 }
4074
4075 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4076 WINED3DPCMPCAPS_EQUAL |
4077 WINED3DPCMPCAPS_GREATER |
4078 WINED3DPCMPCAPS_GREATEREQUAL |
4079 WINED3DPCMPCAPS_LESS |
4080 WINED3DPCMPCAPS_LESSEQUAL |
4081 WINED3DPCMPCAPS_NEVER |
4082 WINED3DPCMPCAPS_NOTEQUAL;
4083
4084 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4085 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4086 WINED3DPBLENDCAPS_DESTALPHA |
4087 WINED3DPBLENDCAPS_DESTCOLOR |
4088 WINED3DPBLENDCAPS_INVDESTALPHA |
4089 WINED3DPBLENDCAPS_INVDESTCOLOR |
4090 WINED3DPBLENDCAPS_INVSRCALPHA |
4091 WINED3DPBLENDCAPS_INVSRCCOLOR |
4092 WINED3DPBLENDCAPS_ONE |
4093 WINED3DPBLENDCAPS_SRCALPHA |
4094 WINED3DPBLENDCAPS_SRCALPHASAT |
4095 WINED3DPBLENDCAPS_SRCCOLOR |
4096 WINED3DPBLENDCAPS_ZERO;
4097
4098 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4099 WINED3DPBLENDCAPS_DESTCOLOR |
4100 WINED3DPBLENDCAPS_INVDESTALPHA |
4101 WINED3DPBLENDCAPS_INVDESTCOLOR |
4102 WINED3DPBLENDCAPS_INVSRCALPHA |
4103 WINED3DPBLENDCAPS_INVSRCCOLOR |
4104 WINED3DPBLENDCAPS_ONE |
4105 WINED3DPBLENDCAPS_SRCALPHA |
4106 WINED3DPBLENDCAPS_SRCCOLOR |
4107 WINED3DPBLENDCAPS_ZERO;
4108 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4109 * according to the glBlendFunc manpage
4110 *
4111 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4112 * legacy settings for srcblend only
4113 */
4114
4115 if (gl_info->supported[EXT_BLEND_COLOR])
4116 {
4117 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4118 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4119 }
4120
4121
4122 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4123 WINED3DPCMPCAPS_EQUAL |
4124 WINED3DPCMPCAPS_GREATER |
4125 WINED3DPCMPCAPS_GREATEREQUAL |
4126 WINED3DPCMPCAPS_LESS |
4127 WINED3DPCMPCAPS_LESSEQUAL |
4128 WINED3DPCMPCAPS_NEVER |
4129 WINED3DPCMPCAPS_NOTEQUAL;
4130
4131 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4132 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4133 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4134 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4135 WINED3DPSHADECAPS_COLORFLATRGB |
4136 WINED3DPSHADECAPS_FOGFLAT |
4137 WINED3DPSHADECAPS_FOGGOURAUD |
4138 WINED3DPSHADECAPS_SPECULARFLATRGB;
4139
4140 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4141 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4142 WINED3DPTEXTURECAPS_TRANSPARENCY |
4143 WINED3DPTEXTURECAPS_BORDER |
4144 WINED3DPTEXTURECAPS_MIPMAP |
4145 WINED3DPTEXTURECAPS_PROJECTED |
4146 WINED3DPTEXTURECAPS_PERSPECTIVE;
4147
4148 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4149 {
4150 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4151 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4152 }
4153
4154 if (gl_info->supported[EXT_TEXTURE3D])
4155 {
4156 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4157 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4158 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4159 {
4160 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4161 }
4162 }
4163
4164 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4165 {
4166 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4167 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4168 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4169 {
4170 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4171 }
4172 }
4173
4174 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4175 WINED3DPTFILTERCAPS_MAGFPOINT |
4176 WINED3DPTFILTERCAPS_MINFLINEAR |
4177 WINED3DPTFILTERCAPS_MINFPOINT |
4178 WINED3DPTFILTERCAPS_MIPFLINEAR |
4179 WINED3DPTFILTERCAPS_MIPFPOINT |
4180 WINED3DPTFILTERCAPS_LINEAR |
4181 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4182 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4183 WINED3DPTFILTERCAPS_MIPLINEAR |
4184 WINED3DPTFILTERCAPS_MIPNEAREST |
4185 WINED3DPTFILTERCAPS_NEAREST;
4186
4187 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4188 {
4189 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4190 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4191 }
4192
4193 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4194 {
4195 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4196 WINED3DPTFILTERCAPS_MAGFPOINT |
4197 WINED3DPTFILTERCAPS_MINFLINEAR |
4198 WINED3DPTFILTERCAPS_MINFPOINT |
4199 WINED3DPTFILTERCAPS_MIPFLINEAR |
4200 WINED3DPTFILTERCAPS_MIPFPOINT |
4201 WINED3DPTFILTERCAPS_LINEAR |
4202 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4203 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4204 WINED3DPTFILTERCAPS_MIPLINEAR |
4205 WINED3DPTFILTERCAPS_MIPNEAREST |
4206 WINED3DPTFILTERCAPS_NEAREST;
4207
4208 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4209 {
