1 /*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30 BYTE *c = (BYTE *)&format;
31
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35 switch(format)
36 {
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
90 }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95 BYTE *c = (BYTE *)&format;
96
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100 switch(format)
101 {
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
155 }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160 switch(primitive_type)
161 {
162 case D3DPT_POINTLIST:
163 return primitive_count;
164
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
167
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
170
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
173
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
177
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
181 }
182 }
183
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
190 {
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
192
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
195 {
196 IDirect3DDevice9Ex_AddRef(iface);
197 *out = iface;
198 return S_OK;
199 }
200
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
202 {
203 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
204
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
208 {
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
210 *out = NULL;
211 return E_NOINTERFACE;
212 }
213
214 IDirect3DDevice9Ex_AddRef(iface);
215 *out = iface;
216 return S_OK;
217 }
218
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
220
221 *out = NULL;
222 return E_NOINTERFACE;
223 }
224
225 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
226 {
227 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG ref = InterlockedIncrement(&This->ref);
229
230 TRACE("%p increasing refcount to %u.\n", iface, ref);
231
232 return ref;
233 }
234
235 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
236 {
237 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
238 ULONG ref;
239
240 if (device->inDestruction)
241 return 0;
242
243 ref = InterlockedDecrement(&device->ref);
244
245 TRACE("%p decreasing refcount to %u.\n", iface, ref);
246
247 if (!ref)
248 {
249 unsigned i;
250 device->inDestruction = TRUE;
251
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
254 {
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
256 }
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
258
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
263
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
265
266 HeapFree(GetProcessHeap(), 0, device);
267 }
268
269 return ref;
270 }
271
272 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
273 {
274 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
275
276 TRACE("iface %p.\n", iface);
277
278 if (This->notreset)
279 {
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
282 }
283
284 return D3D_OK;
285 }
286
287 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
288 {
289 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
290 HRESULT hr;
291
292 TRACE("iface %p.\n", iface);
293
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
296 wined3d_mutex_unlock();
297
298 return hr;
299 }
300
301 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
302 {
303 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
304
305 TRACE("iface %p.\n", iface);
306
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(This->wined3d_device);
309 wined3d_mutex_unlock();
310
311 return D3D_OK;
312 }
313
314 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
315 IDirect3D9 **ppD3D9)
316 {
317 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
318
319 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
320
321 if (NULL == ppD3D9) {
322 return D3DERR_INVALIDCALL;
323 }
324
325 return IDirect3D9Ex_QueryInterface(&This->d3d_parent->IDirect3D9Ex_iface,
326 &IID_IDirect3D9, (void **)ppD3D9);
327 }
328
329 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
330 {
331 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
332 HRESULT hrc = D3D_OK;
333 WINED3DCAPS *pWineCaps;
334
335 TRACE("iface %p, caps %p.\n", iface, pCaps);
336
337 if(NULL == pCaps){
338 return D3DERR_INVALIDCALL;
339 }
340 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
341 if(pWineCaps == NULL){
342 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
343 }
344
345 memset(pCaps, 0, sizeof(*pCaps));
346
347 wined3d_mutex_lock();
348 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
349 wined3d_mutex_unlock();
350
351 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352 HeapFree(GetProcessHeap(), 0, pWineCaps);
353
354 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
356
357 filter_caps(pCaps);
358
359 TRACE("Returning %p %p\n", This, pCaps);
360 return hrc;
361 }
362
363 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
364 UINT iSwapChain, D3DDISPLAYMODE *pMode)
365 {
366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
367 HRESULT hr;
368
369 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
370
371 wined3d_mutex_lock();
372 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
373 wined3d_mutex_unlock();
374
375 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
376
377 return hr;
378 }
379
380 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
381 D3DDEVICE_CREATION_PARAMETERS *pParameters)
382 {
383 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
384 HRESULT hr;
385
386 TRACE("iface %p, parameters %p.\n", iface, pParameters);
387
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
390 (struct wined3d_device_creation_parameters *)pParameters);
391 wined3d_mutex_unlock();
392
393 return hr;
394 }
395
396 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
397 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
398 {
399 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
400 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
401 HRESULT hr;
402
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface, XHotSpot, YHotSpot, pCursorBitmap);
405
406 if (!pCursorBitmap)
407 {
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL;
410 }
411
412 wined3d_mutex_lock();
413 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
414 wined3d_mutex_unlock();
415
416 return hr;
417 }
418
419 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
420 int XScreenSpace, int YScreenSpace, DWORD Flags)
421 {
422 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
423
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
425
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_unlock();
429 }
430
431 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
432 {
433 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
434 BOOL ret;
435
436 TRACE("iface %p, show %#x.\n", iface, bShow);
437
438 wined3d_mutex_lock();
439 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
440 wined3d_mutex_unlock();
441
442 return ret;
443 }
444
445 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
447 {
448 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
449 IDirect3DSwapChain9Impl *object;
450 HRESULT hr;
451
452 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453 iface, present_parameters, swapchain);
454
455 if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
456 *swapchain = &object->IDirect3DSwapChain9_iface;
457
458 return hr;
459 }
460
461 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
462 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
463 {
464 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
465 struct wined3d_swapchain *wined3d_swapchain = NULL;
466 IDirect3DSwapChain9Impl *swapchain_impl;
467 HRESULT hr;
468
469 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
470
471 wined3d_mutex_lock();
472 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
473 if (SUCCEEDED(hr) && wined3d_swapchain)
474 {
475 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
476 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
477 IDirect3DSwapChain9_AddRef(*swapchain);
478 wined3d_swapchain_decref(wined3d_swapchain);
479 }
480 else
481 {
482 *swapchain = NULL;
483 }
484 wined3d_mutex_unlock();
485
486 return hr;
487 }
488
489 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
490 {
491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
492 UINT count;
493
494 TRACE("iface %p.\n", iface);
495
496 wined3d_mutex_lock();
497 count = wined3d_device_get_swapchain_count(This->wined3d_device);
498 wined3d_mutex_unlock();
499
500 return count;
501 }
502
503 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
504 {
505 struct wined3d_resource_desc desc;
506
507 wined3d_resource_get_desc(resource, &desc);
508 if (desc.pool == WINED3D_POOL_DEFAULT)
509 {
510 IDirect3DSurface9Impl *surface;
511
512 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
513 {
514 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
515 return D3DERR_INVALIDCALL;
516 }
517
518 surface = wined3d_resource_get_parent(resource);
519 if (surface->ref)
520 {
521 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
522 return D3DERR_INVALIDCALL;
523 }
524
525 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
526 }
527
528 return D3D_OK;
529 }
530
531 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
532 D3DPRESENT_PARAMETERS *pPresentationParameters)
533 {
534 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
535 struct wined3d_swapchain_desc swapchain_desc;
536 HRESULT hr;
537
538 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
539
540 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543 * make use of the hidden reference and destroys the objects.
