1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT WINAPI IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56 "display",
57 "DirectDraw HAL",
58 { { 0x00010001, 0x00010001 } },
59 0, 0, 0, 0,
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62 0
63 };
64
65 /*****************************************************************************
66 * IUnknown Methods
67 *****************************************************************************/
68
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
71 *
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75 * method.
76 * The returned interface is AddRef()-ed before it's returned
77 *
78 * Used for version 1, 2, 4 and 7
79 *
80 * Params:
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
83 *
84 * Returns:
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
87 *
88 *****************************************************************************/
89 static HRESULT WINAPI
90 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
91 REFIID refiid,
92 void **obj)
93 {
94 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
95
96 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
97
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs);
100
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
102 *obj = NULL;
103
104 if(!refiid)
105 {
106 LeaveCriticalSection(&ddraw_cs);
107 return DDERR_INVALIDPARAMS;
108 }
109
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
112 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
113 {
114 *obj = ICOM_INTERFACE(This, IDirectDraw7);
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
116 }
117 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
118 {
119 *obj = ICOM_INTERFACE(This, IDirectDraw4);
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
121 }
122 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
123 {
124 *obj = ICOM_INTERFACE(This, IDirectDraw3);
125 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
126 }
127 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
128 {
129 *obj = ICOM_INTERFACE(This, IDirectDraw2);
130 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
131 }
132 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
133 {
134 *obj = ICOM_INTERFACE(This, IDirectDraw);
135 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
136 }
137
138 /* Direct3D
139 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
140 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
141 * who had this idea and why. The older interfaces can query and IDirect3D version
142 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
143 * and messy to implement with the common creation function, so it has been left out here.
144 */
145 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
146 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
147 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
148 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
149 {
150 /* Check the surface implementation */
151 if(This->ImplType == SURFACE_UNKNOWN)
152 {
153 /* Apps may create the IDirect3D Interface before the primary surface.
154 * set the surface implementation */
155 This->ImplType = SURFACE_OPENGL;
156 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
157 }
158 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
159 {
160 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
161 ERR(" (%p) You may want to contact wine-devel for help\n", This);
162 /* Should I assert(0) here??? */
163 }
164 else if(This->ImplType != SURFACE_OPENGL)
165 {
166 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
167 /* Do not abort here, only reject 3D Device creation */
168 }
169
170 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
171 {
172 This->d3dversion = 1;
173 *obj = ICOM_INTERFACE(This, IDirect3D);
174 TRACE(" returning Direct3D interface at %p.\n", *obj);
175 }
176 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
177 {
178 This->d3dversion = 2;
179 *obj = ICOM_INTERFACE(This, IDirect3D2);
180 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
181 }
182 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
183 {
184 This->d3dversion = 3;
185 *obj = ICOM_INTERFACE(This, IDirect3D3);
186 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
187 }
188 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
189 {
190 This->d3dversion = 7;
191 *obj = ICOM_INTERFACE(This, IDirect3D7);
192 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
193 }
194 }
195
196 /* Unknown interface */
197 else
198 {
199 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
200 LeaveCriticalSection(&ddraw_cs);
201 return E_NOINTERFACE;
202 }
203
204 IUnknown_AddRef( (IUnknown *) *obj );
205 LeaveCriticalSection(&ddraw_cs);
206 return S_OK;
207 }
208
209 /*****************************************************************************
210 * IDirectDraw7::AddRef
211 *
212 * Increases the interfaces refcount, basically
213 *
214 * DDraw refcounting is a bit tricky. The different DirectDraw interface
215 * versions have individual refcounts, but the IDirect3D interfaces do not.
216 * All interfaces are from one object, that means calling QueryInterface on an
217 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
218 * IDirectDrawImpl object.
219 *
220 * That means all AddRef and Release implementations of IDirectDrawX work
221 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
222 * except of IDirect3D7 which thunks to IDirectDraw7
223 *
224 * Returns: The new refcount
225 *
226 *****************************************************************************/
227 static ULONG WINAPI
228 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
229 {
230 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
231 ULONG ref = InterlockedIncrement(&This->ref7);
232
233 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
234
235 if(ref == 1) InterlockedIncrement(&This->numIfaces);
236
237 return ref;
238 }
239
240 /*****************************************************************************
241 * IDirectDrawImpl_Destroy
242 *
243 * Destroys a ddraw object if all refcounts are 0. This is to share code
244 * between the IDirectDrawX::Release functions
245 *
246 * Params:
247 * This: DirectDraw object to destroy
248 *
249 *****************************************************************************/
250 void
251 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
252 {
253 /* Clear the cooplevel to restore window and display mode */
254 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
255 NULL,
256 DDSCL_NORMAL);
257
258 /* Destroy the device window if we created one */
259 if(This->devicewindow != 0)
260 {
261 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
262 DestroyWindow(This->devicewindow);
263 This->devicewindow = 0;
264 }
265
266 /* Unregister the window class */
267 UnregisterClassA(This->classname, 0);
268
269 EnterCriticalSection(&ddraw_cs);
270 list_remove(&This->ddraw_list_entry);
271 LeaveCriticalSection(&ddraw_cs);
272
273 /* Release the attached WineD3D stuff */
274 IWineD3DDevice_Release(This->wineD3DDevice);
275 IWineD3D_Release(This->wineD3D);
276
277 /* Now free the object */
278 HeapFree(GetProcessHeap(), 0, This);
279 }
280
281 /*****************************************************************************
282 * IDirectDraw7::Release
283 *
284 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
285 *
286 * Returns: The new refcount
287 *****************************************************************************/
288 static ULONG WINAPI
289 IDirectDrawImpl_Release(IDirectDraw7 *iface)
290 {
291 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
292 ULONG ref = InterlockedDecrement(&This->ref7);
293
294 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
295
296 if(ref == 0)
297 {
298 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
299 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
300 }
301
302 return ref;
303 }
304
305 /*****************************************************************************
306 * IDirectDraw methods
307 *****************************************************************************/
308
309 /*****************************************************************************
310 * IDirectDraw7::SetCooperativeLevel
311 *
312 * Sets the cooperative level for the DirectDraw object, and the window
313 * assigned to it. The cooperative level determines the general behavior
314 * of the DirectDraw application
315 *
316 * Warning: This is quite tricky, as it's not really documented which
317 * cooperative levels can be combined with each other. If a game fails
318 * after this function, try to check the cooperative levels passed on
319 * Windows, and if it returns something different.
320 *
321 * If you think that this function caused the failure because it writes a
322 * fixme, be sure to run again with a +ddraw trace.
323 *
324 * What is known about cooperative levels (See the ddraw modes test):
325 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328 * DDSCL_FULLSCREEN can be activated
329 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
330 *
331 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332 * DDSCL_SETFOCUSWINDOW (partially),
333 * DDSCL_MULTITHREADED (work in progress)
334 *
335 * Unhandled flags, which should be implemented
336 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337 * expect any difference to a normal window for wine)
338 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339 * rendering (Possible test case: Half-life)
340 *
341 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
342 *
343 * These don't seem very important for wine:
344 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
345 *
346 * Returns:
347 * DD_OK if the cooperative level was set successfully
348 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350 * (Probably others too, have to investigate)
351 *
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
355 HWND hwnd,
356 DWORD cooplevel)
357 {
358 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
359 HWND window;
360
361 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
362 DDRAW_dump_cooperativelevel(cooplevel);
363
364 EnterCriticalSection(&ddraw_cs);
365
366 /* Get the old window */
367 window = This->dest_window;
368
369 /* Tests suggest that we need one of them: */
370 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
371 DDSCL_NORMAL |
372 DDSCL_EXCLUSIVE )))
373 {
374 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
375 LeaveCriticalSection(&ddraw_cs);
376 return DDERR_INVALIDPARAMS;
377 }
378
379 /* Handle those levels first which set various hwnds */
380 if(cooplevel & DDSCL_SETFOCUSWINDOW)
381 {
382 /* This isn't compatible with a lot of flags */
383 if(cooplevel & ( DDSCL_MULTITHREADED |
384 DDSCL_FPUSETUP |
385 DDSCL_FPUPRESERVE |
386 DDSCL_ALLOWREBOOT |
387 DDSCL_ALLOWMODEX |
388 DDSCL_SETDEVICEWINDOW |
389 DDSCL_NORMAL |
390 DDSCL_EXCLUSIVE |
391 DDSCL_FULLSCREEN ) )
392 {
393 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
394 LeaveCriticalSection(&ddraw_cs);
395 return DDERR_INVALIDPARAMS;
396 }
397 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
398 {
399 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
400 LeaveCriticalSection(&ddraw_cs);
401 return DDERR_HWNDALREADYSET;
402 }
403
404 This->focuswindow = hwnd;
405 /* Won't use the hwnd param for anything else */
406 hwnd = NULL;
407
408 /* Use the focus window for drawing too */
409 This->dest_window = This->focuswindow;
410
411 /* Destroy the device window, if we have one */
412 if(This->devicewindow)
413 {
414 DestroyWindow(This->devicewindow);
415 This->devicewindow = NULL;
416 }
417 }
418 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
419 if(cooplevel & DDSCL_NORMAL)
420 {
421 /* Can't coexist with fullscreen or exclusive */
422 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
423 {
424 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
425 LeaveCriticalSection(&ddraw_cs);
426 return DDERR_INVALIDPARAMS;
427 }
428
429 /* Switching from fullscreen? */
430 if(This->cooperative_level & DDSCL_FULLSCREEN)
431 {
432 /* Restore the display mode */
433 IDirectDraw7_RestoreDisplayMode(iface);
434
435 This->cooperative_level &= ~DDSCL_FULLSCREEN;
436 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
437 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
438 }
439
440 /* Don't override focus windows or private device windows */
441 if( hwnd &&
442 !(This->focuswindow) &&
443 !(This->devicewindow) &&
444 (hwnd != window) )
445 {
446 This->dest_window = hwnd;
447 }
448 }
449 else if(cooplevel & DDSCL_FULLSCREEN)
450 {
451 /* Needs DDSCL_EXCLUSIVE */
452 if(!(cooplevel & DDSCL_EXCLUSIVE) )
453 {
454 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
455 LeaveCriticalSection(&ddraw_cs);
456 return DDERR_INVALIDPARAMS;
457 }
458 /* Need a HWND
459 if(hwnd == 0)
460 {
461 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
462 return DDERR_INVALIDPARAMS;
463 }
464 */
465
466 This->cooperative_level &= ~DDSCL_NORMAL;
467
468 /* Don't override focus windows or private device windows */
469 if( hwnd &&
470 !(This->focuswindow) &&
471 !(This->devicewindow) &&
472 (hwnd != window) )
473 {
474 This->dest_window = hwnd;
475 }
476 }
477 else if(cooplevel & DDSCL_EXCLUSIVE)
478 {
479 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
480 LeaveCriticalSection(&ddraw_cs);
481 return DDERR_INVALIDPARAMS;
482 }
483
484 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
485 {
486 /* Don't create a device window if a focus window is set */
487 if( !(This->focuswindow) )
488 {
489 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
490 WS_POPUP, 0, 0,
491 GetSystemMetrics(SM_CXSCREEN),
492 GetSystemMetrics(SM_CYSCREEN),
493 NULL, NULL, GetModuleHandleA(0), NULL);
494
495 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
496 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
497
498 This->devicewindow = devicewindow;
499 This->dest_window = devicewindow;
500 }
501 }
502
503 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
504 {
505 /* Enable thread safety in wined3d */
506 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
507 }
508
509 /* Unhandled flags */
510 if(cooplevel & DDSCL_ALLOWREBOOT)
511 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
512 if(cooplevel & DDSCL_ALLOWMODEX)
513 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
514 if(cooplevel & DDSCL_FPUSETUP)
515 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
516
517 /* Store the cooperative_level */
518 This->cooperative_level |= cooplevel;
519 TRACE("SetCooperativeLevel retuning DD_OK\n");
520 LeaveCriticalSection(&ddraw_cs);
521 return DD_OK;
522 }
523
524 /*****************************************************************************
525 *
526 * Helper function for SetDisplayMode and RestoreDisplayMode
527 *
528 * Implements DirectDraw's SetDisplayMode, but ignores the value of
529 * ForceRefreshRate, since it is already handled by
530 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
531 * without worrying that ForceRefreshRate will override the refresh rate. For
532 * argument and return value documentation, see
533 * IDirectDrawImpl_SetDisplayMode.
