1 /*
2 * IDirect3DVolumeTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
30
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DResource9)
35 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
36 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
37 IDirect3DVolumeTexture9_AddRef(iface);
38 *ppobj = This;
39 return S_OK;
40 }
41
42 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 *ppobj = NULL;
44 return E_NOINTERFACE;
45 }
46
47 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
48 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
50
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
52
53 if (ref == 1)
54 {
55 IDirect3DDevice9Ex_AddRef(This->parentDevice);
56 wined3d_mutex_lock();
57 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
58 wined3d_mutex_unlock();
59 }
60
61 return ref;
62 }
63
64 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
65 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
67
68 TRACE("%p decreasing refcount to %u.\n", iface, ref);
69
70 if (ref == 0) {
71 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
72
73 wined3d_mutex_lock();
74 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
75 wined3d_mutex_unlock();
76
77 /* Release the device last, as it may cause the device to be destroyed. */
78 IDirect3DDevice9Ex_Release(parentDevice);
79 }
80 return ref;
81 }
82
83 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
84 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
85 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
86 IWineD3DDevice *wined3d_device;
87 HRESULT hr;
88
89 TRACE("iface %p, device %p.\n", iface, ppDevice);
90
91 wined3d_mutex_lock();
92 hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
93 if (SUCCEEDED(hr))
94 {
95 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
96 IWineD3DDevice_Release(wined3d_device);
97 }
98 wined3d_mutex_unlock();
99
100 return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
104 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
105 HRESULT hr;
106
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
109
110 wined3d_mutex_lock();
111
112 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
113
114 wined3d_mutex_unlock();
115
116 return hr;
117 }
118
119 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
120 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
121 HRESULT hr;
122
123 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
124 iface, debugstr_guid(refguid), pData, pSizeOfData);
125
126 wined3d_mutex_lock();
127
128 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
129
130 wined3d_mutex_unlock();
131
132 return hr;
133 }
134
135 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
136 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
137 HRESULT hr;
138
139 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
140
141 wined3d_mutex_lock();
142
143 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
144
145 wined3d_mutex_unlock();
146
147 return hr;
148 }
149
150 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
151 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
152 DWORD priority;
153
154 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
155
156 wined3d_mutex_lock();
157
158 priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
159
160 wined3d_mutex_unlock();
161
162 return priority;
163 }
164
165 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
166 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
167 DWORD priority;
168
169 TRACE("iface %p.\n", iface);
170
171 wined3d_mutex_lock();
172
173 priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
174
175 wined3d_mutex_unlock();
176
177 return priority;
178 }
179
180 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
181 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
182
183 TRACE("iface %p.\n", iface);
184
185 wined3d_mutex_lock();
186
187 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
188
189 wined3d_mutex_unlock();
190 }
191
192 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
193 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
194 D3DRESOURCETYPE type;
195
196 TRACE("iface %p.\n", iface);
197
198 wined3d_mutex_lock();
199
200 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
201
202 wined3d_mutex_unlock();
203
204 return type;
205 }
206
207 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
208 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
209 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
210 DWORD lod;
211
212 TRACE("iface %p, lod %u.\n", iface, LODNew);
213
214 wined3d_mutex_lock();
215
216 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
217
218 wined3d_mutex_unlock();
219
220 return lod;
221 }
222
223 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
224 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
225 DWORD lod;
226
227 TRACE("iface %p.\n", iface);
228
229 wined3d_mutex_lock();
230
231 lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
232
233 wined3d_mutex_unlock();
234
235 return lod;
236 }
237
238 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
239 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
240 DWORD level_count;
241
242 TRACE("iface %p.\n", iface);
243
244 wined3d_mutex_lock();
245
246 level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
247
248 wined3d_mutex_unlock();
249
250 return level_count;
251 }
252
253 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
254 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
255 HRESULT hr;
256
