1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45 DWORD FVF,
46 D3DVERTEXELEMENT9** ppVertexElements);
47 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
48 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
49
50 /* ===========================================================================
51 Macros
52 =========================================================================== */
53 /* Not nice, but it lets wined3d support different versions of directx */
54 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
55 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
56 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
57 _pD3D9Caps->Caps = _pWineCaps->Caps; \
58 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
59 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
60 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
61 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
62 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
63 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
64 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
65 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
66 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
67 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
68 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
69 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
70 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
71 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
72 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
73 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
74 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
75 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
76 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
77 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
78 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
79 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
80 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
81 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
82 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
83 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
84 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
85 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
86 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
87 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
88 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
89 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
90 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
91 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
92 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
93 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
94 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
95 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
96 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
97 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
98 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
99 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
100 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
101 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
102 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
103 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
104 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
105 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
106 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
107 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
108 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
109 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
110 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
111 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
112 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
113 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
114 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
115 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
116 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
117 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
118 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
119 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
120 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
122 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
124 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
125 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
126 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
127 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
128 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
129 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
130 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
131
132 /* ===========================================================================
133 D3D9 interfaces
134 =========================================================================== */
135
136 /* ---------- */
137 /* IDirect3D9 */
138 /* ---------- */
139
140 /*****************************************************************************
141 * Predeclare the interface implementation structures
142 */
143 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
144
145 /*****************************************************************************
146 * IDirect3D implementation structure
147 */
148 typedef struct IDirect3D9Impl