4210 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4211 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4212 }
4213 }
4214 else
4215 {
4216 caps->CubeTextureFilterCaps = 0;
4217 }
4218
4219 if (gl_info->supported[EXT_TEXTURE3D])
4220 {
4221 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4222 WINED3DPTFILTERCAPS_MAGFPOINT |
4223 WINED3DPTFILTERCAPS_MINFLINEAR |
4224 WINED3DPTFILTERCAPS_MINFPOINT |
4225 WINED3DPTFILTERCAPS_MIPFLINEAR |
4226 WINED3DPTFILTERCAPS_MIPFPOINT |
4227 WINED3DPTFILTERCAPS_LINEAR |
4228 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4229 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4230 WINED3DPTFILTERCAPS_MIPLINEAR |
4231 WINED3DPTFILTERCAPS_MIPNEAREST |
4232 WINED3DPTFILTERCAPS_NEAREST;
4233 }
4234 else
4235 {
4236 caps->VolumeTextureFilterCaps = 0;
4237 }
4238
4239 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4240 WINED3DPTADDRESSCAPS_CLAMP |
4241 WINED3DPTADDRESSCAPS_WRAP;
4242
4243 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4244 {
4245 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4246 }
4247 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4248 {
4249 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4250 }
4251 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4252 {
4253 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4254 }
4255
4256 if (gl_info->supported[EXT_TEXTURE3D])
4257 {
4258 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4259 WINED3DPTADDRESSCAPS_CLAMP |
4260 WINED3DPTADDRESSCAPS_WRAP;
4261 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4262 {
4263 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4264 }
4265 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4266 {
4267 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4268 }
4269 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4270 {
4271 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4272 }
4273 }
4274 else
4275 {
4276 caps->VolumeTextureAddressCaps = 0;
4277 }
4278
4279 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4280 WINED3DLINECAPS_ZTEST |
4281 WINED3DLINECAPS_BLEND |
4282 WINED3DLINECAPS_ALPHACMP |
4283 WINED3DLINECAPS_FOG;
4284 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4285 * idea how generating the smoothing alpha values works; the result is different
4286 */
4287
4288 caps->MaxTextureWidth = gl_info->limits.texture_size;
4289 caps->MaxTextureHeight = gl_info->limits.texture_size;
4290
4291 if (gl_info->supported[EXT_TEXTURE3D])
4292 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4293 else
4294 caps->MaxVolumeExtent = 0;
4295
4296 caps->MaxTextureRepeat = 32768;
4297 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4298 caps->MaxVertexW = 1.0f;
4299
4300 caps->GuardBandLeft = 0.0f;
4301 caps->GuardBandTop = 0.0f;
4302 caps->GuardBandRight = 0.0f;
4303 caps->GuardBandBottom = 0.0f;
4304
4305 caps->ExtentsAdjust = 0.0f;
4306
4307 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4308 WINED3DSTENCILCAPS_INCRSAT |
4309 WINED3DSTENCILCAPS_INVERT |
4310 WINED3DSTENCILCAPS_KEEP |
4311 WINED3DSTENCILCAPS_REPLACE |
4312 WINED3DSTENCILCAPS_ZERO;
4313 if (gl_info->supported[EXT_STENCIL_WRAP])
4314 {
4315 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4316 WINED3DSTENCILCAPS_INCR;
4317 }
4318 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4319 {
4320 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4321 }
4322
4323 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4324 caps->MaxPointSize = gl_info->limits.pointsize_max;
4325
4326 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4327 caps->MaxVertexIndex = 0xfffff;
4328 caps->MaxStreams = MAX_STREAMS;
4329 caps->MaxStreamStride = 1024;
4330
4331 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4332 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4333 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4334 caps->MaxNpatchTessellationLevel = 0;
4335 caps->MasterAdapterOrdinal = 0;
4336 caps->AdapterOrdinalInGroup = 0;
4337 caps->NumberOfAdaptersInGroup = 1;
4338
4339 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4340
4341 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4342 WINED3DPTFILTERCAPS_MAGFPOINT |
4343 WINED3DPTFILTERCAPS_MINFLINEAR |
4344 WINED3DPTFILTERCAPS_MAGFLINEAR;
4345 caps->VertexTextureFilterCaps = 0;
4346
4347 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4348 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4349 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4350
4351 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4352 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4353
4354 caps->VertexShaderVersion = shader_caps.vs_version;
4355 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4356
