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Wine Cross Reference
wine/dlls/d3d8/volumetexture.c

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  1 /*
  2  * IDirect3DVolumeTexture8 implementation
  3  *
  4  * Copyright 2005 Oliver Stieber
  5  *
  6  * This library is free software; you can redistribute it and/or
  7  * modify it under the terms of the GNU Lesser General Public
  8  * License as published by the Free Software Foundation; either
  9  * version 2.1 of the License, or (at your option) any later version.
 10  *
 11  * This library is distributed in the hope that it will be useful,
 12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14  * Lesser General Public License for more details.
 15  *
 16  * You should have received a copy of the GNU Lesser General Public
 17  * License along with this library; if not, write to the Free Software
 18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19  */
 20 
 21 #include "config.h"
 22 #include "d3d8_private.h"
 23 
 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 25 
 26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
 27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
 28     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
 29 
 30     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
 31 
 32     if (IsEqualGUID(riid, &IID_IUnknown)
 33     || IsEqualGUID(riid, &IID_IDirect3DResource8)
 34     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
 35     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
 36         IUnknown_AddRef(iface);
 37         *ppobj = This;
 38         return S_OK;
 39     }
 40 
 41     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
 42     *ppobj = NULL;
 43     return E_NOINTERFACE;
 44 }
 45 
 46 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
 47     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
 48     ULONG ref = InterlockedIncrement(&This->ref);
 49 
 50     TRACE("%p increasing refcount to %u.\n", iface, ref);
 51 
 52     if (ref == 1)
 53     {
 54         IDirect3DDevice8_AddRef(This->parentDevice);
 55         wined3d_mutex_lock();
 56         IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
 57         wined3d_mutex_unlock();
 58     }
 59 
 60     return ref;
 61 }
 62 
 63 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
 64     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
 65     ULONG ref = InterlockedDecrement(&This->ref);
 66 
 67     TRACE("%p decreasing refcount to %u.\n", iface, ref);
 68 
 69     if (ref == 0) {
 70         IDirect3DDevice8 *parentDevice = This->parentDevice;
 71 
 72         wined3d_mutex_lock();
 73         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
 74         wined3d_mutex_unlock();
 75 
 76         /* Release the device last, as it may cause the device to be destroyed. */
 77         IDirect3DDevice8_Release(parentDevice);
 78     }
 79     return ref;
 80 }
 81 
 82 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
 83 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
 84     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
 85     IWineD3DDevice *wined3d_device;
 86     HRESULT hr;
 87 
 88     TRACE("iface %p, device %p.\n", iface, ppDevice);
 89 
 90     wined3d_mutex_lock();
 91     hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
 92     if (SUCCEEDED(hr))
 93     {
 94         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
 95         IWineD3DDevice_Release(wined3d_device);
 96     }
 97     wined3d_mutex_unlock();
 98 
 99     return hr;
100 }
101 
102 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
103     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
104     HRESULT hr;
105 
106     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
107             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
108 
109     wined3d_mutex_lock();
110     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
111     wined3d_mutex_unlock();
112 
113     return hr;
114 }
115 
116 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
117     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
118     HRESULT hr;
119 
120     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
121             iface, debugstr_guid(refguid), pData, pSizeOfData);
122 
123     wined3d_mutex_lock();
124     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
125     wined3d_mutex_unlock();
126 
127     return hr;
128 }
129 
130 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
131     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
132     HRESULT hr;
133 
134     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
135 
136     wined3d_mutex_lock();
137     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
138     wined3d_mutex_unlock();
139 
140     return hr;
141 }
142 
143 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
144     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
145     DWORD ret;
146 
147     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
148 
149     wined3d_mutex_lock();
150     ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
151     wined3d_mutex_unlock();
152 
153     return ret;
154 }
155 
156 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
157     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
158     DWORD ret;
159 
160     TRACE("iface %p.\n", iface);
161 
162     wined3d_mutex_lock();
163     ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
164     wined3d_mutex_unlock();
165 
166     return ret;
167 }
168 
169 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
170     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
171 
172     TRACE("iface %p.\n", iface);
173 
174     wined3d_mutex_lock();
175     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
176     wined3d_mutex_unlock();
177 }
178 
179 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
180     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
181     D3DRESOURCETYPE type;
182 
183     TRACE("iface %p.\n", iface);
184 
185     wined3d_mutex_lock();
186     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
