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wine/dlls/d3d9/d3d9_private.h

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  1 /*
  2  * Direct3D 9 private include file
  3  *
  4  * Copyright 2002-2003 Jason Edmeades
  5  * Copyright 2002-2003 Raphael Junqueira
  6  * Copyright 2005 Oliver Stieber 
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  */
 22 
 23 #ifndef __WINE_D3D9_PRIVATE_H
 24 #define __WINE_D3D9_PRIVATE_H
 25 
 26 #include <stdarg.h>
 27 
 28 #define NONAMELESSUNION
 29 #define NONAMELESSSTRUCT
 30 #define COBJMACROS
 31 #include "windef.h"
 32 #include "winbase.h"
 33 #include "wingdi.h"
 34 #include "winuser.h"
 35 #include "wine/debug.h"
 36 #include "wine/unicode.h"
 37 
 38 #include "d3d9.h"
 39 #include "wine/wined3d.h"
 40 
 41 /* ===========================================================================
 42    Internal use
 43    =========================================================================== */
 44 extern HRESULT vdecl_convert_fvf(
 45     DWORD FVF,
 46     D3DVERTEXELEMENT9** ppVertexElements);
 47 extern CRITICAL_SECTION d3d9_cs;
 48 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
 49 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
 50 
 51 /* ===========================================================================
 52     Macros
 53    =========================================================================== */
 54 /* Not nice, but it lets wined3d support different versions of directx */
 55 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
 56     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
 57     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
 58     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
 59     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
 60     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
 61     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
 62     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
 63     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
 64     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
 65     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
 66     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
 67     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
 68     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
 69     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
 70     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
 71     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
 72     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
 73     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
 74     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
 75     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
 76     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
 77     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
 78     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
 79     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
 80     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
 81     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
 82     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
 83     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
 84     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
 85     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
 86     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
 87     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
 88     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
 89     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
 90     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
 91     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
 92     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
 93     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
 94     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
 95     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
 96     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
 97     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
 98     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
 99     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
100     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
101     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
102     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
103     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
104     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
105     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
106     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
107     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
108     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
109     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
110     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
111     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
112     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
113     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
114     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
115     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
116     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
117     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
118     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
119     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
120     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
121     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
122     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
123     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
124     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
125     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
126     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
127     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
128     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
129     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
130     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
131     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
132 
