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Wine Cross Reference
wine/dlls/dxgi/dxgi_main.c

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  1 /*
  2  * Copyright 2008 Henri Verbeet for CodeWeavers
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  *
 18  */
 19 
 20 #include "config.h"
 21 #include "wine/port.h"
 22 
 23 #define DXGI_INIT_GUID
 24 #include "dxgi_private.h"
 25 
 26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
 27 
 28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
 29 {
 30     0, 0, &dxgi_cs,
 31     {&dxgi_cs_debug.ProcessLocksList,
 32     &dxgi_cs_debug.ProcessLocksList},
 33     0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
 34 };
 35 CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
 36 
 37 struct dxgi_main
 38 {
 39     HMODULE d3d10core;
 40     struct dxgi_device_layer *device_layers;
 41     UINT layer_count;
 42     LONG refcount;
 43 };
 44 static struct dxgi_main dxgi_main;
 45 
 46 static void dxgi_main_cleanup(void)
 47 {
 48     EnterCriticalSection(&dxgi_cs);
 49 
 50     HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
 51     dxgi_main.device_layers = NULL;
 52     dxgi_main.layer_count = 0;
 53 
 54     FreeLibrary(dxgi_main.d3d10core);
 55     dxgi_main.d3d10core = NULL;
 56 
 57     LeaveCriticalSection(&dxgi_cs);
 58 }
 59 
 60 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
 61 {
 62     TRACE("fdwReason %u\n", fdwReason);
 63 
 64     switch(fdwReason)
 65     {
 66         case DLL_PROCESS_ATTACH:
 67             DisableThreadLibraryCalls(hInstDLL);
 68             ++dxgi_main.refcount;
 69             break;
 70 
 71         case DLL_PROCESS_DETACH:
 72             if (!--dxgi_main.refcount) dxgi_main_cleanup();
 73             break;
 74     }
 75 
 76     return TRUE;
 77 }
 78 
 79 HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
 80 {
 81     struct dxgi_factory *object;
 82     HRESULT hr;
 83 
 84     TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
 85 
 86     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
 87     if (!object)
 88     {
 89         ERR("Failed to allocate DXGI factory object memory\n");
 90         *factory = NULL;
 91         return E_OUTOFMEMORY;
 92     }
 93 
 94     hr = dxgi_factory_init(object);
 95     if (FAILED(hr))
 96     {
 97         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
 98         HeapFree(GetProcessHeap(), 0, object);
 99         *factory = NULL;
100         return hr;
101     }
102 
103     TRACE("Created IDXGIFactory %p\n", object);
104 
105     hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory);
106     IDXGIFactory_Release((IDXGIFactory *)object);
107 
108     return hr;
109 }
110 
111 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
112 {
113     UINT i;
114 
115     EnterCriticalSection(&dxgi_cs);
116 
117     for (i = 0; i < dxgi_main.layer_count; ++i)
118     {
119         if (dxgi_main.device_layers[i].id == id)
120         {
121             *layer = dxgi_main.device_layers[i];
122             LeaveCriticalSection(&dxgi_cs);
123             return TRUE;
124         }
125     }
126 
127     LeaveCriticalSection(&dxgi_cs);
128     return FALSE;
129 }
130 
131 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
132 {
133     EnterCriticalSection(&dxgi_cs);
134 
135     if (!dxgi_main.d3d10core)
136     {
137         HRESULT hr;
138         HRESULT (WINAPI *d3d10core_register_layers)(void);
139         HMODULE mod;
140         BOOL ret;
141 
142         ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
143         if (!ret)
144         {
145             LeaveCriticalSection(&dxgi_cs);
146             return E_FAIL;
147         }
148 
149         d3d10core_register_layers = (HRESULT (WINAPI *)(void))GetProcAddress(mod, "D3D10CoreRegisterLayers");
150         hr = d3d10core_register_layers();
151         if (FAILED(hr))
152         {
153             ERR("Failed to register d3d10core layers, returning %#x\n", hr);
154             LeaveCriticalSection(&dxgi_cs);
155             return hr;
156         }
157 
158         dxgi_main.d3d10core = mod;
159     }
160 
161     LeaveCriticalSection(&dxgi_cs);
162 
163     return S_OK;
164 }
165 
166 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
167         UINT flags, void *unknown0, void **device)
168 {
169     struct layer_get_size_args get_size_args;
170     struct dxgi_device *dxgi_device;
171     struct dxgi_device_layer d3d10_layer;
172     UINT device_size;
173     DWORD count;
174     HRESULT hr;
175 
176     TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
177             d3d10core, factory, adapter, flags, unknown0, device);
178 
179     hr = register_d3d10core_layers(d3d10core);
180     if (FAILED(hr))
181     {
182         ERR("Failed to register d3d10core layers, returning %#x\n", hr);
183         return hr;
184     }
185 
186     if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
187     {
188         ERR("Failed to get D3D10 device layer\n");
189         return E_FAIL;
190     }
191 
192     count = 0;
193     hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
194     if (FAILED(hr))
195     {
196         WARN("Failed to initialize D3D10 device layer\n");
197         return E_FAIL;
198     }
199 
200     get_size_args.unknown0 = 0;
201     get_size_args.unknown1 = 0;
202     get_size_args.unknown2 = NULL;
203     get_size_args.unknown3 = NULL;
204     get_size_args.adapter = adapter;
205     get_size_args.interface_major = 10;
206     get_size_args.interface_minor = 1;
207     get_size_args.version_build = 4;
208     get_size_args.version_revision = 6000;
209 
210     device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
211     device_size += sizeof(*dxgi_device);
212 
213     dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
214     if (!dxgi_device)
215     {
216         ERR("Failed to allocate device memory\n");
217         return E_OUTOFMEMORY;
218     }
219 
220     hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter);
221     if (FAILED(hr))
222     {
223         WARN("Failed to initialize device, hr %#x.\n", hr);
224         HeapFree(GetProcessHeap(), 0, dxgi_device);
225         *device = NULL;
226         return hr;
227     }
228 
229     TRACE("Created device %p.\n", dxgi_device);
230     *device = dxgi_device;
231 
232     return S_OK;
233 }
234 
235 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
236 {
237     UINT i;
238     struct dxgi_device_layer *new_layers;
239 
240     TRACE("layers %p, layer_count %u\n", layers, layer_count);
241 
242     EnterCriticalSection(&dxgi_cs);
243 
244     if (!dxgi_main.layer_count)
245         new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
246     else
247         new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
248                 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
249 
250     if (!new_layers)
251     {
252         LeaveCriticalSection(&dxgi_cs);
253         ERR("Failed to allocate layer memory\n");
254         return E_OUTOFMEMORY;
255     }
256 
257     for (i = 0; i < layer_count; ++i)
258     {
259         const struct dxgi_device_layer *layer = &layers[i];
260 
261         TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
262                 i, layer->id, layer->init, layer->get_size, layer->create);
263 
264         new_layers[dxgi_main.layer_count + i] = *layer;
265     }
266 
267     dxgi_main.device_layers = new_layers;
268     dxgi_main.layer_count += layer_count;
269 
270     LeaveCriticalSection(&dxgi_cs);
271 
272     return S_OK;
273 }
274 

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