4357 caps->PixelShaderVersion = shader_caps.ps_version;
4358 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4359
4360 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4361 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4362 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4363
4364 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4365 caps->MaxActiveLights = vertex_caps.max_active_lights;
4366 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4367 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4368 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4369 caps->FVFCaps = vertex_caps.fvf_caps;
4370 caps->RasterCaps |= vertex_caps.raster_caps;
4371
4372 /* The following caps are shader specific, but they are things we cannot detect, or which
4373 * are the same among all shader models. So to avoid code duplication set the shader version
4374 * specific, but otherwise constant caps here
4375 */
4376 if (caps->VertexShaderVersion >= 3)
4377 {
4378 /* Where possible set the caps based on OpenGL extensions and if they
4379 * aren't set (in case of software rendering) use the VS 3.0 from
4380 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4381 * VS3.0 value. */
4382 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4383 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4384 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4385 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4386 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4387 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4388
4389 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4390 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4391 }
4392 else if (caps->VertexShaderVersion == 2)
4393 {
4394 caps->VS20Caps.caps = 0;
4395 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4396 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4397 caps->VS20Caps.static_flow_control_depth = 1;
4398
4399 caps->MaxVShaderInstructionsExecuted = 65535;
4400 caps->MaxVertexShader30InstructionSlots = 0;
4401 }
4402 else
4403 { /* VS 1.x */
4404 caps->VS20Caps.caps = 0;
4405 caps->VS20Caps.dynamic_flow_control_depth = 0;
4406 caps->VS20Caps.temp_count = 0;
4407 caps->VS20Caps.static_flow_control_depth = 0;
4408
4409 caps->MaxVShaderInstructionsExecuted = 0;
4410 caps->MaxVertexShader30InstructionSlots = 0;
4411 }
4412
4413 if (caps->PixelShaderVersion >= 3)
4414 {
4415 /* Where possible set the caps based on OpenGL extensions and if they
4416 * aren't set (in case of software rendering) use the PS 3.0 from
4417 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4418 * PS 3.0 value. */
4419
4420 /* Caps is more or less undocumented on MSDN but it appears to be
4421 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4422 * cards from Windows */
4423 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4424 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4425 WINED3DPS20CAPS_PREDICATION |
4426 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4427 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4428 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4429 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4430 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4431 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4432 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4433 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4434 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4435
4436 caps->MaxPShaderInstructionsExecuted = 65535;
4437 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4438 adapter->gl_info.limits.arb_ps_instructions);
4439 }
4440 else if(caps->PixelShaderVersion == 2)
4441 {
4442 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4443 caps->PS20Caps.caps = 0;
4444 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4445 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4446 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4447 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4448 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4449
4450 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4451 caps->MaxPixelShader30InstructionSlots = 0;
4452 }
4453 else /* PS 1.x */
4454 {
4455 caps->PS20Caps.caps = 0;
4456 caps->PS20Caps.dynamic_flow_control_depth = 0;
4457 caps->PS20Caps.temp_count = 0;
4458 caps->PS20Caps.static_flow_control_depth = 0;
4459 caps->PS20Caps.instruction_slot_count = 0;
4460
4461 caps->MaxPShaderInstructionsExecuted = 0;
4462 caps->MaxPixelShader30InstructionSlots = 0;
4463 }
4464
4465 if (caps->VertexShaderVersion >= 2)
4466 {
4467 /* OpenGL supports all the formats below, perhaps not always
4468 * without conversion, but it supports them.
