1 /*
2 * D3DX10 main file
3 *
4 * Copyright (c) 2010 Owen Rudge for CodeWeavers
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 *
20 */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include <stdarg.h>
26
27 #define COBJMACROS
28
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "objbase.h"
33
34 #include "d3d10.h"
35
36 BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
37 {
38 switch (fdwReason)
39 {
40 case DLL_WINE_PREATTACH:
41 return FALSE; /* prefer native version */
42 case DLL_PROCESS_ATTACH:
43 DisableThreadLibraryCalls(hinstDLL);
44 break;
45 case DLL_PROCESS_DETACH:
46 break;
47 }
48
49 return TRUE;
50 }
51
52 /***********************************************************************
53 * D3DX10CheckVersion
54 *
55 * Checks whether we are compiling against the correct d3d and d3dx library.
56 */
57 BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
58 {
59 if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 42))
60 return TRUE;
61
62 return FALSE;
63 }
64
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