534 *
535 *****************************************************************************/
536 static HRESULT
537 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
538 DWORD Width,
539 DWORD Height,
540 DWORD BPP,
541 DWORD RefreshRate,
542 DWORD Flags)
543 {
544 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
545 WINED3DDISPLAYMODE Mode;
546 HRESULT hr;
547 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
548
549 EnterCriticalSection(&ddraw_cs);
550 if( !Width || !Height )
551 {
552 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
553 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
554 LeaveCriticalSection(&ddraw_cs);
555 return DD_OK;
556 }
557
558 /* Check the exclusive mode
559 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
560 return DDERR_NOEXCLUSIVEMODE;
561 * This is WRONG. Don't know if the SDK is completely
562 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
563 * is returned, but Half-Life 1.1.1.1 (Steam version)
564 * depends on this
565 */
566
567 Mode.Width = Width;
568 Mode.Height = Height;
569 Mode.RefreshRate = RefreshRate;
570 switch(BPP)
571 {
572 case 8: Mode.Format = WINED3DFMT_P8; break;
573 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
574 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
575 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
576 case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
577 }
578
579 /* TODO: The possible return values from msdn suggest that
580 * the screen mode can't be changed if a surface is locked
581 * or some drawing is in progress
582 */
583
584 /* TODO: Lose the primary surface */
585 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
586 0, /* First swapchain */
587 &Mode);
588 LeaveCriticalSection(&ddraw_cs);
589 switch(hr)
590 {
591 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
592 default: return hr;
593 };
594 }
595
596 /*****************************************************************************
597 * IDirectDraw7::SetDisplayMode
598 *
599 * Sets the display screen resolution, color depth and refresh frequency
600 * when in fullscreen mode (in theory).
601 * Possible return values listed in the SDK suggest that this method fails
602 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
603 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
604 * It seems to be valid to pass 0 for With and Height, this has to be tested
605 * It could mean that the current video mode should be left as-is. (But why
606 * call it then?)
607 *
608 * Params:
609 * Height, Width: Screen dimension
610 * BPP: Color depth in Bits per pixel
611 * Refreshrate: Screen refresh rate
612 * Flags: Other stuff
613 *
614 * Returns
615 * DD_OK on success
616 *
617 *****************************************************************************/
618 static HRESULT WINAPI
619 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
620 DWORD Width,
621 DWORD Height,
622 DWORD BPP,
623 DWORD RefreshRate,
624 DWORD Flags)
625 {
626 if (force_refresh_rate != 0)
627 {
628 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
629 RefreshRate = force_refresh_rate;
630 }
631
632 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
633 RefreshRate, Flags);
634 }
635
636 /*****************************************************************************
637 * IDirectDraw7::RestoreDisplayMode
638 *
639 * Restores the display mode to what it was at creation time. Basically.
640 *
641 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
642 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
643 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
644 * -> DD_1 is released. The screen should be left at 1024x768x32.
645 * -> DD_2 is released. The screen should be set to 1400x1050x32
646 * This case is unhandled right now, but Empire Earth does it this way.
647 * (But perhaps there is something in SetCooperativeLevel to prevent this)
648 *
649 * The msdn says that this method resets the display mode to what it was before
650 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
651 *
652 * Returns
653 * DD_OK on success
654 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
655 *
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
659 {
660 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
661 TRACE("(%p)\n", This);
662
663 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
664 This->orig_width,
665 This->orig_height,
666 This->orig_bpp,
667 0,
668 0);
669 }
670
671 /*****************************************************************************
672 * IDirectDraw7::GetCaps
673 *
674 * Returns the drives capabilities
675 *
676 * Used for version 1, 2, 4 and 7
677 *
678 * Params:
679 * DriverCaps: Structure to write the Hardware accelerated caps to
680 * HelCaps: Structure to write the emulation caps to
681 *
682 * Returns
683 * This implementation returns DD_OK only
684 *
685 *****************************************************************************/
686 static HRESULT WINAPI
687 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
688 DDCAPS *DriverCaps,
689 DDCAPS *HELCaps)
690 {
691 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
692 DDCAPS caps;
693 WINED3DCAPS winecaps;
694 HRESULT hr;
695 DDSCAPS2 ddscaps = {0, 0, 0, 0};
696 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
697
698 /* One structure must be != NULL */
699 if( (!DriverCaps) && (!HELCaps) )
700 {
701 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
702 return DDERR_INVALIDPARAMS;
703 }
704
705 memset(&caps, 0, sizeof(caps));
706 memset(&winecaps, 0, sizeof(winecaps));
707 caps.dwSize = sizeof(caps);
708 EnterCriticalSection(&ddraw_cs);
709 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
710 if(FAILED(hr)) {
711 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
712 LeaveCriticalSection(&ddraw_cs);
713 return hr;
714 }
715
716 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
717 LeaveCriticalSection(&ddraw_cs);
718 if(FAILED(hr)) {
719 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
720 return hr;
721 }
722
723 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
724 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
725 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
726 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
727 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
728 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
729 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
730 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
731 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
732 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
733 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
734 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
735 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
736 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
737 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
738
739 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
740 * not to use it
741 */
742 if(DefaultSurfaceType == SURFACE_GDI) {
743 caps.dwCaps &= ~DDCAPS_3D;
744 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
745 }
746 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
747 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
748 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
749 }
750
751 if(DriverCaps)
752 {
753 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
754 if (TRACE_ON(ddraw))
755 {
756 TRACE("Driver Caps :\n");
757 DDRAW_dump_DDCAPS(DriverCaps);
758 }
759
760 }
761 if(HELCaps)
762 {
763 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
764 if (TRACE_ON(ddraw))
765 {
766 TRACE("HEL Caps :\n");
767 DDRAW_dump_DDCAPS(HELCaps);
768 }
769 }
770
771 return DD_OK;
772 }
773
774 /*****************************************************************************
775 * IDirectDraw7::Compact
776 *
777 * No idea what it does, MSDN says it's not implemented.
778 *
779 * Returns
780 * DD_OK, but this is unchecked
781 *
782 *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
785 {
786 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
787 TRACE("(%p)\n", This);
788
789 return DD_OK;
790 }
791
792 /*****************************************************************************
793 * IDirectDraw7::GetDisplayMode
794 *
795 * Returns information about the current display mode
796 *
797 * Exists in Version 1, 2, 4 and 7
798 *
799 * Params:
800 * DDSD: Address of a surface description structure to write the info to
801 *
802 * Returns
803 * DD_OK
804 *
805 *****************************************************************************/
806 static HRESULT WINAPI
807 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
808 DDSURFACEDESC2 *DDSD)
809 {
810 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
811 HRESULT hr;
812 WINED3DDISPLAYMODE Mode;
813 DWORD Size;
814 TRACE("(%p)->(%p): Relay\n", This, DDSD);
815
816 EnterCriticalSection(&ddraw_cs);
817 /* This seems sane */
818 if(!DDSD)
819 {
820 LeaveCriticalSection(&ddraw_cs);
821 return DDERR_INVALIDPARAMS;
822 }
823
824 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
825 * so one method can be used for all versions (Hopefully)
826 */
827 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
828 0 /* swapchain 0 */,
829 &Mode);
830 if( hr != D3D_OK )
831 {
832 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
833 LeaveCriticalSection(&ddraw_cs);
834 return hr;
835 }
836
837 Size = DDSD->dwSize;
838 memset(DDSD, 0, Size);
839
840 DDSD->dwSize = Size;
841 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
842 DDSD->dwWidth = Mode.Width;
843 DDSD->dwHeight = Mode.Height;
844 DDSD->u2.dwRefreshRate = 60;
845 DDSD->ddsCaps.dwCaps = 0;
846 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
847 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
848 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
849
850 if(TRACE_ON(ddraw))
851 {
852 TRACE("Returning surface desc :\n");
853 DDRAW_dump_surface_desc(DDSD);
854 }
855
856 LeaveCriticalSection(&ddraw_cs);
857 return DD_OK;
858 }
859
860 /*****************************************************************************
861 * IDirectDraw7::GetFourCCCodes
862 *
863 * Returns an array of supported FourCC codes.
864 *
865 * Exists in Version 1, 2, 4 and 7
866 *
867 * Params:
868 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
869 * of enumerated codes
870 * Codes: Pointer to an array of DWORDs where the supported codes are written
871 * to
872 *
873 * Returns
874 * Always returns DD_OK, as it's a stub for now
875 *
876 *****************************************************************************/
877 static HRESULT WINAPI
878 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
879 DWORD *NumCodes, DWORD *Codes)
880 {
881 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
882 WINED3DFORMAT formats[] = {
883 WINED3DFMT_YUY2, WINED3DFMT_UYVY,
884 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
885 };
886 DWORD count = 0, i, outsize;
887 HRESULT hr;
888 WINED3DDISPLAYMODE d3ddm;
889 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
890
891 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
892 0 /* swapchain 0 */,
893 &d3ddm);
894
895 outsize = NumCodes && Codes ? *NumCodes : 0;
896
897 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
898 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
899 WINED3DADAPTER_DEFAULT,
900 WINED3DDEVTYPE_HAL,
901 d3ddm.Format /* AdapterFormat */,
902 0 /* usage */,
903 WINED3DRTYPE_SURFACE,
904 formats[i]);
905 if(SUCCEEDED(hr)) {
906 if(count < outsize) {
907 Codes[count] = formats[i];
908 }
909 count++;
910 }
911 }
912 if(NumCodes) {
913 TRACE("Returning %u FourCC codes\n", count);
914 *NumCodes = count;
915 }
916
917 return DD_OK;
918 }
919
920 /*****************************************************************************
921 * IDirectDraw7::GetMonitorFrequency
922 *
923 * Returns the monitor's frequency
924 *
925 * Exists in Version 1, 2, 4 and 7
926 *
927 * Params:
928 * Freq: Pointer to a DWORD to write the frequency to
929 *
930 * Returns
931 * Always returns DD_OK
932 *
933 *****************************************************************************/
934 static HRESULT WINAPI
935 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
936 DWORD *Freq)
937 {
938 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
939 TRACE("(%p)->(%p)\n", This, Freq);
940
941 /* Ideally this should be in WineD3D, as it concerns the screen setup,
942 * but for now this should make the games happy
943 */
944 *Freq = 60;
945 return DD_OK;
946 }
947
948 /*****************************************************************************
949 * IDirectDraw7::GetVerticalBlankStatus
950 *
951 * Returns the Vertical blank status of the monitor. This should be in WineD3D
952 * too basically, but as it's a semi stub, I didn't create a function there
953 *
954 * Params:
955 * status: Pointer to a BOOL to be filled with the vertical blank status
956 *
957 * Returns
958 * DD_OK on success
959 * DDERR_INVALIDPARAMS if status is NULL
960 *
961 *****************************************************************************/
962 static HRESULT WINAPI
963 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
964 BOOL *status)
965 {
966 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
967 TRACE("(%p)->(%p)\n", This, status);
968
969 /* This looks sane, the MSDN suggests it too */
970 EnterCriticalSection(&ddraw_cs);
971 if(!status)
972 {
973 LeaveCriticalSection(&ddraw_cs);
974 return DDERR_INVALIDPARAMS;
975 }
976
977 *status = This->fake_vblank;
978 This->fake_vblank = !This->fake_vblank;
979 LeaveCriticalSection(&ddraw_cs);
980 return DD_OK;
981 }
982
983 /*****************************************************************************
984 * IDirectDraw7::GetAvailableVidMem
985 *
986 * Returns the total and free video memory
987 *
988 * Params:
989 * Caps: Specifies the memory type asked for
990 * total: Pointer to a DWORD to be filled with the total memory
991 * free: Pointer to a DWORD to be filled with the free memory
992 *
993 * Returns
994 * DD_OK on success
995 * DDERR_INVALIDPARAMS of free and total are NULL
996 *
997 *****************************************************************************/
998 static HRESULT WINAPI
999 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1000 {
1001 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1002 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1003
1004 if(TRACE_ON(ddraw))
1005 {
1006 TRACE("(%p) Asked for memory with description: ", This);
1007 DDRAW_dump_DDSCAPS2(Caps);
1008 }
1009 EnterCriticalSection(&ddraw_cs);
1010
1011 /* Todo: System memory vs local video memory vs non-local video memory
1012 * The MSDN also mentions differences between texture memory and other
1013 * resources, but that's not important
1014 */
1015
1016 if( (!total) && (!free) )
1017 {
1018 LeaveCriticalSection(&ddraw_cs);
1019 return DDERR_INVALIDPARAMS;
1020 }
1021
1022 if(total) *total = This->total_vidmem;
1023 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1024
1025 LeaveCriticalSection(&ddraw_cs);
1026 return DD_OK;
1027 }
1028
1029 /*****************************************************************************
1030 * IDirectDraw7::Initialize
1031 *
1032 * Initializes a DirectDraw interface.
