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wine/dlls/ddraw/ddraw_private.h

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  1 /*
  2  * Copyright 2006 Stefan Dösinger
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  */
 18 
 19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
 20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
 21 
 22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
 23 
 24 #include <stdarg.h>
 25 #include <stdio.h>
 26 
 27 #include "windef.h"
 28 #include "winbase.h"
 29 #include "wtypes.h"
 30 #include "wingdi.h"
 31 #include "winuser.h"
 32 #include "ddraw.h"
 33 #include "ddrawi.h"
 34 #include "d3d.h"
 35 
 36 #include "ddcomimpl.h"
 37 
 38 #include "wine/wined3d_interface.h"
 39 #include "wine/list.h"
 40 
 41 /*****************************************************************************
 42  * IParent - a helper interface
 43  *****************************************************************************/
 44 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
 45 typedef struct IParent *LPPARENT, *PPARENT;
 46 
 47 #define INTERFACE IParent
 48 DECLARE_INTERFACE_(IParent,IUnknown)
 49 {
 50     /*** IUnknown methods ***/
 51     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 52     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 53     STDMETHOD_(ULONG,Release)(THIS) PURE;
 54 };
 55 #undef INTERFACE
 56 
 57 #if !defined(__cplusplus) || defined(CINTERFACE)
 58 /*** IUnknown methods ***/
 59 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
 60 #define IParent_AddRef(p)             (p)->lpVtbl->AddRef(p)
 61 #define IParent_Release(p)            (p)->lpVtbl->Release(p)
 62 #endif
 63 
 64 
 65 /* Typdef the interfaces */
 66 typedef struct IDirectDrawImpl            IDirectDrawImpl;
 67 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
 68 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
 69 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
 70 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
 71 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
 72 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
 73 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
 74 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
 75 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
 76 typedef struct IParentImpl                IParentImpl;
 77 
 78 /* Callbacks for implicit object destruction */
 79 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
 80 
 81 extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface);
 82 
 83 /* Global critical section */
 84 extern CRITICAL_SECTION ddraw_cs;
 85 
 86 extern DWORD force_refresh_rate;
 87 
 88 /*****************************************************************************
 89  * IDirectDraw implementation structure
 90  *****************************************************************************/
 91 struct FvfToDecl
 92 {
 93     DWORD fvf;
 94     IWineD3DVertexDeclaration *decl;
 95 };
 96 
 97 struct IDirectDrawImpl
 98 {
 99     /* IUnknown fields */
100     ICOM_VFIELD_MULTI(IDirectDraw7);
101     ICOM_VFIELD_MULTI(IDirectDraw4);
102     ICOM_VFIELD_MULTI(IDirectDraw3);
103     ICOM_VFIELD_MULTI(IDirectDraw2);
104     ICOM_VFIELD_MULTI(IDirectDraw);
105     ICOM_VFIELD_MULTI(IDirect3D7);
106     ICOM_VFIELD_MULTI(IDirect3D3);
107     ICOM_VFIELD_MULTI(IDirect3D2);
108     ICOM_VFIELD_MULTI(IDirect3D);
109 
110     /* See comment in IDirectDraw::AddRef */
111     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
112 
113     /* WineD3D linkage */
114     IWineD3D                *wineD3D;
115     IWineD3DDevice          *wineD3DDevice;
116     IDirectDrawSurfaceImpl  *DepthStencilBuffer;
117     BOOL                    d3d_initialized;
118 
119     /* Misc ddraw fields */
120     UINT                    total_vidmem;
121     DWORD                   cur_scanline;
122     BOOL                    fake_vblank;
123     BOOL                    initialized;
124 
125     /* DirectDraw things, which are not handled by WineD3D */
126     DWORD                   cooperative_level;
127 
128     DWORD                   orig_width, orig_height;
129     DWORD                   orig_bpp;
130 