149 {
150 /* IUnknown fields */
151 const IDirect3D9ExVtbl *lpVtbl;
152 LONG ref;
153
154 /* The WineD3D device */
155 IWineD3D *WineD3D;
156
157 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
158 BOOL extended;
159 } IDirect3D9Impl;
160
161 void filter_caps(D3DCAPS9* pCaps);
162
163 /* ---------------- */
164 /* IDirect3DDevice9 */
165 /* ---------------- */
166
167 /*****************************************************************************
168 * Predeclare the interface implementation structures
169 */
170 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
171 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
172
173 /*****************************************************************************
174 * IDirect3DDevice9 implementation structure
175 */
176 typedef struct IDirect3DDevice9Impl
177 {
178 /* IUnknown fields */
179 const IDirect3DDevice9ExVtbl *lpVtbl;
180 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
181 LONG ref;
182
183 /* IDirect3DDevice9 fields */
184 IWineD3DDevice *WineD3DDevice;
185
186 /* Avoids recursion with nested ReleaseRef to 0 */
187 BOOL inDestruction;
188
189 IDirect3DVertexDeclaration9 **convertedDecls;
190 unsigned int numConvertedDecls, declArraySize;
191
192 BOOL notreset;
193 } IDirect3DDevice9Impl;
194
195
196 /* IDirect3DDevice9: */
197 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
199 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
226 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
227 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
228 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
229 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
230
231
232 /* ---------------- */
233 /* IDirect3DVolume9 */
234 /* ---------------- */
235
236 /*****************************************************************************
237 * IDirect3DVolume9 implementation structure
238 */
239 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
240 typedef struct IDirect3DVolume9Impl
241 {
242 /* IUnknown fields */
243 const IDirect3DVolume9Vtbl *lpVtbl;
244 LONG ref;
245
246 /* IDirect3DVolume9 fields */
247 IWineD3DVolume *wineD3DVolume;
248
249 /* The volume container */
250 IUnknown *container;
251
252 /* If set forward refcounting to this object */
253 IUnknown *forwardReference;
254 } IDirect3DVolume9Impl;
255
256 /* ------------------- */
257 /* IDirect3DSwapChain9 */
258 /* ------------------- */
259
260 /*****************************************************************************
261 * IDirect3DSwapChain9 implementation structure
262 */
263 typedef struct IDirect3DSwapChain9Impl
264 {
265 /* IUnknown fields */
266 const IDirect3DSwapChain9Vtbl *lpVtbl;
267 LONG ref;
268
269 /* IDirect3DSwapChain9 fields */
270 IWineD3DSwapChain *wineD3DSwapChain;
271
272 /* Parent reference */
273 LPDIRECT3DDEVICE9EX parentDevice;
274
275 /* Flags an implicit swap chain */
276 BOOL isImplicit;
277 } IDirect3DSwapChain9Impl;
278
279 /* ----------------- */
280 /* IDirect3DSurface9 */
281 /* ----------------- */
282
283 /*****************************************************************************
284 * Predeclare the interface implementation structures
285 */
286 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
287
288 /*****************************************************************************
289 * IDirect3DSurface9 implementation structure
290 */
291 typedef struct IDirect3DSurface9Impl
292 {
293 /* IUnknown fields */
294 const IDirect3DSurface9Vtbl *lpVtbl;
295 LONG ref;
296
297 /* IDirect3DResource9 fields */
298 IWineD3DSurface *wineD3DSurface;
299
300 /* Parent reference */
301 LPDIRECT3DDEVICE9EX parentDevice;
302
303 /* The surface container */
304 IUnknown *container;
305
306 /* If set forward refcounting to this object */
307 IUnknown *forwardReference;
308
309 /* Flags an implicit surface */
310 BOOL isImplicit;
311 } IDirect3DSurface9Impl;
312
313 /* ---------------------- */
314 /* IDirect3DVertexBuffer9 */
315 /* ---------------------- */
316
317 /*****************************************************************************
318 * IDirect3DVertexBuffer9 implementation structure
319 */
320 typedef struct IDirect3DVertexBuffer9Impl
321 {
322 /* IUnknown fields */
323 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
324 LONG ref;
325
326 /* IDirect3DResource9 fields */
327 IWineD3DBuffer *wineD3DVertexBuffer;
328
329 /* Parent reference */
330 LPDIRECT3DDEVICE9EX parentDevice;
331
332 DWORD fvf;
333 } IDirect3DVertexBuffer9Impl;
334
335 /* --------------------- */
336 /* IDirect3DIndexBuffer9 */
337 /* --------------------- */
338
339 /*****************************************************************************
340 * IDirect3DIndexBuffer9 implementation structure
341 */
342 typedef struct IDirect3DIndexBuffer9Impl
343 {
344 /* IUnknown fields */
345 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
346 LONG ref;
347
348 /* IDirect3DResource9 fields */
349 IWineD3DBuffer *wineD3DIndexBuffer;
350
351 /* Parent reference */
352 LPDIRECT3DDEVICE9EX parentDevice;
353 WINED3DFORMAT format;
354 } IDirect3DIndexBuffer9Impl;
355
356 /* --------------------- */
357 /* IDirect3DBaseTexture9 */
358 /* --------------------- */
359
360 /*****************************************************************************
361 * IDirect3DBaseTexture9 implementation structure
362 */
363 typedef struct IDirect3DBaseTexture9Impl
364 {
