1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56 "display",
57 "DirectDraw HAL",
58 { { 0x00010001, 0x00010001 } },
59 0, 0, 0, 0,
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62 0
63 };
64
65 /*****************************************************************************
66 * IUnknown Methods
67 *****************************************************************************/
68
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
71 *
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75 * method.
76 * The returned interface is AddRef()-ed before it's returned
77 *
78 * Used for version 1, 2, 4 and 7
79 *
80 * Params:
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
83 *
84 * Returns:
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
87 *
88 *****************************************************************************/
89 static HRESULT WINAPI
90 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
91 REFIID refiid,
92 void **obj)
93 {
94 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
95
96 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
97
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs);
100
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
102 *obj = NULL;
103
104 if(!refiid)
105 {
106 LeaveCriticalSection(&ddraw_cs);
107 return DDERR_INVALIDPARAMS;
108 }
109
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
112 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
113 {
114 *obj = ICOM_INTERFACE(This, IDirectDraw7);
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
116 }
117 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
118 {
119 *obj = ICOM_INTERFACE(This, IDirectDraw4);
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
121 }
122 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
123 {
124 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
125 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
126 *obj = NULL;
127 LeaveCriticalSection(&ddraw_cs);
128 return E_NOINTERFACE;
129 }
130 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
131 {
132 *obj = ICOM_INTERFACE(This, IDirectDraw2);
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
134 }
135 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
136 {
137 *obj = ICOM_INTERFACE(This, IDirectDraw);
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
139 }
140
141 /* Direct3D
142 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
143 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
144 * who had this idea and why. The older interfaces can query and IDirect3D version
145 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
146 * and messy to implement with the common creation function, so it has been left out here.
147 */
148 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
149 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
152 {
153 /* Check the surface implementation */
154 if(This->ImplType == SURFACE_UNKNOWN)
155 {
156 /* Apps may create the IDirect3D Interface before the primary surface.
157 * set the surface implementation */
158 This->ImplType = SURFACE_OPENGL;
159 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
160 }
161 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
162 {
163 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
164 ERR(" (%p) You may want to contact wine-devel for help\n", This);
165 /* Should I assert(0) here??? */
166 }
167 else if(This->ImplType != SURFACE_OPENGL)
168 {
169 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
170 /* Do not abort here, only reject 3D Device creation */
171 }
172
173 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
174 {
175 This->d3dversion = 1;
176 *obj = ICOM_INTERFACE(This, IDirect3D);
177 TRACE(" returning Direct3D interface at %p.\n", *obj);
178 }
179 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
180 {
181 This->d3dversion = 2;
182 *obj = ICOM_INTERFACE(This, IDirect3D2);
183 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
184 }
185 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
186 {
187 This->d3dversion = 3;
188 *obj = ICOM_INTERFACE(This, IDirect3D3);
189 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
190 }
191 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
192 {
193 This->d3dversion = 7;
194 *obj = ICOM_INTERFACE(This, IDirect3D7);
195 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
196 }
197 }
198 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
199 {
200 *obj = &This->device_parent_vtbl;
201 }
202
203 /* Unknown interface */
204 else
205 {
206 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
207 LeaveCriticalSection(&ddraw_cs);
208 return E_NOINTERFACE;
209 }
210
211 IUnknown_AddRef( (IUnknown *) *obj );
212 LeaveCriticalSection(&ddraw_cs);
213 return S_OK;
214 }
215
216 /*****************************************************************************
217 * IDirectDraw7::AddRef
218 *
219 * Increases the interfaces refcount, basically
220 *
221 * DDraw refcounting is a bit tricky. The different DirectDraw interface
222 * versions have individual refcounts, but the IDirect3D interfaces do not.
223 * All interfaces are from one object, that means calling QueryInterface on an
224 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
225 * IDirectDrawImpl object.
226 *
227 * That means all AddRef and Release implementations of IDirectDrawX work
228 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
229 * except of IDirect3D7 which thunks to IDirectDraw7
230 *
231 * Returns: The new refcount
232 *
233 *****************************************************************************/
234 static ULONG WINAPI
235 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
236 {
237 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
238 ULONG ref = InterlockedIncrement(&This->ref7);
239
240 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
241
242 if(ref == 1) InterlockedIncrement(&This->numIfaces);
243
244 return ref;
245 }
246
247 /*****************************************************************************
248 * IDirectDrawImpl_Destroy
249 *
250 * Destroys a ddraw object if all refcounts are 0. This is to share code
251 * between the IDirectDrawX::Release functions
252 *
253 * Params:
254 * This: DirectDraw object to destroy
255 *
256 *****************************************************************************/
257 void
258 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
259 {
260 /* Clear the cooplevel to restore window and display mode */
261 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
262 NULL,
263 DDSCL_NORMAL);
264
265 /* Destroy the device window if we created one */
266 if(This->devicewindow != 0)
267 {
268 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
269 DestroyWindow(This->devicewindow);
270 This->devicewindow = 0;
271 }
272
273 /* Unregister the window class */
274 UnregisterClassA(This->classname, 0);
275
276 EnterCriticalSection(&ddraw_cs);
277 list_remove(&This->ddraw_list_entry);
278 LeaveCriticalSection(&ddraw_cs);
279
280 /* Release the attached WineD3D stuff */
281 IWineD3DDevice_Release(This->wineD3DDevice);
282 IWineD3D_Release(This->wineD3D);
283
284 /* Now free the object */
285 HeapFree(GetProcessHeap(), 0, This);
286 }
287
288 /*****************************************************************************
289 * IDirectDraw7::Release
290 *
291 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
292 *
293 * Returns: The new refcount
294 *****************************************************************************/
295 static ULONG WINAPI
296 IDirectDrawImpl_Release(IDirectDraw7 *iface)
297 {
298 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
299 ULONG ref = InterlockedDecrement(&This->ref7);
300
301 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
302
303 if(ref == 0)
304 {
305 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
306 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
307 }
308
309 return ref;
310 }
311
312 /*****************************************************************************
313 * IDirectDraw methods
314 *****************************************************************************/
315
316 /*****************************************************************************
317 * IDirectDraw7::SetCooperativeLevel
318 *
319 * Sets the cooperative level for the DirectDraw object, and the window
320 * assigned to it. The cooperative level determines the general behavior
321 * of the DirectDraw application
322 *
323 * Warning: This is quite tricky, as it's not really documented which
324 * cooperative levels can be combined with each other. If a game fails
325 * after this function, try to check the cooperative levels passed on
326 * Windows, and if it returns something different.
327 *
328 * If you think that this function caused the failure because it writes a
329 * fixme, be sure to run again with a +ddraw trace.
330 *
331 * What is known about cooperative levels (See the ddraw modes test):
332 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
333 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
334 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
335 * DDSCL_FULLSCREEN can be activated
336 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
337 *
338 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
339 * DDSCL_SETFOCUSWINDOW (partially),
340 * DDSCL_MULTITHREADED (work in progress)
341 *
342 * Unhandled flags, which should be implemented
343 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
344 * expect any difference to a normal window for wine)
345 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
346 * rendering (Possible test case: Half-life)
347 *
348 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
349 *
350 * These don't seem very important for wine:
351 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
352 *
353 * Returns:
354 * DD_OK if the cooperative level was set successfully
355 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
356 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
357 * (Probably others too, have to investigate)
358 *
359 *****************************************************************************/
360 static HRESULT WINAPI
361 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
362 HWND hwnd,
363 DWORD cooplevel)
364 {
365 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
366 HWND window;
367
368 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
369 DDRAW_dump_cooperativelevel(cooplevel);
370
371 EnterCriticalSection(&ddraw_cs);
372
373 /* Get the old window */
374 window = This->dest_window;
375
376 /* Tests suggest that we need one of them: */
377 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
378 DDSCL_NORMAL |
379 DDSCL_EXCLUSIVE )))
380 {
381 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
382 LeaveCriticalSection(&ddraw_cs);
383 return DDERR_INVALIDPARAMS;
384 }
385
386 /* Handle those levels first which set various hwnds */
387 if(cooplevel & DDSCL_SETFOCUSWINDOW)
388 {
389 /* This isn't compatible with a lot of flags */
390 if(cooplevel & ( DDSCL_MULTITHREADED |
391 DDSCL_FPUSETUP |
392 DDSCL_FPUPRESERVE |
393 DDSCL_ALLOWREBOOT |
394 DDSCL_ALLOWMODEX |
395 DDSCL_SETDEVICEWINDOW |
396 DDSCL_NORMAL |
397 DDSCL_EXCLUSIVE |
398 DDSCL_FULLSCREEN ) )
399 {
400 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
401 LeaveCriticalSection(&ddraw_cs);
402 return DDERR_INVALIDPARAMS;
403 }
404 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
405 {
406 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
407 LeaveCriticalSection(&ddraw_cs);
408 return DDERR_HWNDALREADYSET;
409 }
410
411 This->focuswindow = hwnd;
412 /* Won't use the hwnd param for anything else */
413 hwnd = NULL;
414
415 /* Use the focus window for drawing too */
416 This->dest_window = This->focuswindow;
417
418 /* Destroy the device window, if we have one */
419 if(This->devicewindow)
420 {
421 DestroyWindow(This->devicewindow);
422 This->devicewindow = NULL;
423 }
424 }
425 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
426 if(cooplevel & DDSCL_NORMAL)
427 {
428 /* Can't coexist with fullscreen or exclusive */
429 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
430 {
431 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
432 LeaveCriticalSection(&ddraw_cs);
433 return DDERR_INVALIDPARAMS;
434 }
435
436 /* Switching from fullscreen? */
437 if(This->cooperative_level & DDSCL_FULLSCREEN)
438 {
439 /* Restore the display mode */
440 IDirectDraw7_RestoreDisplayMode(iface);
441
442 This->cooperative_level &= ~DDSCL_FULLSCREEN;
443 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
444 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
445 }
446
447 /* Don't override focus windows or private device windows */
448 if( hwnd &&
449 !(This->focuswindow) &&
450 !(This->devicewindow) &&
451 (hwnd != window) )
452 {
453 This->dest_window = hwnd;
454 }
455 }
456 else if(cooplevel & DDSCL_FULLSCREEN)
457 {
458 /* Needs DDSCL_EXCLUSIVE */
459 if(!(cooplevel & DDSCL_EXCLUSIVE) )
460 {
461 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
462 LeaveCriticalSection(&ddraw_cs);
463 return DDERR_INVALIDPARAMS;
464 }
465 /* Need a HWND
466 if(hwnd == 0)
467 {
468 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
469 return DDERR_INVALIDPARAMS;
470 }
471 */
472
473 This->cooperative_level &= ~DDSCL_NORMAL;
474
475 /* Don't override focus windows or private device windows */
476 if( hwnd &&
477 !(This->focuswindow) &&
478 !(This->devicewindow) &&
479 (hwnd != window) )
480 {
481 This->dest_window = hwnd;
482 }
483 }
484 else if(cooplevel & DDSCL_EXCLUSIVE)
485 {
486 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
487 LeaveCriticalSection(&ddraw_cs);
488 return DDERR_INVALIDPARAMS;
489 }
490
491 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
492 {
493 /* Don't create a device window if a focus window is set */
494 if( !(This->focuswindow) )
495 {
496 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
497 WS_POPUP, 0, 0,
498 GetSystemMetrics(SM_CXSCREEN),
499 GetSystemMetrics(SM_CYSCREEN),
500 NULL, NULL, GetModuleHandleA(0), NULL);
501
502 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
503 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
504
505 This->devicewindow = devicewindow;
506 This->dest_window = devicewindow;
507 }
508 }
509
510 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
511 {
512 /* Enable thread safety in wined3d */
513 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
514 }
515
516 /* Unhandled flags */
517 if(cooplevel & DDSCL_ALLOWREBOOT)
518 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
519 if(cooplevel & DDSCL_ALLOWMODEX)
520 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
521 if(cooplevel & DDSCL_FPUSETUP)
522 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
523
524 /* Store the cooperative_level */
525 This->cooperative_level |= cooplevel;
526 TRACE("SetCooperativeLevel retuning DD_OK\n");
527 LeaveCriticalSection(&ddraw_cs);
528 return DD_OK;
529 }
530
531 /*****************************************************************************
532 *
533 * Helper function for SetDisplayMode and RestoreDisplayMode
534 *
535 * Implements DirectDraw's SetDisplayMode, but ignores the value of
536 * ForceRefreshRate, since it is already handled by
537 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
538 * without worrying that ForceRefreshRate will override the refresh rate. For
539 * argument and return value documentation, see
540 * IDirectDrawImpl_SetDisplayMode.
