~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~ [ freetext search ] ~ [ file search ] ~

Wine Cross Reference
wine/dlls/dsound/mixer.c

Version: ~ [ wine-1.1.3 ] ~ [ wine-1.1.2 ] ~ [ wine-1.1.1 ] ~ [ wine-1.1.0 ] ~ [ wine-1.0 ] ~ [ wine-1.0-rc5 ] ~ [ wine-1.0-rc4 ] ~ [ wine-1.0-rc3 ] ~ [ wine-1.0-rc2 ] ~ [ wine-1.0-rc1 ] ~ [ wine-0.9.61 ] ~ [ wine-0.9.60 ] ~ [ wine-0.9.59 ] ~ [ wine-0.9.58 ] ~ [ wine-0.9.57 ] ~ [ wine-0.9.56 ] ~ [ wine-0.9.55 ] ~ [ wine-0.9.54 ] ~ [ wine-0.9.53 ] ~ [ wine-0.9.52 ] ~ [ wine-0.9.51 ] ~ [ wine-0.9.50 ] ~ [ wine-0.9.49 ] ~ [ wine-0.9.48 ] ~ [ wine-0.9.47 ] ~ [ wine-0.9.46 ] ~ [ wine-0.9.45 ] ~ [ wine-0.9.44 ] ~ [ wine-0.9.43 ] ~ [ wine-0.9.42 ] ~ [ wine-0.9.41 ] ~ [ wine-0.9.40 ] ~ [ wine-0.9.39 ] ~ [ wine-0.9.38 ] ~ [ wine-0.9.37 ] ~ [ wine-0.9.36 ] ~ [ wine-0.9.35 ] ~ [ wine-0.9.34 ] ~ [ wine-0.9.33 ] ~ [ wine-0.9.32 ] ~ [ wine-0.9.31 ] ~ [ wine-0.9.30 ] ~ [ wine-0.9.29 ] ~ [ wine-0.9.28 ] ~ [ wine-0.9.27 ] ~ [ wine-0.9.26 ] ~ [ wine-0.9.25 ] ~ [ wine-0.9.24 ] ~ [ wine-0.9.23 ] ~ [ wine-0.9.22 ] ~ [ wine-0.9.21 ] ~ [ wine-0.9.20 ] ~ [ wine-0.9.19 ] ~ [ wine-0.9.18 ] ~ [ wine-0.9.17 ] ~ [ wine-0.9.16 ] ~ [ wine-0.9.15 ] ~ [ wine-0.9.14 ] ~ [ wine-0.9.13 ] ~ [ wine-0.9.12 ] ~ [ wine-0.9.11 ] ~ [ wine-0.9.10 ] ~ [ wine-0.9.9 ] ~ [ wine-0.9.8 ] ~ [ wine-0.9.7 ] ~ [ wine-0.9.6 ] ~ [ wine-0.9.5 ] ~ [ wine-0.9.4 ] ~ [ wine-0.9.3 ] ~ [ wine-0.9.2 ] ~ [ wine-0.9.1 ] ~ [ wine-0.9 ] ~ [ wine20050930 ] ~ [ wine20050830 ] ~ [ wine20050725 ] ~ [ wine20050628 ] ~ [ wine20050524 ] ~ [ wine20050419 ] ~ [ wine20050310 ] ~ [ wine20050211 ] ~ [ wine20050111 ] ~ [ wine20041201 ] ~ [ wine20041019 ] ~ [ wine20040914 ] ~ [ wine20040813 ] ~ [ wine20040716 ] ~ [ wine20040615 ] ~ [ wine20040505 ] ~ [ wine20040408 ] ~ [ wine20040309 ] ~ [ wine20040213 ] ~ [ wine20040121 ] ~ [ wine20031212 ] ~ [ wine20031118 ] ~ [ wine20031016 ] ~ [ wine20030911 ] ~ [ wine20030813 ] ~ [ wine20030709 ] ~ [ wine20030618 ] ~ [ wine20030508 ] ~ [ wine20030408 ] ~ [ wine20030318 ] ~ [ wine20030219 ] ~ [ wine20030115 ] ~ [ wine20021219 ] ~ [ wine20021125 ] ~ [ wine20021031 ] ~ [ wine20021007 ] ~ [ wine20020904 ] ~ [ wine20020804 ] ~ [ wine20020710 ] ~ [ wine20020605 ] ~ [ wine20020509 ] ~ [ wine20020411 ] ~ [ wine20020310 ] ~ [ wine20020228 ] ~ [ wine20011226 ] ~ [ wine20011108 ] ~ [ wine20011004 ] ~ [ wine20010824 ] ~ [ wine20010731 ] ~ [ wine20010629 ] ~ [ wine20010510 ] ~ [ wine20010418 ] ~ [ wine20010326 ] ~ [ wine20010305 ] ~ [ wine20010216 ] ~ [ wine20010112 ] ~ [ wine20001222 ] ~ [ wine20001202 ] ~ [ wine20001026 ] ~ [ wine20001002 ] ~ [ wine20000909 ] ~ [ wine20000821 ] ~ [ wine20000801 ] ~ [ wine20000716 ] ~ [ wine20000326 ] ~ [ wine20000227 ] ~ [ wine20000130 ] ~ [ wine20000109 ] ~

  1 /*                      DirectSound
  2  *
  3  * Copyright 1998 Marcus Meissner
  4  * Copyright 1998 Rob Riggs
  5  * Copyright 2000-2002 TransGaming Technologies, Inc.
