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wine/dlls/ddraw/ddraw.c

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  1 /*
  2  * Copyright 1997-2000 Marcus Meissner
  3  * Copyright 1998-2000 Lionel Ulmer
  4  * Copyright 2000-2001 TransGaming Technologies Inc.
  5  * Copyright 2006 Stefan Dösinger
  6  * Copyright 2008 Denver Gingerich
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  */
 22 
 23 #include "config.h"
 24 #include "wine/port.h"
 25 
 26 #include <assert.h>
 27 #include <stdarg.h>
 28 #include <string.h>
 29 #include <stdlib.h>
 30 
 31 #define COBJMACROS
 32 #define NONAMELESSUNION
 33 
 34 #include "windef.h"
 35 #include "winbase.h"
 36 #include "winerror.h"
 37 #include "wingdi.h"
 38 #include "wine/exception.h"
 39 
 40 #include "ddraw.h"
 41 #include "d3d.h"
 42 
 43 #include "ddraw_private.h"
 44 #include "wine/debug.h"
 45 
 46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
 47 
 48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
 49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
 50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
 51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
 52 
 53 /* Device identifier. Don't relay it to WineD3D */
 54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
 55 {
 56     "display",
 57     "DirectDraw HAL",
 58     { { 0x00010001, 0x00010001 } },
 59     0, 0, 0, 0,
 60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
 61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
 62     0
 63 };
 64 
 65 /*****************************************************************************
 66  * IUnknown Methods
 67  *****************************************************************************/
 68 
 69 /*****************************************************************************
 70  * IDirectDraw7::QueryInterface
 71  *
 72  * Queries different interfaces of the DirectDraw object. It can return
 73  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
 74  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
 75  * method.
 76  * The returned interface is AddRef()-ed before it's returned
 77  *
 78  * Used for version 1, 2, 4 and 7
 79  *
 80  * Params:
 81  *  refiid: Interface ID asked for
 82  *  obj: Used to return the interface pointer
 83  *
 84  * Returns:
 85  *  S_OK if an interface was found
 86  *  E_NOINTERFACE if the requested interface wasn't found
 87  *
 88  *****************************************************************************/
 89 static HRESULT WINAPI
 90 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
 91                                REFIID refiid,
 92                                void **obj)
 93 {
 94     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
 95 
 96     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
 97 
 98     /* Can change surface impl type */
 99     EnterCriticalSection(&ddraw_cs);
100 
101     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
102     *obj = NULL;
103 
104     if(!refiid)
105     {
106         LeaveCriticalSection(&ddraw_cs);
107         return DDERR_INVALIDPARAMS;
108     }
109 
110     /* Check DirectDraw Interfaces */
111     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
112          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
113     {
114         *obj = ICOM_INTERFACE(This, IDirectDraw7);
115         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
116     }
117     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
118     {
119         *obj = ICOM_INTERFACE(This, IDirectDraw4);
120         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
121     }
122     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
123     {
124         *obj = ICOM_INTERFACE(This, IDirectDraw3);
125         TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
126     }
127     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
128     {
129         *obj = ICOM_INTERFACE(This, IDirectDraw2);
130         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
131     }
132     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
133     {
134         *obj = ICOM_INTERFACE(This, IDirectDraw);
135         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
136     }
137 
138     /* Direct3D
139      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
140      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
141      * who had this idea and why. The older interfaces can query and IDirect3D version
142      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
143      * and messy to implement with the common creation function, so it has been left out here.
144      */
145     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
146               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
147               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
148               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
149     {
150         /* Check the surface implementation */
151         if(This->ImplType == SURFACE_UNKNOWN)
152         {
153             /* Apps may create the IDirect3D Interface before the primary surface.
154              * set the surface implementation */
155             This->ImplType = SURFACE_OPENGL;
156             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
157         }
158         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
159         {
160             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
161             ERR(" (%p) You may want to contact wine-devel for help\n", This);
162             /* Should I assert(0) here??? */
163         }
164         else if(This->ImplType != SURFACE_OPENGL)
165         {
166             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
167             /* Do not abort here, only reject 3D Device creation */
168         }
169 
170         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
171         {
172             This->d3dversion = 1;
173             *obj = ICOM_INTERFACE(This, IDirect3D);
174             TRACE(" returning Direct3D interface at %p.\n", *obj);
175         }
176         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
177         {
178             This->d3dversion = 2;
179             *obj = ICOM_INTERFACE(This, IDirect3D2);
180             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
181         }
182         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
183         {
184             This->d3dversion = 3;
185             *obj = ICOM_INTERFACE(This, IDirect3D3);
186             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
187         }
188         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
189         {
190             This->d3dversion = 7;
191             *obj = ICOM_INTERFACE(This, IDirect3D7);
192             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
193         }
194     }
195 
196     /* Unknown interface */
197     else
198     {
199         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
200         LeaveCriticalSection(&ddraw_cs);
201         return E_NOINTERFACE;
202     }
203 
204     IUnknown_AddRef( (IUnknown *) *obj );
205     LeaveCriticalSection(&ddraw_cs);
206     return S_OK;
207 }
208 
209 /*****************************************************************************
210  * IDirectDraw7::AddRef
211  *
212  * Increases the interfaces refcount, basically
213  *
214  * DDraw refcounting is a bit tricky. The different DirectDraw interface
215  * versions have individual refcounts, but the IDirect3D interfaces do not.
216  * All interfaces are from one object, that means calling QueryInterface on an
217  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
218  * IDirectDrawImpl object.
219  *
220  * That means all AddRef and Release implementations of IDirectDrawX work
221  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
222  * except of IDirect3D7 which thunks to IDirectDraw7
223  *
224  * Returns: The new refcount
225  *
226  *****************************************************************************/
227 static ULONG WINAPI
228 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
229 {
230     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
231     ULONG ref = InterlockedIncrement(&This->ref7);
232 
233     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
234 
235     if(ref == 1) InterlockedIncrement(&This->numIfaces);
236 
237     return ref;
238 }
239 
240 /*****************************************************************************
241  * IDirectDrawImpl_Destroy
242  *
243  * Destroys a ddraw object if all refcounts are 0. This is to share code
244  * between the IDirectDrawX::Release functions
245  *
246  * Params:
247  *  This: DirectDraw object to destroy
248  *
249  *****************************************************************************/
250 void
251 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
252 {
253     /* Clear the cooplevel to restore window and display mode */
254     IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
255                                         NULL,
256                                         DDSCL_NORMAL);
257 
258     /* Destroy the device window if we created one */
259     if(This->devicewindow != 0)
260     {
261         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
262         DestroyWindow(This->devicewindow);
263         This->devicewindow = 0;
264     }
265 
266     /* Unregister the window class */
267     UnregisterClassA(This->classname, 0);
268 
269     EnterCriticalSection(&ddraw_cs);
270     list_remove(&This->ddraw_list_entry);
271     LeaveCriticalSection(&ddraw_cs);
272 
273     /* Release the attached WineD3D stuff */
274     IWineD3DDevice_Release(This->wineD3DDevice);
275     IWineD3D_Release(This->wineD3D);
276 
277     /* Now free the object */
278     HeapFree(GetProcessHeap(), 0, This);
279 }
280 
281 /*****************************************************************************
282  * IDirectDraw7::Release
283  *
284  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
285  *
286  * Returns: The new refcount
287  *****************************************************************************/
288 static ULONG WINAPI
289 IDirectDrawImpl_Release(IDirectDraw7 *iface)
290 {
291     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
292     ULONG ref = InterlockedDecrement(&This->ref7);
293 
294     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
295 
296     if(ref == 0)
297     {
298         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
299         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
300     }
301 
302     return ref;
303 }
304 
305 /*****************************************************************************
306  * IDirectDraw methods
307  *****************************************************************************/
308 
309 /*****************************************************************************
310  * IDirectDraw7::SetCooperativeLevel
311  *
312  * Sets the cooperative level for the DirectDraw object, and the window
313  * assigned to it. The cooperative level determines the general behavior
314  * of the DirectDraw application
315  *
316  * Warning: This is quite tricky, as it's not really documented which
317  * cooperative levels can be combined with each other. If a game fails
318  * after this function, try to check the cooperative levels passed on
319  * Windows, and if it returns something different.
320  *
321  * If you think that this function caused the failure because it writes a
322  * fixme, be sure to run again with a +ddraw trace.
323  *
324  * What is known about cooperative levels (See the ddraw modes test):
325  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328  * DDSCL_FULLSCREEN can be activated
329  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
330  *
331  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332  *                DDSCL_SETFOCUSWINDOW (partially),
333  *                DDSCL_MULTITHREADED (work in progress)
334  *
335  * Unhandled flags, which should be implemented
336  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337  *  expect any difference to a normal window for wine)
338  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339  *  rendering (Possible test case: Half-life)
340  *
341  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
342  *
343  * These don't seem very important for wine:
344  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
345  *
346  * Returns:
347  *  DD_OK if the cooperative level was set successfully
348  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350  *   (Probably others too, have to investigate)
351  *
352  *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
355                                     HWND hwnd,
356                                     DWORD cooplevel)
357 {
358     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
359     HWND window;
360 
361     TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
362     DDRAW_dump_cooperativelevel(cooplevel);
363 
364     EnterCriticalSection(&ddraw_cs);
365 
366     /* Get the old window */
367     window = This->dest_window;
368 
369     /* Tests suggest that we need one of them: */
370     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
371                       DDSCL_NORMAL         |
372                       DDSCL_EXCLUSIVE      )))
373     {
374         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
375         LeaveCriticalSection(&ddraw_cs);
376         return DDERR_INVALIDPARAMS;
377     }
378 
379     /* Handle those levels first which set various hwnds */
380     if(cooplevel & DDSCL_SETFOCUSWINDOW)
381     {
382         /* This isn't compatible with a lot of flags */
383         if(cooplevel & ( DDSCL_MULTITHREADED   |
384                          DDSCL_FPUSETUP        |
385                          DDSCL_FPUPRESERVE     |
386                          DDSCL_ALLOWREBOOT     |
387                          DDSCL_ALLOWMODEX      |
388                          DDSCL_SETDEVICEWINDOW |
389                          DDSCL_NORMAL          |
390                          DDSCL_EXCLUSIVE       |
391                          DDSCL_FULLSCREEN      ) )
392         {
393             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
394             LeaveCriticalSection(&ddraw_cs);
395             return DDERR_INVALIDPARAMS;
396         }
397         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
398         {
399             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
400             LeaveCriticalSection(&ddraw_cs);
401             return DDERR_HWNDALREADYSET;
402         }
403 
404         This->focuswindow = hwnd;
405         /* Won't use the hwnd param for anything else */
406         hwnd = NULL;
407 
408         /* Use the focus window for drawing too */
409         This->dest_window = This->focuswindow;
410 
411         /* Destroy the device window, if we have one */
412         if(This->devicewindow)
413         {
414             DestroyWindow(This->devicewindow);
415             This->devicewindow = NULL;
416         }
417     }
418     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
419     if(cooplevel & DDSCL_NORMAL)
420     {
421         /* Can't coexist with fullscreen or exclusive */
422         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
423         {
424             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
425             LeaveCriticalSection(&ddraw_cs);
426             return DDERR_INVALIDPARAMS;
427         }
428 
429         /* Switching from fullscreen? */
430         if(This->cooperative_level & DDSCL_FULLSCREEN)
431         {
432             /* Restore the display mode */
433             IDirectDraw7_RestoreDisplayMode(iface);
434 
435             This->cooperative_level &= ~DDSCL_FULLSCREEN;
436             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
437             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
438         }
439 
440         /* Don't override focus windows or private device windows */
441         if( hwnd &&
442             !(This->focuswindow) &&
443             !(This->devicewindow) &&
444             (hwnd != window) )
445         {
446             This->dest_window = hwnd;
447         }
448     }
449     else if(cooplevel & DDSCL_FULLSCREEN)
450     {
451         /* Needs DDSCL_EXCLUSIVE */
452         if(!(cooplevel & DDSCL_EXCLUSIVE) )
453         {
454             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
455             LeaveCriticalSection(&ddraw_cs);
456             return DDERR_INVALIDPARAMS;
457         }
458         /* Need a HWND
459         if(hwnd == 0)
460         {
461             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
462             return DDERR_INVALIDPARAMS;
463         }
464         */
465 
466         This->cooperative_level &= ~DDSCL_NORMAL;
467 
468         /* Don't override focus windows or private device windows */
469         if( hwnd &&
470             !(This->focuswindow) &&
471             !(This->devicewindow) &&
472             (hwnd != window) )
473         {
474             This->dest_window = hwnd;
475         }
476     }
477     else if(cooplevel & DDSCL_EXCLUSIVE)
478     {
479         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
480         LeaveCriticalSection(&ddraw_cs);
481         return DDERR_INVALIDPARAMS;
482     }
483 
484     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
485     {
486         /* Don't create a device window if a focus window is set */
487         if( !(This->focuswindow) )
488         {
489             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
490                                                 WS_POPUP, 0, 0,
491                                                 GetSystemMetrics(SM_CXSCREEN),
492                                                 GetSystemMetrics(SM_CYSCREEN),
493                                                 NULL, NULL, GetModuleHandleA(0), NULL);
494 
495             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
496             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
497 
498             This->devicewindow = devicewindow;
499             This->dest_window = devicewindow;
500         }
501     }
502 
503     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
504     {
505         /* Enable thread safety in wined3d */
506         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
507     }
508 
509     /* Unhandled flags */
510     if(cooplevel & DDSCL_ALLOWREBOOT)
511         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
512     if(cooplevel & DDSCL_ALLOWMODEX)
513         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
514     if(cooplevel & DDSCL_FPUSETUP)
515         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
516 
517     /* Store the cooperative_level */
518     This->cooperative_level |= cooplevel;
519     TRACE("SetCooperativeLevel retuning DD_OK\n");
520     LeaveCriticalSection(&ddraw_cs);
521     return DD_OK;
522 }
523 
524 /*****************************************************************************
525  *
526  * Helper function for SetDisplayMode and RestoreDisplayMode
527  *
528  * Implements DirectDraw's SetDisplayMode, but ignores the value of
529  * ForceRefreshRate, since it is already handled by
530  * IDirectDrawImpl_SetDisplayMode.  RestoreDisplayMode can use this function
531  * without worrying that ForceRefreshRate will override the refresh rate.  For
532  * argument and return value documentation, see
533  * IDirectDrawImpl_SetDisplayMode.