187     wined3d_mutex_unlock();
188 
189     return type;
190 }
191 
192 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
193 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
194     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
195     DWORD ret;
196 
197     TRACE("iface %p, lod %u.\n", iface, LODNew);
198 
199     wined3d_mutex_lock();
200     ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
201     wined3d_mutex_unlock();
202 
203     return ret;
204 }
205 
206 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
207     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
208     DWORD ret;
209 
210     TRACE("iface %p.\n", iface);
211 
212     wined3d_mutex_lock();
213     ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
214     wined3d_mutex_unlock();
215 
216     return ret;
217 }
218 
219 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
220     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
221     DWORD ret;
222 
223     TRACE("iface %p.\n", iface);
224 
225     wined3d_mutex_lock();
226     ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
227     wined3d_mutex_unlock();
228 
229     return ret;
230 }
231 
232 /* IDirect3DVolumeTexture8 Interface follow: */
233 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
234     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
235     WINED3DVOLUME_DESC     wined3ddesc;
236     HRESULT hr;
237 
238     TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
239 
240     wined3d_mutex_lock();
241     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
242     wined3d_mutex_unlock();
243 
244     if (SUCCEEDED(hr))
245     {
246         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
247         pDesc->Type = wined3ddesc.Type;
248         pDesc->Usage = wined3ddesc.Usage;
249         pDesc->Pool = wined3ddesc.Pool;
250         pDesc->Size = wined3ddesc.Size;
251         pDesc->Width = wined3ddesc.Width;
252         pDesc->Height = wined3ddesc.Height;
253         pDesc->Depth = wined3ddesc.Depth;
254     }
255 
256     return hr;
257 }
258 
259 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
260     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
261     HRESULT hrc = D3D_OK;
262     IWineD3DVolume *myVolume = NULL;
263 
264     TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
265 
266     wined3d_mutex_lock();
267     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
268     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
269        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
270        IWineD3DVolumeTexture_Release(myVolume);
271     }
272     wined3d_mutex_unlock();
273 
274     return hrc;
275 }
276 
277 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
278     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
279     HRESULT hr;
280 
281     TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
282             iface, Level, pLockedVolume, pBox, Flags);
283 
284     wined3d_mutex_lock();
285     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
286     wined3d_mutex_unlock();
287 
288     return hr;
289 }
290 
291 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
292     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
293     HRESULT hr;
294 
295     TRACE("iface %p, level %u.\n", iface, Level);
296 
297     wined3d_mutex_lock();
298     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
299     wined3d_mutex_unlock();
300 
301     return hr;
302 }
303 
304 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
305     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
306     HRESULT hr;
307 
308     TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
309 
310     wined3d_mutex_lock();
311     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
312     wined3d_mutex_unlock();
313 
314     return hr;
315 }
316 
317 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
318 {
319     /* IUnknown */
320     IDirect3DVolumeTexture8Impl_QueryInterface,
321     IDirect3DVolumeTexture8Impl_AddRef,
322     IDirect3DVolumeTexture8Impl_Release,
323     /* IDirect3DResource8 */
324     IDirect3DVolumeTexture8Impl_GetDevice,
325     IDirect3DVolumeTexture8Impl_SetPrivateData,
326     IDirect3DVolumeTexture8Impl_GetPrivateData,
327     IDirect3DVolumeTexture8Impl_FreePrivateData,
328     IDirect3DVolumeTexture8Impl_SetPriority,
329     IDirect3DVolumeTexture8Impl_GetPriority,
330     IDirect3DVolumeTexture8Impl_PreLoad,
331     IDirect3DVolumeTexture8Impl_GetType,
332     /* IDirect3DBaseTexture8 */
333     IDirect3DVolumeTexture8Impl_SetLOD,
334     IDirect3DVolumeTexture8Impl_GetLOD,
335     IDirect3DVolumeTexture8Impl_GetLevelCount,
336     /* IDirect3DVolumeTexture8 */
337     IDirect3DVolumeTexture8Impl_GetLevelDesc,
338     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
339     IDirect3DVolumeTexture8Impl_LockBox,
340     IDirect3DVolumeTexture8Impl_UnlockBox,
341     IDirect3DVolumeTexture8Impl_AddDirtyBox
342 };
343 
344 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
345 {
346     HeapFree(GetProcessHeap(), 0, parent);
347 }
348 
349 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
350 {
351     volumetexture_wined3d_object_destroyed,
352 };
353 
354 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
355         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
356 {
357     HRESULT hr;
358 
359     texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
360     texture->ref = 1;
361 
362     wined3d_mutex_lock();
363     hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
364             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
365             &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d8_volumetexture_wined3d_parent_ops);
366     wined3d_mutex_unlock();
367     if (FAILED(hr))
368     {
369         WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
370         return hr;
371     }
372 
373     texture->parentDevice = (IDirect3DDevice8 *)device;
374     IDirect3DDevice8_AddRef(texture->parentDevice);
375 
376     return D3D_OK;
377 }
378 

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