4469 * Further GLSL doesn't seem to have an official unsigned type so
4470 * don't advertise it yet as I'm not sure how we handle it.
4471 * We might need to add some clamping in the shader engine to
4472 * support it.
4473 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4474 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4475 WINED3DDTCAPS_UBYTE4N |
4476 WINED3DDTCAPS_SHORT2N |
4477 WINED3DDTCAPS_SHORT4N;
4478 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4479 {
4480 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4481 WINED3DDTCAPS_FLOAT16_4;
4482 }
4483 }
4484 else
4485 {
4486 caps->DeclTypes = 0;
4487 }
4488
4489 /* Set DirectDraw helper Caps */
4490 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4491 WINEDDCKEYCAPS_SRCBLT;
4492 fx_caps = WINEDDFXCAPS_BLTALPHA |
4493 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4494 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4495 WINEDDFXCAPS_BLTROTATION90 |
4496 WINEDDFXCAPS_BLTSHRINKX |
4497 WINEDDFXCAPS_BLTSHRINKXN |
4498 WINEDDFXCAPS_BLTSHRINKY |
4499 WINEDDFXCAPS_BLTSHRINKXN |
4500 WINEDDFXCAPS_BLTSTRETCHX |
4501 WINEDDFXCAPS_BLTSTRETCHXN |
4502 WINEDDFXCAPS_BLTSTRETCHY |
4503 WINEDDFXCAPS_BLTSTRETCHYN;
4504 blit_caps = WINEDDCAPS_BLT |
4505 WINEDDCAPS_BLTCOLORFILL |
4506 WINEDDCAPS_BLTDEPTHFILL |
4507 WINEDDCAPS_BLTSTRETCH |
4508 WINEDDCAPS_CANBLTSYSMEM |
4509 WINEDDCAPS_CANCLIP |
4510 WINEDDCAPS_CANCLIPSTRETCHED |
4511 WINEDDCAPS_COLORKEY |
4512 WINEDDCAPS_COLORKEYHWASSIST |
4513 WINEDDCAPS_ALIGNBOUNDARYSRC;
4514 pal_caps = WINEDDPCAPS_8BIT |
4515 WINEDDPCAPS_PRIMARYSURFACE;
4516
4517 /* Fill the ddraw caps structure */
4518 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4519 WINEDDCAPS_PALETTE |
4520 blit_caps;
4521 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4522 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4523 WINEDDCAPS2_PRIMARYGAMMA |
4524 WINEDDCAPS2_WIDESURFACES |
4525 WINEDDCAPS2_CANRENDERWINDOWED;
4526 caps->ddraw_caps.color_key_caps = ckey_caps;
4527 caps->ddraw_caps.fx_caps = fx_caps;
4528 caps->ddraw_caps.pal_caps = pal_caps;
4529 caps->ddraw_caps.svb_caps = blit_caps;
4530 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4531 caps->ddraw_caps.svb_fx_caps = fx_caps;
4532 caps->ddraw_caps.vsb_caps = blit_caps;
4533 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4534 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4535 caps->ddraw_caps.ssb_caps = blit_caps;
4536 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4537 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4538
4539 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4540 WINEDDSCAPS_BACKBUFFER |
4541 WINEDDSCAPS_FLIP |
4542 WINEDDSCAPS_FRONTBUFFER |
4543 WINEDDSCAPS_OFFSCREENPLAIN |
4544 WINEDDSCAPS_PALETTE |
4545 WINEDDSCAPS_PRIMARYSURFACE |
4546 WINEDDSCAPS_SYSTEMMEMORY |
4547 WINEDDSCAPS_VIDEOMEMORY |
4548 WINEDDSCAPS_VISIBLE;
4549 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4550
4551 if (!(wined3d->flags & WINED3D_NO3D))
4552 {
4553 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4554 WINEDDSCAPS_MIPMAP |
4555 WINEDDSCAPS_TEXTURE |
4556 WINEDDSCAPS_ZBUFFER;
4557 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4558 }
4559
4560 return WINED3D_OK;
4561 }
4562
4563 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4564 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4565 struct wined3d_device **device)
4566 {
4567 struct wined3d_device *object;
4568 HRESULT hr;
4569
4570 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4571 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4572
4573 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4574 * number and create a device without a 3D adapter for 2D only operation. */
4575 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4576 return WINED3DERR_INVALIDCALL;
4577
4578 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4579 if (!object)
4580 return E_OUTOFMEMORY;
4581
4582 hr = device_init(object, wined3d, adapter_idx, device_type,
4583 focus_window, flags, surface_alignment, device_parent);
4584 if (FAILED(hr))
4585 {
4586 WARN("Failed to initialize device, hr %#x.\n", hr);
4587 HeapFree(GetProcessHeap(), 0, object);
4588 return hr;
4589 }
4590
4591 TRACE("Created device %p.\n", object);
4592 *device = object;
4593
4594 device_parent->ops->wined3d_device_created(device_parent, *device);
4595
4596 return WINED3D_OK;
4597 }
4598
4599 static void WINE_GLAPI invalid_func(const void *data)
4600 {
4601 ERR("Invalid vertex attribute function called\n");
4602 DebugBreak();
4603 }
4604
4605 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4606 {
4607 ERR("Invalid texcoord function called\n");
4608 DebugBreak();
4609 }
4610
4611 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4612 * the extension detection and are used in drawStridedSlow
4613 */
4614 static void WINE_GLAPI position_d3dcolor(const void *data)
4615 {
4616 DWORD pos = *((const DWORD *)data);
4617
4618 FIXME("Add a test for fixed function position from d3dcolor type\n");
4619 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4620 D3DCOLOR_B_G(pos),
4621 D3DCOLOR_B_B(pos),
4622 D3DCOLOR_B_A(pos));
4623 }
4624
4625 static void WINE_GLAPI position_float4(const void *data)
4626 {
4627 const GLfloat *pos = data;
4628
4629 if (pos[3] != 0.0f && pos[3] != 1.0f)
4630 {
4631 float w = 1.0f / pos[3];
4632
4633 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4634 }
4635 else