534  *
535  *****************************************************************************/
536 static HRESULT
537 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
538                                          DWORD Width,
539                                          DWORD Height,
540                                          DWORD BPP,
541                                          DWORD RefreshRate,
542                                          DWORD Flags)
543 {
544     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
545     WINED3DDISPLAYMODE Mode;
546     HRESULT hr;
547     TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
548 
549     EnterCriticalSection(&ddraw_cs);
550     if( !Width || !Height )
551     {
552         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
553         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
554         LeaveCriticalSection(&ddraw_cs);
555         return DD_OK;
556     }
557 
558     /* Check the exclusive mode
559     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
560         return DDERR_NOEXCLUSIVEMODE;
561      * This is WRONG. Don't know if the SDK is completely
562      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
563      * is returned, but Half-Life 1.1.1.1 (Steam version)
564      * depends on this
565      */
566 
567     Mode.Width = Width;
568     Mode.Height = Height;
569     Mode.RefreshRate = RefreshRate;
570     switch(BPP)
571     {
572         case 8:  Mode.Format = WINED3DFMT_P8;       break;
573         case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
574         case 16: Mode.Format = WINED3DFMT_R5G6B5;   break;
575         case 24: Mode.Format = WINED3DFMT_R8G8B8;   break;
576         case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
577     }
578 
579     /* TODO: The possible return values from msdn suggest that
580      * the screen mode can't be changed if a surface is locked
581      * or some drawing is in progress
582      */
583 
584     /* TODO: Lose the primary surface */
585     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
586                                        0, /* First swapchain */
587                                        &Mode);
588     LeaveCriticalSection(&ddraw_cs);
589     switch(hr)
590     {
591         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
592         default:                            return hr;
593     }
594 }
595 
596 /*****************************************************************************
597  * IDirectDraw7::SetDisplayMode
598  *
599  * Sets the display screen resolution, color depth and refresh frequency
600  * when in fullscreen mode (in theory).
601  * Possible return values listed in the SDK suggest that this method fails
602  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
603  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
604  * It seems to be valid to pass 0 for With and Height, this has to be tested
605  * It could mean that the current video mode should be left as-is. (But why
606  * call it then?)
607  *
608  * Params:
609  *  Height, Width: Screen dimension
610  *  BPP: Color depth in Bits per pixel
611  *  Refreshrate: Screen refresh rate
612  *  Flags: Other stuff
613  *
614  * Returns
615  *  DD_OK on success
616  *
617  *****************************************************************************/
618 static HRESULT WINAPI
619 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
620                                DWORD Width,
621                                DWORD Height,
622                                DWORD BPP,
623                                DWORD RefreshRate,
624                                DWORD Flags)
625 {
626     if (force_refresh_rate != 0)
627     {
628         TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
629         RefreshRate = force_refresh_rate;
630     }
631 
632     return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
633                                                     RefreshRate, Flags);
634 }
635 
636 /*****************************************************************************
637  * IDirectDraw7::RestoreDisplayMode
638  *
639  * Restores the display mode to what it was at creation time. Basically.
640  *
641  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
642  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
643  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
644  *  -> DD_1 is released. The screen should be left at 1024x768x32.
645  *  -> DD_2 is released. The screen should be set to 1400x1050x32
646  * This case is unhandled right now, but Empire Earth does it this way.
647  * (But perhaps there is something in SetCooperativeLevel to prevent this)
648  *
649  * The msdn says that this method resets the display mode to what it was before
650  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
651  *
652  * Returns
653  *  DD_OK on success
654  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
655  *
656  *****************************************************************************/
657 static HRESULT WINAPI
658 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
659 {
660     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
661     TRACE("(%p)\n", This);
662 
663     return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
664                                                     This->orig_width,
665                                                     This->orig_height,
666                                                     This->orig_bpp,
667                                                     0,
668                                                     0);
669 }
670 
671 /*****************************************************************************
672  * IDirectDraw7::GetCaps
673  *
674  * Returns the drives capabilities
675  *
676  * Used for version 1, 2, 4 and 7
677  *
678  * Params:
679  *  DriverCaps: Structure to write the Hardware accelerated caps to
680  *  HelCaps: Structure to write the emulation caps to
681  *
682  * Returns
683  *  This implementation returns DD_OK only
684  *
685  *****************************************************************************/
686 static HRESULT WINAPI
687 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
688                         DDCAPS *DriverCaps,
689                         DDCAPS *HELCaps)
690 {
691     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
692     DDCAPS caps;
693     WINED3DCAPS winecaps;
694     HRESULT hr;
695     DDSCAPS2 ddscaps = {0, 0, 0, 0};
696     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
697 
698     /* One structure must be != NULL */
699     if( (!DriverCaps) && (!HELCaps) )
700     {
701         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
702         return DDERR_INVALIDPARAMS;
703     }
704 
705     memset(&caps, 0, sizeof(caps));
706     memset(&winecaps, 0, sizeof(winecaps));
707     caps.dwSize = sizeof(caps);
708     EnterCriticalSection(&ddraw_cs);
709     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
710     if(FAILED(hr)) {
711         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
712         LeaveCriticalSection(&ddraw_cs);
713         return hr;
714     }
715 
716     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
717     LeaveCriticalSection(&ddraw_cs);
718     if(FAILED(hr)) {
719         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
720         return hr;
721     }
722 
723     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
724     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
725     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
726     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
727     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
728     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
729     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
730     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
731     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
732     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
733     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
734     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
735     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
736     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
737     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
738 
739     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
740      * not to use it
741      */
742     if(DefaultSurfaceType == SURFACE_GDI) {
743         caps.dwCaps &= ~DDCAPS_3D;
744         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
745     }
746     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
747         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
748         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
749     }
750 
751     if(DriverCaps)
752     {
753         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
754         if (TRACE_ON(ddraw))
755         {
756             TRACE("Driver Caps :\n");
757             DDRAW_dump_DDCAPS(DriverCaps);
758         }
759 
760     }
761     if(HELCaps)
762     {
763         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
764         if (TRACE_ON(ddraw))
765         {
766             TRACE("HEL Caps :\n");
767             DDRAW_dump_DDCAPS(HELCaps);
768         }
769     }
770 
771     return DD_OK;
772 }
773 
774 /*****************************************************************************
775  * IDirectDraw7::Compact
776  *
777  * No idea what it does, MSDN says it's not implemented.
778  *
779  * Returns
780  *  DD_OK, but this is unchecked
781  *
782  *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
785 {
786     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
787     TRACE("(%p)\n", This);
788 
789     return DD_OK;
790 }
791 
792 /*****************************************************************************
793  * IDirectDraw7::GetDisplayMode
794  *
795  * Returns information about the current display mode
796  *
797  * Exists in Version 1, 2, 4 and 7
798  *
799  * Params:
800  *  DDSD: Address of a surface description structure to write the info to
801  *
802  * Returns
803  *  DD_OK
804  *
805  *****************************************************************************/
806 static HRESULT WINAPI
807 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
808                                DDSURFACEDESC2 *DDSD)
809 {
810     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
811     HRESULT hr;
812     WINED3DDISPLAYMODE Mode;
813     DWORD Size;
814     TRACE("(%p)->(%p): Relay\n", This, DDSD);
815 
816     EnterCriticalSection(&ddraw_cs);
817     /* This seems sane */
818     if(!DDSD) 
819     {
820         LeaveCriticalSection(&ddraw_cs);
821         return DDERR_INVALIDPARAMS;
822     }
823 
824     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
825      * so one method can be used for all versions (Hopefully)
826      */
827     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
828                                       0 /* swapchain 0 */,
829                                       &Mode);
830     if( hr != D3D_OK )
831     {
832         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
833         LeaveCriticalSection(&ddraw_cs);
834         return hr;
835     }
836 
837     Size = DDSD->dwSize;
838     memset(DDSD, 0, Size);
839 
840     DDSD->dwSize = Size;
841     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
842     DDSD->dwWidth = Mode.Width;
843     DDSD->dwHeight = Mode.Height; 
844     DDSD->u2.dwRefreshRate = 60;
845     DDSD->ddsCaps.dwCaps = 0;
846     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
847     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
848     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
849 
850     if(TRACE_ON(ddraw))
851     {
852         TRACE("Returning surface desc :\n");
853         DDRAW_dump_surface_desc(DDSD);
854     }
855 
856     LeaveCriticalSection(&ddraw_cs);
857     return DD_OK;
858 }
859 
860 /*****************************************************************************
861  * IDirectDraw7::GetFourCCCodes
862  *
863  * Returns an array of supported FourCC codes.
864  *
865  * Exists in Version 1, 2, 4 and 7
866  *
867  * Params:
868  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
869  *            of enumerated codes
870  *  Codes: Pointer to an array of DWORDs where the supported codes are written
871  *         to
872  *
873  * Returns
874  *  Always returns DD_OK, as it's a stub for now
875  *
876  *****************************************************************************/
877 static HRESULT WINAPI
878 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
879                                DWORD *NumCodes, DWORD *Codes)
880 {
881     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
882     WINED3DFORMAT formats[] = {
883         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
884         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
885         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
886     };
887     DWORD count = 0, i, outsize;
888     HRESULT hr;
889     WINED3DDISPLAYMODE d3ddm;
890     WINED3DSURFTYPE type = This->ImplType;
891     TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
892 
893     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
894                                   0 /* swapchain 0 */,
895                                   &d3ddm);
896 
897     outsize = NumCodes && Codes ? *NumCodes : 0;
898 
899     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
900 
901     for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
902         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
903                                         WINED3DADAPTER_DEFAULT,
904                                         WINED3DDEVTYPE_HAL,
905                                         d3ddm.Format /* AdapterFormat */,
906                                         0 /* usage */,
907                                         WINED3DRTYPE_SURFACE,
908                                         formats[i],
909                                         type);
910         if(SUCCEEDED(hr)) {
911             if(count < outsize) {
912                 Codes[count] = formats[i];
913             }
914             count++;
915         }
916     }
917     if(NumCodes) {
918         TRACE("Returning %u FourCC codes\n", count);
919         *NumCodes = count;
920     }
921 
922     return DD_OK;
923 }
924 
925 /*****************************************************************************
926  * IDirectDraw7::GetMonitorFrequency
927  *
928  * Returns the monitor's frequency
929  *
930  * Exists in Version 1, 2, 4 and 7
931  *
932  * Params:
933  *  Freq: Pointer to a DWORD to write the frequency to
934  *
935  * Returns
936  *  Always returns DD_OK
937  *
938  *****************************************************************************/
939 static HRESULT WINAPI
940 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
941                                     DWORD *Freq)
942 {
943     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
944     TRACE("(%p)->(%p)\n", This, Freq);
945 
946     /* Ideally this should be in WineD3D, as it concerns the screen setup,
947      * but for now this should make the games happy
948      */
949     *Freq = 60;
950     return DD_OK;
951 }
952 
953 /*****************************************************************************
954  * IDirectDraw7::GetVerticalBlankStatus
955  *
956  * Returns the Vertical blank status of the monitor. This should be in WineD3D
957  * too basically, but as it's a semi stub, I didn't create a function there
958  *
959  * Params:
960  *  status: Pointer to a BOOL to be filled with the vertical blank status
961  *
962  * Returns
963  *  DD_OK on success
964  *  DDERR_INVALIDPARAMS if status is NULL
965  *
966  *****************************************************************************/
967 static HRESULT WINAPI
968 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
969                                        BOOL *status)
970 {
971     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
972     TRACE("(%p)->(%p)\n", This, status);
973 
974     /* This looks sane, the MSDN suggests it too */
975     EnterCriticalSection(&ddraw_cs);
976     if(!status)
977     {
978         LeaveCriticalSection(&ddraw_cs);
979         return DDERR_INVALIDPARAMS;
980     }
981 
982     *status = This->fake_vblank;
983     This->fake_vblank = !This->fake_vblank;
984     LeaveCriticalSection(&ddraw_cs);
985     return DD_OK;
986 }
987 
988 /*****************************************************************************
989  * IDirectDraw7::GetAvailableVidMem
990  *
991  * Returns the total and free video memory
992  *
993  * Params:
994  *  Caps: Specifies the memory type asked for
995  *  total: Pointer to a DWORD to be filled with the total memory
996  *  free: Pointer to a DWORD to be filled with the free memory
997  *
998  * Returns
999  *  DD_OK on success
1000  *  DDERR_INVALIDPARAMS of free and total are NULL
1001  *
1002  *****************************************************************************/
1003 static HRESULT WINAPI
1004 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1005 {
1006     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1007     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1008 
1009     if(TRACE_ON(ddraw))
1010     {
1011         TRACE("(%p) Asked for memory with description: ", This);
1012         DDRAW_dump_DDSCAPS2(Caps);
1013     }
1014     EnterCriticalSection(&ddraw_cs);
1015 
1016     /* Todo: System memory vs local video memory vs non-local video memory
1017      * The MSDN also mentions differences between texture memory and other
1018      * resources, but that's not important
1019      */
1020 
1021     if( (!total) && (!free) )
1022     {
1023         LeaveCriticalSection(&ddraw_cs);
1024         return DDERR_INVALIDPARAMS;
1025     }
1026 
1027     if(total) *total = This->total_vidmem;
1028     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1029 
1030     LeaveCriticalSection(&ddraw_cs);
1031     return DD_OK;
1032 }
1033 
1034 /*****************************************************************************
1035  * IDirectDraw7::Initialize
1036  *
1037  * Initializes a DirectDraw interface.