1033 *
1034 * Params:
1035 * GUID: Interface identifier. Well, don't know what this is really good
1036 * for
1037 *
1038 * Returns
1039 * Returns DD_OK on the first call,
1040 * DDERR_ALREADYINITIALIZED on repeated calls
1041 *
1042 *****************************************************************************/
1043 static HRESULT WINAPI
1044 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1045 GUID *Guid)
1046 {
1047 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1048 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1049
1050 if(This->initialized)
1051 {
1052 return DDERR_ALREADYINITIALIZED;
1053 }
1054 else
1055 {
1056 return DD_OK;
1057 }
1058 }
1059
1060 /*****************************************************************************
1061 * IDirectDraw7::FlipToGDISurface
1062 *
1063 * "Makes the surface that the GDI writes to the primary surface"
1064 * Looks like some windows specific thing we don't have to care about.
1065 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1066 * show error boxes ;)
1067 * Well, just return DD_OK.
1068 *
1069 * Returns:
1070 * Always returns DD_OK
1071 *
1072 *****************************************************************************/
1073 static HRESULT WINAPI
1074 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1075 {
1076 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1077 TRACE("(%p)\n", This);
1078
1079 return DD_OK;
1080 }
1081
1082 /*****************************************************************************
1083 * IDirectDraw7::WaitForVerticalBlank
1084 *
1085 * This method allows applications to get in sync with the vertical blank
1086 * interval.
1087 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1088 * redraw the screen, most likely because of this stub
1089 *
1090 * Parameters:
1091 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1092 * or DDWAITVB_BLOCKEND
1093 * h: Not used, according to MSDN
1094 *
1095 * Returns:
1096 * Always returns DD_OK
1097 *
1098 *****************************************************************************/
1099 static HRESULT WINAPI
1100 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1101 DWORD Flags,
1102 HANDLE h)
1103 {
1104 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1105 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1106
1107 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1108 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1109 return DDERR_UNSUPPORTED; /* unchecked */
1110
1111 return DD_OK;
1112 }
1113
1114 /*****************************************************************************
1115 * IDirectDraw7::GetScanLine
1116 *
1117 * Returns the scan line that is being drawn on the monitor
1118 *
1119 * Parameters:
1120 * Scanline: Address to write the scan line value to
1121 *
1122 * Returns:
1123 * Always returns DD_OK
1124 *
1125 *****************************************************************************/
1126 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1127 {
1128 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1129 static BOOL hide = FALSE;
1130 WINED3DDISPLAYMODE Mode;
1131
1132 /* This function is called often, so print the fixme only once */
1133 EnterCriticalSection(&ddraw_cs);
1134 if(!hide)
1135 {
1136 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1137 hide = TRUE;
1138 }
1139
1140 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1141 0,
1142 &Mode);
1143
1144 /* Fake the line sweeping of the monitor */
1145 /* FIXME: We should synchronize with a source to keep the refresh rate */
1146 *Scanline = This->cur_scanline++;
1147 /* Assume 20 scan lines in the vertical blank */
1148 if (This->cur_scanline >= Mode.Height + 20)
1149 This->cur_scanline = 0;
1150
1151 LeaveCriticalSection(&ddraw_cs);
1152 return DD_OK;
1153 }
1154
1155 /*****************************************************************************
1156 * IDirectDraw7::TestCooperativeLevel
1157 *
1158 * Informs the application about the state of the video adapter, depending
1159 * on the cooperative level
1160 *
1161 * Returns:
1162 * DD_OK if the device is in a sane state
1163 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1164 * if the state is not correct(See below)
1165 *
1166 *****************************************************************************/
1167 static HRESULT WINAPI
1168 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1169 {
1170 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1171 HRESULT hr;
1172 TRACE("(%p)\n", This);
1173
1174 EnterCriticalSection(&ddraw_cs);
1175 /* Description from MSDN:
1176 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1177 * away from the app with e.g. alt-tab. Windowed apps receive
1178 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1179 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1180 * when the video mode has changed
1181 */
1182
1183 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1184
1185 /* Fix the result value. These values are mapped from their
1186 * d3d9 counterpart.
1187 */
1188 switch(hr)
1189 {
1190 case WINED3DERR_DEVICELOST:
1191 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1192 {
1193 LeaveCriticalSection(&ddraw_cs);
1194 return DDERR_NOEXCLUSIVEMODE;
1195 }
1196 else
1197 {
1198 LeaveCriticalSection(&ddraw_cs);
1199 return DDERR_EXCLUSIVEMODEALREADYSET;
1200 }
1201
1202 case WINED3DERR_DEVICENOTRESET:
1203 LeaveCriticalSection(&ddraw_cs);
1204 return DD_OK;
1205
1206 case WINED3D_OK:
1207 LeaveCriticalSection(&ddraw_cs);
1208 return DD_OK;
1209
1210 case WINED3DERR_DRIVERINTERNALERROR:
1211 default:
1212 ERR("(%p) Unexpected return value %08x from wineD3D, "
1213 " returning DD_OK\n", This, hr);
1214 }
1215
1216 LeaveCriticalSection(&ddraw_cs);
1217 return DD_OK;
1218 }
1219
1220 /*****************************************************************************
1221 * IDirectDraw7::GetGDISurface
1222 *
1223 * Returns the surface that GDI is treating as the primary surface.
1224 * For Wine this is the front buffer
1225 *
1226 * Params:
1227 * GDISurface: Address to write the surface pointer to
1228 *
1229 * Returns:
1230 * DD_OK if the surface was found
1231 * DDERR_NOTFOUND if the GDI surface wasn't found
1232 *
1233 *****************************************************************************/
1234 static HRESULT WINAPI
1235 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1236 IDirectDrawSurface7 **GDISurface)
1237 {
1238 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1239 IWineD3DSurface *Surf;
1240 IDirectDrawSurface7 *ddsurf;
1241 HRESULT hr;
1242 DDSCAPS2 ddsCaps;
1243 TRACE("(%p)->(%p)\n", This, GDISurface);
1244
1245 /* Get the back buffer from the wineD3DDevice and search its
1246 * attached surfaces for the front buffer
1247 */
1248 EnterCriticalSection(&ddraw_cs);
1249 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1250 0, /* SwapChain */
1251 0, /* first back buffer*/
1252 WINED3DBACKBUFFER_TYPE_MONO,
1253 &Surf);
1254
1255 if( (hr != D3D_OK) ||
1256 (!Surf) )
1257 {
1258 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1259 LeaveCriticalSection(&ddraw_cs);
1260 return DDERR_NOTFOUND;
1261 }
1262
1263 /* GetBackBuffer AddRef()ed the surface, release it */
1264 IWineD3DSurface_Release(Surf);
1265
1266 IWineD3DSurface_GetParent(Surf,
1267 (IUnknown **) &ddsurf);
1268 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1269
1270 /* Find the front buffer */
1271 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1272 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1273 &ddsCaps,
1274 GDISurface);
1275 if(hr != DD_OK)
1276 {
1277 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1278 }
1279
1280 /* The AddRef is OK this time */
1281 LeaveCriticalSection(&ddraw_cs);
1282 return hr;
1283 }
1284
1285 /*****************************************************************************
1286 * IDirectDraw7::EnumDisplayModes
1287 *
1288 * Enumerates the supported Display modes. The modes can be filtered with
1289 * the DDSD parameter.
1290 *
1291 * Params:
1292 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1293 * DDSD: Surface description to filter the modes
1294 * Context: Pointer passed back to the callback function
1295 * cb: Application-provided callback function
1296 *
1297 * Returns:
1298 * DD_OK on success
1299 * DDERR_INVALIDPARAMS if the callback wasn't set
1300 *
1301 *****************************************************************************/
1302 static HRESULT WINAPI
1303 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1304 DWORD Flags,
1305 DDSURFACEDESC2 *DDSD,
1306 void *Context,
1307 LPDDENUMMODESCALLBACK2 cb)
1308 {
1309 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1310 unsigned int modenum, fmt;
1311 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1312 WINED3DDISPLAYMODE mode;
1313 DDSURFACEDESC2 callback_sd;
1314 WINED3DDISPLAYMODE *enum_modes = NULL;
1315 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1316
1317 WINED3DFORMAT checkFormatList[] =
1318 {
1319 WINED3DFMT_R8G8B8,
1320 WINED3DFMT_A8R8G8B8,
1321 WINED3DFMT_X8R8G8B8,
1322 WINED3DFMT_R5G6B5,
1323 WINED3DFMT_X1R5G5B5,
1324 WINED3DFMT_A1R5G5B5,
1325 WINED3DFMT_A4R4G4B4,
1326 WINED3DFMT_R3G3B2,
1327 WINED3DFMT_A8R3G3B2,
1328 WINED3DFMT_X4R4G4B4,
1329 WINED3DFMT_A2B10G10R10,
1330 WINED3DFMT_A8B8G8R8,
1331 WINED3DFMT_X8B8G8R8,
1332 WINED3DFMT_A2R10G10B10,
1333 WINED3DFMT_A8P8,
1334 WINED3DFMT_P8
1335 };
1336
1337 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1338
1339 EnterCriticalSection(&ddraw_cs);
1340 /* This looks sane */
1341 if(!cb)
1342 {
1343 LeaveCriticalSection(&ddraw_cs);
1344 return DDERR_INVALIDPARAMS;
1345 }
1346
1347 if(DDSD)
1348 {
1349 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1350 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1351 }
1352
1353 if(!(Flags & DDEDM_REFRESHRATES))
1354 {
1355 enum_mode_array_size = 16;
1356 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1357 if (!enum_modes)
1358 {
1359 ERR("Out of memory\n");
1360 LeaveCriticalSection(&ddraw_cs);
1361 return DDERR_OUTOFMEMORY;
1362 }
1363 }
1364
1365 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1366 {
1367 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1368 {
1369 continue;
1370 }
1371
1372 modenum = 0;
1373 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1374 WINED3DADAPTER_DEFAULT,
1375 checkFormatList[fmt],
1376 modenum++,
1377 &mode) == WINED3D_OK)
1378 {
1379 if(DDSD)
1380 {
1381 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1382 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1383 }
1384
1385 if(!(Flags & DDEDM_REFRESHRATES))
1386 {
1387 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1388 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1389 * to be reduced to a single unique result in such case.