541 *
542 *****************************************************************************/
543 static HRESULT
544 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
545 DWORD Width,
546 DWORD Height,
547 DWORD BPP,
548 DWORD RefreshRate,
549 DWORD Flags)
550 {
551 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
552 WINED3DDISPLAYMODE Mode;
553 HRESULT hr;
554 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
555
556 EnterCriticalSection(&ddraw_cs);
557 if( !Width || !Height )
558 {
559 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
560 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
561 LeaveCriticalSection(&ddraw_cs);
562 return DD_OK;
563 }
564
565 /* Check the exclusive mode
566 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
567 return DDERR_NOEXCLUSIVEMODE;
568 * This is WRONG. Don't know if the SDK is completely
569 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
570 * is returned, but Half-Life 1.1.1.1 (Steam version)
571 * depends on this
572 */
573
574 Mode.Width = Width;
575 Mode.Height = Height;
576 Mode.RefreshRate = RefreshRate;
577 switch(BPP)
578 {
579 case 8: Mode.Format = WINED3DFMT_P8; break;
580 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
581 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
582 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
583 case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
584 }
585
586 /* TODO: The possible return values from msdn suggest that
587 * the screen mode can't be changed if a surface is locked
588 * or some drawing is in progress
589 */
590
591 /* TODO: Lose the primary surface */
592 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
593 0, /* First swapchain */
594 &Mode);
595 LeaveCriticalSection(&ddraw_cs);
596 switch(hr)
597 {
598 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
599 default: return hr;
600 }
601 }
602
603 /*****************************************************************************
604 * IDirectDraw7::SetDisplayMode
605 *
606 * Sets the display screen resolution, color depth and refresh frequency
607 * when in fullscreen mode (in theory).
608 * Possible return values listed in the SDK suggest that this method fails
609 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
610 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
611 * It seems to be valid to pass 0 for With and Height, this has to be tested
612 * It could mean that the current video mode should be left as-is. (But why
613 * call it then?)
614 *
615 * Params:
616 * Height, Width: Screen dimension
617 * BPP: Color depth in Bits per pixel
618 * Refreshrate: Screen refresh rate
619 * Flags: Other stuff
620 *
621 * Returns
622 * DD_OK on success
623 *
624 *****************************************************************************/
625 static HRESULT WINAPI
626 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
627 DWORD Width,
628 DWORD Height,
629 DWORD BPP,
630 DWORD RefreshRate,
631 DWORD Flags)
632 {
633 if (force_refresh_rate != 0)
634 {
635 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
636 RefreshRate = force_refresh_rate;
637 }
638
639 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
640 RefreshRate, Flags);
641 }
642
643 /*****************************************************************************
644 * IDirectDraw7::RestoreDisplayMode
645 *
646 * Restores the display mode to what it was at creation time. Basically.
647 *
648 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
649 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
650 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
651 * -> DD_1 is released. The screen should be left at 1024x768x32.
652 * -> DD_2 is released. The screen should be set to 1400x1050x32
653 * This case is unhandled right now, but Empire Earth does it this way.
654 * (But perhaps there is something in SetCooperativeLevel to prevent this)
655 *
656 * The msdn says that this method resets the display mode to what it was before
657 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
658 *
659 * Returns
660 * DD_OK on success
661 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
662 *
663 *****************************************************************************/
664 static HRESULT WINAPI
665 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
666 {
667 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
668 TRACE("(%p)\n", This);
669
670 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
671 This->orig_width,
672 This->orig_height,
673 This->orig_bpp,
674 0,
675 0);
676 }
677
678 /*****************************************************************************
679 * IDirectDraw7::GetCaps
680 *
681 * Returns the drives capabilities
682 *
683 * Used for version 1, 2, 4 and 7
684 *
685 * Params:
686 * DriverCaps: Structure to write the Hardware accelerated caps to
687 * HelCaps: Structure to write the emulation caps to
688 *
689 * Returns
690 * This implementation returns DD_OK only
691 *
692 *****************************************************************************/
693 static HRESULT WINAPI
694 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
695 DDCAPS *DriverCaps,
696 DDCAPS *HELCaps)
697 {
698 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
699 DDCAPS caps;
700 WINED3DCAPS winecaps;
701 HRESULT hr;
702 DDSCAPS2 ddscaps = {0, 0, 0, 0};
703 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
704
705 /* One structure must be != NULL */
706 if( (!DriverCaps) && (!HELCaps) )
707 {
708 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
709 return DDERR_INVALIDPARAMS;
710 }
711
712 memset(&caps, 0, sizeof(caps));
713 memset(&winecaps, 0, sizeof(winecaps));
714 caps.dwSize = sizeof(caps);
715 EnterCriticalSection(&ddraw_cs);
716 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
717 if(FAILED(hr)) {
718 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
719 LeaveCriticalSection(&ddraw_cs);
720 return hr;
721 }
722
723 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
724 LeaveCriticalSection(&ddraw_cs);
725 if(FAILED(hr)) {
726 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
727 return hr;
728 }
729
730 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
731 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
732 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
733 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
734 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
735 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
736 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
737 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
738 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
739 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
740 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
741 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
742 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
743 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
744 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
745
746 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
747 * not to use it
748 */
749 if(DefaultSurfaceType == SURFACE_GDI) {
750 caps.dwCaps &= ~DDCAPS_3D;
751 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
752 }
753 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
754 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
755 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
756 }
757
758 if(DriverCaps)
759 {
760 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
761 if (TRACE_ON(ddraw))
762 {
763 TRACE("Driver Caps :\n");
764 DDRAW_dump_DDCAPS(DriverCaps);
765 }
766
767 }
768 if(HELCaps)
769 {
770 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
771 if (TRACE_ON(ddraw))
772 {
773 TRACE("HEL Caps :\n");
774 DDRAW_dump_DDCAPS(HELCaps);
775 }
776 }
777
778 return DD_OK;
779 }
780
781 /*****************************************************************************
782 * IDirectDraw7::Compact
783 *
784 * No idea what it does, MSDN says it's not implemented.
785 *
786 * Returns
787 * DD_OK, but this is unchecked
788 *
789 *****************************************************************************/
790 static HRESULT WINAPI
791 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
792 {
793 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
794 TRACE("(%p)\n", This);
795
796 return DD_OK;
797 }
798
799 /*****************************************************************************
800 * IDirectDraw7::GetDisplayMode
801 *
802 * Returns information about the current display mode
803 *
804 * Exists in Version 1, 2, 4 and 7
805 *
806 * Params:
807 * DDSD: Address of a surface description structure to write the info to
808 *
809 * Returns
810 * DD_OK
811 *
812 *****************************************************************************/
813 static HRESULT WINAPI
814 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
815 DDSURFACEDESC2 *DDSD)
816 {
817 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
818 HRESULT hr;
819 WINED3DDISPLAYMODE Mode;
820 DWORD Size;
821 TRACE("(%p)->(%p): Relay\n", This, DDSD);
822
823 EnterCriticalSection(&ddraw_cs);
824 /* This seems sane */
825 if(!DDSD)
826 {
827 LeaveCriticalSection(&ddraw_cs);
828 return DDERR_INVALIDPARAMS;
829 }
830
831 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
832 * so one method can be used for all versions (Hopefully)
833 */
834 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
835 0 /* swapchain 0 */,
836 &Mode);
837 if( hr != D3D_OK )
838 {
839 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
840 LeaveCriticalSection(&ddraw_cs);
841 return hr;
842 }
843
844 Size = DDSD->dwSize;
845 memset(DDSD, 0, Size);
846
847 DDSD->dwSize = Size;
848 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
849 DDSD->dwWidth = Mode.Width;
850 DDSD->dwHeight = Mode.Height;
851 DDSD->u2.dwRefreshRate = 60;
852 DDSD->ddsCaps.dwCaps = 0;
853 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
854 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
855 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
856
857 if(TRACE_ON(ddraw))
858 {
859 TRACE("Returning surface desc :\n");
860 DDRAW_dump_surface_desc(DDSD);
861 }
862
863 LeaveCriticalSection(&ddraw_cs);
864 return DD_OK;
865 }
866
867 /*****************************************************************************
868 * IDirectDraw7::GetFourCCCodes
869 *
870 * Returns an array of supported FourCC codes.
871 *
872 * Exists in Version 1, 2, 4 and 7
873 *
874 * Params:
875 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
876 * of enumerated codes
877 * Codes: Pointer to an array of DWORDs where the supported codes are written
878 * to
879 *
880 * Returns
881 * Always returns DD_OK, as it's a stub for now
882 *
883 *****************************************************************************/
884 static HRESULT WINAPI
885 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
886 DWORD *NumCodes, DWORD *Codes)
887 {
888 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
889 WINED3DFORMAT formats[] = {
890 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
891 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
892 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
893 };
894 DWORD count = 0, i, outsize;
895 HRESULT hr;
896 WINED3DDISPLAYMODE d3ddm;
897 WINED3DSURFTYPE type = This->ImplType;
898 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
899
900 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
901 0 /* swapchain 0 */,
902 &d3ddm);
903
904 outsize = NumCodes && Codes ? *NumCodes : 0;
905
906 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
907
908 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
909 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
910 WINED3DADAPTER_DEFAULT,
911 WINED3DDEVTYPE_HAL,
912 d3ddm.Format /* AdapterFormat */,
913 0 /* usage */,
914 WINED3DRTYPE_SURFACE,
915 formats[i],
916 type);
917 if(SUCCEEDED(hr)) {
918 if(count < outsize) {
919 Codes[count] = formats[i];
920 }
921 count++;
922 }
923 }
924 if(NumCodes) {
925 TRACE("Returning %u FourCC codes\n", count);
926 *NumCodes = count;
927 }
928
929 return DD_OK;
930 }
931
932 /*****************************************************************************
933 * IDirectDraw7::GetMonitorFrequency
934 *
935 * Returns the monitor's frequency
936 *
937 * Exists in Version 1, 2, 4 and 7
938 *
939 * Params:
940 * Freq: Pointer to a DWORD to write the frequency to
941 *
942 * Returns
943 * Always returns DD_OK
944 *
945 *****************************************************************************/
946 static HRESULT WINAPI
947 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
948 DWORD *Freq)
949 {
950 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
951 TRACE("(%p)->(%p)\n", This, Freq);
952
953 /* Ideally this should be in WineD3D, as it concerns the screen setup,
954 * but for now this should make the games happy
955 */
956 *Freq = 60;
957 return DD_OK;
958 }
959
960 /*****************************************************************************
961 * IDirectDraw7::GetVerticalBlankStatus
962 *
963 * Returns the Vertical blank status of the monitor. This should be in WineD3D
964 * too basically, but as it's a semi stub, I didn't create a function there
965 *
966 * Params:
967 * status: Pointer to a BOOL to be filled with the vertical blank status
968 *
969 * Returns
970 * DD_OK on success
971 * DDERR_INVALIDPARAMS if status is NULL
972 *
973 *****************************************************************************/
974 static HRESULT WINAPI
975 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
976 BOOL *status)
977 {
978 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
979 TRACE("(%p)->(%p)\n", This, status);
980
981 /* This looks sane, the MSDN suggests it too */
982 EnterCriticalSection(&ddraw_cs);
983 if(!status)
984 {
985 LeaveCriticalSection(&ddraw_cs);
986 return DDERR_INVALIDPARAMS;
987 }
988
989 *status = This->fake_vblank;
990 This->fake_vblank = !This->fake_vblank;
991 LeaveCriticalSection(&ddraw_cs);
992 return DD_OK;
993 }
994
995 /*****************************************************************************
996 * IDirectDraw7::GetAvailableVidMem
997 *
998 * Returns the total and free video memory
999 *
1000 * Params:
1001 * Caps: Specifies the memory type asked for
1002 * total: Pointer to a DWORD to be filled with the total memory
1003 * free: Pointer to a DWORD to be filled with the free memory
1004 *
1005 * Returns
1006 * DD_OK on success
1007 * DDERR_INVALIDPARAMS of free and total are NULL
1008 *
1009 *****************************************************************************/
1010 static HRESULT WINAPI
1011 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1012 {
1013 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1014 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1015
1016 if(TRACE_ON(ddraw))
1017 {
1018 TRACE("(%p) Asked for memory with description: ", This);
1019 DDRAW_dump_DDSCAPS2(Caps);
1020 }
1021 EnterCriticalSection(&ddraw_cs);
1022
1023 /* Todo: System memory vs local video memory vs non-local video memory
1024 * The MSDN also mentions differences between texture memory and other
1025 * resources, but that's not important
1026 */
1027
1028 if( (!total) && (!free) )
1029 {
1030 LeaveCriticalSection(&ddraw_cs);
1031 return DDERR_INVALIDPARAMS;
1032 }
1033
1034 if(total) *total = This->total_vidmem;
1035 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1036
1037 LeaveCriticalSection(&ddraw_cs);
1038 return DD_OK;
1039 }
1040
1041 /*****************************************************************************
1042 * IDirectDraw7::Initialize
1043 *
1044 * Initializes a DirectDraw interface.
