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wine/dlls/d3d9/d3d9_private.h

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  1 /*
  2  * Direct3D 9 private include file
  3  *
  4  * Copyright 2002-2003 Jason Edmeades
  5  * Copyright 2002-2003 Raphael Junqueira
  6  * Copyright 2005 Oliver Stieber
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  */
 22 
 23 #ifndef __WINE_D3D9_PRIVATE_H
 24 #define __WINE_D3D9_PRIVATE_H
 25 
 26 #include <stdarg.h>
 27 
 28 #define NONAMELESSUNION
 29 #define NONAMELESSSTRUCT
 30 #define COBJMACROS
 31 #include "windef.h"
 32 #include "winbase.h"
 33 #include "wingdi.h"
 34 #include "winuser.h"
 35 #include "wine/debug.h"
 36 #include "wine/unicode.h"
 37 
 38 #include "d3d9.h"
 39 #include "wine/wined3d.h"
 40 
 41 /* ===========================================================================
 42    Internal use
 43    =========================================================================== */
 44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
 45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
 46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
 47 
 48 /* ===========================================================================
 49     Macros
 50    =========================================================================== */
 51 /* Not nice, but it lets wined3d support different versions of directx */
 52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
 53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
 54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
 55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
 56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
 57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
 58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
 59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
 60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
 61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
 62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
 63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
 64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
 65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
 66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
 67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
 68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
 69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
 70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
 71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
 72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
 73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
 74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
 75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
 76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
 77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
 78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
 79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
 80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
 81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
 82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
 83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
 84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
 85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
 86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
 87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
 88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
 89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
 90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
 91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
 92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
 93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
 94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
 95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
 96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
 97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
 98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
 99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129 
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133 
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137 
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142 
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151 
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154 
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158 
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160 
161 /* ---------------- */
162 /* IDirect3DDevice9 */
163 /* ---------------- */
164 
165 /*****************************************************************************
166  * Predeclare the interface implementation structures
167  */
168 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl DECLSPEC_HIDDEN;
169 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
170 
171 /*****************************************************************************
172  * IDirect3DDevice9 implementation structure
173  */
174 typedef struct IDirect3DDevice9Impl
175 {
176     /* IUnknown fields */
177     const IDirect3DDevice9ExVtbl   *lpVtbl;
178     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
179     LONG                          ref;
180 
181     /* IDirect3DDevice9 fields */
182     IWineD3DDevice               *WineD3DDevice;
183 
184     /* Avoids recursion with nested ReleaseRef to 0 */
185     BOOL                          inDestruction;
186 
187     IDirect3DVertexDeclaration9  **convertedDecls;
188     unsigned int                 numConvertedDecls, declArraySize;
189 
190     BOOL                          notreset;
191 } IDirect3DDevice9Impl;
192 
193 
194 /* IDirect3DDevice9: */
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
196         D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
198         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
199 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
201         D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
202 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
204         IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
205 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
206         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
207 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