1390 */
1391 BOOL found = FALSE;
1392 unsigned i;
1393
1394 for (i = 0; i < enum_mode_count; i++)
1395 {
1396 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1397 enum_modes[i].Format == mode.Format)
1398 {
1399 found = TRUE;
1400 break;
1401 }
1402 }
1403
1404 if(found) continue;
1405 }
1406
1407 memset(&callback_sd, 0, sizeof(callback_sd));
1408 callback_sd.dwSize = sizeof(callback_sd);
1409 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1410
1411 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1412 if(Flags & DDEDM_REFRESHRATES)
1413 {
1414 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1415 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1416 }
1417
1418 callback_sd.dwWidth = mode.Width;
1419 callback_sd.dwHeight = mode.Height;
1420
1421 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1422
1423 /* Calc pitch and DWORD align like MSDN says */
1424 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1425 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1426
1427 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1428 callback_sd.u2.dwRefreshRate);
1429
1430 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1431 {
1432 TRACE("Application asked to terminate the enumeration\n");
1433 HeapFree(GetProcessHeap(), 0, enum_modes);
1434 LeaveCriticalSection(&ddraw_cs);
1435 return DD_OK;
1436 }
1437
1438 if(!(Flags & DDEDM_REFRESHRATES))
1439 {
1440 if (enum_mode_count == enum_mode_array_size)
1441 {
1442 WINED3DDISPLAYMODE *new_enum_modes;
1443
1444 enum_mode_array_size *= 2;
1445 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1446
1447 if (!new_enum_modes)
1448 {
1449 ERR("Out of memory\n");
1450 HeapFree(GetProcessHeap(), 0, enum_modes);
1451 LeaveCriticalSection(&ddraw_cs);
1452 return DDERR_OUTOFMEMORY;
1453 }
1454
1455 enum_modes = new_enum_modes;
1456 }
1457
1458 enum_modes[enum_mode_count++] = mode;
1459 }
1460 }
1461 }
1462
1463 TRACE("End of enumeration\n");
1464 HeapFree(GetProcessHeap(), 0, enum_modes);
1465 LeaveCriticalSection(&ddraw_cs);
1466 return DD_OK;
1467 }
1468
1469 /*****************************************************************************
1470 * IDirectDraw7::EvaluateMode
1471 *
1472 * Used with IDirectDraw7::StartModeTest to test video modes.
1473 * EvaluateMode is used to pass or fail a mode, and continue with the next
1474 * mode
1475 *
1476 * Params:
1477 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1478 * Timeout: Returns the amount of seconds left before the mode would have
1479 * been failed automatically
1480 *
1481 * Returns:
1482 * This implementation always DD_OK, because it's a stub
1483 *
1484 *****************************************************************************/
1485 static HRESULT WINAPI
1486 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1487 DWORD Flags,
1488 DWORD *Timeout)
1489 {
1490 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1491 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1492
1493 /* When implementing this, implement it in WineD3D */
1494
1495 return DD_OK;
1496 }
1497
1498 /*****************************************************************************
1499 * IDirectDraw7::GetDeviceIdentifier
1500 *
1501 * Returns the device identifier, which gives information about the driver
1502 * Our device identifier is defined at the beginning of this file.
1503 *
1504 * Params:
1505 * DDDI: Address for the returned structure
1506 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1507 *
1508 * Returns:
1509 * On success it returns DD_OK
1510 * DDERR_INVALIDPARAMS if DDDI is NULL
1511 *
1512 *****************************************************************************/
1513 static HRESULT WINAPI
1514 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1515 DDDEVICEIDENTIFIER2 *DDDI,
1516 DWORD Flags)
1517 {
1518 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1519 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1520
1521 if(!DDDI)
1522 return DDERR_INVALIDPARAMS;
1523
1524 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1525 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1526 * to any modern hardware, nor is it interesting for Wine, so ignore it
1527 */
1528
1529 *DDDI = deviceidentifier;
1530 return DD_OK;
1531 }
1532
1533 /*****************************************************************************
1534 * IDirectDraw7::GetSurfaceFromDC
1535 *
1536 * Returns the Surface for a GDI device context handle.
1537 * Is this related to IDirectDrawSurface::GetDC ???
1538 *
1539 * Params:
1540 * hdc: hdc to return the surface for
1541 * Surface: Address to write the surface pointer to
1542 *
1543 * Returns:
1544 * Always returns DD_OK because it's a stub
1545 *
1546 *****************************************************************************/
1547 static HRESULT WINAPI
1548 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1549 HDC hdc,
1550 IDirectDrawSurface7 **Surface)
1551 {
1552 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1553 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1554
1555 /* Implementation idea if needed: Loop through all surfaces and compare
1556 * their hdc with hdc. Implement it in WineD3D! */
1557 return DDERR_NOTFOUND;
1558 }
1559
1560 /*****************************************************************************
1561 * IDirectDraw7::RestoreAllSurfaces
1562 *
1563 * Calls the restore method of all surfaces
1564 *
1565 * Params:
1566 *
1567 * Returns:
1568 * Always returns DD_OK because it's a stub
1569 *
1570 *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1573 {
1574 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1575 FIXME("(%p): Stub\n", This);
1576
1577 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1578 * get their parent and call their restore method. Do not implement
1579 * it in WineD3D, as restoring a surface means re-creating the
1580 * WineD3DDSurface
1581 */
1582 return DD_OK;
1583 }
1584
1585 /*****************************************************************************
1586 * IDirectDraw7::StartModeTest
1587 *
1588 * Tests the specified video modes to update the system registry with
1589 * refresh rate information. StartModeTest starts the mode test,
1590 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1591 * isn't called within 15 seconds, the mode is failed automatically
1592 *
1593 * As refresh rates are handled by the X server, I don't think this
1594 * Method is important
1595 *
1596 * Params:
1597 * Modes: An array of mode specifications
1598 * NumModes: The number of modes in Modes
1599 * Flags: Some flags...
1600 *
1601 * Returns:
1602 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1603 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1604 * otherwise DD_OK
1605 *
1606 *****************************************************************************/
1607 static HRESULT WINAPI
1608 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1609 SIZE *Modes,
1610 DWORD NumModes,
1611 DWORD Flags)
1612 {
1613 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1614 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1615
1616 /* This looks sane */
1617 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1618
1619 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1620 * As it is not, DDERR_TESTFINISHED is returned
1621 * (hopefully that's correct
1622 *
1623 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1624 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1625 */
1626
1627 return DD_OK;
1628 }
1629
1630 /*****************************************************************************
1631 * IDirectDrawImpl_RecreateSurfacesCallback
1632 *
1633 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1634 * It re-recreates the WineD3DSurface. It's pretty straightforward
1635 *
1636 *****************************************************************************/
1637 HRESULT WINAPI
1638 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1639 DDSURFACEDESC2 *desc,
1640 void *Context)
1641 {
1642 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1643 IDirectDrawSurface7,
1644 surf);
1645 IDirectDrawImpl *This = surfImpl->ddraw;
1646 IUnknown *Parent;
1647 IParentImpl *parImpl = NULL;
1648 IWineD3DSurface *wineD3DSurface;
1649 IWineD3DSwapChain *swapchain;
1650 HRESULT hr;
1651 void *tmp;
1652 IWineD3DClipper *clipper = NULL;
1653
1654 WINED3DSURFACE_DESC Desc;
1655 WINED3DFORMAT Format;
1656 WINED3DRESOURCETYPE Type;
1657 DWORD Usage;
1658 WINED3DPOOL Pool;
1659 UINT Size;
1660
1661 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1662 DWORD MultiSampleQuality;
1663 UINT Width;
1664 UINT Height;
1665
1666 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1667
1668 /* For the enumeration */
1669 IDirectDrawSurface7_Release(surf);
1670
1671 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1672
1673 /* Get the objects */
1674 swapchain = surfImpl->wineD3DSwapChain;
1675 surfImpl->wineD3DSwapChain = NULL;
1676 wineD3DSurface = surfImpl->WineD3DSurface;
1677 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1678 IUnknown_Release(Parent); /* For the getParent */
1679
1680 /* Is the parent an IParent interface? */
1681 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1682 {
1683 /* It is a IParent interface! */
1684 IUnknown_Release(Parent); /* For the QueryInterface */
1685 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1686 /* Release the reference the parent interface is holding */
1687 IWineD3DSurface_Release(wineD3DSurface);
1688 }
1689
1690 /* get the clipper */
1691 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1692
1693 /* Get the surface properties */
1694 Desc.Format = &Format;
1695 Desc.Type = &Type;
1696 Desc.Usage = &Usage;
1697 Desc.Pool = &Pool;
1698 Desc.Size = &Size;
1699 Desc.MultiSampleType = &MultiSampleType;
1700 Desc.MultiSampleQuality = &MultiSampleQuality;
1701 Desc.Width = &Width;
1702 Desc.Height = &Height;
1703
1704 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1705 if(hr != D3D_OK) return hr;
1706
1707 if(swapchain) {
1708 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1709 * new surface
1710 */
1711 parImpl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parImpl));
1712 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1713 parImpl->ref = 1;
1714
1715 Parent = (IUnknown *) parImpl;
1716 }
1717
1718 /* Create the new surface */
1719 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1720 Width, Height, Format,
1721 TRUE /* Lockable */,
1722 FALSE /* Discard */,
1723 surfImpl->mipmap_level,
1724 &surfImpl->WineD3DSurface,
1725 Type,
1726 Usage,
1727 Pool,
1728 MultiSampleType,
1729 MultiSampleQuality,
1730 0 /* SharedHandle */,
1731 This->ImplType,
1732 Parent);
1733
1734 if(hr != D3D_OK)
1735 return hr;
1736
1737 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1738
1739 /* Update the IParent if it exists */
1740 if(parImpl)
1741 {
1742 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1743 /* Add a reference for the IParent */
1744 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1745 }
1746 /* TODO: Copy the surface content, except for render targets */
1747
1748 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1749 * the swapchain
1750 */
1751 if(swapchain) {
1752 /* The backbuffers have the swapchain set as well, but the primary
1753 * owns it and destroys it
1754 */
1755 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1756 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1757 }
1758 surfImpl->isRenderTarget = FALSE;
1759 } else {
1760 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1761 TRACE("Surface released successful, next surface\n");
1762 else
1763 ERR("Something's still holding the old WineD3DSurface\n");
1764 }
1765
1766 surfImpl->ImplType = This->ImplType;
1767
1768 if(clipper)
1769 {
1770 IWineD3DClipper_Release(clipper);
1771 }
1772 return DDENUMRET_OK;
1773 }
1774
1775 /*****************************************************************************
1776 * IDirectDrawImpl_RecreateAllSurfaces
1777 *
1778 * A function, that converts all wineD3DSurfaces to the new implementation type
1779 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1780 * new WineD3DSurface, copies the content and releases the old surface
1781 *
1782 *****************************************************************************/
1783 static HRESULT
1784 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1785 {
1786 DDSURFACEDESC2 desc;
1787 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1788
1789 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1790 {
1791 /* Should happen almost never */
1792 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1793 /* Shutdown d3d */
1794 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1795 }
1796 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1797
1798 memset(&desc, 0, sizeof(desc));
1799 desc.dwSize = sizeof(desc);
1800
1801 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1802 0,
1803 &desc,
1804 This,
1805 IDirectDrawImpl_RecreateSurfacesCallback);
1806 }
1807
1808 /*****************************************************************************
1809 * D3D7CB_CreateSurface
1810 *
1811 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1812 * correct mipmap sublevel, and returns it to WineD3D.