1045 *
1046 * Params:
1047 * GUID: Interface identifier. Well, don't know what this is really good
1048 * for
1049 *
1050 * Returns
1051 * Returns DD_OK on the first call,
1052 * DDERR_ALREADYINITIALIZED on repeated calls
1053 *
1054 *****************************************************************************/
1055 static HRESULT WINAPI
1056 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1057 GUID *Guid)
1058 {
1059 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1060 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1061
1062 if(This->initialized)
1063 {
1064 return DDERR_ALREADYINITIALIZED;
1065 }
1066 else
1067 {
1068 return DD_OK;
1069 }
1070 }
1071
1072 /*****************************************************************************
1073 * IDirectDraw7::FlipToGDISurface
1074 *
1075 * "Makes the surface that the GDI writes to the primary surface"
1076 * Looks like some windows specific thing we don't have to care about.
1077 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1078 * show error boxes ;)
1079 * Well, just return DD_OK.
1080 *
1081 * Returns:
1082 * Always returns DD_OK
1083 *
1084 *****************************************************************************/
1085 static HRESULT WINAPI
1086 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1087 {
1088 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1089 TRACE("(%p)\n", This);
1090
1091 return DD_OK;
1092 }
1093
1094 /*****************************************************************************
1095 * IDirectDraw7::WaitForVerticalBlank
1096 *
1097 * This method allows applications to get in sync with the vertical blank
1098 * interval.
1099 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1100 * redraw the screen, most likely because of this stub
1101 *
1102 * Parameters:
1103 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1104 * or DDWAITVB_BLOCKEND
1105 * h: Not used, according to MSDN
1106 *
1107 * Returns:
1108 * Always returns DD_OK
1109 *
1110 *****************************************************************************/
1111 static HRESULT WINAPI
1112 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1113 DWORD Flags,
1114 HANDLE h)
1115 {
1116 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1117 static BOOL hide = FALSE;
1118
1119 /* This function is called often, so print the fixme only once */
1120 if(!hide)
1121 {
1122 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1123 hide = TRUE;
1124 }
1125
1126 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1127 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1128 return DDERR_UNSUPPORTED; /* unchecked */
1129
1130 return DD_OK;
1131 }
1132
1133 /*****************************************************************************
1134 * IDirectDraw7::GetScanLine
1135 *
1136 * Returns the scan line that is being drawn on the monitor
1137 *
1138 * Parameters:
1139 * Scanline: Address to write the scan line value to
1140 *
1141 * Returns:
1142 * Always returns DD_OK
1143 *
1144 *****************************************************************************/
1145 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1146 {
1147 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1148 static BOOL hide = FALSE;
1149 WINED3DDISPLAYMODE Mode;
1150
1151 /* This function is called often, so print the fixme only once */
1152 EnterCriticalSection(&ddraw_cs);
1153 if(!hide)
1154 {
1155 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1156 hide = TRUE;
1157 }
1158
1159 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1160 0,
1161 &Mode);
1162
1163 /* Fake the line sweeping of the monitor */
1164 /* FIXME: We should synchronize with a source to keep the refresh rate */
1165 *Scanline = This->cur_scanline++;
1166 /* Assume 20 scan lines in the vertical blank */
1167 if (This->cur_scanline >= Mode.Height + 20)
1168 This->cur_scanline = 0;
1169
1170 LeaveCriticalSection(&ddraw_cs);
1171 return DD_OK;
1172 }
1173
1174 /*****************************************************************************
1175 * IDirectDraw7::TestCooperativeLevel
1176 *
1177 * Informs the application about the state of the video adapter, depending
1178 * on the cooperative level
1179 *
1180 * Returns:
1181 * DD_OK if the device is in a sane state
1182 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1183 * if the state is not correct(See below)
1184 *
1185 *****************************************************************************/
1186 static HRESULT WINAPI
1187 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1188 {
1189 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1190 HRESULT hr;
1191 TRACE("(%p)\n", This);
1192
1193 EnterCriticalSection(&ddraw_cs);
1194 /* Description from MSDN:
1195 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1196 * away from the app with e.g. alt-tab. Windowed apps receive
1197 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1198 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1199 * when the video mode has changed
1200 */
1201
1202 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1203
1204 /* Fix the result value. These values are mapped from their
1205 * d3d9 counterpart.
1206 */
1207 switch(hr)
1208 {
1209 case WINED3DERR_DEVICELOST:
1210 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1211 {
1212 LeaveCriticalSection(&ddraw_cs);
1213 return DDERR_NOEXCLUSIVEMODE;
1214 }
1215 else
1216 {
1217 LeaveCriticalSection(&ddraw_cs);
1218 return DDERR_EXCLUSIVEMODEALREADYSET;
1219 }
1220
1221 case WINED3DERR_DEVICENOTRESET:
1222 LeaveCriticalSection(&ddraw_cs);
1223 return DD_OK;
1224
1225 case WINED3D_OK:
1226 LeaveCriticalSection(&ddraw_cs);
1227 return DD_OK;
1228
1229 case WINED3DERR_DRIVERINTERNALERROR:
1230 default:
1231 ERR("(%p) Unexpected return value %08x from wineD3D, "
1232 " returning DD_OK\n", This, hr);
1233 }
1234
1235 LeaveCriticalSection(&ddraw_cs);
1236 return DD_OK;
1237 }
1238
1239 /*****************************************************************************
1240 * IDirectDraw7::GetGDISurface
1241 *
1242 * Returns the surface that GDI is treating as the primary surface.
1243 * For Wine this is the front buffer
1244 *
1245 * Params:
1246 * GDISurface: Address to write the surface pointer to
1247 *
1248 * Returns:
1249 * DD_OK if the surface was found
1250 * DDERR_NOTFOUND if the GDI surface wasn't found
1251 *
1252 *****************************************************************************/
1253 static HRESULT WINAPI
1254 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1255 IDirectDrawSurface7 **GDISurface)
1256 {
1257 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1258 IWineD3DSurface *Surf;
1259 IDirectDrawSurface7 *ddsurf;
1260 HRESULT hr;
1261 DDSCAPS2 ddsCaps;
1262 TRACE("(%p)->(%p)\n", This, GDISurface);
1263
1264 /* Get the back buffer from the wineD3DDevice and search its
1265 * attached surfaces for the front buffer
1266 */
1267 EnterCriticalSection(&ddraw_cs);
1268 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1269 0, /* SwapChain */
1270 0, /* first back buffer*/
1271 WINED3DBACKBUFFER_TYPE_MONO,
1272 &Surf);
1273
1274 if( (hr != D3D_OK) ||
1275 (!Surf) )
1276 {
1277 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1278 LeaveCriticalSection(&ddraw_cs);
1279 return DDERR_NOTFOUND;
1280 }
1281
1282 /* GetBackBuffer AddRef()ed the surface, release it */
1283 IWineD3DSurface_Release(Surf);
1284
1285 IWineD3DSurface_GetParent(Surf,
1286 (IUnknown **) &ddsurf);
1287 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1288
1289 /* Find the front buffer */
1290 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1291 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1292 &ddsCaps,
1293 GDISurface);
1294 if(hr != DD_OK)
1295 {
1296 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1297 }
1298
1299 /* The AddRef is OK this time */
1300 LeaveCriticalSection(&ddraw_cs);
1301 return hr;
1302 }
1303
1304 /*****************************************************************************
1305 * IDirectDraw7::EnumDisplayModes
1306 *
1307 * Enumerates the supported Display modes. The modes can be filtered with
1308 * the DDSD parameter.
1309 *
1310 * Params:
1311 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1312 * DDSD: Surface description to filter the modes
1313 * Context: Pointer passed back to the callback function
1314 * cb: Application-provided callback function
1315 *
1316 * Returns:
1317 * DD_OK on success
1318 * DDERR_INVALIDPARAMS if the callback wasn't set
1319 *
1320 *****************************************************************************/
1321 static HRESULT WINAPI
1322 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1323 DWORD Flags,
1324 DDSURFACEDESC2 *DDSD,
1325 void *Context,
1326 LPDDENUMMODESCALLBACK2 cb)
1327 {
1328 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1329 unsigned int modenum, fmt;
1330 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1331 WINED3DDISPLAYMODE mode;
1332 DDSURFACEDESC2 callback_sd;
1333 WINED3DDISPLAYMODE *enum_modes = NULL;
1334 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1335
1336 WINED3DFORMAT checkFormatList[] =
1337 {
1338 WINED3DFMT_R8G8B8,
1339 WINED3DFMT_A8R8G8B8,
1340 WINED3DFMT_X8R8G8B8,
1341 WINED3DFMT_R5G6B5,
1342 WINED3DFMT_X1R5G5B5,
1343 WINED3DFMT_A1R5G5B5,
1344 WINED3DFMT_A4R4G4B4,
1345 WINED3DFMT_R3G3B2,
1346 WINED3DFMT_A8R3G3B2,
1347 WINED3DFMT_X4R4G4B4,
1348 WINED3DFMT_A2B10G10R10,
1349 WINED3DFMT_A8B8G8R8,
1350 WINED3DFMT_X8B8G8R8,
1351 WINED3DFMT_A2R10G10B10,
1352 WINED3DFMT_A8P8,
1353 WINED3DFMT_P8
1354 };
1355
1356 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1357
1358 EnterCriticalSection(&ddraw_cs);
1359 /* This looks sane */
1360 if(!cb)
1361 {
1362 LeaveCriticalSection(&ddraw_cs);
1363 return DDERR_INVALIDPARAMS;
1364 }
1365
1366 if(DDSD)
1367 {
1368 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1369 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1370 }
1371
1372 if(!(Flags & DDEDM_REFRESHRATES))
1373 {
1374 enum_mode_array_size = 16;
1375 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1376 if (!enum_modes)
1377 {
1378 ERR("Out of memory\n");
1379 LeaveCriticalSection(&ddraw_cs);
1380 return DDERR_OUTOFMEMORY;
1381 }
1382 }
1383
1384 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1385 {
1386 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1387 {
1388 continue;
1389 }
1390
1391 modenum = 0;
1392 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1393 WINED3DADAPTER_DEFAULT,
1394 checkFormatList[fmt],
1395 modenum++,
1396 &mode) == WINED3D_OK)
1397 {
1398 if(DDSD)
1399 {
1400 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1401 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1402 }
1403
1404 if(!(Flags & DDEDM_REFRESHRATES))
1405 {
1406 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1407 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1408 * to be reduced to a single unique result in such case.
