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Wine Cross Reference
wine/dlls/d3d8/swapchain.c

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  1 /*
  2  * IDirect3DSwapChain8 implementation
  3  *
  4  * Copyright 2005 Oliver Stieber
  5  *
  6  * This library is free software; you can redistribute it and/or
  7  * modify it under the terms of the GNU Lesser General Public
  8  * License as published by the Free Software Foundation; either
  9  * version 2.1 of the License, or (at your option) any later version.
 10  *
 11  * This library is distributed in the hope that it will be useful,
 12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14  * Lesser General Public License for more details.
 15  *
 16  * You should have received a copy of the GNU Lesser General Public
 17  * License along with this library; if not, write to the Free Software
 18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19  */
 20 
 21 #include "config.h"
 22 #include "d3d8_private.h"
 23 
 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 25 
 26 static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
 27 {
 28     return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
 29 }
 30 
 31 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
 32         REFIID riid, void **ppobj)
 33 {
 34     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
 35 
 36     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
 37 
 38     if (IsEqualGUID(riid, &IID_IUnknown)
 39         || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
 40         IUnknown_AddRef(iface);
 41         *ppobj = This;
 42         return S_OK;
 43     }
 44 
 45     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
 46     *ppobj = NULL;
 47     return E_NOINTERFACE;
 48 }
 49 
 50 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
 51 {
 52     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
 53     ULONG ref = InterlockedIncrement(&This->ref);
 54 
 55     TRACE("%p increasing refcount to %u.\n", iface, ref);
 56 
 57     return ref;
 58 }
 59 
 60 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
 61 {
 62     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
 63     ULONG ref = InterlockedDecrement(&This->ref);
 64 
 65     TRACE("%p decreasing refcount to %u.\n", iface, ref);
 66 
 67     if (ref == 0) {
 68         wined3d_mutex_lock();
 69         IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
 70         wined3d_mutex_unlock();
 71 
 72         if (This->parentDevice) IUnknown_Release(This->parentDevice);
 73         HeapFree(GetProcessHeap(), 0, This);
 74     }
 75     return ref;
 76 }
 77 
 78 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
 79         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
 80         const RGNDATA *pDirtyRegion)
 81 {
 82     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
 83     HRESULT hr;
 84 
 85     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
 86             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
 87 
 88     wined3d_mutex_lock();
 89     hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
 90     wined3d_mutex_unlock();
 91 
 92     return hr;
 93 }
 94 
 95 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
 96         UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
 97 {
 98     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
 99     IWineD3DSurface *mySurface = NULL;
100     HRESULT hr;
101 
102     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
103             iface, iBackBuffer, Type, ppBackBuffer);
104 
105     wined3d_mutex_lock();
106     hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
107             (WINED3DBACKBUFFER_TYPE)Type, &mySurface);
108     if (SUCCEEDED(hr) && mySurface)
109     {
110         *ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
111         IDirect3DSurface8_AddRef(*ppBackBuffer);
112         IWineD3DSurface_Release(mySurface);
113     }
114     wined3d_mutex_unlock();
115 
116     return hr;
117 }
118 
119 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
120 {
121     IDirect3DSwapChain8Impl_QueryInterface,
122     IDirect3DSwapChain8Impl_AddRef,
123     IDirect3DSwapChain8Impl_Release,
124     IDirect3DSwapChain8Impl_Present,
125     IDirect3DSwapChain8Impl_GetBackBuffer
126 };
127 
128 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
129         D3DPRESENT_PARAMETERS *present_parameters)
130 {
131     WINED3DPRESENT_PARAMETERS wined3d_parameters;
132     HRESULT hr;
133 
134     swapchain->ref = 1;
135     swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
136 
137     wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
138     wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
139     wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
140     wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
141     wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
142     wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
143     wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
144     wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
145     wined3d_parameters.Windowed = present_parameters->Windowed;
146     wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
147     wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
148     wined3d_parameters.Flags = present_parameters->Flags;
149     wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
150     wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
151     wined3d_parameters.AutoRestoreDisplayMode = TRUE;
152 
153     wined3d_mutex_lock();
154     hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
155             SURFACE_OPENGL, swapchain, &swapchain->wineD3DSwapChain);
156     wined3d_mutex_unlock();
157 
158     present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
159     present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
160     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
161     present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
162     present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
163     present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
164     present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
165     present_parameters->Windowed = wined3d_parameters.Windowed;
166     present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
167     present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
168     present_parameters->Flags = wined3d_parameters.Flags;
169     present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
170     present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
171 
172     if (FAILED(hr))
173     {
174         WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
175         return hr;
176     }
177 
178     swapchain->parentDevice = &device->IDirect3DDevice8_iface;
179     IDirect3DDevice8_AddRef(swapchain->parentDevice);
180 
181     return D3D_OK;
182 }
183 

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