544 *
545 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
547 */
548 wined3d_mutex_lock();
549
550 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
551 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
552 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
553 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
554 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
555 swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
556 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
557 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
558 swapchain_desc.windowed = pPresentationParameters->Windowed;
559 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
560 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
561 swapchain_desc.flags = pPresentationParameters->Flags;
562 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
563 swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
564 swapchain_desc.auto_restore_display_mode = TRUE;
565
566 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
567 if (FAILED(hr))
568 This->notreset = TRUE;
569 else
570 This->notreset = FALSE;
571
572 wined3d_mutex_unlock();
573
574 return hr;
575 }
576
577 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
578 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
579 const RGNDATA *pDirtyRegion)
580 {
581 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
582 HRESULT hr;
583
584 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
585 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
586
587 wined3d_mutex_lock();
588 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
589 wined3d_mutex_unlock();
590
591 return hr;
592 }
593
594 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
595 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
596 {
597 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
598 struct wined3d_surface *wined3d_surface = NULL;
599 IDirect3DSurface9Impl *surface_impl;
600 HRESULT hr;
601
602 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
604
605 wined3d_mutex_lock();
606 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
607 BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
608 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
609 {
610 surface_impl = wined3d_surface_get_parent(wined3d_surface);
611 *ppBackBuffer = &surface_impl->IDirect3DSurface9_iface;
612 IDirect3DSurface9_AddRef(*ppBackBuffer);
613 wined3d_surface_decref(wined3d_surface);
614 }
615 wined3d_mutex_unlock();
616
617 return hr;
618 }
619 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
620 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
621 {
622 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
623 HRESULT hr;
624
625 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
626
627 wined3d_mutex_lock();
628 hr = wined3d_device_get_raster_status(This->wined3d_device,
629 iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
630 wined3d_mutex_unlock();
631
632 return hr;
633 }
634
635 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
636 BOOL bEnableDialogs)
637 {
638 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
639 HRESULT hr;
640
641 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
642
643 wined3d_mutex_lock();
644 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
645 wined3d_mutex_unlock();
646
647 return hr;
648 }
649
650 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
651 DWORD Flags, const D3DGAMMARAMP *pRamp)
652 {
653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
654
655 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
656
657 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
658 wined3d_mutex_lock();
659 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
660 wined3d_mutex_unlock();
661 }
662
663 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
664 D3DGAMMARAMP *pRamp)
665 {
666 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
667
668 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
669
670 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
671 wined3d_mutex_lock();
672 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
673 wined3d_mutex_unlock();
674 }
675
676 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
677 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
678 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
679 {
680 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
681 struct d3d9_texture *object;
682 BOOL set_mem = FALSE;
683 HRESULT hr;
684
685 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
686 iface, width, height, levels, usage, format, pool, texture, shared_handle);
687
688 if (shared_handle)
689 {
690 if (pool == D3DPOOL_SYSTEMMEM)
691 {
692 if (levels != 1)
693 return D3DERR_INVALIDCALL;
694 set_mem = TRUE;
695 }
696 else
697 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
698 }
699
700 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
701 if (!object)
702 {
703 ERR("Failed to allocate texture memory.\n");
704 return D3DERR_OUTOFVIDEOMEMORY;
705 }
706
707 hr = texture_init(object, This, width, height, levels, usage, format, pool);
708 if (FAILED(hr))
709 {
710 WARN("Failed to initialize texture, hr %#x.\n", hr);
711 HeapFree(GetProcessHeap(), 0, object);
712 return hr;
713 }
714
715 if (set_mem)
716 {
717 struct wined3d_resource *resource;
718 IDirect3DSurface9Impl *surface;
719
720 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
721 surface = wined3d_resource_get_parent(resource);
722 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
723 }
724
725 TRACE("Created texture %p.\n", object);
726 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
727
728 return D3D_OK;
729 }
730
731 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
732 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
733 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
734 {
735 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
736 struct d3d9_texture *object;
737 HRESULT hr;
738
739 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
740 iface, width, height, depth, levels);
741 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
742 usage, format, pool, texture, shared_handle);
743
744 if (shared_handle)
745 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
746
747 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
748 if (!object)
749 {
750 ERR("Failed to allocate volume texture memory.\n");
751 return D3DERR_OUTOFVIDEOMEMORY;
752 }
753
754 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
755 if (FAILED(hr))
756 {
757 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
758 HeapFree(GetProcessHeap(), 0, object);
759 return hr;
760 }
761
762 TRACE("Created volume texture %p.\n", object);
763 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
764
765 return D3D_OK;
766 }
767
768 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
769 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
770 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
771 {
772 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
773 struct d3d9_texture *object;
774 HRESULT hr;
775
776 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
778
779 if (shared_handle)
780 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
781
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 if (!object)
784 {
785 ERR("Failed to allocate cube texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
787 }
788
789 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
790 if (FAILED(hr))
791 {
792 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
794 return hr;
795 }
796
797 TRACE("Created cube texture %p.\n", object);
798 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
799
800 return D3D_OK;
801 }
802
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
804 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
805 HANDLE *shared_handle)
806 {
807 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
808 IDirect3DVertexBuffer9Impl *object;
809 HRESULT hr;
810
811 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
812 iface, size, usage, fvf, pool, buffer, shared_handle);
813
814 if (shared_handle)
815 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
816
817 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
818 if (!object)
819 {
820 ERR("Failed to allocate buffer memory.\n");
821 return D3DERR_OUTOFVIDEOMEMORY;
822 }
823
824 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
825 if (FAILED(hr))
826 {
827 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
828 HeapFree(GetProcessHeap(), 0, object);
829 return hr;
830 }
831
832 TRACE("Created vertex buffer %p.\n", object);
833 *buffer = &object->IDirect3DVertexBuffer9_iface;
834
835 return D3D_OK;
836 }
837
838 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
839 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
840 HANDLE *shared_handle)
841 {
842 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
843 IDirect3DIndexBuffer9Impl *object;
844 HRESULT hr;
845
846 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
847 iface, size, usage, format, pool, buffer, shared_handle);
848
849 if (shared_handle)
850 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
851
852 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853 if (!object)
854 {
855 ERR("Failed to allocate buffer memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY;
857 }
858
859 hr = indexbuffer_init(object, This, size, usage, format, pool);
860 if (FAILED(hr))
861 {
862 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
863 HeapFree(GetProcessHeap(), 0, object);
864 return hr;
865 }
866
867 TRACE("Created index buffer %p.\n", object);
868 *buffer = &object->IDirect3DIndexBuffer9_iface;
869
870 return D3D_OK;
871 }
872
873 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
874 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
875 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
876 DWORD MultisampleQuality)
877 {
878 IDirect3DSurface9Impl *object;
879 HRESULT hr;
880
881 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
882 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
883 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
884 MultiSample, MultisampleQuality);
885
886 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
887 if (!object)
888 {
889 FIXME("Failed to allocate surface memory.\n");
890 return D3DERR_OUTOFVIDEOMEMORY;
891 }
892
893 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
894 MultiSample, MultisampleQuality);
895 if (FAILED(hr))
896 {
897 WARN("Failed to initialize surface, hr %#x.\n", hr);
898 HeapFree(GetProcessHeap(), 0, object);
899 return hr;
900 }
901
902 TRACE("Created surface %p.\n", object);
903 *ppSurface = &object->IDirect3DSurface9_iface;
904
905 return D3D_OK;
906 }
907
908 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
909 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
910 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
911 {
912 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
913 HRESULT hr;
914
915 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
916 "lockable %#x, surface %p, shared_handle %p.\n",
917 iface, Width, Height, Format, MultiSample, MultisampleQuality,
918 Lockable, ppSurface, shared_handle);
919
920 if (shared_handle)
921 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
922
923 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
924 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
925 MultiSample, MultisampleQuality);
926
927 return hr;
928 }
929
930 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
931 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
932 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
933 HANDLE *shared_handle)
934 {
935 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
936 HRESULT hr;
937
938 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
939 "discard %#x, surface %p, shared_handle %p.\n",
940 iface, Width, Height, Format, MultiSample, MultisampleQuality,
941 Discard, ppSurface, shared_handle);
942
943 if (shared_handle)
944 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
945
946 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
947 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
948 MultisampleQuality);
949
950 return hr;
951 }
952
953
954 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
955 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
956 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
957 {
958 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
959 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
960 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
961 HRESULT hr;
962
963 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
964 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
965
966 wined3d_mutex_lock();
967 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
968 dst->wined3d_surface, pDestPoint);
969 wined3d_mutex_unlock();
970
971 return hr;
972 }
973
974 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
975 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
976 {
977 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
978 struct d3d9_texture *src_impl, *dst_impl;
979 HRESULT hr;
980
981 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
982
983 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
984 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
985
986 wined3d_mutex_lock();
987 hr = wined3d_device_update_texture(This->wined3d_device,
988 src_impl->wined3d_texture, dst_impl->wined3d_texture);
989 wined3d_mutex_unlock();
990
991 return hr;
992 }
993
994 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
995 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
996 {
997 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
998 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
999 HRESULT hr;
1000
1001 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1002
1003 wined3d_mutex_lock();
1004 hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1005 wined3d_mutex_unlock();
1006
1007 return hr;
1008 }
1009
1010 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1011 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1012 {
1013 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1014 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1015 HRESULT hr;
1016
1017 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1018
1019 wined3d_mutex_lock();
1020 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1021 wined3d_mutex_unlock();
1022
1023 return hr;
1024 }
1025
1026 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1027 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1028 {
1029 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1030 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1031 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1032 HRESULT hr = D3DERR_INVALIDCALL;
1033 struct wined3d_resource_desc src_desc, dst_desc;
1034 struct wined3d_resource *wined3d_resource;
1035
1036 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1037 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1038
1039 wined3d_mutex_lock();
1040 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1041 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1042
1043 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1044 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1045
1046 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1047 {
1048 if (This->in_scene)
1049 {
1050 WARN("Rejecting depth / stencil blit while in scene.\n");
1051 goto done;
1052 }
1053
1054 if (src_rect)
1055 {
1056 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1057 || src_rect->bottom != src_desc.height)
1058 {
1059 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1060 wine_dbgstr_rect(src_rect));
1061 goto done;
1062 }
1063 }
1064 if (dst_rect)
1065 {
1066 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1067 || dst_rect->bottom != dst_desc.height)
1068 {
1069 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1070 wine_dbgstr_rect(dst_rect));
1071 goto done;
1072 }
1073 }
1074 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1075 {
1076 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1077 goto done;
1078 }
1079 }
1080
1081 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1082 if (hr == WINEDDERR_INVALIDRECT)
1083 hr = D3DERR_INVALIDCALL;
1084
1085 done:
1086 wined3d_mutex_unlock();
1087 return hr;
1088 }
1089
1090 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1091 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1092 {
1093 const struct wined3d_color c =
1094 {
1095 ((color >> 16) & 0xff) / 255.0f,
1096 ((color >> 8) & 0xff) / 255.0f,
1097 (color & 0xff) / 255.0f,
1098 ((color >> 24) & 0xff) / 255.0f,
1099 };
1100 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1101 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1102 struct wined3d_resource *wined3d_resource;
1103 struct wined3d_resource_desc desc;
1104 HRESULT hr;
1105
1106 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1107
1108 wined3d_mutex_lock();
1109
1110 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1111 wined3d_resource_get_desc(wined3d_resource, &desc);
1112
1113 /* This method is only allowed with surfaces that are render targets, or
1114 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1115 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1116 {
1117 wined3d_mutex_unlock();
1118 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1119 return D3DERR_INVALIDCALL;
1120 }
1121
1122 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1123 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1124
1125 wined3d_mutex_unlock();
1126
1127 return hr;
1128 }
1129
1130 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1131 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1132 HANDLE *shared_handle)
1133 {
1134 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1135 HRESULT hr;
1136
1137 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1138 iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1139
1140 if (shared_handle)
1141 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1142
1143 if (Pool == D3DPOOL_MANAGED)
1144 {
1145 FIXME("Attempting to create a managed offscreen plain surface\n");
1146 return D3DERR_INVALIDCALL;
1147 }
1148 /*
1149 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1150 but then...
1151 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1152 Why, their always lockable?
1153 should I change the usage to dynamic?