  6  * Copyright 2007 Peter Dons Tychsen
  7  * Copyright 2007 Maarten Lankhorst
  8  *
  9  * This library is free software; you can redistribute it and/or
 10  * modify it under the terms of the GNU Lesser General Public
 11  * License as published by the Free Software Foundation; either
 12  * version 2.1 of the License, or (at your option) any later version.
 13  *
 14  * This library is distributed in the hope that it will be useful,
 15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 17  * Lesser General Public License for more details.
 18  *
 19  * You should have received a copy of the GNU Lesser General Public
 20  * License along with this library; if not, write to the Free Software
 21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 22  */
 23 
 24 #include <assert.h>
 25 #include <stdarg.h>
 26 #include <math.h>       /* Insomnia - pow() function */
 27 
 28 #define NONAMELESSSTRUCT
 29 #define NONAMELESSUNION
 30 #include "windef.h"
 31 #include "winbase.h"
 32 #include "mmsystem.h"
 33 #include "winternl.h"
 34 #include "wine/debug.h"
 35 #include "dsound.h"
 36 #include "dsdriver.h"
 37 #include "dsound_private.h"
 38 
 39 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
 40 
 41 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
 42 {
 43         double temp;
 44         TRACE("(%p)\n",volpan);
 45 
 46         TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
 47         /* the AmpFactors are expressed in 16.16 fixed point */
 48         volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
 49         /* FIXME: dwPan{Left|Right}AmpFactor */
 50 
 51         /* FIXME: use calculated vol and pan ampfactors */
 52         temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
 53         volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
 54         temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
 55         volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
 56 
 57         TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
 58 }
 59 
 60 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
 61 {
 62     double left,right;
 63     TRACE("(%p)\n",volpan);
 64 
 65     TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
 66     if (volpan->dwTotalLeftAmpFactor==0)
 67         left=-10000;
 68     else
 69         left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
 70     if (volpan->dwTotalRightAmpFactor==0)
 71         right=-10000;
 72     else
 73         right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
 74     if (left<right)
 75     {
 76         volpan->lVolume=right;
 77         volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
 78     }
 79     else
 80     {
 81         volpan->lVolume=left;
 82         volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
 83     }
 84     if (volpan->lVolume < -10000)
 85         volpan->lVolume=-10000;
 86     volpan->lPan=right-left;
 87     if (volpan->lPan < -10000)
 88         volpan->lPan=-10000;
 89 
 90     TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
 91 }
 92 
 93 /** Convert a primary buffer position to a pointer position for device->mix_buffer
 94  * device: DirectSoundDevice for which to calculate
 95  * pos: Primary buffer position to converts
 96  * Returns: Offset for mix_buffer
 97  */
 98 DWORD DSOUND_bufpos_to_mixpos(const DirectSoundDevice* device, DWORD pos)
 99 {
100     DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
101     if (device->pwfx->wBitsPerSample == 32)
102         ret *= 2;
103     return ret;
104 }
105 
106 /* NOTE: Not all secpos have to always be mapped to a bufpos, other way around is always the case
107  * DWORD64 is used here because a single DWORD wouldn't be big enough to fit the freqAcc for big buffers
108  */
109 /** This function converts a 'native' sample pointer to a resampled pointer that fits for primary
110  * secmixpos is used to decide which freqAcc is needed
111  * overshot tells what the 'actual' secpos is now (optional)
112  */
113 DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, DWORD* overshot)
114 {
115         DWORD64 framelen = secpos / dsb->pwfx->nBlockAlign;
116         DWORD64 freqAdjust = dsb->freqAdjust;
117         DWORD64 acc, freqAcc;
118 
119         if (secpos < secmixpos)
120                 freqAcc = dsb->freqAccNext;
121         else freqAcc = dsb->freqAcc;
122         acc = (framelen << DSOUND_FREQSHIFT) + (freqAdjust - 1 - freqAcc);
123         acc /= freqAdjust;
124         if (overshot)
125         {