1813 * The surfaces are created already by IDirectDraw7::CreateSurface
1814 *
1815 * Params:
1816 * With, Height: With and height of the surface
1817 * Format: The requested format
1818 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1819 * level: The mipmap level
1820 * Face: The cube map face type
1821 * Surface: Pointer to pass the created surface back at
1822 * SharedHandle: NULL
1823 *
1824 * Returns:
1825 * D3D_OK
1826 *
1827 *****************************************************************************/
1828 static HRESULT WINAPI
1829 D3D7CB_CreateSurface(IUnknown *device,
1830 IUnknown *pSuperior,
1831 UINT Width, UINT Height,
1832 WINED3DFORMAT Format,
1833 DWORD Usage, WINED3DPOOL Pool, UINT level,
1834 WINED3DCUBEMAP_FACES Face,
1835 IWineD3DSurface **Surface,
1836 HANDLE *SharedHandle)
1837 {
1838 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1839 IDirectDrawSurfaceImpl *surf = NULL;
1840 int i = 0;
1841 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1842 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1843
1844 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1845 switch(Face)
1846 {
1847 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1848 TRACE("Asked for positive x\n");
1849 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1850 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1851 }
1852 surf = This->tex_root; break;
1853 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1854 TRACE("Asked for negative x\n");
1855 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1856 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1857 TRACE("Asked for positive y\n");
1858 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1859 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1860 TRACE("Asked for negative y\n");
1861 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1862 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1863 TRACE("Asked for positive z\n");
1864 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1865 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1866 TRACE("Asked for negative z\n");
1867 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1868 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1869 }
1870
1871 if(!surf)
1872 {
1873 IDirectDrawSurface7 *attached;
1874 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1875 &searchcaps,
1876 &attached);
1877 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1878 IDirectDrawSurface7_Release(attached);
1879 }
1880 if(!surf) ERR("root search surface not found\n");
1881
1882 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1883 while(i < level)
1884 {
1885 IDirectDrawSurface7 *attached;
1886 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1887 &searchcaps,
1888 &attached);
1889 if(!attached) ERR("Surface not found\n");
1890 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1891 IDirectDrawSurface7_Release(attached);
1892 i++;
1893 }
1894
1895 /* Return the surface */
1896 *Surface = surf->WineD3DSurface;
1897
1898 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1899 return D3D_OK;
1900 }
1901
1902 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1903 IUnknown* swapChainParent;
1904 TRACE("(%p) call back\n", pSwapChain);
1905
1906 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1907 IUnknown_Release(swapChainParent);
1908 return IUnknown_Release(swapChainParent);
1909 }
1910
1911 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1912 IUnknown* surfaceParent;
1913 TRACE("(%p) call back\n", pSurface);
1914
1915 IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1916 IUnknown_Release(surfaceParent);
1917 return IUnknown_Release(surfaceParent);
1918 }
1919
1920 /*****************************************************************************
1921 * IDirectDrawImpl_CreateNewSurface
1922 *
1923 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1924 * with the passed parameters.
1925 *
1926 * Params:
1927 * DDSD: Description of the surface to create
1928 * Surf: Address to store the interface pointer at
1929 *
1930 * Returns:
1931 * DD_OK on success
1932 *
1933 *****************************************************************************/
1934 static HRESULT WINAPI
1935 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1936 DDSURFACEDESC2 *pDDSD,
1937 IDirectDrawSurfaceImpl **ppSurf,
1938 UINT level)
1939 {
1940 HRESULT hr;
1941 UINT Width = 0, Height = 0;
1942 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1943 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1944 DWORD Usage = 0;
1945 WINED3DSURFTYPE ImplType = This->ImplType;
1946 WINED3DSURFACE_DESC Desc;
1947 IUnknown *Parent;
1948 IParentImpl *parImpl = NULL;
1949 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1950
1951 /* Dummies for GetDesc */
1952 WINED3DPOOL dummy_d3dpool;
1953 WINED3DMULTISAMPLE_TYPE dummy_mst;
1954 UINT dummy_uint;
1955 DWORD dummy_dword;
1956
1957 if (TRACE_ON(ddraw))
1958 {
1959 TRACE(" (%p) Requesting surface desc :\n", This);
1960 DDRAW_dump_surface_desc(pDDSD);
1961 }
1962
1963 /* Select the surface type, if it wasn't choosen yet */
1964 if(ImplType == SURFACE_UNKNOWN)
1965 {
1966 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1967 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1968 {
1969 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1970 ImplType = SURFACE_OPENGL;
1971 }
1972
1973 /* Otherwise use GDI surfaces for now */
1974 else
1975 {
1976 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1977 ImplType = SURFACE_GDI;
1978 }
1979
1980 /* Policy if all surface implementations are available:
1981 * First, check if a default type was set with winecfg. If not,
1982 * try Xrender surfaces, and use them if they work. Next, check if
1983 * accelerated OpenGL is available, and use GL surfaces in this
1984 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1985 * was created, always use OpenGL surfaces.
1986 *
1987 * (Note: Xrender surfaces are not implemented for now, the
1988 * unaccelerated implementation uses GDI to render in Software)
1989 */
1990
1991 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1992 * be re-created. This could be done with IDirectDrawSurface7::Restore
1993 */
1994 This->ImplType = ImplType;
1995 }
1996 else
1997 {
1998 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1999 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
2000 {
2001 /* We have to change to OpenGL,
2002 * and re-create all WineD3DSurfaces
2003 */
2004 ImplType = SURFACE_OPENGL;
2005 This->ImplType = ImplType;
2006 TRACE("(%p) Re-creating all surfaces\n", This);
2007 IDirectDrawImpl_RecreateAllSurfaces(This);
2008 TRACE("(%p) Done recreating all surfaces\n", This);
2009 }
2010 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2011 {
2012 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2013 /* Do not fail surface creation, only fail 3D device creation */
2014 }
2015 }
2016
2017 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
2018 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
2019 {
2020 /* Tests show surfaces without memory flags get these flags added right after creation. */
2021 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2022 }
2023 /* Get the correct wined3d usage */
2024 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
2025 DDSCAPS_3DDEVICE ) )
2026 {
2027 Usage |= WINED3DUSAGE_RENDERTARGET;
2028
2029 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
2030 }
2031 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
2032 {
2033 Usage |= WINED3DUSAGE_OVERLAY;
2034 }
2035 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
2036 {
2037 /* The depth stencil creation callback sets this flag.
2038 * Set the WineD3D usage to let it know that it's a depth
2039 * Stencil surface.
2040 */
2041 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
2042 }
2043 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2044 {
2045 Pool = WINED3DPOOL_SYSTEMMEM;
2046 }
2047 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
2048 {
2049 Pool = WINED3DPOOL_MANAGED;
2050 /* Managed textures have the system memory flag set */
2051 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
2052 }
2053 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
2054 {
2055 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2056 * and texturemanage
2057 */
2058 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
2059 }
2060
2061 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
2062 if(Format == WINED3DFMT_UNKNOWN)
2063 {
2064 ERR("Unsupported / Unknown pixelformat\n");
2065 return DDERR_INVALIDPIXELFORMAT;
2066 }
2067
2068 /* Create the Surface object */
2069 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2070 if(!*ppSurf)
2071 {
2072 ERR("(%p) Error allocating memory for a surface\n", This);
2073 return DDERR_OUTOFVIDEOMEMORY;
2074 }
2075 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
2076 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
2077 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
2078 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
2079 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
2080 (*ppSurf)->ref = 1;
2081 (*ppSurf)->version = 7;
2082 (*ppSurf)->ddraw = This;
2083 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
2084 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2085 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
2086
2087 /* Surface attachments */
2088 (*ppSurf)->next_attached = NULL;
2089 (*ppSurf)->first_attached = *ppSurf;
2090
2091 /* Needed to re-create the surface on an implementation change */
2092 (*ppSurf)->ImplType = ImplType;
2093
2094 /* For D3DDevice creation */
2095 (*ppSurf)->isRenderTarget = FALSE;
2096
2097 /* A trace message for debugging */
2098 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2099
2100 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2101 {
2102 /* Render targets and textures need a IParent interface,
2103 * because WineD3D will destroy them when the swapchain
2104 * is released
2105 */
2106 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2107 if(!parImpl)
2108 {
2109 ERR("Out of memory when allocating memory for a IParent implementation\n");
2110 return DDERR_OUTOFMEMORY;
2111 }
2112 parImpl->ref = 1;
2113 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
2114 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
2115 TRACE("Using IParent interface %p as parent\n", parImpl);
2116 }
2117 else
2118 {
2119 /* Use the surface as parent */
2120 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
2121 TRACE("Using Surface interface %p as parent\n", *ppSurf);
2122 }
2123
2124 /* Now create the WineD3D Surface */
2125 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2126 pDDSD->dwWidth,
2127 pDDSD->dwHeight,
2128 Format,
2129 TRUE /* Lockable */,
2130 FALSE /* Discard */,
2131 level,
2132 &(*ppSurf)->WineD3DSurface,
2133 ResType, Usage,
2134 Pool,
2135 WINED3DMULTISAMPLE_NONE,
2136 0 /* MultiSampleQuality */,
2137 0 /* SharedHandle */,
2138 ImplType,
2139 Parent);
2140
2141 if(hr != D3D_OK)
2142 {
2143 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2144 return hr;
2145 }
2146
2147 /* Set the child of the parent implementation if it exists */
2148 if(parImpl)
2149 {
2150 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2151 /* The IParent releases the WineD3DSurface, and
2152 * the ddraw surface does that too. Hold a reference
2153 */
2154 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2155 }
2156
2157 /* Increase the surface counter, and attach the surface */
2158 InterlockedIncrement(&This->surfaces);
2159 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2160
2161 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2162 * But this could also be delegated to WineDDraw, as it keeps track of all its
2163 * resources. Not implemented for now, as there are more important things ;)
2164 */
2165
2166 /* Get the pixel format of the WineD3DSurface and store it.
2167 * Don't use the Format choosen above, WineD3D might have
2168 * changed it
2169 */
2170 Desc.Format = &Format;
2171 Desc.Type = &ResType;
2172 Desc.Usage = &Usage;
2173 Desc.Pool = &dummy_d3dpool;
2174 Desc.Size = &dummy_uint;
2175 Desc.MultiSampleType = &dummy_mst;
2176 Desc.MultiSampleQuality = &dummy_dword;
2177 Desc.Width = &Width;
2178 Desc.Height = &Height;
2179
2180 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2181 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2182 if(hr != D3D_OK)
2183 {
2184 ERR("IWineD3DSurface::GetDesc failed\n");
2185 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2186 return hr;
2187 }
2188
2189 if(Format == WINED3DFMT_UNKNOWN)
2190 {
2191 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2192 }
2193 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2194
2195 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2196 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2197 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2198 * TODO: Test other fourcc formats
2199 */
2200 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2201 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2202 {
2203 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2204 if(Format == WINED3DFMT_DXT1)
2205 {
2206 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2207 }
2208 else
2209 {
2210 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2211 }
2212 }
2213 else
2214 {
2215 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2216 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2217 }
2218
2219 /* Application passed a color key? Set it! */
2220 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2221 {
2222 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2223 DDCKEY_DESTOVERLAY,
2224 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2225 }
2226 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2227 {
2228 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2229 DDCKEY_DESTBLT,
2230 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2231 }
2232 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2233 {
2234 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2235 DDCKEY_SRCOVERLAY,
2236 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2237 }
2238 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2239 {
2240 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2241 DDCKEY_SRCBLT,
2242 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2243 }
2244 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2245 {
2246 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2247 if(hr != WINED3D_OK)
2248 {
2249 /* No need for a trace here, wined3d does that for us */
2250 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2251 return hr;
2252 }
2253 }
2254
2255 return DD_OK;
2256 }
2257 /*****************************************************************************
2258 * CreateAdditionalSurfaces
2259 *
2260 * Creates a new mipmap chain.
2261 *
2262 * Params:
2263 * root: Root surface to attach the newly created chain to
2264 * count: number of surfaces to create
2265 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2266 * effects on the caller
2267 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2268 * creates an additional surface without the mipmapping flags
2269 *
2270 *****************************************************************************/
2271 static HRESULT
2272 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2273 IDirectDrawSurfaceImpl *root,
2274 UINT count,
2275 DDSURFACEDESC2 DDSD,
2276 BOOL CubeFaceRoot)
2277 {
2278 UINT i, j, level = 0;
2279 HRESULT hr;
2280 IDirectDrawSurfaceImpl *last = root;
2281
2282 for(i = 0; i < count; i++)
2283 {
2284 IDirectDrawSurfaceImpl *object2 = NULL;
2285
2286 /* increase the mipmap level, but only if a mipmap is created
2287 * In this case, also halve the size
2288 */
2289 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2290 {
2291 level++;
2292 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2293 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2294 /* Set the mipmap sublevel flag according to msdn */
2295 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2296 }
2297 else
2298 {
2299 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2300 }
2301 CubeFaceRoot = FALSE;
2302
2303 hr = IDirectDrawImpl_CreateNewSurface(This,
2304 &DDSD,
2305 &object2,
2306 level);
2307 if(hr != DD_OK)
2308 {
2309 return hr;
2310 }
2311
2312 /* Add the new surface to the complex attachment array */
2313 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2314 {
2315 if(last->complex_array[j]) continue;
2316 last->complex_array[j] = object2;
2317 break;
2318 }
2319 last = object2;
2320
2321 /* Remove the (possible) back buffer cap from the new surface description,
2322 * because only one surface in the flipping chain is a back buffer, one
2323 * is a front buffer, the others are just primary surfaces.
