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Wine Cross Reference
wine/dlls/d3d9/cubetexture.c

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  1 /*
  2  * IDirect3DCubeTexture9 implementation
  3  *
  4  * Copyright 2002-2005 Jason Edmeades
  5  * Copyright 2002-2005 Raphael Junqueira
  6  * Copyright 2005 Oliver Stieber
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  */
 22 
 23 #include "config.h"
 24 #include "d3d9_private.h"
 25 
 26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 27 
 28 
 29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
 30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
 31     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
 32 
 33     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
 34 
 35     if (IsEqualGUID(riid, &IID_IUnknown)
 36         || IsEqualGUID(riid, &IID_IDirect3DResource9)
 37         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
 38         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
 39         IDirect3DCubeTexture9_AddRef(iface);
 40         *ppobj = This;
 41         return S_OK;
 42     }
 43 
 44     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
 45     *ppobj = NULL;
 46     return E_NOINTERFACE;
 47 }
 48 
 49 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
 50     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
 51     ULONG ref = InterlockedIncrement(&This->ref);
 52 
 53     TRACE("%p increasing refcount to %u.\n", iface, ref);
 54 
 55     if (ref == 1)
 56     {
 57         IDirect3DDevice9Ex_AddRef(This->parentDevice);
 58         wined3d_mutex_lock();
 59         IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
 60         wined3d_mutex_unlock();
 61     }
 62 
 63     return ref;
 64 }
 65 
 66 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
 67     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
 68     ULONG ref = InterlockedDecrement(&This->ref);
 69 
 70     TRACE("%p decreasing refcount to %u.\n", iface, ref);
 71 
 72     if (ref == 0) {
 73         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
 74 
 75         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
 76 
 77         wined3d_mutex_lock();
 78         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
 79         wined3d_mutex_unlock();
 80 
 81         /* Release the device last, as it may cause the device to be destroyed. */
 82         IDirect3DDevice9Ex_Release(parentDevice);
 83     }
 84     return ref;
 85 }
 86 
 87 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
 88 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
 89     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
 90     IWineD3DDevice *wined3d_device;
 91     HRESULT hr;
 92 
 93     TRACE("iface %p, device %p.\n", iface, ppDevice);
 94 
 95     wined3d_mutex_lock();
 96     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
 97     if (SUCCEEDED(hr))
 98     {
 99         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
100         IWineD3DDevice_Release(wined3d_device);
101     }
102     wined3d_mutex_unlock();
103 
104     return hr;
105 }
106 
107 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
108     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
109     HRESULT hr;
110 
111     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
112             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
113 
114     wined3d_mutex_lock();
115     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
116     wined3d_mutex_unlock();
117 
118     return hr;
119 }
120 
121 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
122     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
123     HRESULT hr;
124 
125     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
126             iface, debugstr_guid(refguid), pData, pSizeOfData);
127 
128     wined3d_mutex_lock();
129     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
130     wined3d_mutex_unlock();
131 
132     return hr;
133 }
134 
135 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
136     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
137     HRESULT hr;
138 
139     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
140 
141     wined3d_mutex_lock();
142     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
143     wined3d_mutex_unlock();
144 
145     return hr;
146 }
147 
148 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
149     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
150     DWORD ret;
151 
152     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
153 
154     wined3d_mutex_lock();
155     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
156     wined3d_mutex_unlock();
157 
158     return ret;
159 }
160 
161 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
162     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
163     DWORD ret;
164 
165     TRACE("iface %p.\n", iface);
166 
167     wined3d_mutex_lock();
168     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
169     wined3d_mutex_unlock();
170 
171     return ret;
172 }
173 
174 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
175     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
176 
177     TRACE("iface %p.\n", iface);
178 
179     wined3d_mutex_lock();
180     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
181     wined3d_mutex_unlock();
182 }
183 
184 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
185     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
186     D3DRESOURCETYPE ret;
187 
188     TRACE("iface %p.\n", iface);
189 
190     wined3d_mutex_lock();
191     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
192     wined3d_mutex_unlock();
193 
194     return ret;
195 }
196 
197 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
198 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
199     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
200     DWORD ret;
201 
202     TRACE("iface %p, lod %u.\n", iface, LODNew);
203 
204     wined3d_mutex_lock();
205     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
206     wined3d_mutex_unlock();
207 
208     return ret;
209 }
210 
211 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
212     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
213     DWORD ret;
214 
215     TRACE("iface %p.\n", iface);
216 
217     wined3d_mutex_lock();
218     ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
219     wined3d_mutex_unlock();
220 
221     return ret;
