1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56 "display",
57 "DirectDraw HAL",
58 { { 0x00010001, 0x00010001 } },
59 0, 0, 0, 0,
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62 0
63 };
64
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
66
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
68 {
69 ddraw_null_wined3d_object_destroyed,
70 };
71
72 /*****************************************************************************
73 * IUnknown Methods
74 *****************************************************************************/
75
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
78 *
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
82 * method.
83 * The returned interface is AddRef()-ed before it's returned
84 *
85 * Used for version 1, 2, 4 and 7
86 *
87 * Params:
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
90 *
91 * Returns:
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
94 *
95 *****************************************************************************/
96 static HRESULT WINAPI
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98 REFIID refiid,
99 void **obj)
100 {
101 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
102
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
104
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs);
107
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109 *obj = NULL;
110
111 if(!refiid)
112 {
113 LeaveCriticalSection(&ddraw_cs);
114 return DDERR_INVALIDPARAMS;
115 }
116
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
120 {
121 *obj = This;
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
123 }
124 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
125 {
126 *obj = &This->IDirectDraw4_vtbl;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
128 }
129 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
130 {
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
133 *obj = NULL;
134 LeaveCriticalSection(&ddraw_cs);
135 return E_NOINTERFACE;
136 }
137 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
138 {
139 *obj = &This->IDirectDraw2_vtbl;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
141 }
142 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
143 {
144 *obj = &This->IDirectDraw_vtbl;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
146 }
147
148 /* Direct3D
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
154 */
155 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
156 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159 {
160 /* Check the surface implementation */
161 if(This->ImplType == SURFACE_UNKNOWN)
162 {
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This->ImplType = SURFACE_OPENGL;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
167 }
168 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
169 {
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This);
172 /* Should I assert(0) here??? */
173 }
174 else if(This->ImplType != SURFACE_OPENGL)
175 {
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
178 }
179
180 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
181 {
182 This->d3dversion = 1;
183 *obj = &This->IDirect3D_vtbl;
184 TRACE(" returning Direct3D interface at %p.\n", *obj);
185 }
186 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
187 {
188 This->d3dversion = 2;
189 *obj = &This->IDirect3D2_vtbl;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
191 }
192 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
193 {
194 This->d3dversion = 3;
195 *obj = &This->IDirect3D3_vtbl;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
197 }
198 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
199 {
200 This->d3dversion = 7;
201 *obj = &This->IDirect3D7_vtbl;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
203 }
204 }
205 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
206 {
207 *obj = &This->device_parent_vtbl;
208 }
209
210 /* Unknown interface */
211 else
212 {
213 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214 LeaveCriticalSection(&ddraw_cs);
215 return E_NOINTERFACE;
216 }
217
218 IUnknown_AddRef( (IUnknown *) *obj );
219 LeaveCriticalSection(&ddraw_cs);
220 return S_OK;
221 }
222
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
225 *
226 * Increases the interfaces refcount, basically
227 *
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
233 *
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
237 *
238 * Returns: The new refcount
239 *
240 *****************************************************************************/
241 static ULONG WINAPI
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
243 {
244 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245 ULONG ref = InterlockedIncrement(&This->ref7);
246
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
248
249 if(ref == 1) InterlockedIncrement(&This->numIfaces);
250
251 return ref;
252 }
253
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
256 *
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
259 *
260 * Params:
261 * This: DirectDraw object to destroy
262 *
263 *****************************************************************************/
264 void
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
266 {
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
269
270 /* Destroy the device window if we created one */
271 if(This->devicewindow != 0)
272 {
273 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274 DestroyWindow(This->devicewindow);
275 This->devicewindow = 0;
276 }
277
278 /* Unregister the window class */
279 UnregisterClassA(This->classname, 0);
280
281 EnterCriticalSection(&ddraw_cs);
282 list_remove(&This->ddraw_list_entry);
283 LeaveCriticalSection(&ddraw_cs);
284
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This->wineD3DDevice);
287 IWineD3D_Release(This->wineD3D);
288
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This);
291 }
292
293 /*****************************************************************************
294 * IDirectDraw7::Release
295 *
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
297 *
298 * Returns: The new refcount
299 *****************************************************************************/
300 static ULONG WINAPI
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
302 {
303 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref7);
305
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
307
308 if(ref == 0)
309 {
310 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
312 }
313
314 return ref;
315 }
316
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
320
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
323 *
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
327 *
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
332 *
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
335 *
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
342 *
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
346 *
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
352 *
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
354 *
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
357 *
358 * Returns:
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
363 *
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
367 HWND hwnd,
368 DWORD cooplevel)
369 {
370 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
371 HWND window;
372
373 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374 DDRAW_dump_cooperativelevel(cooplevel);
375
376 EnterCriticalSection(&ddraw_cs);
377
378 /* Get the old window */
379 window = This->dest_window;
380
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
383 DDSCL_NORMAL |
384 DDSCL_EXCLUSIVE )))
385 {
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs);
388 return DDERR_INVALIDPARAMS;
389 }
390
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel & DDSCL_SETFOCUSWINDOW)
393 {
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel & ( DDSCL_MULTITHREADED |
396 DDSCL_FPUSETUP |
397 DDSCL_FPUPRESERVE |
398 DDSCL_ALLOWREBOOT |
399 DDSCL_ALLOWMODEX |
400 DDSCL_SETDEVICEWINDOW |
401 DDSCL_NORMAL |
402 DDSCL_EXCLUSIVE |
403 DDSCL_FULLSCREEN ) )
404 {
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs);
407 return DDERR_INVALIDPARAMS;
408 }
409 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
410 {
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs);
413 return DDERR_HWNDALREADYSET;
414 }
415
416 This->focuswindow = hwnd;
417 /* Won't use the hwnd param for anything else */
418 hwnd = NULL;
419
420 /* Use the focus window for drawing too */
421 This->dest_window = This->focuswindow;
422
423 /* Destroy the device window, if we have one */
424 if(This->devicewindow)
425 {
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = NULL;
428 }
429 }
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel & DDSCL_NORMAL)
432 {
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
435 {
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437 LeaveCriticalSection(&ddraw_cs);
438 return DDERR_INVALIDPARAMS;
439 }
440
441 /* Switching from fullscreen? */
442 if(This->cooperative_level & DDSCL_FULLSCREEN)
443 {
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface);
446
447 This->cooperative_level &= ~DDSCL_FULLSCREEN;
448 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
450 }
451
452 /* Don't override focus windows or private device windows */
453 if( hwnd &&
454 !(This->focuswindow) &&
455 !(This->devicewindow) &&
456 (hwnd != window) )
457 {
458 This->dest_window = hwnd;
459 }
460 }
461 else if(cooplevel & DDSCL_FULLSCREEN)
462 {
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
465 {
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
469 }
470 /* Need a HWND
471 if(hwnd == 0)
472 {
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
475 }
476 */
477
478 This->cooperative_level &= ~DDSCL_NORMAL;
479
480 /* Don't override focus windows or private device windows */
481 if( hwnd &&
482 !(This->focuswindow) &&
483 !(This->devicewindow) &&
484 (hwnd != window) )
485 {
486 This->dest_window = hwnd;
487 }
488 }
489 else if(cooplevel & DDSCL_EXCLUSIVE)
490 {
491 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
492 LeaveCriticalSection(&ddraw_cs);
493 return DDERR_INVALIDPARAMS;
494 }
495
496 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
497 {
498 /* Don't create a device window if a focus window is set */
499 if( !(This->focuswindow) )
500 {
501 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
502 WS_POPUP, 0, 0,
503 GetSystemMetrics(SM_CXSCREEN),
504 GetSystemMetrics(SM_CYSCREEN),
505 NULL, NULL, GetModuleHandleA(0), NULL);
506
507 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
508 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
509
510 This->devicewindow = devicewindow;
511 This->dest_window = devicewindow;
512 }
513 }
514
515 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
516 {
517 /* Enable thread safety in wined3d */
518 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
519 }
520
521 /* Unhandled flags */
522 if(cooplevel & DDSCL_ALLOWREBOOT)
523 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
524 if(cooplevel & DDSCL_ALLOWMODEX)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
526 if(cooplevel & DDSCL_FPUSETUP)
527 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
528
529 /* Store the cooperative_level */
530 This->cooperative_level |= cooplevel;
531 TRACE("SetCooperativeLevel retuning DD_OK\n");
532 LeaveCriticalSection(&ddraw_cs);
533 return DD_OK;
534 }
535
536 /*****************************************************************************
537 *
538 * Helper function for SetDisplayMode and RestoreDisplayMode
539 *
540 * Implements DirectDraw's SetDisplayMode, but ignores the value of
541 * ForceRefreshRate, since it is already handled by
542 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
543 * without worrying that ForceRefreshRate will override the refresh rate. For
544 * argument and return value documentation, see
545 * IDirectDrawImpl_SetDisplayMode.
546 *
547 *****************************************************************************/
548 static HRESULT
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
550 DWORD Width,
551 DWORD Height,
552 DWORD BPP,
553 DWORD RefreshRate,
554 DWORD Flags)
555 {
556 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
557 WINED3DDISPLAYMODE Mode;
558 HRESULT hr;
559 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
560
561 EnterCriticalSection(&ddraw_cs);
562 if( !Width || !Height )
563 {
564 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566 LeaveCriticalSection(&ddraw_cs);
567 return DD_OK;
568 }
569
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
576 * depends on this
577 */
578
579 Mode.Width = Width;
580 Mode.Height = Height;
581 Mode.RefreshRate = RefreshRate;
582 switch(BPP)
583 {
584 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
585 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
586 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
587 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
588 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
589 }
590
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
594 */
595
596 /* TODO: Lose the primary surface */
597 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598 0, /* First swapchain */
599 &Mode);
600 LeaveCriticalSection(&ddraw_cs);
601 switch(hr)
602 {
603 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
604 default: return hr;
605 }
606 }
607
608 /*****************************************************************************
609 * IDirectDraw7::SetDisplayMode
610 *
611 * Sets the display screen resolution, color depth and refresh frequency
612 * when in fullscreen mode (in theory).
613 * Possible return values listed in the SDK suggest that this method fails
614 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616 * It seems to be valid to pass 0 for With and Height, this has to be tested
617 * It could mean that the current video mode should be left as-is. (But why
618 * call it then?)
619 *
620 * Params:
621 * Height, Width: Screen dimension
622 * BPP: Color depth in Bits per pixel
623 * Refreshrate: Screen refresh rate
624 * Flags: Other stuff
625 *
626 * Returns
627 * DD_OK on success
628 *
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
632 DWORD Width,
633 DWORD Height,
634 DWORD BPP,
635 DWORD RefreshRate,
636 DWORD Flags)
637 {
638 if (force_refresh_rate != 0)
639 {
640 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
641 RefreshRate = force_refresh_rate;
642 }
643
644 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
645 RefreshRate, Flags);
646 }
647
648 /*****************************************************************************
649 * IDirectDraw7::RestoreDisplayMode
650 *
651 * Restores the display mode to what it was at creation time. Basically.
