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wine/dlls/gdi32/region.c

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  1 /*
  2  * GDI region objects. Shamelessly ripped out from the X11 distribution
  3  * Thanks for the nice licence.
  4  *
  5  * Copyright 1993, 1994, 1995 Alexandre Julliard
  6  * Modifications and additions: Copyright 1998 Huw Davies
  7  *                                        1999 Alex Korobka
  8  *
  9  * This library is free software; you can redistribute it and/or
 10  * modify it under the terms of the GNU Lesser General Public
 11  * License as published by the Free Software Foundation; either
 12  * version 2.1 of the License, or (at your option) any later version.
 13  *
 14  * This library is distributed in the hope that it will be useful,
 15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 17  * Lesser General Public License for more details.
 18  *
 19  * You should have received a copy of the GNU Lesser General Public
 20  * License along with this library; if not, write to the Free Software
 21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 22  */
 23 
 24 /************************************************************************
 25 
 26 Copyright (c) 1987, 1988  X Consortium
 27 
 28 Permission is hereby granted, free of charge, to any person obtaining a copy
 29 of this software and associated documentation files (the "Software"), to deal
 30 in the Software without restriction, including without limitation the rights
 31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 32 copies of the Software, and to permit persons to whom the Software is
 33 furnished to do so, subject to the following conditions:
 34 
 35 The above copyright notice and this permission notice shall be included in
 36 all copies or substantial portions of the Software.
 37 
 38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 44 
 45 Except as contained in this notice, the name of the X Consortium shall not be
 46 used in advertising or otherwise to promote the sale, use or other dealings
 47 in this Software without prior written authorization from the X Consortium.
 48 
 49 
 50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
 51 
 52                         All Rights Reserved
 53 
 54 Permission to use, copy, modify, and distribute this software and its
 55 documentation for any purpose and without fee is hereby granted,
 56 provided that the above copyright notice appear in all copies and that
 57 both that copyright notice and this permission notice appear in
 58 supporting documentation, and that the name of Digital not be
 59 used in advertising or publicity pertaining to distribution of the
 60 software without specific, written prior permission.
 61 
 62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
 63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
 64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
 65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
 67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
 68 SOFTWARE.
 69 
 70 ************************************************************************/
 71 /*
 72  * The functions in this file implement the Region abstraction, similar to one
 73  * used in the X11 sample server. A Region is simply an area, as the name
 74  * implies, and is implemented as a "y-x-banded" array of rectangles. To
 75  * explain: Each Region is made up of a certain number of rectangles sorted
 76  * by y coordinate first, and then by x coordinate.
 77  *
 78  * Furthermore, the rectangles are banded such that every rectangle with a
 79  * given upper-left y coordinate (y1) will have the same lower-right y
 80  * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
 81  * will span the entire vertical distance of the band. This means that some
 82  * areas that could be merged into a taller rectangle will be represented as
 83  * several shorter rectangles to account for shorter rectangles to its left
 84  * or right but within its "vertical scope".
 85  *
 86  * An added constraint on the rectangles is that they must cover as much
 87  * horizontal area as possible. E.g. no two rectangles in a band are allowed
 88  * to touch.
 89  *
 90  * Whenever possible, bands will be merged together to cover a greater vertical
 91  * distance (and thus reduce the number of rectangles). Two bands can be merged
 92  * only if the bottom of one touches the top of the other and they have
 93  * rectangles in the same places (of the same width, of course). This maintains
 94  * the y-x-banding that's so nice to have...
 95  */
 96 
 97 #include <stdarg.h>
 98 #include <stdlib.h>
 99 #include <string.h>
100 #include "windef.h"
101 #include "winbase.h"
102 #include "wingdi.h"
103 #include "gdi_private.h"
104 #include "wine/debug.h"
105 
106 WINE_DEFAULT_DEBUG_CHANNEL(region);
107 
108 typedef struct {
109     INT size;
110     INT numRects;
111     RECT *rects;
112     RECT extents;
113 } WINEREGION;
114 
115   /* GDI logical region object */
116 typedef struct
117 {
118     GDIOBJHDR   header;
119     WINEREGION  *rgn;
120 } RGNOBJ;
121 
122 
123 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc );
124 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj );
125 
126 static const struct gdi_obj_funcs region_funcs =
127 {
128     REGION_SelectObject,  /* pSelectObject */
129     NULL,                 /* pGetObjectA */
130     NULL,                 /* pGetObjectW */
131     NULL,                 /* pUnrealizeObject */
132     REGION_DeleteObject   /* pDeleteObject */
133 };
134 
135 /*  1 if two RECTs overlap.
