~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~ [ freetext search ] ~ [ file search ] ~

Wine Cross Reference
wine/dlls/dxgi/dxgi_main.c

Version: ~ [ wine-1.5.31 ] ~ [ wine-1.5.30 ] ~ [ wine-1.5.29 ] ~ [ wine-1.5.28 ] ~ [ wine-1.5.27 ] ~ [ wine-1.5.26 ] ~ [ wine-1.5.25 ] ~ [ wine-1.5.24 ] ~ [ wine-1.5.23 ] ~ [ wine-1.5.22 ] ~ [ wine-1.5.21 ] ~ [ wine-1.5.20 ] ~ [ wine-1.5.19 ] ~ [ wine-1.5.18 ] ~ [ wine-1.5.17 ] ~ [ wine-1.5.16 ] ~ [ wine-1.5.15 ] ~ [ wine-1.5.14 ] ~ [ wine-1.5.13 ] ~ [ wine-1.5.12 ] ~ [ wine-1.5.11 ] ~ [ wine-1.5.10 ] ~ [ wine-1.5.9 ] ~ [ wine-1.5.8 ] ~ [ wine-1.5.7 ] ~ [ wine-1.4.1 ] ~ [ wine-1.5.6 ] ~ [ wine-1.5.5 ] ~ [ wine-1.5.4 ] ~ [ wine-1.5.3 ] ~ [ wine-1.5.2 ] ~ [ wine-1.5.1 ] ~ [ wine-1.5.0 ] ~ [ wine-1.4 ] ~ [ wine-1.4-rc6 ] ~ [ wine-1.4-rc5 ] ~ [ wine-1.4-rc4 ] ~ [ wine-1.4-rc3 ] ~ [ wine-1.4-rc2 ] ~ [ wine-1.4-rc1 ] ~ [ wine-1.3.37 ] ~ [ wine-1.3.36 ] ~ [ wine-1.3.35 ] ~ [ wine-1.3.34 ] ~ [ wine-1.3.33 ] ~ [ wine-1.3.32 ] ~ [ wine-1.3.31 ] ~ [ wine-1.3.30 ] ~ [ wine-1.3.29 ] ~ [ wine-1.3.28 ] ~ [ wine-1.3.27 ] ~ [ wine-1.3.26 ] ~ [ wine-1.3.25 ] ~ [ wine-1.3.24 ] ~ [ wine-1.3.23 ] ~ [ wine-1.3.22 ] ~ [ wine-1.3.21 ] ~ [ wine-1.3.20 ] ~ [ wine-1.3.19 ] ~ [ wine-1.3.18 ] ~ [ wine-1.2.3 ] ~ [ wine-1.3.17 ] ~ [ wine-1.3.16 ] ~ [ wine-1.3.15 ] ~ [ wine-1.3.14 ] ~ [ wine-1.3.13 ] ~ [ wine-1.3.12 ] ~ [ wine-1.3.11 ] ~ [ wine-1.3.10 ] ~ [ wine-1.3.9 ] ~ [ wine-1.2.2 ] ~ [ wine-1.3.8 ] ~ [ wine-1.3.7 ] ~ [ wine-1.3.6 ] ~ [ wine-1.3.5 ] ~ [ wine-1.2.1 ] ~ [ wine-1.3.4 ] ~ [ wine-1.3.3 ] ~ [ wine-1.3.2 ] ~ [ wine-1.3.1 ] ~ [ wine-1.3.0 ] ~ [ wine-1.2 ] ~ [ wine-1.2-rc7 ] ~ [ wine-1.2-rc6 ] ~ [ wine-1.2-rc5 ] ~ [ wine-1.2-rc4 ] ~ [ wine-1.2-rc3 ] ~ [ wine-1.2-rc2 ] ~ [ wine-1.2-rc1 ] ~ [ wine-1.1.44 ] ~ [ wine-1.1.43 ] ~ [ wine-1.1.42 ] ~ [ wine-1.1.41 ] ~ [ wine-1.1.40 ] ~ [ wine-1.1.39 ] ~ [ wine-1.1.38 ] ~ [ wine-1.1.37 ] ~ [ wine-1.1.36 ] ~ [ wine-1.1.35 ] ~ [ wine-1.1.34 ] ~ [ wine-1.1.33 ] ~ [ wine-1.1.32 ] ~ [ wine-1.1.31 ] ~ [ wine-1.1.30 ] ~ [ wine-1.1.29 ] ~ [ wine-1.1.28 ] ~ [ wine-1.1.27 ] ~ [ wine-1.1.26 ] ~ [ wine-1.1.25 ] ~ [ wine-1.1.24 ] ~ [ wine-1.1.23 ] ~ [ wine-1.1.22 ] ~ [ wine-1.1.21 ] ~ [ wine-1.1.20 ] ~ [ wine-1.1.19 ] ~ [ wine-1.1.18 ] ~ [ wine-1.1.17 ] ~ [ wine-1.1.16 ] ~ [ wine-1.1.15 ] ~ [ wine-1.1.14 ] ~ [ wine-1.1.13 ] ~ [ wine-1.1.12 ] ~ [ wine-1.1.11 ] ~ [ wine-1.1.10 ] ~ [ wine-1.1.9 ] ~ [ wine-1.1.8 ] ~ [ wine-1.1.7 ] ~ [ wine-1.0.1 ] ~ [ wine-1.1.6 ] ~ [ wine-1.1.5 ] ~ [ wine-1.1.4 ] ~ [ wine-1.1.3 ] ~ [ wine-1.1.2 ] ~ [ wine-1.1.1 ] ~ [ wine-1.1.0 ] ~ [ wine-1.0 ] ~