126                 DWORD64 oshot = acc * freqAdjust + freqAcc;
127                 assert(oshot >= framelen << DSOUND_FREQSHIFT);
128                 oshot -= framelen << DSOUND_FREQSHIFT;
129                 *overshot = (DWORD)oshot;
130                 assert(*overshot < dsb->freqAdjust);
131         }
132         return (DWORD)acc * dsb->device->pwfx->nBlockAlign;
133 }
134 
135 /** Convert a resampled pointer that fits for primary to a 'native' sample pointer
136  * freqAccNext is used here rather than freqAcc: In case the app wants to fill up to
137  * the play position it won't overwrite it
138  */
139 static DWORD DSOUND_bufpos_to_secpos(const IDirectSoundBufferImpl *dsb, DWORD bufpos)
140 {
141         DWORD oAdv = dsb->device->pwfx->nBlockAlign, iAdv = dsb->pwfx->nBlockAlign, pos;
142         DWORD64 framelen;
143         DWORD64 acc;
144 
145         framelen = bufpos/oAdv;
146         acc = framelen * (DWORD64)dsb->freqAdjust + (DWORD64)dsb->freqAccNext;
147         acc = acc >> DSOUND_FREQSHIFT;
148         pos = (DWORD)acc * iAdv;
149         if (pos >= dsb->buflen)
150                 /* Because of differences between freqAcc and freqAccNext, this might happen */
151                 pos = dsb->buflen - iAdv;
152         TRACE("Converted %d/%d to %d/%d\n", bufpos, dsb->tmp_buffer_len, pos, dsb->buflen);
153         return pos;
154 }
155 
156 /**
157  * Move freqAccNext to freqAcc, and find new values for buffer length and freqAccNext
158  */
159 static void DSOUND_RecalcFreqAcc(IDirectSoundBufferImpl *dsb)
160 {
161         if (!dsb->freqneeded) return;
162         dsb->freqAcc = dsb->freqAccNext;
163         dsb->tmp_buffer_len = DSOUND_secpos_to_bufpos(dsb, dsb->buflen, 0, &dsb->freqAccNext);
164         TRACE("New freqadjust: %04x, new buflen: %d\n", dsb->freqAccNext, dsb->tmp_buffer_len);
165 }
166 
167 /**
168  * Recalculate the size for temporary buffer, and new writelead
169  * Should be called when one of the following things occur:
170  * - Primary buffer format is changed
171  * - This buffer format (frequency) is changed
172  *
173  * After this, DSOUND_MixToTemporary(dsb, 0, dsb->buflen) should
174  * be called to refill the temporary buffer with data.
175  */
176 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
177 {
178         BOOL needremix = TRUE, needresample = (dsb->freq != dsb->device->pwfx->nSamplesPerSec);
179         DWORD bAlign = dsb->pwfx->nBlockAlign, pAlign = dsb->device->pwfx->nBlockAlign;
180 
181         TRACE("(%p)\n",dsb);
182 
183         /* calculate the 10ms write lead */
184         dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
185 
186         if ((dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) &&
187             (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels) && !needresample)
188                 needremix = FALSE;
189         HeapFree(GetProcessHeap(), 0, dsb->tmp_buffer);
190         dsb->tmp_buffer = NULL;
191         dsb->max_buffer_len = dsb->freqAcc = dsb->freqAccNext = 0;
192         dsb->freqneeded = needresample;
193 
194         dsb->convert = convertbpp[dsb->pwfx->wBitsPerSample/8 - 1][dsb->device->pwfx->wBitsPerSample/8 - 1];
195 
196         dsb->resampleinmixer = FALSE;
197 
198         if (needremix)
199         {
200                 if (needresample)
201                         DSOUND_RecalcFreqAcc(dsb);
202                 else
203                         dsb->tmp_buffer_len = dsb->buflen / bAlign * pAlign;
204                 dsb->max_buffer_len = dsb->tmp_buffer_len;
205                 if ((dsb->max_buffer_len <= dsb->device->buflen || dsb->max_buffer_len < ds_snd_shadow_maxsize * 1024 * 1024) && ds_snd_shadow_maxsize >= 0)
206                         dsb->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, dsb->max_buffer_len);
207                 if (dsb->tmp_buffer)
208                         FillMemory(dsb->tmp_buffer, dsb->tmp_buffer_len, dsb->device->pwfx->wBitsPerSample == 8 ? 128 : 0);
209                 else
210                         dsb->resampleinmixer = TRUE;
211         }
212         else dsb->max_buffer_len = dsb->tmp_buffer_len = dsb->buflen;
213         dsb->buf_mixpos = DSOUND_secpos_to_bufpos(dsb, dsb->sec_mixpos, 0, NULL);
214 }
215 
216 /**
217  * Check for application callback requests for when the play position
218  * reaches certain points.
219  *
220  * The offsets that will be triggered will be those between the recorded
221  * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
222  * beyond that position.