1409 */
1410 BOOL found = FALSE;
1411 unsigned i;
1412
1413 for (i = 0; i < enum_mode_count; i++)
1414 {
1415 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1416 enum_modes[i].Format == mode.Format)
1417 {
1418 found = TRUE;
1419 break;
1420 }
1421 }
1422
1423 if(found) continue;
1424 }
1425
1426 memset(&callback_sd, 0, sizeof(callback_sd));
1427 callback_sd.dwSize = sizeof(callback_sd);
1428 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1429
1430 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1431 if(Flags & DDEDM_REFRESHRATES)
1432 {
1433 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1434 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1435 }
1436
1437 callback_sd.dwWidth = mode.Width;
1438 callback_sd.dwHeight = mode.Height;
1439
1440 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1441
1442 /* Calc pitch and DWORD align like MSDN says */
1443 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1444 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1445
1446 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1447 callback_sd.u2.dwRefreshRate);
1448
1449 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1450 {
1451 TRACE("Application asked to terminate the enumeration\n");
1452 HeapFree(GetProcessHeap(), 0, enum_modes);
1453 LeaveCriticalSection(&ddraw_cs);
1454 return DD_OK;
1455 }
1456
1457 if(!(Flags & DDEDM_REFRESHRATES))
1458 {
1459 if (enum_mode_count == enum_mode_array_size)
1460 {
1461 WINED3DDISPLAYMODE *new_enum_modes;
1462
1463 enum_mode_array_size *= 2;
1464 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1465
1466 if (!new_enum_modes)
1467 {
1468 ERR("Out of memory\n");
1469 HeapFree(GetProcessHeap(), 0, enum_modes);
1470 LeaveCriticalSection(&ddraw_cs);
1471 return DDERR_OUTOFMEMORY;
1472 }
1473
1474 enum_modes = new_enum_modes;
1475 }
1476
1477 enum_modes[enum_mode_count++] = mode;
1478 }
1479 }
1480 }
1481
1482 TRACE("End of enumeration\n");
1483 HeapFree(GetProcessHeap(), 0, enum_modes);
1484 LeaveCriticalSection(&ddraw_cs);
1485 return DD_OK;
1486 }
1487
1488 /*****************************************************************************
1489 * IDirectDraw7::EvaluateMode
1490 *
1491 * Used with IDirectDraw7::StartModeTest to test video modes.
1492 * EvaluateMode is used to pass or fail a mode, and continue with the next
1493 * mode
1494 *
1495 * Params:
1496 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1497 * Timeout: Returns the amount of seconds left before the mode would have
1498 * been failed automatically
1499 *
1500 * Returns:
1501 * This implementation always DD_OK, because it's a stub
1502 *
1503 *****************************************************************************/
1504 static HRESULT WINAPI
1505 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1506 DWORD Flags,
1507 DWORD *Timeout)
1508 {
1509 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1510 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1511
1512 /* When implementing this, implement it in WineD3D */
1513
1514 return DD_OK;
1515 }
1516
1517 /*****************************************************************************
1518 * IDirectDraw7::GetDeviceIdentifier
1519 *
1520 * Returns the device identifier, which gives information about the driver
1521 * Our device identifier is defined at the beginning of this file.
1522 *
1523 * Params:
1524 * DDDI: Address for the returned structure
1525 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1526 *
1527 * Returns:
1528 * On success it returns DD_OK
1529 * DDERR_INVALIDPARAMS if DDDI is NULL
1530 *
1531 *****************************************************************************/
1532 static HRESULT WINAPI
1533 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1534 DDDEVICEIDENTIFIER2 *DDDI,
1535 DWORD Flags)
1536 {
1537 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1538 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1539
1540 if(!DDDI)
1541 return DDERR_INVALIDPARAMS;
1542
1543 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1544 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1545 * to any modern hardware, nor is it interesting for Wine, so ignore it
1546 */
1547
1548 *DDDI = deviceidentifier;
1549 return DD_OK;
1550 }
1551
1552 /*****************************************************************************
1553 * IDirectDraw7::GetSurfaceFromDC
1554 *
1555 * Returns the Surface for a GDI device context handle.
1556 * Is this related to IDirectDrawSurface::GetDC ???
1557 *
1558 * Params:
1559 * hdc: hdc to return the surface for
1560 * Surface: Address to write the surface pointer to
1561 *
1562 * Returns:
1563 * Always returns DD_OK because it's a stub
1564 *
1565 *****************************************************************************/
1566 static HRESULT WINAPI
1567 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1568 HDC hdc,
1569 IDirectDrawSurface7 **Surface)
1570 {
1571 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1572 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1573
1574 /* Implementation idea if needed: Loop through all surfaces and compare
1575 * their hdc with hdc. Implement it in WineD3D! */
1576 return DDERR_NOTFOUND;
1577 }
1578
1579 /*****************************************************************************
1580 * IDirectDraw7::RestoreAllSurfaces
1581 *
1582 * Calls the restore method of all surfaces
1583 *
1584 * Params:
1585 *
1586 * Returns:
1587 * Always returns DD_OK because it's a stub
1588 *
1589 *****************************************************************************/
1590 static HRESULT WINAPI
1591 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1592 {
1593 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1594 FIXME("(%p): Stub\n", This);
1595
1596 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1597 * get their parent and call their restore method. Do not implement
1598 * it in WineD3D, as restoring a surface means re-creating the
1599 * WineD3DDSurface
1600 */
1601 return DD_OK;
1602 }
1603
1604 /*****************************************************************************
1605 * IDirectDraw7::StartModeTest
1606 *
1607 * Tests the specified video modes to update the system registry with
1608 * refresh rate information. StartModeTest starts the mode test,
1609 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1610 * isn't called within 15 seconds, the mode is failed automatically
1611 *
1612 * As refresh rates are handled by the X server, I don't think this
1613 * Method is important
1614 *
1615 * Params:
1616 * Modes: An array of mode specifications
1617 * NumModes: The number of modes in Modes
1618 * Flags: Some flags...
1619 *
1620 * Returns:
1621 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1622 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1623 * otherwise DD_OK
1624 *
1625 *****************************************************************************/
1626 static HRESULT WINAPI
1627 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1628 SIZE *Modes,
1629 DWORD NumModes,
1630 DWORD Flags)
1631 {
1632 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1633 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1634
1635 /* This looks sane */
1636 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1637
1638 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1639 * As it is not, DDERR_TESTFINISHED is returned
1640 * (hopefully that's correct
1641 *
1642 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1643 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1644 */
1645
1646 return DD_OK;
1647 }
1648
1649 /*****************************************************************************
1650 * IDirectDrawImpl_RecreateSurfacesCallback
1651 *
1652 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1653 * It re-recreates the WineD3DSurface. It's pretty straightforward
1654 *
1655 *****************************************************************************/
1656 HRESULT WINAPI
1657 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1658 DDSURFACEDESC2 *desc,
1659 void *Context)
1660 {
1661 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1662 IDirectDrawSurface7,
1663 surf);
1664 IDirectDrawImpl *This = surfImpl->ddraw;
1665 IUnknown *Parent;
1666 IParentImpl *parImpl = NULL;
1667 IWineD3DSurface *wineD3DSurface;
1668 IWineD3DSwapChain *swapchain;
1669 HRESULT hr;
1670 void *tmp;
1671 IWineD3DClipper *clipper = NULL;
1672
1673 WINED3DSURFACE_DESC Desc;
1674 WINED3DFORMAT Format;
1675 WINED3DRESOURCETYPE Type;
1676 DWORD Usage;
1677 WINED3DPOOL Pool;
1678 UINT Size;
1679
1680 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1681 DWORD MultiSampleQuality;
1682 UINT Width;
1683 UINT Height;
1684
1685 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1686
1687 /* For the enumeration */
1688 IDirectDrawSurface7_Release(surf);
1689
1690 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1691
1692 /* Get the objects */
1693 swapchain = surfImpl->wineD3DSwapChain;
1694 surfImpl->wineD3DSwapChain = NULL;
1695 wineD3DSurface = surfImpl->WineD3DSurface;
1696 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1697 IUnknown_Release(Parent); /* For the getParent */
1698
1699 /* Is the parent an IParent interface? */
1700 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1701 {
1702 /* It is a IParent interface! */
1703 IUnknown_Release(Parent); /* For the QueryInterface */
1704 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1705 /* Release the reference the parent interface is holding */
1706 IWineD3DSurface_Release(wineD3DSurface);
1707 }
1708
1709 /* get the clipper */
1710 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1711
1712 /* Get the surface properties */
1713 Desc.Format = &Format;
1714 Desc.Type = &Type;
1715 Desc.Usage = &Usage;
1716 Desc.Pool = &Pool;
1717 Desc.Size = &Size;
1718 Desc.MultiSampleType = &MultiSampleType;
1719 Desc.MultiSampleQuality = &MultiSampleQuality;
1720 Desc.Width = &Width;
1721 Desc.Height = &Height;
1722
1723 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1724 if(hr != D3D_OK) return hr;
1725
1726 if(swapchain) {
1727 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1728 * new surface
1729 */
1730 parImpl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parImpl));
1731 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1732 parImpl->ref = 1;
1733
1734 Parent = (IUnknown *) parImpl;
1735 }
1736
1737 /* Create the new surface */
1738 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1739 Width, Height, Format,
1740 TRUE /* Lockable */,
1741 FALSE /* Discard */,
1742 surfImpl->mipmap_level,
1743 &surfImpl->WineD3DSurface,
1744 Type,
1745 Usage,
1746 Pool,
1747 MultiSampleType,
1748 MultiSampleQuality,
1749 0 /* SharedHandle */,
1750 This->ImplType,
1751 Parent);
1752
1753 if(hr != D3D_OK)
1754 return hr;
1755
1756 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1757
1758 /* Update the IParent if it exists */
1759 if(parImpl)
1760 {
1761 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1762 /* Add a reference for the IParent */
1763 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1764 }
1765 /* TODO: Copy the surface content, except for render targets */
1766
1767 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1768 * the swapchain
1769 */
1770 if(swapchain) {
1771 /* The backbuffers have the swapchain set as well, but the primary
1772 * owns it and destroys it
1773 */
1774 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1775 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1776 }
1777 surfImpl->isRenderTarget = FALSE;
1778 } else {
1779 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1780 TRACE("Surface released successful, next surface\n");
1781 else
1782 ERR("Something's still holding the old WineD3DSurface\n");
1783 }
1784
1785 surfImpl->ImplType = This->ImplType;
1786
1787 if(clipper)
1788 {
1789 IWineD3DClipper_Release(clipper);
1790 }
1791 return DDENUMRET_OK;
1792 }
1793
1794 /*****************************************************************************
1795 * IDirectDrawImpl_RecreateAllSurfaces
1796 *
1797 * A function, that converts all wineD3DSurfaces to the new implementation type
1798 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1799 * new WineD3DSurface, copies the content and releases the old surface
1800 *
1801 *****************************************************************************/
1802 static HRESULT
1803 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1804 {
1805 DDSURFACEDESC2 desc;
1806 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1807
1808 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1809 {
1810 /* Should happen almost never */
1811 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1812 /* Shutdown d3d */
1813 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1814 }
1815 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1816
1817 memset(&desc, 0, sizeof(desc));
1818 desc.dwSize = sizeof(desc);
1819
1820 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1821 0,
1822 &desc,
1823 This,
1824 IDirectDrawImpl_RecreateSurfacesCallback);
1825 }
1826
1827 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1828 IUnknown* swapChainParent;
1829 TRACE("(%p) call back\n", pSwapChain);
1830
1831 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1832 IUnknown_Release(swapChainParent);
1833 return IUnknown_Release(swapChainParent);
1834 }
1835
1836 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1837 IUnknown* surfaceParent;
1838 TRACE("(%p) call back\n", pSurface);
1839
1840 IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1841 IUnknown_Release(surfaceParent);
1842 return IUnknown_Release(surfaceParent);
1843 }
1844
1845 /*****************************************************************************
1846 * IDirectDrawImpl_CreateNewSurface
1847 *
1848 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1849 * with the passed parameters.
