1 /* DirectMusic32 Main
2 *
3 * Copyright (C) 2003-2004 Rok Mandeljc
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include <stdarg.h>
21
22 #include "windef.h"
23 #include "winbase.h"
24 #include "winnt.h"
25 #include "wingdi.h"
26 #include "winuser.h"
27
28 #include "wine/debug.h"
29 #include "wine/unicode.h"
30 #include "objbase.h"
31
32 #include "dmusici.h"
33 #include "dmusicf.h"
34 #include "dmusics.h"
35
36 WINE_DEFAULT_DEBUG_CHANNEL(dmusic32);
37
38 HRESULT WINAPI DMUSIC32_CreateCDirectMusicEmulatePort (LPVOID ptr1, LPVOID ptr2, LPVOID ptr3)
39 {
40 FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
41 return S_OK;
42 }
43
44 HRESULT WINAPI DMUSIC32_EnumLegacyDevices (LPVOID ptr1, LPVOID ptr2)
45 {
46 FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
47 return S_OK;
48 }
49
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