131     /* D3D things */
132     IDirectDrawSurfaceImpl  *d3d_target;
133     HWND                    d3d_window;
134     IDirect3DDeviceImpl     *d3ddevice;
135     int                     d3dversion;
136 
137     /* Various HWNDs */
138     HWND                    focuswindow;
139     HWND                    devicewindow;
140     HWND                    dest_window;
141 
142     /* The surface type to request */
143     WINED3DSURFTYPE         ImplType;
144 
145 
146     /* Our private window class */
147     char classname[32];
148     WNDCLASSA wnd_class;
149 
150     /* Helpers for surface creation */
151     IDirectDrawSurfaceImpl *tex_root;
152     BOOL                    depthstencil;
153 
154     /* For the dll unload cleanup code */
155     struct list ddraw_list_entry;
156     /* The surface list - can't relay this to WineD3D
157      * because of IParent
158      */
159     struct list surface_list;
160     LONG surfaces;
161 
162     /* FVF management */
163     struct FvfToDecl       *decls;
164     UINT                    numConvertedDecls, declArraySize;
165 };
166 
167 /* Declare the VTables. They can be found ddraw.c */
168 const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
169 const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
170 const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
171 const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
172 const IDirectDrawVtbl  IDirectDraw1_Vtbl;
173 
174 /* Helper structures */
175 typedef struct EnumDisplayModesCBS
176 {
177     void *context;
178     LPDDENUMMODESCALLBACK2 callback;
179 } EnumDisplayModesCBS;
180 
181 typedef struct EnumSurfacesCBS
182 {
183     void *context;
184     LPDDENUMSURFACESCALLBACK7 callback;
185     LPDDSURFACEDESC2 pDDSD;
186     DWORD Flags;
187 } EnumSurfacesCBS;
188 
189 /* Utility functions */
190 void
191 DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
192                              DDSCAPS2* pOut);
193 void
194 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
195                                         DDDEVICEIDENTIFIER* pOut);
196 void
197 IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
198 
199 HRESULT WINAPI
200 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
201                                          DDSURFACEDESC2 *desc,
202                                          void *Context);
203 IWineD3DVertexDeclaration *
204 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
205                          DWORD fvf);
206 
207 /* The default surface type */
208 extern WINED3DSURFTYPE DefaultSurfaceType;
209 
210 /*****************************************************************************
211  * IDirectDrawSurface implementation structure
212  *****************************************************************************/
213 
214 struct IDirectDrawSurfaceImpl
215 {
216     /* IUnknown fields */
217     ICOM_VFIELD_MULTI(IDirectDrawSurface7);
218     ICOM_VFIELD_MULTI(IDirectDrawSurface3);
219     ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
220     ICOM_VFIELD_MULTI(IDirect3DTexture2);
221     ICOM_VFIELD_MULTI(IDirect3DTexture);
222 
223     LONG                     ref;
224     IUnknown                *ifaceToRelease;
225 
226     int                     version;
227 
228     /* Connections to other Objects */
229     IDirectDrawImpl         *ddraw;
230     IWineD3DSurface         *WineD3DSurface;
231     IWineD3DBaseTexture     *wineD3DTexture;
232     IWineD3DSwapChain       *wineD3DSwapChain;
233 
234     /* This implementation handles attaching surfaces to other surfaces */
235     IDirectDrawSurfaceImpl  *next_attached;
236     IDirectDrawSurfaceImpl  *first_attached;
237 
238     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
239      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
240      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
241      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
242      */
243 #define MAX_COMPLEX_ATTACHED 6
244     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
245     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
246      * but no pointer to prevent temptations to traverse it in the wrong direction.