652 *
653 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656 * -> DD_1 is released. The screen should be left at 1024x768x32.
657 * -> DD_2 is released. The screen should be set to 1400x1050x32
658 * This case is unhandled right now, but Empire Earth does it this way.
659 * (But perhaps there is something in SetCooperativeLevel to prevent this)
660 *
661 * The msdn says that this method resets the display mode to what it was before
662 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
663 *
664 * Returns
665 * DD_OK on success
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
667 *
668 *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
671 {
672 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
673 TRACE("(%p)\n", This);
674
675 return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
676 This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
677 }
678
679 /*****************************************************************************
680 * IDirectDraw7::GetCaps
681 *
682 * Returns the drives capabilities
683 *
684 * Used for version 1, 2, 4 and 7
685 *
686 * Params:
687 * DriverCaps: Structure to write the Hardware accelerated caps to
688 * HelCaps: Structure to write the emulation caps to
689 *
690 * Returns
691 * This implementation returns DD_OK only
692 *
693 *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
696 DDCAPS *DriverCaps,
697 DDCAPS *HELCaps)
698 {
699 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
700 DDCAPS caps;
701 WINED3DCAPS winecaps;
702 HRESULT hr;
703 DDSCAPS2 ddscaps = {0, 0, 0, 0};
704 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
705
706 /* One structure must be != NULL */
707 if( (!DriverCaps) && (!HELCaps) )
708 {
709 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
710 return DDERR_INVALIDPARAMS;
711 }
712
713 memset(&caps, 0, sizeof(caps));
714 memset(&winecaps, 0, sizeof(winecaps));
715 caps.dwSize = sizeof(caps);
716 EnterCriticalSection(&ddraw_cs);
717 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
718 if(FAILED(hr)) {
719 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720 LeaveCriticalSection(&ddraw_cs);
721 return hr;
722 }
723
724 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
725 LeaveCriticalSection(&ddraw_cs);
726 if(FAILED(hr)) {
727 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
728 return hr;
729 }
730
731 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
732 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
733 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
734 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
735 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
736 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
737 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
738 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
739 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
740 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
741 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
742 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
743 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
744 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
745 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
746
747 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
748 * not to use it
749 */
750 if(DefaultSurfaceType == SURFACE_GDI) {
751 caps.dwCaps &= ~DDCAPS_3D;
752 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
753 }
754 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
755 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
756 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
757 }
758
759 if(DriverCaps)
760 {
761 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
762 if (TRACE_ON(ddraw))
763 {
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps);
766 }
767
768 }
769 if(HELCaps)
770 {
771 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
772 if (TRACE_ON(ddraw))
773 {
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps);
776 }
777 }
778
779 return DD_OK;
780 }
781
782 /*****************************************************************************
783 * IDirectDraw7::Compact
784 *
785 * No idea what it does, MSDN says it's not implemented.
786 *
787 * Returns
788 * DD_OK, but this is unchecked
789 *
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
793 {
794 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
795 TRACE("(%p)\n", This);
796
797 return DD_OK;
798 }
799
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
802 *
803 * Returns information about the current display mode
804 *
805 * Exists in Version 1, 2, 4 and 7
806 *
807 * Params:
808 * DDSD: Address of a surface description structure to write the info to
809 *
810 * Returns
811 * DD_OK
812 *
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
816 DDSURFACEDESC2 *DDSD)
817 {
818 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
819 HRESULT hr;
820 WINED3DDISPLAYMODE Mode;
821 DWORD Size;
822 TRACE("(%p)->(%p): Relay\n", This, DDSD);
823
824 EnterCriticalSection(&ddraw_cs);
825 /* This seems sane */
826 if (!DDSD)
827 {
828 LeaveCriticalSection(&ddraw_cs);
829 return DDERR_INVALIDPARAMS;
830 }
831
832 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833 * so one method can be used for all versions (Hopefully)
834 */
835 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
836 0 /* swapchain 0 */,
837 &Mode);
838 if( hr != D3D_OK )
839 {
840 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
841 LeaveCriticalSection(&ddraw_cs);
842 return hr;
843 }
844
845 Size = DDSD->dwSize;
846 memset(DDSD, 0, Size);
847
848 DDSD->dwSize = Size;
849 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
850 DDSD->dwWidth = Mode.Width;
851 DDSD->dwHeight = Mode.Height;
852 DDSD->u2.dwRefreshRate = 60;
853 DDSD->ddsCaps.dwCaps = 0;
854 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
855 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
856 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
857
858 if(TRACE_ON(ddraw))
859 {
860 TRACE("Returning surface desc :\n");
861 DDRAW_dump_surface_desc(DDSD);
862 }
863
864 LeaveCriticalSection(&ddraw_cs);
865 return DD_OK;
866 }
867
868 /*****************************************************************************
869 * IDirectDraw7::GetFourCCCodes
870 *
871 * Returns an array of supported FourCC codes.
872 *
873 * Exists in Version 1, 2, 4 and 7
874 *
875 * Params:
876 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877 * of enumerated codes
878 * Codes: Pointer to an array of DWORDs where the supported codes are written
879 * to
880 *
881 * Returns
882 * Always returns DD_OK, as it's a stub for now
883 *
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
887 DWORD *NumCodes, DWORD *Codes)
888 {
889 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
890 WINED3DFORMAT formats[] = {
891 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
892 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
893 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
894 };
895 DWORD count = 0, i, outsize;
896 HRESULT hr;
897 WINED3DDISPLAYMODE d3ddm;
898 WINED3DSURFTYPE type = This->ImplType;
899 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
900
901 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
902 0 /* swapchain 0 */,
903 &d3ddm);
904
905 outsize = NumCodes && Codes ? *NumCodes : 0;
906
907 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
908
909 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
910 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
911 WINED3DADAPTER_DEFAULT,
912 WINED3DDEVTYPE_HAL,
913 d3ddm.Format /* AdapterFormat */,
914 0 /* usage */,
915 WINED3DRTYPE_SURFACE,
916 formats[i],
917 type);
918 if(SUCCEEDED(hr)) {
919 if(count < outsize) {
920 Codes[count] = formats[i];
921 }
922 count++;
923 }
924 }
925 if(NumCodes) {
926 TRACE("Returning %u FourCC codes\n", count);
927 *NumCodes = count;
928 }
929
930 return DD_OK;
931 }
932
933 /*****************************************************************************
934 * IDirectDraw7::GetMonitorFrequency
935 *
936 * Returns the monitor's frequency
937 *
938 * Exists in Version 1, 2, 4 and 7
939 *
940 * Params:
941 * Freq: Pointer to a DWORD to write the frequency to
942 *
943 * Returns
944 * Always returns DD_OK
945 *
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
949 DWORD *Freq)
950 {
951 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
952 TRACE("(%p)->(%p)\n", This, Freq);
953
954 /* Ideally this should be in WineD3D, as it concerns the screen setup,
955 * but for now this should make the games happy
956 */
957 *Freq = 60;
958 return DD_OK;
959 }
960
961 /*****************************************************************************
962 * IDirectDraw7::GetVerticalBlankStatus
963 *
964 * Returns the Vertical blank status of the monitor. This should be in WineD3D
965 * too basically, but as it's a semi stub, I didn't create a function there
966 *
967 * Params:
968 * status: Pointer to a BOOL to be filled with the vertical blank status
969 *
970 * Returns
971 * DD_OK on success
972 * DDERR_INVALIDPARAMS if status is NULL
973 *
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
977 BOOL *status)
978 {
979 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
980 TRACE("(%p)->(%p)\n", This, status);
981
982 /* This looks sane, the MSDN suggests it too */
983 EnterCriticalSection(&ddraw_cs);
984 if(!status)
985 {
986 LeaveCriticalSection(&ddraw_cs);
987 return DDERR_INVALIDPARAMS;
988 }
989
990 *status = This->fake_vblank;
991 This->fake_vblank = !This->fake_vblank;
992 LeaveCriticalSection(&ddraw_cs);
993 return DD_OK;
994 }
995
996 /*****************************************************************************
997 * IDirectDraw7::GetAvailableVidMem
998 *
999 * Returns the total and free video memory
1000 *
1001 * Params:
1002 * Caps: Specifies the memory type asked for
1003 * total: Pointer to a DWORD to be filled with the total memory
1004 * free: Pointer to a DWORD to be filled with the free memory
1005 *
1006 * Returns
1007 * DD_OK on success
1008 * DDERR_INVALIDPARAMS of free and total are NULL
1009 *
1010 *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1013 {
1014 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1015 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1016
1017 if(TRACE_ON(ddraw))
1018 {
1019 TRACE("(%p) Asked for memory with description: ", This);
1020 DDRAW_dump_DDSCAPS2(Caps);
1021 }
1022 EnterCriticalSection(&ddraw_cs);
1023
1024 /* Todo: System memory vs local video memory vs non-local video memory
1025 * The MSDN also mentions differences between texture memory and other
1026 * resources, but that's not important
1027 */
1028
1029 if( (!total) && (!free) )
1030 {
1031 LeaveCriticalSection(&ddraw_cs);
1032 return DDERR_INVALIDPARAMS;
1033 }
1034
1035 if(total) *total = This->total_vidmem;
1036 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1037
1038 LeaveCriticalSection(&ddraw_cs);
1039 return DD_OK;
1040 }
1041
1042 /*****************************************************************************
1043 * IDirectDraw7::Initialize
1044 *
1045 * Initializes a DirectDraw interface.
1046 *
1047 * Params:
1048 * GUID: Interface identifier. Well, don't know what this is really good
1049 * for
1050 *
1051 * Returns
1052 * Returns DD_OK on the first call,
1053 * DDERR_ALREADYINITIALIZED on repeated calls
1054 *
1055 *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1058 GUID *Guid)
1059 {
1060 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1061 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1062
1063 if(This->initialized)
1064 {
1065 return DDERR_ALREADYINITIALIZED;
1066 }
1067 else
1068 {
1069 return DD_OK;
1070 }
1071 }
1072
1073 /*****************************************************************************
1074 * IDirectDraw7::FlipToGDISurface
1075 *
1076 * "Makes the surface that the GDI writes to the primary surface"
1077 * Looks like some windows specific thing we don't have to care about.
1078 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079 * show error boxes ;)
1080 * Well, just return DD_OK.
1081 *
1082 * Returns:
1083 * Always returns DD_OK
1084 *
1085 *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1088 {
1089 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1090 TRACE("(%p)\n", This);
1091
1092 return DD_OK;
1093 }
1094
1095 /*****************************************************************************
1096 * IDirectDraw7::WaitForVerticalBlank
1097 *
1098 * This method allows applications to get in sync with the vertical blank
1099 * interval.