1154 */
1155 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1156 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1157 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1158
1159 return hr;
1160 }
1161
1162 /* TODO: move to wineD3D */
1163 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1164 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1165 {
1166 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1167 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1168 HRESULT hr;
1169
1170 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1171
1172 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1173 {
1174 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1175 return D3DERR_INVALIDCALL;
1176 }
1177
1178 wined3d_mutex_lock();
1179 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1180 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1181 wined3d_mutex_unlock();
1182
1183 return hr;
1184 }
1185
1186 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1187 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1188 {
1189 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1190 struct wined3d_surface *wined3d_surface;
1191 IDirect3DSurface9Impl *surface_impl;
1192 HRESULT hr;
1193
1194 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1195
1196 if (ppRenderTarget == NULL) {
1197 return D3DERR_INVALIDCALL;
1198 }
1199
1200 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1201 {
1202 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1203 return D3DERR_INVALIDCALL;
1204 }
1205
1206 wined3d_mutex_lock();
1207 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1208 if (SUCCEEDED(hr))
1209 {
1210 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211 *ppRenderTarget = &surface_impl->IDirect3DSurface9_iface;
1212 IDirect3DSurface9_AddRef(*ppRenderTarget);
1213 wined3d_surface_decref(wined3d_surface);
1214 }
1215 else
1216 {
1217 if (hr != WINED3DERR_NOTFOUND)
1218 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1219 *ppRenderTarget = NULL;
1220 }
1221 wined3d_mutex_unlock();
1222
1223 return hr;
1224 }
1225
1226 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1227 IDirect3DSurface9 *pZStencilSurface)
1228 {
1229 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1230 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1231 HRESULT hr;
1232
1233 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1234
1235 wined3d_mutex_lock();
1236 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1237 wined3d_mutex_unlock();
1238
1239 return hr;
1240 }
1241
1242 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1243 IDirect3DSurface9 **ppZStencilSurface)
1244 {
1245 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1246 struct wined3d_surface *wined3d_surface;
1247 IDirect3DSurface9Impl *surface_impl;
1248 HRESULT hr;
1249
1250 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1251
1252 if(ppZStencilSurface == NULL){
1253 return D3DERR_INVALIDCALL;
1254 }
1255
1256 wined3d_mutex_lock();
1257 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1258 if (SUCCEEDED(hr))
1259 {
1260 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1261 *ppZStencilSurface = &surface_impl->IDirect3DSurface9_iface;
1262 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1263 wined3d_surface_decref(wined3d_surface);
1264 }
1265 else
1266 {
1267 if (hr != WINED3DERR_NOTFOUND)
1268 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1269 *ppZStencilSurface = NULL;
1270 }
1271 wined3d_mutex_unlock();
1272
1273 return hr;
1274 }
1275
1276 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1277 {
1278 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1279 HRESULT hr;
1280
1281 TRACE("iface %p.\n", iface);
1282
1283 wined3d_mutex_lock();
1284 hr = wined3d_device_begin_scene(This->wined3d_device);
1285 if (SUCCEEDED(hr)) This->in_scene = TRUE;
1286 wined3d_mutex_unlock();
1287
1288 return hr;
1289 }
1290
1291 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1292 {
1293 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1294 HRESULT hr;
1295
1296 TRACE("iface %p.\n", iface);
1297
1298 wined3d_mutex_lock();
1299 hr = wined3d_device_end_scene(This->wined3d_device);
1300 if (SUCCEEDED(hr)) This->in_scene = FALSE;
1301 wined3d_mutex_unlock();
1302
1303 return hr;
1304 }
1305
1306 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1307 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1308 {
1309 const struct wined3d_color c =
1310 {
1311 ((color >> 16) & 0xff) / 255.0f,
1312 ((color >> 8) & 0xff) / 255.0f,
1313 (color & 0xff) / 255.0f,
1314 ((color >> 24) & 0xff) / 255.0f,
1315 };
1316 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1317 HRESULT hr;
1318
1319 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1320 iface, rect_count, rects, flags, color, z, stencil);
1321
1322 wined3d_mutex_lock();
1323 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1324 wined3d_mutex_unlock();
1325
1326 return hr;
1327 }
1328
1329 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1330 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1331 {
1332 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1333 HRESULT hr;
1334
1335 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1336
1337 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338 wined3d_mutex_lock();
1339 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1340 wined3d_mutex_unlock();
1341
1342 return hr;
1343 }
1344
1345 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1346 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1347 {
1348 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1349 HRESULT hr;
1350
1351 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1352
1353 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1354 wined3d_mutex_lock();
1355 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1356 wined3d_mutex_unlock();
1357
1358 return hr;
1359 }
1360
1361 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1362 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1363 {
1364 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1365 HRESULT hr;
1366
1367 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1368
1369 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1370 wined3d_mutex_lock();
1371 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1372 wined3d_mutex_unlock();
1373
1374 return hr;
1375 }
1376
1377 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1378 const D3DVIEWPORT9 *pViewport)
1379 {
1380 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1381 HRESULT hr;
1382
1383 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1384
1385 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1386 wined3d_mutex_lock();
1387 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1388 wined3d_mutex_unlock();
1389
1390 return hr;
1391 }
1392
1393 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1394 D3DVIEWPORT9 *pViewport)
1395 {
1396 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1397 HRESULT hr;
1398
1399 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1400
1401 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1402 wined3d_mutex_lock();
1403 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1404 wined3d_mutex_unlock();
1405
1406 return hr;
1407 }
1408
1409 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1410 const D3DMATERIAL9 *pMaterial)
1411 {
1412 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1413 HRESULT hr;
1414
1415 TRACE("iface %p, material %p.\n", iface, pMaterial);
1416
1417 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1418 wined3d_mutex_lock();
1419 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1420 wined3d_mutex_unlock();
1421
1422 return hr;
1423 }
1424
1425 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1426 D3DMATERIAL9 *pMaterial)
1427 {
1428 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1429 HRESULT hr;
1430
1431 TRACE("iface %p, material %p.\n", iface, pMaterial);
1432
1433 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1434 wined3d_mutex_lock();
1435 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1436 wined3d_mutex_unlock();
1437
1438 return hr;
1439 }
1440
1441 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1442 const D3DLIGHT9 *pLight)
1443 {
1444 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1445 HRESULT hr;
1446
1447 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1448
1449 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1450 wined3d_mutex_lock();
1451 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1452 wined3d_mutex_unlock();
1453
1454 return hr;
1455 }
1456
1457 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1458 D3DLIGHT9 *pLight)
1459 {
1460 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1461 HRESULT hr;
1462
1463 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1464
1465 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1468 wined3d_mutex_unlock();
1469
1470 return hr;
1471 }
1472
1473 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1474 BOOL Enable)
1475 {
1476 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1477 HRESULT hr;
1478
1479 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1480
1481 wined3d_mutex_lock();
1482 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1483 wined3d_mutex_unlock();
1484
1485 return hr;
1486 }
1487
1488 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1489 BOOL *pEnable)
1490 {
1491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1492 HRESULT hr;
1493
1494 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1495
1496 wined3d_mutex_lock();
1497 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1498 wined3d_mutex_unlock();
1499
1500 return hr;
1501 }
1502
1503 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1504 const float *pPlane)
1505 {
1506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1507 HRESULT hr;
1508
1509 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1510
1511 wined3d_mutex_lock();
1512 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1513 wined3d_mutex_unlock();
1514
1515 return hr;
1516 }
1517
1518 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1519 float *pPlane)
1520 {
1521 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1522 HRESULT hr;
1523
1524 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1525
1526 wined3d_mutex_lock();
1527 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1528 wined3d_mutex_unlock();
1529
1530 return hr;
1531 }
1532
1533 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1534 D3DRENDERSTATETYPE State, DWORD Value)
1535 {
1536 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1537 HRESULT hr;
1538
1539 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1540
1541 wined3d_mutex_lock();
1542 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1543 wined3d_mutex_unlock();
1544
1545 return hr;
1546 }
1547
1548 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1549 D3DRENDERSTATETYPE State, DWORD *pValue)
1550 {
1551 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1552 HRESULT hr;
1553
1554 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1555
1556 wined3d_mutex_lock();
1557 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1558 wined3d_mutex_unlock();
1559
1560 return hr;
1561 }
1562
1563 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1564 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1565 {
1566 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1567 IDirect3DStateBlock9Impl *object;
1568 HRESULT hr;
1569
1570 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1571
1572 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1573 {
1574 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1575 return D3DERR_INVALIDCALL;
1576 }
1577
1578 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1579 if (!object)
1580 {
1581 ERR("Failed to allocate stateblock memory.\n");
1582 return E_OUTOFMEMORY;
1583 }
1584
1585 hr = stateblock_init(object, This, type, NULL);
1586 if (FAILED(hr))
1587 {
1588 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1589 HeapFree(GetProcessHeap(), 0, object);
1590 return hr;
1591 }
1592