247      */
248     BOOL                    is_complex_root;
249 
250     /* Surface description, for GetAttachedSurface */
251     DDSURFACEDESC2          surface_desc;
252 
253     /* Misc things */
254     DWORD                   uniqueness_value;
255     UINT                    mipmap_level;
256     WINED3DSURFTYPE         ImplType;
257 
258     /* For D3DDevice creation */
259     BOOL                    isRenderTarget;
260 
261     /* Clipper objects */
262     IDirectDrawClipperImpl  *clipper;
263 
264     /* For the ddraw surface list */
265     struct list             surface_list_entry;
266 
267     DWORD                   Handle;
268 };
269 
270 /* VTable declaration. It's located in surface.c / surface_thunks.c */
271 const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
272 const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
273 const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
274 const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
275 const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
276 
277 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
278 void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This);
279 
280 /* Get the number of bytes per pixel for a given surface */
281 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
282 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
283 
284 /*****************************************************************************
285  * IParent Implementation
286  *****************************************************************************/
287 struct IParentImpl
288 {
289     /* IUnknown fields */
290     ICOM_VFIELD_MULTI(IParent);
291     LONG                    ref;
292 
293     /* IParentImpl fields */
294     IUnknown      *child;
295 
296 };
297 
298 const IParentVtbl IParent_Vtbl;
299 
300 /*****************************************************************************
301  * IDirect3DDevice implementation
302  *****************************************************************************/
303 typedef enum
304 {
305     DDrawHandle_Unknown       = 0,
306     DDrawHandle_Texture       = 1,
307     DDrawHandle_Material      = 2,
308     DDrawHandle_Matrix        = 3,
309     DDrawHandle_StateBlock    = 4
310 } DDrawHandleTypes;
311 
312 struct HandleEntry
313 {
314     void    *ptr;
315     DDrawHandleTypes      type;
316 };
317 
318 struct IDirect3DDeviceImpl
319 {
320     /* IUnknown */
321     ICOM_VFIELD_MULTI(IDirect3DDevice7);
322     ICOM_VFIELD_MULTI(IDirect3DDevice3);
323     ICOM_VFIELD_MULTI(IDirect3DDevice2);
324     ICOM_VFIELD_MULTI(IDirect3DDevice);
325     LONG                    ref;
326 
327     /* Other object connections */
328     IWineD3DDevice          *wineD3DDevice;
329     IDirectDrawImpl         *ddraw;
330     IWineD3DIndexBuffer     *indexbuffer;
331     IDirectDrawSurfaceImpl  *target;
332     BOOL                    OffScreenTarget;
333 
334     /* Viewport management */
335     IDirect3DViewportImpl *viewport_list;
336     IDirect3DViewportImpl *current_viewport;
337     D3DVIEWPORT7 active_viewport;
338 
339     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
340     BOOL legacyTextureBlending;
341 
342     /* Light state */
343     DWORD material;
344 
345     /* Rendering functions to wrap D3D(1-3) to D3D7 */
346     D3DPRIMITIVETYPE primitive_type;
347     DWORD vertex_type;
348     DWORD render_flags;
349     DWORD nb_vertices;
350     LPBYTE vertex_buffer;
351     DWORD vertex_size;
352     DWORD buffer_size;
353 
354     /* Handle management */
355     struct HandleEntry      *Handles;
356     DWORD                    numHandles;
357     D3DMATRIXHANDLE          world, proj, view;
358 };
359 
360 /* Vtables in various versions */
361 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl;
362 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl;
363 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
364 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
365 const IDirect3DDeviceVtbl  IDirect3DDevice1_Vtbl;
366 
367 /* The IID */
368 const GUID IID_D3DDEVICE_WineD3D;
369 
370 /* Helper functions */
371 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
372 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
373 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
374 
375 /* Structures */
376 struct EnumTextureFormatsCBS
377 {
378     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
379     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
380     void *Context;
381 };
382 
383 /*****************************************************************************
384  * IDirect3D implementation
385  *****************************************************************************/
386 
387 /* No implementation structure as this is only another interface to DirectDraw */
388 
389 /* the Vtables */
390 const IDirect3DVtbl  IDirect3D1_Vtbl;
391 const IDirect3D2Vtbl IDirect3D2_Vtbl;
392 const IDirect3D3Vtbl IDirect3D3_Vtbl;
393 const IDirect3D7Vtbl IDirect3D7_Vtbl;
394 
395 /* Structure for EnumZBufferFormats */
396 struct EnumZBufferFormatsData
397 {
398     LPD3DENUMPIXELFORMATSCALLBACK Callback;
399     void *Context;