2324 */
2325 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2326 }
2327 return DD_OK;
2328 }
2329
2330 /*****************************************************************************
2331 * IDirectDraw7::CreateSurface
2332 *
2333 * Creates a new IDirectDrawSurface object and returns its interface.
2334 *
2335 * The surface connections with wined3d are a bit tricky. Basically it works
2336 * like this:
2337 *
2338 * |------------------------| |-----------------|
2339 * | DDraw surface | | WineD3DSurface |
2340 * | | | |
2341 * | WineD3DSurface |-------------->| |
2342 * | Child |<------------->| Parent |
2343 * |------------------------| |-----------------|
2344 *
2345 * The DDraw surface is the parent of the wined3d surface, and it releases
2346 * the WineD3DSurface when the ddraw surface is destroyed.
2347 *
2348 * However, for all surfaces which can be in a container in WineD3D,
2349 * we have to do this. These surfaces are usually complex surfaces,
2350 * so this concerns primary surfaces with a front and a back buffer,
2351 * and textures.
2352 *
2353 * |------------------------| |-----------------|
2354 * | DDraw surface | | Container |
2355 * | | | |
2356 * | Child |<------------->| Parent |
2357 * | Texture |<------------->| |
2358 * | WineD3DSurface |<----| | Levels |<--|
2359 * | Complex connection | | | | |
2360 * |------------------------| | |-----------------| |
2361 * ^ | |
2362 * | | |
2363 * | | |
2364 * | |------------------| | |-----------------| |
2365 * | | IParent | |-------->| WineD3DSurface | |
2366 * | | | | | |
2367 * | | Child |<------------->| Parent | |
2368 * | | | | Container |<--|
2369 * | |------------------| |-----------------| |
2370 * | |
2371 * | |----------------------| |
2372 * | | DDraw surface 2 | |
2373 * | | | |
2374 * |<->| Complex root Child | |
2375 * | | Texture | |
2376 * | | WineD3DSurface |<----| |
2377 * | |----------------------| | |
2378 * | | |
2379 * | |---------------------| | |-----------------| |
2380 * | | IParent | |----->| WineD3DSurface | |
2381 * | | | | | |
2382 * | | Child |<---------->| Parent | |
2383 * | |---------------------| | Container |<--|
2384 * | |-----------------| |
2385 * | |
2386 * | ---More surfaces can follow--- |
2387 *
2388 * The reason is that the IWineD3DSwapchain(render target container)
2389 * and the IWineD3DTexure(Texture container) release the parents
2390 * of their surface's children, but by releasing the complex root
2391 * the surfaces which are complexly attached to it are destroyed
2392 * too. See IDirectDrawSurface::Release for a more detailed
2393 * explanation.
2394 *
2395 * Params:
2396 * DDSD: Description of the surface to create
2397 * Surf: Address to store the interface pointer at
2398 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2399 * aggregation, so it has to be NULL
2400 *
2401 * Returns:
2402 * DD_OK on success
2403 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2404 * DDERR_* if an error occurs
2405 *
2406 *****************************************************************************/
2407 static HRESULT WINAPI
2408 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2409 DDSURFACEDESC2 *DDSD,
2410 IDirectDrawSurface7 **Surf,
2411 IUnknown *UnkOuter)
2412 {
2413 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2414 IDirectDrawSurfaceImpl *object = NULL;
2415 HRESULT hr;
2416 LONG extra_surfaces = 0;
2417 DDSURFACEDESC2 desc2;
2418 WINED3DDISPLAYMODE Mode;
2419
2420 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2421
2422 /* Some checks before we start */
2423 if (TRACE_ON(ddraw))
2424 {
2425 TRACE(" (%p) Requesting surface desc :\n", This);
2426 DDRAW_dump_surface_desc(DDSD);
2427 }
2428 EnterCriticalSection(&ddraw_cs);
2429
2430 if (UnkOuter != NULL)
2431 {
2432 FIXME("(%p) : outer != NULL?\n", This);
2433 LeaveCriticalSection(&ddraw_cs);
2434 return CLASS_E_NOAGGREGATION; /* unchecked */
2435 }
2436
2437 if (Surf == NULL)
2438 {
2439 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2440 LeaveCriticalSection(&ddraw_cs);
2441 return E_POINTER; /* unchecked */
2442 }
2443
2444 if (!(DDSD->dwFlags & DDSD_CAPS))
2445 {
2446 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2447 DDSD->dwFlags |= DDSD_CAPS;
2448 }
2449
2450 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2451 {
2452 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2453 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2454 }
2455
2456 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2457 {
2458 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2459 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2460 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2461 }
2462
2463 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2464 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2465 {
2466 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2467 *Surf = NULL;
2468 LeaveCriticalSection(&ddraw_cs);
2469 return DDERR_NOEXCLUSIVEMODE;
2470 }
2471
2472 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2473 WARN("Application tried to create an explicit front or back buffer\n");
2474 LeaveCriticalSection(&ddraw_cs);
2475 return DDERR_INVALIDCAPS;
2476 }
2477 /* Check cube maps but only if the size includes them */
2478 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2479 {
2480 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2481 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2482 {
2483 WARN("Cube map faces requested without cube map flag\n");
2484 LeaveCriticalSection(&ddraw_cs);
2485 return DDERR_INVALIDCAPS;
2486 }
2487 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2488 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2489 {
2490 WARN("Cube map without faces requested\n");
2491 LeaveCriticalSection(&ddraw_cs);
2492 return DDERR_INVALIDPARAMS;
2493 }
2494
2495 /* Quick tests confirm those can be created, but we don't do that yet */
2496 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2497 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2498 {
2499 FIXME("Partial cube maps not supported yet\n");
2500 }
2501 }
2502
2503 /* According to the msdn this flag is ignored by CreateSurface */
2504 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2505 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2506
2507 /* Modify some flags */
2508 memset(&desc2, 0, sizeof(desc2));
2509 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2510 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2511 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2512 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2513
2514 /* Get the video mode from WineD3D - we will need it */
2515 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2516 0, /* Swapchain 0 */
2517 &Mode);
2518 if(FAILED(hr))
2519 {
2520 ERR("Failed to read display mode from wined3d\n");
2521 switch(This->orig_bpp)
2522 {
2523 case 8:
2524 Mode.Format = WINED3DFMT_P8;
2525 break;
2526
2527 case 15:
2528 Mode.Format = WINED3DFMT_X1R5G5B5;
2529 break;
2530
2531 case 16:
2532 Mode.Format = WINED3DFMT_R5G6B5;
2533 break;
2534
2535 case 24:
2536 Mode.Format = WINED3DFMT_R8G8B8;
2537 break;
2538
2539 case 32:
2540 Mode.Format = WINED3DFMT_X8R8G8B8;
2541 break;
2542 }
2543 Mode.Width = This->orig_width;
2544 Mode.Height = This->orig_height;
2545 }
2546
2547 /* No pixelformat given? Use the current screen format */
2548 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2549 {
2550 desc2.dwFlags |= DDSD_PIXELFORMAT;
2551 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2552
2553 /* Wait: It could be a Z buffer */
2554 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2555 {
2556 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2557 {
2558 case 15:
2559 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2560 break;
2561 case 16:
2562 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2563 break;
2564 case 24:
2565 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2566 break;
2567 case 32:
2568 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2569 break;
2570 default:
2571 ERR("Unknown Z buffer bit depth\n");
2572 }
2573 }
2574 else
2575 {
2576 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2577 }
2578 }
2579
2580 /* No Width or no Height? Use the original screen size
2581 */
2582 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2583 !(desc2.dwFlags & DDSD_HEIGHT) )
2584 {
2585 /* Invalid for non-render targets */
2586 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2587 {
2588 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2589 *Surf = NULL;
2590 LeaveCriticalSection(&ddraw_cs);
2591 return DDERR_INVALIDPARAMS;
2592 }
2593
2594 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2595 desc2.dwWidth = Mode.Width;
2596 desc2.dwHeight = Mode.Height;
2597 }
2598
2599 /* Mipmap count fixes */
2600 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2601 {
2602 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2603 {
2604 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2605 {
2606 /* Mipmap count is given, should not be 0 */
2607 if( desc2.u2.dwMipMapCount == 0 )
2608 {
2609 LeaveCriticalSection(&ddraw_cs);
2610 return DDERR_INVALIDPARAMS;
2611 }
2612 }
2613 else
2614 {
2615 /* Undocumented feature: Create sublevels until
2616 * either the width or the height is 1
2617 */
2618 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2619 desc2.dwWidth : desc2.dwHeight;
2620 desc2.u2.dwMipMapCount = 0;
2621 while( min )
2622 {
2623 desc2.u2.dwMipMapCount += 1;
2624 min >>= 1;
2625 }
2626 }
2627 }
2628 else
2629 {
2630 /* Not-complex mipmap -> Mipmapcount = 1 */
2631 desc2.u2.dwMipMapCount = 1;
2632 }
2633 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2634
2635 /* There's a mipmap count in the created surface in any case */
2636 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2637 }
2638 /* If no mipmap is given, the texture has only one level */
2639
2640 /* The first surface is a front buffer, the back buffer is created afterwards */
2641 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2642 {
2643 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2644 }
2645
2646 /* The root surface in a cube map is positive x */
2647 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2648 {
2649 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2650 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2651 }
2652
2653 /* Create the first surface */
2654 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2655 if( hr != DD_OK)
2656 {
2657 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2658 LeaveCriticalSection(&ddraw_cs);
2659 return hr;
2660 }
2661 object->is_complex_root = TRUE;
2662
2663 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2664
2665 /* Create Additional surfaces if necessary
2666 * This applies to Primary surfaces which have a back buffer count
2667 * set, but not to mipmap textures. In case of Mipmap textures,
2668 * wineD3D takes care of the creation of additional surfaces
2669 */
2670 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2671 {
2672 extra_surfaces = DDSD->dwBackBufferCount;
2673 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2674 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2675 }
2676
2677 hr = DD_OK;
2678 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2679 {
2680 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2681 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2682 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2683 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2684 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2685 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2686 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2687 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2688 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2689 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2690 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2691 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2692 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2693 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2694 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2695 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2696 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2697 }
2698
2699 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2700 if(hr != DD_OK)
2701 {
2702 /* This destroys and possibly created surfaces too */
2703 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2704 LeaveCriticalSection(&ddraw_cs);
2705 return hr;
2706 }
2707
2708 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2709 * But attach the d3ddevice only if the currently created surface was
2710 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2711 * The only case I can think of where this doesn't apply is when a
2712 * 2D app was configured by the user to run with OpenGL and it didn't create
2713 * the render target as first surface. In this case the render target creation
2714 * will cause the 3D init.
2715 */
2716 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2717 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2718 {
2719 IDirectDrawSurfaceImpl *target = object, *surface;
2720 struct list *entry;
2721
2722 /* Search for the primary to use as render target */
2723 LIST_FOR_EACH(entry, &This->surface_list)
2724 {
2725 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2726 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2727 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2728 {
2729 /* found */
2730 target = surface;
2731 TRACE("Using primary %p as render target\n", target);
2732 break;
2733 }
2734 }
2735
2736 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2737 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2738 if(hr != D3D_OK)
2739 {
2740 IDirectDrawSurfaceImpl *release_surf;
2741 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2742 *Surf = NULL;
2743
2744 /* The before created surface structures are in an incomplete state here.
2745 * WineD3D holds the reference on the IParents, and it released them on the failure
2746 * already. So the regular release method implementation would fail on the attempt
2747 * to destroy either the IParents or the swapchain. So free the surface here.