4636 {
4637 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4638 }
4639 }
4640
4641 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4642 {
4643 DWORD diffuseColor = *((const DWORD *)data);
4644
4645 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4646 D3DCOLOR_B_G(diffuseColor),
4647 D3DCOLOR_B_B(diffuseColor),
4648 D3DCOLOR_B_A(diffuseColor));
4649 }
4650
4651 static void WINE_GLAPI specular_d3dcolor(const void *data)
4652 {
4653 DWORD specularColor = *((const DWORD *)data);
4654 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4655 D3DCOLOR_B_G(specularColor),
4656 D3DCOLOR_B_B(specularColor)};
4657
4658 specular_func_3ubv(d);
4659 }
4660
4661 static void WINE_GLAPI warn_no_specular_func(const void *data)
4662 {
4663 WARN("GL_EXT_secondary_color not supported\n");
4664 }
4665
4666 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4667 {
4668 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4669 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4670 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4671 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4672 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4673 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4674 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4675 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4676 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4677 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4678 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4679 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4680 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4681 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4682 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4683 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4684 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4685
4686 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4687 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4688 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4689 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4690 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4691 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4692 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4693 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4694 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4695 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4696 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4697 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4698 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4699 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4700 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4701 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4702 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4703
4704 /* No 4 component entry points here */
4705 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4706 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4707 if (gl_info->supported[EXT_SECONDARY_COLOR])
4708 {
4709 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4710 }
4711 else
4712 {
4713 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4714 }
4715 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4716 if (gl_info->supported[EXT_SECONDARY_COLOR])
4717 {
4718 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4719 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4720 }
4721 else
4722 {
4723 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4724 }
4725 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4726 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4727 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4728 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4729 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4730 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4731 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4732 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4733 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4734 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4735 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4736 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4737
4738 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4739 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4740 */
4741 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4742 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4743 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4744 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4745 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4746 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4747 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4748 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4749 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4750 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4751 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4752 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4753 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4754 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4755 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4756 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4757 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4758
