1 /*
2 * IDirect3DCubeTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32
33 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
34
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DResource9)
37 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
38 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
39 IDirect3DCubeTexture9_AddRef(iface);
40 *ppobj = This;
41 return S_OK;
42 }
43
44 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 *ppobj = NULL;
46 return E_NOINTERFACE;
47 }
48
49 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
50 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
51 ULONG ref = InterlockedIncrement(&This->ref);
52
53 TRACE("%p increasing refcount to %u.\n", iface, ref);
54
55 if (ref == 1)
56 {
57 IDirect3DDevice9Ex_AddRef(This->parentDevice);
58 wined3d_mutex_lock();
59 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
60 wined3d_mutex_unlock();
61 }
62
63 return ref;
64 }
65
66 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
67 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
68 ULONG ref = InterlockedDecrement(&This->ref);
69
70 TRACE("%p decreasing refcount to %u.\n", iface, ref);
71
72 if (ref == 0) {
73 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
74
75 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
76
77 wined3d_mutex_lock();
78 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
79 wined3d_mutex_unlock();
80
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(parentDevice);
83 }
84 return ref;
85 }
86
87 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
88 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
89 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
90 IWineD3DDevice *wined3d_device;
91 HRESULT hr;
92
93 TRACE("iface %p, device %p.\n", iface, ppDevice);
94
95 wined3d_mutex_lock();
96 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
97 if (SUCCEEDED(hr))
98 {
99 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
100 IWineD3DDevice_Release(wined3d_device);
101 }
102 wined3d_mutex_unlock();
103
104 return hr;
105 }
106
107 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
108 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
109 HRESULT hr;
110
111 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
112 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
113
114 wined3d_mutex_lock();
115 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
116 wined3d_mutex_unlock();
117
118 return hr;
119 }
120
121 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
122 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
123 HRESULT hr;
124
125 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
126 iface, debugstr_guid(refguid), pData, pSizeOfData);
127
128 wined3d_mutex_lock();
129 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
130 wined3d_mutex_unlock();
131
132 return hr;
133 }
134
135 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
136 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
137 HRESULT hr;
138
139 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
140
141 wined3d_mutex_lock();
142 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
143 wined3d_mutex_unlock();
144
145 return hr;
146 }
147
148 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
149 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
150 DWORD ret;
151
152 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
153
154 wined3d_mutex_lock();
155 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
156 wined3d_mutex_unlock();
157
158 return ret;
159 }
160
161 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
162 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
163 DWORD ret;
164
165 TRACE("iface %p.\n", iface);
166
167 wined3d_mutex_lock();
168 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
169 wined3d_mutex_unlock();
170
171 return ret;
172 }
173
174 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
175 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
176
177 TRACE("iface %p.\n", iface);
178
179 wined3d_mutex_lock();
180 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
181 wined3d_mutex_unlock();
182 }
183
184 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
185 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
186 D3DRESOURCETYPE ret;
187
188 TRACE("iface %p.\n", iface);
189
190 wined3d_mutex_lock();
191 ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
192 wined3d_mutex_unlock();
193
194 return ret;
195 }
196
197 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
198 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
199 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
200 DWORD ret;
201
202 TRACE("iface %p, lod %u.\n", iface, LODNew);
203
204 wined3d_mutex_lock();
205 ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
206 wined3d_mutex_unlock();
207
208 return ret;
209 }
210
211 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
212 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
213 DWORD ret;
214
215 TRACE("iface %p.\n", iface);
216
217 wined3d_mutex_lock();
218 ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
219 wined3d_mutex_unlock();
220
221 return ret;
222 }
223
224 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
225 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
226 DWORD ret;
227
228 TRACE("iface %p.\n", iface);
229
230 wined3d_mutex_lock();
231 ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
232 wined3d_mutex_unlock();
233
234 return ret;
235 }
236
237 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