133 /* ===========================================================================
134     D3D9 interfaces
135    =========================================================================== */
136 
137 /* ---------- */
138 /* IDirect3D9 */
139 /* ---------- */
140 
141 /*****************************************************************************
142  * Predeclare the interface implementation structures
143  */
144 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
145 
146 /*****************************************************************************
147  * IDirect3D implementation structure
148  */
149 typedef struct IDirect3D9Impl
150 {
151     /* IUnknown fields */
152     const IDirect3D9ExVtbl   *lpVtbl;
153     LONG                    ref;
154 
155     /* The WineD3D device */
156     IWineD3D               *WineD3D;
157 
158     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
159     BOOL                    extended;
160 } IDirect3D9Impl;
161 
162 void filter_caps(D3DCAPS9* pCaps);
163 
164 /* ---------------- */
165 /* IDirect3DDevice9 */
166 /* ---------------- */
167 
168 /*****************************************************************************
169  * Predeclare the interface implementation structures
170  */
171 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
172 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
173 
174 /*****************************************************************************
175  * IDirect3DDevice9 implementation structure
176  */
177 typedef struct IDirect3DDevice9Impl
178 {
179     /* IUnknown fields */
180     const IDirect3DDevice9ExVtbl   *lpVtbl;
181     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
182     LONG                          ref;
183 
184     /* IDirect3DDevice9 fields */
185     IWineD3DDevice               *WineD3DDevice;
186 
187     /* Avoids recursion with nested ReleaseRef to 0 */
188     BOOL                          inDestruction;
189 
190     IDirect3DVertexDeclaration9  **convertedDecls;
191     unsigned int                 numConvertedDecls, declArraySize;
192 
193     BOOL                          notreset;
194 } IDirect3DDevice9Impl;
195 
196 
197 /* IDirect3DDevice9: */
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
200 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
227 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
228 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
229 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
230 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
231 
232 
233 /* ---------------- */
234 /* IDirect3DVolume9 */
235 /* ---------------- */
236 
237 /*****************************************************************************
238  * IDirect3DVolume9 implementation structure
239  */
240 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
241 typedef struct IDirect3DVolume9Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DVolume9Vtbl *lpVtbl;
245     LONG                    ref;
246 
247     /* IDirect3DVolume9 fields */
248     IWineD3DVolume         *wineD3DVolume;
249 
250     /* The volume container */
251     IUnknown                    *container;
252 
253     /* If set forward refcounting to this object */
254     IUnknown                    *forwardReference;
255 } IDirect3DVolume9Impl;
256 
257 /* ------------------- */
258 /* IDirect3DSwapChain9 */
259 /* ------------------- */
260 
261 /*****************************************************************************
262  * IDirect3DSwapChain9 implementation structure
263  */
264 typedef struct IDirect3DSwapChain9Impl
265 {
266     /* IUnknown fields */
267     const IDirect3DSwapChain9Vtbl *lpVtbl;
268     LONG                    ref;
269 
270     /* IDirect3DSwapChain9 fields */
271     IWineD3DSwapChain      *wineD3DSwapChain;
272 
273     /* Parent reference */
274     LPDIRECT3DDEVICE9EX       parentDevice;
275 
276     /* Flags an implicit swap chain */
277     BOOL                        isImplicit;
278 } IDirect3DSwapChain9Impl;
279 
280 /* ----------------- */
281 /* IDirect3DSurface9 */
282 /* ----------------- */
283 
284 /*****************************************************************************
285  * Predeclare the interface implementation structures
286  */
287 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
288 
289 /*****************************************************************************
290  * IDirect3DSurface9 implementation structure
291  */
292 typedef struct IDirect3DSurface9Impl
293 {
294     /* IUnknown fields */
295     const IDirect3DSurface9Vtbl *lpVtbl;
296     LONG                    ref;
297 
298     /* IDirect3DResource9 fields */
299     IWineD3DSurface        *wineD3DSurface;
300 
301     /* Parent reference */
302     LPDIRECT3DDEVICE9EX       parentDevice;
303 
304     /* The surface container */
305     IUnknown                    *container;
306 
307     /* If set forward refcounting to this object */
308     IUnknown                    *forwardReference;
309 
310     /* Flags an implicit surface */
311     BOOL                        isImplicit;
312 } IDirect3DSurface9Impl;
313 
314 /* ---------------------- */
315 /* IDirect3DVertexBuffer9 */
316 /* ---------------------- */
317 
318 /*****************************************************************************
319  * IDirect3DVertexBuffer9 implementation structure
320  */
321 typedef struct IDirect3DVertexBuffer9Impl
322 {
323     /* IUnknown fields */
324     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
325     LONG                    ref;
326 
327     /* IDirect3DResource9 fields */
328     IWineD3DBuffer *wineD3DVertexBuffer;
329 
330     /* Parent reference */
331     LPDIRECT3DDEVICE9EX       parentDevice;
332 } IDirect3DVertexBuffer9Impl;
333 
334 /* --------------------- */
335 /* IDirect3DIndexBuffer9 */
336 /* --------------------- */
337 
338 /*****************************************************************************
339  * IDirect3DIndexBuffer9 implementation structure
340  */
341 typedef struct IDirect3DIndexBuffer9Impl
342 {
343     /* IUnknown fields */
344     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
345     LONG                    ref;
346 
347     /* IDirect3DResource9 fields */