1100 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101 * redraw the screen, most likely because of this stub
1102 *
1103 * Parameters:
1104 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105 * or DDWAITVB_BLOCKEND
1106 * h: Not used, according to MSDN
1107 *
1108 * Returns:
1109 * Always returns DD_OK
1110 *
1111 *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1114 DWORD Flags,
1115 HANDLE h)
1116 {
1117 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1118 static BOOL hide = FALSE;
1119
1120 /* This function is called often, so print the fixme only once */
1121 if(!hide)
1122 {
1123 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1124 hide = TRUE;
1125 }
1126
1127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1129 return DDERR_UNSUPPORTED; /* unchecked */
1130
1131 return DD_OK;
1132 }
1133
1134 /*****************************************************************************
1135 * IDirectDraw7::GetScanLine
1136 *
1137 * Returns the scan line that is being drawn on the monitor
1138 *
1139 * Parameters:
1140 * Scanline: Address to write the scan line value to
1141 *
1142 * Returns:
1143 * Always returns DD_OK
1144 *
1145 *****************************************************************************/
1146 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1147 {
1148 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1149 static BOOL hide = FALSE;
1150 WINED3DDISPLAYMODE Mode;
1151
1152 /* This function is called often, so print the fixme only once */
1153 EnterCriticalSection(&ddraw_cs);
1154 if(!hide)
1155 {
1156 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1157 hide = TRUE;
1158 }
1159
1160 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1161 0,
1162 &Mode);
1163
1164 /* Fake the line sweeping of the monitor */
1165 /* FIXME: We should synchronize with a source to keep the refresh rate */
1166 *Scanline = This->cur_scanline++;
1167 /* Assume 20 scan lines in the vertical blank */
1168 if (This->cur_scanline >= Mode.Height + 20)
1169 This->cur_scanline = 0;
1170
1171 LeaveCriticalSection(&ddraw_cs);
1172 return DD_OK;
1173 }
1174
1175 /*****************************************************************************
1176 * IDirectDraw7::TestCooperativeLevel
1177 *
1178 * Informs the application about the state of the video adapter, depending
1179 * on the cooperative level
1180 *
1181 * Returns:
1182 * DD_OK if the device is in a sane state
1183 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184 * if the state is not correct(See below)
1185 *
1186 *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1189 {
1190 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1191 HRESULT hr;
1192 TRACE("(%p)\n", This);
1193
1194 EnterCriticalSection(&ddraw_cs);
1195 /* Description from MSDN:
1196 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1197 * away from the app with e.g. alt-tab. Windowed apps receive
1198 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1199 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1200 * when the video mode has changed
1201 */
1202
1203 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1204
1205 /* Fix the result value. These values are mapped from their
1206 * d3d9 counterpart.
1207 */
1208 switch(hr)
1209 {
1210 case WINED3DERR_DEVICELOST:
1211 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1212 {
1213 LeaveCriticalSection(&ddraw_cs);
1214 return DDERR_NOEXCLUSIVEMODE;
1215 }
1216 else
1217 {
1218 LeaveCriticalSection(&ddraw_cs);
1219 return DDERR_EXCLUSIVEMODEALREADYSET;
1220 }
1221
1222 case WINED3DERR_DEVICENOTRESET:
1223 LeaveCriticalSection(&ddraw_cs);
1224 return DD_OK;
1225
1226 case WINED3D_OK:
1227 LeaveCriticalSection(&ddraw_cs);
1228 return DD_OK;
1229
1230 case WINED3DERR_DRIVERINTERNALERROR:
1231 default:
1232 ERR("(%p) Unexpected return value %08x from wineD3D, "
1233 " returning DD_OK\n", This, hr);
1234 }
1235
1236 LeaveCriticalSection(&ddraw_cs);
1237 return DD_OK;
1238 }
1239
1240 /*****************************************************************************
1241 * IDirectDraw7::GetGDISurface
1242 *
1243 * Returns the surface that GDI is treating as the primary surface.
1244 * For Wine this is the front buffer
1245 *
1246 * Params:
1247 * GDISurface: Address to write the surface pointer to
1248 *
1249 * Returns:
1250 * DD_OK if the surface was found
1251 * DDERR_NOTFOUND if the GDI surface wasn't found
1252 *
1253 *****************************************************************************/
1254 static HRESULT WINAPI
1255 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1256 IDirectDrawSurface7 **GDISurface)
1257 {
1258 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1259 IWineD3DSurface *Surf;
1260 IDirectDrawSurface7 *ddsurf;
1261 HRESULT hr;
1262 DDSCAPS2 ddsCaps;
1263 TRACE("(%p)->(%p)\n", This, GDISurface);
1264
1265 /* Get the back buffer from the wineD3DDevice and search its
1266 * attached surfaces for the front buffer
1267 */
1268 EnterCriticalSection(&ddraw_cs);
1269 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1270 0, /* SwapChain */
1271 0, /* first back buffer*/
1272 WINED3DBACKBUFFER_TYPE_MONO,
1273 &Surf);
1274
1275 if( (hr != D3D_OK) ||
1276 (!Surf) )
1277 {
1278 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1279 LeaveCriticalSection(&ddraw_cs);
1280 return DDERR_NOTFOUND;
1281 }
1282
1283 /* GetBackBuffer AddRef()ed the surface, release it */
1284 IWineD3DSurface_Release(Surf);
1285
1286 IWineD3DSurface_GetParent(Surf,
1287 (IUnknown **) &ddsurf);
1288 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1289
1290 /* Find the front buffer */
1291 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1292 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1293 &ddsCaps,
1294 GDISurface);
1295 if(hr != DD_OK)
1296 {
1297 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1298 }
1299
1300 /* The AddRef is OK this time */
1301 LeaveCriticalSection(&ddraw_cs);
1302 return hr;
1303 }
1304
1305 /*****************************************************************************
1306 * IDirectDraw7::EnumDisplayModes
1307 *
1308 * Enumerates the supported Display modes. The modes can be filtered with
1309 * the DDSD parameter.
1310 *
1311 * Params:
1312 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1313 * DDSD: Surface description to filter the modes
1314 * Context: Pointer passed back to the callback function
1315 * cb: Application-provided callback function
1316 *
1317 * Returns:
1318 * DD_OK on success
1319 * DDERR_INVALIDPARAMS if the callback wasn't set
1320 *
1321 *****************************************************************************/
1322 static HRESULT WINAPI
1323 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1324 DWORD Flags,
1325 DDSURFACEDESC2 *DDSD,
1326 void *Context,
1327 LPDDENUMMODESCALLBACK2 cb)
1328 {
1329 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1330 unsigned int modenum, fmt;
1331 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1332 WINED3DDISPLAYMODE mode;
1333 DDSURFACEDESC2 callback_sd;
1334 WINED3DDISPLAYMODE *enum_modes = NULL;
1335 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1336
1337 WINED3DFORMAT checkFormatList[] =
1338 {
1339 WINED3DFMT_B8G8R8_UNORM,
1340 WINED3DFMT_B8G8R8A8_UNORM,
1341 WINED3DFMT_B8G8R8X8_UNORM,
1342 WINED3DFMT_B5G6R5_UNORM,
1343 WINED3DFMT_B5G5R5X1_UNORM,
1344 WINED3DFMT_B5G5R5A1_UNORM,
1345 WINED3DFMT_B4G4R4A4_UNORM,
1346 WINED3DFMT_B2G3R3_UNORM,
1347 WINED3DFMT_B2G3R3A8_UNORM,
1348 WINED3DFMT_B4G4R4X4_UNORM,
1349 WINED3DFMT_R10G10B10A2_UNORM,
1350 WINED3DFMT_R8G8B8A8_UNORM,
1351 WINED3DFMT_R8G8B8X8_UNORM,
1352 WINED3DFMT_B10G10R10A2_UNORM,
1353 WINED3DFMT_P8_UINT_A8_UNORM,
1354 WINED3DFMT_P8_UINT,
1355 };
1356
1357 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1358
1359 EnterCriticalSection(&ddraw_cs);
1360 /* This looks sane */
1361 if(!cb)
1362 {
1363 LeaveCriticalSection(&ddraw_cs);
1364 return DDERR_INVALIDPARAMS;
1365 }
1366
1367 if(DDSD)
1368 {
1369 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1370 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1371 }
1372
1373 if(!(Flags & DDEDM_REFRESHRATES))
1374 {
1375 enum_mode_array_size = 16;
1376 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1377 if (!enum_modes)
1378 {
1379 ERR("Out of memory\n");
1380 LeaveCriticalSection(&ddraw_cs);
1381 return DDERR_OUTOFMEMORY;
1382 }
1383 }
1384
1385 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1386 {
1387 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1388 {
1389 continue;
1390 }
1391
1392 modenum = 0;
1393 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1394 WINED3DADAPTER_DEFAULT,
1395 checkFormatList[fmt],
1396 modenum++,
1397 &mode) == WINED3D_OK)
1398 {
1399 if(DDSD)
1400 {
1401 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1402 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1403 }
1404
1405 if(!(Flags & DDEDM_REFRESHRATES))
1406 {
1407 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1408 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1409 * to be reduced to a single unique result in such case.
1410 */
1411 BOOL found = FALSE;
1412 unsigned i;
1413
1414 for (i = 0; i < enum_mode_count; i++)
1415 {
1416 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1417 enum_modes[i].Format == mode.Format)
1418 {
1419 found = TRUE;
1420 break;
1421 }
1422 }
1423
1424 if(found) continue;
1425 }
1426
1427 memset(&callback_sd, 0, sizeof(callback_sd));
1428 callback_sd.dwSize = sizeof(callback_sd);
1429 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1430
1431 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1432 if(Flags & DDEDM_REFRESHRATES)
1433 {
1434 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1435 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1436 }
1437
1438 callback_sd.dwWidth = mode.Width;
1439 callback_sd.dwHeight = mode.Height;
1440
1441 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1442
1443 /* Calc pitch and DWORD align like MSDN says */
1444 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1445 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1446
1447 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1448 callback_sd.u2.dwRefreshRate);
1449
1450 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1451 {
1452 TRACE("Application asked to terminate the enumeration\n");
1453 HeapFree(GetProcessHeap(), 0, enum_modes);
1454 LeaveCriticalSection(&ddraw_cs);
1455 return DD_OK;
1456 }
1457
1458 if(!(Flags & DDEDM_REFRESHRATES))
1459 {
1460 if (enum_mode_count == enum_mode_array_size)
1461 {
1462 WINED3DDISPLAYMODE *new_enum_modes;
1463
1464 enum_mode_array_size *= 2;
1465 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1466
1467 if (!new_enum_modes)
1468 {
1469 ERR("Out of memory\n");
1470 HeapFree(GetProcessHeap(), 0, enum_modes);
1471 LeaveCriticalSection(&ddraw_cs);
1472 return DDERR_OUTOFMEMORY;
1473 }
1474
1475 enum_modes = new_enum_modes;
1476 }
1477
1478 enum_modes[enum_mode_count++] = mode;
1479 }
1480 }
1481 }
1482
1483 TRACE("End of enumeration\n");
1484 HeapFree(GetProcessHeap(), 0, enum_modes);
1485 LeaveCriticalSection(&ddraw_cs);
1486 return DD_OK;
1487 }
1488
1489 /*****************************************************************************
1490 * IDirectDraw7::EvaluateMode
1491 *
1492 * Used with IDirectDraw7::StartModeTest to test video modes.
