1 /*
2 * IDirect3DVertexShader8 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "d3d8_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26
27 /* IDirect3DVertexShader8 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
30
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
36 }
37
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39 *ppobj = NULL;
40 return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) {
44 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
46
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49 return ref;
50 }
51
52 static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
53 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
55
56 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58 if (ref == 0) {
59 IDirect3DVertexDeclaration8_Release(This->vertex_declaration);
60 IWineD3DVertexShader_Release(This->wineD3DVertexShader);
61 HeapFree(GetProcessHeap(), 0, This);
62 }
63 return ref;
64 }
65
66 /* IDirect3DVertexShader8 Interface follow: */
67 static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) {
68 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
69 IWineD3DDevice *myDevice = NULL;
70 HRESULT hr;
71 TRACE("(%p) : Relay\n", This);
72
73 hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
74 if (WINED3D_OK == hr && myDevice != NULL) {
75 hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
76 IWineD3DDevice_Release(myDevice);
77 } else {
78 *ppDevice = NULL;
79 }
80 TRACE("(%p) returning (%p)\n", This, *ppDevice);
81 return hr;
82 }
83
84 static HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) {
85 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
86
87 TRACE("(%p) : Relay\n", This);
88 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
89 }
90
91
92 const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl =
93 {
94 /* IUnknown */
95 IDirect3DVertexShader8Impl_QueryInterface,
96 IDirect3DVertexShader8Impl_AddRef,
97 IDirect3DVertexShader8Impl_Release,
98 /* IDirect3DVertexShader8 */
99 IDirect3DVertexShader8Impl_GetDevice,
100 IDirect3DVertexShader8Impl_GetFunction
101 };
102
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