223  */
224 void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
225 {
226         int                     i;
227         DWORD                   offset;
228         LPDSBPOSITIONNOTIFY     event;
229         TRACE("(%p,%d)\n",dsb,len);
230 
231         if (dsb->nrofnotifies == 0)
232                 return;
233 
234         TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
235                 dsb, dsb->buflen, playpos, len);
236         for (i = 0; i < dsb->nrofnotifies ; i++) {
237                 event = dsb->notifies + i;
238                 offset = event->dwOffset;
239                 TRACE("checking %d, position %d, event = %p\n",
240                         i, offset, event->hEventNotify);
241                 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
242                 /* OK. [Inside DirectX, p274] */
243                 /* Windows does not seem to enforce this, and some apps rely */
244                 /* on that, so we can't stop there. */
245                 /*  */
246                 /* This also means we can't sort the entries by offset, */
247                 /* because DSBPN_OFFSETSTOP == -1 */
248                 if (offset == DSBPN_OFFSETSTOP) {
249                         if (dsb->state == STATE_STOPPED) {
250                                 SetEvent(event->hEventNotify);
251                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
252                         }
253                         continue;
254                 }
255                 if ((playpos + len) >= dsb->buflen) {
256                         if ((offset < ((playpos + len) % dsb->buflen)) ||
257                             (offset >= playpos)) {
258                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
259                                 SetEvent(event->hEventNotify);
260                         }
261                 } else {
262                         if ((offset >= playpos) && (offset < (playpos + len))) {
263                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
264                                 SetEvent(event->hEventNotify);
265                         }
266                 }
267         }
268 }
269 
270 /**
271  * Copy a single frame from the given input buffer to the given output buffer.
272  * Translate 8 <-> 16 bits and mono <-> stereo
273  */
274 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf )
275 {
276     DirectSoundDevice *device = dsb->device;
277     INT istep = dsb->pwfx->wBitsPerSample / 8, ostep = device->pwfx->wBitsPerSample / 8;
278 
279     if (device->pwfx->nChannels == dsb->pwfx->nChannels) {
280         dsb->convert(ibuf, obuf);
281         if (device->pwfx->nChannels == 2)
282             dsb->convert(ibuf + istep, obuf + ostep);
283     }
284 
285     if (device->pwfx->nChannels == 1 && dsb->pwfx->nChannels == 2)
286     {
287         dsb->convert(ibuf, obuf);
288     }
289 
290     if (device->pwfx->nChannels == 2 && dsb->pwfx->nChannels == 1)
291     {
292         dsb->convert(ibuf, obuf);
293         dsb->convert(ibuf, obuf + ostep);
294     }
295 }
296 
297 /**
298  * Calculate the distance between two buffer offsets, taking wraparound
299  * into account.
300  */
301 static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2)
302 {
303 /* If these asserts fail, the problem is not here, but in the underlying code */
304         assert(ptr1 < buflen);
305         assert(ptr2 < buflen);
306         if (ptr1 >= ptr2) {
307                 return ptr1 - ptr2;
308         } else {
309                 return buflen + ptr1 - ptr2;
310         }
311 }
312 /**
313  * Mix at most the given amount of data into the allocated temporary buffer
314  * of the given secondary buffer, starting from the dsb's first currently
315  * unsampled frame (writepos), translating frequency (pitch), stereo/mono
316  * and bits-per-sample so that it is ideal for the primary buffer.
317  * Doesn't perform any mixing - this is a straight copy/convert operation.
318  *
319  * dsb = the secondary buffer
320  * writepos = Starting position of changed buffer
321  * len = number of bytes to resample from writepos
322  *
323  * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
324  */
325 void DSOUND_MixToTemporary(const IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len, BOOL inmixer)
326 {
327         INT     i, size;
328         BYTE    *ibp, *obp, *obp_begin;
329         INT     iAdvance = dsb->pwfx->nBlockAlign;
330         INT     oAdvance = dsb->device->pwfx->nBlockAlign;
331         DWORD freqAcc, target_writepos = 0, overshot, maxlen;
332 
333         /* We resample only when needed */
334         if ((dsb->tmp_buffer && inmixer) || (!dsb->tmp_buffer && !inmixer) || dsb->resampleinmixer != inmixer)
335                 return;
336 
337         assert(writepos + len <= dsb->buflen);
338         if (inmixer && writepos + len < dsb->buflen)
339                 len += dsb->pwfx->nBlockAlign;
340 
341         maxlen = DSOUND_secpos_to_bufpos(dsb, len, 0, NULL);
342 
343         ibp = dsb->buffer->memory + writepos;
344         if (!inmixer)
345                 obp_begin = dsb->tmp_buffer;
346         else if (dsb->device->tmp_buffer_len < maxlen || !dsb->device->tmp_buffer)
347         {
348                 dsb->device->tmp_buffer_len = maxlen;
349                 if (dsb->device->tmp_buffer)
350                         dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, maxlen);
351                 else
352                         dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, maxlen);
353                 obp_begin = dsb->device->tmp_buffer;
354         }
355         else
356                 obp_begin = dsb->device->tmp_buffer;
357 
358         TRACE("(%p, %p)\n", dsb, ibp);
359 
360         /* Check for same sample rate */
361         if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) {
362                 TRACE("(%p) Same sample rate %d = primary %d\n", dsb,
363                         dsb->freq, dsb->device->pwfx->nSamplesPerSec);