1493 * EvaluateMode is used to pass or fail a mode, and continue with the next
1494 * mode
1495 *
1496 * Params:
1497 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1498 * Timeout: Returns the amount of seconds left before the mode would have
1499 * been failed automatically
1500 *
1501 * Returns:
1502 * This implementation always DD_OK, because it's a stub
1503 *
1504 *****************************************************************************/
1505 static HRESULT WINAPI
1506 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1507 DWORD Flags,
1508 DWORD *Timeout)
1509 {
1510 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1511 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1512
1513 /* When implementing this, implement it in WineD3D */
1514
1515 return DD_OK;
1516 }
1517
1518 /*****************************************************************************
1519 * IDirectDraw7::GetDeviceIdentifier
1520 *
1521 * Returns the device identifier, which gives information about the driver
1522 * Our device identifier is defined at the beginning of this file.
1523 *
1524 * Params:
1525 * DDDI: Address for the returned structure
1526 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1527 *
1528 * Returns:
1529 * On success it returns DD_OK
1530 * DDERR_INVALIDPARAMS if DDDI is NULL
1531 *
1532 *****************************************************************************/
1533 static HRESULT WINAPI
1534 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1535 DDDEVICEIDENTIFIER2 *DDDI,
1536 DWORD Flags)
1537 {
1538 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1539 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1540
1541 if(!DDDI)
1542 return DDERR_INVALIDPARAMS;
1543
1544 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1545 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1546 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1547 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1548 * bytes too long. So only copy the relevant part of the structure
1549 */
1550
1551 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1552 return DD_OK;
1553 }
1554
1555 /*****************************************************************************
1556 * IDirectDraw7::GetSurfaceFromDC
1557 *
1558 * Returns the Surface for a GDI device context handle.
1559 * Is this related to IDirectDrawSurface::GetDC ???
1560 *
1561 * Params:
1562 * hdc: hdc to return the surface for
1563 * Surface: Address to write the surface pointer to
1564 *
1565 * Returns:
1566 * Always returns DD_OK because it's a stub
1567 *
1568 *****************************************************************************/
1569 static HRESULT WINAPI
1570 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1571 HDC hdc,
1572 IDirectDrawSurface7 **Surface)
1573 {
1574 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1575 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1576
1577 /* Implementation idea if needed: Loop through all surfaces and compare
1578 * their hdc with hdc. Implement it in WineD3D! */
1579 return DDERR_NOTFOUND;
1580 }
1581
1582 /*****************************************************************************
1583 * IDirectDraw7::RestoreAllSurfaces
1584 *
1585 * Calls the restore method of all surfaces
1586 *
1587 * Params:
1588 *
1589 * Returns:
1590 * Always returns DD_OK because it's a stub
1591 *
1592 *****************************************************************************/
1593 static HRESULT WINAPI
1594 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1595 {
1596 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1597 FIXME("(%p): Stub\n", This);
1598
1599 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1600 * get their parent and call their restore method. Do not implement
1601 * it in WineD3D, as restoring a surface means re-creating the
1602 * WineD3DDSurface
1603 */
1604 return DD_OK;
1605 }
1606
1607 /*****************************************************************************
1608 * IDirectDraw7::StartModeTest
1609 *
1610 * Tests the specified video modes to update the system registry with
1611 * refresh rate information. StartModeTest starts the mode test,
1612 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1613 * isn't called within 15 seconds, the mode is failed automatically
1614 *
1615 * As refresh rates are handled by the X server, I don't think this
1616 * Method is important
1617 *
1618 * Params:
1619 * Modes: An array of mode specifications
1620 * NumModes: The number of modes in Modes
1621 * Flags: Some flags...
1622 *
1623 * Returns:
1624 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1625 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1626 * otherwise DD_OK
1627 *
1628 *****************************************************************************/
1629 static HRESULT WINAPI
1630 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1631 SIZE *Modes,
1632 DWORD NumModes,
1633 DWORD Flags)
1634 {
1635 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1636 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1637
1638 /* This looks sane */
1639 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1640
1641 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1642 * As it is not, DDERR_TESTFINISHED is returned
1643 * (hopefully that's correct
1644 *
1645 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1646 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1647 */
1648
1649 return DD_OK;
1650 }
1651
1652 /*****************************************************************************
1653 * IDirectDrawImpl_RecreateSurfacesCallback
1654 *
1655 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1656 * It re-recreates the WineD3DSurface. It's pretty straightforward
1657 *
1658 *****************************************************************************/
1659 HRESULT WINAPI
1660 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1661 DDSURFACEDESC2 *desc,
1662 void *Context)
1663 {
1664 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1665 IDirectDrawImpl *This = surfImpl->ddraw;
1666 IUnknown *Parent;
1667 IWineD3DSurface *wineD3DSurface;
1668 IWineD3DSwapChain *swapchain;
1669 HRESULT hr;
1670 IWineD3DClipper *clipper = NULL;
1671
1672 WINED3DSURFACE_DESC Desc;
1673 WINED3DFORMAT Format;
1674 DWORD Usage;
1675 WINED3DPOOL Pool;
1676
1677 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1678 DWORD MultiSampleQuality;
1679 UINT Width;
1680 UINT Height;
1681
1682 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1683
1684 /* For the enumeration */
1685 IDirectDrawSurface7_Release(surf);
1686
1687 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1688
1689 /* Get the objects */
1690 swapchain = surfImpl->wineD3DSwapChain;
1691 surfImpl->wineD3DSwapChain = NULL;
1692 wineD3DSurface = surfImpl->WineD3DSurface;
1693
1694 /* get the clipper */
1695 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1696
1697 /* Get the surface properties */
1698 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1699 if(hr != D3D_OK) return hr;
1700
1701 Format = Desc.format;
1702 Usage = Desc.usage;
1703 Pool = Desc.pool;
1704 MultiSampleType = Desc.multisample_type;
1705 MultiSampleQuality = Desc.multisample_quality;
1706 Width = Desc.width;
1707 Height = Desc.height;
1708
1709 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1710
1711 /* Create the new surface */
1712 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1713 TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1714 MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1715 IUnknown_Release(Parent);
1716
1717 if(hr != D3D_OK)
1718 return hr;
1719
1720 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1721
1722 /* TODO: Copy the surface content, except for render targets */
1723
1724 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1725 * the swapchain
1726 */
1727 if(swapchain) {
1728 /* The backbuffers have the swapchain set as well, but the primary
1729 * owns it and destroys it
1730 */
1731 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1732 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1733 }
1734 surfImpl->isRenderTarget = FALSE;
1735 } else {
1736 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1737 TRACE("Surface released successful, next surface\n");
1738 else
1739 ERR("Something's still holding the old WineD3DSurface\n");
1740 }
1741
1742 surfImpl->ImplType = This->ImplType;
1743
1744 if(clipper)
1745 {
1746 IWineD3DClipper_Release(clipper);
1747 }
1748 return DDENUMRET_OK;
1749 }
1750
1751 /*****************************************************************************
1752 * IDirectDrawImpl_RecreateAllSurfaces
1753 *
1754 * A function, that converts all wineD3DSurfaces to the new implementation type
1755 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1756 * new WineD3DSurface, copies the content and releases the old surface
1757 *
1758 *****************************************************************************/
1759 static HRESULT
1760 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1761 {
1762 DDSURFACEDESC2 desc;
1763 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1764
1765 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1766 {
1767 /* Should happen almost never */
1768 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1769 /* Shutdown d3d */
1770 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1771 }
1772 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1773
1774 memset(&desc, 0, sizeof(desc));
1775 desc.dwSize = sizeof(desc);
1776
1777 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1778 }
1779
1780 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1781 IUnknown* swapChainParent;
1782 TRACE("(%p) call back\n", pSwapChain);
1783
1784 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1785 IUnknown_Release(swapChainParent);
1786 return IUnknown_Release(swapChainParent);
1787 }
1788
1789 /*****************************************************************************
1790 * IDirectDrawImpl_CreateNewSurface
1791 *
1792 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1793 * with the passed parameters.
1794 *
1795 * Params:
1796 * DDSD: Description of the surface to create
1797 * Surf: Address to store the interface pointer at
1798 *
1799 * Returns:
1800 * DD_OK on success
1801 *
1802 *****************************************************************************/
1803 static HRESULT
1804 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1805 DDSURFACEDESC2 *pDDSD,
1806 IDirectDrawSurfaceImpl **ppSurf,
1807 UINT level)
1808 {
1809 HRESULT hr;
1810 UINT Width, Height;
1811 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1812 DWORD Usage = 0;
1813 WINED3DSURFTYPE ImplType = This->ImplType;
1814 WINED3DSURFACE_DESC Desc;
1815 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1816
1817 if (TRACE_ON(ddraw))
1818 {
1819 TRACE(" (%p) Requesting surface desc :\n", This);
1820 DDRAW_dump_surface_desc(pDDSD);
1821 }
1822
1823 /* Select the surface type, if it wasn't choosen yet */
1824 if(ImplType == SURFACE_UNKNOWN)
1825 {
1826 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1827 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1828 {
1829 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1830 ImplType = SURFACE_OPENGL;
1831 }
1832
1833 /* Otherwise use GDI surfaces for now */
1834 else
1835 {
1836 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1837 ImplType = SURFACE_GDI;
1838 }
1839
1840 /* Policy if all surface implementations are available:
1841 * First, check if a default type was set with winecfg. If not,
1842 * try Xrender surfaces, and use them if they work. Next, check if
1843 * accelerated OpenGL is available, and use GL surfaces in this
1844 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1845 * was created, always use OpenGL surfaces.
1846 *
1847 * (Note: Xrender surfaces are not implemented for now, the
1848 * unaccelerated implementation uses GDI to render in Software)
1849 */
1850
1851 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1852 * be re-created. This could be done with IDirectDrawSurface7::Restore
1853 */
1854 This->ImplType = ImplType;
1855 }
1856 else
1857 {
1858 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1859 && (This->ImplType != SURFACE_OPENGL)
1860 && DefaultSurfaceType == SURFACE_UNKNOWN)
1861 {
1862 /* We have to change to OpenGL,
1863 * and re-create all WineD3DSurfaces
1864 */
1865 ImplType = SURFACE_OPENGL;
1866 This->ImplType = ImplType;
1867 TRACE("(%p) Re-creating all surfaces\n", This);
1868 IDirectDrawImpl_RecreateAllSurfaces(This);
1869 TRACE("(%p) Done recreating all surfaces\n", This);
1870 }
1871 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1872 {
1873 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1874 /* Do not fail surface creation, only fail 3D device creation */
1875 }
1876 }
1877
1878 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1879 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1880 {
1881 /* Tests show surfaces without memory flags get these flags added right after creation. */
1882 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1883 }
1884 /* Get the correct wined3d usage */
1885 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1886 DDSCAPS_3DDEVICE ) )
1887 {
1888 Usage |= WINED3DUSAGE_RENDERTARGET;
1889
1890 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1891 }
1892 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1893 {
1894 Usage |= WINED3DUSAGE_OVERLAY;
1895 }
1896 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1897 {
1898 /* The depth stencil creation callback sets this flag.