2748 * The surface structure here is a list, not a tree, because onscreen targets
2749 * cannot be cube textures
2750 */
2751 while(object)
2752 {
2753 release_surf = object;
2754 object = object->complex_array[0];
2755 IDirectDrawSurfaceImpl_Destroy(release_surf);
2756 }
2757 LeaveCriticalSection(&ddraw_cs);
2758 return hr;
2759 }
2760 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2761 IDirectDrawImpl_CreateGDISwapChain(This, object);
2762 }
2763
2764 /* Addref the ddraw interface to keep an reference for each surface */
2765 IDirectDraw7_AddRef(iface);
2766 object->ifaceToRelease = (IUnknown *) iface;
2767
2768 /* Create a WineD3DTexture if a texture was requested */
2769 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2770 {
2771 UINT levels;
2772 WINED3DFORMAT Format;
2773 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2774
2775 This->tex_root = object;
2776
2777 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2778 {
2779 /* a mipmap is created, create enough levels */
2780 levels = desc2.u2.dwMipMapCount;
2781 }
2782 else
2783 {
2784 /* No mipmap is created, create one level */
2785 levels = 1;
2786 }
2787
2788 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2789 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2790 {
2791 Pool = WINED3DPOOL_SYSTEMMEM;
2792 }
2793 /* Should I forward the MANAGED cap to the managed pool ? */
2794
2795 /* Get the format. It's set already by CreateNewSurface */
2796 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2797
2798 /* The surfaces are already created, the callback only
2799 * passes the IWineD3DSurface to WineD3D
2800 */
2801 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2802 {
2803 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2804 DDSD->dwWidth, /* Edgelength */
2805 levels,
2806 0, /* usage */
2807 Format,
2808 Pool,
2809 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2810 0, /* SharedHandle */
2811 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2812 D3D7CB_CreateSurface);
2813 }
2814 else
2815 {
2816 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2817 DDSD->dwWidth, DDSD->dwHeight,
2818 levels, /* MipMapCount = Levels */
2819 0, /* usage */
2820 Format,
2821 Pool,
2822 (IWineD3DTexture **) &object->wineD3DTexture,
2823 0, /* SharedHandle */
2824 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2825 D3D7CB_CreateSurface );
2826 }
2827 This->tex_root = NULL;
2828 }
2829
2830 LeaveCriticalSection(&ddraw_cs);
2831 return hr;
2832 }
2833
2834 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2835 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2836
2837 static BOOL
2838 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2839 const DDPIXELFORMAT *provided)
2840 {
2841 /* Some flags must be present in both or neither for a match. */
2842 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2843 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2844 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2845
2846 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2847 return FALSE;
2848
2849 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2850 return FALSE;
2851
2852 if (requested->dwFlags & DDPF_FOURCC)
2853 if (requested->dwFourCC != provided->dwFourCC)
2854 return FALSE;
2855
2856 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2857 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2858 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2859 return FALSE;
2860
2861 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2862 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2863 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2864 return FALSE;
2865
2866 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2867 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2868 return FALSE;
2869
2870 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2871 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2872 |DDPF_BUMPDUDV))
2873 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2874 return FALSE;
2875
2876 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2877 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2878 return FALSE;
2879
2880 return TRUE;
2881 }
2882
2883 static BOOL
2884 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2885 const DDSURFACEDESC2* provided)
2886 {
2887 struct compare_info
2888 {
2889 DWORD flag;
2890 ptrdiff_t offset;
2891 size_t size;
2892 };
2893
2894 #define CMP(FLAG, FIELD) \
2895 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2896 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2897
2898 static const struct compare_info compare[] =
2899 {
2900 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2901 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2902 CMP(CAPS, ddsCaps),
2903 CMP(CKDESTBLT, ddckCKDestBlt),
2904 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2905 CMP(CKSRCBLT, ddckCKSrcBlt),
2906 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2907 CMP(HEIGHT, dwHeight),
2908 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2909 CMP(LPSURFACE, lpSurface),
2910 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2911 CMP(PITCH, u1 /* lPitch */),
2912 /* PIXELFORMAT: manual */
2913 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2914 CMP(TEXTURESTAGE, dwTextureStage),
2915 CMP(WIDTH, dwWidth),
2916 /* ZBUFFERBITDEPTH: "obsolete" */
2917 };
2918
2919 #undef CMP
2920
2921 unsigned int i;
2922
2923 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2924 return FALSE;
2925
2926 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2927 {
2928 if (requested->dwFlags & compare[i].flag
2929 && memcmp((const char *)provided + compare[i].offset,
2930 (const char *)requested + compare[i].offset,
2931 compare[i].size) != 0)
2932 return FALSE;
2933 }
2934
2935 if (requested->dwFlags & DDSD_PIXELFORMAT)
2936 {
2937 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2938 &provided->u4.ddpfPixelFormat))
2939 return FALSE;
2940 }
2941
2942 return TRUE;
2943 }
2944
2945 #undef DDENUMSURFACES_SEARCHTYPE
2946 #undef DDENUMSURFACES_MATCHTYPE
2947
2948 /*****************************************************************************
2949 * IDirectDraw7::EnumSurfaces
2950 *
2951 * Loops through all surfaces attached to this device and calls the
2952 * application callback. This can't be relayed to WineD3DDevice,
2953 * because some WineD3DSurfaces' parents are IParent objects
2954 *
2955 * Params:
2956 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2957 * DDSD: Description to filter for
2958 * Context: Application-provided pointer, it's passed unmodified to the
2959 * Callback function
2960 * Callback: Address to call for each surface
2961 *
2962 * Returns:
2963 * DDERR_INVALIDPARAMS if the callback is NULL
2964 * DD_OK on success
2965 *
2966 *****************************************************************************/
2967 static HRESULT WINAPI
2968 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2969 DWORD Flags,
2970 DDSURFACEDESC2 *DDSD,
2971 void *Context,
2972 LPDDENUMSURFACESCALLBACK7 Callback)
2973 {
2974 /* The surface enumeration is handled by WineDDraw,
2975 * because it keeps track of all surfaces attached to
2976 * it. The filtering is done by our callback function,
2977 * because WineDDraw doesn't handle ddraw-like surface
2978 * caps structures
2979 */
2980 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2981 IDirectDrawSurfaceImpl *surf;
2982 BOOL all, nomatch;
2983 DDSURFACEDESC2 desc;
2984 struct list *entry, *entry2;
2985
2986 all = Flags & DDENUMSURFACES_ALL;
2987 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2988
2989 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2990 EnterCriticalSection(&ddraw_cs);
2991
2992 if(!Callback)
2993 {
2994 LeaveCriticalSection(&ddraw_cs);
2995 return DDERR_INVALIDPARAMS;
2996 }
2997
2998 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2999 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3000 {
3001 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3002 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
3003 {
3004 desc = surf->surface_desc;
3005 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
3006 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
3007 {
3008 LeaveCriticalSection(&ddraw_cs);
3009 return DD_OK;
3010 }
3011 }
3012 }
3013 LeaveCriticalSection(&ddraw_cs);
3014 return DD_OK;
3015 }
3016
3017 static HRESULT WINAPI
3018 findRenderTarget(IDirectDrawSurface7 *surface,
3019 DDSURFACEDESC2 *desc,
3020 void *ctx)
3021 {
3022 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
3023 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
3024
3025 if(!surf->isRenderTarget) {
3026 *target = surf;
3027 IDirectDrawSurface7_Release(surface);
3028 return DDENUMRET_CANCEL;
3029 }
3030
3031 /* Recurse into the surface tree */
3032 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
3033
3034 IDirectDrawSurface7_Release(surface);
3035 if(*target) return DDENUMRET_CANCEL;
3036 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
3037 }
3038
3039 /*****************************************************************************
3040 * D3D7CB_CreateRenderTarget
3041 *
3042 * Callback called by WineD3D to create Surfaces for render target usage
3043 * This function takes the D3D target from the IDirectDrawImpl structure,
3044 * and returns the WineD3DSurface. To avoid double usage, the surface
3045 * is marked as render target afterwards
3046 *
3047 * Params
3048 * device: The WineD3DDevice's parent
3049 * Width, Height, Format: Dimensions and pixelformat of the render target
3050 * Ignored, because the surface already exists
3051 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3052 * Lockable: ignored
3053 * ppSurface: Address to pass the surface pointer back at
3054 * pSharedHandle: Ignored
3055 *
3056 * Returns:
3057 * Always returns D3D_OK
3058 *
3059 *****************************************************************************/
3060 static HRESULT WINAPI
3061 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
3062 UINT Width, UINT Height,
3063 WINED3DFORMAT Format,
3064 WINED3DMULTISAMPLE_TYPE MultiSample,
3065 DWORD MultisampleQuality,
3066 BOOL Lockable,
3067 IWineD3DSurface** ppSurface,
3068 HANDLE* pSharedHandle)
3069 {
3070 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3071 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
3072 TRACE("(%p) call back\n", device);
3073
3074 if(d3dSurface->isRenderTarget)
3075 {
3076 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
3077 &target, findRenderTarget);
3078 }
3079 else
3080 {
3081 target = d3dSurface;
3082 }
3083
3084 if(!target)
3085 {
3086 target = This->d3d_target;
3087 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3088 }
3089
3090 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3091
3092 *ppSurface = target->WineD3DSurface;
3093 target->isRenderTarget = TRUE;
3094 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
3095 return D3D_OK;
3096 }
3097
3098 static HRESULT WINAPI
3099 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
3100 IUnknown *pSuperior,
3101 UINT Width,
3102 UINT Height,
3103 WINED3DFORMAT Format,
3104 WINED3DMULTISAMPLE_TYPE MultiSample,
3105 DWORD MultisampleQuality,
3106 BOOL Discard,
3107 IWineD3DSurface** ppSurface,
3108 HANDLE* pSharedHandle)
3109 {
3110 /* Create a Depth Stencil surface to make WineD3D happy */
3111 HRESULT hr = D3D_OK;
3112 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3113 DDSURFACEDESC2 ddsd;
3114
3115 TRACE("(%p) call back\n", device);
3116
3117 *ppSurface = NULL;
3118
3119 /* Create a DirectDraw surface */
3120 memset(&ddsd, 0, sizeof(ddsd));
3121 ddsd.dwSize = sizeof(ddsd);
3122 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3123 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3124 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3125 ddsd.dwHeight = Height;
3126 ddsd.dwWidth = Width;
3127 if(Format != 0)
3128 {
3129 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
3130 }
3131 else
3132 {
3133 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3134 }
3135
3136 This->depthstencil = TRUE;
3137 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
3138 &ddsd,
3139 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
3140 NULL);
3141 This->depthstencil = FALSE;
3142 if(FAILED(hr))
3143 {
3144 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3145 return hr;
3146 }
3147 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
3148 return D3D_OK;
3149 }
3150
3151 /*****************************************************************************
3152 * D3D7CB_CreateAdditionalSwapChain
3153 *
3154 * Callback function for WineD3D which creates a new WineD3DSwapchain
3155 * interface. It also creates an IParent interface to store that pointer,
3156 * so the WineD3DSwapchain has a parent and can be released when the D3D
3157 * device is destroyed
3158 *****************************************************************************/
3159 static HRESULT WINAPI
3160 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
3161 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
3162 IWineD3DSwapChain ** ppSwapChain)
3163 {
3164 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3165 IParentImpl *object = NULL;
3166 HRESULT res = D3D_OK;
3167 IWineD3DSwapChain *swapchain;
3168 IDirectDrawSurfaceImpl *iterator;
3169 TRACE("(%p) call back\n", device);
3170
3171 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3172 if (NULL == object)
3173 {
3174 FIXME("Allocation of memory failed\n");
3175 *ppSwapChain = NULL;
3176 return DDERR_OUTOFVIDEOMEMORY;
3177 }
3178
3179 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
