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Wine Cross Reference
wine/dlls/d3d8/vertexbuffer.c

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  1 /*
  2  * IDirect3DVertexBuffer8 implementation
  3  *
  4  * Copyright 2005 Oliver Stieber
  5  *
  6  * This library is free software; you can redistribute it and/or
  7  * modify it under the terms of the GNU Lesser General Public
  8  * License as published by the Free Software Foundation; either
  9  * version 2.1 of the License, or (at your option) any later version.
 10  *
 11  * This library is distributed in the hope that it will be useful,
 12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14  * Lesser General Public License for more details.
 15  *
 16  * You should have received a copy of the GNU Lesser General Public
 17  * License along with this library; if not, write to the Free Software
 18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19  */
 20 
 21 #include "config.h"
 22 #include "d3d8_private.h"
 23 
 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 25 
 26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
 27 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
 28     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 29 
 30     if (IsEqualGUID(riid, &IID_IUnknown)
 31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
 32         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
 33         IUnknown_AddRef(iface);
 34         *ppobj = This;
 35         return S_OK;
 36     }
 37 
 38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
 39 
 40     *ppobj = NULL;
 41     return E_NOINTERFACE;
 42 }
 43 
 44 static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
 45     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 46     ULONG ref = InterlockedIncrement(&This->ref);
 47 
 48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 49 
 50     return ref;
 51 }
 52 
 53 static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
 54     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 55     ULONG ref = InterlockedDecrement(&This->ref);
 56 
 57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 58 
 59     if (ref == 0) {
 60         EnterCriticalSection(&d3d8_cs);
 61         IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
 62         LeaveCriticalSection(&d3d8_cs);
 63         IUnknown_Release(This->parentDevice);
 64         HeapFree(GetProcessHeap(), 0, This);
 65     }
 66 
 67     return ref;
 68 }
 69 
 70 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
 71 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
 72     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 73     HRESULT hr;
 74     TRACE("(%p) Relay\n", This);
 75 
 76     EnterCriticalSection(&d3d8_cs);
 77     hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
 78     LeaveCriticalSection(&d3d8_cs);
 79     return hr;
 80 }
 81 
 82 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
 83     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 84     HRESULT hr;
 85     TRACE("(%p) Relay\n", This);
 86 
 87     EnterCriticalSection(&d3d8_cs);
 88     hr = IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
 89     LeaveCriticalSection(&d3d8_cs);
 90     return hr;
 91 }
 92 
 93 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
 94     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 95     HRESULT hr;
 96     TRACE("(%p) Relay\n", This);
 97 
 98     EnterCriticalSection(&d3d8_cs);
 99     hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
100     LeaveCriticalSection(&d3d8_cs);
101     return hr;
102 }
103 
104 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
105     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
106     HRESULT hr;
107     TRACE("(%p) Relay\n", This);
108 
109     EnterCriticalSection(&d3d8_cs);
110     hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
111     LeaveCriticalSection(&d3d8_cs);
112     return hr;
113 }
114 
115 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
116     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
117     DWORD ret;
118     TRACE("(%p) Relay\n", This);
119 
120     EnterCriticalSection(&d3d8_cs);
121     ret = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
122     LeaveCriticalSection(&d3d8_cs);
123     return ret;
124 }
125 
126 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
127     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
128     DWORD ret;
129     TRACE("(%p) Relay\n", This);
130 
131     EnterCriticalSection(&d3d8_cs);
132     ret = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
133     LeaveCriticalSection(&d3d8_cs);
134     return ret;
135 }
136 
137 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
138     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
139     TRACE("(%p) Relay\n", This);
140 
141     EnterCriticalSection(&d3d8_cs);
142     IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
143     LeaveCriticalSection(&d3d8_cs);
144 }
145 
146 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
147     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
148     D3DRESOURCETYPE type;
149     TRACE("(%p) Relay\n", This);
150 
151     EnterCriticalSection(&d3d8_cs);
152     type = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
153     LeaveCriticalSection(&d3d8_cs);
154     return type;
155 }
156 
157 /* IDirect3DVertexBuffer8 Interface follow: */
158 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
159     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
160     HRESULT hr;
161     TRACE("(%p) Relay\n", This);
162 
163     EnterCriticalSection(&d3d8_cs);
164     hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
165     LeaveCriticalSection(&d3d8_cs);
166     return hr;
167 }
168 
169 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
170     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
171     HRESULT hr;
172     TRACE("(%p) Relay\n", This);
173 
174     EnterCriticalSection(&d3d8_cs);
175     hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
176     LeaveCriticalSection(&d3d8_cs);
177     return hr;
178 }
179 
180 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
181     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
182     HRESULT hr;
183     TRACE("(%p) Relay\n", This);
184 
185     EnterCriticalSection(&d3d8_cs);
186     hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
187     LeaveCriticalSection(&d3d8_cs);
188     return hr;
189 }
190 
191 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
192 {
193     /* IUnknown */
194     IDirect3DVertexBuffer8Impl_QueryInterface,
195     IDirect3DVertexBuffer8Impl_AddRef,
196     IDirect3DVertexBuffer8Impl_Release,
197     /* IDirect3DResource8 */
198     IDirect3DVertexBuffer8Impl_GetDevice,
199     IDirect3DVertexBuffer8Impl_SetPrivateData,
200     IDirect3DVertexBuffer8Impl_GetPrivateData,
201     IDirect3DVertexBuffer8Impl_FreePrivateData,
202     IDirect3DVertexBuffer8Impl_SetPriority,
203     IDirect3DVertexBuffer8Impl_GetPriority,
204     IDirect3DVertexBuffer8Impl_PreLoad,
205     IDirect3DVertexBuffer8Impl_GetType,
206     /* IDirect3DVertexBuffer8 */
207     IDirect3DVertexBuffer8Impl_Lock,
208     IDirect3DVertexBuffer8Impl_Unlock,
209     IDirect3DVertexBuffer8Impl_GetDesc
210 };
211 

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