  1 /*
  2  * Copyright 2008 Henri Verbeet for CodeWeavers
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  *
 18  */
 19 
 20 #include "config.h"
 21 #include "wine/port.h"
 22 
 23 #define DXGI_INIT_GUID
 24 #include "dxgi_private.h"
 25 
 26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
 27 
 28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
 29 {
 30     0, 0, &dxgi_cs,
 31     {&dxgi_cs_debug.ProcessLocksList,
 32     &dxgi_cs_debug.ProcessLocksList},
 33     0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
 34 };
 35 CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
 36 
 37 struct dxgi_main
 38 {
 39     HMODULE d3d10core;
 40     struct dxgi_device_layer *device_layers;
 41     UINT layer_count;
 42 };
 43 static struct dxgi_main dxgi_main;
 44 
 45 static void dxgi_main_cleanup(void)
 46 {
 47     EnterCriticalSection(&dxgi_cs);
 48 
 49     HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
 50     dxgi_main.device_layers = NULL;
 51     dxgi_main.layer_count = 0;
 52 
 53     FreeLibrary(dxgi_main.d3d10core);
 54     dxgi_main.d3d10core = NULL;
 55 
 56     LeaveCriticalSection(&dxgi_cs);
 57     DeleteCriticalSection(&dxgi_cs);
 58 }
 59 
 60 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
 61 {
 62     TRACE("fdwReason %u\n", fdwReason);
 63 
 64     switch(fdwReason)
 65     {
 66         case DLL_PROCESS_ATTACH:
 67             DisableThreadLibraryCalls(hInstDLL);
 68             break;
 69 
 70         case DLL_PROCESS_DETACH:
 71             dxgi_main_cleanup();
 72             break;
 73     }
 74 
 75     return TRUE;
 76 }
 77 
 78 HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
 79 {
 80     struct dxgi_factory *object;
 81     HRESULT hr;
 82 
 83     TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
 84 
 85     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
 86     if (!object)
 87     {
 88         ERR("Failed to allocate DXGI factory object memory\n");
 89         *factory = NULL;
 90         return E_OUTOFMEMORY;
 91     }
 92 
 93     hr = dxgi_factory_init(object);
 94     if (FAILED(hr))
 95     {
 96         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
 97         HeapFree(GetProcessHeap(), 0, object);
 98         *factory = NULL;
 99         return hr;
100     }
101 
102     TRACE("Created IDXGIFactory %p\n", object);
103 
104     hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory);
105     IDXGIFactory_Release((IDXGIFactory *)object);
106 
107     return hr;
108 }
109 
110 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
111 {
112     UINT i;
113 
114     EnterCriticalSection(&dxgi_cs);
115 
116     for (i = 0; i < dxgi_main.layer_count; ++i)
117     {
118         if (dxgi_main.device_layers[i].id == id)
119         {
120             *layer = dxgi_main.device_layers[i];
121             LeaveCriticalSection(&dxgi_cs);
122             return TRUE;
123         }
124     }
125 
126     LeaveCriticalSection(&dxgi_cs);
127     return FALSE;
128 }
129 
130 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
131 {
132     EnterCriticalSection(&dxgi_cs);
133 
134     if (!dxgi_main.d3d10core)
135     {
136         HRESULT hr;
137         HRESULT (WINAPI *d3d10core_register_layers)(void);
138         HMODULE mod;
139         BOOL ret;
140 
141         ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
142         if (!ret)
143         {
144             LeaveCriticalSection(&dxgi_cs);
145             return E_FAIL;
146         }
147 
148         d3d10core_register_layers = (void *)GetProcAddress(mod, "D3D10CoreRegisterLayers");
149         hr = d3d10core_register_layers();
150         if (FAILED(hr))
151         {
152             ERR("Failed to register d3d10core layers, returning %#x\n", hr);