136  *  0 if two RECTs do not overlap.
137  */
138 #define EXTENTCHECK(r1, r2) \
139         ((r1)->right > (r2)->left && \
140          (r1)->left < (r2)->right && \
141          (r1)->bottom > (r2)->top && \
142          (r1)->top < (r2)->bottom)
143 
144 /*
145  *   Check to see if there is enough memory in the present region.
146  */
147 
148 static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
149     if (reg->numRects >= (reg->size - 1)) {
150         *firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
151         if (*firstrect == 0)
152             return 0;
153         reg->size *= 2;
154         *rect = (*firstrect)+reg->numRects;
155     }
156     return 1;
157 }
158 
159 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
160 
161 #define EMPTY_REGION(pReg) { \
162     (pReg)->numRects = 0; \
163     (pReg)->extents.left = (pReg)->extents.top = 0; \
164     (pReg)->extents.right = (pReg)->extents.bottom = 0; \
165  }
166 
167 #define REGION_NOT_EMPTY(pReg) pReg->numRects
168 
169 #define INRECT(r, x, y) \
170       ( ( ((r).right >  x)) && \
171         ( ((r).left <= x)) && \
172         ( ((r).bottom >  y)) && \
173         ( ((r).top <= y)) )
174 
175 
176 /*
177  * number of points to buffer before sending them off
178  * to scanlines() :  Must be an even number
179  */
180 #define NUMPTSTOBUFFER 200
181 
182 /*
183  * used to allocate buffers for points and link
184  * the buffers together
185  */
186 
187 typedef struct _POINTBLOCK {
188     POINT pts[NUMPTSTOBUFFER];
189     struct _POINTBLOCK *next;
190 } POINTBLOCK;
191 
192 
193 
194 /*
195  *     This file contains a few macros to help track
196  *     the edge of a filled object.  The object is assumed
197  *     to be filled in scanline order, and thus the
198  *     algorithm used is an extension of Bresenham's line
199  *     drawing algorithm which assumes that y is always the
200  *     major axis.
201  *     Since these pieces of code are the same for any filled shape,
202  *     it is more convenient to gather the library in one
203  *     place, but since these pieces of code are also in
204  *     the inner loops of output primitives, procedure call
205  *     overhead is out of the question.
206  *     See the author for a derivation if needed.
207  */
208 
209 
210 /*
211  *  In scan converting polygons, we want to choose those pixels
212  *  which are inside the polygon.  Thus, we add .5 to the starting
213  *  x coordinate for both left and right edges.  Now we choose the
214  *  first pixel which is inside the pgon for the left edge and the
215  *  first pixel which is outside the pgon for the right edge.
216  *  Draw the left pixel, but not the right.
217  *
218  *  How to add .5 to the starting x coordinate:
219  *      If the edge is moving to the right, then subtract dy from the
220  *  error term from the general form of the algorithm.
221  *      If the edge is moving to the left, then add dy to the error term.
222  *
223  *  The reason for the difference between edges moving to the left
224  *  and edges moving to the right is simple:  If an edge is moving
225  *  to the right, then we want the algorithm to flip immediately.
226  *  If it is moving to the left, then we don't want it to flip until
227  *  we traverse an entire pixel.
228  */
229 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
230     int dx;      /* local storage */ \
231 \
232     /* \
233      *  if the edge is horizontal, then it is ignored \
234      *  and assumed not to be processed.  Otherwise, do this stuff. \
235      */ \
236     if ((dy) != 0) { \
237         xStart = (x1); \
238         dx = (x2) - xStart; \
239         if (dx < 0) { \
240             m = dx / (dy); \
241             m1 = m - 1; \
242             incr1 = -2 * dx + 2 * (dy) * m1; \
243             incr2 = -2 * dx + 2 * (dy) * m; \
244             d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
245         } else { \
246             m = dx / (dy); \
247             m1 = m + 1; \
248             incr1 = 2 * dx - 2 * (dy) * m1; \
249             incr2 = 2 * dx - 2 * (dy) * m; \
250             d = -2 * m * (dy) + 2 * dx; \
251         } \
252     } \
253 }
254 
255 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
256     if (m1 > 0) { \
257         if (d > 0) { \
258             minval += m1; \
259             d += incr1; \
260         } \
261         else { \
262             minval += m; \
263             d += incr2; \
264         } \
265     } else {\
266         if (d >= 0) { \
267             minval += m1; \
268             d += incr1; \
269         } \
270         else { \
271             minval += m; \
272             d += incr2; \
273         } \
274     } \
275 }
276 
277 /*
278  *     This structure contains all of the information needed
279  *     to run the bresenham algorithm.