208         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
210         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
212         IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
213 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
214         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
216         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
218         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
220         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
222         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
223 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
224         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
226         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
227 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
228         IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
229 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
230         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
231 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
232         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
233 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
234         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
235 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
236         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
237 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
238         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
239 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
240         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
241 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
242         D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
243 
244 
245 /* ---------------- */
246 /* IDirect3DVolume9 */
247 /* ---------------- */
248 
249 /*****************************************************************************
250  * IDirect3DVolume9 implementation structure
251  */
252 typedef struct IDirect3DVolume9Impl
253 {
254     /* IUnknown fields */
255     const IDirect3DVolume9Vtbl *lpVtbl;
256     LONG                    ref;
257 
258     /* IDirect3DVolume9 fields */
259     IWineD3DVolume         *wineD3DVolume;
260 
261     /* The volume container */
262     IUnknown                    *container;
263 
264     /* If set forward refcounting to this object */
265     IUnknown                    *forwardReference;
266 } IDirect3DVolume9Impl;
267 
268 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
269         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
270 
271 /* ------------------- */
272 /* IDirect3DSwapChain9 */
273 /* ------------------- */
274 
275 /*****************************************************************************
276  * IDirect3DSwapChain9 implementation structure
277  */
278 typedef struct IDirect3DSwapChain9Impl
279 {
280     /* IUnknown fields */
281     const IDirect3DSwapChain9Vtbl *lpVtbl;
282     LONG                    ref;
283 
284     /* IDirect3DSwapChain9 fields */
285     IWineD3DSwapChain      *wineD3DSwapChain;
286 
287     /* Parent reference */
288     LPDIRECT3DDEVICE9EX       parentDevice;
289 
290     /* Flags an implicit swap chain */
291     BOOL                        isImplicit;
292 } IDirect3DSwapChain9Impl;
293 
294 /* ----------------- */
295 /* IDirect3DSurface9 */
296 /* ----------------- */
297 
298 /*****************************************************************************
299  * IDirect3DSurface9 implementation structure
300  */
301 typedef struct IDirect3DSurface9Impl
302 {
303     /* IUnknown fields */
304     const IDirect3DSurface9Vtbl *lpVtbl;
305     LONG                    ref;
306 
307     /* IDirect3DResource9 fields */
308     IWineD3DSurface        *wineD3DSurface;
309 
310     /* Parent reference */
311     LPDIRECT3DDEVICE9EX       parentDevice;
312 
313     /* The surface container */
314     IUnknown                    *container;
315 
316     /* If set forward refcounting to this object */
317     IUnknown                    *forwardReference;
318 
319     BOOL                        getdc_supported;
320 } IDirect3DSurface9Impl;
321 
322 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
323         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
324         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
325 
326 /* ---------------------- */
327 /* IDirect3DVertexBuffer9 */
328 /* ---------------------- */
329 
330 /*****************************************************************************
331  * IDirect3DVertexBuffer9 implementation structure
332  */
333 typedef struct IDirect3DVertexBuffer9Impl
334 {
335     /* IUnknown fields */
336     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
337     LONG                    ref;
338 
339     /* IDirect3DResource9 fields */
340     IWineD3DBuffer *wineD3DVertexBuffer;
341 
342     /* Parent reference */
343     LPDIRECT3DDEVICE9EX       parentDevice;
344 
345     DWORD fvf;
346 } IDirect3DVertexBuffer9Impl;
347 
348 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
349         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
350 
351 /* --------------------- */
352 /* IDirect3DIndexBuffer9 */
353 /* --------------------- */
354 
355 /*****************************************************************************
356  * IDirect3DIndexBuffer9 implementation structure
357  */
358 typedef struct IDirect3DIndexBuffer9Impl
359 {
360     /* IUnknown fields */
361     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
362     LONG                    ref;
363 
364     /* IDirect3DResource9 fields */
365     IWineD3DBuffer         *wineD3DIndexBuffer;
366 
367     /* Parent reference */
368     LPDIRECT3DDEVICE9EX       parentDevice;
369     WINED3DFORMAT             format;
370 } IDirect3DIndexBuffer9Impl;
371 
372 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
373         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
374 
375 /* --------------------- */
376 /* IDirect3DBaseTexture9 */
377 /* --------------------- */
378 
379 /*****************************************************************************
380  * IDirect3DBaseTexture9 implementation structure
381  */
382 typedef struct IDirect3DBaseTexture9Impl
383 {
384     /* IUnknown fields */
385     const IDirect3DBaseTexture9Vtbl *lpVtbl;