222 }
223 
224 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
225     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
226     DWORD ret;
227 
228     TRACE("iface %p.\n", iface);
229 
230     wined3d_mutex_lock();
231     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
232     wined3d_mutex_unlock();
233 
234     return ret;
235 }
236 
237 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
238     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
239     HRESULT hr;
240 
241     TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
242 
243     wined3d_mutex_lock();
244     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
245     wined3d_mutex_unlock();
246 
247     return hr;
248 }
249 
250 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
251     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
252     D3DTEXTUREFILTERTYPE ret;
253 
254     TRACE("iface %p.\n", iface);
255 
256     wined3d_mutex_lock();
257     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
258     wined3d_mutex_unlock();
259 
260     return ret;
261 }
262 
263 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
264     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
265 
266     TRACE("iface %p.\n", iface);
267 
268     wined3d_mutex_lock();
269     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
270     wined3d_mutex_unlock();
271 }
272 
273 /* IDirect3DCubeTexture9 Interface follow: */
274 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
275     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
276     WINED3DSURFACE_DESC wined3ddesc;
277     HRESULT hr;
278 
279     TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
280 
281     wined3d_mutex_lock();
282     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
283     wined3d_mutex_unlock();
284 
285     if (SUCCEEDED(hr))
286     {
287         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
288         pDesc->Type = wined3ddesc.resource_type;
289         pDesc->Usage = wined3ddesc.usage;
290         pDesc->Pool = wined3ddesc.pool;
291         pDesc->MultiSampleType = wined3ddesc.multisample_type;
292         pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
293         pDesc->Width = wined3ddesc.width;
294         pDesc->Height = wined3ddesc.height;
295     }
296 
297     return hr;
298 }
299 
300 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
301     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
302     HRESULT hrc = D3D_OK;
303     IWineD3DSurface *mySurface = NULL;
304 
305     TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
306 
307     wined3d_mutex_lock();
308     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
309     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
310        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
311        IWineD3DCubeTexture_Release(mySurface);
312     }
313     wined3d_mutex_unlock();
314 
315     return hrc;
316 }
317 
318 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
319     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
320     HRESULT hr;
321 
322     TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
323             iface, FaceType, Level, pLockedRect, pRect, Flags);
324 
325     wined3d_mutex_lock();
326     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
327     wined3d_mutex_unlock();
328 
329     return hr;
330 }
331 
332 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
333     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
334     HRESULT hr;
335 
336     TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
337 
338     wined3d_mutex_lock();
339     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
340     wined3d_mutex_unlock();
341 
342     return hr;
343 }
344 
345 static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
346     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
347     HRESULT hr;
348 
349     TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
350 
351     wined3d_mutex_lock();
352     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
353     wined3d_mutex_unlock();
354 
355     return hr;
356 }
357 
358 
359 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
360 {
361     /* IUnknown */
362     IDirect3DCubeTexture9Impl_QueryInterface,
363     IDirect3DCubeTexture9Impl_AddRef,
364     IDirect3DCubeTexture9Impl_Release,
365     /* IDirect3DResource9 */
366     IDirect3DCubeTexture9Impl_GetDevice,
367     IDirect3DCubeTexture9Impl_SetPrivateData,
368     IDirect3DCubeTexture9Impl_GetPrivateData,
369     IDirect3DCubeTexture9Impl_FreePrivateData,
370     IDirect3DCubeTexture9Impl_SetPriority,
371     IDirect3DCubeTexture9Impl_GetPriority,
372     IDirect3DCubeTexture9Impl_PreLoad,
373     IDirect3DCubeTexture9Impl_GetType,
374     /* IDirect3DBaseTexture9 */
375     IDirect3DCubeTexture9Impl_SetLOD,
376     IDirect3DCubeTexture9Impl_GetLOD,
377     IDirect3DCubeTexture9Impl_GetLevelCount,
378     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
379     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
380     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
381     IDirect3DCubeTexture9Impl_GetLevelDesc,
382     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
383     IDirect3DCubeTexture9Impl_LockRect,
384     IDirect3DCubeTexture9Impl_UnlockRect,
385     IDirect3DCubeTexture9Impl_AddDirtyRect
386 };
387 
388 static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
389 {
390     HeapFree(GetProcessHeap(), 0, parent);
391 }
392 
393 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
394 {
395     cubetexture_wined3d_object_destroyed,
396 };
397 
398 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
399         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
400 {
401     HRESULT hr;
402 
403     texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
404     texture->ref = 1;
405 
406     wined3d_mutex_lock();
407     hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
408             wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
409             (IUnknown *)texture, &d3d9_cubetexture_wined3d_parent_ops);
410     wined3d_mutex_unlock();
411     if (FAILED(hr))
412     {
413         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
414         return hr;
415     }
416 
417     texture->parentDevice = (IDirect3DDevice9Ex *)device;
418     IDirect3DDevice9Ex_AddRef(texture->parentDevice);
419 
420     return D3D_OK;
421 }
422 

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