280  *     The variables may be hardcoded into the declarations
281  *     instead of using this structure to make use of
282  *     register declarations.
283  */
284 typedef struct {
285     INT minor_axis;     /* minor axis        */
286     INT d;              /* decision variable */
287     INT m, m1;          /* slope and slope+1 */
288     INT incr1, incr2;   /* error increments */
289 } BRESINFO;
290 
291 
292 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
293         BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
294                      bres.m, bres.m1, bres.incr1, bres.incr2)
295 
296 #define BRESINCRPGONSTRUCT(bres) \
297         BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
298 
299 
300 
301 /*
302  *     These are the data structures needed to scan
303  *     convert regions.  Two different scan conversion
304  *     methods are available -- the even-odd method, and
305  *     the winding number method.
306  *     The even-odd rule states that a point is inside
307  *     the polygon if a ray drawn from that point in any
308  *     direction will pass through an odd number of
309  *     path segments.
310  *     By the winding number rule, a point is decided
311  *     to be inside the polygon if a ray drawn from that
312  *     point in any direction passes through a different
313  *     number of clockwise and counter-clockwise path
314  *     segments.
315  *
316  *     These data structures are adapted somewhat from
317  *     the algorithm in (Foley/Van Dam) for scan converting
318  *     polygons.
319  *     The basic algorithm is to start at the top (smallest y)
320  *     of the polygon, stepping down to the bottom of
321  *     the polygon by incrementing the y coordinate.  We
322  *     keep a list of edges which the current scanline crosses,
323  *     sorted by x.  This list is called the Active Edge Table (AET)
324  *     As we change the y-coordinate, we update each entry in
325  *     in the active edge table to reflect the edges new xcoord.
326  *     This list must be sorted at each scanline in case
327  *     two edges intersect.
328  *     We also keep a data structure known as the Edge Table (ET),
329  *     which keeps track of all the edges which the current
330  *     scanline has not yet reached.  The ET is basically a
331  *     list of ScanLineList structures containing a list of
332  *     edges which are entered at a given scanline.  There is one
333  *     ScanLineList per scanline at which an edge is entered.
334  *     When we enter a new edge, we move it from the ET to the AET.
335  *
336  *     From the AET, we can implement the even-odd rule as in
337  *     (Foley/Van Dam).
338  *     The winding number rule is a little trickier.  We also
339  *     keep the EdgeTableEntries in the AET linked by the
340  *     nextWETE (winding EdgeTableEntry) link.  This allows
341  *     the edges to be linked just as before for updating
342  *     purposes, but only uses the edges linked by the nextWETE
343  *     link as edges representing spans of the polygon to
344  *     drawn (as with the even-odd rule).
345  */
346 
347 /*
348  * for the winding number rule
349  */
350 #define CLOCKWISE          1
351 #define COUNTERCLOCKWISE  -1
352 
353 typedef struct _EdgeTableEntry {
354      INT ymax;           /* ycoord at which we exit this edge. */
355      BRESINFO bres;        /* Bresenham info to run the edge     */
356      struct _EdgeTableEntry *next;       /* next in the list     */
357      struct _EdgeTableEntry *back;       /* for insertion sort   */
358      struct _EdgeTableEntry *nextWETE;   /* for winding num rule */
359      int ClockWise;        /* flag for winding number rule       */
360 } EdgeTableEntry;
361 
362 
363 typedef struct _ScanLineList{
364      INT scanline;            /* the scanline represented */
365      EdgeTableEntry *edgelist;  /* header node              */
366      struct _ScanLineList *next;  /* next in the list       */
367 } ScanLineList;
368 
369 
370 typedef struct {
371      INT ymax;               /* ymax for the polygon     */
372      INT ymin;               /* ymin for the polygon     */
373      ScanLineList scanlines;   /* header node              */
374 } EdgeTable;
375 
376 
377 /*
378  * Here is a struct to help with storage allocation
379  * so we can allocate a big chunk at a time, and then take
380  * pieces from this heap when we need to.