4759 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4760 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4761 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4762 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4763 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4764 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4765 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4766 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
4767 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4768 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4769 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4770 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4771 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4772 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4773 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4774 if (gl_info->supported[NV_HALF_FLOAT])
4775 {
4776 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
4777 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
4778 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
4779 } else {
4780 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4781 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4782 }
4783 }
4784
4785 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4786 {
4787 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4788 int i;
4789
4790 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4791 {
4792 UINT attrib_count = 0;
4793 GLint cfg_count;
4794 int attribs[11];
4795 int values[11];
4796 int attribute;
4797
4798 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4799 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4800
4801 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4802 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4803 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4804 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4805 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4806 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4807 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4808 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4809 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4810 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4811 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4812 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4813
4814 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4815 {
4816 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4817 int format_id = i + 1;
4818
4819 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4820 continue;
4821
4822 cfg->iPixelFormat = format_id;
4823 cfg->redSize = values[0];
4824 cfg->greenSize = values[1];
4825 cfg->blueSize = values[2];
4826 cfg->alphaSize = values[3];
4827 cfg->colorSize = values[4];
4828 cfg->depthSize = values[5];
4829 cfg->stencilSize = values[6];
4830 cfg->windowDrawable = values[7];
4831 cfg->iPixelType = values[8];
4832 cfg->doubleBuffer = values[9];
4833 cfg->auxBuffers = values[10];
4834
4835 cfg->numSamples = 0;
4836 /* Check multisample support. */
4837 if (gl_info->supported[ARB_MULTISAMPLE])
4838 {
4839 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4840 int values[2];
4841
4842 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4843 {
4844 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4845 * multisampling is supported. values[1] = number of
4846 * multisample buffers. */
4847 if (values[0])
4848 cfg->numSamples = values[1];
4849 }
4850 }
4851
4852 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4853 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4854 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4855 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4856 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4857
4858 ++adapter->cfg_count;
4859 }
4860 }
4861 else
4862 {
4863 int cfg_count;
4864
4865 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4866 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4867
4868 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4869 {
4870 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4871 PIXELFORMATDESCRIPTOR pfd;
4872 int format_id = i + 1;
4873
4874 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4875 continue;
4876
4877 /* We only want HW acceleration using an OpenGL ICD driver.
4878 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4879 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4880 * driver (e.g. 3dfx minigl). */
4881 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4882 {
4883 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4884 continue;
4885 }
4886
4887 cfg->iPixelFormat = format_id;
4888 cfg->redSize = pfd.cRedBits;
4889 cfg->greenSize = pfd.cGreenBits;
4890 cfg->blueSize = pfd.cBlueBits;
4891 cfg->alphaSize = pfd.cAlphaBits;
4892 cfg->colorSize = pfd.cColorBits;
4893 cfg->depthSize = pfd.cDepthBits;
4894 cfg->stencilSize = pfd.cStencilBits;
4895 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
4896 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
4897 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
4898 cfg->auxBuffers = pfd.cAuxBuffers;
4899 cfg->numSamples = 0;
4900
4901 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4902 "depth=%d, stencil=%d, windowDrawable=%d\n",
4903 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4904 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4905 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
4906