365 /* IUnknown fields */
366 const IDirect3DBaseTexture9Vtbl *lpVtbl;
367 LONG ref;
368
369 /* IDirect3DResource9 fields */
370 IWineD3DBaseTexture *wineD3DBaseTexture;
371 } IDirect3DBaseTexture9Impl;
372
373 /* --------------------- */
374 /* IDirect3DCubeTexture9 */
375 /* --------------------- */
376
377 /*****************************************************************************
378 * IDirect3DCubeTexture9 implementation structure
379 */
380 typedef struct IDirect3DCubeTexture9Impl
381 {
382 /* IUnknown fields */
383 const IDirect3DCubeTexture9Vtbl *lpVtbl;
384 LONG ref;
385
386 /* IDirect3DResource9 fields */
387 IWineD3DCubeTexture *wineD3DCubeTexture;
388
389 /* Parent reference */
390 LPDIRECT3DDEVICE9EX parentDevice;
391 } IDirect3DCubeTexture9Impl;
392
393
394 /* ----------------- */
395 /* IDirect3DTexture9 */
396 /* ----------------- */
397
398 /*****************************************************************************
399 * IDirect3DTexture9 implementation structure
400 */
401 typedef struct IDirect3DTexture9Impl
402 {
403 /* IUnknown fields */
404 const IDirect3DTexture9Vtbl *lpVtbl;
405 LONG ref;
406
407 /* IDirect3DResource9 fields */
408 IWineD3DTexture *wineD3DTexture;
409
410 /* Parent reference */
411 LPDIRECT3DDEVICE9EX parentDevice;
412 } IDirect3DTexture9Impl;
413
414 /* ----------------------- */
415 /* IDirect3DVolumeTexture9 */
416 /* ----------------------- */
417
418 /*****************************************************************************
419 * IDirect3DVolumeTexture9 implementation structure
420 */
421 typedef struct IDirect3DVolumeTexture9Impl
422 {
423 /* IUnknown fields */
424 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
425 LONG ref;
426
427 /* IDirect3DResource9 fields */
428 IWineD3DVolumeTexture *wineD3DVolumeTexture;
429
430 /* Parent reference */
431 LPDIRECT3DDEVICE9EX parentDevice;
432 } IDirect3DVolumeTexture9Impl;
433
434 /* ----------------------- */
435 /* IDirect3DStateBlock9 */
436 /* ----------------------- */
437
438 /*****************************************************************************
439 * IDirect3DStateBlock9 implementation structure
440 */
441 typedef struct IDirect3DStateBlock9Impl {
442 /* IUnknown fields */
443 const IDirect3DStateBlock9Vtbl *lpVtbl;
444 LONG ref;
445
446 /* IDirect3DStateBlock9 fields */
447 IWineD3DStateBlock *wineD3DStateBlock;
448
449 /* Parent reference */
450 LPDIRECT3DDEVICE9EX parentDevice;
451 } IDirect3DStateBlock9Impl;
452
453
454 /* --------------------------- */
455 /* IDirect3DVertexDeclaration9 */
456 /* --------------------------- */
457
458 /*****************************************************************************
459 * IDirect3DVertexDeclaration implementation structure
460 */
461 typedef struct IDirect3DVertexDeclaration9Impl {
462 /* IUnknown fields */
463 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
464 LONG ref;
465
466 D3DVERTEXELEMENT9 *elements;
467 UINT element_count;
468
469 /* IDirect3DVertexDeclaration9 fields */
470 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
471 DWORD convFVF;
472
473 /* Parent reference */
474 LPDIRECT3DDEVICE9EX parentDevice;
475 } IDirect3DVertexDeclaration9Impl;
476
477 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
478
479 /* ---------------------- */
480 /* IDirect3DVertexShader9 */
481 /* ---------------------- */
482
483 /*****************************************************************************
484 * IDirect3DVertexShader implementation structure
485 */
486 typedef struct IDirect3DVertexShader9Impl {
487 /* IUnknown fields */
488 const IDirect3DVertexShader9Vtbl *lpVtbl;
489 LONG ref;
490
491 /* IDirect3DVertexShader9 fields */
492 IWineD3DVertexShader *wineD3DVertexShader;
493
494 /* Parent reference */
495 LPDIRECT3DDEVICE9EX parentDevice;
496 } IDirect3DVertexShader9Impl;
497
498 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
499
500 /* --------------------- */
501 /* IDirect3DPixelShader9 */
502 /* --------------------- */
503
504 /*****************************************************************************
505 * IDirect3DPixelShader implementation structure
506 */
507 typedef struct IDirect3DPixelShader9Impl {
508 /* IUnknown fields */
509 const IDirect3DPixelShader9Vtbl *lpVtbl;
510 LONG ref;
511
512 /* IDirect3DPixelShader9 fields */
513 IWineD3DPixelShader *wineD3DPixelShader;
514
515 /* Parent reference */
516 LPDIRECT3DDEVICE9EX parentDevice;
517 } IDirect3DPixelShader9Impl;
518
519 /* --------------- */
520 /* IDirect3DQuery9 */
521 /* --------------- */
522
523 /*****************************************************************************
524 * IDirect3DPixelShader implementation structure
525 */
526 typedef struct IDirect3DQuery9Impl {
527 /* IUnknown fields */
528 const IDirect3DQuery9Vtbl *lpVtbl;
529 LONG ref;
530
531 /* IDirect3DQuery9 fields */
532 IWineD3DQuery *wineD3DQuery;
533
534 /* Parent reference */
535 LPDIRECT3DDEVICE9EX parentDevice;
536 } IDirect3DQuery9Impl;
537
538
539 /* Callbacks */
540 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
541 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
542 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
543 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
544 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
545
546 #endif /* __WINE_D3D9_PRIVATE_H */
547
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