1899 * Set the WineD3D usage to let it know that it's a depth
1900 * Stencil surface.
1901 */
1902 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1903 }
1904 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1905 {
1906 Pool = WINED3DPOOL_SYSTEMMEM;
1907 }
1908 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1909 {
1910 Pool = WINED3DPOOL_MANAGED;
1911 /* Managed textures have the system memory flag set */
1912 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1913 }
1914 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1915 {
1916 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1917 * and texturemanage
1918 */
1919 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1920 }
1921
1922 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1923 if(Format == WINED3DFMT_UNKNOWN)
1924 {
1925 ERR("Unsupported / Unknown pixelformat\n");
1926 return DDERR_INVALIDPIXELFORMAT;
1927 }
1928
1929 /* Create the Surface object */
1930 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1931 if(!*ppSurf)
1932 {
1933 ERR("(%p) Error allocating memory for a surface\n", This);
1934 return DDERR_OUTOFVIDEOMEMORY;
1935 }
1936 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1937 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1938 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1939 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1940 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1941 (*ppSurf)->ref = 1;
1942 (*ppSurf)->version = 7;
1943 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1944 (*ppSurf)->ddraw = This;
1945 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1946 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1947 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1948
1949 /* Surface attachments */
1950 (*ppSurf)->next_attached = NULL;
1951 (*ppSurf)->first_attached = *ppSurf;
1952
1953 /* Needed to re-create the surface on an implementation change */
1954 (*ppSurf)->ImplType = ImplType;
1955
1956 /* For D3DDevice creation */
1957 (*ppSurf)->isRenderTarget = FALSE;
1958
1959 /* A trace message for debugging */
1960 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1961
1962 /* Now create the WineD3D Surface */
1963 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1964 TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1965 Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1966 (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1967
1968 if(hr != D3D_OK)
1969 {
1970 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1971 return hr;
1972 }
1973
1974 /* Increase the surface counter, and attach the surface */
1975 InterlockedIncrement(&This->surfaces);
1976 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1977
1978 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1979 * But this could also be delegated to WineDDraw, as it keeps track of all its
1980 * resources. Not implemented for now, as there are more important things ;)
1981 */
1982
1983 /* Get the pixel format of the WineD3DSurface and store it.
1984 * Don't use the Format choosen above, WineD3D might have
1985 * changed it
1986 */
1987 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1988 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1989 if(hr != D3D_OK)
1990 {
1991 ERR("IWineD3DSurface::GetDesc failed\n");
1992 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1993 return hr;
1994 }
1995
1996 Format = Desc.format;
1997 Width = Desc.width;
1998 Height = Desc.height;
1999
2000 if(Format == WINED3DFMT_UNKNOWN)
2001 {
2002 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2003 }
2004 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2005
2006 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2007 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2008 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2009 * TODO: Test other fourcc formats
2010 */
2011 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2012 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2013 {
2014 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2015 if(Format == WINED3DFMT_DXT1)
2016 {
2017 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2018 }
2019 else
2020 {
2021 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2022 }
2023 }
2024 else
2025 {
2026 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2027 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2028 }
2029
2030 /* Application passed a color key? Set it! */
2031 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2032 {
2033 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2034 DDCKEY_DESTOVERLAY,
2035 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2036 }
2037 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2038 {
2039 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2040 DDCKEY_DESTBLT,
2041 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2042 }
2043 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2044 {
2045 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2046 DDCKEY_SRCOVERLAY,
2047 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2048 }
2049 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2050 {
2051 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2052 DDCKEY_SRCBLT,
2053 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2054 }
2055 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2056 {
2057 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2058 if(hr != WINED3D_OK)
2059 {
2060 /* No need for a trace here, wined3d does that for us */
2061 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2062 return hr;
2063 }
2064 }
2065
2066 return DD_OK;
2067 }
2068 /*****************************************************************************
2069 * CreateAdditionalSurfaces
2070 *
2071 * Creates a new mipmap chain.
2072 *
2073 * Params:
2074 * root: Root surface to attach the newly created chain to
2075 * count: number of surfaces to create
2076 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2077 * effects on the caller
2078 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2079 * creates an additional surface without the mipmapping flags
2080 *
2081 *****************************************************************************/
2082 static HRESULT
2083 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2084 IDirectDrawSurfaceImpl *root,
2085 UINT count,
2086 DDSURFACEDESC2 DDSD,
2087 BOOL CubeFaceRoot)
2088 {
2089 UINT i, j, level = 0;
2090 HRESULT hr;
2091 IDirectDrawSurfaceImpl *last = root;
2092
2093 for(i = 0; i < count; i++)
2094 {
2095 IDirectDrawSurfaceImpl *object2 = NULL;
2096
2097 /* increase the mipmap level, but only if a mipmap is created
2098 * In this case, also halve the size
2099 */
2100 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2101 {
2102 level++;
2103 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2104 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2105 /* Set the mipmap sublevel flag according to msdn */
2106 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2107 }
2108 else
2109 {
2110 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2111 }
2112 CubeFaceRoot = FALSE;
2113
2114 hr = IDirectDrawImpl_CreateNewSurface(This,
2115 &DDSD,
2116 &object2,
2117 level);
2118 if(hr != DD_OK)
2119 {
2120 return hr;
2121 }
2122
2123 /* Add the new surface to the complex attachment array */
2124 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2125 {
2126 if(last->complex_array[j]) continue;
2127 last->complex_array[j] = object2;
2128 break;
2129 }
2130 last = object2;
2131
2132 /* Remove the (possible) back buffer cap from the new surface description,
2133 * because only one surface in the flipping chain is a back buffer, one
2134 * is a front buffer, the others are just primary surfaces.
2135 */
2136 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2137 }
2138 return DD_OK;
2139 }
2140
2141 /*****************************************************************************
2142 * IDirectDraw7::CreateSurface
2143 *
2144 * Creates a new IDirectDrawSurface object and returns its interface.
2145 *
2146 * The surface connections with wined3d are a bit tricky. Basically it works
2147 * like this:
2148 *
2149 * |------------------------| |-----------------|
2150 * | DDraw surface | | WineD3DSurface |
2151 * | | | |
2152 * | WineD3DSurface |-------------->| |
2153 * | Child |<------------->| Parent |
2154 * |------------------------| |-----------------|
2155 *
2156 * The DDraw surface is the parent of the wined3d surface, and it releases
2157 * the WineD3DSurface when the ddraw surface is destroyed.
2158 *
2159 * However, for all surfaces which can be in a container in WineD3D,
2160 * we have to do this. These surfaces are usually complex surfaces,
2161 * so this concerns primary surfaces with a front and a back buffer,
2162 * and textures.
2163 *
2164 * |------------------------| |-----------------|
2165 * | DDraw surface | | Container |
2166 * | | | |
2167 * | Child |<------------->| Parent |
2168 * | Texture |<------------->| |
2169 * | WineD3DSurface |<----| | Levels |<--|
2170 * | Complex connection | | | | |
2171 * |------------------------| | |-----------------| |
2172 * ^ | |
2173 * | | |
2174 * | | |
2175 * | |------------------| | |-----------------| |
2176 * | | IParent | |-------->| WineD3DSurface | |
2177 * | | | | | |
2178 * | | Child |<------------->| Parent | |
2179 * | | | | Container |<--|
2180 * | |------------------| |-----------------| |
2181 * | |
2182 * | |----------------------| |
2183 * | | DDraw surface 2 | |
2184 * | | | |
2185 * |<->| Complex root Child | |
2186 * | | Texture | |
2187 * | | WineD3DSurface |<----| |
2188 * | |----------------------| | |
2189 * | | |
2190 * | |---------------------| | |-----------------| |
2191 * | | IParent | |----->| WineD3DSurface | |
2192 * | | | | | |
2193 * | | Child |<---------->| Parent | |
2194 * | |---------------------| | Container |<--|
2195 * | |-----------------| |
2196 * | |
2197 * | ---More surfaces can follow--- |
2198 *
2199 * The reason is that the IWineD3DSwapchain(render target container)
2200 * and the IWineD3DTexure(Texture container) release the parents
2201 * of their surface's children, but by releasing the complex root
2202 * the surfaces which are complexly attached to it are destroyed
2203 * too. See IDirectDrawSurface::Release for a more detailed
2204 * explanation.