364                 obp = obp_begin;
365                 if (!inmixer)
366                          obp += writepos/iAdvance*oAdvance;
367 
368                 for (i = 0; i < len; i += iAdvance) {
369                         cp_fields(dsb, ibp, obp);
370                         ibp += iAdvance;
371                         obp += oAdvance;
372                 }
373                 return;
374         }
375 
376         /* Mix in different sample rates */
377         TRACE("(%p) Adjusting frequency: %d -> %d\n", dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec);
378         size = len / iAdvance;
379 
380         target_writepos = DSOUND_secpos_to_bufpos(dsb, writepos, dsb->sec_mixpos, &freqAcc);
381         overshot = freqAcc >> DSOUND_FREQSHIFT;
382         if (overshot)
383         {
384                 if (overshot >= size)
385                         return;
386                 size -= overshot;
387                 writepos += overshot * iAdvance;
388                 if (writepos >= dsb->buflen)
389                         return;
390                 ibp = dsb->buffer->memory + writepos;
391                 freqAcc &= (1 << DSOUND_FREQSHIFT) - 1;
392                 TRACE("Overshot: %d, freqAcc: %04x\n", overshot, freqAcc);
393         }
394 
395         if (!inmixer)
396                 obp = obp_begin + target_writepos;
397         else obp = obp_begin;
398 
399         /* FIXME: Small problem here when we're overwriting buf_mixpos, it then STILL uses old freqAcc, not sure if it matters or not */
400         while (size > 0) {
401                 cp_fields(dsb, ibp, obp);
402                 obp += oAdvance;
403                 freqAcc += dsb->freqAdjust;
404                 if (freqAcc >= (1<<DSOUND_FREQSHIFT)) {
405                         ULONG adv = (freqAcc>>DSOUND_FREQSHIFT);
406                         freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
407                         ibp += adv * iAdvance;
408                         size -= adv;
409                 }
410         }
411 }
412 
413 /** Apply volume to the given soundbuffer from (primary) position writepos and length len
414  * Returns: NULL if no volume needs to be applied
415  * or else a memory handle that holds 'len' volume adjusted buffer */
416 static LPBYTE DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT len)
417 {
418         INT     i;
419         BYTE    *bpc;
420         INT16   *bps, *mems;
421         DWORD vLeft, vRight;
422         INT nChannels = dsb->device->pwfx->nChannels;
423         LPBYTE mem = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos;
424 
425         if (dsb->resampleinmixer)
426                 mem = dsb->device->tmp_buffer;
427 
428         TRACE("(%p,%d)\n",dsb,len);
429         TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor,
430                 dsb->volpan.dwTotalRightAmpFactor);
431 
432         if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
433             (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
434              !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
435                 return NULL; /* Nothing to do */
436 
437         if (nChannels != 1 && nChannels != 2)
438         {
439                 FIXME("There is no support for %d channels\n", nChannels);
440                 return NULL;
441         }
442 
443         if (dsb->device->pwfx->wBitsPerSample != 8 && dsb->device->pwfx->wBitsPerSample != 16)
444         {
445                 FIXME("There is no support for %d bpp\n", dsb->device->pwfx->wBitsPerSample);
446                 return NULL;
447         }
448 
449         if (dsb->device->tmp_buffer_len < len || !dsb->device->tmp_buffer)
450         {
451                 /* If we just resampled in DSOUND_MixToTemporary, we shouldn't need to resize here */
452                 assert(!dsb->resampleinmixer);
453                 dsb->device->tmp_buffer_len = len;
454                 if (dsb->device->tmp_buffer)
455                         dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, len);
456                 else
457                         dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len);
458         }
459 
460         bpc = dsb->device->tmp_buffer;
461         bps = (INT16 *)bpc;
462         mems = (INT16 *)mem;
463         vLeft = dsb->volpan.dwTotalLeftAmpFactor;
464         if (nChannels > 1)
465                 vRight = dsb->volpan.dwTotalRightAmpFactor;
466         else
467                 vRight = vLeft;
468 
469         switch (dsb->device->pwfx->wBitsPerSample) {
470         case 8:
471                 /* 8-bit WAV is unsigned, but we need to operate */
472                 /* on signed data for this to work properly */
473                 for (i = 0; i < len-1; i+=2) {
474                         *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128;
475                         *(bpc++) = (((*(mem++) - 128) * vRight) >> 16) + 128;
476                 }
477                 if (len % 2 == 1 && nChannels == 1)
478                         *(bpc++) = (((*(mem++) - 128) * vLeft) >> 16) + 128;
479                 break;
480         case 16:
481                 /* 16-bit WAV is signed -- much better */
482                 for (i = 0; i < len-3; i += 4) {
483                         *(bps++) = (*(mems++) * vLeft) >> 16;
484                         *(bps++) = (*(mems++) * vRight) >> 16;
485                 }
486                 if (len % 4 == 2 && nChannels == 1)
487                         *(bps++) = ((INT)*(mems++) * vLeft) >> 16;
488                 break;
489         }
490         return dsb->device->tmp_buffer;
491 }
492 
493 /**
494  * Mix (at most) the given number of bytes into the given position of the
495  * device buffer, from the secondary buffer "dsb" (starting at the current
496  * mix position for that buffer).
497  *
498  * Returns the number of bytes actually mixed into the device buffer. This
499  * will match fraglen unless the end of the secondary buffer is reached
500  * (and it is not looping).