1593 TRACE("Created stateblock %p.\n", object);
1594 *stateblock = &object->IDirect3DStateBlock9_iface;
1595
1596 return D3D_OK;
1597 }
1598
1599 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1600 {
1601 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1602 HRESULT hr;
1603
1604 TRACE("iface %p.\n", iface);
1605
1606 wined3d_mutex_lock();
1607 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1608 wined3d_mutex_unlock();
1609
1610 return hr;
1611 }
1612
1613 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1614 IDirect3DStateBlock9 **stateblock)
1615 {
1616 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1617 struct wined3d_stateblock *wined3d_stateblock;
1618 IDirect3DStateBlock9Impl *object;
1619 HRESULT hr;
1620
1621 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1622
1623 wined3d_mutex_lock();
1624 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1625 wined3d_mutex_unlock();
1626 if (FAILED(hr))
1627 {
1628 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1629 return hr;
1630 }
1631
1632 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1633 if (!object)
1634 {
1635 ERR("Failed to allocate stateblock memory.\n");
1636 wined3d_mutex_lock();
1637 wined3d_stateblock_decref(wined3d_stateblock);
1638 wined3d_mutex_unlock();
1639 return E_OUTOFMEMORY;
1640 }
1641
1642 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1643 if (FAILED(hr))
1644 {
1645 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1646 wined3d_mutex_lock();
1647 wined3d_stateblock_decref(wined3d_stateblock);
1648 wined3d_mutex_unlock();
1649 HeapFree(GetProcessHeap(), 0, object);
1650 return hr;
1651 }
1652
1653 TRACE("Created stateblock %p.\n", object);
1654 *stateblock = &object->IDirect3DStateBlock9_iface;
1655
1656 return D3D_OK;
1657 }
1658
1659 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1660 const D3DCLIPSTATUS9 *pClipStatus)
1661 {
1662 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1663 HRESULT hr;
1664
1665 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1666
1667 wined3d_mutex_lock();
1668 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1669 wined3d_mutex_unlock();
1670
1671 return hr;
1672 }
1673
1674 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1675 D3DCLIPSTATUS9 *pClipStatus)
1676 {
1677 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1678 HRESULT hr;
1679
1680 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1681
1682 wined3d_mutex_lock();
1683 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1684 wined3d_mutex_unlock();
1685
1686 return hr;
1687 }
1688
1689 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1690 IDirect3DBaseTexture9 **ppTexture)
1691 {
1692 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1693 struct wined3d_texture *wined3d_texture = NULL;
1694 struct d3d9_texture *texture_impl;
1695 HRESULT hr;
1696
1697 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1698
1699 if(ppTexture == NULL){
1700 return D3DERR_INVALIDCALL;
1701 }
1702
1703 wined3d_mutex_lock();
1704 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1705 if (SUCCEEDED(hr) && wined3d_texture)
1706 {
1707 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1708 *ppTexture = &texture_impl->IDirect3DBaseTexture9_iface;
1709 IDirect3DBaseTexture9_AddRef(*ppTexture);
1710 wined3d_texture_decref(wined3d_texture);
1711 }
1712 else
1713 {
1714 if (FAILED(hr))
1715 {
1716 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1717 }
1718 *ppTexture = NULL;
1719 }
1720 wined3d_mutex_unlock();
1721
1722 return hr;
1723 }
1724
1725 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1726 IDirect3DBaseTexture9 *texture)
1727 {
1728 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1729 struct d3d9_texture *texture_impl;
1730 HRESULT hr;
1731
1732 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1733
1734 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1735
1736 wined3d_mutex_lock();
1737 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1738 texture_impl ? texture_impl->wined3d_texture : NULL);
1739 wined3d_mutex_unlock();
1740
1741 return hr;
1742 }
1743
1744 static const enum wined3d_texture_stage_state tss_lookup[] =
1745 {
1746 WINED3D_TSS_INVALID, /* 0, unused */
1747 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1748 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1749 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1750 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1751 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1752 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1753 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1754 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1755 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1756 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1757 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1758 WINED3D_TSS_INVALID, /* 12, unused */
1759 WINED3D_TSS_INVALID, /* 13, unused */
1760 WINED3D_TSS_INVALID, /* 14, unused */
1761 WINED3D_TSS_INVALID, /* 15, unused */
1762 WINED3D_TSS_INVALID, /* 16, unused */
1763 WINED3D_TSS_INVALID, /* 17, unused */
1764 WINED3D_TSS_INVALID, /* 18, unused */
1765 WINED3D_TSS_INVALID, /* 19, unused */
1766 WINED3D_TSS_INVALID, /* 20, unused */
1767 WINED3D_TSS_INVALID, /* 21, unused */
1768 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1769 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1770 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1771 WINED3D_TSS_INVALID, /* 25, unused */
1772 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1773 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1774 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1775 WINED3D_TSS_INVALID, /* 29, unused */
1776 WINED3D_TSS_INVALID, /* 30, unused */
1777 WINED3D_TSS_INVALID, /* 31, unused */
1778 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1779 };
1780
1781 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1782 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1783 {
1784 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1785 HRESULT hr;
1786
1787 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1788
1789 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1790 {
1791 WARN("Invalid Type %#x passed.\n", Type);
1792 return D3D_OK;
1793 }
1794
1795 wined3d_mutex_lock();
1796 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1797 wined3d_mutex_unlock();
1798
1799 return hr;
1800 }
1801
1802 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1803 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1804 {
1805 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1806 HRESULT hr;
1807
1808 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1809
1810 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1811 {
1812 WARN("Invalid Type %#x passed.\n", Type);
1813 return D3D_OK;
1814 }
1815
1816 wined3d_mutex_lock();
1817 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1818 wined3d_mutex_unlock();
1819
1820 return hr;
1821 }
1822
1823 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1824 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1825 {
1826 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1827 HRESULT hr;
1828
1829 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1830
1831 wined3d_mutex_lock();
1832 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1833 wined3d_mutex_unlock();
1834
1835 return hr;
1836 }
1837
1838 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1839 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1840 {
1841 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1842 HRESULT hr;
1843
1844 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1845
1846 wined3d_mutex_lock();
1847 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1848 wined3d_mutex_unlock();
1849
1850 return hr;
1851 }
1852
1853 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1854 DWORD *pNumPasses)
1855 {
1856 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1857 HRESULT hr;
1858
1859 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1860
1861 wined3d_mutex_lock();
1862 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1863 wined3d_mutex_unlock();
1864
1865 return hr;
1866 }
1867
1868 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1869 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1870 {
1871 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1872
1873 return D3DERR_INVALIDCALL;
1874 }
1875
1876 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1877 UINT PaletteNumber, PALETTEENTRY *pEntries)
1878 {
1879 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1880
1881 return D3DERR_INVALIDCALL;
1882 }
1883
1884 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1885 UINT PaletteNumber)
1886 {
1887 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1888
1889 return D3DERR_INVALIDCALL;
1890 }
1891
1892 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1893 UINT *PaletteNumber)
1894 {
1895 FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1896
1897 return D3DERR_INVALIDCALL;
1898 }
1899
1900 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1901 const RECT *pRect)
1902 {
1903 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1904 HRESULT hr;
1905
1906 TRACE("iface %p, rect %p.\n", iface, pRect);
1907
1908 wined3d_mutex_lock();
1909 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1910 wined3d_mutex_unlock();
1911
1912 return hr;
1913 }
1914
1915 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1916 {
1917 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1918 HRESULT hr;
1919
1920 TRACE("iface %p, rect %p.\n", iface, pRect);
1921
1922 wined3d_mutex_lock();
1923 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1924 wined3d_mutex_unlock();
1925
1926 return hr;
1927 }
1928
1929 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1930 BOOL bSoftware)
1931 {
1932 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1933 HRESULT hr;
1934
1935 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1936
1937 wined3d_mutex_lock();
1938 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1939 wined3d_mutex_unlock();
1940
1941 return hr;
1942 }
1943
1944 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1945 {
1946 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1947 BOOL ret;
1948
1949 TRACE("iface %p.\n", iface);
1950
1951 wined3d_mutex_lock();
1952 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1953 wined3d_mutex_unlock();
1954
1955 return ret;
1956 }
1957
1958 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1959 {
1960 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1961 HRESULT hr;
1962
1963 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1964
1965 wined3d_mutex_lock();
1966 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1967 wined3d_mutex_unlock();
1968
1969 return hr;
1970 }
1971
1972 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1973 {
1974 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1975 float ret;
1976
1977 TRACE("iface %p.\n", iface);
1978
1979 wined3d_mutex_lock();
1980 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1981 wined3d_mutex_unlock();
1982
1983 return ret;
1984 }
1985
1986 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1987 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1988 {
1989 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1990 HRESULT hr;
1991
1992 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1993 iface, PrimitiveType, StartVertex, PrimitiveCount);
1994
1995 wined3d_mutex_lock();
1996 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1997 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1998 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1999 wined3d_mutex_unlock();
2000
2001 return hr;
2002 }
2003
2004 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2005 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
2006 UINT startIndex, UINT primCount)
2007 {
2008 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2009 HRESULT hr;
2010
2011 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2012 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2013 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