238 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
239 HRESULT hr;
240
241 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
242
243 wined3d_mutex_lock();
244 hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
245 wined3d_mutex_unlock();
246
247 return hr;
248 }
249
250 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
251 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
252 D3DTEXTUREFILTERTYPE ret;
253
254 TRACE("iface %p.\n", iface);
255
256 wined3d_mutex_lock();
257 ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
258 wined3d_mutex_unlock();
259
260 return ret;
261 }
262
263 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
264 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
265
266 TRACE("iface %p.\n", iface);
267
268 wined3d_mutex_lock();
269 IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
270 wined3d_mutex_unlock();
271 }
272
273 /* IDirect3DCubeTexture9 Interface follow: */
274 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
275 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
276 WINED3DSURFACE_DESC wined3ddesc;
277 HRESULT hr;
278
279 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
280
281 wined3d_mutex_lock();
282 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
283 wined3d_mutex_unlock();
284
285 if (SUCCEEDED(hr))
286 {
287 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
288 pDesc->Type = wined3ddesc.resource_type;
289 pDesc->Usage = wined3ddesc.usage;
290 pDesc->Pool = wined3ddesc.pool;
291 pDesc->MultiSampleType = wined3ddesc.multisample_type;
292 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
293 pDesc->Width = wined3ddesc.width;
294 pDesc->Height = wined3ddesc.height;
295 }
296
297 return hr;
298 }
299
300 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
301 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
302 HRESULT hrc = D3D_OK;
303 IWineD3DSurface *mySurface = NULL;
304
305 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
306
307 wined3d_mutex_lock();
308 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
309 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
310 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
311 IWineD3DCubeTexture_Release(mySurface);
312 }
313 wined3d_mutex_unlock();
314
315 return hrc;
316 }
317
318 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
319 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
320 HRESULT hr;
321
322 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
323 iface, FaceType, Level, pLockedRect, pRect, Flags);
324
325 wined3d_mutex_lock();
326 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
327 wined3d_mutex_unlock();
328
329 return hr;
330 }
331
332 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
333 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
334 HRESULT hr;
335
336 TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
337
338 wined3d_mutex_lock();
339 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
340 wined3d_mutex_unlock();
341
342 return hr;
343 }
344
345 static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
346 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
347 HRESULT hr;
348
349 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
350
351 wined3d_mutex_lock();
352 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
353 wined3d_mutex_unlock();
354
355 return hr;
356 }
357
358
359 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
360 {
361 /* IUnknown */
362 IDirect3DCubeTexture9Impl_QueryInterface,
363 IDirect3DCubeTexture9Impl_AddRef,
364 IDirect3DCubeTexture9Impl_Release,
365 /* IDirect3DResource9 */
366 IDirect3DCubeTexture9Impl_GetDevice,
367 IDirect3DCubeTexture9Impl_SetPrivateData,
368 IDirect3DCubeTexture9Impl_GetPrivateData,
369 IDirect3DCubeTexture9Impl_FreePrivateData,
370 IDirect3DCubeTexture9Impl_SetPriority,
371 IDirect3DCubeTexture9Impl_GetPriority,
372 IDirect3DCubeTexture9Impl_PreLoad,
373 IDirect3DCubeTexture9Impl_GetType,
374 /* IDirect3DBaseTexture9 */
375 IDirect3DCubeTexture9Impl_SetLOD,
376 IDirect3DCubeTexture9Impl_GetLOD,
377 IDirect3DCubeTexture9Impl_GetLevelCount,
378 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
379 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
380 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
381 IDirect3DCubeTexture9Impl_GetLevelDesc,
382 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
383 IDirect3DCubeTexture9Impl_LockRect,
384 IDirect3DCubeTexture9Impl_UnlockRect,
385 IDirect3DCubeTexture9Impl_AddDirtyRect
386 };
387
388 static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
389 {
390 HeapFree(GetProcessHeap(), 0, parent);
391 }
392
393 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
394 {
395 cubetexture_wined3d_object_destroyed,
396 };
397
398 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
399 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
400 {
401 HRESULT hr;
402
403 texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
404 texture->ref = 1;
405
406 wined3d_mutex_lock();
407 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
408 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
409 (IUnknown *)texture, &d3d9_cubetexture_wined3d_parent_ops);
410 wined3d_mutex_unlock();
411 if (FAILED(hr))
412 {
413 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
414 return hr;
415 }
416
417 texture->parentDevice = (IDirect3DDevice9Ex *)device;
418 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
419
420 return D3D_OK;
421 }
422
This page was automatically generated by the
LXR engine.
Visit the LXR main site for more
information.