3180 object->ref = 1;
3181
3182 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
3183 pPresentationParameters,
3184 &swapchain,
3185 (IUnknown*) ICOM_INTERFACE(object, IParent),
3186 D3D7CB_CreateRenderTarget,
3187 D3D7CB_CreateDepthStencilSurface,
3188 This->ImplType);
3189 if (res != D3D_OK)
3190 {
3191 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3192 HeapFree(GetProcessHeap(), 0 , object);
3193 *ppSwapChain = NULL;
3194 }
3195 else
3196 {
3197 *ppSwapChain = swapchain;
3198 object->child = (IUnknown *) swapchain;
3199 This->d3d_target->wineD3DSwapChain = swapchain;
3200 iterator = This->d3d_target->complex_array[0];
3201 while(iterator) {
3202 iterator->wineD3DSwapChain = swapchain;
3203 iterator = iterator->complex_array[0];
3204 }
3205 }
3206
3207 return res;
3208 }
3209
3210 static HRESULT WINAPI IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
3211 IDirectDrawSurfaceImpl *primary) {
3212 HRESULT hr;
3213 WINED3DPRESENT_PARAMETERS presentation_parameters;
3214 HWND window;
3215
3216 window = This->dest_window;
3217
3218 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
3219
3220 /* Use the surface description for the device parameters, not the
3221 * Device settings. The app might render to an offscreen surface
3222 */
3223 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
3224 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
3225 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3226 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3227 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3228 presentation_parameters.MultiSampleQuality = 0;
3229 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
3230 presentation_parameters.hDeviceWindow = window;
3231 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3232 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
3233 presentation_parameters.AutoDepthStencilFormat = 0;
3234 presentation_parameters.Flags = 0;
3235 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3236 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3237
3238 This->d3d_target = primary;
3239 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice,
3240 &presentation_parameters,
3241 D3D7CB_CreateAdditionalSwapChain);
3242 This->d3d_target = NULL;
3243
3244 if (hr != D3D_OK)
3245 {
3246 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3247 primary->wineD3DSwapChain = NULL;
3248 }
3249 return hr;
3250 }
3251
3252 /*****************************************************************************
3253 * IDirectDrawImpl_AttachD3DDevice
3254 *
3255 * Initializes the D3D capabilities of WineD3D
3256 *
3257 * Params:
3258 * primary: The primary surface for D3D
3259 *
3260 * Returns
3261 * DD_OK on success,
3262 * DDERR_* otherwise
3263 *
3264 *****************************************************************************/
3265 static HRESULT WINAPI
3266 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3267 IDirectDrawSurfaceImpl *primary)
3268 {
3269 HRESULT hr;
3270 HWND window = This->dest_window;
3271
3272 WINED3DPRESENT_PARAMETERS localParameters;
3273
3274 TRACE("(%p)->(%p)\n", This, primary);
3275
3276 /* If there's no window, create a hidden window. WineD3D needs it */
3277 if(window == 0)
3278 {
3279 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3280 WS_DISABLED, 0, 0,
3281 GetSystemMetrics(SM_CXSCREEN),
3282 GetSystemMetrics(SM_CYSCREEN),
3283 NULL, NULL, GetModuleHandleA(0), NULL);
3284
3285 ShowWindow(window, SW_HIDE); /* Just to be sure */
3286 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3287 }
3288 else
3289 {
3290 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3291 }
3292 This->d3d_window = window;
3293
3294 /* Store the future Render Target surface */
3295 This->d3d_target = primary;
3296
3297 /* Use the surface description for the device parameters, not the
3298 * Device settings. The app might render to an offscreen surface
3299 */
3300 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3301 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3302 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3303 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3304 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3305 localParameters.MultiSampleQuality = 0;
3306 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3307 localParameters.hDeviceWindow = window;
3308 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3309 localParameters.EnableAutoDepthStencil = TRUE;
3310 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3311 localParameters.Flags = 0;
3312 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3313 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3314
3315 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3316
3317 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3318 * recursive loop until ram or emulated video memory is full
3319 */
3320 This->d3d_initialized = TRUE;
3321
3322 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3323 &localParameters,
3324 D3D7CB_CreateAdditionalSwapChain);
3325 if(FAILED(hr))
3326 {
3327 This->d3d_target = NULL;
3328 This->d3d_initialized = FALSE;
3329 return hr;
3330 }
3331
3332 This->declArraySize = 2;
3333 This->decls = HeapAlloc(GetProcessHeap(),
3334 HEAP_ZERO_MEMORY,
3335 sizeof(*This->decls) * This->declArraySize);
3336 if(!This->decls)
3337 {
3338 ERR("Error allocating an array for the converted vertex decls\n");
3339 This->declArraySize = 0;
3340 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3341 D3D7CB_DestroyDepthStencilSurface,
3342 D3D7CB_DestroySwapChain);
3343 return E_OUTOFMEMORY;
3344 }
3345
3346 /* Create an Index Buffer parent */
3347 TRACE("(%p) Successfully initialized 3D\n", This);
3348 return DD_OK;
3349 }
3350
3351 /*****************************************************************************
3352 * DirectDrawCreateClipper (DDRAW.@)
3353 *
3354 * Creates a new IDirectDrawClipper object.
3355 *
3356 * Params:
3357 * Clipper: Address to write the interface pointer to
3358 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3359 * NULL
3360 *
3361 * Returns:
3362 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3363 * E_OUTOFMEMORY if allocating the object failed
3364 *
3365 *****************************************************************************/
3366 HRESULT WINAPI
3367 DirectDrawCreateClipper(DWORD Flags,
3368 LPDIRECTDRAWCLIPPER *Clipper,
3369 IUnknown *UnkOuter)
3370 {
3371 IDirectDrawClipperImpl* object;
3372 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3373
3374 EnterCriticalSection(&ddraw_cs);
3375 if (UnkOuter != NULL)
3376 {
3377 LeaveCriticalSection(&ddraw_cs);
3378 return CLASS_E_NOAGGREGATION;
3379 }
3380
3381 if (!LoadWineD3D())
3382 {
3383 LeaveCriticalSection(&ddraw_cs);
3384 return DDERR_NODIRECTDRAWSUPPORT;
3385 }
3386
3387 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3388 sizeof(IDirectDrawClipperImpl));
3389 if (object == NULL)
3390 {
3391 LeaveCriticalSection(&ddraw_cs);
3392 return E_OUTOFMEMORY;
3393 }
3394
3395 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3396 object->ref = 1;
3397 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3398 if(!object->wineD3DClipper)
3399 {
3400 HeapFree(GetProcessHeap(), 0, object);
3401 LeaveCriticalSection(&ddraw_cs);
3402 return E_OUTOFMEMORY;
3403 }
3404
3405 *Clipper = (IDirectDrawClipper *) object;
3406 LeaveCriticalSection(&ddraw_cs);
3407 return DD_OK;
3408 }
3409
3410 /*****************************************************************************
3411 * IDirectDraw7::CreateClipper
3412 *
3413 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3414 *
3415 *****************************************************************************/
3416 static HRESULT WINAPI
3417 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3418 DWORD Flags,
3419 IDirectDrawClipper **Clipper,
3420 IUnknown *UnkOuter)
3421 {
3422 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3423 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3424 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3425 }
3426
3427 /*****************************************************************************
3428 * IDirectDraw7::CreatePalette
3429 *
3430 * Creates a new IDirectDrawPalette object
3431 *
3432 * Params:
3433 * Flags: The flags for the new clipper
3434 * ColorTable: Color table to assign to the new clipper
3435 * Palette: Address to write the interface pointer to
3436 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3437 * NULL
3438 *
3439 * Returns:
3440 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3441 * E_OUTOFMEMORY if allocating the object failed
3442 *
3443 *****************************************************************************/
3444 static HRESULT WINAPI
3445 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3446 DWORD Flags,
3447 PALETTEENTRY *ColorTable,
3448 IDirectDrawPalette **Palette,
3449 IUnknown *pUnkOuter)
3450 {
3451 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3452 IDirectDrawPaletteImpl *object;
3453 HRESULT hr = DDERR_GENERIC;
3454 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3455
3456 EnterCriticalSection(&ddraw_cs);
3457 if(pUnkOuter != NULL)
3458 {
3459 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3460 LeaveCriticalSection(&ddraw_cs);
3461 return CLASS_E_NOAGGREGATION;
3462 }
3463
3464 /* The refcount test shows that a cooplevel is required for this */
3465 if(!This->cooperative_level)
3466 {
3467 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3468 LeaveCriticalSection(&ddraw_cs);
3469 return DDERR_NOCOOPERATIVELEVELSET;
3470 }
3471
3472 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3473 if(!object)
3474 {
3475 ERR("Out of memory when allocating memory for a palette implementation\n");
3476 LeaveCriticalSection(&ddraw_cs);
3477 return E_OUTOFMEMORY;
3478 }
3479
3480 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3481 object->ref = 1;
3482 object->ddraw_owner = This;
3483
3484 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3485 if(hr != DD_OK)
3486 {
3487 HeapFree(GetProcessHeap(), 0, object);
3488 LeaveCriticalSection(&ddraw_cs);
3489 return hr;
3490 }
3491
3492 IDirectDraw7_AddRef(iface);
3493 object->ifaceToRelease = (IUnknown *) iface;
3494 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3495 LeaveCriticalSection(&ddraw_cs);
3496 return DD_OK;
3497 }
3498
3499 /*****************************************************************************
3500 * IDirectDraw7::DuplicateSurface
3501 *
3502 * Duplicates a surface. The surface memory points to the same memory as
3503 * the original surface, and it's released when the last surface referencing
3504 * it is released. I guess that's beyond Wine's surface management right now
3505 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3506 * test application to implement this)
3507 *
3508 * Params:
3509 * Src: Address of the source surface
3510 * Dest: Address to write the new surface pointer to
3511 *
3512 * Returns:
3513 * See IDirectDraw7::CreateSurface
3514 *
3515 *****************************************************************************/
3516 static HRESULT WINAPI
3517 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3518 IDirectDrawSurface7 *Src,
3519 IDirectDrawSurface7 **Dest)
3520 {
3521 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3522 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3523
3524 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3525
3526 /* For now, simply create a new, independent surface */
3527 return IDirectDraw7_CreateSurface(iface,
3528 &Surf->surface_desc,
3529 Dest,
3530 NULL);
3531 }
3532
3533 /*****************************************************************************
3534 * IDirectDraw7 VTable
3535 *****************************************************************************/
3536 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3537 {
3538 /*** IUnknown ***/
3539 IDirectDrawImpl_QueryInterface,
3540 IDirectDrawImpl_AddRef,
3541 IDirectDrawImpl_Release,
3542 /*** IDirectDraw ***/
3543 IDirectDrawImpl_Compact,
3544 IDirectDrawImpl_CreateClipper,
3545 IDirectDrawImpl_CreatePalette,
3546 IDirectDrawImpl_CreateSurface,
3547 IDirectDrawImpl_DuplicateSurface,
3548 IDirectDrawImpl_EnumDisplayModes,
3549 IDirectDrawImpl_EnumSurfaces,
3550 IDirectDrawImpl_FlipToGDISurface,
3551 IDirectDrawImpl_GetCaps,
3552 IDirectDrawImpl_GetDisplayMode,
3553 IDirectDrawImpl_GetFourCCCodes,
3554 IDirectDrawImpl_GetGDISurface,
3555 IDirectDrawImpl_GetMonitorFrequency,
3556 IDirectDrawImpl_GetScanLine,
3557 IDirectDrawImpl_GetVerticalBlankStatus,
3558 IDirectDrawImpl_Initialize,
3559 IDirectDrawImpl_RestoreDisplayMode,
3560 IDirectDrawImpl_SetCooperativeLevel,
3561 IDirectDrawImpl_SetDisplayMode,
3562 IDirectDrawImpl_WaitForVerticalBlank,
3563 /*** IDirectDraw2 ***/
3564 IDirectDrawImpl_GetAvailableVidMem,
3565 /*** IDirectDraw7 ***/
3566 IDirectDrawImpl_GetSurfaceFromDC,
3567 IDirectDrawImpl_RestoreAllSurfaces,
3568 IDirectDrawImpl_TestCooperativeLevel,
3569 IDirectDrawImpl_GetDeviceIdentifier,
3570 /*** IDirectDraw7 ***/
3571 IDirectDrawImpl_StartModeTest,
3572 IDirectDrawImpl_EvaluateMode
3573 };
3574
3575 /*****************************************************************************
3576 * IDirectDrawImpl_FindDecl
3577 *
3578 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3579 * if none was found.
3580 *
3581 * This function is in ddraw.c and the DDraw object space because D3D7
3582 * vertex buffers are created using the IDirect3D interface to the ddraw
3583 * object, so they can be valid across D3D devices(theoretically. The ddraw
3584 * object also owns the wined3d device