2014 NumVertices, startIndex, primCount);
2015
2016 wined3d_mutex_lock();
2017 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
2018 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2019 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
2020 vertex_count_from_primitive_count(PrimitiveType, primCount));
2021 wined3d_mutex_unlock();
2022
2023 return hr;
2024 }
2025
2026 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2027 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2028 UINT VertexStreamZeroStride)
2029 {
2030 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2031 HRESULT hr;
2032
2033 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2034 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2035
2036 wined3d_mutex_lock();
2037 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2038 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2039 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2040 pVertexStreamZeroData, VertexStreamZeroStride);
2041 wined3d_mutex_unlock();
2042
2043 return hr;
2044 }
2045
2046 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2047 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2048 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2049 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2050 {
2051 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2052 HRESULT hr;
2053
2054 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2055 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2056 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2057 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2058
2059 wined3d_mutex_lock();
2060 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2061 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2062 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2063 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2064 wined3d_mutex_unlock();
2065
2066 return hr;
2067 }
2068
2069 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2070 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2071 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2072 {
2073 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2074 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2075 IDirect3DVertexDeclaration9Impl *Decl = unsafe_impl_from_IDirect3DVertexDeclaration9(pVertexDecl);
2076 HRESULT hr;
2077
2078 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2079 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2080
2081 wined3d_mutex_lock();
2082 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2083 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2084 wined3d_mutex_unlock();
2085
2086 return hr;
2087 }
2088
2089 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2090 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2091 {
2092 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2093 IDirect3DVertexDeclaration9Impl *object;
2094 HRESULT hr;
2095
2096 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2097
2098 if (!declaration)
2099 {
2100 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2101 return D3DERR_INVALIDCALL;
2102 }
2103
2104 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2105 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2106
2107 return hr;
2108 }
2109
2110 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2111 IDirect3DVertexDeclaration9 *declaration)
2112 {
2113 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2114 IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2115 HRESULT hr;
2116
2117 TRACE("iface %p, declaration %p.\n", iface, declaration);
2118
2119 wined3d_mutex_lock();
2120 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2121 decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL);
2122 wined3d_mutex_unlock();
2123
2124 return hr;
2125 }
2126
2127 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2128 IDirect3DVertexDeclaration9 **declaration)
2129 {
2130 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2131 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2132 IDirect3DVertexDeclaration9Impl *declaration_impl;
2133 HRESULT hr;
2134
2135 TRACE("iface %p, declaration %p.\n", iface, declaration);
2136
2137 if (!declaration) return D3DERR_INVALIDCALL;
2138
2139 wined3d_mutex_lock();
2140 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2141 if (SUCCEEDED(hr) && wined3d_declaration)
2142 {
2143 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2144 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2145 IDirect3DVertexDeclaration9_AddRef(*declaration);
2146 wined3d_vertex_declaration_decref(wined3d_declaration);
2147 }
2148 else
2149 {
2150 *declaration = NULL;
2151 }
2152 wined3d_mutex_unlock();
2153
2154 TRACE("Returning %p.\n", *declaration);
2155 return hr;
2156 }
2157
2158 static struct wined3d_vertex_declaration *device_get_fvf_declaration(IDirect3DDevice9Impl *device, DWORD fvf)
2159 {
2160 struct wined3d_vertex_declaration *wined3d_declaration;
2161 struct fvf_declaration *fvf_decls = device->fvf_decls;
2162 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2163 D3DVERTEXELEMENT9 *elements;
2164 int p, low, high; /* deliberately signed */
2165 HRESULT hr;
2166
2167 TRACE("Searching for declaration for fvf %08x... ", fvf);
2168
2169 low = 0;
2170 high = device->fvf_decl_count - 1;
2171 while (low <= high)
2172 {
2173 p = (low + high) >> 1;
2174 TRACE("%d ", p);
2175
2176 if (fvf_decls[p].fvf == fvf)
2177 {
2178 TRACE("found %p.\n", fvf_decls[p].decl);
2179 return fvf_decls[p].decl;
2180 }
2181
2182 if (fvf_decls[p].fvf < fvf)
2183 low = p + 1;
2184 else
2185 high = p - 1;
2186 }
2187 TRACE("not found. Creating and inserting at position %d.\n", low);
2188
2189 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2190 return NULL;
2191
2192 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2193 HeapFree(GetProcessHeap(), 0, elements);
2194 if (FAILED(hr))
2195 return NULL;
2196
2197 if (device->fvf_decl_size == device->fvf_decl_count)
2198 {
2199 UINT grow = max(device->fvf_decl_size / 2, 8);
2200
2201 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2202 if (!fvf_decls)
2203 {
2204 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2205 return NULL;
2206 }
2207 device->fvf_decls = fvf_decls;
2208 device->fvf_decl_size += grow;
2209 }
2210
2211 d3d9_declaration->convFVF = fvf;
2212 wined3d_declaration = d3d9_declaration->wineD3DVertexDeclaration;
2213 wined3d_vertex_declaration_incref(wined3d_declaration);
2214 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2215
2216 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2217 fvf_decls[low].decl = wined3d_declaration;
2218 fvf_decls[low].fvf = fvf;
2219 ++device->fvf_decl_count;
2220
2221 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2222
2223 return wined3d_declaration;
2224 }
2225
2226 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2227 {
2228 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2229 struct wined3d_vertex_declaration *decl;
2230 HRESULT hr;
2231
2232 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2233
2234 if (!fvf)
2235 {
2236 WARN("%#x is not a valid FVF.\n", fvf);
2237 return D3D_OK;
2238 }
2239
2240 wined3d_mutex_lock();
2241 if (!(decl = device_get_fvf_declaration(This, fvf)))
2242 {
2243 wined3d_mutex_unlock();
2244 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2245 return D3DERR_DRIVERINTERNALERROR;
2246 }
2247
2248 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, decl);
2249 if (FAILED(hr))
2250 ERR("Failed to set vertex declaration.\n");
2251 wined3d_mutex_unlock();
2252
2253 return hr;
2254 }
2255
2256 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2257 {
2258 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2259 struct wined3d_vertex_declaration *wined3d_declaration;
2260 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2261 HRESULT hr;
2262
2263 TRACE("iface %p, fvf %p.\n", iface, fvf);
2264
2265 wined3d_mutex_lock();
2266 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2267 {
2268 wined3d_mutex_unlock();
2269 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2270 *fvf = 0;
2271 return hr;
2272 }
2273
2274 if (wined3d_declaration)
2275 {
2276 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2277 *fvf = d3d9_declaration->convFVF;
2278 wined3d_vertex_declaration_decref(wined3d_declaration);
2279 }
2280 else
2281 {
2282 *fvf = 0;
2283 }
2284 wined3d_mutex_unlock();
2285
2286 TRACE("Returning FVF %#x.\n", *fvf);
2287
2288 return hr;
2289 }
2290
2291 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2292 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2293 {
2294 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2295 IDirect3DVertexShader9Impl *object;
2296 HRESULT hr;
2297
2298 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2299
2300 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2301 if (!object)
2302 {
2303 ERR("Failed to allocate vertex shader memory.\n");
2304 return E_OUTOFMEMORY;
2305 }
2306
2307 hr = vertexshader_init(object, This, byte_code);
2308 if (FAILED(hr))
2309 {
2310 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2311 HeapFree(GetProcessHeap(), 0, object);
2312 return hr;
2313 }
2314
2315 TRACE("Created vertex shader %p.\n", object);
2316 *shader = &object->IDirect3DVertexShader9_iface;
2317
2318 return D3D_OK;
2319 }
2320
2321 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2322 IDirect3DVertexShader9 *shader)
2323 {
2324 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2325 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2326 HRESULT hr;
2327
2328 TRACE("iface %p, shader %p.\n", iface, shader);
2329
2330 wined3d_mutex_lock();
2331 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2332 shader_obj ? shader_obj->wined3d_shader : NULL);
2333 wined3d_mutex_unlock();
2334
2335 return hr;
2336 }
2337
2338 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2339 IDirect3DVertexShader9 **shader)
2340 {
2341 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2342 IDirect3DVertexShader9Impl *shader_impl;
2343 struct wined3d_shader *wined3d_shader;
2344
2345 TRACE("iface %p, shader %p.\n", iface, shader);
2346
2347 wined3d_mutex_lock();
2348 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2349 if (wined3d_shader)
2350 {
2351 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2352 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2353 IDirect3DVertexShader9_AddRef(*shader);
2354 wined3d_shader_decref(wined3d_shader);
2355 }
2356 else
2357 {
2358 *shader = NULL;
2359 }
2360 wined3d_mutex_unlock();
2361
2362 TRACE("Returning %p.\n", *shader);
2363
2364 return D3D_OK;
2365 }
2366
2367 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2368 UINT reg_idx, const float *data, UINT count)
2369 {
2370 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2371 HRESULT hr;
2372
2373 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2374
2375 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2376 {
2377 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2378 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2379 return D3DERR_INVALIDCALL;
2380 }
2381
2382 wined3d_mutex_lock();
2383 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2384 wined3d_mutex_unlock();
2385
2386 return hr;
2387 }
2388
2389 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2390 UINT reg_idx, float *data, UINT count)
2391 {
2392 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2393 HRESULT hr;
2394
2395 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2396
2397 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2398 {
2399 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2400 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2401 return D3DERR_INVALIDCALL;
2402 }
2403
2404 wined3d_mutex_lock();
2405 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2406 wined3d_mutex_unlock();
2407
2408 return hr;
2409 }
2410
2411 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2412 UINT reg_idx, const int *data, UINT count)
2413 {
2414 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2415 HRESULT hr;
2416
2417 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2418