1038  *
1039  * Params:
1040  *  GUID: Interface identifier. Well, don't know what this is really good
1041  *   for
1042  *
1043  * Returns
1044  *  Returns DD_OK on the first call,
1045  *  DDERR_ALREADYINITIALIZED on repeated calls
1046  *
1047  *****************************************************************************/
1048 static HRESULT WINAPI
1049 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1050                            GUID *Guid)
1051 {
1052     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1053     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1054 
1055     if(This->initialized)
1056     {
1057         return DDERR_ALREADYINITIALIZED;
1058     }
1059     else
1060     {
1061         return DD_OK;
1062     }
1063 }
1064 
1065 /*****************************************************************************
1066  * IDirectDraw7::FlipToGDISurface
1067  *
1068  * "Makes the surface that the GDI writes to the primary surface"
1069  * Looks like some windows specific thing we don't have to care about.
1070  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1071  * show error boxes ;)
1072  * Well, just return DD_OK.
1073  *
1074  * Returns:
1075  *  Always returns DD_OK
1076  *
1077  *****************************************************************************/
1078 static HRESULT WINAPI
1079 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1080 {
1081     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1082     TRACE("(%p)\n", This);
1083 
1084     return DD_OK;
1085 }
1086 
1087 /*****************************************************************************
1088  * IDirectDraw7::WaitForVerticalBlank
1089  *
1090  * This method allows applications to get in sync with the vertical blank
1091  * interval.
1092  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1093  * redraw the screen, most likely because of this stub
1094  *
1095  * Parameters:
1096  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1097  *         or DDWAITVB_BLOCKEND
1098  *  h: Not used, according to MSDN
1099  *
1100  * Returns:
1101  *  Always returns DD_OK
1102  *
1103  *****************************************************************************/ 
1104 static HRESULT WINAPI
1105 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1106                                      DWORD Flags,
1107                                      HANDLE h)
1108 {
1109     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1110     static BOOL hide = FALSE;
1111 
1112     /* This function is called often, so print the fixme only once */
1113     if(!hide)
1114     {
1115         FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1116         hide = TRUE;
1117     }
1118 
1119     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1120     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1121         return DDERR_UNSUPPORTED; /* unchecked */
1122 
1123     return DD_OK;
1124 }
1125 
1126 /*****************************************************************************
1127  * IDirectDraw7::GetScanLine
1128  *
1129  * Returns the scan line that is being drawn on the monitor
1130  *
1131  * Parameters:
1132  *  Scanline: Address to write the scan line value to
1133  *
1134  * Returns:
1135  *  Always returns DD_OK
1136  *
1137  *****************************************************************************/ 
1138 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1139 {
1140     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1141     static BOOL hide = FALSE;
1142     WINED3DDISPLAYMODE Mode;
1143 
1144     /* This function is called often, so print the fixme only once */
1145     EnterCriticalSection(&ddraw_cs);
1146     if(!hide)
1147     {
1148         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1149         hide = TRUE;
1150     }
1151 
1152     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1153                                   0,
1154                                   &Mode);
1155 
1156     /* Fake the line sweeping of the monitor */
1157     /* FIXME: We should synchronize with a source to keep the refresh rate */ 
1158     *Scanline = This->cur_scanline++;
1159     /* Assume 20 scan lines in the vertical blank */
1160     if (This->cur_scanline >= Mode.Height + 20)
1161         This->cur_scanline = 0;
1162 
1163     LeaveCriticalSection(&ddraw_cs);
1164     return DD_OK;
1165 }
1166 
1167 /*****************************************************************************
1168  * IDirectDraw7::TestCooperativeLevel
1169  *
1170  * Informs the application about the state of the video adapter, depending
1171  * on the cooperative level
1172  *
1173  * Returns:
1174  *  DD_OK if the device is in a sane state
1175  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1176  *  if the state is not correct(See below)
1177  *
1178  *****************************************************************************/ 
1179 static HRESULT WINAPI
1180 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1181 {
1182     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1183     HRESULT hr;
1184     TRACE("(%p)\n", This);
1185 
1186     EnterCriticalSection(&ddraw_cs);
1187     /* Description from MSDN:
1188      * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1189      * away from the app with e.g. alt-tab. Windowed apps receive 
1190      * DDERR_EXCLUSIVEMODEALREADYSET if another application created a 
1191      * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1192      * when the video mode has changed
1193      */
1194 
1195     hr =  IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1196 
1197     /* Fix the result value. These values are mapped from their
1198      * d3d9 counterpart.
1199      */
1200     switch(hr)
1201     {
1202         case WINED3DERR_DEVICELOST:
1203             if(This->cooperative_level & DDSCL_EXCLUSIVE)
1204             {
1205                 LeaveCriticalSection(&ddraw_cs);
1206                 return DDERR_NOEXCLUSIVEMODE;
1207             }
1208             else
1209             {
1210                 LeaveCriticalSection(&ddraw_cs);
1211                 return DDERR_EXCLUSIVEMODEALREADYSET;
1212             }
1213 
1214         case WINED3DERR_DEVICENOTRESET:
1215             LeaveCriticalSection(&ddraw_cs);
1216             return DD_OK;
1217 
1218         case WINED3D_OK:
1219             LeaveCriticalSection(&ddraw_cs);
1220             return DD_OK;
1221 
1222         case WINED3DERR_DRIVERINTERNALERROR:
1223         default:
1224             ERR("(%p) Unexpected return value %08x from wineD3D, "
1225                 " returning DD_OK\n", This, hr);
1226     }
1227 
1228     LeaveCriticalSection(&ddraw_cs);
1229     return DD_OK;
1230 }
1231 
1232 /*****************************************************************************
1233  * IDirectDraw7::GetGDISurface
1234  *
1235  * Returns the surface that GDI is treating as the primary surface.
1236  * For Wine this is the front buffer
1237  *
1238  * Params:
1239  *  GDISurface: Address to write the surface pointer to
1240  *
1241  * Returns:
1242  *  DD_OK if the surface was found
1243  *  DDERR_NOTFOUND if the GDI surface wasn't found
1244  *
1245  *****************************************************************************/ 
1246 static HRESULT WINAPI
1247 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1248                               IDirectDrawSurface7 **GDISurface)
1249 {
1250     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1251     IWineD3DSurface *Surf;
1252     IDirectDrawSurface7 *ddsurf;
1253     HRESULT hr;
1254     DDSCAPS2 ddsCaps;
1255     TRACE("(%p)->(%p)\n", This, GDISurface);
1256 
1257     /* Get the back buffer from the wineD3DDevice and search its
1258      * attached surfaces for the front buffer
1259      */
1260     EnterCriticalSection(&ddraw_cs);
1261     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1262                                       0, /* SwapChain */
1263                                       0, /* first back buffer*/
1264                                       WINED3DBACKBUFFER_TYPE_MONO,
1265                                       &Surf);
1266 
1267     if( (hr != D3D_OK) ||
1268         (!Surf) )
1269     {
1270         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1271         LeaveCriticalSection(&ddraw_cs);
1272         return DDERR_NOTFOUND;
1273     }
1274 
1275     /* GetBackBuffer AddRef()ed the surface, release it */
1276     IWineD3DSurface_Release(Surf);
1277 
1278     IWineD3DSurface_GetParent(Surf,
1279                               (IUnknown **) &ddsurf);
1280     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1281 
1282     /* Find the front buffer */
1283     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1284     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1285                                                 &ddsCaps,
1286                                                 GDISurface);
1287     if(hr != DD_OK)
1288     {
1289         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1290     }
1291 
1292     /* The AddRef is OK this time */
1293     LeaveCriticalSection(&ddraw_cs);
1294     return hr;
1295 }
1296 
1297 /*****************************************************************************
1298  * IDirectDraw7::EnumDisplayModes
1299  *
1300  * Enumerates the supported Display modes. The modes can be filtered with
1301  * the DDSD parameter.
1302  *
1303  * Params:
1304  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1305  *  DDSD: Surface description to filter the modes
1306  *  Context: Pointer passed back to the callback function
1307  *  cb: Application-provided callback function
1308  *
1309  * Returns:
1310  *  DD_OK on success
1311  *  DDERR_INVALIDPARAMS if the callback wasn't set
1312  *
1313  *****************************************************************************/ 
1314 static HRESULT WINAPI
1315 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1316                                  DWORD Flags,
1317                                  DDSURFACEDESC2 *DDSD,
1318                                  void *Context,
1319                                  LPDDENUMMODESCALLBACK2 cb)
1320 {
1321     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1322     unsigned int modenum, fmt;
1323     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1324     WINED3DDISPLAYMODE mode;
1325     DDSURFACEDESC2 callback_sd;
1326     WINED3DDISPLAYMODE *enum_modes = NULL;
1327     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1328 
1329     WINED3DFORMAT checkFormatList[] =
1330     {
1331         WINED3DFMT_R8G8B8,
1332         WINED3DFMT_A8R8G8B8,
1333         WINED3DFMT_X8R8G8B8,
1334         WINED3DFMT_R5G6B5,
1335         WINED3DFMT_X1R5G5B5,
1336         WINED3DFMT_A1R5G5B5,
1337         WINED3DFMT_A4R4G4B4,
1338         WINED3DFMT_R3G3B2,
1339         WINED3DFMT_A8R3G3B2,
1340         WINED3DFMT_X4R4G4B4,
1341         WINED3DFMT_A2B10G10R10,
1342         WINED3DFMT_A8B8G8R8,
1343         WINED3DFMT_X8B8G8R8,
1344         WINED3DFMT_A2R10G10B10,
1345         WINED3DFMT_A8P8,
1346         WINED3DFMT_P8
1347     };
1348 
1349     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1350 
1351     EnterCriticalSection(&ddraw_cs);
1352     /* This looks sane */
1353     if(!cb)
1354     {
1355         LeaveCriticalSection(&ddraw_cs);
1356         return DDERR_INVALIDPARAMS;
1357     }
1358 
1359     if(DDSD)
1360     {
1361         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1362             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1363     }
1364 
1365     if(!(Flags & DDEDM_REFRESHRATES))
1366     {
1367         enum_mode_array_size = 16;
1368         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1369         if (!enum_modes)
1370         {
1371             ERR("Out of memory\n");
1372             LeaveCriticalSection(&ddraw_cs);
1373             return DDERR_OUTOFMEMORY;
1374         }
1375     }
1376 
1377     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1378     {
1379         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1380         {
1381             continue;
1382         }
1383 
1384         modenum = 0;
1385         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1386                                         WINED3DADAPTER_DEFAULT,
1387                                         checkFormatList[fmt],
1388                                         modenum++,
1389                                         &mode) == WINED3D_OK)
1390         {
1391             if(DDSD)
1392             {
1393                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1394                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1395             }
1396 
1397             if(!(Flags & DDEDM_REFRESHRATES))
1398             {
1399                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1400                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1401                  * to be reduced to a single unique result in such case.
