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Wine Cross Reference
wine/dlls/d3dx8/d3dx8_main.c

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  1 /*
  2  * Direct3D X 8 main file
  3  *
  4  * Copyright (C) 2002 Raphael Junqueira
  5  *
  6  * This library is free software; you can redistribute it and/or
  7  * modify it under the terms of the GNU Lesser General Public
  8  * License as published by the Free Software Foundation; either
  9  * version 2.1 of the License, or (at your option) any later version.
 10  *
 11  * This library is distributed in the hope that it will be useful,
 12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14  * Lesser General Public License for more details.
 15  *
 16  * You should have received a copy of the GNU Lesser General Public
 17  * License along with this library; if not, write to the Free Software
 18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19  *
 20  */
 21 
 22 #include "config.h"
 23 #include "wine/port.h"
 24 
 25 #include <stdarg.h>
 26 
 27 #include "windef.h"
 28 #include "winbase.h"
 29 #include "wingdi.h"
 30 #include "winuser.h"
 31 #include "wine/debug.h"
 32 #include "wine/unicode.h"
 33 #include "d3dx8_private.h"
 34 
 35 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
 36 
 37 HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
 38   ID3DXBufferImpl *object;
 39 
 40   object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
 41   if (NULL == object) {
 42     *ppBuffer = (LPD3DXBUFFER)NULL;
 43     return E_OUTOFMEMORY;
 44   }
 45   object->lpVtbl = &D3DXBuffer_Vtbl;
 46   object->ref = 1;
 47   object->bufferSize = NumBytes;
 48   object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes);
 49   if (NULL == object->buffer) {
 50     HeapFree(GetProcessHeap(), 0, object);
 51     *ppBuffer = (LPD3DXBUFFER)NULL;
 52     return E_OUTOFMEMORY;
 53   }
 54   *ppBuffer = (LPD3DXBUFFER)object;
 55   return D3D_OK;
 56 }
 57 
 58 HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) {
 59   FIXME("(void): stub\n");
 60   return D3D_OK;
 61 }
 62 
 63 UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF) {
 64   FIXME("(void): stub\n");
 65   return 0;
 66 }
 67 
 68 HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags, 
 69                            LPD3DXBUFFER* ppConstants, 
 70                            LPD3DXBUFFER* ppCompiledShader,
 71                            LPD3DXBUFFER* ppCompilationErrors) {
 72   FIXME("(void): stub\n");
 73   return D3D_OK;
 74 }
 75 
 76 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR pSrcFile, DWORD Flags,
 77                                     LPD3DXBUFFER* ppConstants,
 78                                     LPD3DXBUFFER* ppCompiledShader,
 79                                     LPD3DXBUFFER* ppCompilationErrors) {
 80   LPWSTR pSrcFileW = NULL;
 81   DWORD len;
 82   HRESULT ret;
 83 
 84   if (!pSrcFile) return D3DXERR_INVALIDDATA;
 85 
 86   len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 );
 87   pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
 88   MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len );
 89   ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors);
 90   HeapFree( GetProcessHeap(), 0, pSrcFileW );
 91   return ret;
 92 }
 93 
 94 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR pSrcFile, DWORD Flags,
 95                                     LPD3DXBUFFER* ppConstants,
 96                                     LPD3DXBUFFER* ppCompiledShader,
 97                                     LPD3DXBUFFER* ppCompilationErrors) {
 98   FIXME("(void): stub\n");
 99   return D3D_OK;
100 }
101 
102 /***********************************************************************
103  * DllMain.
104  */
105 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
106 {
107     switch(reason)
108     {
109     case DLL_WINE_PREATTACH:
110         return FALSE; /* prefer native version */
111     case DLL_PROCESS_ATTACH:
112         DisableThreadLibraryCalls(inst);
113         break;
114     case DLL_PROCESS_DETACH:
115         break;
116     }
117     return TRUE;
118 }
119 

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