1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d9.dll
6 IMPORTLIB = d3d9
7 IMPORTS = dxguid uuid wined3d kernel32
8
9 C_SRCS = \
10 cubetexture.c \
11 d3d9_main.c \
12 device.c \
13 directx.c \
14 indexbuffer.c \
15 pixelshader.c \
16 query.c \
17 stateblock.c \
18 surface.c \
19 swapchain.c \
20 texture.c \
21 vertexbuffer.c \
22 vertexdeclaration.c \
23 vertexshader.c \
24 volume.c \
25 volumetexture.c
26
27 RC_SRCS = version.rc
28
29 @MAKE_DLL_RULES@
30
31 @DEPENDENCIES@ # everything below this line is overwritten by make depend
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