4907 ++adapter->cfg_count;
4908 }
4909 }
4910 }
4911
4912 /* Do not call while under the GL lock. */
4913 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
4914 {
4915 struct wined3d_gl_info *gl_info = &adapter->gl_info;
4916 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
4917 unsigned int ctx_attrib_idx = 0;
4918 DISPLAY_DEVICEW display_device;
4919 GLint ctx_attribs[3];
4920
4921 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
4922
4923 adapter->ordinal = ordinal;
4924 adapter->monitorPoint.x = -1;
4925 adapter->monitorPoint.y = -1;
4926
4927 /* Dynamically load all GL core functions */
4928 #ifdef USE_WIN32_OPENGL
4929 {
4930 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
4931 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4932 ALL_WGL_FUNCS
4933 #undef USE_GL_FUNC
4934 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
4935 }
4936 #else
4937 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4938 {
4939 HDC hdc = GetDC( 0 );
4940 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
4941 ReleaseDC( 0, hdc );
4942 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
4943 gl_info->gl_ops.wgl = wgl_driver->wgl;
4944 gl_info->gl_ops.gl = wgl_driver->gl;
4945 }
4946 #endif
4947
4948 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
4949 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
4950
4951 if (!AllocateLocallyUniqueId(&adapter->luid))
4952 {
4953 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
4954 return FALSE;
4955 }
4956 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
4957 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
4958
4959 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
4960 {
4961 ERR("Failed to get a GL context for adapter %p.\n", adapter);
4962 return FALSE;
4963 }
4964
4965 if (context_debug_output_enabled(gl_info))
4966 {
4967 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
4968 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
4969 }
4970 ctx_attribs[ctx_attrib_idx] = 0;
4971 wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
4972
4973 if (!wined3d_adapter_init_gl_caps(adapter))
4974 {
4975 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
4976 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4977 return FALSE;
4978 }
4979
4980 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
4981 /* We haven't found any suitable formats. This should only happen in
4982 * case of GDI software rendering, which is pretty useless anyway. */
4983 if (!adapter->cfg_count)
4984 {
4985 WARN("No suitable pixel formats found.\n");
4986 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4987 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4988 return FALSE;
4989 }
4990
4991 if (!wined3d_adapter_init_format_info(adapter))
4992 {
4993 ERR("Failed to initialize GL format info.\n");
4994 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4995 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4996 return FALSE;
4997 }
4998
4999 adapter->TextureRam = adapter->driver_info.vidmem;
5000 adapter->UsedTextureRam = 0;
5001 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5002
5003 display_device.cb = sizeof(display_device);
5004 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5005 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5006 strcpyW(adapter->DeviceName, display_device.DeviceName);
5007
5008 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5009
5010 fillGLAttribFuncs(&adapter->gl_info);
5011
5012 return TRUE;
5013 }
5014
5015 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5016 {
5017 DISPLAY_DEVICEW display_device;
5018
5019 memset(adapter, 0, sizeof(*adapter));
5020 adapter->ordinal = ordinal;
5021 adapter->monitorPoint.x = -1;
5022 adapter->monitorPoint.y = -1;
5023
5024 adapter->driver_info.name = "Display";
5025 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5026 if (wined3d_settings.emulated_textureram)
5027 adapter->TextureRam = wined3d_settings.emulated_textureram;
5028 else
5029 adapter->TextureRam = 128 * 1024 * 1024;
5030
5031 initPixelFormatsNoGL(&adapter->gl_info);
5032
5033 adapter->vertex_pipe = &none_vertex_pipe;
5034 adapter->fragment_pipe = &none_fragment_pipe;
5035 adapter->shader_backend = &none_shader_backend;
5036 adapter->blitter = &cpu_blit;
5037
5038 display_device.cb = sizeof(display_device);
5039 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5040 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5041 strcpyW(adapter->DeviceName, display_device.DeviceName);
5042 }
5043
5044 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5045
5046 const struct wined3d_parent_ops wined3d_null_parent_ops =
5047 {
5048 wined3d_null_wined3d_object_destroyed,
5049 };
5050
5051 /* Do not call while under the GL lock. */
5052 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5053 {
5054 wined3d->dxVersion = version;
5055 wined3d->ref = 1;
5056 wined3d->flags = flags;
5057
5058 TRACE("Initializing adapters.\n");
5059
5060 if (flags & WINED3D_NO3D)
5061 {
5062 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5063 wined3d->adapter_count = 1;
5064 return WINED3D_OK;
5065 }
5066
5067 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5068 {
5069 WARN("Failed to initialize adapter.\n");
5070 return E_FAIL;
5071 }
5072 wined3d->adapter_count = 1;
5073
5074 return WINED3D_OK;
5075 }
5076
This page was automatically generated by the
LXR engine.
Visit the LXR main site for more
information.