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Wine Cross Reference
wine/dlls/d3d9/d3d9_main.c

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  1 /*
  2  * Direct3D 9
  3  *
  4  * Copyright 2002-2003 Jason Edmeades
  5  * Copyright 2002-2003 Raphael Junqueira
  6  * Copyright 2005 Oliver Stieber
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  *
 22  */
 23 
 24 #include "config.h"
 25 #include "initguid.h"
 26 #include "d3d9_private.h"
 27 
 28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 29 
 30 static int D3DPERF_event_level = 0;
 31 
 32 void WINAPI DebugSetMute(void) {
 33     /* nothing to do */
 34 }
 35 
 36 IDirect3D9* WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT SDKVersion) {
 37     IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
 38 
 39     object->lpVtbl = &Direct3D9_Vtbl;
 40     object->ref = 1;
 41 
 42     wined3d_mutex_lock();
 43     object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
 44     wined3d_mutex_unlock();
 45 
 46     TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
 47 
 48     if (!object->WineD3D)
 49     {
 50         HeapFree( GetProcessHeap(), 0, object );
 51         object = NULL;
 52     }
 53     return (IDirect3D9*) object;
 54 }
 55 
 56 HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) {
 57     IDirect3D9 *ret;
 58     IDirect3D9Impl* object;
 59 
 60     TRACE("Calling Direct3DCreate9\n");
 61     ret = Direct3DCreate9(SDKVersion);
 62     if(!ret) {
 63         *direct3d9ex = NULL;
 64         return D3DERR_NOTAVAILABLE;
 65     }
 66 
 67     object = (IDirect3D9Impl *) ret;
 68     object->extended = TRUE; /* Enables QI for extended interfaces */
 69     *direct3d9ex = (IDirect3D9Ex *) object;
 70     return D3D_OK;
 71 }
 72 
 73 /*******************************************************************
 74  *       Direct3DShaderValidatorCreate9 (D3D9.@)
 75  *
 76  * No documentation available for this function.
 77  * SDK only says it is internal and shouldn't be used.
 78  */
 79 void* WINAPI Direct3DShaderValidatorCreate9(void)
 80 {
 81     static int once;
 82 
 83     if (!once++) FIXME("stub\n");
 84     return NULL;
 85 }
 86 
 87 /*******************************************************************
 88  *       DllMain
 89  */
 90 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
 91 {
 92     /* At process attach */
 93     TRACE("fdwReason=%d\n", fdwReason);
 94     if (fdwReason == DLL_PROCESS_ATTACH)
 95         DisableThreadLibraryCalls(hInstDLL);
 96 
 97     return TRUE;
 98 }
 99 
100 /***********************************************************************
101  *              D3DPERF_BeginEvent (D3D9.@)
102  */
103 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
104     TRACE("(color %#x, name %s) : stub\n", color, debugstr_w(name));
105 
106     return D3DPERF_event_level++;
107 }
108 
109 /***********************************************************************
110  *              D3DPERF_EndEvent (D3D9.@)
111  */
112 int WINAPI D3DPERF_EndEvent(void) {
113     TRACE("(void) : stub\n");
114 
115     return --D3DPERF_event_level;
116 }
117 
118 /***********************************************************************
119  *              D3DPERF_GetStatus (D3D9.@)
120  */
121 DWORD WINAPI D3DPERF_GetStatus(void) {
122     FIXME("(void) : stub\n");
123 
124     return 0;
125 }
126 
127 /***********************************************************************
128  *              D3DPERF_SetOptions (D3D9.@)
129  *
130  */
131 void WINAPI D3DPERF_SetOptions(DWORD options)
132 {
133   FIXME("(%#x) : stub\n", options);
134 }
135 
136 /***********************************************************************
137  *              D3DPERF_QueryRepeatFrame (D3D9.@)
138  */
139 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
140     FIXME("(void) : stub\n");
141 
142     return FALSE;
143 }
144 
145 /***********************************************************************
146  *              D3DPERF_SetMarker (D3D9.@)
147  */
148 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
149     FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
150 }
151 
152 /***********************************************************************
153  *              D3DPERF_SetRegion (D3D9.@)
154  */
155 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
156     FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
157 }
158 

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