501  *
502  * dsb  = the secondary buffer to mix from
503  * writepos = position (offset) in device buffer to write at
504  * fraglen = number of bytes to mix
505  */
506 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
507 {
508         INT len = fraglen, ilen;
509         BYTE *ibuf = (dsb->tmp_buffer ? dsb->tmp_buffer : dsb->buffer->memory) + dsb->buf_mixpos, *volbuf;
510         DWORD oldpos, mixbufpos;
511 
512         TRACE("buf_mixpos=%d/%d sec_mixpos=%d/%d\n", dsb->buf_mixpos, dsb->tmp_buffer_len, dsb->sec_mixpos, dsb->buflen);
513         TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen);
514 
515         assert(dsb->buf_mixpos + len <= dsb->tmp_buffer_len);
516 
517         if (len % dsb->device->pwfx->nBlockAlign) {
518                 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
519                 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
520                 len -= len % nBlockAlign; /* data alignment */
521         }
522 
523         /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
524         DSOUND_MixToTemporary(dsb, dsb->sec_mixpos, DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos+len) - dsb->sec_mixpos, TRUE);
525         if (dsb->resampleinmixer)
526                 ibuf = dsb->device->tmp_buffer;
527 
528         /* Apply volume if needed */
529         volbuf = DSOUND_MixerVol(dsb, len);
530         if (volbuf)
531                 ibuf = volbuf;
532 
533         mixbufpos = DSOUND_bufpos_to_mixpos(dsb->device, writepos);
534         /* Now mix the temporary buffer into the devices main buffer */
535         if ((writepos + len) <= dsb->device->buflen)
536                 dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, len);
537         else
538         {
539                 DWORD todo = dsb->device->buflen - writepos;
540                 dsb->device->mixfunction(ibuf, dsb->device->mix_buffer + mixbufpos, todo);
541                 dsb->device->mixfunction(ibuf + todo, dsb->device->mix_buffer, len - todo);
542         }
543 
544         oldpos = dsb->sec_mixpos;
545         dsb->buf_mixpos += len;
546 
547         if (dsb->buf_mixpos >= dsb->tmp_buffer_len) {
548                 if (dsb->buf_mixpos > dsb->tmp_buffer_len)
549                         ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->tmp_buffer_len);
550                 if (dsb->playflags & DSBPLAY_LOOPING) {
551                         dsb->buf_mixpos -= dsb->tmp_buffer_len;
552                 } else if (dsb->buf_mixpos >= dsb->tmp_buffer_len) {
553                         dsb->buf_mixpos = dsb->sec_mixpos = 0;
554                         dsb->state = STATE_STOPPED;
555                 }
556                 DSOUND_RecalcFreqAcc(dsb);
557         }
558 
559         dsb->sec_mixpos = DSOUND_bufpos_to_secpos(dsb, dsb->buf_mixpos);
560         ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos);
561         /* check for notification positions */
562         if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
563             dsb->state != STATE_STARTING) {
564                 DSOUND_CheckEvent(dsb, oldpos, ilen);
565         }
566 
567         /* increase mix position */
568         dsb->primary_mixpos += len;
569         if (dsb->primary_mixpos >= dsb->device->buflen)
570                 dsb->primary_mixpos -= dsb->device->buflen;
571         return len;
572 }
573 
574 /**
575  * Mix some frames from the given secondary buffer "dsb" into the device
576  * primary buffer.
577  *
578  * dsb = the secondary buffer
579  * playpos = the current play position in the device buffer (primary buffer)
580  * writepos = the current safe-to-write position in the device buffer
581  * mixlen = the maximum number of bytes in the primary buffer to mix, from the
582  *          current writepos.
583  *
584  * Returns: the number of bytes beyond the writepos that were mixed.