1402                  */
1403                 BOOL found = FALSE;
1404                 unsigned i;
1405 
1406                 for (i = 0; i < enum_mode_count; i++)
1407                 {
1408                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1409                        enum_modes[i].Format == mode.Format)
1410                     {
1411                         found = TRUE;
1412                         break;
1413                     }
1414                 }
1415 
1416                 if(found) continue;
1417             }
1418 
1419             memset(&callback_sd, 0, sizeof(callback_sd));
1420             callback_sd.dwSize = sizeof(callback_sd);
1421             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1422 
1423             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1424             if(Flags & DDEDM_REFRESHRATES)
1425             {
1426                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1427                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1428             }
1429 
1430             callback_sd.dwWidth = mode.Width;
1431             callback_sd.dwHeight = mode.Height;
1432 
1433             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1434 
1435             /* Calc pitch and DWORD align like MSDN says */
1436             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1437             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1438 
1439             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1440               callback_sd.u2.dwRefreshRate);
1441 
1442             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1443             {
1444                 TRACE("Application asked to terminate the enumeration\n");
1445                 HeapFree(GetProcessHeap(), 0, enum_modes);
1446                 LeaveCriticalSection(&ddraw_cs);
1447                 return DD_OK;
1448             }
1449 
1450             if(!(Flags & DDEDM_REFRESHRATES))
1451             {
1452                 if (enum_mode_count == enum_mode_array_size)
1453                 {
1454                     WINED3DDISPLAYMODE *new_enum_modes;
1455 
1456                     enum_mode_array_size *= 2;
1457                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1458 
1459                     if (!new_enum_modes)
1460                     {
1461                         ERR("Out of memory\n");
1462                         HeapFree(GetProcessHeap(), 0, enum_modes);
1463                         LeaveCriticalSection(&ddraw_cs);
1464                         return DDERR_OUTOFMEMORY;
1465                     }
1466 
1467                     enum_modes = new_enum_modes;
1468                 }
1469 
1470                 enum_modes[enum_mode_count++] = mode;
1471             }
1472         }
1473     }
1474 
1475     TRACE("End of enumeration\n");
1476     HeapFree(GetProcessHeap(), 0, enum_modes);
1477     LeaveCriticalSection(&ddraw_cs);
1478     return DD_OK;
1479 }
1480 
1481 /*****************************************************************************
1482  * IDirectDraw7::EvaluateMode
1483  *
1484  * Used with IDirectDraw7::StartModeTest to test video modes.
1485  * EvaluateMode is used to pass or fail a mode, and continue with the next
1486  * mode
1487  *
1488  * Params:
1489  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1490  *  Timeout: Returns the amount of seconds left before the mode would have
1491  *           been failed automatically
1492  *
1493  * Returns:
1494  *  This implementation always DD_OK, because it's a stub
1495  *
1496  *****************************************************************************/
1497 static HRESULT WINAPI
1498 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1499                              DWORD Flags,
1500                              DWORD *Timeout)
1501 {
1502     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1503     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1504 
1505     /* When implementing this, implement it in WineD3D */
1506 
1507     return DD_OK;
1508 }
1509 
1510 /*****************************************************************************
1511  * IDirectDraw7::GetDeviceIdentifier
1512  *
1513  * Returns the device identifier, which gives information about the driver
1514  * Our device identifier is defined at the beginning of this file.
1515  *
1516  * Params:
1517  *  DDDI: Address for the returned structure
1518  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1519  *
1520  * Returns:
1521  *  On success it returns DD_OK
1522  *  DDERR_INVALIDPARAMS if DDDI is NULL
1523  *
1524  *****************************************************************************/
1525 static HRESULT WINAPI
1526 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1527                                     DDDEVICEIDENTIFIER2 *DDDI,
1528                                     DWORD Flags)
1529 {
1530     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1531     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1532 
1533     if(!DDDI)
1534         return DDERR_INVALIDPARAMS;
1535 
1536     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1537      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1538      * to any modern hardware, nor is it interesting for Wine, so ignore it
1539      */
1540 
1541     *DDDI = deviceidentifier;
1542     return DD_OK;
1543 }
1544 
1545 /*****************************************************************************
1546  * IDirectDraw7::GetSurfaceFromDC
1547  *
1548  * Returns the Surface for a GDI device context handle.
1549  * Is this related to IDirectDrawSurface::GetDC ???
1550  *
1551  * Params:
1552  *  hdc: hdc to return the surface for
1553  *  Surface: Address to write the surface pointer to
1554  *
1555  * Returns:
1556  *  Always returns DD_OK because it's a stub
1557  *
1558  *****************************************************************************/
1559 static HRESULT WINAPI
1560 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1561                                  HDC hdc,
1562                                  IDirectDrawSurface7 **Surface)
1563 {
1564     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1565     FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1566 
1567     /* Implementation idea if needed: Loop through all surfaces and compare
1568      * their hdc with hdc. Implement it in WineD3D! */
1569     return DDERR_NOTFOUND;
1570 }
1571 
1572 /*****************************************************************************
1573  * IDirectDraw7::RestoreAllSurfaces
1574  *
1575  * Calls the restore method of all surfaces
1576  *
1577  * Params:
1578  *
1579  * Returns:
1580  *  Always returns DD_OK because it's a stub
1581  *
1582  *****************************************************************************/
1583 static HRESULT WINAPI
1584 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1585 {
1586     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1587     FIXME("(%p): Stub\n", This);
1588 
1589     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1590      * get their parent and call their restore method. Do not implement
1591      * it in WineD3D, as restoring a surface means re-creating the
1592      * WineD3DDSurface
1593      */
1594     return DD_OK;
1595 }
1596 
1597 /*****************************************************************************
1598  * IDirectDraw7::StartModeTest
1599  *
1600  * Tests the specified video modes to update the system registry with
1601  * refresh rate information. StartModeTest starts the mode test,
1602  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1603  * isn't called within 15 seconds, the mode is failed automatically
1604  *
1605  * As refresh rates are handled by the X server, I don't think this
1606  * Method is important
1607  *
1608  * Params:
1609  *  Modes: An array of mode specifications
1610  *  NumModes: The number of modes in Modes
1611  *  Flags: Some flags...
1612  *
1613  * Returns:
1614  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1615  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1616  *  otherwise DD_OK
1617  *
1618  *****************************************************************************/
1619 static HRESULT WINAPI
1620 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1621                               SIZE *Modes,
1622                               DWORD NumModes,
1623                               DWORD Flags)
1624 {
1625     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1626     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1627 
1628     /* This looks sane */
1629     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1630 
1631     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1632      * As it is not, DDERR_TESTFINISHED is returned
1633      * (hopefully that's correct
1634      *
1635     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1636      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1637      */
1638 
1639     return DD_OK;
1640 }
1641 
1642 /*****************************************************************************
1643  * IDirectDrawImpl_RecreateSurfacesCallback
1644  *
1645  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1646  * It re-recreates the WineD3DSurface. It's pretty straightforward
1647  *
1648  *****************************************************************************/
1649 HRESULT WINAPI
1650 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1651                                          DDSURFACEDESC2 *desc,
1652                                          void *Context)
1653 {
1654     IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1655                                                    IDirectDrawSurface7,
1656                                                    surf);
1657     IDirectDrawImpl *This = surfImpl->ddraw;
1658     IUnknown *Parent;
1659     IParentImpl *parImpl = NULL;
1660     IWineD3DSurface *wineD3DSurface;
1661     IWineD3DSwapChain *swapchain;
1662     HRESULT hr;
1663     void *tmp;
1664     IWineD3DClipper *clipper = NULL;
1665 
1666     WINED3DSURFACE_DESC     Desc;
1667     WINED3DFORMAT           Format;
1668     WINED3DRESOURCETYPE     Type;
1669     DWORD                   Usage;
1670     WINED3DPOOL             Pool;
1671     UINT                    Size;
1672 
1673     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1674     DWORD                   MultiSampleQuality;
1675     UINT                    Width;
1676     UINT                    Height;
1677 
1678     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1679 
1680     /* For the enumeration */
1681     IDirectDrawSurface7_Release(surf);
1682 
1683     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1684 
1685     /* Get the objects */
1686     swapchain = surfImpl->wineD3DSwapChain;
1687     surfImpl->wineD3DSwapChain = NULL;
1688     wineD3DSurface = surfImpl->WineD3DSurface;
1689     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1690     IUnknown_Release(Parent); /* For the getParent */
1691 
1692     /* Is the parent an IParent interface? */
1693     if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1694     {
1695         /* It is a IParent interface! */
1696         IUnknown_Release(Parent); /* For the QueryInterface */
1697         parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1698         /* Release the reference the parent interface is holding */
1699         IWineD3DSurface_Release(wineD3DSurface);
1700     }
1701 
1702     /* get the clipper */
1703     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1704 
1705     /* Get the surface properties */
1706     Desc.Format = &Format;
1707     Desc.Type = &Type;
1708     Desc.Usage = &Usage;
1709     Desc.Pool = &Pool;
1710     Desc.Size = &Size;
1711     Desc.MultiSampleType = &MultiSampleType;
1712     Desc.MultiSampleQuality = &MultiSampleQuality;
1713     Desc.Width = &Width;
1714     Desc.Height = &Height;
1715 
1716     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1717     if(hr != D3D_OK) return hr;
1718 
1719     if(swapchain) {
1720         /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1721          * new surface
1722          */
1723         parImpl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parImpl));
1724         ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1725         parImpl->ref = 1;
1726 
1727         Parent = (IUnknown *) parImpl;
1728     }
1729 
1730     /* Create the new surface */
1731     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1732                                       Width, Height, Format,
1733                                       TRUE /* Lockable */,
1734                                       FALSE /* Discard */,
1735                                       surfImpl->mipmap_level,
1736                                       &surfImpl->WineD3DSurface,
1737                                       Type,
1738                                       Usage,
1739                                       Pool,
1740                                       MultiSampleType,
1741                                       MultiSampleQuality,
1742                                       0 /* SharedHandle */,
1743                                       This->ImplType,
1744                                       Parent);
1745 
1746     if(hr != D3D_OK)
1747         return hr;
1748 
1749     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1750 
1751     /* Update the IParent if it exists */
1752     if(parImpl)
1753     {
1754         parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1755         /* Add a reference for the IParent */
1756         IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1757     }
1758     /* TODO: Copy the surface content, except for render targets */
1759 
1760     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1761      * the swapchain
1762      */
1763     if(swapchain) {
1764         /* The backbuffers have the swapchain set as well, but the primary
1765          * owns it and destroys it
1766          */
1767         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1768             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1769         }
1770         surfImpl->isRenderTarget = FALSE;
1771     } else {
1772         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1773             TRACE("Surface released successful, next surface\n");
1774         else
1775             ERR("Something's still holding the old WineD3DSurface\n");
1776     }
1777 
1778     surfImpl->ImplType = This->ImplType;
1779 
1780     if(clipper)
1781     {
1782         IWineD3DClipper_Release(clipper);
1783     }
1784     return DDENUMRET_OK;
1785 }
1786 
1787 /*****************************************************************************
1788  * IDirectDrawImpl_RecreateAllSurfaces
1789  *
1790  * A function, that converts all wineD3DSurfaces to the new implementation type
1791  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1792  * new WineD3DSurface, copies the content and releases the old surface
1793  *
1794  *****************************************************************************/
1795 static HRESULT
1796 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1797 {
1798     DDSURFACEDESC2 desc;
1799     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1800 
1801     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1802     {
1803         /* Should happen almost never */
1804         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1805         /* Shutdown d3d */
1806         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1807     }
1808     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1809 
1810     memset(&desc, 0, sizeof(desc));
1811     desc.dwSize = sizeof(desc);
1812 
1813     return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1814                                      0,
1815                                      &desc,
1816                                      This,
1817                                      IDirectDrawImpl_RecreateSurfacesCallback);
1818 }
1819 
1820 /*****************************************************************************
1821  * D3D7CB_CreateSurface
1822  *
1823  * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1824  * correct mipmap sublevel, and returns it to WineD3D.