381  */
382 #define SLLSPERBLOCK 25
383 
384 typedef struct _ScanLineListBlock {
385      ScanLineList SLLs[SLLSPERBLOCK];
386      struct _ScanLineListBlock *next;
387 } ScanLineListBlock;
388 
389 
390 /*
391  *
392  *     a few macros for the inner loops of the fill code where
393  *     performance considerations don't allow a procedure call.
394  *
395  *     Evaluate the given edge at the given scanline.
396  *     If the edge has expired, then we leave it and fix up
397  *     the active edge table; otherwise, we increment the
398  *     x value to be ready for the next scanline.
399  *     The winding number rule is in effect, so we must notify
400  *     the caller when the edge has been removed so he
401  *     can reorder the Winding Active Edge Table.
402  */
403 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
404    if (pAET->ymax == y) {          /* leaving this edge */ \
405       pPrevAET->next = pAET->next; \
406       pAET = pPrevAET->next; \
407       fixWAET = 1; \
408       if (pAET) \
409          pAET->back = pPrevAET; \
410    } \
411    else { \
412       BRESINCRPGONSTRUCT(pAET->bres); \
413       pPrevAET = pAET; \
414       pAET = pAET->next; \
415    } \
416 }
417 
418 
419 /*
420  *     Evaluate the given edge at the given scanline.
421  *     If the edge has expired, then we leave it and fix up
422  *     the active edge table; otherwise, we increment the
423  *     x value to be ready for the next scanline.
424  *     The even-odd rule is in effect.
425  */
426 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
427    if (pAET->ymax == y) {          /* leaving this edge */ \
428       pPrevAET->next = pAET->next; \
429       pAET = pPrevAET->next; \
430       if (pAET) \
431          pAET->back = pPrevAET; \
432    } \
433    else { \
434       BRESINCRPGONSTRUCT(pAET->bres); \
435       pPrevAET = pAET; \
436       pAET = pAET->next; \
437    } \
438 }
439 
440 /* Note the parameter order is different from the X11 equivalents */
441 
442 static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
443 static void REGION_OffsetRegion(WINEREGION *d, WINEREGION *s, INT x, INT y);
444 static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
445 static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
446 static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
447 static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
448 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
449 
450 #define RGN_DEFAULT_RECTS       2
451 
452 
453 /***********************************************************************
454  *            get_region_type
455  */
456 static inline INT get_region_type( const RGNOBJ *obj )
457 {
458     switch(obj->rgn->numRects)
459     {
460     case 0:  return NULLREGION;
461     case 1:  return SIMPLEREGION;
462     default: return COMPLEXREGION;
463     }
464 }
465 
466 
467 /***********************************************************************
468  *            REGION_DumpRegion
469  *            Outputs the contents of a WINEREGION
470  */
471 static void REGION_DumpRegion(WINEREGION *pReg)
472 {
473     RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
474 
475     TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
476             pReg->extents.left, pReg->extents.top,
477             pReg->extents.right, pReg->extents.bottom, pReg->numRects);
478     for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
479         TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
480                        pRect->right, pRect->bottom);
481     return;
482 }
483 
484 
485 /***********************************************************************
486  *            REGION_AllocWineRegion
487  *            Create a new empty WINEREGION.
488  */
489 static WINEREGION *REGION_AllocWineRegion( INT n )
490 {
491     WINEREGION *pReg;
492 
493     if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
494     {
495         if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
496         {
497             pReg->size = n;
498             EMPTY_REGION(pReg);
499             return pReg;
500         }
501         HeapFree(GetProcessHeap(), 0, pReg);
502     }
503     return NULL;
504 }
505 
506 
507 /***********************************************************************
508  *          REGION_CreateRegion
509  *          Create a new empty region.