2419 wined3d_mutex_lock();
2420 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2421 wined3d_mutex_unlock();
2422
2423 return hr;
2424 }
2425
2426 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2427 UINT reg_idx, int *data, UINT count)
2428 {
2429 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2430 HRESULT hr;
2431
2432 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2433
2434 wined3d_mutex_lock();
2435 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2436 wined3d_mutex_unlock();
2437
2438 return hr;
2439 }
2440
2441 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2442 UINT reg_idx, const BOOL *data, UINT count)
2443 {
2444 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2445 HRESULT hr;
2446
2447 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2448
2449 wined3d_mutex_lock();
2450 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2451 wined3d_mutex_unlock();
2452
2453 return hr;
2454 }
2455
2456 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2457 UINT reg_idx, BOOL *data, UINT count)
2458 {
2459 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2460 HRESULT hr;
2461
2462 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2463
2464 wined3d_mutex_lock();
2465 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2466 wined3d_mutex_unlock();
2467
2468 return hr;
2469 }
2470
2471 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2472 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2473 {
2474 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2475 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2476 HRESULT hr;
2477
2478 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2479 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2480
2481 wined3d_mutex_lock();
2482 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2483 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2484 OffsetInBytes, Stride);
2485 wined3d_mutex_unlock();
2486
2487 return hr;
2488 }
2489
2490 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2491 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2492 {
2493 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2494 struct wined3d_buffer *retStream = NULL;
2495 IDirect3DVertexBuffer9Impl *buffer_impl;
2496 HRESULT hr;
2497
2498 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2499 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2500
2501 if(pStream == NULL){
2502 return D3DERR_INVALIDCALL;
2503 }
2504
2505 wined3d_mutex_lock();
2506 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2507 if (SUCCEEDED(hr) && retStream)
2508 {
2509 buffer_impl = wined3d_buffer_get_parent(retStream);
2510 *pStream = &buffer_impl->IDirect3DVertexBuffer9_iface;
2511 IDirect3DVertexBuffer9_AddRef(*pStream);
2512 wined3d_buffer_decref(retStream);
2513 }
2514 else
2515 {
2516 if (FAILED(hr))
2517 {
2518 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2519 }
2520 *pStream = NULL;
2521 }
2522 wined3d_mutex_unlock();
2523
2524 return hr;
2525 }
2526
2527 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2528 UINT StreamNumber, UINT Divider)
2529 {
2530 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2531 HRESULT hr;
2532
2533 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2534
2535 wined3d_mutex_lock();
2536 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2537 wined3d_mutex_unlock();
2538
2539 return hr;
2540 }
2541
2542 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2543 UINT StreamNumber, UINT *Divider)
2544 {
2545 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2546 HRESULT hr;
2547
2548 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2549
2550 wined3d_mutex_lock();
2551 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2552 wined3d_mutex_unlock();
2553
2554 return hr;
2555 }
2556
2557 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2558 IDirect3DIndexBuffer9 *pIndexData)
2559 {
2560 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2561 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2562 HRESULT hr;
2563
2564 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2565
2566 wined3d_mutex_lock();
2567 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2568 ib ? ib->wineD3DIndexBuffer : NULL,
2569 ib ? ib->format : WINED3DFMT_UNKNOWN);
2570 wined3d_mutex_unlock();
2571
2572 return hr;
2573 }
2574
2575 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2576 IDirect3DIndexBuffer9 **ppIndexData)
2577 {
2578 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2579 struct wined3d_buffer *retIndexData = NULL;
2580 IDirect3DIndexBuffer9Impl *buffer_impl;
2581 HRESULT hr;
2582
2583 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2584
2585 if(ppIndexData == NULL){
2586 return D3DERR_INVALIDCALL;
2587 }
2588
2589 wined3d_mutex_lock();
2590 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2591 if (SUCCEEDED(hr) && retIndexData)
2592 {
2593 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2594 *ppIndexData = &buffer_impl->IDirect3DIndexBuffer9_iface;
2595 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2596 wined3d_buffer_decref(retIndexData);
2597 }
2598 else
2599 {
2600 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2601 *ppIndexData = NULL;
2602 }
2603 wined3d_mutex_unlock();
2604
2605 return hr;
2606 }
2607
2608 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2609 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2610 {
2611 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2612 IDirect3DPixelShader9Impl *object;
2613 HRESULT hr;
2614
2615 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2616
2617 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2618 if (!object)
2619 {
2620 FIXME("Failed to allocate pixel shader memory.\n");
2621 return E_OUTOFMEMORY;
2622 }
2623
2624 hr = pixelshader_init(object, This, byte_code);
2625 if (FAILED(hr))
2626 {
2627 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2628 HeapFree(GetProcessHeap(), 0, object);
2629 return hr;
2630 }
2631
2632 TRACE("Created pixel shader %p.\n", object);
2633 *shader = &object->IDirect3DPixelShader9_iface;
2634
2635 return D3D_OK;
2636 }
2637
2638 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2639 IDirect3DPixelShader9 *shader)
2640 {
2641 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2642 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2643 HRESULT hr;
2644
2645 TRACE("iface %p, shader %p.\n", iface, shader);
2646
2647 wined3d_mutex_lock();
2648 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2649 shader_obj ? shader_obj->wined3d_shader : NULL);
2650 wined3d_mutex_unlock();
2651
2652 return hr;
2653 }
2654
2655 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2656 IDirect3DPixelShader9 **shader)
2657 {
2658 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2659 IDirect3DPixelShader9Impl *shader_impl;
2660 struct wined3d_shader *wined3d_shader;
2661
2662 TRACE("iface %p, shader %p.\n", iface, shader);
2663
2664 if (!shader) return D3DERR_INVALIDCALL;
2665
2666 wined3d_mutex_lock();
2667 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2668 if (wined3d_shader)
2669 {
2670 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2671 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2672 IDirect3DPixelShader9_AddRef(*shader);
2673 wined3d_shader_decref(wined3d_shader);
2674 }
2675 else
2676 {
2677 *shader = NULL;
2678 }
2679 wined3d_mutex_unlock();
2680
2681 TRACE("Returning %p.\n", *shader);
2682
2683 return D3D_OK;
2684 }
2685
2686 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2687 UINT reg_idx, const float *data, UINT count)
2688 {
2689 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2690 HRESULT hr;
2691
2692 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2693
2694 wined3d_mutex_lock();
2695 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2696 wined3d_mutex_unlock();
2697
2698 return hr;
2699 }
2700
2701 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2702 UINT reg_idx, float *data, UINT count)
2703 {
2704 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2705 HRESULT hr;
2706
2707 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2708
2709 wined3d_mutex_lock();
2710 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2711 wined3d_mutex_unlock();
2712
2713 return hr;
2714 }
2715
2716 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2717 UINT reg_idx, const int *data, UINT count)
2718 {
2719 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2720 HRESULT hr;
2721
2722 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2723
2724 wined3d_mutex_lock();
2725 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2726 wined3d_mutex_unlock();
2727
2728 return hr;
2729 }
2730
2731 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2732 UINT reg_idx, int *data, UINT count)
2733 {
2734 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2735 HRESULT hr;
2736
2737 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2738
2739 wined3d_mutex_lock();
2740 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2741 wined3d_mutex_unlock();
2742
2743 return hr;
2744 }
2745
2746 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2747 UINT reg_idx, const BOOL *data, UINT count)
2748 {
2749 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2750 HRESULT hr;
2751
2752 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2753
2754 wined3d_mutex_lock();
2755 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2756 wined3d_mutex_unlock();
2757
2758 return hr;
2759 }
2760
2761 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2762 UINT reg_idx, BOOL *data, UINT count)
2763 {
2764 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2765 HRESULT hr;
2766
2767 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2768
2769 wined3d_mutex_lock();
2770 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2771 wined3d_mutex_unlock();
2772
2773 return hr;
2774 }
2775
2776 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2777 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2778 {
2779 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2780 HRESULT hr;
2781
2782 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2783 iface, Handle, pNumSegs, pRectPatchInfo);
2784
2785 wined3d_mutex_lock();
2786 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2787 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2788 wined3d_mutex_unlock();
2789
2790 return hr;
2791 }
2792
2793 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2794 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2795 {
2796 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2797 HRESULT hr;
2798
2799 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2800 iface, Handle, pNumSegs, pTriPatchInfo);
2801
2802 wined3d_mutex_lock();
2803 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2804 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2805 wined3d_mutex_unlock();
2806
2807 return hr;
2808 }
2809
2810 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2811 {
2812 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2813 HRESULT hr;
2814
2815 TRACE("iface %p, handle %#x.\n", iface, Handle);
2816
2817 wined3d_mutex_lock();
2818 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2819 wined3d_mutex_unlock();
2820
2821 return hr;
2822 }
2823
2824 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2825 IDirect3DQuery9 **query)
2826 {
2827 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2828 IDirect3DQuery9Impl *object;
2829 HRESULT hr;
2830
2831 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2832
2833 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2834 if (!object)
2835 {
2836 ERR("Failed to allocate query memory.\n");
2837 return E_OUTOFMEMORY;
2838 }
2839
2840 hr = query_init(object, This, type);
2841 if (FAILED(hr))
2842 {
2843 WARN("Failed to initialize query, hr %#x.\n", hr);
2844 HeapFree(GetProcessHeap(), 0, object);
2845 return hr;
2846 }
2847
2848 TRACE("Created query %p.\n", object);
2849 if (query) *query = &object->IDirect3DQuery9_iface;
2850 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2851
2852 return D3D_OK;
2853 }
2854
