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Wine Cross Reference
wine/dlls/rpcrt4/rpc_server.h

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  1 /*
  2  * RPC server API
  3  *
  4  * Copyright 2001 Ove Kåven, TransGaming Technologies
  5  *
  6  * This library is free software; you can redistribute it and/or
  7  * modify it under the terms of the GNU Lesser General Public
  8  * License as published by the Free Software Foundation; either
  9  * version 2.1 of the License, or (at your option) any later version.
 10  *
 11  * This library is distributed in the hope that it will be useful,
 12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14  * Lesser General Public License for more details.
 15  *
 16  * You should have received a copy of the GNU Lesser General Public
 17  * License along with this library; if not, write to the Free Software
 18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19  */
 20 
 21 #ifndef __WINE_RPC_SERVER_H
 22 #define __WINE_RPC_SERVER_H
 23 
 24 #include "rpc_binding.h"
 25 #include "wine/list.h"
 26 
 27 struct protseq_ops;
 28 
 29 typedef struct _RpcServerProtseq
 30 {
 31   const struct protseq_ops *ops; /* RO */
 32   struct list entry; /* CS ::server_cs */
 33   LPSTR Protseq; /* RO */
 34   UINT MaxCalls; /* RO */
 35   /* list of listening connections */
 36   RpcConnection* conn; /* CS cs */
 37   CRITICAL_SECTION cs;
 38 
 39   /* is the server currently listening? */
 40   BOOL is_listening; /* CS ::listen_cs */
 41   /* mutex for ensuring only one thread can change state at a time */
 42   HANDLE mgr_mutex;
 43   /* set when server thread has finished opening connections */
 44   HANDLE server_ready_event;
 45 } RpcServerProtseq;
 46 
 47 struct protseq_ops
 48 {
 49     const char *name;
 50     RpcServerProtseq *(*alloc)(void);
 51     void (*signal_state_changed)(RpcServerProtseq *protseq);
 52     /* previous array is passed in to allow reuse of memory */
 53     void *(*get_wait_array)(RpcServerProtseq *protseq, void *prev_array, unsigned int *count);
 54     void (*free_wait_array)(RpcServerProtseq *protseq, void *array);
 55     /* returns -1 for failure, 0 for server state changed and 1 to indicate a
 56      * new connection was established */
 57     int (*wait_for_new_connection)(RpcServerProtseq *protseq, unsigned int count, void *wait_array);
 58     /* opens the endpoint and optionally begins listening */
 59     RPC_STATUS (*open_endpoint)(RpcServerProtseq *protseq, LPSTR endpoint);
 60 };
 61 
 62 typedef struct _RpcServerInterface
 63 {
 64   struct list entry;
 65   RPC_SERVER_INTERFACE* If;
 66   UUID MgrTypeUuid;
 67   RPC_MGR_EPV* MgrEpv;
 68   UINT Flags;
 69   UINT MaxCalls;
 70   UINT MaxRpcSize;
 71   RPC_IF_CALLBACK_FN* IfCallbackFn;
 72   LONG CurrentCalls; /* number of calls currently executing */
 73   /* set when unregistering interface to let the caller of
 74    * RpcServerUnregisterIf* know that all calls have finished */
 75   HANDLE CallsCompletedEvent;
 76   BOOL Delete; /* delete when the last call finishes */
 77 } RpcServerInterface;
 78 
 79 void RPCRT4_new_client(RpcConnection* conn);
 80 const struct protseq_ops *rpcrt4_get_protseq_ops(const char *protseq);
 81 
 82 #endif  /* __WINE_RPC_SERVER_H */
 83 

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