1850 *
1851 * Params:
1852 * DDSD: Description of the surface to create
1853 * Surf: Address to store the interface pointer at
1854 *
1855 * Returns:
1856 * DD_OK on success
1857 *
1858 *****************************************************************************/
1859 static HRESULT
1860 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1861 DDSURFACEDESC2 *pDDSD,
1862 IDirectDrawSurfaceImpl **ppSurf,
1863 UINT level)
1864 {
1865 HRESULT hr;
1866 UINT Width = 0, Height = 0;
1867 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1868 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1869 DWORD Usage = 0;
1870 WINED3DSURFTYPE ImplType = This->ImplType;
1871 WINED3DSURFACE_DESC Desc;
1872 IUnknown *Parent;
1873 IParentImpl *parImpl = NULL;
1874 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1875
1876 /* Dummies for GetDesc */
1877 WINED3DPOOL dummy_d3dpool;
1878 WINED3DMULTISAMPLE_TYPE dummy_mst;
1879 UINT dummy_uint;
1880 DWORD dummy_dword;
1881
1882 if (TRACE_ON(ddraw))
1883 {
1884 TRACE(" (%p) Requesting surface desc :\n", This);
1885 DDRAW_dump_surface_desc(pDDSD);
1886 }
1887
1888 /* Select the surface type, if it wasn't choosen yet */
1889 if(ImplType == SURFACE_UNKNOWN)
1890 {
1891 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1892 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1893 {
1894 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1895 ImplType = SURFACE_OPENGL;
1896 }
1897
1898 /* Otherwise use GDI surfaces for now */
1899 else
1900 {
1901 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1902 ImplType = SURFACE_GDI;
1903 }
1904
1905 /* Policy if all surface implementations are available:
1906 * First, check if a default type was set with winecfg. If not,
1907 * try Xrender surfaces, and use them if they work. Next, check if
1908 * accelerated OpenGL is available, and use GL surfaces in this
1909 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1910 * was created, always use OpenGL surfaces.
1911 *
1912 * (Note: Xrender surfaces are not implemented for now, the
1913 * unaccelerated implementation uses GDI to render in Software)
1914 */
1915
1916 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1917 * be re-created. This could be done with IDirectDrawSurface7::Restore
1918 */
1919 This->ImplType = ImplType;
1920 }
1921 else
1922 {
1923 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1924 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1925 {
1926 /* We have to change to OpenGL,
1927 * and re-create all WineD3DSurfaces
1928 */
1929 ImplType = SURFACE_OPENGL;
1930 This->ImplType = ImplType;
1931 TRACE("(%p) Re-creating all surfaces\n", This);
1932 IDirectDrawImpl_RecreateAllSurfaces(This);
1933 TRACE("(%p) Done recreating all surfaces\n", This);
1934 }
1935 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1936 {
1937 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1938 /* Do not fail surface creation, only fail 3D device creation */
1939 }
1940 }
1941
1942 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1943 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1944 {
1945 /* Tests show surfaces without memory flags get these flags added right after creation. */
1946 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1947 }
1948 /* Get the correct wined3d usage */
1949 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1950 DDSCAPS_3DDEVICE ) )
1951 {
1952 Usage |= WINED3DUSAGE_RENDERTARGET;
1953
1954 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1955 }
1956 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1957 {
1958 Usage |= WINED3DUSAGE_OVERLAY;
1959 }
1960 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1961 {
1962 /* The depth stencil creation callback sets this flag.
1963 * Set the WineD3D usage to let it know that it's a depth
1964 * Stencil surface.
1965 */
1966 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1967 }
1968 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1969 {
1970 Pool = WINED3DPOOL_SYSTEMMEM;
1971 }
1972 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1973 {
1974 Pool = WINED3DPOOL_MANAGED;
1975 /* Managed textures have the system memory flag set */
1976 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1977 }
1978 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1979 {
1980 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1981 * and texturemanage
1982 */
1983 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1984 }
1985
1986 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1987 if(Format == WINED3DFMT_UNKNOWN)
1988 {
1989 ERR("Unsupported / Unknown pixelformat\n");
1990 return DDERR_INVALIDPIXELFORMAT;
1991 }
1992
1993 /* Create the Surface object */
1994 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1995 if(!*ppSurf)
1996 {
1997 ERR("(%p) Error allocating memory for a surface\n", This);
1998 return DDERR_OUTOFVIDEOMEMORY;
1999 }
2000 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
2001 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
2002 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
2003 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
2004 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
2005 (*ppSurf)->ref = 1;
2006 (*ppSurf)->version = 7;
2007 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
2008 (*ppSurf)->ddraw = This;
2009 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
2010 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2011 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
2012
2013 /* Surface attachments */
2014 (*ppSurf)->next_attached = NULL;
2015 (*ppSurf)->first_attached = *ppSurf;
2016
2017 /* Needed to re-create the surface on an implementation change */
2018 (*ppSurf)->ImplType = ImplType;
2019
2020 /* For D3DDevice creation */
2021 (*ppSurf)->isRenderTarget = FALSE;
2022
2023 /* A trace message for debugging */
2024 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2025
2026 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2027 {
2028 /* Render targets and textures need a IParent interface,
2029 * because WineD3D will destroy them when the swapchain
2030 * is released
2031 */
2032 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2033 if(!parImpl)
2034 {
2035 ERR("Out of memory when allocating memory for a IParent implementation\n");
2036 return DDERR_OUTOFMEMORY;
2037 }
2038 parImpl->ref = 1;
2039 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
2040 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
2041 TRACE("Using IParent interface %p as parent\n", parImpl);
2042 }
2043 else
2044 {
2045 /* Use the surface as parent */
2046 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
2047 TRACE("Using Surface interface %p as parent\n", *ppSurf);
2048 }
2049
2050 /* Now create the WineD3D Surface */
2051 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2052 pDDSD->dwWidth,
2053 pDDSD->dwHeight,
2054 Format,
2055 TRUE /* Lockable */,
2056 FALSE /* Discard */,
2057 level,
2058 &(*ppSurf)->WineD3DSurface,
2059 ResType, Usage,
2060 Pool,
2061 WINED3DMULTISAMPLE_NONE,
2062 0 /* MultiSampleQuality */,
2063 0 /* SharedHandle */,
2064 ImplType,
2065 Parent);
2066
2067 if(hr != D3D_OK)
2068 {
2069 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2070 return hr;
2071 }
2072
2073 /* Set the child of the parent implementation if it exists */
2074 if(parImpl)
2075 {
2076 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2077 /* The IParent releases the WineD3DSurface, and
2078 * the ddraw surface does that too. Hold a reference
2079 */
2080 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2081 }
2082
2083 /* Increase the surface counter, and attach the surface */
2084 InterlockedIncrement(&This->surfaces);
2085 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2086
2087 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2088 * But this could also be delegated to WineDDraw, as it keeps track of all its
2089 * resources. Not implemented for now, as there are more important things ;)
2090 */
2091
2092 /* Get the pixel format of the WineD3DSurface and store it.
2093 * Don't use the Format choosen above, WineD3D might have
2094 * changed it
2095 */
2096 Desc.Format = &Format;
2097 Desc.Type = &ResType;
2098 Desc.Usage = &Usage;
2099 Desc.Pool = &dummy_d3dpool;
2100 Desc.Size = &dummy_uint;
2101 Desc.MultiSampleType = &dummy_mst;
2102 Desc.MultiSampleQuality = &dummy_dword;
2103 Desc.Width = &Width;
2104 Desc.Height = &Height;
2105
2106 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2107 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2108 if(hr != D3D_OK)
2109 {
2110 ERR("IWineD3DSurface::GetDesc failed\n");
2111 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2112 return hr;
2113 }
2114
2115 if(Format == WINED3DFMT_UNKNOWN)
2116 {
2117 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2118 }
2119 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2120
2121 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2122 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2123 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2124 * TODO: Test other fourcc formats
2125 */
2126 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2127 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2128 {
2129 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2130 if(Format == WINED3DFMT_DXT1)
2131 {
2132 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2133 }
2134 else
2135 {
2136 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2137 }
2138 }
2139 else
2140 {
2141 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2142 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2143 }
2144
2145 /* Application passed a color key? Set it! */
2146 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2147 {
2148 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2149 DDCKEY_DESTOVERLAY,
2150 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2151 }
2152 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2153 {
2154 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2155 DDCKEY_DESTBLT,
2156 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2157 }
2158 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2159 {
2160 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2161 DDCKEY_SRCOVERLAY,
2162 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2163 }
2164 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2165 {
2166 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2167 DDCKEY_SRCBLT,
2168 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2169 }
2170 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2171 {
2172 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2173 if(hr != WINED3D_OK)
2174 {
2175 /* No need for a trace here, wined3d does that for us */
2176 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2177 return hr;
2178 }
2179 }
2180
2181 return DD_OK;
2182 }
2183 /*****************************************************************************
2184 * CreateAdditionalSurfaces
2185 *
2186 * Creates a new mipmap chain.
2187 *
2188 * Params:
2189 * root: Root surface to attach the newly created chain to
2190 * count: number of surfaces to create
2191 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2192 * effects on the caller
2193 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2194 * creates an additional surface without the mipmapping flags
2195 *
2196 *****************************************************************************/
2197 static HRESULT
2198 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2199 IDirectDrawSurfaceImpl *root,
2200 UINT count,
2201 DDSURFACEDESC2 DDSD,
2202 BOOL CubeFaceRoot)
2203 {
2204 UINT i, j, level = 0;
2205 HRESULT hr;
2206 IDirectDrawSurfaceImpl *last = root;
2207
2208 for(i = 0; i < count; i++)
2209 {
2210 IDirectDrawSurfaceImpl *object2 = NULL;
2211
2212 /* increase the mipmap level, but only if a mipmap is created
2213 * In this case, also halve the size
2214 */
2215 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2216 {
2217 level++;
2218 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2219 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2220 /* Set the mipmap sublevel flag according to msdn */
2221 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2222 }
2223 else
2224 {
2225 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2226 }
2227 CubeFaceRoot = FALSE;
2228
2229 hr = IDirectDrawImpl_CreateNewSurface(This,
2230 &DDSD,
2231 &object2,
2232 level);
2233 if(hr != DD_OK)
2234 {
2235 return hr;
2236 }
2237
2238 /* Add the new surface to the complex attachment array */
2239 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2240 {
2241 if(last->complex_array[j]) continue;
2242 last->complex_array[j] = object2;
2243 break;
2244 }
2245 last = object2;
2246
2247 /* Remove the (possible) back buffer cap from the new surface description,
2248 * because only one surface in the flipping chain is a back buffer, one
2249 * is a front buffer, the others are just primary surfaces.
2250 */
2251 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2252 }
2253 return DD_OK;
2254 }
2255
2256 /*****************************************************************************
2257 * IDirectDraw7::CreateSurface
2258 *
2259 * Creates a new IDirectDrawSurface object and returns its interface.
2260 *
2261 * The surface connections with wined3d are a bit tricky. Basically it works
2262 * like this:
2263 *
2264 * |------------------------| |-----------------|
2265 * | DDraw surface | | WineD3DSurface |
2266 * | | | |
2267 * | WineD3DSurface |-------------->| |
2268 * | Child |<------------->| Parent |
2269 * |------------------------| |-----------------|
2270 *
2271 * The DDraw surface is the parent of the wined3d surface, and it releases
2272 * the WineD3DSurface when the ddraw surface is destroyed.
2273 *
2274 * However, for all surfaces which can be in a container in WineD3D,
2275 * we have to do this. These surfaces are usually complex surfaces,
2276 * so this concerns primary surfaces with a front and a back buffer,
2277 * and textures.