2855 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2856 UINT width, UINT height, float *rows, float *columns)
2857 {
2858 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2859 iface, width, height, rows, columns);
2860
2861 return E_NOTIMPL;
2862 }
2863
2864 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2865 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2866 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2867 {
2868 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2869 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2870 iface, src_surface, dst_surface, src_descs, rect_count,
2871 dst_descs, operation, offset_x, offset_y);
2872
2873 return E_NOTIMPL;
2874 }
2875
2876 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2877 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2878 const RGNDATA *dirty_region, DWORD flags)
2879 {
2880 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2881 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2882
2883 return E_NOTIMPL;
2884 }
2885
2886 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2887 {
2888 FIXME("iface %p, priority %p stub!\n", iface, priority);
2889
2890 return E_NOTIMPL;
2891 }
2892
2893 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2894 {
2895 FIXME("iface %p, priority %d stub!\n", iface, priority);
2896
2897 return E_NOTIMPL;
2898 }
2899
2900 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2901 {
2902 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2903
2904 return E_NOTIMPL;
2905 }
2906
2907 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2908 IDirect3DResource9 **resources, UINT32 resource_count)
2909 {
2910 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2911 iface, resources, resource_count);
2912
2913 return E_NOTIMPL;
2914 }
2915
2916 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2917 {
2918 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2919
2920 return E_NOTIMPL;
2921 }
2922
2923 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2924 {
2925 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2926
2927 *max_latency = 2;
2928
2929 return E_NOTIMPL;
2930 }
2931
2932 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2933 {
2934 static int i;
2935
2936 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2937
2938 if (!i++)
2939 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2940
2941 return D3D_OK;
2942 }
2943
2944 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2945 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2946 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2947 {
2948 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2949 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2950 iface, width, height, format, multisample_type, multisample_quality,
2951 lockable, surface, shared_handle, usage);
2952
2953 if (shared_handle)
2954 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2955
2956 return E_NOTIMPL;
2957 }
2958
2959 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2960 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2961 HANDLE *shared_handle, DWORD usage)
2962 {
2963 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2964 iface, width, height, format, pool, surface, shared_handle, usage);
2965
2966 return E_NOTIMPL;
2967 }
2968
2969 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2970 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2971 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2972 {
2973 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2974 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2975 iface, width, height, format, multisample_type, multisample_quality,
2976 discard, surface, shared_handle, usage);
2977
2978 if (shared_handle)
2979 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2980
2981 return E_NOTIMPL;
2982 }
2983
2984 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2985 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2986 {
2987 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2988
2989 return E_NOTIMPL;
2990 }
2991
2992 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2993 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2994 {
2995 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2996
2997 return E_NOTIMPL;
2998 }
2999
3000 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
3001 {
3002 /* IUnknown */
3003 IDirect3DDevice9Impl_QueryInterface,
3004 IDirect3DDevice9Impl_AddRef,
3005 IDirect3DDevice9Impl_Release,
3006 /* IDirect3DDevice9 */
3007 IDirect3DDevice9Impl_TestCooperativeLevel,
3008 IDirect3DDevice9Impl_GetAvailableTextureMem,
3009 IDirect3DDevice9Impl_EvictManagedResources,
3010 IDirect3DDevice9Impl_GetDirect3D,
3011 IDirect3DDevice9Impl_GetDeviceCaps,
3012 IDirect3DDevice9Impl_GetDisplayMode,
3013 IDirect3DDevice9Impl_GetCreationParameters,
3014 IDirect3DDevice9Impl_SetCursorProperties,
3015 IDirect3DDevice9Impl_SetCursorPosition,
3016 IDirect3DDevice9Impl_ShowCursor,
3017 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
3018 IDirect3DDevice9Impl_GetSwapChain,
3019 IDirect3DDevice9Impl_GetNumberOfSwapChains,
3020 IDirect3DDevice9Impl_Reset,
3021 IDirect3DDevice9Impl_Present,
3022 IDirect3DDevice9Impl_GetBackBuffer,
3023 IDirect3DDevice9Impl_GetRasterStatus,
3024 IDirect3DDevice9Impl_SetDialogBoxMode,
3025 IDirect3DDevice9Impl_SetGammaRamp,
3026 IDirect3DDevice9Impl_GetGammaRamp,
3027 IDirect3DDevice9Impl_CreateTexture,
3028 IDirect3DDevice9Impl_CreateVolumeTexture,
3029 IDirect3DDevice9Impl_CreateCubeTexture,
3030 IDirect3DDevice9Impl_CreateVertexBuffer,
3031 IDirect3DDevice9Impl_CreateIndexBuffer,
3032 IDirect3DDevice9Impl_CreateRenderTarget,
3033 IDirect3DDevice9Impl_CreateDepthStencilSurface,
3034 IDirect3DDevice9Impl_UpdateSurface,
3035 IDirect3DDevice9Impl_UpdateTexture,
3036 IDirect3DDevice9Impl_GetRenderTargetData,
3037 IDirect3DDevice9Impl_GetFrontBufferData,
3038 IDirect3DDevice9Impl_StretchRect,
3039 IDirect3DDevice9Impl_ColorFill,
3040 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3041 IDirect3DDevice9Impl_SetRenderTarget,
3042 IDirect3DDevice9Impl_GetRenderTarget,
3043 IDirect3DDevice9Impl_SetDepthStencilSurface,
3044 IDirect3DDevice9Impl_GetDepthStencilSurface,
3045 IDirect3DDevice9Impl_BeginScene,
3046 IDirect3DDevice9Impl_EndScene,
3047 IDirect3DDevice9Impl_Clear,
3048 IDirect3DDevice9Impl_SetTransform,
3049 IDirect3DDevice9Impl_GetTransform,
3050 IDirect3DDevice9Impl_MultiplyTransform,
3051 IDirect3DDevice9Impl_SetViewport,
3052 IDirect3DDevice9Impl_GetViewport,
3053 IDirect3DDevice9Impl_SetMaterial,
3054 IDirect3DDevice9Impl_GetMaterial,
3055 IDirect3DDevice9Impl_SetLight,
3056 IDirect3DDevice9Impl_GetLight,
3057 IDirect3DDevice9Impl_LightEnable,
3058 IDirect3DDevice9Impl_GetLightEnable,
3059 IDirect3DDevice9Impl_SetClipPlane,
3060 IDirect3DDevice9Impl_GetClipPlane,
3061 IDirect3DDevice9Impl_SetRenderState,
3062 IDirect3DDevice9Impl_GetRenderState,
3063 IDirect3DDevice9Impl_CreateStateBlock,
3064 IDirect3DDevice9Impl_BeginStateBlock,
3065 IDirect3DDevice9Impl_EndStateBlock,
3066 IDirect3DDevice9Impl_SetClipStatus,
3067 IDirect3DDevice9Impl_GetClipStatus,
3068 IDirect3DDevice9Impl_GetTexture,
3069 IDirect3DDevice9Impl_SetTexture,
3070 IDirect3DDevice9Impl_GetTextureStageState,
3071 IDirect3DDevice9Impl_SetTextureStageState,
3072 IDirect3DDevice9Impl_GetSamplerState,
3073 IDirect3DDevice9Impl_SetSamplerState,
3074 IDirect3DDevice9Impl_ValidateDevice,
3075 IDirect3DDevice9Impl_SetPaletteEntries,
3076 IDirect3DDevice9Impl_GetPaletteEntries,
3077 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3078 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3079 IDirect3DDevice9Impl_SetScissorRect,
3080 IDirect3DDevice9Impl_GetScissorRect,
3081 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3082 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3083 IDirect3DDevice9Impl_SetNPatchMode,
3084 IDirect3DDevice9Impl_GetNPatchMode,
3085 IDirect3DDevice9Impl_DrawPrimitive,
3086 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3087 IDirect3DDevice9Impl_DrawPrimitiveUP,
3088 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3089 IDirect3DDevice9Impl_ProcessVertices,
3090 IDirect3DDevice9Impl_CreateVertexDeclaration,
3091 IDirect3DDevice9Impl_SetVertexDeclaration,
3092 IDirect3DDevice9Impl_GetVertexDeclaration,
3093 IDirect3DDevice9Impl_SetFVF,
3094 IDirect3DDevice9Impl_GetFVF,
3095 IDirect3DDevice9Impl_CreateVertexShader,
3096 IDirect3DDevice9Impl_SetVertexShader,
3097 IDirect3DDevice9Impl_GetVertexShader,
3098 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3099 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3100 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3101 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3102 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3103 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3104 IDirect3DDevice9Impl_SetStreamSource,
3105 IDirect3DDevice9Impl_GetStreamSource,
3106 IDirect3DDevice9Impl_SetStreamSourceFreq,
3107 IDirect3DDevice9Impl_GetStreamSourceFreq,
3108 IDirect3DDevice9Impl_SetIndices,
3109 IDirect3DDevice9Impl_GetIndices,
3110 IDirect3DDevice9Impl_CreatePixelShader,
3111 IDirect3DDevice9Impl_SetPixelShader,
3112 IDirect3DDevice9Impl_GetPixelShader,
3113 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3114 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3115 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3116 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3117 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3118 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3119 IDirect3DDevice9Impl_DrawRectPatch,
3120 IDirect3DDevice9Impl_DrawTriPatch,
3121 IDirect3DDevice9Impl_DeletePatch,
3122 IDirect3DDevice9Impl_CreateQuery,
3123 /* IDirect3DDevice9Ex */
3124 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3125 IDirect3DDevice9ExImpl_ComposeRects,
3126 IDirect3DDevice9ExImpl_PresentEx,
3127 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3128 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3129 IDirect3DDevice9ExImpl_WaitForVBlank,
3130 IDirect3DDevice9ExImpl_CheckResourceResidency,
3131 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3132 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3133 IDirect3DDevice9ExImpl_CheckDeviceState,
3134 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3135 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3136 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3137 IDirect3DDevice9ExImpl_ResetEx,
3138 IDirect3DDevice9ExImpl_GetDisplayModeEx
3139 };
3140
3141 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3142 {
3143 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3144 }
3145
3146 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3147 struct wined3d_device *device)
3148 {
3149 TRACE("device_parent %p, device %p.\n", device_parent, device);
3150 }
3151
3152 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3153 {
3154 TRACE("device_parent %p.\n", device_parent);
3155 }
3156
3157 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3158 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3159 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3160 {
3161 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3162 IDirect3DSurface9Impl *d3d_surface;
3163 BOOL lockable = TRUE;
3164 HRESULT hr;
3165
3166 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3167 "\tpool %#x, level %u, face %u, surface %p.\n",
3168 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3169
3170 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3171 lockable = FALSE;
3172
3173 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3174 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3175 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3176 if (FAILED(hr))
3177 {
3178 WARN("Failed to create surface, hr %#x.\n", hr);
3179 return hr;
3180 }
3181
3182 *surface = d3d_surface->wined3d_surface;
3183 wined3d_surface_incref(*surface);
3184
3185 d3d_surface->container = container_parent;
3186 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3187 d3d_surface->parentDevice = NULL;
3188