348     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
349 
350     /* Parent reference */
351     LPDIRECT3DDEVICE9EX       parentDevice;
352 } IDirect3DIndexBuffer9Impl;
353 
354 /* --------------------- */
355 /* IDirect3DBaseTexture9 */
356 /* --------------------- */
357 
358 /*****************************************************************************
359  * IDirect3DBaseTexture9 implementation structure
360  */
361 typedef struct IDirect3DBaseTexture9Impl
362 {
363     /* IUnknown fields */
364     const IDirect3DBaseTexture9Vtbl *lpVtbl;
365     LONG                    ref;
366 
367     /* IDirect3DResource9 fields */
368     IWineD3DBaseTexture    *wineD3DBaseTexture;
369     
370 } IDirect3DBaseTexture9Impl;
371 
372 /* --------------------- */
373 /* IDirect3DCubeTexture9 */
374 /* --------------------- */
375 
376 /*****************************************************************************
377  * IDirect3DCubeTexture9 implementation structure
378  */
379 typedef struct IDirect3DCubeTexture9Impl
380 {
381     /* IUnknown fields */
382     const IDirect3DCubeTexture9Vtbl *lpVtbl;
383     LONG                    ref;
384 
385     /* IDirect3DResource9 fields */
386     IWineD3DCubeTexture    *wineD3DCubeTexture;
387 
388     /* Parent reference */
389     LPDIRECT3DDEVICE9EX       parentDevice;
390 }  IDirect3DCubeTexture9Impl;
391 
392 
393 /* ----------------- */
394 /* IDirect3DTexture9 */
395 /* ----------------- */
396 
397 /*****************************************************************************
398  * IDirect3DTexture9 implementation structure
399  */
400 typedef struct IDirect3DTexture9Impl
401 {
402     /* IUnknown fields */
403     const IDirect3DTexture9Vtbl *lpVtbl;
404     LONG                    ref;
405 
406     /* IDirect3DResource9 fields */
407     IWineD3DTexture        *wineD3DTexture;
408 
409     /* Parent reference */
410     LPDIRECT3DDEVICE9EX       parentDevice;
411 } IDirect3DTexture9Impl;
412 
413 /* ----------------------- */
414 /* IDirect3DVolumeTexture9 */
415 /* ----------------------- */
416 
417 /*****************************************************************************
418  * IDirect3DVolumeTexture9 implementation structure
419  */
420 typedef struct IDirect3DVolumeTexture9Impl
421 {
422     /* IUnknown fields */
423     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
424     LONG                    ref;
425 
426     /* IDirect3DResource9 fields */
427     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
428 
429     /* Parent reference */
430     LPDIRECT3DDEVICE9EX       parentDevice;
431 } IDirect3DVolumeTexture9Impl;
432 
433 /* ----------------------- */
434 /* IDirect3DStateBlock9 */
435 /* ----------------------- */
436 
437 /*****************************************************************************
438  * IDirect3DStateBlock9 implementation structure
439  */
440 typedef struct  IDirect3DStateBlock9Impl {
441     /* IUnknown fields */
442     const IDirect3DStateBlock9Vtbl *lpVtbl;
443     LONG                    ref;
444 
445     /* IDirect3DStateBlock9 fields */
446     IWineD3DStateBlock     *wineD3DStateBlock;
447 
448     /* Parent reference */
449     LPDIRECT3DDEVICE9EX       parentDevice;
450 } IDirect3DStateBlock9Impl;
451 
452 
453 /* --------------------------- */
454 /* IDirect3DVertexDeclaration9 */
455 /* --------------------------- */
456 
457 /*****************************************************************************
458  * IDirect3DVertexDeclaration implementation structure
459  */
460 typedef struct IDirect3DVertexDeclaration9Impl {
461   /* IUnknown fields */
462   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
463   LONG    ref;
464 
465   D3DVERTEXELEMENT9 *elements;
466   UINT element_count;
467 
468   /* IDirect3DVertexDeclaration9 fields */
469   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
470   DWORD convFVF;
471 
472   /* Parent reference */
473   LPDIRECT3DDEVICE9EX parentDevice;
474 } IDirect3DVertexDeclaration9Impl;
475 
476 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
477 
478 /* ---------------------- */
479 /* IDirect3DVertexShader9 */
480 /* ---------------------- */
481 
482 /*****************************************************************************
483  * IDirect3DVertexShader implementation structure
484  */
485 typedef struct IDirect3DVertexShader9Impl {
486   /* IUnknown fields */
487   const IDirect3DVertexShader9Vtbl *lpVtbl;
488   LONG  ref;
489 
490   /* IDirect3DVertexShader9 fields */
491   IWineD3DVertexShader *wineD3DVertexShader;
492 
493   /* Parent reference */
494   LPDIRECT3DDEVICE9EX parentDevice;
495 } IDirect3DVertexShader9Impl;
496 
497 /* --------------------- */
498 /* IDirect3DPixelShader9 */
499 /* --------------------- */
500 
501 /*****************************************************************************
502  * IDirect3DPixelShader implementation structure
503  */
504 typedef struct IDirect3DPixelShader9Impl {
505   /* IUnknown fields */
506     const IDirect3DPixelShader9Vtbl *lpVtbl;
507     LONG                    ref;
508 
509     /* IDirect3DPixelShader9 fields */
510     IWineD3DPixelShader    *wineD3DPixelShader;
511 
512     /* Parent reference */
513     LPDIRECT3DDEVICE9EX       parentDevice;
514 } IDirect3DPixelShader9Impl;
515 
516 /* --------------- */
517 /* IDirect3DQuery9 */
518 /* --------------- */
519 
520 /*****************************************************************************
521  * IDirect3DPixelShader implementation structure
522  */
523 typedef struct IDirect3DQuery9Impl {
524     /* IUnknown fields */
525     const IDirect3DQuery9Vtbl *lpVtbl;
526     LONG                 ref;
527 
528     /* IDirect3DQuery9 fields */
529     IWineD3DQuery       *wineD3DQuery;
530 
531     /* Parent reference */
532     LPDIRECT3DDEVICE9EX    parentDevice;
533 } IDirect3DQuery9Impl;
534 
535 
536 /* Callbacks */
537 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
538 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
539 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
540 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
541 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
542 
543 #endif /* __WINE_D3D9_PRIVATE_H */
544 

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