2205 *
2206 * Params:
2207 * DDSD: Description of the surface to create
2208 * Surf: Address to store the interface pointer at
2209 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2210 * aggregation, so it has to be NULL
2211 *
2212 * Returns:
2213 * DD_OK on success
2214 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2215 * DDERR_* if an error occurs
2216 *
2217 *****************************************************************************/
2218 static HRESULT WINAPI
2219 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2220 DDSURFACEDESC2 *DDSD,
2221 IDirectDrawSurface7 **Surf,
2222 IUnknown *UnkOuter)
2223 {
2224 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2225 IDirectDrawSurfaceImpl *object = NULL;
2226 HRESULT hr;
2227 LONG extra_surfaces = 0;
2228 DDSURFACEDESC2 desc2;
2229 WINED3DDISPLAYMODE Mode;
2230 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2231
2232 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2233
2234 /* Some checks before we start */
2235 if (TRACE_ON(ddraw))
2236 {
2237 TRACE(" (%p) Requesting surface desc :\n", This);
2238 DDRAW_dump_surface_desc(DDSD);
2239 }
2240 EnterCriticalSection(&ddraw_cs);
2241
2242 if (UnkOuter != NULL)
2243 {
2244 FIXME("(%p) : outer != NULL?\n", This);
2245 LeaveCriticalSection(&ddraw_cs);
2246 return CLASS_E_NOAGGREGATION; /* unchecked */
2247 }
2248
2249 if (Surf == NULL)
2250 {
2251 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2252 LeaveCriticalSection(&ddraw_cs);
2253 return E_POINTER; /* unchecked */
2254 }
2255
2256 if (!(DDSD->dwFlags & DDSD_CAPS))
2257 {
2258 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2259 DDSD->dwFlags |= DDSD_CAPS;
2260 }
2261
2262 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2263 {
2264 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2265 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2266 }
2267
2268 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2269 {
2270 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2271 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2272 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2273 }
2274
2275 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2276 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2277 {
2278 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2279 *Surf = NULL;
2280 LeaveCriticalSection(&ddraw_cs);
2281 return DDERR_NOEXCLUSIVEMODE;
2282 }
2283
2284 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2285 WARN("Application tried to create an explicit front or back buffer\n");
2286 LeaveCriticalSection(&ddraw_cs);
2287 return DDERR_INVALIDCAPS;
2288 }
2289
2290 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2291 {
2292 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2293 WARN("Application tries to put the surface in both system and video memory\n");
2294 LeaveCriticalSection(&ddraw_cs);
2295 *Surf = NULL;
2296 return DDERR_INVALIDCAPS;
2297 }
2298
2299 /* Check cube maps but only if the size includes them */
2300 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2301 {
2302 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2303 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2304 {
2305 WARN("Cube map faces requested without cube map flag\n");
2306 LeaveCriticalSection(&ddraw_cs);
2307 return DDERR_INVALIDCAPS;
2308 }
2309 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2310 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2311 {
2312 WARN("Cube map without faces requested\n");
2313 LeaveCriticalSection(&ddraw_cs);
2314 return DDERR_INVALIDPARAMS;
2315 }
2316
2317 /* Quick tests confirm those can be created, but we don't do that yet */
2318 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2319 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2320 {
2321 FIXME("Partial cube maps not supported yet\n");
2322 }
2323 }
2324
2325 /* According to the msdn this flag is ignored by CreateSurface */
2326 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2327 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2328
2329 /* Modify some flags */
2330 memset(&desc2, 0, sizeof(desc2));
2331 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2332 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2333 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2334 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2335
2336 /* Get the video mode from WineD3D - we will need it */
2337 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2338 0, /* Swapchain 0 */
2339 &Mode);
2340 if(FAILED(hr))
2341 {
2342 ERR("Failed to read display mode from wined3d\n");
2343 switch(This->orig_bpp)
2344 {
2345 case 8:
2346 Mode.Format = WINED3DFMT_P8_UINT;
2347 break;
2348
2349 case 15:
2350 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2351 break;
2352
2353 case 16:
2354 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2355 break;
2356
2357 case 24:
2358 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2359 break;
2360
2361 case 32:
2362 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2363 break;
2364 }
2365 Mode.Width = This->orig_width;
2366 Mode.Height = This->orig_height;
2367 }
2368
2369 /* No pixelformat given? Use the current screen format */
2370 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2371 {
2372 desc2.dwFlags |= DDSD_PIXELFORMAT;
2373 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2374
2375 /* Wait: It could be a Z buffer */
2376 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2377 {
2378 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2379 {
2380 case 15:
2381 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2382 break;
2383 case 16:
2384 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2385 break;
2386 case 24:
2387 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2388 break;
2389 case 32:
2390 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2391 break;
2392 default:
2393 ERR("Unknown Z buffer bit depth\n");
2394 }
2395 }
2396 else
2397 {
2398 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2399 }
2400 }
2401
2402 /* No Width or no Height? Use the original screen size
2403 */
2404 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2405 !(desc2.dwFlags & DDSD_HEIGHT) )
2406 {
2407 /* Invalid for non-render targets */
2408 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2409 {
2410 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2411 *Surf = NULL;
2412 LeaveCriticalSection(&ddraw_cs);
2413 return DDERR_INVALIDPARAMS;
2414 }
2415
2416 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2417 desc2.dwWidth = Mode.Width;
2418 desc2.dwHeight = Mode.Height;
2419 }
2420
2421 /* Mipmap count fixes */
2422 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2423 {
2424 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2425 {
2426 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2427 {
2428 /* Mipmap count is given, should not be 0 */
2429 if( desc2.u2.dwMipMapCount == 0 )
2430 {
2431 LeaveCriticalSection(&ddraw_cs);
2432 return DDERR_INVALIDPARAMS;
2433 }
2434 }
2435 else
2436 {
2437 /* Undocumented feature: Create sublevels until
2438 * either the width or the height is 1
2439 */
2440 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2441 desc2.dwWidth : desc2.dwHeight;
2442 desc2.u2.dwMipMapCount = 0;
2443 while( min )
2444 {
2445 desc2.u2.dwMipMapCount += 1;
2446 min >>= 1;
2447 }
2448 }
2449 }
2450 else
2451 {
2452 /* Not-complex mipmap -> Mipmapcount = 1 */
2453 desc2.u2.dwMipMapCount = 1;
2454 }
2455 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2456
2457 /* There's a mipmap count in the created surface in any case */
2458 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2459 }
2460 /* If no mipmap is given, the texture has only one level */
2461
2462 /* The first surface is a front buffer, the back buffer is created afterwards */
2463 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2464 {
2465 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2466 }
2467
2468 /* The root surface in a cube map is positive x */
2469 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2470 {
2471 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2472 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2473 }
2474
2475 /* Create the first surface */
2476 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2477 if( hr != DD_OK)
2478 {
2479 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2480 LeaveCriticalSection(&ddraw_cs);
2481 return hr;
2482 }
2483 object->is_complex_root = TRUE;
2484
2485 *Surf = (IDirectDrawSurface7 *)object;
2486
2487 /* Create Additional surfaces if necessary
2488 * This applies to Primary surfaces which have a back buffer count
2489 * set, but not to mipmap textures. In case of Mipmap textures,
2490 * wineD3D takes care of the creation of additional surfaces
2491 */
2492 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2493 {
2494 extra_surfaces = DDSD->dwBackBufferCount;
2495 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2496 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2497 desc2.dwBackBufferCount = 0;
2498 }
2499
2500 hr = DD_OK;
2501 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2502 {
2503 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2504 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2505 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2506 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2507 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2508 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2509 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2510 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2511 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2512 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2513 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2514 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2515 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2516 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2517 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2518 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2519 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2520 }
2521
2522 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2523 if(hr != DD_OK)
2524 {
2525 /* This destroys and possibly created surfaces too */
2526 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2527 LeaveCriticalSection(&ddraw_cs);
2528 return hr;
2529 }
2530
2531 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2532 * But attach the d3ddevice only if the currently created surface was
2533 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2534 * The only case I can think of where this doesn't apply is when a
2535 * 2D app was configured by the user to run with OpenGL and it didn't create
2536 * the render target as first surface. In this case the render target creation
2537 * will cause the 3D init.
2538 */
2539 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2540 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2541 {
2542 IDirectDrawSurfaceImpl *target = object, *surface;
2543 struct list *entry;
2544
2545 /* Search for the primary to use as render target */
2546 LIST_FOR_EACH(entry, &This->surface_list)
2547 {
2548 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2549 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2550 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2551 {
2552 /* found */
2553 target = surface;
2554 TRACE("Using primary %p as render target\n", target);
2555 break;
2556 }
2557 }
2558
2559 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2560 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2561 if(hr != D3D_OK)
2562 {
2563 IDirectDrawSurfaceImpl *release_surf;
2564 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2565 *Surf = NULL;
2566
2567 /* The before created surface structures are in an incomplete state here.
2568 * WineD3D holds the reference on the IParents, and it released them on the failure
2569 * already. So the regular release method implementation would fail on the attempt
2570 * to destroy either the IParents or the swapchain. So free the surface here.
2571 * The surface structure here is a list, not a tree, because onscreen targets
2572 * cannot be cube textures
2573 */
2574 while(object)
2575 {
2576 release_surf = object;
2577 object = object->complex_array[0];
2578 IDirectDrawSurfaceImpl_Destroy(release_surf);
2579 }
2580 LeaveCriticalSection(&ddraw_cs);
2581 return hr;
2582 }
2583 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2584 IDirectDrawImpl_CreateGDISwapChain(This, object);
2585 }
2586
2587 /* Addref the ddraw interface to keep an reference for each surface */
2588 IDirectDraw7_AddRef(iface);
2589 object->ifaceToRelease = (IUnknown *) iface;
2590
2591 /* Create a WineD3DTexture if a texture was requested */
2592 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2593 {
2594 UINT levels;
2595 WINED3DFORMAT Format;
2596 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2597
2598 This->tex_root = object;
2599
2600 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2601 {
2602 /* a mipmap is created, create enough levels */
2603 levels = desc2.u2.dwMipMapCount;
2604 }
2605 else
2606 {
2607 /* No mipmap is created, create one level */
2608 levels = 1;
2609 }
2610
2611 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2612 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2613 {
2614 Pool = WINED3DPOOL_SYSTEMMEM;
2615 }
2616 /* Should I forward the MANAGED cap to the managed pool ? */
2617
2618 /* Get the format. It's set already by CreateNewSurface */
2619 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2620
2621 /* The surfaces are already created, the callback only
2622 * passes the IWineD3DSurface to WineD3D
2623 */
2624 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2625 {
2626 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2627 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2628 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2629 }
2630 else
2631 {
2632 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2633 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2634 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2635 }
2636 This->tex_root = NULL;
2637 }
2638
2639 LeaveCriticalSection(&ddraw_cs);
2640 return hr;
2641 }
2642
2643 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2644 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2645
2646 static BOOL
2647 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2648 const DDPIXELFORMAT *provided)
2649 {
2650 /* Some flags must be present in both or neither for a match. */
2651 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2652 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2653 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2654
2655 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2656 return FALSE;
2657
2658 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2659 return FALSE;
2660
2661 if (requested->dwFlags & DDPF_FOURCC)
2662 if (requested->dwFourCC != provided->dwFourCC)
2663 return FALSE;
2664
2665 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2666 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2667 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2668 return FALSE;
2669
2670 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2671 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2672 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2673 return FALSE;
2674
2675 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2676 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2677 return FALSE;
2678
2679 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2680 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2681 |DDPF_BUMPDUDV))
2682 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2683 return FALSE;
2684
2685 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2686 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2687 return FALSE;
2688
2689 return TRUE;
2690 }
2691
2692 static BOOL
2693 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2694 const DDSURFACEDESC2* provided)
2695 {
2696 struct compare_info
2697 {
2698 DWORD flag;
2699 ptrdiff_t offset;
2700 size_t size;
2701 };
2702
2703 #define CMP(FLAG, FIELD) \
2704 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2705 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2706
2707 static const struct compare_info compare[] =
2708 {
2709 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2710 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2711 CMP(CAPS, ddsCaps),