386     LONG                    ref;
387 
388     /* IDirect3DResource9 fields */
389     IWineD3DBaseTexture    *wineD3DBaseTexture;
390 } IDirect3DBaseTexture9Impl;
391 
392 /* --------------------- */
393 /* IDirect3DCubeTexture9 */
394 /* --------------------- */
395 
396 /*****************************************************************************
397  * IDirect3DCubeTexture9 implementation structure
398  */
399 typedef struct IDirect3DCubeTexture9Impl
400 {
401     /* IUnknown fields */
402     const IDirect3DCubeTexture9Vtbl *lpVtbl;
403     LONG                    ref;
404 
405     /* IDirect3DResource9 fields */
406     IWineD3DCubeTexture    *wineD3DCubeTexture;
407 
408     /* Parent reference */
409     LPDIRECT3DDEVICE9EX       parentDevice;
410 }  IDirect3DCubeTexture9Impl;
411 
412 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
413         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
414 
415 /* ----------------- */
416 /* IDirect3DTexture9 */
417 /* ----------------- */
418 
419 /*****************************************************************************
420  * IDirect3DTexture9 implementation structure
421  */
422 typedef struct IDirect3DTexture9Impl
423 {
424     /* IUnknown fields */
425     const IDirect3DTexture9Vtbl *lpVtbl;
426     LONG                    ref;
427 
428     /* IDirect3DResource9 fields */
429     IWineD3DTexture        *wineD3DTexture;
430 
431     /* Parent reference */
432     LPDIRECT3DDEVICE9EX       parentDevice;
433 } IDirect3DTexture9Impl;
434 
435 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
436         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
437 
438 /* ----------------------- */
439 /* IDirect3DVolumeTexture9 */
440 /* ----------------------- */
441 
442 /*****************************************************************************
443  * IDirect3DVolumeTexture9 implementation structure
444  */
445 typedef struct IDirect3DVolumeTexture9Impl
446 {
447     /* IUnknown fields */
448     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
449     LONG                    ref;
450 
451     /* IDirect3DResource9 fields */
452     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
453 
454     /* Parent reference */
455     LPDIRECT3DDEVICE9EX       parentDevice;
456 } IDirect3DVolumeTexture9Impl;
457 
458 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
459         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
460 
461 /* ----------------------- */
462 /* IDirect3DStateBlock9 */
463 /* ----------------------- */
464 
465 /*****************************************************************************
466  * IDirect3DStateBlock9 implementation structure
467  */
468 typedef struct  IDirect3DStateBlock9Impl {
469     /* IUnknown fields */
470     const IDirect3DStateBlock9Vtbl *lpVtbl;
471     LONG                    ref;
472 
473     /* IDirect3DStateBlock9 fields */
474     IWineD3DStateBlock     *wineD3DStateBlock;
475 
476     /* Parent reference */
477     LPDIRECT3DDEVICE9EX       parentDevice;
478 } IDirect3DStateBlock9Impl;
479 
480 
481 /* --------------------------- */
482 /* IDirect3DVertexDeclaration9 */
483 /* --------------------------- */
484 
485 /*****************************************************************************
486  * IDirect3DVertexDeclaration implementation structure
487  */
488 typedef struct IDirect3DVertexDeclaration9Impl {
489   /* IUnknown fields */
490   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
491   LONG    ref;
492 
493   D3DVERTEXELEMENT9 *elements;
494   UINT element_count;
495 
496   /* IDirect3DVertexDeclaration9 fields */
497   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
498   DWORD convFVF;
499 
500   /* Parent reference */
501   LPDIRECT3DDEVICE9EX parentDevice;
502 } IDirect3DVertexDeclaration9Impl;
503 
504 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
505 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
506         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
507 
508 /* ---------------------- */
509 /* IDirect3DVertexShader9 */
510 /* ---------------------- */
511 
512 /*****************************************************************************
513  * IDirect3DVertexShader implementation structure
514  */
515 typedef struct IDirect3DVertexShader9Impl {
516   /* IUnknown fields */
517   const IDirect3DVertexShader9Vtbl *lpVtbl;
518   LONG  ref;
519 
520   /* IDirect3DVertexShader9 fields */
521   IWineD3DVertexShader *wineD3DVertexShader;
522 
523   /* Parent reference */
524   LPDIRECT3DDEVICE9EX parentDevice;
525 } IDirect3DVertexShader9Impl;
526 
527 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
528         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
529 
530 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
531 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
532 
533 /* --------------------- */
534 /* IDirect3DPixelShader9 */
535 /* --------------------- */
536 
537 /*****************************************************************************
538  * IDirect3DPixelShader implementation structure
539  */
540 typedef struct IDirect3DPixelShader9Impl {
541   /* IUnknown fields */
542     const IDirect3DPixelShader9Vtbl *lpVtbl;
543     LONG                    ref;
544 
545     /* IDirect3DPixelShader9 fields */
546     IWineD3DPixelShader    *wineD3DPixelShader;
547 
548     /* Parent reference */
549     LPDIRECT3DDEVICE9EX       parentDevice;
550 } IDirect3DPixelShader9Impl;
551 
552 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
553         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
554 
555 /* --------------- */
556 /* IDirect3DQuery9 */
557 /* --------------- */
558 
559 /*****************************************************************************
560  * IDirect3DPixelShader implementation structure
561  */
562 typedef struct IDirect3DQuery9Impl {
563     /* IUnknown fields */
564     const IDirect3DQuery9Vtbl *lpVtbl;
565     LONG                 ref;
566 
567     /* IDirect3DQuery9 fields */
568     IWineD3DQuery       *wineD3DQuery;
569 
570     /* Parent reference */
571     LPDIRECT3DDEVICE9EX    parentDevice;
572 } IDirect3DQuery9Impl;
573 
574 
575 /* Callbacks */
576 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
577 
578 #endif /* __WINE_D3D9_PRIVATE_H */
579 

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