510  */
511 static HRGN REGION_CreateRegion( INT n )
512 {
513     HRGN hrgn;
514     RGNOBJ *obj;
515 
516     if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, (HGDIOBJ *)&hrgn,
517                                 &region_funcs ))) return 0;
518     if(!(obj->rgn = REGION_AllocWineRegion(n))) {
519         GDI_FreeObject( hrgn, obj );
520         return 0;
521     }
522     GDI_ReleaseObj( hrgn );
523     return hrgn;
524 }
525 
526 /***********************************************************************
527  *           REGION_DestroyWineRegion
528  */
529 static void REGION_DestroyWineRegion( WINEREGION* pReg )
530 {
531     HeapFree( GetProcessHeap(), 0, pReg->rects );
532     HeapFree( GetProcessHeap(), 0, pReg );
533 }
534 
535 /***********************************************************************
536  *           REGION_DeleteObject
537  */
538 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj )
539 {
540     RGNOBJ *rgn = obj;
541 
542     TRACE(" %p\n", handle );
543 
544     REGION_DestroyWineRegion( rgn->rgn );
545     return GDI_FreeObject( handle, obj );
546 }
547 
548 /***********************************************************************
549  *           REGION_SelectObject
550  */
551 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc )
552 {
553     return ULongToHandle(SelectClipRgn( hdc, handle ));
554 }
555 
556 
557 /***********************************************************************
558  *           REGION_OffsetRegion
559  *           Offset a WINEREGION by x,y
560  */
561 static void REGION_OffsetRegion( WINEREGION *rgn, WINEREGION *srcrgn,
562                                 INT x, INT y )
563 {
564     if( rgn != srcrgn)
565         REGION_CopyRegion( rgn, srcrgn);
566     if(x || y) {
567         int nbox = rgn->numRects;
568         RECT *pbox = rgn->rects;
569 
570         if(nbox) {
571             while(nbox--) {
572                 pbox->left += x;
573                 pbox->right += x;
574                 pbox->top += y;
575                 pbox->bottom += y;
576                 pbox++;
577             }
578             rgn->extents.left += x;
579             rgn->extents.right += x;
580             rgn->extents.top += y;
581             rgn->extents.bottom += y;
582         }
583     }
584 }
585 
586 /***********************************************************************
587  *           OffsetRgn   (GDI32.@)
588  *
589  * Moves a region by the specified X- and Y-axis offsets.
590  *
591  * PARAMS
592  *   hrgn [I] Region to offset.
593  *   x    [I] Offset right if positive or left if negative.
594  *   y    [I] Offset down if positive or up if negative.
595  *
596  * RETURNS
597  *   Success:
598  *     NULLREGION - The new region is empty.
599  *     SIMPLEREGION - The new region can be represented by one rectangle.
600  *     COMPLEXREGION - The new region can only be represented by more than
601  *                     one rectangle.
602  *   Failure: ERROR
603  */
604 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
605 {
606     RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
607     INT ret;
608 
609     TRACE("%p %d,%d\n", hrgn, x, y);
610 
611     if (!obj)
612         return ERROR;
613 
614     REGION_OffsetRegion( obj->rgn, obj->rgn, x, y);
615 
616     ret = get_region_type( obj );
617     GDI_ReleaseObj( hrgn );
618     return ret;
619 }
620 
621 
622 /***********************************************************************
623  *           GetRgnBox    (GDI32.@)
624  *
625  * Retrieves the bounding rectangle of the region. The bounding rectangle
626  * is the smallest rectangle that contains the entire region.
627  *
628  * PARAMS
629  *   hrgn [I] Region to retrieve bounding rectangle from.
630  *   rect [O] Rectangle that will receive the coordinates of the bounding
631  *            rectangle.
632  *
633  * RETURNS
634  *     NULLREGION - The new region is empty.
635  *     SIMPLEREGION - The new region can be represented by one rectangle.
636  *     COMPLEXREGION - The new region can only be represented by more than
637  *                     one rectangle.
638  */
639 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
640 {
641     RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
642     if (obj)
643     {
644         INT ret;
645         rect->left = obj->rgn->extents.left;
646         rect->top = obj->rgn->extents.top;
647         rect->right = obj->rgn->extents.right;
648         rect->bottom = obj->rgn->extents.bottom;
649         TRACE("%p (%d,%d-%d,%d)\n", hrgn,
650                rect->left, rect->top, rect->right, rect->bottom);
651         ret = get_region_type( obj );
652         GDI_ReleaseObj(hrgn);
653         return ret;
654     }
655     return ERROR;
656 }
657 
658 
659 /***********************************************************************
660  *           CreateRectRgn   (GDI32.@)
661  *
662  * Creates a simple rectangular region.