400 };
401 
402 /*****************************************************************************
403  * IDirectDrawClipper implementation structure
404  *****************************************************************************/
405 struct IDirectDrawClipperImpl
406 {
407     /* IUnknown fields */
408     ICOM_VFIELD_MULTI(IDirectDrawClipper);
409     LONG ref;
410 
411     IWineD3DClipper           *wineD3DClipper;
412     IDirectDrawImpl           *ddraw_owner;
413 };
414 
415 const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
416 
417 typedef IWineD3DClipper* (WINAPI *fnWineDirect3DCreateClipper)(IUnknown *);
418 fnWineDirect3DCreateClipper pWineDirect3DCreateClipper;
419 
420 /*****************************************************************************
421  * IDirectDrawPalette implementation structure
422  *****************************************************************************/
423 struct IDirectDrawPaletteImpl
424 {
425     /* IUnknown fields */
426     ICOM_VFIELD_MULTI(IDirectDrawPalette);
427     LONG ref;
428 
429     /* WineD3D uplink */
430     IWineD3DPalette           *wineD3DPalette;
431 
432     /* IDirectDrawPalette fields */
433     IDirectDrawImpl           *ddraw_owner;
434     IUnknown                  *ifaceToRelease;
435 };
436 const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
437 
438 /******************************************************************************
439  * DirectDraw ClassFactory implementation - incomplete
440  ******************************************************************************/
441 typedef struct
442 {
443     ICOM_VFIELD_MULTI(IClassFactory);
444 
445     LONG ref;
446     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
447 } IClassFactoryImpl;
448 
449 /* Helper structures */
450 struct object_creation_info
451 {
452     const CLSID *clsid;
453     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
454                                  void **ppObj);
455 };
456 
457 /******************************************************************************
458  * IDirect3DLight implementation structure - Wraps to D3D7
459  ******************************************************************************/
460 struct IDirect3DLightImpl
461 {
462     ICOM_VFIELD_MULTI(IDirect3DLight);
463     LONG ref;
464 
465     /* IDirect3DLight fields */
466     IDirectDrawImpl           *ddraw;
467 
468     /* If this light is active for one viewport, put the viewport here */
469     IDirect3DViewportImpl     *active_viewport;
470 
471     D3DLIGHT2 light;
472     D3DLIGHT7 light7;
473 
474     DWORD dwLightIndex;
475 
476     /* Chained list used for adding / removing from viewports */
477     IDirect3DLightImpl        *next;
478 
479     /* Activation function */
480     void                      (*activate)(IDirect3DLightImpl*);
481     void                      (*desactivate)(IDirect3DLightImpl*);
482     void                      (*update)(IDirect3DLightImpl*);
483 };
484 
485 /* Vtable */
486 const IDirect3DLightVtbl IDirect3DLight_Vtbl;
487 
488 /* Helper functions */
489 void light_update(IDirect3DLightImpl* This);
490 void light_activate(IDirect3DLightImpl* This);
491 void light_desactivate(IDirect3DLightImpl* This);
492 
493 /******************************************************************************
494  * IDirect3DMaterial implementation structure - Wraps to D3D7
495  ******************************************************************************/
496 struct IDirect3DMaterialImpl
497 {
498     ICOM_VFIELD_MULTI(IDirect3DMaterial3);
499     ICOM_VFIELD_MULTI(IDirect3DMaterial2);
500     ICOM_VFIELD_MULTI(IDirect3DMaterial);
501     LONG  ref;
502 
503     /* IDirect3DMaterial2 fields */
504     IDirectDrawImpl               *ddraw;
505     IDirect3DDeviceImpl           *active_device;
506 
507     D3DMATERIAL mat;
508     DWORD Handle;
509 
510     void (*activate)(IDirect3DMaterialImpl* this);
511 };
512 
513 /* VTables in various versions */
514 const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
515 const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
516 const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
517 
518 /* Helper functions */
519 void material_activate(IDirect3DMaterialImpl* This);
520 
521 /*****************************************************************************
522  * IDirect3DViewport - Wraps to D3D7
523  *****************************************************************************/
524 struct IDirect3DViewportImpl
525 {
526     ICOM_VFIELD_MULTI(IDirect3DViewport3);
527     LONG ref;
528 
529     /* IDirect3DViewport fields */
530     IDirectDrawImpl           *ddraw;
531 
532     /* If this viewport is active for one device, put the device here */
533     IDirect3DDeviceImpl       *active_device;
534 
535     DWORD                     num_lights;
536     DWORD                     map_lights;
537 
538     int                       use_vp2;
539 
540     union
541     {
542         D3DVIEWPORT vp1;
543         D3DVIEWPORT2 vp2;
544     } viewports;
545 
546     /* Activation function */
547     void                      (*activate)(IDirect3DViewportImpl*, BOOL);
548 
