1 /*
2 * IDirect3DStateBlock9 implementation
3 *
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
31
32 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33
34 if (IsEqualGUID(riid, &IID_IUnknown)
35 || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
36 IDirect3DStateBlock9_AddRef(iface);
37 *ppobj = This;
38 return S_OK;
39 }
40
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
47 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
49
50 TRACE("%p increasing refcount to %u.\n", iface, ref);
51
52 return ref;
53 }
54
55 static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
56 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
57 ULONG ref = InterlockedDecrement(&This->ref);
58
59 TRACE("%p decreasing refcount to %u.\n", iface, ref);
60
61 if (ref == 0) {
62 wined3d_mutex_lock();
63 IWineD3DStateBlock_Release(This->wineD3DStateBlock);
64 wined3d_mutex_unlock();
65
66 IDirect3DDevice9Ex_Release(This->parentDevice);
67 HeapFree(GetProcessHeap(), 0, This);
68 }
69 return ref;
70 }
71
72 /* IDirect3DStateBlock9 Interface follow: */
73 static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
74 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
75 IWineD3DDevice *wined3d_device;
76 HRESULT hr;
77
78 TRACE("iface %p, device %p.\n", iface, ppDevice);
79
80 wined3d_mutex_lock();
81 hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
82 if (SUCCEEDED(hr))
83 {
84 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
85 IWineD3DDevice_Release(wined3d_device);
86 }
87 wined3d_mutex_unlock();
88
89 return hr;
90 }
91
92 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
93 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
94 HRESULT hr;
95
96 TRACE("iface %p.\n", iface);
97
98 wined3d_mutex_lock();
99 hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
100 wined3d_mutex_unlock();
101
102 return hr;
103 }
104
105 static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
106 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
107 HRESULT hr;
108
109 TRACE("iface %p.\n", iface);
110
111 wined3d_mutex_lock();
112 hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
113 wined3d_mutex_unlock();
114
115 return hr;
116 }
117
118
119 static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
120 {
121 /* IUnknown */
122 IDirect3DStateBlock9Impl_QueryInterface,
123 IDirect3DStateBlock9Impl_AddRef,
124 IDirect3DStateBlock9Impl_Release,
125 /* IDirect3DStateBlock9 */
126 IDirect3DStateBlock9Impl_GetDevice,
127 IDirect3DStateBlock9Impl_Capture,
128 IDirect3DStateBlock9Impl_Apply
129 };
130
131
132 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
133 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
134 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135 IDirect3DStateBlock9Impl* object;
136 HRESULT hrc = D3D_OK;
137
138 TRACE("iface %p, type %#x, stateblock %p.\n", iface, Type, ppStateBlock);
139
140 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
141 Type != D3DSBT_VERTEXSTATE ) {
142 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
143 return D3DERR_INVALIDCALL;
144 }
145
146 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
147 if (NULL == object) return E_OUTOFMEMORY;
148 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
149 object->ref = 1;
150
151 wined3d_mutex_lock();
152 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
153 wined3d_mutex_unlock();
154
155 if(hrc != D3D_OK){
156 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
157 HeapFree(GetProcessHeap(), 0, object);
158 } else {
159 IDirect3DDevice9Ex_AddRef(iface);
160 object->parentDevice = iface;
161 *ppStateBlock = (IDirect3DStateBlock9*)object;
162 TRACE("(%p) : Created stateblock %p\n", This, object);
163 }
164 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
165 return hrc;
166 }
167
168 HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
169 {
170 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
171 HRESULT hr;
172
173 TRACE("iface %p.\n", iface);
174
175 wined3d_mutex_lock();
176 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
177 wined3d_mutex_unlock();
178
179 return hr;
180 }
181
182 HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **ppSB)
183 {
184 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
185 IWineD3DStateBlock *wineD3DStateBlock;
186 IDirect3DStateBlock9Impl *object;
187 HRESULT hr;
188
189 TRACE("iface %p, stateblock %p.\n", iface, ppSB);
190
191 /* Tell wineD3D to endstateblock before anything else (in case we run out
192 * of memory later and cause locking problems) */
193 wined3d_mutex_lock();
194 hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
195 wined3d_mutex_unlock();
196
197 if (hr!= D3D_OK)
198 {
199 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
200 return hr;
201 }
202 /* allocate a new IDirectD3DStateBlock */
203 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
204 if (!object) return E_OUTOFMEMORY;
205 object->ref = 1;
206 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
207 object->wineD3DStateBlock = wineD3DStateBlock;
208
209 IDirect3DDevice9Ex_AddRef(iface);
210 object->parentDevice = iface;
211 *ppSB=(IDirect3DStateBlock9*)object;
212 TRACE("(%p) Returning *ppSB %p, wineD3DStateBlock %p\n", This, *ppSB, wineD3DStateBlock);
213 return D3D_OK;
214 }
215
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