2712 CMP(CKDESTBLT, ddckCKDestBlt),
2713 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2714 CMP(CKSRCBLT, ddckCKSrcBlt),
2715 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2716 CMP(HEIGHT, dwHeight),
2717 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2718 CMP(LPSURFACE, lpSurface),
2719 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2720 CMP(PITCH, u1 /* lPitch */),
2721 /* PIXELFORMAT: manual */
2722 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2723 CMP(TEXTURESTAGE, dwTextureStage),
2724 CMP(WIDTH, dwWidth),
2725 /* ZBUFFERBITDEPTH: "obsolete" */
2726 };
2727
2728 #undef CMP
2729
2730 unsigned int i;
2731
2732 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2733 return FALSE;
2734
2735 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2736 {
2737 if (requested->dwFlags & compare[i].flag
2738 && memcmp((const char *)provided + compare[i].offset,
2739 (const char *)requested + compare[i].offset,
2740 compare[i].size) != 0)
2741 return FALSE;
2742 }
2743
2744 if (requested->dwFlags & DDSD_PIXELFORMAT)
2745 {
2746 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2747 &provided->u4.ddpfPixelFormat))
2748 return FALSE;
2749 }
2750
2751 return TRUE;
2752 }
2753
2754 #undef DDENUMSURFACES_SEARCHTYPE
2755 #undef DDENUMSURFACES_MATCHTYPE
2756
2757 /*****************************************************************************
2758 * IDirectDraw7::EnumSurfaces
2759 *
2760 * Loops through all surfaces attached to this device and calls the
2761 * application callback. This can't be relayed to WineD3DDevice,
2762 * because some WineD3DSurfaces' parents are IParent objects
2763 *
2764 * Params:
2765 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2766 * DDSD: Description to filter for
2767 * Context: Application-provided pointer, it's passed unmodified to the
2768 * Callback function
2769 * Callback: Address to call for each surface
2770 *
2771 * Returns:
2772 * DDERR_INVALIDPARAMS if the callback is NULL
2773 * DD_OK on success
2774 *
2775 *****************************************************************************/
2776 static HRESULT WINAPI
2777 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2778 DWORD Flags,
2779 DDSURFACEDESC2 *DDSD,
2780 void *Context,
2781 LPDDENUMSURFACESCALLBACK7 Callback)
2782 {
2783 /* The surface enumeration is handled by WineDDraw,
2784 * because it keeps track of all surfaces attached to
2785 * it. The filtering is done by our callback function,
2786 * because WineDDraw doesn't handle ddraw-like surface
2787 * caps structures
2788 */
2789 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2790 IDirectDrawSurfaceImpl *surf;
2791 BOOL all, nomatch;
2792 DDSURFACEDESC2 desc;
2793 struct list *entry, *entry2;
2794
2795 all = Flags & DDENUMSURFACES_ALL;
2796 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2797
2798 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2799 EnterCriticalSection(&ddraw_cs);
2800
2801 if(!Callback)
2802 {
2803 LeaveCriticalSection(&ddraw_cs);
2804 return DDERR_INVALIDPARAMS;
2805 }
2806
2807 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2808 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2809 {
2810 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2811 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2812 {
2813 desc = surf->surface_desc;
2814 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2815 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2816 {
2817 LeaveCriticalSection(&ddraw_cs);
2818 return DD_OK;
2819 }
2820 }
2821 }
2822 LeaveCriticalSection(&ddraw_cs);
2823 return DD_OK;
2824 }
2825
2826 static HRESULT WINAPI
2827 findRenderTarget(IDirectDrawSurface7 *surface,
2828 DDSURFACEDESC2 *desc,
2829 void *ctx)
2830 {
2831 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2832 IDirectDrawSurfaceImpl **target = ctx;
2833
2834 if(!surf->isRenderTarget) {
2835 *target = surf;
2836 IDirectDrawSurface7_Release(surface);
2837 return DDENUMRET_CANCEL;
2838 }
2839
2840 /* Recurse into the surface tree */
2841 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2842
2843 IDirectDrawSurface7_Release(surface);
2844 if(*target) return DDENUMRET_CANCEL;
2845 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2846 }
2847
2848 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2849 IDirectDrawSurfaceImpl *primary) {
2850 HRESULT hr;
2851 WINED3DPRESENT_PARAMETERS presentation_parameters;
2852 HWND window;
2853
2854 window = This->dest_window;
2855
2856 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2857
2858 /* Use the surface description for the device parameters, not the
2859 * Device settings. The app might render to an offscreen surface
2860 */
2861 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2862 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2863 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2864 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2865 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2866 presentation_parameters.MultiSampleQuality = 0;
2867 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2868 presentation_parameters.hDeviceWindow = window;
2869 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2870 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2871 presentation_parameters.AutoDepthStencilFormat = 0;
2872 presentation_parameters.Flags = 0;
2873 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2874 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2875
2876 This->d3d_target = primary;
2877 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2878 This->d3d_target = NULL;
2879
2880 if (hr != D3D_OK)
2881 {
2882 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2883 primary->wineD3DSwapChain = NULL;
2884 }
2885 return hr;
2886 }
2887
2888 /*****************************************************************************
2889 * IDirectDrawImpl_AttachD3DDevice
2890 *
2891 * Initializes the D3D capabilities of WineD3D
2892 *
2893 * Params:
2894 * primary: The primary surface for D3D
2895 *
2896 * Returns
2897 * DD_OK on success,
2898 * DDERR_* otherwise
2899 *
2900 *****************************************************************************/
2901 static HRESULT
2902 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2903 IDirectDrawSurfaceImpl *primary)
2904 {
2905 HRESULT hr;
2906 HWND window = This->dest_window;
2907
2908 WINED3DPRESENT_PARAMETERS localParameters;
2909
2910 TRACE("(%p)->(%p)\n", This, primary);
2911
2912 /* If there's no window, create a hidden window. WineD3D needs it */
2913 if(window == 0 || window == GetDesktopWindow())
2914 {
2915 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2916 WS_DISABLED, 0, 0,
2917 GetSystemMetrics(SM_CXSCREEN),
2918 GetSystemMetrics(SM_CYSCREEN),
2919 NULL, NULL, GetModuleHandleA(0), NULL);
2920
2921 ShowWindow(window, SW_HIDE); /* Just to be sure */
2922 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2923 }
2924 else
2925 {
2926 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2927 }
2928 This->d3d_window = window;
2929
2930 /* Store the future Render Target surface */
2931 This->d3d_target = primary;
2932
2933 /* Use the surface description for the device parameters, not the
2934 * Device settings. The app might render to an offscreen surface
2935 */
2936 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2937 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2938 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2939 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2940 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2941 localParameters.MultiSampleQuality = 0;
2942 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2943 localParameters.hDeviceWindow = window;
2944 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2945 localParameters.EnableAutoDepthStencil = TRUE;
2946 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2947 localParameters.Flags = 0;
2948 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2949 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2950
2951 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2952
2953 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2954 * recursive loop until ram or emulated video memory is full
2955 */
2956 This->d3d_initialized = TRUE;
2957
2958 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2959 if(FAILED(hr))
2960 {
2961 This->d3d_target = NULL;
2962 This->d3d_initialized = FALSE;
2963 return hr;
2964 }
2965
2966 This->declArraySize = 2;
2967 This->decls = HeapAlloc(GetProcessHeap(),
2968 HEAP_ZERO_MEMORY,
2969 sizeof(*This->decls) * This->declArraySize);
2970 if(!This->decls)
2971 {
2972 ERR("Error allocating an array for the converted vertex decls\n");
2973 This->declArraySize = 0;
2974 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2975 return E_OUTOFMEMORY;
2976 }
2977
2978 /* Create an Index Buffer parent */
2979 TRACE("(%p) Successfully initialized 3D\n", This);
2980 return DD_OK;
2981 }
2982
2983 /*****************************************************************************
2984 * DirectDrawCreateClipper (DDRAW.@)
2985 *
2986 * Creates a new IDirectDrawClipper object.
2987 *
2988 * Params:
2989 * Clipper: Address to write the interface pointer to
2990 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2991 * NULL
2992 *
2993 * Returns:
2994 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2995 * E_OUTOFMEMORY if allocating the object failed
2996 *
2997 *****************************************************************************/
2998 HRESULT WINAPI
2999 DirectDrawCreateClipper(DWORD Flags,
3000 LPDIRECTDRAWCLIPPER *Clipper,
3001 IUnknown *UnkOuter)
3002 {
3003 IDirectDrawClipperImpl* object;
3004 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3005
3006 EnterCriticalSection(&ddraw_cs);
3007 if (UnkOuter != NULL)
3008 {
3009 LeaveCriticalSection(&ddraw_cs);
3010 return CLASS_E_NOAGGREGATION;
3011 }
3012
3013 if (!LoadWineD3D())
3014 {
3015 LeaveCriticalSection(&ddraw_cs);
3016 return DDERR_NODIRECTDRAWSUPPORT;
3017 }
3018
3019 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3020 sizeof(IDirectDrawClipperImpl));
3021 if (object == NULL)
3022 {
3023 LeaveCriticalSection(&ddraw_cs);
3024 return E_OUTOFMEMORY;
3025 }
3026
3027 object->lpVtbl = &IDirectDrawClipper_Vtbl;
3028 object->ref = 1;
3029 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3030 if(!object->wineD3DClipper)
3031 {
3032 HeapFree(GetProcessHeap(), 0, object);
3033 LeaveCriticalSection(&ddraw_cs);
3034 return E_OUTOFMEMORY;
3035 }
3036
3037 *Clipper = (IDirectDrawClipper *) object;
3038 LeaveCriticalSection(&ddraw_cs);
3039 return DD_OK;
3040 }
3041
3042 /*****************************************************************************
3043 * IDirectDraw7::CreateClipper
3044 *
3045 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3046 *
3047 *****************************************************************************/
3048 static HRESULT WINAPI
3049 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3050 DWORD Flags,
3051 IDirectDrawClipper **Clipper,
3052 IUnknown *UnkOuter)
3053 {
3054 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3055 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3056 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3057 }
3058
3059 /*****************************************************************************
3060 * IDirectDraw7::CreatePalette
3061 *
3062 * Creates a new IDirectDrawPalette object
3063 *
3064 * Params:
3065 * Flags: The flags for the new clipper
3066 * ColorTable: Color table to assign to the new clipper
3067 * Palette: Address to write the interface pointer to
3068 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3069 * NULL
3070 *
3071 * Returns:
3072 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3073 * E_OUTOFMEMORY if allocating the object failed
3074 *
3075 *****************************************************************************/
3076 static HRESULT WINAPI
3077 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3078 DWORD Flags,
3079 PALETTEENTRY *ColorTable,
3080 IDirectDrawPalette **Palette,
3081 IUnknown *pUnkOuter)
3082 {
3083 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3084 IDirectDrawPaletteImpl *object;
3085 HRESULT hr = DDERR_GENERIC;
3086 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3087
3088 EnterCriticalSection(&ddraw_cs);
3089 if(pUnkOuter != NULL)
3090 {
3091 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3092 LeaveCriticalSection(&ddraw_cs);
3093 return CLASS_E_NOAGGREGATION;
3094 }
3095
3096 /* The refcount test shows that a cooplevel is required for this */
3097 if(!This->cooperative_level)
3098 {
3099 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3100 LeaveCriticalSection(&ddraw_cs);
3101 return DDERR_NOCOOPERATIVELEVELSET;
3102 }
3103
3104 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3105 if(!object)
3106 {
3107 ERR("Out of memory when allocating memory for a palette implementation\n");
3108 LeaveCriticalSection(&ddraw_cs);
3109 return E_OUTOFMEMORY;
3110 }
3111
3112 object->lpVtbl = &IDirectDrawPalette_Vtbl;
3113 object->ref = 1;
3114 object->ddraw_owner = This;
3115
3116 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3117 ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3118 if(hr != DD_OK)
3119 {
3120 HeapFree(GetProcessHeap(), 0, object);
3121 LeaveCriticalSection(&ddraw_cs);
3122 return hr;
3123 }
3124
3125 IDirectDraw7_AddRef(iface);
3126 object->ifaceToRelease = (IUnknown *) iface;
3127 *Palette = (IDirectDrawPalette *)object;
3128 LeaveCriticalSection(&ddraw_cs);
3129 return DD_OK;
3130 }
3131
3132 /*****************************************************************************
3133 * IDirectDraw7::DuplicateSurface
3134 *
3135 * Duplicates a surface. The surface memory points to the same memory as
3136 * the original surface, and it's released when the last surface referencing
3137 * it is released. I guess that's beyond Wine's surface management right now
3138 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3139 * test application to implement this)
3140 *
3141 * Params:
3142 * Src: Address of the source surface
3143 * Dest: Address to write the new surface pointer to
3144 *
3145 * Returns:
3146 * See IDirectDraw7::CreateSurface
3147 *
3148 *****************************************************************************/
3149 static HRESULT WINAPI
3150 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3151 IDirectDrawSurface7 *Src,
3152 IDirectDrawSurface7 **Dest)
3153 {
3154 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3155 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3156
3157 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3158
3159 /* For now, simply create a new, independent surface */
3160 return IDirectDraw7_CreateSurface(iface,
3161 &Surf->surface_desc,
3162 Dest,
3163 NULL);
3164 }
3165
3166 /*****************************************************************************
3167 * IDirectDraw7 VTable
3168 *****************************************************************************/
3169 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3170 {
3171 /*** IUnknown ***/
3172 IDirectDrawImpl_QueryInterface,
3173 IDirectDrawImpl_AddRef,
3174 IDirectDrawImpl_Release,
3175 /*** IDirectDraw ***/
3176 IDirectDrawImpl_Compact,
3177 IDirectDrawImpl_CreateClipper,
3178 IDirectDrawImpl_CreatePalette,
3179 IDirectDrawImpl_CreateSurface,
3180 IDirectDrawImpl_DuplicateSurface,
3181 IDirectDrawImpl_EnumDisplayModes,
3182 IDirectDrawImpl_EnumSurfaces,
3183 IDirectDrawImpl_FlipToGDISurface,
3184 IDirectDrawImpl_GetCaps,
3185 IDirectDrawImpl_GetDisplayMode,
3186 IDirectDrawImpl_GetFourCCCodes,
3187 IDirectDrawImpl_GetGDISurface,
3188 IDirectDrawImpl_GetMonitorFrequency,
3189 IDirectDrawImpl_GetScanLine,
3190 IDirectDrawImpl_GetVerticalBlankStatus,
3191 IDirectDrawImpl_Initialize,
3192 IDirectDrawImpl_RestoreDisplayMode,
3193 IDirectDrawImpl_SetCooperativeLevel,
3194 IDirectDrawImpl_SetDisplayMode,
3195 IDirectDrawImpl_WaitForVerticalBlank,
3196 /*** IDirectDraw2 ***/
3197 IDirectDrawImpl_GetAvailableVidMem,
3198 /*** IDirectDraw3 ***/
3199 IDirectDrawImpl_GetSurfaceFromDC,
3200 /*** IDirectDraw4 ***/
3201 IDirectDrawImpl_RestoreAllSurfaces,
3202 IDirectDrawImpl_TestCooperativeLevel,
3203 IDirectDrawImpl_GetDeviceIdentifier,
3204 /*** IDirectDraw7 ***/
3205 IDirectDrawImpl_StartModeTest,
3206 IDirectDrawImpl_EvaluateMode
3207 };
3208
3209 /*****************************************************************************
3210 * IDirectDrawImpl_FindDecl
3211 *
3212 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3213 * if none was found.