2278 *
2279 * |------------------------| |-----------------|
2280 * | DDraw surface | | Container |
2281 * | | | |
2282 * | Child |<------------->| Parent |
2283 * | Texture |<------------->| |
2284 * | WineD3DSurface |<----| | Levels |<--|
2285 * | Complex connection | | | | |
2286 * |------------------------| | |-----------------| |
2287 * ^ | |
2288 * | | |
2289 * | | |
2290 * | |------------------| | |-----------------| |
2291 * | | IParent | |-------->| WineD3DSurface | |
2292 * | | | | | |
2293 * | | Child |<------------->| Parent | |
2294 * | | | | Container |<--|
2295 * | |------------------| |-----------------| |
2296 * | |
2297 * | |----------------------| |
2298 * | | DDraw surface 2 | |
2299 * | | | |
2300 * |<->| Complex root Child | |
2301 * | | Texture | |
2302 * | | WineD3DSurface |<----| |
2303 * | |----------------------| | |
2304 * | | |
2305 * | |---------------------| | |-----------------| |
2306 * | | IParent | |----->| WineD3DSurface | |
2307 * | | | | | |
2308 * | | Child |<---------->| Parent | |
2309 * | |---------------------| | Container |<--|
2310 * | |-----------------| |
2311 * | |
2312 * | ---More surfaces can follow--- |
2313 *
2314 * The reason is that the IWineD3DSwapchain(render target container)
2315 * and the IWineD3DTexure(Texture container) release the parents
2316 * of their surface's children, but by releasing the complex root
2317 * the surfaces which are complexly attached to it are destroyed
2318 * too. See IDirectDrawSurface::Release for a more detailed
2319 * explanation.
2320 *
2321 * Params:
2322 * DDSD: Description of the surface to create
2323 * Surf: Address to store the interface pointer at
2324 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2325 * aggregation, so it has to be NULL
2326 *
2327 * Returns:
2328 * DD_OK on success
2329 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2330 * DDERR_* if an error occurs
2331 *
2332 *****************************************************************************/
2333 static HRESULT WINAPI
2334 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2335 DDSURFACEDESC2 *DDSD,
2336 IDirectDrawSurface7 **Surf,
2337 IUnknown *UnkOuter)
2338 {
2339 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2340 IDirectDrawSurfaceImpl *object = NULL;
2341 HRESULT hr;
2342 LONG extra_surfaces = 0;
2343 DDSURFACEDESC2 desc2;
2344 WINED3DDISPLAYMODE Mode;
2345 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2346
2347 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2348
2349 /* Some checks before we start */
2350 if (TRACE_ON(ddraw))
2351 {
2352 TRACE(" (%p) Requesting surface desc :\n", This);
2353 DDRAW_dump_surface_desc(DDSD);
2354 }
2355 EnterCriticalSection(&ddraw_cs);
2356
2357 if (UnkOuter != NULL)
2358 {
2359 FIXME("(%p) : outer != NULL?\n", This);
2360 LeaveCriticalSection(&ddraw_cs);
2361 return CLASS_E_NOAGGREGATION; /* unchecked */
2362 }
2363
2364 if (Surf == NULL)
2365 {
2366 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2367 LeaveCriticalSection(&ddraw_cs);
2368 return E_POINTER; /* unchecked */
2369 }
2370
2371 if (!(DDSD->dwFlags & DDSD_CAPS))
2372 {
2373 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2374 DDSD->dwFlags |= DDSD_CAPS;
2375 }
2376
2377 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2378 {
2379 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2380 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2381 }
2382
2383 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2384 {
2385 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2386 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2387 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2388 }
2389
2390 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2391 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2392 {
2393 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2394 *Surf = NULL;
2395 LeaveCriticalSection(&ddraw_cs);
2396 return DDERR_NOEXCLUSIVEMODE;
2397 }
2398
2399 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2400 WARN("Application tried to create an explicit front or back buffer\n");
2401 LeaveCriticalSection(&ddraw_cs);
2402 return DDERR_INVALIDCAPS;
2403 }
2404
2405 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2406 {
2407 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2408 WARN("Application tries to put the surface in both system and video memory\n");
2409 LeaveCriticalSection(&ddraw_cs);
2410 *Surf = NULL;
2411 return DDERR_INVALIDCAPS;
2412 }
2413
2414 /* Check cube maps but only if the size includes them */
2415 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2416 {
2417 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2418 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2419 {
2420 WARN("Cube map faces requested without cube map flag\n");
2421 LeaveCriticalSection(&ddraw_cs);
2422 return DDERR_INVALIDCAPS;
2423 }
2424 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2425 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2426 {
2427 WARN("Cube map without faces requested\n");
2428 LeaveCriticalSection(&ddraw_cs);
2429 return DDERR_INVALIDPARAMS;
2430 }
2431
2432 /* Quick tests confirm those can be created, but we don't do that yet */
2433 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2434 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2435 {
2436 FIXME("Partial cube maps not supported yet\n");
2437 }
2438 }
2439
2440 /* According to the msdn this flag is ignored by CreateSurface */
2441 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2442 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2443
2444 /* Modify some flags */
2445 memset(&desc2, 0, sizeof(desc2));
2446 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2447 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2448 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2449 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2450
2451 /* Get the video mode from WineD3D - we will need it */
2452 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2453 0, /* Swapchain 0 */
2454 &Mode);
2455 if(FAILED(hr))
2456 {
2457 ERR("Failed to read display mode from wined3d\n");
2458 switch(This->orig_bpp)
2459 {
2460 case 8:
2461 Mode.Format = WINED3DFMT_P8;
2462 break;
2463
2464 case 15:
2465 Mode.Format = WINED3DFMT_X1R5G5B5;
2466 break;
2467
2468 case 16:
2469 Mode.Format = WINED3DFMT_R5G6B5;
2470 break;
2471
2472 case 24:
2473 Mode.Format = WINED3DFMT_R8G8B8;
2474 break;
2475
2476 case 32:
2477 Mode.Format = WINED3DFMT_X8R8G8B8;
2478 break;
2479 }
2480 Mode.Width = This->orig_width;
2481 Mode.Height = This->orig_height;
2482 }
2483
2484 /* No pixelformat given? Use the current screen format */
2485 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2486 {
2487 desc2.dwFlags |= DDSD_PIXELFORMAT;
2488 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2489
2490 /* Wait: It could be a Z buffer */
2491 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2492 {
2493 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2494 {
2495 case 15:
2496 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2497 break;
2498 case 16:
2499 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2500 break;
2501 case 24:
2502 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2503 break;
2504 case 32:
2505 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2506 break;
2507 default:
2508 ERR("Unknown Z buffer bit depth\n");
2509 }
2510 }
2511 else
2512 {
2513 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2514 }
2515 }
2516
2517 /* No Width or no Height? Use the original screen size
2518 */
2519 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2520 !(desc2.dwFlags & DDSD_HEIGHT) )
2521 {
2522 /* Invalid for non-render targets */
2523 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2524 {
2525 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2526 *Surf = NULL;
2527 LeaveCriticalSection(&ddraw_cs);
2528 return DDERR_INVALIDPARAMS;
2529 }
2530
2531 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2532 desc2.dwWidth = Mode.Width;
2533 desc2.dwHeight = Mode.Height;
2534 }
2535
2536 /* Mipmap count fixes */
2537 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2538 {
2539 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2540 {
2541 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2542 {
2543 /* Mipmap count is given, should not be 0 */
2544 if( desc2.u2.dwMipMapCount == 0 )
2545 {
2546 LeaveCriticalSection(&ddraw_cs);
2547 return DDERR_INVALIDPARAMS;
2548 }
2549 }
2550 else
2551 {
2552 /* Undocumented feature: Create sublevels until
2553 * either the width or the height is 1
2554 */
2555 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2556 desc2.dwWidth : desc2.dwHeight;
2557 desc2.u2.dwMipMapCount = 0;
2558 while( min )
2559 {
2560 desc2.u2.dwMipMapCount += 1;
2561 min >>= 1;
2562 }
2563 }
2564 }
2565 else
2566 {
2567 /* Not-complex mipmap -> Mipmapcount = 1 */
2568 desc2.u2.dwMipMapCount = 1;
2569 }
2570 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2571
2572 /* There's a mipmap count in the created surface in any case */
2573 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2574 }
2575 /* If no mipmap is given, the texture has only one level */
2576
2577 /* The first surface is a front buffer, the back buffer is created afterwards */
2578 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2579 {
2580 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2581 }
2582
2583 /* The root surface in a cube map is positive x */
2584 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2585 {
2586 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2587 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2588 }
2589
2590 /* Create the first surface */
2591 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2592 if( hr != DD_OK)
2593 {
2594 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2595 LeaveCriticalSection(&ddraw_cs);
2596 return hr;
2597 }
2598 object->is_complex_root = TRUE;
2599
2600 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2601
2602 /* Create Additional surfaces if necessary
2603 * This applies to Primary surfaces which have a back buffer count
2604 * set, but not to mipmap textures. In case of Mipmap textures,
2605 * wineD3D takes care of the creation of additional surfaces
2606 */
2607 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2608 {
2609 extra_surfaces = DDSD->dwBackBufferCount;
2610 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2611 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2612 }
2613
2614 hr = DD_OK;
2615 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2616 {
2617 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2618 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2619 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2620 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2621 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2622 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2623 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2624 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2625 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2626 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2627 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2628 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2629 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2630 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2631 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2632 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2633 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2634 }
2635
2636 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2637 if(hr != DD_OK)
2638 {
2639 /* This destroys and possibly created surfaces too */
2640 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2641 LeaveCriticalSection(&ddraw_cs);
2642 return hr;
2643 }
2644
2645 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2646 * But attach the d3ddevice only if the currently created surface was
2647 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2648 * The only case I can think of where this doesn't apply is when a
2649 * 2D app was configured by the user to run with OpenGL and it didn't create
2650 * the render target as first surface. In this case the render target creation
2651 * will cause the 3D init.
2652 */
2653 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2654 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2655 {
2656 IDirectDrawSurfaceImpl *target = object, *surface;
2657 struct list *entry;
2658
2659 /* Search for the primary to use as render target */
2660 LIST_FOR_EACH(entry, &This->surface_list)
2661 {
2662 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2663 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2664 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2665 {
2666 /* found */
2667 target = surface;
2668 TRACE("Using primary %p as render target\n", target);
2669 break;
2670 }
2671 }
2672
2673 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2674 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2675 if(hr != D3D_OK)
2676 {
2677 IDirectDrawSurfaceImpl *release_surf;
2678 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2679 *Surf = NULL;
2680
2681 /* The before created surface structures are in an incomplete state here.
2682 * WineD3D holds the reference on the IParents, and it released them on the failure
2683 * already. So the regular release method implementation would fail on the attempt
2684 * to destroy either the IParents or the swapchain. So free the surface here.