1825  * The surfaces are created already by IDirectDraw7::CreateSurface
1826  *
1827  * Params:
1828  *  With, Height: With and height of the surface
1829  *  Format: The requested format
1830  *  Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1831  *  level: The mipmap level
1832  *  Face: The cube map face type
1833  *  Surface: Pointer to pass the created surface back at
1834  *  SharedHandle: NULL
1835  *
1836  * Returns:
1837  *  D3D_OK
1838  *
1839  *****************************************************************************/
1840 static HRESULT WINAPI
1841 D3D7CB_CreateSurface(IUnknown *device,
1842                      IUnknown *pSuperior,
1843                      UINT Width, UINT Height,
1844                      WINED3DFORMAT Format,
1845                      DWORD Usage, WINED3DPOOL Pool, UINT level,
1846                      WINED3DCUBEMAP_FACES Face,
1847                      IWineD3DSurface **Surface,
1848                      HANDLE *SharedHandle)
1849 {
1850     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1851     IDirectDrawSurfaceImpl *surf = NULL;
1852     UINT i = 0;
1853     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1854     TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1855 
1856     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1857     switch(Face)
1858     {
1859         case WINED3DCUBEMAP_FACE_POSITIVE_X:
1860             TRACE("Asked for positive x\n");
1861             if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1862                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1863             }
1864             surf = This->tex_root; break;
1865         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1866             TRACE("Asked for negative x\n");
1867             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1868         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1869             TRACE("Asked for positive y\n");
1870             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1871         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1872             TRACE("Asked for negative y\n");
1873             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1874         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1875             TRACE("Asked for positive z\n");
1876             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1877         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1878             TRACE("Asked for negative z\n");
1879             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1880         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1881     }
1882 
1883     if(!surf)
1884     {
1885         IDirectDrawSurface7 *attached;
1886         IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1887                                                &searchcaps,
1888                                                &attached);
1889         surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1890         IDirectDrawSurface7_Release(attached);
1891     }
1892     if(!surf) ERR("root search surface not found\n");
1893 
1894     /* Find the wanted mipmap. There are enough mipmaps in the chain */
1895     while(i < level)
1896     {
1897         IDirectDrawSurface7 *attached;
1898         IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1899                                                &searchcaps,
1900                                                &attached);
1901         if(!attached) ERR("Surface not found\n");
1902         surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1903         IDirectDrawSurface7_Release(attached);
1904         i++;
1905     }
1906 
1907     /* Return the surface */
1908     *Surface = surf->WineD3DSurface;
1909 
1910     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1911     return D3D_OK;
1912 }
1913 
1914 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1915     IUnknown* swapChainParent;
1916     TRACE("(%p) call back\n", pSwapChain);
1917 
1918     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1919     IUnknown_Release(swapChainParent);
1920     return IUnknown_Release(swapChainParent);
1921 }
1922 
1923 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1924     IUnknown* surfaceParent;
1925     TRACE("(%p) call back\n", pSurface);
1926 
1927     IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1928     IUnknown_Release(surfaceParent);
1929     return IUnknown_Release(surfaceParent);
1930 }
1931 
1932 /*****************************************************************************
1933  * IDirectDrawImpl_CreateNewSurface
1934  *
1935  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1936  * with the passed parameters.
1937  *
1938  * Params:
1939  *  DDSD: Description of the surface to create
1940  *  Surf: Address to store the interface pointer at
1941  *
1942  * Returns:
1943  *  DD_OK on success
1944  *
1945  *****************************************************************************/
1946 static HRESULT
1947 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1948                                  DDSURFACEDESC2 *pDDSD,
1949                                  IDirectDrawSurfaceImpl **ppSurf,
1950                                  UINT level)
1951 {
1952     HRESULT hr;
1953     UINT Width = 0, Height = 0;
1954     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1955     WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1956     DWORD Usage = 0;
1957     WINED3DSURFTYPE ImplType = This->ImplType;
1958     WINED3DSURFACE_DESC Desc;
1959     IUnknown *Parent;
1960     IParentImpl *parImpl = NULL;
1961     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1962 
1963     /* Dummies for GetDesc */
1964     WINED3DPOOL dummy_d3dpool;
1965     WINED3DMULTISAMPLE_TYPE dummy_mst;
1966     UINT dummy_uint;
1967     DWORD dummy_dword;
1968 
1969     if (TRACE_ON(ddraw))
1970     {
1971         TRACE(" (%p) Requesting surface desc :\n", This);
1972         DDRAW_dump_surface_desc(pDDSD);
1973     }
1974 
1975     /* Select the surface type, if it wasn't choosen yet */
1976     if(ImplType == SURFACE_UNKNOWN)
1977     {
1978         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1979         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1980         {
1981             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1982             ImplType = SURFACE_OPENGL;
1983         }
1984 
1985         /* Otherwise use GDI surfaces for now */
1986         else
1987         {
1988             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1989             ImplType = SURFACE_GDI;
1990         }
1991 
1992         /* Policy if all surface implementations are available:
1993          * First, check if a default type was set with winecfg. If not,
1994          * try Xrender surfaces, and use them if they work. Next, check if
1995          * accelerated OpenGL is available, and use GL surfaces in this
1996          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1997          * was created, always use OpenGL surfaces.
1998          *
1999          * (Note: Xrender surfaces are not implemented for now, the
2000          * unaccelerated implementation uses GDI to render in Software)
2001          */
2002 
2003         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2004          * be re-created. This could be done with IDirectDrawSurface7::Restore
2005          */
2006         This->ImplType = ImplType;
2007     }
2008     else
2009     {
2010          if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) && 
2011             (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
2012         {
2013             /* We have to change to OpenGL,
2014              * and re-create all WineD3DSurfaces
2015              */
2016             ImplType = SURFACE_OPENGL;
2017             This->ImplType = ImplType;
2018             TRACE("(%p) Re-creating all surfaces\n", This);
2019             IDirectDrawImpl_RecreateAllSurfaces(This);
2020             TRACE("(%p) Done recreating all surfaces\n", This);
2021         }
2022         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2023         {
2024             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2025             /* Do not fail surface creation, only fail 3D device creation */
2026         }
2027     }
2028 
2029     if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
2030         !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
2031     {
2032         /* Tests show surfaces without memory flags get these flags added right after creation. */
2033         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2034     }
2035     /* Get the correct wined3d usage */
2036     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
2037                                  DDSCAPS_3DDEVICE       ) )
2038     {
2039         Usage |= WINED3DUSAGE_RENDERTARGET;
2040 
2041         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
2042     }
2043     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
2044     {
2045         Usage |= WINED3DUSAGE_OVERLAY;
2046     }
2047     if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
2048     {
2049         /* The depth stencil creation callback sets this flag.
2050          * Set the WineD3D usage to let it know that it's a depth
2051          * Stencil surface.
2052          */
2053         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
2054     }
2055     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2056     {
2057         Pool = WINED3DPOOL_SYSTEMMEM;
2058     }
2059     else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
2060     {
2061         Pool = WINED3DPOOL_MANAGED;
2062         /* Managed textures have the system memory flag set */
2063         pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
2064     }
2065     else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
2066     {
2067         /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2068          * and texturemanage
2069          */
2070         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
2071     }
2072 
2073     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
2074     if(Format == WINED3DFMT_UNKNOWN)
2075     {
2076         ERR("Unsupported / Unknown pixelformat\n");
2077         return DDERR_INVALIDPIXELFORMAT;
2078     }
2079 
2080     /* Create the Surface object */
2081     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2082     if(!*ppSurf)
2083     {
2084         ERR("(%p) Error allocating memory for a surface\n", This);
2085         return DDERR_OUTOFVIDEOMEMORY;
2086     }
2087     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
2088     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
2089     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
2090     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
2091     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
2092     (*ppSurf)->ref = 1;
2093     (*ppSurf)->version = 7;
2094     TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
2095     (*ppSurf)->ddraw = This;
2096     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
2097     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2098     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
2099 
2100     /* Surface attachments */
2101     (*ppSurf)->next_attached = NULL;
2102     (*ppSurf)->first_attached = *ppSurf;
2103 
2104     /* Needed to re-create the surface on an implementation change */
2105     (*ppSurf)->ImplType = ImplType;
2106 
2107     /* For D3DDevice creation */
2108     (*ppSurf)->isRenderTarget = FALSE;
2109 
2110     /* A trace message for debugging */
2111     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2112 
2113     if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2114     {
2115         /* Render targets and textures need a IParent interface,
2116          * because WineD3D will destroy them when the swapchain
2117          * is released
2118          */
2119         parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2120         if(!parImpl)
2121         {
2122             ERR("Out of memory when allocating memory for a IParent implementation\n");
2123             return DDERR_OUTOFMEMORY;
2124         }
2125         parImpl->ref = 1;
2126         ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
2127         Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
2128         TRACE("Using IParent interface %p as parent\n", parImpl);
2129     }
2130     else
2131     {
2132         /* Use the surface as parent */
2133         Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
2134         TRACE("Using Surface interface %p as parent\n", *ppSurf);
2135     }
2136 
2137     /* Now create the WineD3D Surface */
2138     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2139                                       pDDSD->dwWidth,
2140                                       pDDSD->dwHeight,
2141                                       Format,
2142                                       TRUE /* Lockable */,
2143                                       FALSE /* Discard */,
2144                                       level,
2145                                       &(*ppSurf)->WineD3DSurface,
2146                                       ResType, Usage,
2147                                       Pool,
2148                                       WINED3DMULTISAMPLE_NONE,
2149                                       0 /* MultiSampleQuality */,
2150                                       0 /* SharedHandle */,
2151                                       ImplType,
2152                                       Parent);
2153 
2154     if(hr != D3D_OK)
2155     {
2156         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2157         return hr;
2158     }
2159 
2160     /* Set the child of the parent implementation if it exists */
2161     if(parImpl)
2162     {
2163         parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2164         /* The IParent releases the WineD3DSurface, and
2165          * the ddraw surface does that too. Hold a reference
2166          */
2167         IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2168     }
2169 
2170     /* Increase the surface counter, and attach the surface */
2171     InterlockedIncrement(&This->surfaces);
2172     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2173 
2174     /* Here we could store all created surfaces in the DirectDrawImpl structure,
2175      * But this could also be delegated to WineDDraw, as it keeps track of all its
2176      * resources. Not implemented for now, as there are more important things ;)
2177      */
2178 
2179     /* Get the pixel format of the WineD3DSurface and store it.
2180      * Don't use the Format choosen above, WineD3D might have
2181      * changed it
2182      */
2183     Desc.Format = &Format;
2184     Desc.Type = &ResType;
2185     Desc.Usage = &Usage;
2186     Desc.Pool = &dummy_d3dpool;
2187     Desc.Size = &dummy_uint;
2188     Desc.MultiSampleType = &dummy_mst;
2189     Desc.MultiSampleQuality = &dummy_dword;
2190     Desc.Width = &Width;
2191     Desc.Height = &Height;
2192 
2193     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2194     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2195     if(hr != D3D_OK)
2196     {
2197         ERR("IWineD3DSurface::GetDesc failed\n");
2198         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2199         return hr;
2200     }
2201 
2202     if(Format == WINED3DFMT_UNKNOWN)
2203     {
2204         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2205     }
2206     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2207 
2208     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2209      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2210      * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2211      * TODO: Test other fourcc formats
2212      */
2213     if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2214        Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2215     {
2216         (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2217         if(Format == WINED3DFMT_DXT1)
2218         {
2219             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2220         }
2221         else
2222         {
2223             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2224         }
2225     }
2226     else
2227     {
2228         (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2229         (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2230     }
2231 
2232     /* Application passed a color key? Set it! */
2233     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2234     {
2235         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2236                                     DDCKEY_DESTOVERLAY,
2237                                     (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2238     }
2239     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2240     {
2241         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2242                                     DDCKEY_DESTBLT,
2243                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2244     }
2245     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2246     {
2247         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2248                                     DDCKEY_SRCOVERLAY,
2249                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2250     }
2251     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2252     {
2253         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2254                                     DDCKEY_SRCBLT,
2255                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2256     }
2257     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2258     {
2259         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2260         if(hr != WINED3D_OK)
2261         {
2262             /* No need for a trace here, wined3d does that for us */
2263             IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2264             return hr;
2265         }
2266     }
2267 
2268     return DD_OK;
2269 }
2270 /*****************************************************************************
2271  * CreateAdditionalSurfaces
2272  *
2273  * Creates a new mipmap chain.
2274  *
2275  * Params:
2276  *  root: Root surface to attach the newly created chain to
2277  *  count: number of surfaces to create
2278  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2279  *        effects on the caller
2280  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2281  *                creates an additional surface without the mipmapping flags
2282  *
2283  *****************************************************************************/
2284 static HRESULT
2285 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2286                          IDirectDrawSurfaceImpl *root,
2287                          UINT count,
2288                          DDSURFACEDESC2 DDSD,
2289                          BOOL CubeFaceRoot)
2290 {
2291     UINT i, j, level = 0;
2292     HRESULT hr;
2293     IDirectDrawSurfaceImpl *last = root;
2294 
2295     for(i = 0; i < count; i++)
2296     {
2297         IDirectDrawSurfaceImpl *object2 = NULL;
2298 
2299         /* increase the mipmap level, but only if a mipmap is created
2300          * In this case, also halve the size
2301          */
2302         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2303         {
2304             level++;
2305             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2306             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2307             /* Set the mipmap sublevel flag according to msdn */
2308             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2309         }
2310         else
2311         {
2312             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2313         }
2314         CubeFaceRoot = FALSE;
2315 
2316         hr = IDirectDrawImpl_CreateNewSurface(This,
2317                                               &DDSD,
2318                                               &object2,
2319                                               level);
2320         if(hr != DD_OK)
2321         {
2322             return hr;
2323         }
2324 
2325         /* Add the new surface to the complex attachment array */
2326         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2327         {
2328             if(last->complex_array[j]) continue;
2329             last->complex_array[j] = object2;
2330             break;
2331         }
2332         last = object2;
2333 
2334         /* Remove the (possible) back buffer cap from the new surface description,
2335          * because only one surface in the flipping chain is a back buffer, one
2336          * is a front buffer, the others are just primary surfaces.