663  *
664  * PARAMS
665  *   left   [I] Left coordinate of rectangle.
666  *   top    [I] Top coordinate of rectangle.
667  *   right  [I] Right coordinate of rectangle.
668  *   bottom [I] Bottom coordinate of rectangle.
669  *
670  * RETURNS
671  *   Success: Handle to region.
672  *   Failure: NULL.
673  */
674 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
675 {
676     HRGN hrgn;
677 
678     /* Allocate 2 rects by default to reduce the number of reallocs */
679 
680     if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
681         return 0;
682     TRACE("%d,%d-%d,%d\n", left, top, right, bottom);
683     SetRectRgn(hrgn, left, top, right, bottom);
684     return hrgn;
685 }
686 
687 
688 /***********************************************************************
689  *           CreateRectRgnIndirect    (GDI32.@)
690  *
691  * Creates a simple rectangular region.
692  *
693  * PARAMS
694  *   rect [I] Coordinates of rectangular region.
695  *
696  * RETURNS
697  *   Success: Handle to region.
698  *   Failure: NULL.
699  */
700 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
701 {
702     return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
703 }
704 
705 
706 /***********************************************************************
707  *           SetRectRgn    (GDI32.@)
708  *
709  * Sets a region to a simple rectangular region.
710  *
711  * PARAMS
712  *   hrgn   [I] Region to convert.
713  *   left   [I] Left coordinate of rectangle.
714  *   top    [I] Top coordinate of rectangle.
715  *   right  [I] Right coordinate of rectangle.
716  *   bottom [I] Bottom coordinate of rectangle.
717  *
718  * RETURNS
719  *   Success: Non-zero.
720  *   Failure: Zero.
721  *
722  * NOTES
723  *   Allows either or both left and top to be greater than right or bottom.
724  */
725 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
726                           INT right, INT bottom )
727 {
728     RGNOBJ * obj;
729 
730     TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom );
731 
732     if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
733 
734     if (left > right) { INT tmp = left; left = right; right = tmp; }
735     if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
736 
737     if((left != right) && (top != bottom))
738     {
739         obj->rgn->rects->left = obj->rgn->extents.left = left;
740         obj->rgn->rects->top = obj->rgn->extents.top = top;
741         obj->rgn->rects->right = obj->rgn->extents.right = right;
742         obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
743         obj->rgn->numRects = 1;
744     }
745     else
746         EMPTY_REGION(obj->rgn);
747 
748     GDI_ReleaseObj( hrgn );
749     return TRUE;
750 }
751 
752 
753 /***********************************************************************
754  *           CreateRoundRectRgn    (GDI32.@)
755  *
756  * Creates a rectangular region with rounded corners.
757  *
758  * PARAMS
759  *   left           [I] Left coordinate of rectangle.
760  *   top            [I] Top coordinate of rectangle.
761  *   right          [I] Right coordinate of rectangle.
762  *   bottom         [I] Bottom coordinate of rectangle.
763  *   ellipse_width  [I] Width of the ellipse at each corner.
764  *   ellipse_height [I] Height of the ellipse at each corner.
765  *
766  * RETURNS
767  *   Success: Handle to region.
768  *   Failure: NULL.
769  *
770  * NOTES
771  *   If ellipse_width or ellipse_height is less than 2 logical units then
772  *   it is treated as though CreateRectRgn() was called instead.