2685 * The surface structure here is a list, not a tree, because onscreen targets
2686 * cannot be cube textures
2687 */
2688 while(object)
2689 {
2690 release_surf = object;
2691 object = object->complex_array[0];
2692 IDirectDrawSurfaceImpl_Destroy(release_surf);
2693 }
2694 LeaveCriticalSection(&ddraw_cs);
2695 return hr;
2696 }
2697 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2698 IDirectDrawImpl_CreateGDISwapChain(This, object);
2699 }
2700
2701 /* Addref the ddraw interface to keep an reference for each surface */
2702 IDirectDraw7_AddRef(iface);
2703 object->ifaceToRelease = (IUnknown *) iface;
2704
2705 /* Create a WineD3DTexture if a texture was requested */
2706 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2707 {
2708 UINT levels;
2709 WINED3DFORMAT Format;
2710 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2711
2712 This->tex_root = object;
2713
2714 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2715 {
2716 /* a mipmap is created, create enough levels */
2717 levels = desc2.u2.dwMipMapCount;
2718 }
2719 else
2720 {
2721 /* No mipmap is created, create one level */
2722 levels = 1;
2723 }
2724
2725 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2726 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2727 {
2728 Pool = WINED3DPOOL_SYSTEMMEM;
2729 }
2730 /* Should I forward the MANAGED cap to the managed pool ? */
2731
2732 /* Get the format. It's set already by CreateNewSurface */
2733 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2734
2735 /* The surfaces are already created, the callback only
2736 * passes the IWineD3DSurface to WineD3D
2737 */
2738 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2739 {
2740 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2741 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2742 0 /* SharedHandle */, (IUnknown *)ICOM_INTERFACE(object, IDirectDrawSurface7));
2743 }
2744 else
2745 {
2746 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2747 0 /* usage */, Format, Pool, (IWineD3DTexture **) &object->wineD3DTexture,
2748 0 /* SharedHandle */, (IUnknown *)ICOM_INTERFACE(object, IDirectDrawSurface7));
2749 }
2750 This->tex_root = NULL;
2751 }
2752
2753 LeaveCriticalSection(&ddraw_cs);
2754 return hr;
2755 }
2756
2757 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2758 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2759
2760 static BOOL
2761 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2762 const DDPIXELFORMAT *provided)
2763 {
2764 /* Some flags must be present in both or neither for a match. */
2765 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2766 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2767 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2768
2769 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2770 return FALSE;
2771
2772 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2773 return FALSE;
2774
2775 if (requested->dwFlags & DDPF_FOURCC)
2776 if (requested->dwFourCC != provided->dwFourCC)
2777 return FALSE;
2778
2779 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2780 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2781 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2782 return FALSE;
2783
2784 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2785 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2786 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2787 return FALSE;
2788
2789 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2790 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2791 return FALSE;
2792
2793 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2794 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2795 |DDPF_BUMPDUDV))
2796 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2797 return FALSE;
2798
2799 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2800 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2801 return FALSE;
2802
2803 return TRUE;
2804 }
2805
2806 static BOOL
2807 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2808 const DDSURFACEDESC2* provided)
2809 {
2810 struct compare_info
2811 {
2812 DWORD flag;
2813 ptrdiff_t offset;
2814 size_t size;
2815 };
2816
2817 #define CMP(FLAG, FIELD) \
2818 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2819 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2820
2821 static const struct compare_info compare[] =
2822 {
2823 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2824 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2825 CMP(CAPS, ddsCaps),
2826 CMP(CKDESTBLT, ddckCKDestBlt),
2827 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2828 CMP(CKSRCBLT, ddckCKSrcBlt),
2829 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2830 CMP(HEIGHT, dwHeight),
2831 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2832 CMP(LPSURFACE, lpSurface),
2833 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2834 CMP(PITCH, u1 /* lPitch */),
2835 /* PIXELFORMAT: manual */
2836 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2837 CMP(TEXTURESTAGE, dwTextureStage),
2838 CMP(WIDTH, dwWidth),
2839 /* ZBUFFERBITDEPTH: "obsolete" */
2840 };
2841
2842 #undef CMP
2843
2844 unsigned int i;
2845
2846 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2847 return FALSE;
2848
2849 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2850 {
2851 if (requested->dwFlags & compare[i].flag
2852 && memcmp((const char *)provided + compare[i].offset,
2853 (const char *)requested + compare[i].offset,
2854 compare[i].size) != 0)
2855 return FALSE;
2856 }
2857
2858 if (requested->dwFlags & DDSD_PIXELFORMAT)
2859 {
2860 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2861 &provided->u4.ddpfPixelFormat))
2862 return FALSE;
2863 }
2864
2865 return TRUE;
2866 }
2867
2868 #undef DDENUMSURFACES_SEARCHTYPE
2869 #undef DDENUMSURFACES_MATCHTYPE
2870
2871 /*****************************************************************************
2872 * IDirectDraw7::EnumSurfaces
2873 *
2874 * Loops through all surfaces attached to this device and calls the
2875 * application callback. This can't be relayed to WineD3DDevice,
2876 * because some WineD3DSurfaces' parents are IParent objects
2877 *
2878 * Params:
2879 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2880 * DDSD: Description to filter for
2881 * Context: Application-provided pointer, it's passed unmodified to the
2882 * Callback function
2883 * Callback: Address to call for each surface
2884 *
2885 * Returns:
2886 * DDERR_INVALIDPARAMS if the callback is NULL
2887 * DD_OK on success
2888 *
2889 *****************************************************************************/
2890 static HRESULT WINAPI
2891 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2892 DWORD Flags,
2893 DDSURFACEDESC2 *DDSD,
2894 void *Context,
2895 LPDDENUMSURFACESCALLBACK7 Callback)
2896 {
2897 /* The surface enumeration is handled by WineDDraw,
2898 * because it keeps track of all surfaces attached to
2899 * it. The filtering is done by our callback function,
2900 * because WineDDraw doesn't handle ddraw-like surface
2901 * caps structures
2902 */
2903 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2904 IDirectDrawSurfaceImpl *surf;
2905 BOOL all, nomatch;
2906 DDSURFACEDESC2 desc;
2907 struct list *entry, *entry2;
2908
2909 all = Flags & DDENUMSURFACES_ALL;
2910 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2911
2912 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2913 EnterCriticalSection(&ddraw_cs);
2914
2915 if(!Callback)
2916 {
2917 LeaveCriticalSection(&ddraw_cs);
2918 return DDERR_INVALIDPARAMS;
2919 }
2920
2921 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2922 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2923 {
2924 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2925 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2926 {
2927 desc = surf->surface_desc;
2928 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2929 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2930 {
2931 LeaveCriticalSection(&ddraw_cs);
2932 return DD_OK;
2933 }
2934 }
2935 }
2936 LeaveCriticalSection(&ddraw_cs);
2937 return DD_OK;
2938 }
2939
2940 static HRESULT WINAPI
2941 findRenderTarget(IDirectDrawSurface7 *surface,
2942 DDSURFACEDESC2 *desc,
2943 void *ctx)
2944 {
2945 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2946 IDirectDrawSurfaceImpl **target = ctx;
2947
2948 if(!surf->isRenderTarget) {
2949 *target = surf;
2950 IDirectDrawSurface7_Release(surface);
2951 return DDENUMRET_CANCEL;
2952 }
2953
2954 /* Recurse into the surface tree */
2955 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2956
2957 IDirectDrawSurface7_Release(surface);
2958 if(*target) return DDENUMRET_CANCEL;
2959 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2960 }
2961
2962 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2963 IDirectDrawSurfaceImpl *primary) {
2964 HRESULT hr;
2965 WINED3DPRESENT_PARAMETERS presentation_parameters;
2966 HWND window;
2967
2968 window = This->dest_window;
2969
2970 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2971
2972 /* Use the surface description for the device parameters, not the
2973 * Device settings. The app might render to an offscreen surface
2974 */
2975 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2976 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2977 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2978 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2979 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2980 presentation_parameters.MultiSampleQuality = 0;
2981 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2982 presentation_parameters.hDeviceWindow = window;
2983 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2984 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2985 presentation_parameters.AutoDepthStencilFormat = 0;
2986 presentation_parameters.Flags = 0;
2987 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2988 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2989
2990 This->d3d_target = primary;
2991 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2992 This->d3d_target = NULL;
2993
2994 if (hr != D3D_OK)
2995 {
2996 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2997 primary->wineD3DSwapChain = NULL;
2998 }
2999 return hr;
3000 }
3001
3002 /*****************************************************************************
3003 * IDirectDrawImpl_AttachD3DDevice
3004 *
3005 * Initializes the D3D capabilities of WineD3D
3006 *
3007 * Params:
3008 * primary: The primary surface for D3D
3009 *
3010 * Returns
3011 * DD_OK on success,
3012 * DDERR_* otherwise
3013 *
3014 *****************************************************************************/
3015 static HRESULT
3016 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3017 IDirectDrawSurfaceImpl *primary)
3018 {
3019 HRESULT hr;
3020 HWND window = This->dest_window;
3021
3022 WINED3DPRESENT_PARAMETERS localParameters;
3023
3024 TRACE("(%p)->(%p)\n", This, primary);
3025
3026 /* If there's no window, create a hidden window. WineD3D needs it */
3027 if(window == 0 || window == GetDesktopWindow())
3028 {
3029 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3030 WS_DISABLED, 0, 0,
3031 GetSystemMetrics(SM_CXSCREEN),
3032 GetSystemMetrics(SM_CYSCREEN),
3033 NULL, NULL, GetModuleHandleA(0), NULL);
3034
3035 ShowWindow(window, SW_HIDE); /* Just to be sure */
3036 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3037 }
3038 else
3039 {
3040 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3041 }
3042 This->d3d_window = window;
3043
3044 /* Store the future Render Target surface */
3045 This->d3d_target = primary;
3046
3047 /* Use the surface description for the device parameters, not the
3048 * Device settings. The app might render to an offscreen surface
3049 */
3050 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3051 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3052 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3053 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3054 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3055 localParameters.MultiSampleQuality = 0;
3056 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3057 localParameters.hDeviceWindow = window;
3058 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3059 localParameters.EnableAutoDepthStencil = TRUE;
3060 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3061 localParameters.Flags = 0;
3062 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3063 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3064
3065 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3066
3067 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3068 * recursive loop until ram or emulated video memory is full
3069 */
3070 This->d3d_initialized = TRUE;
3071
3072 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
3073 if(FAILED(hr))
3074 {
3075 This->d3d_target = NULL;
3076 This->d3d_initialized = FALSE;
3077 return hr;
3078 }
3079
3080 This->declArraySize = 2;
3081 This->decls = HeapAlloc(GetProcessHeap(),
3082 HEAP_ZERO_MEMORY,
3083 sizeof(*This->decls) * This->declArraySize);
3084 if(!This->decls)
3085 {
3086 ERR("Error allocating an array for the converted vertex decls\n");
3087 This->declArraySize = 0;
3088 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3089 D3D7CB_DestroyDepthStencilSurface,
3090 D3D7CB_DestroySwapChain);
3091 return E_OUTOFMEMORY;
3092 }
3093
3094 /* Create an Index Buffer parent */
3095 TRACE("(%p) Successfully initialized 3D\n", This);
3096 return DD_OK;
3097 }
3098
3099 /*****************************************************************************
3100 * DirectDrawCreateClipper (DDRAW.@)
3101 *
3102 * Creates a new IDirectDrawClipper object.