585  */
586 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen)
587 {
588         /* The buffer's primary_mixpos may be before or after the device
589          * buffer's mixpos, but both must be ahead of writepos. */
590         DWORD primary_done;
591 
592         TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen);
593         TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen);
594         TRACE("looping=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->leadin, dsb->tmp_buffer_len);
595 
596         /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
597         if (dsb->leadin && dsb->state == STATE_STARTING)
598         {
599                 if (mixlen > 2 * dsb->device->fraglen)
600                 {
601                         dsb->primary_mixpos += mixlen - 2 * dsb->device->fraglen;
602                         dsb->primary_mixpos %= dsb->device->buflen;
603                 }
604         }
605         dsb->leadin = FALSE;
606 
607         /* calculate how much pre-buffering has already been done for this buffer */
608         primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
609 
610         /* sanity */
611         if(mixlen < primary_done)
612         {
613                 /* Should *NEVER* happen */
614                 ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d/%d (%d/%d), primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->buf_mixpos,dsb->tmp_buffer_len,dsb->sec_mixpos, dsb->buflen, dsb->primary_mixpos, writepos, mixlen);
615                 return 0;
616         }
617 
618         /* take into account already mixed data */
619         mixlen -= primary_done;
620 
621         TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen);
622 
623         if (!mixlen)
624                 return primary_done;
625 
626         /* First try to mix to the end of the buffer if possible
627          * Theoretically it would allow for better optimization
628         */
629         if (mixlen + dsb->buf_mixpos >= dsb->tmp_buffer_len)
630         {
631                 DWORD newmixed, mixfirst = dsb->tmp_buffer_len - dsb->buf_mixpos;
632                 newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst);
633                 mixlen -= newmixed;
634 
635                 if (dsb->playflags & DSBPLAY_LOOPING)
636                         while (newmixed && mixlen)
637                         {
638                                 mixfirst = (dsb->tmp_buffer_len < mixlen ? dsb->tmp_buffer_len : mixlen);
639                                 newmixed = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixfirst);
640                                 mixlen -= newmixed;
641                         }
642         }
643         else DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen);
644 
645         /* re-calculate the primary done */
646         primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
647 
648         TRACE("new primary_mixpos=%d, total mixed data=%d\n", dsb->primary_mixpos, primary_done);
649 
650         /* Report back the total prebuffered amount for this buffer */
651         return primary_done;
652 }
653 
654 /**
655  * For a DirectSoundDevice, go through all the currently playing buffers and
656  * mix them in to the device buffer.
657  *
658  * writepos = the current safe-to-write position in the primary buffer
659  * mixlen = the maximum amount to mix into the primary buffer
660  *          (beyond the current writepos)
661  * mustlock = Do we have to fight for lock because we otherwise risk an underrun?
662  * recover = true if the sound device may have been reset and the write
663  *           position in the device buffer changed
664  * all_stopped = reports back if all buffers have stopped
665  *
666  * Returns:  the length beyond the writepos that was mixed to.
667  */
668 
669 static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos, DWORD mixlen, BOOL mustlock, BOOL recover, BOOL *all_stopped)
670 {
671         INT i, len;
672         DWORD minlen = 0;
673         IDirectSoundBufferImpl  *dsb;
674         BOOL gotall = TRUE;
675 
676         /* unless we find a running buffer, all have stopped */
677         *all_stopped = TRUE;
678 
679         TRACE("(%d,%d,%d)\n", writepos, mixlen, recover);
680         for (i = 0; i < device->nrofbuffers; i++) {
681                 dsb = device->buffers[i];
682 
683                 TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
684 
685                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
686                         TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
687                         if (!RtlAcquireResourceShared(&dsb->lock, mustlock))
688                         {
689                                 gotall = FALSE;
690                                 continue;
691                         }
692                         /* if buffer is stopping it is stopped now */
693                         if (dsb->state == STATE_STOPPING) {
694                                 dsb->state = STATE_STOPPED;
695                                 DSOUND_CheckEvent(dsb, 0, 0);
696                         } else if (dsb->state != STATE_STOPPED) {
697 
698                                 /* if recovering, reset the mix position */
699                                 if ((dsb->state == STATE_STARTING) || recover) {
700                                         dsb->primary_mixpos = writepos;
701                                 }
702 
703                                 /* if the buffer was starting, it must be playing now */
704                                 if (dsb->state == STATE_STARTING)
705                                         dsb->state = STATE_PLAYING;
706 
707                                 /* mix next buffer into the main buffer */
708                                 len = DSOUND_MixOne(dsb, writepos, mixlen);
709 
710                                 if (!minlen) minlen = len;
711 
712                                 /* record the minimum length mixed from all buffers */
713                                 /* we only want to return the length which *all* buffers have mixed */
714                                 else if (len) minlen = (len < minlen) ? len : minlen;
715 
716                                 *all_stopped = FALSE;
717                         }
718                         RtlReleaseResource(&dsb->lock);
719                 }
720         }
721 
722         TRACE("Mixed at least %d from all buffers\n", minlen);
723         if (!gotall) return 0;
724         return minlen;
725 }
726 
727 /**
728  * Add buffers to the emulated wave device system.
729  *
730  * device = The current dsound playback device
731  * force = If TRUE, the function will buffer up as many frags as possible,
732  *         even though and will ignore the actual state of the primary buffer.