3189 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3190 d3d_surface->forwardReference = container_parent;
3191
3192 return hr;
3193 }
3194
3195 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3196 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3197 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3198 struct wined3d_surface **surface)
3199 {
3200 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3201 IDirect3DSurface9Impl *d3d_surface;
3202 HRESULT hr;
3203
3204 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3205 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3206 device_parent, container_parent, width, height, format, multisample_type,
3207 multisample_quality, lockable, surface);
3208
3209 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3210 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3211 (IDirect3DSurface9 **)&d3d_surface, NULL);
3212 if (FAILED(hr))
3213 {
3214 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3215 return hr;
3216 }
3217
3218 *surface = d3d_surface->wined3d_surface;
3219 wined3d_surface_incref(*surface);
3220
3221 d3d_surface->container = container_parent;
3222 /* Implicit surfaces are created with an refcount of 0 */
3223 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3224
3225 return hr;
3226 }
3227
3228 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3229 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3230 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3231 {
3232 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3233 IDirect3DSurface9Impl *d3d_surface;
3234 HRESULT hr;
3235
3236 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3237 "\tmultisample_quality %u, discard %u, surface %p.\n",
3238 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3239
3240 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3241 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3242 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3243 if (FAILED(hr))
3244 {
3245 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3246 return hr;
3247 }
3248
3249 *surface = d3d_surface->wined3d_surface;
3250 wined3d_surface_incref(*surface);
3251 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3252 /* Implicit surfaces are created with an refcount of 0 */
3253 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3254
3255 return hr;
3256 }
3257
3258 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3259 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3260 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3261 {
3262 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3263 IDirect3DVolume9Impl *object;
3264 HRESULT hr;
3265
3266 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3267 "format %#x, pool %#x, usage %#x, volume %p\n",
3268 device_parent, container_parent, width, height, depth,
3269 format, pool, usage, volume);
3270
3271 /* Allocate the storage for the device */
3272 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3273 if (!object)
3274 {
3275 FIXME("Allocation of memory failed\n");
3276 *volume = NULL;
3277 return D3DERR_OUTOFVIDEOMEMORY;
3278 }
3279
3280 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3281 if (FAILED(hr))
3282 {
3283 WARN("Failed to initialize volume, hr %#x.\n", hr);
3284 HeapFree(GetProcessHeap(), 0, object);
3285 return hr;
3286 }
3287
3288 *volume = object->wined3d_volume;
3289 wined3d_volume_incref(*volume);
3290 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3291
3292 object->container = container_parent;
3293 object->forwardReference = container_parent;
3294
3295 TRACE("Created volume %p.\n", object);
3296
3297 return hr;
3298 }
3299
3300 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3301 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3302 {
3303 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3304 D3DPRESENT_PARAMETERS local_parameters;
3305 IDirect3DSwapChain9Impl *d3d_swapchain;
3306 HRESULT hr;
3307
3308 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3309
3310 /* Copy the presentation parameters */
3311 local_parameters.BackBufferWidth = desc->backbuffer_width;
3312 local_parameters.BackBufferHeight = desc->backbuffer_height;
3313 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3314 local_parameters.BackBufferCount = desc->backbuffer_count;
3315 local_parameters.MultiSampleType = desc->multisample_type;
3316 local_parameters.MultiSampleQuality = desc->multisample_quality;
3317 local_parameters.SwapEffect = desc->swap_effect;
3318 local_parameters.hDeviceWindow = desc->device_window;
3319 local_parameters.Windowed = desc->windowed;
3320 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3321 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3322 local_parameters.Flags = desc->flags;
3323 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3324 local_parameters.PresentationInterval = desc->swap_interval;
3325
3326 hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3327 if (FAILED(hr))
3328 {
3329 WARN("Failed to create swapchain, hr %#x.\n", hr);
3330 *swapchain = NULL;
3331 return hr;
3332 }
3333
3334 *swapchain = d3d_swapchain->wined3d_swapchain;
3335 wined3d_swapchain_incref(*swapchain);
3336 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3337
3338 /* Copy back the presentation parameters */
3339 desc->backbuffer_width = local_parameters.BackBufferWidth;
3340 desc->backbuffer_height = local_parameters.BackBufferHeight;
3341 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3342 desc->backbuffer_count = local_parameters.BackBufferCount;
3343 desc->multisample_type = local_parameters.MultiSampleType;
3344 desc->multisample_quality = local_parameters.MultiSampleQuality;
3345 desc->swap_effect = local_parameters.SwapEffect;
3346 desc->device_window = local_parameters.hDeviceWindow;
3347 desc->windowed = local_parameters.Windowed;
3348 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3349 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3350 desc->flags = local_parameters.Flags;
3351 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3352 desc->swap_interval = local_parameters.PresentationInterval;
3353
3354 return hr;
3355 }
3356
3357 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3358 {
3359 device_parent_wined3d_device_created,
3360 device_parent_mode_changed,
3361 device_parent_create_surface,
3362 device_parent_create_rendertarget,
3363 device_parent_create_depth_stencil,
3364 device_parent_create_volume,
3365 device_parent_create_swapchain,
3366 };
3367
3368 static void setup_fpu(void)
3369 {
3370 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3371 WORD cw;
3372 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3373 cw = (cw & ~0xf3f) | 0x3f;
3374 __asm__ volatile ("fldcw %0" : : "m" (cw));
3375 #elif defined(__i386__) && defined(_MSC_VER)
3376 WORD cw;
3377 __asm fnstcw cw;
3378 cw = (cw & ~0xf3f) | 0x3f;
3379 __asm fldcw cw;
3380 #else
3381 FIXME("FPU setup not implemented for this platform.\n");
3382 #endif
3383 }
3384
3385 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3386 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3387 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3388 {
3389 struct wined3d_swapchain_desc *swapchain_desc;
3390 UINT i, count = 1;
3391 HRESULT hr;
3392
3393 if (mode)
3394 FIXME("Ignoring display mode.\n");
3395
3396 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3397 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3398 device->ref = 1;
3399
3400 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3401
3402 wined3d_mutex_lock();
3403 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3404 &device->device_parent, &device->wined3d_device);
3405 if (FAILED(hr))
3406 {
3407 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3408 wined3d_mutex_unlock();
3409 return hr;
3410 }
3411
3412 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3413 {
3414 WINED3DCAPS caps;
3415
3416 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3417 count = caps.NumberOfAdaptersInGroup;
3418 }
3419
3420 if (flags & D3DCREATE_MULTITHREADED)
3421 wined3d_device_set_multithreaded(device->wined3d_device);
3422
3423 if (!parameters->Windowed)
3424 {
3425 if (!focus_window)
3426 focus_window = parameters->hDeviceWindow;
3427 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3428 {
3429 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3430 wined3d_device_decref(device->wined3d_device);
3431 wined3d_mutex_unlock();
3432 return hr;
3433 }
3434
3435 for (i = 0; i < count; ++i)
3436 {
3437 HWND device_window = parameters[i].hDeviceWindow;
3438
3439 if (!device_window) device_window = focus_window;
3440 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3441 parameters[i].BackBufferWidth,
3442 parameters[i].BackBufferHeight);
3443 }
3444 }
3445
3446 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3447 if (!swapchain_desc)
3448 {
3449 ERR("Failed to allocate wined3d parameters.\n");
3450 wined3d_device_decref(device->wined3d_device);
3451 wined3d_mutex_unlock();
3452 return E_OUTOFMEMORY;
3453 }
3454
3455 for (i = 0; i < count; ++i)
3456 {
3457 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3458 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3459 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3460 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3461 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3462 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3463 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3464 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3465 swapchain_desc[i].windowed = parameters[i].Windowed;
3466 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3467 swapchain_desc[i].auto_depth_stencil_format =
3468 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3469 swapchain_desc[i].flags = parameters[i].Flags;
3470 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3471 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3472 swapchain_desc[i].auto_restore_display_mode = TRUE;
3473 }
3474
3475 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3476 if (FAILED(hr))
3477 {
3478 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3479 wined3d_device_release_focus_window(device->wined3d_device);
3480 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3481 wined3d_device_decref(device->wined3d_device);
3482 wined3d_mutex_unlock();
3483 return hr;
3484 }
3485
3486 wined3d_mutex_unlock();
3487
3488 for (i = 0; i < count; ++i)
3489 {
3490 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3491 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3492 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3493 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3494 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3495 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3496 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3497 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3498 parameters[i].Windowed = swapchain_desc[i].windowed;
3499 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3500 parameters[i].AutoDepthStencilFormat =
3501 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3502 parameters[i].Flags = swapchain_desc[i].flags;
3503 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3504 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3505 }
3506 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3507
3508 /* Initialize the converted declaration array. This creates a valid pointer
3509 * and when adding decls HeapReAlloc() can be used without further checking. */
3510 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3511 if (!device->fvf_decls)
3512 {
3513 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3514 wined3d_mutex_lock();
3515 wined3d_device_uninit_3d(device->wined3d_device);
3516 wined3d_device_release_focus_window(device->wined3d_device);
3517 wined3d_device_decref(device->wined3d_device);
3518 wined3d_mutex_unlock();
3519 return E_OUTOFMEMORY;
3520 }
3521
3522 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3523 device->d3d_parent = parent;
3524
3525 return D3D_OK;
3526 }
3527
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