3214 *
3215 * This function is in ddraw.c and the DDraw object space because D3D7
3216 * vertex buffers are created using the IDirect3D interface to the ddraw
3217 * object, so they can be valid across D3D devices(theoretically. The ddraw
3218 * object also owns the wined3d device
3219 *
3220 * Parameters:
3221 * This: Device
3222 * fvf: Fvf to find the decl for
3223 *
3224 * Returns:
3225 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3226 * fvf otherwise.
3227 *
3228 *****************************************************************************/
3229 IWineD3DVertexDeclaration *
3230 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3231 DWORD fvf)
3232 {
3233 HRESULT hr;
3234 IWineD3DVertexDeclaration* pDecl = NULL;
3235 int p, low, high; /* deliberately signed */
3236 struct FvfToDecl *convertedDecls = This->decls;
3237
3238 TRACE("Searching for declaration for fvf %08x... ", fvf);
3239
3240 low = 0;
3241 high = This->numConvertedDecls - 1;
3242 while(low <= high) {
3243 p = (low + high) >> 1;
3244 TRACE("%d ", p);
3245 if(convertedDecls[p].fvf == fvf) {
3246 TRACE("found %p\n", convertedDecls[p].decl);
3247 return convertedDecls[p].decl;
3248 } else if(convertedDecls[p].fvf < fvf) {
3249 low = p + 1;
3250 } else {
3251 high = p - 1;
3252 }
3253 }
3254 TRACE("not found. Creating and inserting at position %d.\n", low);
3255
3256 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3257 (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3258 if (hr != S_OK) return NULL;
3259
3260 if(This->declArraySize == This->numConvertedDecls) {
3261 int grow = max(This->declArraySize / 2, 8);
3262 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3263 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3264 if(!convertedDecls) {
3265 /* This will destroy it */
3266 IWineD3DVertexDeclaration_Release(pDecl);
3267 return NULL;
3268 }
3269 This->decls = convertedDecls;
3270 This->declArraySize += grow;
3271 }
3272
3273 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3274 convertedDecls[low].decl = pDecl;
3275 convertedDecls[low].fvf = fvf;
3276 This->numConvertedDecls++;
3277
3278 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3279 return pDecl;
3280 }
3281
3282 /* IWineD3DDeviceParent IUnknown methods */
3283
3284 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3285 {
3286 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3287 }
3288
3289 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3290 {
3291 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3292 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3293 }
3294
3295 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3296 {
3297 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3298 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3299 }
3300
3301 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3302 {
3303 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3304 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3305 }
3306
3307 /* IWineD3DDeviceParent methods */
3308
3309 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3310 {
3311 TRACE("iface %p, device %p\n", iface, device);
3312 }
3313
3314 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3315 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3316 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3317 {
3318 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3319 IDirectDrawSurfaceImpl *surf = NULL;
3320 UINT i = 0;
3321 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3322
3323 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3324 "\tpool %#x, level %u, face %u, surface %p\n",
3325 iface, superior, width, height, format, usage, pool, level, face, surface);
3326
3327 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3328 switch(face)
3329 {
3330 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3331 TRACE("Asked for positive x\n");
3332 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3333 {
3334 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3335 }
3336 surf = This->tex_root; break;
3337 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3338 TRACE("Asked for negative x\n");
3339 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3340 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3341 TRACE("Asked for positive y\n");
3342 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3343 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3344 TRACE("Asked for negative y\n");
3345 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3346 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3347 TRACE("Asked for positive z\n");
3348 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3349 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3350 TRACE("Asked for negative z\n");
3351 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3352 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3353 }
3354
3355 if (!surf)
3356 {
3357 IDirectDrawSurface7 *attached;
3358 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3359 surf = (IDirectDrawSurfaceImpl *)attached;
3360 IDirectDrawSurface7_Release(attached);
3361 }
3362 if (!surf) ERR("root search surface not found\n");
3363
3364 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3365 while (i < level)
3366 {
3367 IDirectDrawSurface7 *attached;
3368 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3369 if(!attached) ERR("Surface not found\n");
3370 surf = (IDirectDrawSurfaceImpl *)attached;
3371 IDirectDrawSurface7_Release(attached);
3372 ++i;
3373 }
3374
3375 /* Return the surface */
3376 *surface = surf->WineD3DSurface;
3377 IWineD3DSurface_AddRef(*surface);
3378
3379 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3380
3381 return D3D_OK;
3382 }
3383
3384 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3385 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3386 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3387 {
3388 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3389 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3390 IDirectDrawSurfaceImpl *target = NULL;
3391
3392 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3393 "\tmultisample_quality %u, lockable %u, surface %p\n",
3394 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3395
3396 if (d3d_surface->isRenderTarget)
3397 {
3398 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3399 }
3400 else
3401 {
3402 target = d3d_surface;
3403 }
3404
3405 if (!target)
3406 {
3407 target = This->d3d_target;
3408 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3409 }
3410
3411 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3412
3413 *surface = target->WineD3DSurface;
3414 IWineD3DSurface_AddRef(*surface);
3415 target->isRenderTarget = TRUE;
3416
3417 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3418
3419 return D3D_OK;
3420 }
3421
3422 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3423 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3424 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3425 {
3426 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3427 IDirectDrawSurfaceImpl *ddraw_surface;
3428 DDSURFACEDESC2 ddsd;
3429 HRESULT hr;
3430
3431 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3432 "\tmultisample_quality %u, discard %u, surface %p\n",
3433 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3434
3435 *surface = NULL;
3436
3437 /* Create a DirectDraw surface */
3438 memset(&ddsd, 0, sizeof(ddsd));
3439 ddsd.dwSize = sizeof(ddsd);
3440 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3441 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3442 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3443 ddsd.dwHeight = height;
3444 ddsd.dwWidth = width;
3445 if (format)
3446 {
3447 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3448 }
3449 else
3450 {
3451 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3452 }
3453
3454 This->depthstencil = TRUE;
3455 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3456 This->depthstencil = FALSE;
3457 if(FAILED(hr))
3458 {
3459 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3460 return hr;
3461 }
3462
3463 *surface = ddraw_surface->WineD3DSurface;
3464 IWineD3DSurface_AddRef(*surface);
3465 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3466
3467 return D3D_OK;
3468 }
3469
3470 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3471 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3472 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3473 {
3474 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3475 iface, superior, width, height, depth, format, pool, usage, volume);
3476
3477 ERR("Not implemented!\n");
3478
3479 return E_NOTIMPL;
3480 }
3481
3482 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3483 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3484 {
3485 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3486 IDirectDrawSurfaceImpl *iterator;
3487 IParentImpl *object;
3488 HRESULT hr;
3489
3490 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3491
3492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3493 if (!object)
3494 {
3495 FIXME("Allocation of memory failed\n");
3496 *swapchain = NULL;
3497 return DDERR_OUTOFVIDEOMEMORY;
3498 }
3499
3500 object->lpVtbl = &IParent_Vtbl;
3501 object->ref = 1;
3502
3503 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3504 swapchain, (IUnknown *)object, This->ImplType);
3505 if (FAILED(hr))
3506 {
3507 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3508 HeapFree(GetProcessHeap(), 0 , object);
3509 *swapchain = NULL;
3510 return hr;
3511 }
3512
3513 object->child = (IUnknown *)*swapchain;
3514 This->d3d_target->wineD3DSwapChain = *swapchain;
3515 iterator = This->d3d_target->complex_array[0];
3516 while (iterator)
3517 {
3518 iterator->wineD3DSwapChain = *swapchain;
3519 iterator = iterator->complex_array[0];
3520 }
3521
3522 return hr;
3523 }
3524
3525 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3526 {
3527 /* IUnknown methods */
3528 device_parent_QueryInterface,
3529 device_parent_AddRef,
3530 device_parent_Release,
3531 /* IWineD3DDeviceParent methods */
3532 device_parent_WineD3DDeviceCreated,
3533 device_parent_CreateSurface,
3534 device_parent_CreateRenderTarget,
3535 device_parent_CreateDepthStencilSurface,
3536 device_parent_CreateVolume,
3537 device_parent_CreateSwapChain,
3538 };
3539
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