153             LeaveCriticalSection(&dxgi_cs);
154             return hr;
155         }
156 
157         dxgi_main.d3d10core = mod;
158     }
159 
160     LeaveCriticalSection(&dxgi_cs);
161 
162     return S_OK;
163 }
164 
165 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
166         UINT flags, void *unknown0, void **device)
167 {
168     struct layer_get_size_args get_size_args;
169     struct dxgi_device *dxgi_device;
170     struct dxgi_device_layer d3d10_layer;
171     UINT device_size;
172     DWORD count;
173     HRESULT hr;
174 
175     TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
176             d3d10core, factory, adapter, flags, unknown0, device);
177 
178     hr = register_d3d10core_layers(d3d10core);
179     if (FAILED(hr))
180     {
181         ERR("Failed to register d3d10core layers, returning %#x\n", hr);
182         return hr;
183     }
184 
185     if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
186     {
187         ERR("Failed to get D3D10 device layer\n");
188         return E_FAIL;
189     }
190 
191     count = 0;
192     hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
193     if (FAILED(hr))
194     {
195         WARN("Failed to initialize D3D10 device layer\n");
196         return E_FAIL;
197     }
198 
199     get_size_args.unknown0 = 0;
200     get_size_args.unknown1 = 0;
201     get_size_args.unknown2 = NULL;
202     get_size_args.unknown3 = NULL;
203     get_size_args.adapter = adapter;
204     get_size_args.interface_major = 10;
205     get_size_args.interface_minor = 1;
206     get_size_args.version_build = 4;
207     get_size_args.version_revision = 6000;
208 
209     device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
210     device_size += sizeof(*dxgi_device);
211 
212     dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
213     if (!dxgi_device)
214     {
215         ERR("Failed to allocate device memory\n");
216         return E_OUTOFMEMORY;
217     }
218 
219     hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter);
220     if (FAILED(hr))
221     {
222         WARN("Failed to initialize device, hr %#x.\n", hr);
223         HeapFree(GetProcessHeap(), 0, dxgi_device);
224         *device = NULL;
225         return hr;
226     }
227 
228     TRACE("Created device %p.\n", dxgi_device);
229     *device = dxgi_device;
230 
231     return S_OK;
232 }
233 
234 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
235 {
236     UINT i;
237     struct dxgi_device_layer *new_layers;
238 
239     TRACE("layers %p, layer_count %u\n", layers, layer_count);
240 
241     EnterCriticalSection(&dxgi_cs);
242 
243     if (!dxgi_main.layer_count)
244         new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
245     else
246         new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
247                 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
248 
249     if (!new_layers)
250     {
251         LeaveCriticalSection(&dxgi_cs);
252         ERR("Failed to allocate layer memory\n");
253         return E_OUTOFMEMORY;
254     }
255 
256     for (i = 0; i < layer_count; ++i)
257     {
258         const struct dxgi_device_layer *layer = &layers[i];
259 
260         TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
261                 i, layer->id, layer->init, layer->get_size, layer->create);
262 
263         new_layers[dxgi_main.layer_count + i] = *layer;
264     }
265 
266     dxgi_main.device_layers = new_layers;
267     dxgi_main.layer_count += layer_count;
268 
269     LeaveCriticalSection(&dxgi_cs);
270 
271     return S_OK;
272 }
273 

~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~ [ freetext search ] ~ [ file search ] ~

This page was automatically generated by the LXR engine.
Visit the LXR main site for more information.