1 /*
2 * IDirect3DSwapChain8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
27 {
28 return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
29 }
30
31 static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
32 {
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
36 || IsEqualGUID(riid, &IID_IUnknown))
37 {
38 IUnknown_AddRef(iface);
39 *out = iface;
40 return S_OK;
41 }
42
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44
45 *out = NULL;
46 return E_NOINTERFACE;
47 }
48
49 static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
50 {
51 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
52 ULONG ref = InterlockedIncrement(&swapchain->refcount);
53
54 TRACE("%p increasing refcount to %u.\n", iface, ref);
55
56 if (ref == 1)
57 {
58 if (swapchain->parent_device)
59 IDirect3DDevice8_AddRef(swapchain->parent_device);
60 wined3d_mutex_lock();
61 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
62 wined3d_mutex_unlock();
63 }
64
65 return ref;
66 }
67
68 static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
69 {
70 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
71 ULONG ref = InterlockedDecrement(&swapchain->refcount);
72
73 TRACE("%p decreasing refcount to %u.\n", iface, ref);
74
75 if (!ref)
76 {
77 IDirect3DDevice8 *parent_device = swapchain->parent_device;
78
79 wined3d_mutex_lock();
80 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
81 wined3d_mutex_unlock();
82
83 if (parent_device)
84 IDirect3DDevice8_Release(parent_device);
85 }
86 return ref;
87 }
88
89 static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
90 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
91 const RGNDATA *dirty_region)
92 {
93 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
94 HRESULT hr;
95
96 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
97 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
98
99 wined3d_mutex_lock();
100 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
101 dst_rect, dst_window_override, dirty_region, 0);
102 wined3d_mutex_unlock();
103
104 return hr;
105 }
106
107 static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
108 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
109 {
110 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
111 struct wined3d_surface *wined3d_surface = NULL;
112 struct d3d8_surface *surface_impl;
113 HRESULT hr;
114
115 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116 iface, backbuffer_idx, backbuffer_type, backbuffer);
117
118 wined3d_mutex_lock();
119 hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
120 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
121 if (SUCCEEDED(hr) && wined3d_surface)
122 {
123 surface_impl = wined3d_surface_get_parent(wined3d_surface);
124 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
125 IDirect3DSurface8_AddRef(*backbuffer);
126 wined3d_surface_decref(wined3d_surface);
127 }
128 wined3d_mutex_unlock();
129
130 return hr;
131 }
132
133 static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
134 {
135 d3d8_swapchain_QueryInterface,
136 d3d8_swapchain_AddRef,
137 d3d8_swapchain_Release,
138 d3d8_swapchain_Present,
139 d3d8_swapchain_GetBackBuffer
140 };
141
142 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
143 {
144 HeapFree(GetProcessHeap(), 0, parent);
145 }
146
147 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
148 {
149 d3d8_swapchain_wined3d_object_released,
150 };
151
152 static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
153 struct wined3d_swapchain_desc *desc)
154 {
155 HRESULT hr;
156
157 swapchain->refcount = 1;
158 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
159
160 wined3d_mutex_lock();
161 hr = wined3d_swapchain_create(device->wined3d_device, desc,
162 WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
163 &swapchain->wined3d_swapchain);
164 wined3d_mutex_unlock();
165
166 if (FAILED(hr))
167 {
168 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
169 return hr;
170 }
171
172 swapchain->parent_device = &device->IDirect3DDevice8_iface;
173 IDirect3DDevice8_AddRef(swapchain->parent_device);
174
175 return D3D_OK;
176 }
177
178 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
179 struct d3d8_swapchain **swapchain)
180 {
181 struct d3d8_swapchain *object;
182 HRESULT hr;
183
184 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
185 {
186 ERR("Failed to allocate swapchain memory.\n");
187 return E_OUTOFMEMORY;
188 }
189
190 if (FAILED(hr = swapchain_init(object, device, desc)))
191 {
192 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
193 HeapFree(GetProcessHeap(), 0, object);
194 return hr;
195 }
196
197 TRACE("Created swapchain %p.\n", object);
198 *swapchain = object;
199
200 return D3D_OK;
201 }
202
This page was automatically generated by the
LXR engine.
Visit the LXR main site for more
information.