549     /* Field used to chain viewports together */
550     IDirect3DViewportImpl     *next;
551 
552     /* Lights list */
553     IDirect3DLightImpl        *lights;
554 
555     /* Background material */
556     IDirect3DMaterialImpl     *background;
557 };
558 
559 /* Vtable */
560 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
561 
562 /* Helper functions */
563 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights);
564 
565 /*****************************************************************************
566  * IDirect3DExecuteBuffer - Wraps to D3D7
567  *****************************************************************************/
568 struct IDirect3DExecuteBufferImpl
569 {
570     /* IUnknown */
571     ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
572     LONG                 ref;
573 
574     /* IDirect3DExecuteBuffer fields */
575     IDirectDrawImpl      *ddraw;
576     IDirect3DDeviceImpl  *d3ddev;
577 
578     D3DEXECUTEBUFFERDESC desc;
579     D3DEXECUTEDATA       data;
580 
581     /* This buffer will store the transformed vertices */
582     void                 *vertex_data;
583     WORD                 *indices;
584     int                  nb_indices;
585 
586     /* This flags is set to TRUE if we allocated ourselves the
587      * data buffer
588      */
589     BOOL                 need_free;
590 };
591 
592 /* The VTable */
593 const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
594 
595 /* The execute function */
596 void
597 IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
598                                    IDirect3DDeviceImpl *Device,
599                                    IDirect3DViewportImpl *ViewportImpl);
600 
601 /*****************************************************************************
602  * IDirect3DVertexBuffer
603  *****************************************************************************/
604 struct IDirect3DVertexBufferImpl
605 {
606     /*** IUnknown Methods ***/
607     ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
608     ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
609     LONG                 ref;
610 
611     /*** WineD3D and ddraw links ***/
612     IWineD3DVertexBuffer *wineD3DVertexBuffer;
613     IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
614     IDirectDrawImpl *ddraw;
615 
616     /*** Storage for D3D7 specific things ***/
617     DWORD                Caps;
618 };
619 
620 /* The Vtables */
621 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
622 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
623 
624 /*****************************************************************************
625  * Helper functions from utils.c
626  *****************************************************************************/
627 
628 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
629     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
630 
631 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
632     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
633 
634 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
635 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
636 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
637 void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat);
638 void dump_D3DMATRIX(const D3DMATRIX *mat);
639 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
640 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
641 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
642 void DDRAW_dump_cooperativelevel(DWORD cooplevel);
643 
644 /* This only needs to be here as long the processvertices functionality of
645  * IDirect3DExecuteBuffer isn't in WineD3D */
646 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
647 
648 /* Helper function in main.c */
649 BOOL LoadWineD3D(void);
650 
651 /* Used for generic dumping */
652 typedef struct
653 {
654     DWORD val;
655     const char* name;
656 } flag_info;
657 
658 #define FE(x) { x, #x }
659 
660 typedef struct
661 {
662     DWORD val;
663     const char* name;
664     void (*func)(const void *);
665     ptrdiff_t offset;
666 } member_info;
667 
668 /* Structure copy */
669 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
670 
671 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
672         do {                                            \
673                 DWORD __size = (to)->dwSize;            \
674                 DWORD __copysize = __size;              \
675                 DWORD __resetsize = __size;             \
676                 assert(to != from);                     \
677                 if (__resetsize > sizeof(*to))          \
678                     __resetsize = sizeof(*to);          \
679                 memset(to,0,__resetsize);               \
680                 if ((from)->dwSize < __size)            \
681                     __copysize = (from)->dwSize;        \
682                 memcpy(to,from,__copysize);             \
683                 (to)->dwSize = __size;/*restore size*/  \
684         } while (0)
685 
686 
687 #endif
688 
689 HRESULT hr_ddraw_from_wined3d(HRESULT hr);
690 

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