3103 *
3104 * Params:
3105 * Clipper: Address to write the interface pointer to
3106 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3107 * NULL
3108 *
3109 * Returns:
3110 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3111 * E_OUTOFMEMORY if allocating the object failed
3112 *
3113 *****************************************************************************/
3114 HRESULT WINAPI
3115 DirectDrawCreateClipper(DWORD Flags,
3116 LPDIRECTDRAWCLIPPER *Clipper,
3117 IUnknown *UnkOuter)
3118 {
3119 IDirectDrawClipperImpl* object;
3120 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3121
3122 EnterCriticalSection(&ddraw_cs);
3123 if (UnkOuter != NULL)
3124 {
3125 LeaveCriticalSection(&ddraw_cs);
3126 return CLASS_E_NOAGGREGATION;
3127 }
3128
3129 if (!LoadWineD3D())
3130 {
3131 LeaveCriticalSection(&ddraw_cs);
3132 return DDERR_NODIRECTDRAWSUPPORT;
3133 }
3134
3135 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3136 sizeof(IDirectDrawClipperImpl));
3137 if (object == NULL)
3138 {
3139 LeaveCriticalSection(&ddraw_cs);
3140 return E_OUTOFMEMORY;
3141 }
3142
3143 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3144 object->ref = 1;
3145 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3146 if(!object->wineD3DClipper)
3147 {
3148 HeapFree(GetProcessHeap(), 0, object);
3149 LeaveCriticalSection(&ddraw_cs);
3150 return E_OUTOFMEMORY;
3151 }
3152
3153 *Clipper = (IDirectDrawClipper *) object;
3154 LeaveCriticalSection(&ddraw_cs);
3155 return DD_OK;
3156 }
3157
3158 /*****************************************************************************
3159 * IDirectDraw7::CreateClipper
3160 *
3161 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3162 *
3163 *****************************************************************************/
3164 static HRESULT WINAPI
3165 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3166 DWORD Flags,
3167 IDirectDrawClipper **Clipper,
3168 IUnknown *UnkOuter)
3169 {
3170 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3171 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3172 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3173 }
3174
3175 /*****************************************************************************
3176 * IDirectDraw7::CreatePalette
3177 *
3178 * Creates a new IDirectDrawPalette object
3179 *
3180 * Params:
3181 * Flags: The flags for the new clipper
3182 * ColorTable: Color table to assign to the new clipper
3183 * Palette: Address to write the interface pointer to
3184 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3185 * NULL
3186 *
3187 * Returns:
3188 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3189 * E_OUTOFMEMORY if allocating the object failed
3190 *
3191 *****************************************************************************/
3192 static HRESULT WINAPI
3193 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3194 DWORD Flags,
3195 PALETTEENTRY *ColorTable,
3196 IDirectDrawPalette **Palette,
3197 IUnknown *pUnkOuter)
3198 {
3199 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3200 IDirectDrawPaletteImpl *object;
3201 HRESULT hr = DDERR_GENERIC;
3202 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3203
3204 EnterCriticalSection(&ddraw_cs);
3205 if(pUnkOuter != NULL)
3206 {
3207 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3208 LeaveCriticalSection(&ddraw_cs);
3209 return CLASS_E_NOAGGREGATION;
3210 }
3211
3212 /* The refcount test shows that a cooplevel is required for this */
3213 if(!This->cooperative_level)
3214 {
3215 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3216 LeaveCriticalSection(&ddraw_cs);
3217 return DDERR_NOCOOPERATIVELEVELSET;
3218 }
3219
3220 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3221 if(!object)
3222 {
3223 ERR("Out of memory when allocating memory for a palette implementation\n");
3224 LeaveCriticalSection(&ddraw_cs);
3225 return E_OUTOFMEMORY;
3226 }
3227
3228 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3229 object->ref = 1;
3230 object->ddraw_owner = This;
3231
3232 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3233 if(hr != DD_OK)
3234 {
3235 HeapFree(GetProcessHeap(), 0, object);
3236 LeaveCriticalSection(&ddraw_cs);
3237 return hr;
3238 }
3239
3240 IDirectDraw7_AddRef(iface);
3241 object->ifaceToRelease = (IUnknown *) iface;
3242 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3243 LeaveCriticalSection(&ddraw_cs);
3244 return DD_OK;
3245 }
3246
3247 /*****************************************************************************
3248 * IDirectDraw7::DuplicateSurface
3249 *
3250 * Duplicates a surface. The surface memory points to the same memory as
3251 * the original surface, and it's released when the last surface referencing
3252 * it is released. I guess that's beyond Wine's surface management right now
3253 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3254 * test application to implement this)
3255 *
3256 * Params:
3257 * Src: Address of the source surface
3258 * Dest: Address to write the new surface pointer to
3259 *
3260 * Returns:
3261 * See IDirectDraw7::CreateSurface
3262 *
3263 *****************************************************************************/
3264 static HRESULT WINAPI
3265 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3266 IDirectDrawSurface7 *Src,
3267 IDirectDrawSurface7 **Dest)
3268 {
3269 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3270 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3271
3272 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3273
3274 /* For now, simply create a new, independent surface */
3275 return IDirectDraw7_CreateSurface(iface,
3276 &Surf->surface_desc,
3277 Dest,
3278 NULL);
3279 }
3280
3281 /*****************************************************************************
3282 * IDirectDraw7 VTable
3283 *****************************************************************************/
3284 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3285 {
3286 /*** IUnknown ***/
3287 IDirectDrawImpl_QueryInterface,
3288 IDirectDrawImpl_AddRef,
3289 IDirectDrawImpl_Release,
3290 /*** IDirectDraw ***/
3291 IDirectDrawImpl_Compact,
3292 IDirectDrawImpl_CreateClipper,
3293 IDirectDrawImpl_CreatePalette,
3294 IDirectDrawImpl_CreateSurface,
3295 IDirectDrawImpl_DuplicateSurface,
3296 IDirectDrawImpl_EnumDisplayModes,
3297 IDirectDrawImpl_EnumSurfaces,
3298 IDirectDrawImpl_FlipToGDISurface,
3299 IDirectDrawImpl_GetCaps,
3300 IDirectDrawImpl_GetDisplayMode,
3301 IDirectDrawImpl_GetFourCCCodes,
3302 IDirectDrawImpl_GetGDISurface,
3303 IDirectDrawImpl_GetMonitorFrequency,
3304 IDirectDrawImpl_GetScanLine,
3305 IDirectDrawImpl_GetVerticalBlankStatus,
3306 IDirectDrawImpl_Initialize,
3307 IDirectDrawImpl_RestoreDisplayMode,
3308 IDirectDrawImpl_SetCooperativeLevel,
3309 IDirectDrawImpl_SetDisplayMode,
3310 IDirectDrawImpl_WaitForVerticalBlank,
3311 /*** IDirectDraw2 ***/
3312 IDirectDrawImpl_GetAvailableVidMem,
3313 /*** IDirectDraw3 ***/
3314 IDirectDrawImpl_GetSurfaceFromDC,
3315 /*** IDirectDraw4 ***/
3316 IDirectDrawImpl_RestoreAllSurfaces,
3317 IDirectDrawImpl_TestCooperativeLevel,
3318 IDirectDrawImpl_GetDeviceIdentifier,
3319 /*** IDirectDraw7 ***/
3320 IDirectDrawImpl_StartModeTest,
3321 IDirectDrawImpl_EvaluateMode
3322 };
3323
3324 /*****************************************************************************
3325 * IDirectDrawImpl_FindDecl
3326 *
3327 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3328 * if none was found.
3329 *
3330 * This function is in ddraw.c and the DDraw object space because D3D7
3331 * vertex buffers are created using the IDirect3D interface to the ddraw
3332 * object, so they can be valid across D3D devices(theoretically. The ddraw
3333 * object also owns the wined3d device
3334 *
3335 * Parameters:
3336 * This: Device
3337 * fvf: Fvf to find the decl for
3338 *
3339 * Returns:
3340 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3341 * fvf otherwise.
3342 *
3343 *****************************************************************************/
3344 IWineD3DVertexDeclaration *
3345 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3346 DWORD fvf)
3347 {
3348 HRESULT hr;
3349 IWineD3DVertexDeclaration* pDecl = NULL;
3350 int p, low, high; /* deliberately signed */
3351 struct FvfToDecl *convertedDecls = This->decls;
3352
3353 TRACE("Searching for declaration for fvf %08x... ", fvf);
3354
3355 low = 0;
3356 high = This->numConvertedDecls - 1;
3357 while(low <= high) {
3358 p = (low + high) >> 1;
3359 TRACE("%d ", p);
3360 if(convertedDecls[p].fvf == fvf) {
3361 TRACE("found %p\n", convertedDecls[p].decl);
3362 return convertedDecls[p].decl;
3363 } else if(convertedDecls[p].fvf < fvf) {
3364 low = p + 1;
3365 } else {
3366 high = p - 1;
3367 }
3368 }
3369 TRACE("not found. Creating and inserting at position %d.\n", low);
3370
3371 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3372 &pDecl,
3373 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3374 fvf);
3375 if (hr != S_OK) return NULL;
3376
3377 if(This->declArraySize == This->numConvertedDecls) {
3378 int grow = max(This->declArraySize / 2, 8);
3379 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3380 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3381 if(!convertedDecls) {
3382 /* This will destroy it */
3383 IWineD3DVertexDeclaration_Release(pDecl);
3384 return NULL;
3385 }
3386 This->decls = convertedDecls;
3387 This->declArraySize += grow;
3388 }
3389
3390 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3391 convertedDecls[low].decl = pDecl;
3392 convertedDecls[low].fvf = fvf;
3393 This->numConvertedDecls++;
3394
3395 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3396 return pDecl;
3397 }
3398
3399 /* IWineD3DDeviceParent IUnknown methods */
3400
3401 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3402 {
3403 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3404 }
3405
3406 HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3407 {
3408 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3409 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3410 }
3411
3412 ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3413 {
3414 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3415 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3416 }
3417
3418 ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3419 {
3420 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3421 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3422 }
3423
3424 /* IWineD3DDeviceParent methods */
3425
3426 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3427 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3428 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3429 {
3430 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3431 IDirectDrawSurfaceImpl *surf = NULL;
3432 UINT i = 0;
3433 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3434
3435 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3436 "\tpool %#x, level %u, face %u, surface %p\n",
3437 iface, superior, width, height, format, usage, pool, level, face, surface);
3438
3439 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3440 switch(face)
3441 {
3442 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3443 TRACE("Asked for positive x\n");
3444 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3445 {
3446 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3447 }
3448 surf = This->tex_root; break;
3449 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3450 TRACE("Asked for negative x\n");
3451 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3452 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3453 TRACE("Asked for positive y\n");
3454 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3455 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3456 TRACE("Asked for negative y\n");
3457 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3458 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3459 TRACE("Asked for positive z\n");
3460 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3461 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3462 TRACE("Asked for negative z\n");
3463 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3464 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3465 }
3466
3467 if (!surf)
3468 {
3469 IDirectDrawSurface7 *attached;
3470 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
3471 &searchcaps, &attached);
3472 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
3473 IDirectDrawSurface7_Release(attached);
3474 }
3475 if (!surf) ERR("root search surface not found\n");
3476
3477 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3478 while (i < level)
3479 {
3480 IDirectDrawSurface7 *attached;
3481 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7), &searchcaps, &attached);
3482 if(!attached) ERR("Surface not found\n");
3483 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
3484 IDirectDrawSurface7_Release(attached);
3485 ++i;
3486 }
3487
3488 /* Return the surface */
3489 *surface = surf->WineD3DSurface;
3490
3491 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3492
3493 return D3D_OK;
3494 }
3495
3496 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3497 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3498 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3499 {
3500 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3501 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3502 IDirectDrawSurfaceImpl *target = NULL;
3503
3504 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3505 "\tmultisample_quality %u, lockable %u, surface %p\n",
3506 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3507
3508 if (d3d_surface->isRenderTarget)
3509 {
3510 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3d_surface, IDirectDrawSurface7),
3511 &target, findRenderTarget);
3512 }
3513 else
3514 {
3515 target = d3d_surface;
3516 }
3517
3518 if (!target)
3519 {
3520 target = This->d3d_target;
3521 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3522 }
3523
3524 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3525
3526 *surface = target->WineD3DSurface;
3527 target->isRenderTarget = TRUE;
3528
3529 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3530
3531 return D3D_OK;
3532 }
3533
3534 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3535 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3536 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3537 {
3538 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3539 /* Create a Depth Stencil surface to make WineD3D happy */
3540 DDSURFACEDESC2 ddsd;
3541 HRESULT hr;
3542
3543 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3544 "\tmultisample_quality %u, discard %u, surface %p\n",
3545 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3546
3547 *surface = NULL;
3548
3549 /* Create a DirectDraw surface */
3550 memset(&ddsd, 0, sizeof(ddsd));
3551 ddsd.dwSize = sizeof(ddsd);
3552 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3553 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3554 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3555 ddsd.dwHeight = height;
3556 ddsd.dwWidth = width;
3557 if (format)
3558 {
3559 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3560 }
3561 else
3562 {
3563 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3564 }
3565
3566 This->depthstencil = TRUE;
3567 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This,
3568 &ddsd, (IDirectDrawSurface7 **)&This->DepthStencilBuffer, NULL);
3569 This->depthstencil = FALSE;
3570 if(FAILED(hr))
3571 {
3572 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n",