2337          */
2338         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2339     }
2340     return DD_OK;
2341 }
2342 
2343 /*****************************************************************************
2344  * IDirectDraw7::CreateSurface
2345  *
2346  * Creates a new IDirectDrawSurface object and returns its interface.
2347  *
2348  * The surface connections with wined3d are a bit tricky. Basically it works
2349  * like this:
2350  *
2351  * |------------------------|               |-----------------|
2352  * | DDraw surface          |               | WineD3DSurface  |
2353  * |                        |               |                 |
2354  * |        WineD3DSurface  |-------------->|                 |
2355  * |        Child           |<------------->| Parent          |
2356  * |------------------------|               |-----------------|
2357  *
2358  * The DDraw surface is the parent of the wined3d surface, and it releases
2359  * the WineD3DSurface when the ddraw surface is destroyed.
2360  *
2361  * However, for all surfaces which can be in a container in WineD3D,
2362  * we have to do this. These surfaces are usually complex surfaces,
2363  * so this concerns primary surfaces with a front and a back buffer,
2364  * and textures.
2365  *
2366  * |------------------------|               |-----------------|
2367  * | DDraw surface          |               | Container       |
2368  * |                        |               |                 |
2369  * |                  Child |<------------->| Parent          |
2370  * |                Texture |<------------->|                 |
2371  * |         WineD3DSurface |<----|         |          Levels |<--|
2372  * | Complex connection     |     |         |                 |   |
2373  * |------------------------|     |         |-----------------|   |
2374  *  ^                             |                               |
2375  *  |                             |                               |
2376  *  |                             |                               |
2377  *  |    |------------------|     |         |-----------------|   |
2378  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2379  *  |    |                  |               |                 |   |
2380  *  |    |            Child |<------------->| Parent          |   |
2381  *  |    |                  |               |       Container |<--|
2382  *  |    |------------------|               |-----------------|   |
2383  *  |                                                             |
2384  *  |   |----------------------|                                  |
2385  *  |   | DDraw surface 2      |                                  |
2386  *  |   |                      |                                  |
2387  *  |<->| Complex root   Child |                                  |
2388  *  |   |              Texture |                                  |
2389  *  |   |       WineD3DSurface |<----|                            |
2390  *  |   |----------------------|     |                            |
2391  *  |                                |                            |
2392  *  |    |---------------------|     |      |-----------------|   |
2393  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2394  *  |    |                     |            |                 |   |
2395  *  |    |               Child |<---------->| Parent          |   |
2396  *  |    |---------------------|            |       Container |<--|
2397  *  |                                       |-----------------|   |
2398  *  |                                                             |
2399  *  |             ---More surfaces can follow---                  |
2400  *
2401  * The reason is that the IWineD3DSwapchain(render target container)
2402  * and the IWineD3DTexure(Texture container) release the parents
2403  * of their surface's children, but by releasing the complex root
2404  * the surfaces which are complexly attached to it are destroyed
2405  * too. See IDirectDrawSurface::Release for a more detailed
2406  * explanation.
2407  *
2408  * Params:
2409  *  DDSD: Description of the surface to create
2410  *  Surf: Address to store the interface pointer at
2411  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2412  *            aggregation, so it has to be NULL
2413  *
2414  * Returns:
2415  *  DD_OK on success
2416  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2417  *  DDERR_* if an error occurs
2418  *
2419  *****************************************************************************/
2420 static HRESULT WINAPI
2421 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2422                               DDSURFACEDESC2 *DDSD,
2423                               IDirectDrawSurface7 **Surf,
2424                               IUnknown *UnkOuter)
2425 {
2426     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2427     IDirectDrawSurfaceImpl *object = NULL;
2428     HRESULT hr;
2429     LONG extra_surfaces = 0;
2430     DDSURFACEDESC2 desc2;
2431     WINED3DDISPLAYMODE Mode;
2432 
2433     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2434 
2435     /* Some checks before we start */
2436     if (TRACE_ON(ddraw))
2437     {
2438         TRACE(" (%p) Requesting surface desc :\n", This);
2439         DDRAW_dump_surface_desc(DDSD);
2440     }
2441     EnterCriticalSection(&ddraw_cs);
2442 
2443     if (UnkOuter != NULL)
2444     {
2445         FIXME("(%p) : outer != NULL?\n", This);
2446         LeaveCriticalSection(&ddraw_cs);
2447         return CLASS_E_NOAGGREGATION; /* unchecked */
2448     }
2449 
2450     if (Surf == NULL)
2451     {
2452         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2453         LeaveCriticalSection(&ddraw_cs);
2454         return E_POINTER; /* unchecked */
2455     }
2456 
2457     if (!(DDSD->dwFlags & DDSD_CAPS))
2458     {
2459         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2460         DDSD->dwFlags |= DDSD_CAPS;
2461     }
2462 
2463     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2464     {
2465         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2466         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2467     }
2468 
2469     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2470     {
2471         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2472         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2473         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2474     }
2475 
2476     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2477        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2478     {
2479         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2480         *Surf = NULL;
2481         LeaveCriticalSection(&ddraw_cs);
2482         return DDERR_NOEXCLUSIVEMODE;
2483     }
2484 
2485     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2486         WARN("Application tried to create an explicit front or back buffer\n");
2487         LeaveCriticalSection(&ddraw_cs);
2488         return DDERR_INVALIDCAPS;
2489     }
2490     /* Check cube maps but only if the size includes them */
2491     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2492     {
2493         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2494            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2495         {
2496             WARN("Cube map faces requested without cube map flag\n");
2497             LeaveCriticalSection(&ddraw_cs);
2498             return DDERR_INVALIDCAPS;
2499         }
2500         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2501            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2502         {
2503             WARN("Cube map without faces requested\n");
2504             LeaveCriticalSection(&ddraw_cs);
2505             return DDERR_INVALIDPARAMS;
2506         }
2507 
2508         /* Quick tests confirm those can be created, but we don't do that yet */
2509         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2510            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2511         {
2512             FIXME("Partial cube maps not supported yet\n");
2513         }
2514     }
2515 
2516     /* According to the msdn this flag is ignored by CreateSurface */
2517     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2518         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2519 
2520     /* Modify some flags */
2521     memset(&desc2, 0, sizeof(desc2));
2522     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2523     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2524     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2525     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2526 
2527     /* Get the video mode from WineD3D - we will need it */
2528     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2529                                        0, /* Swapchain 0 */
2530                                        &Mode);
2531     if(FAILED(hr))
2532     {
2533         ERR("Failed to read display mode from wined3d\n");
2534         switch(This->orig_bpp)
2535         {
2536             case 8:
2537                 Mode.Format = WINED3DFMT_P8;
2538                 break;
2539 
2540             case 15:
2541                 Mode.Format = WINED3DFMT_X1R5G5B5;
2542                 break;
2543 
2544             case 16:
2545                 Mode.Format = WINED3DFMT_R5G6B5;
2546                 break;
2547 
2548             case 24:
2549                 Mode.Format = WINED3DFMT_R8G8B8;
2550                 break;
2551 
2552             case 32:
2553                 Mode.Format = WINED3DFMT_X8R8G8B8;
2554                 break;
2555         }
2556         Mode.Width = This->orig_width;
2557         Mode.Height = This->orig_height;
2558     }
2559 
2560     /* No pixelformat given? Use the current screen format */
2561     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2562     {
2563         desc2.dwFlags |= DDSD_PIXELFORMAT;
2564         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2565 
2566         /* Wait: It could be a Z buffer */
2567         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2568         {
2569             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2570             {
2571                 case 15:
2572                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2573                     break;
2574                 case 16:
2575                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2576                     break;
2577                 case 24:
2578                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2579                     break;
2580                 case 32:
2581                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2582                     break;
2583                 default:
2584                     ERR("Unknown Z buffer bit depth\n");
2585             }
2586         }
2587         else
2588         {
2589             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2590         }
2591     }
2592 
2593     /* No Width or no Height? Use the original screen size
2594      */
2595     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2596        !(desc2.dwFlags & DDSD_HEIGHT) )
2597     {
2598         /* Invalid for non-render targets */
2599         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2600         {
2601             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2602             *Surf = NULL;
2603             LeaveCriticalSection(&ddraw_cs);
2604             return DDERR_INVALIDPARAMS;
2605         }
2606 
2607         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2608         desc2.dwWidth = Mode.Width;
2609         desc2.dwHeight = Mode.Height;
2610     }
2611 
2612     /* Mipmap count fixes */
2613     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2614     {
2615         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2616         {
2617             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2618             {
2619                 /* Mipmap count is given, should not be 0 */
2620                 if( desc2.u2.dwMipMapCount == 0 )
2621                 {
2622                     LeaveCriticalSection(&ddraw_cs);
2623                     return DDERR_INVALIDPARAMS;
2624                 }
2625             }
2626             else
2627             {
2628                 /* Undocumented feature: Create sublevels until
2629                  * either the width or the height is 1
2630                  */
2631                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2632                             desc2.dwWidth : desc2.dwHeight;
2633                 desc2.u2.dwMipMapCount = 0;
2634                 while( min )
2635                 {
2636                     desc2.u2.dwMipMapCount += 1;
2637                     min >>= 1;
2638                 }
2639             }
2640         }
2641         else
2642         {
2643             /* Not-complex mipmap -> Mipmapcount = 1 */
2644             desc2.u2.dwMipMapCount = 1;
2645         }
2646         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2647 
2648         /* There's a mipmap count in the created surface in any case */
2649         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2650     }
2651     /* If no mipmap is given, the texture has only one level */
2652 
2653     /* The first surface is a front buffer, the back buffer is created afterwards */
2654     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2655     {
2656         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2657     }
2658 
2659     /* The root surface in a cube map is positive x */
2660     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2661     {
2662         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2663         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2664     }
2665 
2666     /* Create the first surface */
2667     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2668     if( hr != DD_OK)
2669     {
2670         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2671         LeaveCriticalSection(&ddraw_cs);
2672         return hr;
2673     }
2674     object->is_complex_root = TRUE;
2675 
2676     *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2677 
2678     /* Create Additional surfaces if necessary
2679      * This applies to Primary surfaces which have a back buffer count
2680      * set, but not to mipmap textures. In case of Mipmap textures,
2681      * wineD3D takes care of the creation of additional surfaces
2682      */
2683     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2684     {
2685         extra_surfaces = DDSD->dwBackBufferCount;
2686         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2687         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2688     }
2689 
2690     hr = DD_OK;
2691     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2692     {
2693         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2694         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2695         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2696         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2697         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2698         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2699         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2700         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2701         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2702         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2703         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2704         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2705         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2706         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2707         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2708         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2709         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2710     }
2711 
2712     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2713     if(hr != DD_OK)
2714     {
2715         /* This destroys and possibly created surfaces too */
2716         IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2717         LeaveCriticalSection(&ddraw_cs);
2718         return hr;
2719     }
2720 
2721     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2722      * But attach the d3ddevice only if the currently created surface was
2723      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2724      * The only case I can think of where this doesn't apply is when a
2725      * 2D app was configured by the user to run with OpenGL and it didn't create
2726      * the render target as first surface. In this case the render target creation
2727      * will cause the 3D init.
2728      */
2729     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2730         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2731     {
2732         IDirectDrawSurfaceImpl *target = object, *surface;
2733         struct list *entry;
2734 
2735         /* Search for the primary to use as render target */
2736         LIST_FOR_EACH(entry, &This->surface_list)
2737         {
2738             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2739             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2740                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2741             {
2742                 /* found */
2743                 target = surface;
2744                 TRACE("Using primary %p as render target\n", target);
2745                 break;
2746             }
2747         }
2748 
2749         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2750         hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2751         if(hr != D3D_OK)
2752         {
2753             IDirectDrawSurfaceImpl *release_surf;
2754             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2755             *Surf = NULL;
2756 
2757             /* The before created surface structures are in an incomplete state here.
2758              * WineD3D holds the reference on the IParents, and it released them on the failure
2759              * already. So the regular release method implementation would fail on the attempt
2760              * to destroy either the IParents or the swapchain. So free the surface here.