257 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
258
259 wined3d_mutex_lock();
260
261 hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
262
263 wined3d_mutex_unlock();
264
265 return hr;
266 }
267
268 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
269 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
270 D3DTEXTUREFILTERTYPE filter_type;
271
272 TRACE("iface %p.\n", iface);
273
274 wined3d_mutex_lock();
275
276 filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
277
278 wined3d_mutex_unlock();
279
280 return filter_type;
281 }
282
283 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
284 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
285
286 TRACE("iface %p.\n", iface);
287
288 wined3d_mutex_lock();
289
290 IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
291
292 wined3d_mutex_unlock();
293 }
294
295 /* IDirect3DVolumeTexture9 Interface follow: */
296 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
297 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
298 WINED3DVOLUME_DESC wined3ddesc;
299 HRESULT hr;
300
301 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
302
303 wined3d_mutex_lock();
304
305 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
306
307 wined3d_mutex_unlock();
308
309 if (SUCCEEDED(hr))
310 {
311 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
312 pDesc->Type = wined3ddesc.Type;
313 pDesc->Usage = wined3ddesc.Usage;
314 pDesc->Pool = wined3ddesc.Pool;
315 pDesc->Width = wined3ddesc.Width;
316 pDesc->Height = wined3ddesc.Height;
317 pDesc->Depth = wined3ddesc.Depth;
318 }
319
320 return hr;
321 }
322
323 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
324 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
325 HRESULT hrc = D3D_OK;
326 IWineD3DVolume *myVolume = NULL;
327
328 TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
329
330 wined3d_mutex_lock();
331
332 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
333 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
334 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
335 IWineD3DVolumeTexture_Release(myVolume);
336 }
337
338 wined3d_mutex_unlock();
339
340 return hrc;
341 }
342
343 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
344 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
345 HRESULT hr;
346
347 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
348 iface, Level, pLockedVolume, pBox, Flags);
349
350 wined3d_mutex_lock();
351
352 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
353 (const WINED3DBOX *)pBox, Flags);
354
355 wined3d_mutex_unlock();
356
357 return hr;
358 }
359
360 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
361 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
362 HRESULT hr;
363
364 TRACE("iface %p, level %u.\n", iface, Level);
365
366 wined3d_mutex_lock();
367
368 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
369
370 wined3d_mutex_unlock();
371
372 return hr;
373 }
374
375 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
376 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
377 HRESULT hr;
378
379 TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
380
381 wined3d_mutex_lock();
382
383 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
384
385 wined3d_mutex_unlock();
386
387 return hr;
388 }
389
390
391 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
392 {
393 /* IUnknown */
394 IDirect3DVolumeTexture9Impl_QueryInterface,
395 IDirect3DVolumeTexture9Impl_AddRef,
396 IDirect3DVolumeTexture9Impl_Release,
397 /* IDirect3DResource9 */
398 IDirect3DVolumeTexture9Impl_GetDevice,
399 IDirect3DVolumeTexture9Impl_SetPrivateData,
400 IDirect3DVolumeTexture9Impl_GetPrivateData,
401 IDirect3DVolumeTexture9Impl_FreePrivateData,
402 IDirect3DVolumeTexture9Impl_SetPriority,
403 IDirect3DVolumeTexture9Impl_GetPriority,
404 IDirect3DVolumeTexture9Impl_PreLoad,
405 IDirect3DVolumeTexture9Impl_GetType,
406 /* IDirect3DBaseTexture9 */
407 IDirect3DVolumeTexture9Impl_SetLOD,
408 IDirect3DVolumeTexture9Impl_GetLOD,
409 IDirect3DVolumeTexture9Impl_GetLevelCount,
410 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
411 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
412 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
413 /* IDirect3DVolumeTexture9 */
414 IDirect3DVolumeTexture9Impl_GetLevelDesc,
415 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
416 IDirect3DVolumeTexture9Impl_LockBox,
417 IDirect3DVolumeTexture9Impl_UnlockBox,
418 IDirect3DVolumeTexture9Impl_AddDirtyBox
419 };
420
421 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
422 {
423 HeapFree(GetProcessHeap(), 0, parent);
424 }
425
426 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
427 {
428 volumetexture_wined3d_object_destroyed,
429 };
430
431 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
432 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
433 {
434 HRESULT hr;
435
436 texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
437 texture->ref = 1;
438
439 wined3d_mutex_lock();
440 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
441 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
442 &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops);
443 wined3d_mutex_unlock();
444 if (FAILED(hr))
445 {
446 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
447 return hr;
448 }
449
450 texture->parentDevice = (IDirect3DDevice9Ex *)device;
451 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
452
453 return D3D_OK;
454 }
455
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