773  */
774 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
775                                     INT right, INT bottom,
776                                     INT ellipse_width, INT ellipse_height )
777 {
778     RGNOBJ * obj;
779     HRGN hrgn;
780     int asq, bsq, d, xd, yd;
781     RECT rect;
782 
783       /* Make the dimensions sensible */
784 
785     if (left > right) { INT tmp = left; left = right; right = tmp; }
786     if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
787 
788     ellipse_width = abs(ellipse_width);
789     ellipse_height = abs(ellipse_height);
790 
791       /* Check parameters */
792 
793     if (ellipse_width > right-left) ellipse_width = right-left;
794     if (ellipse_height > bottom-top) ellipse_height = bottom-top;
795 
796       /* Check if we can do a normal rectangle instead */
797 
798     if ((ellipse_width < 2) || (ellipse_height < 2))
799         return CreateRectRgn( left, top, right, bottom );
800 
801       /* Create region */
802 
803     d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
804     if (!(hrgn = REGION_CreateRegion(d))) return 0;
805     if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
806     TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
807           left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
808 
809       /* Ellipse algorithm, based on an article by K. Porter */
810       /* in DDJ Graphics Programming Column, 8/89 */
811 
812     asq = ellipse_width * ellipse_width / 4;        /* a^2 */
813     bsq = ellipse_height * ellipse_height / 4;      /* b^2 */
814     d = bsq - asq * ellipse_height / 2 + asq / 4;   /* b^2 - a^2b + a^2/4 */
815     xd = 0;
816     yd = asq * ellipse_height;                      /* 2a^2b */
817 
818     rect.left   = left + ellipse_width / 2;
819     rect.right  = right - ellipse_width / 2;
820 
821       /* Loop to draw first half of quadrant */
822 
823     while (xd < yd)
824     {
825         if (d > 0)  /* if nearest pixel is toward the center */
826         {
827               /* move toward center */
828             rect.top = top++;
829             rect.bottom = rect.top + 1;
830             REGION_UnionRectWithRegion( &rect, obj->rgn );
831             rect.top = --bottom;
832             rect.bottom = rect.top + 1;
833             REGION_UnionRectWithRegion( &rect, obj->rgn );
834             yd -= 2*asq;
835             d  -= yd;
836         }
837         rect.left--;        /* next horiz point */
838         rect.right++;
839         xd += 2*bsq;
840         d  += bsq + xd;
841     }
842 
843       /* Loop to draw second half of quadrant */
844 
845     d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
846     while (yd >= 0)
847     {
848           /* next vertical point */
849         rect.top = top++;
850         rect.bottom = rect.top + 1;
851         REGION_UnionRectWithRegion( &rect, obj->rgn );
852         rect.top = --bottom;
853         rect.bottom = rect.top + 1;
854         REGION_UnionRectWithRegion( &rect, obj->rgn );
855         if (d < 0)   /* if nearest pixel is outside ellipse */
856         {
857             rect.left--;     /* move away from center */
858             rect.right++;
859             xd += 2*bsq;
860             d  += xd;
861         }
862         yd -= 2*asq;
863         d  += asq - yd;
864     }
865 
866       /* Add the inside rectangle */
867 
868     if (top <= bottom)
869     {
870         rect.top = top;
871         rect.bottom = bottom;
872         REGION_UnionRectWithRegion( &rect, obj->rgn );
873     }
874     GDI_ReleaseObj( hrgn );
875     return hrgn;
876 }
877 
878 
879 /***********************************************************************
880  *           CreateEllipticRgn    (GDI32.@)
881  *
882  * Creates an elliptical region.
883  *
884  * PARAMS
885  *   left   [I] Left coordinate of bounding rectangle.
886  *   top    [I] Top coordinate of bounding rectangle.
887  *   right  [I] Right coordinate of bounding rectangle.
888  *   bottom [I] Bottom coordinate of bounding rectangle.
889  *
890  * RETURNS
891  *   Success: Handle to region.
892  *   Failure: NULL.
893  *
894  * NOTES
895  *   This is a special case of CreateRoundRectRgn() where the width of the
896  *   ellipse at each corner is equal to the width the rectangle and
897  *   the same for the height.
898  */
899 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
900                                    INT right, INT bottom )
901 {
902     return CreateRoundRectRgn( left, top, right, bottom,
903                                  right-left, bottom-top );
904 }
905 
906 
907 /***********************************************************************
908  *           CreateEllipticRgnIndirect    (GDI32.@)
909  *
910  * Creates an elliptical region.
911  *
912  * PARAMS
913  *   rect [I] Pointer to bounding rectangle of the ellipse.
914  *
915  * RETURNS
916  *   Success: Handle to region.
917  *   Failure: NULL.
918  *
919  * NOTES
920  *   This is a special case of CreateRoundRectRgn() where the width of the
921  *   ellipse at each corner is equal to the width the rectangle and
922  *   the same for the height.