2761              * The surface structure here is a list, not a tree, because onscreen targets
2762              * cannot be cube textures
2763              */
2764             while(object)
2765             {
2766                 release_surf = object;
2767                 object = object->complex_array[0];
2768                 IDirectDrawSurfaceImpl_Destroy(release_surf);
2769             }
2770             LeaveCriticalSection(&ddraw_cs);
2771             return hr;
2772         }
2773     } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2774         IDirectDrawImpl_CreateGDISwapChain(This, object);
2775     }
2776 
2777     /* Addref the ddraw interface to keep an reference for each surface */
2778     IDirectDraw7_AddRef(iface);
2779     object->ifaceToRelease = (IUnknown *) iface;
2780 
2781     /* Create a WineD3DTexture if a texture was requested */
2782     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2783     {
2784         UINT levels;
2785         WINED3DFORMAT Format;
2786         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2787 
2788         This->tex_root = object;
2789 
2790         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2791         {
2792             /* a mipmap is created, create enough levels */
2793             levels = desc2.u2.dwMipMapCount;
2794         }
2795         else
2796         {
2797             /* No mipmap is created, create one level */
2798             levels = 1;
2799         }
2800 
2801         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2802         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2803         {
2804             Pool = WINED3DPOOL_SYSTEMMEM;
2805         }
2806         /* Should I forward the MANAGED cap to the managed pool ? */
2807 
2808         /* Get the format. It's set already by CreateNewSurface */
2809         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2810 
2811         /* The surfaces are already created, the callback only
2812          * passes the IWineD3DSurface to WineD3D
2813          */
2814         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2815         {
2816             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2817                                                   DDSD->dwWidth, /* Edgelength */
2818                                                   levels,
2819                                                   0, /* usage */
2820                                                   Format,
2821                                                   Pool,
2822                                                   (IWineD3DCubeTexture **) &object->wineD3DTexture,
2823                                                   0, /* SharedHandle */
2824                                                   (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2825                                                   D3D7CB_CreateSurface);
2826         }
2827         else
2828         {
2829             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2830                                               DDSD->dwWidth, DDSD->dwHeight,
2831                                               levels, /* MipMapCount = Levels */
2832                                               0, /* usage */
2833                                               Format,
2834                                               Pool,
2835                                               (IWineD3DTexture **) &object->wineD3DTexture,
2836                                               0, /* SharedHandle */
2837                                               (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2838                                               D3D7CB_CreateSurface );
2839         }
2840         This->tex_root = NULL;
2841     }
2842 
2843     LeaveCriticalSection(&ddraw_cs);
2844     return hr;
2845 }
2846 
2847 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2848 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2849 
2850 static BOOL
2851 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2852                                     const DDPIXELFORMAT *provided)
2853 {
2854     /* Some flags must be present in both or neither for a match. */
2855     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2856         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2857         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2858 
2859     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2860         return FALSE;
2861 
2862     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2863         return FALSE;
2864 
2865     if (requested->dwFlags & DDPF_FOURCC)
2866         if (requested->dwFourCC != provided->dwFourCC)
2867             return FALSE;
2868 
2869     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2870                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2871         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2872             return FALSE;
2873 
2874     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2875                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2876         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2877             return FALSE;
2878 
2879     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2880         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2881             return FALSE;
2882 
2883     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2884     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2885                               |DDPF_BUMPDUDV))
2886         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2887             return FALSE;
2888 
2889     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2890         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2891             return FALSE;
2892 
2893     return TRUE;
2894 }
2895 
2896 static BOOL
2897 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2898                            const DDSURFACEDESC2* provided)
2899 {
2900     struct compare_info
2901     {
2902         DWORD flag;
2903         ptrdiff_t offset;
2904         size_t size;
2905     };
2906 
2907 #define CMP(FLAG, FIELD)                                \
2908         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2909           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2910 
2911     static const struct compare_info compare[] =
2912     {
2913         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2914         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2915         CMP(CAPS, ddsCaps),
2916         CMP(CKDESTBLT, ddckCKDestBlt),
2917         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2918         CMP(CKSRCBLT, ddckCKSrcBlt),
2919         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2920         CMP(HEIGHT, dwHeight),
2921         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2922         CMP(LPSURFACE, lpSurface),
2923         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2924         CMP(PITCH, u1 /* lPitch */),
2925         /* PIXELFORMAT: manual */
2926         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2927         CMP(TEXTURESTAGE, dwTextureStage),
2928         CMP(WIDTH, dwWidth),
2929         /* ZBUFFERBITDEPTH: "obsolete" */
2930     };
2931 
2932 #undef CMP
2933 
2934     unsigned int i;
2935 
2936     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2937         return FALSE;
2938 
2939     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2940     {
2941         if (requested->dwFlags & compare[i].flag
2942             && memcmp((const char *)provided + compare[i].offset,
2943                       (const char *)requested + compare[i].offset,
2944                       compare[i].size) != 0)
2945             return FALSE;
2946     }
2947 
2948     if (requested->dwFlags & DDSD_PIXELFORMAT)
2949     {
2950         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2951                                                 &provided->u4.ddpfPixelFormat))
2952             return FALSE;
2953     }
2954 
2955     return TRUE;
2956 }
2957 
2958 #undef DDENUMSURFACES_SEARCHTYPE
2959 #undef DDENUMSURFACES_MATCHTYPE
2960 
2961 /*****************************************************************************
2962  * IDirectDraw7::EnumSurfaces
2963  *
2964  * Loops through all surfaces attached to this device and calls the
2965  * application callback. This can't be relayed to WineD3DDevice,
2966  * because some WineD3DSurfaces' parents are IParent objects
2967  *
2968  * Params:
2969  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2970  *  DDSD: Description to filter for
2971  *  Context: Application-provided pointer, it's passed unmodified to the
2972  *           Callback function
2973  *  Callback: Address to call for each surface
2974  *
2975  * Returns:
2976  *  DDERR_INVALIDPARAMS if the callback is NULL
2977  *  DD_OK on success
2978  *
2979  *****************************************************************************/
2980 static HRESULT WINAPI
2981 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2982                              DWORD Flags,
2983                              DDSURFACEDESC2 *DDSD,
2984                              void *Context,
2985                              LPDDENUMSURFACESCALLBACK7 Callback)
2986 {
2987     /* The surface enumeration is handled by WineDDraw,
2988      * because it keeps track of all surfaces attached to
2989      * it. The filtering is done by our callback function,
2990      * because WineDDraw doesn't handle ddraw-like surface
2991      * caps structures
2992      */
2993     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2994     IDirectDrawSurfaceImpl *surf;
2995     BOOL all, nomatch;
2996     DDSURFACEDESC2 desc;
2997     struct list *entry, *entry2;
2998 
2999     all = Flags & DDENUMSURFACES_ALL;
3000     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3001 
3002     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
3003     EnterCriticalSection(&ddraw_cs);
3004 
3005     if(!Callback)
3006     {
3007         LeaveCriticalSection(&ddraw_cs);
3008         return DDERR_INVALIDPARAMS;
3009     }
3010 
3011     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3012     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3013     {
3014         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3015         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
3016         {
3017             desc = surf->surface_desc;
3018             IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
3019             if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
3020             {
3021                 LeaveCriticalSection(&ddraw_cs);
3022                 return DD_OK;
3023             }
3024         }
3025     }
3026     LeaveCriticalSection(&ddraw_cs);
3027     return DD_OK;
3028 }
3029 
3030 static HRESULT WINAPI
3031 findRenderTarget(IDirectDrawSurface7 *surface,
3032                  DDSURFACEDESC2 *desc,
3033                  void *ctx)
3034 {
3035     IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
3036     IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
3037 
3038     if(!surf->isRenderTarget) {
3039         *target = surf;
3040         IDirectDrawSurface7_Release(surface);
3041         return DDENUMRET_CANCEL;
3042     }
3043 
3044     /* Recurse into the surface tree */
3045     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
3046 
3047     IDirectDrawSurface7_Release(surface);
3048     if(*target) return DDENUMRET_CANCEL;
3049     else return DDENUMRET_OK; /* Continue with the next neighbor surface */
3050 }
3051 
3052 /*****************************************************************************
3053  * D3D7CB_CreateRenderTarget
3054  *
3055  * Callback called by WineD3D to create Surfaces for render target usage
3056  * This function takes the D3D target from the IDirectDrawImpl structure,
3057  * and returns the WineD3DSurface. To avoid double usage, the surface
3058  * is marked as render target afterwards
3059  *
3060  * Params
3061  *  device: The WineD3DDevice's parent
3062  *  Width, Height, Format: Dimensions and pixelformat of the render target
3063  *                         Ignored, because the surface already exists
3064  *  MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3065  *  Lockable: ignored
3066  *  ppSurface: Address to pass the surface pointer back at
3067  *  pSharedHandle: Ignored
3068  *
3069  * Returns:
3070  *  Always returns D3D_OK
3071  *
3072  *****************************************************************************/
3073 static HRESULT WINAPI
3074 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
3075                           UINT Width, UINT Height,
3076                           WINED3DFORMAT Format,
3077                           WINED3DMULTISAMPLE_TYPE MultiSample,
3078                           DWORD MultisampleQuality,
3079                           BOOL Lockable,
3080                           IWineD3DSurface** ppSurface,
3081                           HANDLE* pSharedHandle)
3082 {
3083     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3084     IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
3085     TRACE("(%p) call back\n", device);
3086 
3087     if(d3dSurface->isRenderTarget)
3088     {
3089         IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
3090                                                  &target, findRenderTarget);
3091     }
3092     else
3093     {
3094         target = d3dSurface;
3095     }
3096 
3097     if(!target)
3098     {
3099         target = This->d3d_target;
3100         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3101     }
3102 
3103     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3104 
3105     *ppSurface = target->WineD3DSurface;
3106     target->isRenderTarget = TRUE;
3107     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
3108     return D3D_OK;
3109 }
3110 
3111 static HRESULT WINAPI
3112 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
3113                                  IUnknown *pSuperior,
3114                                  UINT Width,
3115                                  UINT Height,
3116                                  WINED3DFORMAT Format,
3117                                  WINED3DMULTISAMPLE_TYPE MultiSample,
3118                                  DWORD MultisampleQuality,
3119                                  BOOL Discard,
3120                                  IWineD3DSurface** ppSurface,
3121                                  HANDLE* pSharedHandle)
3122 {
3123     /* Create a Depth Stencil surface to make WineD3D happy */
3124     HRESULT hr = D3D_OK;
3125     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3126     DDSURFACEDESC2 ddsd;
3127 
3128     TRACE("(%p) call back\n", device);
3129 
3130     *ppSurface = NULL;
3131 
3132     /* Create a DirectDraw surface */
3133     memset(&ddsd, 0, sizeof(ddsd));
3134     ddsd.dwSize = sizeof(ddsd);
3135     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3136     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3137     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3138     ddsd.dwHeight = Height;
3139     ddsd.dwWidth = Width;
3140     if(Format != 0)
3141     {
3142       PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
3143     }
3144     else
3145     {
3146       ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3147     }
3148 
3149     This->depthstencil = TRUE;
3150     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
3151                                     &ddsd,
3152                                     (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
3153                                     NULL);
3154     This->depthstencil = FALSE;
3155     if(FAILED(hr))
3156     {
3157         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3158         return hr;
3159     }
3160     *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
3161     return D3D_OK;
3162 }
3163 
3164 /*****************************************************************************
3165  * D3D7CB_CreateAdditionalSwapChain
3166  *
3167  * Callback function for WineD3D which creates a new WineD3DSwapchain
3168  * interface. It also creates an IParent interface to store that pointer,
3169  * so the WineD3DSwapchain has a parent and can be released when the D3D
3170  * device is destroyed
3171  *****************************************************************************/
3172 static HRESULT WINAPI
3173 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
3174                                  WINED3DPRESENT_PARAMETERS* pPresentationParameters,