733  *
734  * Returns:  None
735  */
736 
737 static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
738 {
739         DWORD prebuf_frags, wave_writepos, wave_fragpos, i;
740         TRACE("(%p)\n", device);
741 
742         /* calculate the current wave frag position */
743         wave_fragpos = (device->pwplay + device->pwqueue) % device->helfrags;
744 
745         /* calculate the current wave write position */
746         wave_writepos = wave_fragpos * device->fraglen;
747 
748         TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n",
749                 wave_fragpos, wave_writepos, device->pwqueue, device->prebuf);
750 
751         if (!force)
752         {
753                 /* check remaining prebuffered frags */
754                 prebuf_frags = device->mixpos / device->fraglen;
755                 if (prebuf_frags == device->helfrags)
756                         --prebuf_frags;
757                 TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos, prebuf_frags);
758                 if (prebuf_frags < wave_fragpos)
759                         prebuf_frags += device->helfrags;
760                 prebuf_frags -= wave_fragpos;
761                 TRACE("wanted prebuf_frags = %d\n", prebuf_frags);
762         }
763         else
764                 /* buffer the maximum amount of frags */
765                 prebuf_frags = device->prebuf;
766 
767         /* limit to the queue we have left */
768         if ((prebuf_frags + device->pwqueue) > device->prebuf)
769                 prebuf_frags = device->prebuf - device->pwqueue;
770 
771         TRACE("prebuf_frags = %i\n", prebuf_frags);
772 
773         /* adjust queue */
774         device->pwqueue += prebuf_frags;
775 
776         /* get out of CS when calling the wave system */
777         LeaveCriticalSection(&(device->mixlock));
778         /* **** */
779 
780         /* queue up the new buffers */
781         for(i=0; i<prebuf_frags; i++){
782                 TRACE("queueing wave buffer %i\n", wave_fragpos);
783                 waveOutWrite(device->hwo, &device->pwave[wave_fragpos], sizeof(WAVEHDR));
784                 wave_fragpos++;
785                 wave_fragpos %= device->helfrags;
786         }
787 
788         /* **** */
789         EnterCriticalSection(&(device->mixlock));
790 
791         TRACE("queue now = %i\n", device->pwqueue);
792 }
793 
794 /**
795  * Perform mixing for a Direct Sound device. That is, go through all the
796  * secondary buffers (the sound bites currently playing) and mix them in
797  * to the primary buffer (the device buffer).
798  */
799 static void DSOUND_PerformMix(DirectSoundDevice *device)
800 {
801         TRACE("(%p)\n", device);
802 
803         /* **** */
804         EnterCriticalSection(&(device->mixlock));
805 
806         if (device->priolevel != DSSCL_WRITEPRIMARY) {
807                 BOOL recover = FALSE, all_stopped = FALSE;
808                 DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2;
809                 LPVOID buf1, buf2;
810                 BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK));
811                 BOOL mustlock = FALSE;
812                 int nfiller;
813 
814                 /* the sound of silence */
815                 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
816 
817                 /* get the position in the primary buffer */
818                 if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
819                         LeaveCriticalSection(&(device->mixlock));
820                         return;
821                 }
822 
823                 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
824                       playpos,writepos,device->playpos,device->mixpos,device->buflen);
825                 assert(device->playpos < device->buflen);
826 
827                 mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos);
828                 mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos);
829                 /* wipe out just-played sound data */
830                 if (playpos < device->playpos) {
831                         buf1 = device->buffer + device->playpos;
832                         buf2 = device->buffer;
833                         size1 = device->buflen - device->playpos;
834                         size2 = playpos;
835                         FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0);
836                         FillMemory(device->mix_buffer, mixplaypos2, 0);
837                         if (lock)
838                                 IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
839                         FillMemory(buf1, size1, nfiller);
840                         if (playpos && (!buf2 || !size2))
841                                 FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
842                         FillMemory(buf2, size2, nfiller);
843                         if (lock)
844                                 IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
845                 } else {
846                         buf1 = device->buffer + device->playpos;
847                         buf2 = NULL;
848                         size1 = playpos - device->playpos;
849                         size2 = 0;
850                         FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0);
851                         if (lock)
852                                 IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
853                         FillMemory(buf1, size1, nfiller);
854                         if (buf2 && size2)
855                         {
856                                 FIXME("%d: There should be no additional buffer here!!\n", __LINE__);
857                                 FillMemory(buf2, size2, nfiller);
858                         }
859                         if (lock)
860                                 IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
861                 }
862                 device->playpos = playpos;
863 
864                 /* calc maximum prebuff */
865                 prebuff_max = (device->prebuf * device->fraglen);
866                 if (!device->hwbuf && playpos + prebuff_max >= device->helfrags * device->fraglen)
867                         prebuff_max += device->buflen - device->helfrags * device->fraglen;
868 
869                 /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
870                 prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
871                 writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);
872 
873                 /* find the maximum we can prebuffer from current write position */
874                 maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;
875 
876                 TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
877                         prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
878 
879                 /* check for underrun. underrun occurs when the write position passes the mix position */
880                 if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
881                         if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
882                                 WARN("Probable buffer underrun\n");
883                         else TRACE("Buffer starting or buffer underrun\n");
884 
885                         /* recover mixing for all buffers */
886                         recover = TRUE;
887 
888                         /* reset mix position to write position */
889                         device->mixpos = writepos;
890                 }
891 
892                 /* Do we risk an 'underrun' if we don't advance pointer? */
893                 if (writelead/device->fraglen <= ds_snd_queue_min || recover)
894                         mustlock = TRUE;
895 
896                 if (lock)
897                         IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0);
898 
899                 /* do the mixing */
900                 frag = DSOUND_MixToPrimary(device, writepos, maxq, mustlock, recover, &all_stopped);
901 
902                 if (frag + writepos > device->buflen)
903                 {
904                         DWORD todo = device->buflen - writepos;
905                         device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo);
906<