923  */
924 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
925 {
926     return CreateRoundRectRgn( rect->left, rect->top, rect->right,
927                                  rect->bottom, rect->right - rect->left,
928                                  rect->bottom - rect->top );
929 }
930 
931 /***********************************************************************
932  *           GetRegionData   (GDI32.@)
933  *
934  * Retrieves the data that specifies the region.
935  *
936  * PARAMS
937  *   hrgn    [I] Region to retrieve the region data from.
938  *   count   [I] The size of the buffer pointed to by rgndata in bytes.
939  *   rgndata [I] The buffer to receive data about the region.
940  *
941  * RETURNS
942  *   Success: If rgndata is NULL then the required number of bytes. Otherwise,
943  *            the number of bytes copied to the output buffer.
944  *   Failure: 0.
945  *
946  * NOTES
947  *   The format of the Buffer member of RGNDATA is determined by the iType
948  *   member of the region data header.
949  *   Currently this is always RDH_RECTANGLES, which specifies that the format
950  *   is the array of RECT's that specify the region. The length of the array
951  *   is specified by the nCount member of the region data header.
952  */
953 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
954 {
955     DWORD size;
956     RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
957 
958     TRACE(" %p count = %d, rgndata = %p\n", hrgn, count, rgndata);
959 
960     if(!obj) return 0;
961 
962     size = obj->rgn->numRects * sizeof(RECT);
963     if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
964     {
965         GDI_ReleaseObj( hrgn );
966         if (rgndata) /* buffer is too small, signal it by return 0 */
967             return 0;
968         else            /* user requested buffer size with rgndata NULL */
969             return size + sizeof(RGNDATAHEADER);
970     }
971 
972     rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
973     rgndata->rdh.iType = RDH_RECTANGLES;
974     rgndata->rdh.nCount = obj->rgn->numRects;
975     rgndata->rdh.nRgnSize = size;
976     rgndata->rdh.rcBound.left = obj->rgn->extents.left;
977     rgndata->rdh.rcBound.top = obj->rgn->extents.top;
978     rgndata->rdh.rcBound.right = obj->rgn->extents.right;
979     rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
980 
981     memcpy( rgndata->Buffer, obj->rgn->rects, size );
982 
983     GDI_ReleaseObj( hrgn );
984     return size + sizeof(RGNDATAHEADER);
985 }
986 
987 
988 static void translate( POINT *pt, UINT count, const XFORM *xform )
989 {
990     while (count--)
991     {
992         FLOAT x = pt->x;
993         FLOAT y = pt->y;
994         pt->x = floor( x * xform->eM11 + y * xform->eM21 + xform->eDx + 0.5 );
995         pt->y = floor( x * xform->eM12 + y * xform->eM22 + xform->eDy + 0.5 );
996         pt++;
997     }
998 }
999 
1000 
1001 /***********************************************************************
1002  *           ExtCreateRegion   (GDI32.@)
1003  *
1004  * Creates a region as specified by the transformation data and region data.
1005  *
1006  * PARAMS
1007  *   lpXform [I] World-space to logical-space transformation data.
1008  *   dwCount [I] Size of the data pointed to by rgndata, in bytes.
1009  *   rgndata [I] Data that specifies the region.
1010  *
1011  * RETURNS
1012  *   Success: Handle to region.
1013  *   Failure: NULL.
1014  *
1015  * NOTES
1016  *   See GetRegionData().
1017  */
1018 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
1019 {
1020     HRGN hrgn;
1021 
1022     TRACE(" %p %d %p\n", lpXform, dwCount, rgndata );
1023 
1024     if (!rgndata)
1025     {
1026         SetLastError( ERROR_INVALID_PARAMETER );
1027         return 0;
1028     }
1029 
1030     if (rgndata->rdh.dwSize < sizeof(RGNDATAHEADER))
1031         return 0;
1032 
1033     /* XP doesn't care about the type */
1034     if( rgndata->rdh.iType != RDH_RECTANGLES )
1035         WARN("(Unsupported region data type: %u)\n", rgndata->rdh.iType);
1036 
1037     if (lpXform)
1038     {
1039         RECT *pCurRect, *pEndRect;
1040 
1041         hrgn = CreateRectRgn( 0, 0, 0, 0 );
1042 
1043         pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1044         for (pCurRect = (RECT *)rgndata->Buffer; pCurRect