3175                                  IWineD3DSwapChain ** ppSwapChain)
3176 {
3177     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3178     IParentImpl *object = NULL;
3179     HRESULT res = D3D_OK;
3180     IWineD3DSwapChain *swapchain;
3181     IDirectDrawSurfaceImpl *iterator;
3182     TRACE("(%p) call back\n", device);
3183 
3184     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3185     if (NULL == object)
3186     {
3187         FIXME("Allocation of memory failed\n");
3188         *ppSwapChain = NULL;
3189         return DDERR_OUTOFVIDEOMEMORY;
3190     }
3191 
3192     ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
3193     object->ref = 1;
3194 
3195     res = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice,
3196                                                    pPresentationParameters, 
3197                                                    &swapchain, 
3198                                                    (IUnknown*) ICOM_INTERFACE(object, IParent),
3199                                                    D3D7CB_CreateRenderTarget,
3200                                                    D3D7CB_CreateDepthStencilSurface,
3201                                                    This->ImplType);
3202     if (res != D3D_OK)
3203     {
3204         FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
3205         HeapFree(GetProcessHeap(), 0 , object);
3206         *ppSwapChain = NULL;
3207     }
3208     else
3209     {
3210         *ppSwapChain = swapchain;
3211         object->child = (IUnknown *) swapchain;
3212         This->d3d_target->wineD3DSwapChain = swapchain;
3213         iterator = This->d3d_target->complex_array[0];
3214         while(iterator) {
3215             iterator->wineD3DSwapChain = swapchain;
3216             iterator = iterator->complex_array[0];
3217         }
3218     }
3219 
3220     return res;
3221 }
3222 
3223 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
3224                                                          IDirectDrawSurfaceImpl *primary) {
3225     HRESULT hr;
3226     WINED3DPRESENT_PARAMETERS presentation_parameters;
3227     HWND window;
3228 
3229     window = This->dest_window;
3230 
3231     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
3232 
3233     /* Use the surface description for the device parameters, not the
3234      * Device settings. The app might render to an offscreen surface
3235      */
3236     presentation_parameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
3237     presentation_parameters.BackBufferHeight                = primary->surface_desc.dwHeight;
3238     presentation_parameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3239     presentation_parameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3240     presentation_parameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
3241     presentation_parameters.MultiSampleQuality              = 0;
3242     presentation_parameters.SwapEffect                      = WINED3DSWAPEFFECT_FLIP;
3243     presentation_parameters.hDeviceWindow                   = window;
3244     presentation_parameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
3245     presentation_parameters.EnableAutoDepthStencil          = FALSE; /* Not on GDI swapchains */
3246     presentation_parameters.AutoDepthStencilFormat          = 0;
3247     presentation_parameters.Flags                           = 0;
3248     presentation_parameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3249     presentation_parameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
3250 
3251     This->d3d_target = primary;
3252     hr = IWineD3DDevice_InitGDI(This->wineD3DDevice,
3253                                 &presentation_parameters,
3254                                 D3D7CB_CreateAdditionalSwapChain);
3255     This->d3d_target = NULL;
3256 
3257     if (hr != D3D_OK)
3258     {
3259         FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
3260         primary->wineD3DSwapChain = NULL;
3261     }
3262     return hr;
3263 }
3264 
3265 /*****************************************************************************
3266  * IDirectDrawImpl_AttachD3DDevice
3267  *
3268  * Initializes the D3D capabilities of WineD3D
3269  *
3270  * Params:
3271  *  primary: The primary surface for D3D
3272  *
3273  * Returns
3274  *  DD_OK on success,
3275  *  DDERR_* otherwise
3276  *
3277  *****************************************************************************/
3278 static HRESULT
3279 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3280                                 IDirectDrawSurfaceImpl *primary)
3281 {
3282     HRESULT hr;
3283     HWND                  window = This->dest_window;
3284 
3285     WINED3DPRESENT_PARAMETERS localParameters;
3286 
3287     TRACE("(%p)->(%p)\n", This, primary);
3288 
3289     /* If there's no window, create a hidden window. WineD3D needs it */
3290     if(window == 0 || window == GetDesktopWindow())
3291     {
3292         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3293                                  WS_DISABLED, 0, 0,
3294                                  GetSystemMetrics(SM_CXSCREEN),
3295                                  GetSystemMetrics(SM_CYSCREEN),
3296                                  NULL, NULL, GetModuleHandleA(0), NULL);
3297 
3298         ShowWindow(window, SW_HIDE);   /* Just to be sure */
3299         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3300     }
3301     else
3302     {
3303         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3304     }
3305     This->d3d_window = window;
3306 
3307     /* Store the future Render Target surface */
3308     This->d3d_target = primary;
3309 
3310     /* Use the surface description for the device parameters, not the
3311      * Device settings. The app might render to an offscreen surface
3312      */
3313     localParameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
3314     localParameters.BackBufferHeight                = primary->surface_desc.dwHeight;
3315     localParameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3316     localParameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3317     localParameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
3318     localParameters.MultiSampleQuality              = 0;
3319     localParameters.SwapEffect                      = WINED3DSWAPEFFECT_COPY;
3320     localParameters.hDeviceWindow                   = window;
3321     localParameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
3322     localParameters.EnableAutoDepthStencil          = TRUE;
3323     localParameters.AutoDepthStencilFormat          = WINED3DFMT_D16;
3324     localParameters.Flags                           = 0;
3325     localParameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3326     localParameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
3327 
3328     TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3329 
3330     /* Set this NOW, otherwise creating the depth stencil surface will cause a
3331      * recursive loop until ram or emulated video memory is full
3332      */
3333     This->d3d_initialized = TRUE;
3334 
3335     hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3336                                &localParameters,
3337                                D3D7CB_CreateAdditionalSwapChain);
3338     if(FAILED(hr))
3339     {
3340         This->d3d_target = NULL;
3341         This->d3d_initialized = FALSE;
3342         return hr;
3343     }
3344 
3345     This->declArraySize = 2;
3346     This->decls = HeapAlloc(GetProcessHeap(),
3347                             HEAP_ZERO_MEMORY,
3348                             sizeof(*This->decls) * This->declArraySize);
3349     if(!This->decls)
3350     {
3351         ERR("Error allocating an array for the converted vertex decls\n");
3352         This->declArraySize = 0;
3353         hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3354                                      D3D7CB_DestroyDepthStencilSurface,
3355                                      D3D7CB_DestroySwapChain);
3356         return E_OUTOFMEMORY;
3357     }
3358 
3359     /* Create an Index Buffer parent */
3360     TRACE("(%p) Successfully initialized 3D\n", This);
3361     return DD_OK;
3362 }
3363 
3364 /*****************************************************************************
3365  * DirectDrawCreateClipper (DDRAW.@)
3366  *
3367  * Creates a new IDirectDrawClipper object.
3368  *
3369  * Params:
3370  *  Clipper: Address to write the interface pointer to
3371  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3372  *            NULL
3373  *
3374  * Returns:
3375  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3376  *  E_OUTOFMEMORY if allocating the object failed
3377  *
3378  *****************************************************************************/
3379 HRESULT WINAPI
3380 DirectDrawCreateClipper(DWORD Flags,
3381                         LPDIRECTDRAWCLIPPER *Clipper,
3382                         IUnknown *UnkOuter)
3383 {
3384     IDirectDrawClipperImpl* object;
3385     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3386 
3387     EnterCriticalSection(&ddraw_cs);
3388     if (UnkOuter != NULL)
3389     {
3390         LeaveCriticalSection(&ddraw_cs);
3391         return CLASS_E_NOAGGREGATION;
3392     }
3393 
3394     if (!LoadWineD3D())
3395     {
3396         LeaveCriticalSection(&ddraw_cs);
3397         return DDERR_NODIRECTDRAWSUPPORT;
3398     }
3399 
3400     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3401                      sizeof(IDirectDrawClipperImpl));
3402     if (object == NULL)
3403     {
3404         LeaveCriticalSection(&ddraw_cs);
3405         return E_OUTOFMEMORY;
3406     }
3407 
3408     ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3409     object->ref = 1;
3410     object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3411     if(!object->wineD3DClipper)
3412     {
3413         HeapFree(GetProcessHeap(), 0, object);
3414         LeaveCriticalSection(&ddraw_cs);
3415         return E_OUTOFMEMORY;
3416     }
3417 
3418     *Clipper = (IDirectDrawClipper *) object;
3419     LeaveCriticalSection(&ddraw_cs);
3420     return DD_OK;
3421 }
3422 
3423 /*****************************************************************************
3424  * IDirectDraw7::CreateClipper
3425  *
3426  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3427  *
3428  *****************************************************************************/
3429 static HRESULT WINAPI
3430 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3431                               DWORD Flags,
3432                               IDirectDrawClipper **Clipper,
3433                               IUnknown *UnkOuter)
3434 {
3435     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3436     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3437     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3438 }
3439 
3440 /*****************************************************************************
3441  * IDirectDraw7::CreatePalette
3442  *
3443  * Creates a new IDirectDrawPalette object
3444  *
3445  * Params:
3446  *  Flags: The flags for the new clipper
3447  *  ColorTable: Color table to assign to the new clipper
3448  *  Palette: Address to write the interface pointer to
3449  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3450  *            NULL
3451  *
3452  * Returns:
3453  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3454  *  E_OUTOFMEMORY if allocating the object failed
3455  *
3456  *****************************************************************************/
3457 static HRESULT WINAPI
3458 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3459                               DWORD Flags,
3460                               PALETTEENTRY *ColorTable,
3461                               IDirectDrawPalette **Palette,
3462                               IUnknown *pUnkOuter)
3463 {
3464     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3465     IDirectDrawPaletteImpl *object;
3466     HRESULT hr = DDERR_GENERIC;
3467     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3468 
3469     EnterCriticalSection(&ddraw_cs);
3470     if(pUnkOuter != NULL)
3471     {
3472         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3473         LeaveCriticalSection(&ddraw_cs);
3474         return CLASS_E_NOAGGREGATION;
3475     }
3476 
3477     /* The refcount test shows that a cooplevel is required for this */
3478     if(!This->cooperative_level)
3479     {
3480         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3481         LeaveCriticalSection(&ddraw_cs);
3482         return DDERR_NOCOOPERATIVELEVELSET;
3483     }
3484 
3485     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3486     if(!object)
3487     {
3488         ERR("Out of memory when allocating memory for a palette implementation\n");
3489         LeaveCriticalSection(&ddraw_cs);
3490         return E_OUTOFMEMORY;
3491     }
3492 
3493     ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3494     object->ref = 1;
3495     object->ddraw_owner = This;
3496 
3497     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3498     if(hr != DD_OK)
3499     {
3500         HeapFree(GetProcessHeap(), 0, object);
3501         LeaveCriticalSection(&ddraw_cs);
3502         return hr;
3503     }
3504 
3505     IDirectDraw7_AddRef(iface);
3506     object->ifaceToRelease = (IUnknown *) iface;
3507     *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3508     LeaveCriticalSection(&ddraw_cs);
3509     return DD_OK;
3510 }
3511 
3512 /*****************************************************************************
3513  * IDirectDraw7::DuplicateSurface
3514  *
3515  * Duplicates a surface. The surface memory points to the same memory as
3516  * the original surface, and it's released when the last surface referencing
3517  * it is released. I guess that's beyond Wine's surface management right now
3518  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3519  * test application to implement this)
3520  *
3521  * Params:
3522  *  Src: Address of the source surface
3523  *  Dest: Address to write the new surface pointer to
3524  *
3525  * Returns:
3526  *  See IDirectDraw7::CreateSurface
3527  *
3528  *****************************************************************************/
3529 static HRESULT WINAPI
3530 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3531                                  IDirectDrawSurface7 *Src,
3532                                  IDirectDrawSurface7 **Dest)
3533 {
3534     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3535     IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3536 
3537     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3538 
3539     /* For now, simply create a new, independent surface */
3540     return IDirectDraw7_CreateSurface(iface,
3541                                       &Surf->surface_desc,
3542                                       Dest,
3543                                       NULL);
3544 }
3545 
3546 /*****************************************************************************
3547  * IDirectDraw7 VTable
3548  *****************************************************************************/
3549 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3550 {
3551     /*** IUnknown ***/
3552     IDirectDrawImpl_QueryInterface,
3553     IDirectDrawImpl_AddRef,
3554     IDirectDrawImpl_Release,
3555     /*** IDirectDraw ***/
3556     IDirectDrawImpl_Compact,
3557     IDirectDrawImpl_CreateClipper,
3558     IDirectDrawImpl_CreatePalette,
3559     IDirectDrawImpl_CreateSurface,
3560     IDirectDrawImpl_DuplicateSurface,
3561     IDirectDrawImpl_EnumDisplayModes,
3562     IDirectDrawImpl_EnumSurfaces,
3563     IDirectDrawImpl_FlipToGDISurface,
3564     IDirectDrawImpl_GetCaps,
3565     IDirectDrawImpl_GetDisplayMode,
3566     IDirectDrawImpl_GetFourCCCodes,
3567     IDirectDrawImpl_GetGDISurface,
3568     IDirectDrawImpl_GetMonitorFrequency,
3569     IDirectDrawImpl_GetScanLine,
3570     IDirectDrawImpl_GetVerticalBlankStatus,
3571     IDirectDrawImpl_Initialize,
3572     IDirectDrawImpl_RestoreDisplayMode,
3573     IDirectDrawImpl_SetCooperativeLevel,
3574     IDirectDrawImpl_SetDisplayMode,
3575     IDirectDrawImpl_WaitForVerticalBlank,
3576     /*** IDirectDraw2 ***/
3577     IDirectDrawImpl_GetAvailableVidMem,
3578     /*** IDirectDraw3 ***/
3579     IDirectDrawImpl_GetSurfaceFromDC,
3580     /*** IDirectDraw4 ***/
3581     IDirectDrawImpl_RestoreAllSurfaces,
3582     IDirectDrawImpl_TestCooperativeLevel,