~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~ [ freetext search ] ~ [ file search ] ~

Wine Cross Reference
wine/dlls/d3d8/pixelshader.c

Version: ~ [ wine-1.1.33 ] ~ [ wine-1.1.32 ] ~ [ wine-1.1.31 ] ~ [ wine-1.1.30 ] ~ [ wine-1.1.29 ] ~ [ wine-1.1.28 ] ~ [ wine-1.1.27 ] ~ [ wine-1.1.26 ] ~ [ wine-1.1.25 ] ~ [ wine-1.1.24 ] ~ [ wine-1.1.23 ] ~ [ wine-1.1.22 ] ~ [ wine-1.1.21 ] ~ [ wine-1.1.20 ] ~ [ wine-1.1.19 ] ~ [ wine-1.1.18 ] ~ [ wine-1.1.17 ] ~ [ wine-1.1.16 ] ~ [ wine-1.1.15 ] ~ [ wine-1.1.14 ] ~ [ wine-1.1.13 ] ~ [ wine-1.1.12 ] ~ [ wine-1.1.11 ] ~ [ wine-1.1.10 ] ~ [ wine-1.1.9 ] ~ [ wine-1.1.8 ] ~ [ wine-1.1.7 ] ~ [ wine-1.0.1 ] ~ [ wine-1.1.6 ] ~ [ wine-1.1.5 ] ~ [ wine-1.1.4 ] ~ [ wine-1.1.3 ] ~ [ wine-1.1.2 ] ~ [ wine-1.1.1 ] ~ [ wine-1.1.0 ] ~ [ wine-1.0 ] ~

  1 /*
  2  * IDirect3DPixelShader8 implementation
  3  *
  4  * Copyright 2002-2003 Jason Edmeades
  5  *                     Raphael Junqueira
  6  *
  7  * This library is free software; you can redistribute it and/or
  8  * modify it under the terms of the GNU Lesser General Public
  9  * License as published by the Free Software Foundation; either
 10  * version 2.1 of the License, or (at your option) any later version.
 11  *
 12  * This library is distributed in the hope that it will be useful,
 13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 15  * Lesser General Public License for more details.
 16  *
 17  * You should have received a copy of the GNU Lesser General Public
 18  * License along with this library; if not, write to the Free Software
 19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 20  */
 21 
 22 #include "config.h"
 23 #include "d3d8_private.h"
 24 
 25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 26 
 27 /* IDirect3DPixelShader8 IUnknown parts follow: */
 28 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
 29     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 30 
 31     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
 32 
 33     if (IsEqualGUID(riid, &IID_IUnknown)
 34         || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
 35         IUnknown_AddRef(iface);
 36         *ppobj = This;
 37         return S_OK;
 38     }
 39 
 40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
 41     *ppobj = NULL;
 42     return E_NOINTERFACE;
 43 }
 44 
 45 static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
 46     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 47     ULONG ref = InterlockedIncrement(&This->ref);
 48 
 49     TRACE("%p increasing refcount to %u.\n", iface, ref);
 50 
 51     if (ref == 1)
 52     {
 53         wined3d_mutex_lock();
 54         IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
 55         wined3d_mutex_unlock();
 56     }
 57 
 58     return ref;
 59 }
 60 
 61 static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
 62     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 63     ULONG ref = InterlockedDecrement(&This->ref);
 64 
 65     TRACE("%p decreasing refcount to %u.\n", iface, ref);
 66 
 67     if (ref == 0) {
 68         wined3d_mutex_lock();
 69         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
 70         wined3d_mutex_unlock();
 71     }
 72     return ref;
 73 }
 74 
 75 static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
 76 {
 77     /* IUnknown */
 78     IDirect3DPixelShader8Impl_QueryInterface,
 79     IDirect3DPixelShader8Impl_AddRef,
 80     IDirect3DPixelShader8Impl_Release,
 81 };
 82 
 83 static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
 84 {
 85     HeapFree(GetProcessHeap(), 0, parent);
 86 }
 87 
 88 static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
 89 {
 90     d3d8_pixelshader_wined3d_object_destroyed,
 91 };
 92 
 93 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
 94         const DWORD *byte_code, DWORD shader_handle)
 95 {
 96     HRESULT hr;
 97 
 98     shader->ref = 1;
 99     shader->lpVtbl = &Direct3DPixelShader8_Vtbl;
100     shader->handle = shader_handle;
101 
102     wined3d_mutex_lock();
103     hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
104             NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
105             &d3d8_pixelshader_wined3d_parent_ops);
106     wined3d_mutex_unlock();
107     if (FAILED(hr))
108     {
109         WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
110         return hr;
111     }
112 
113     return D3D_OK;
114 }
115 

~ [ source navigation ] ~ [ diff markup ] ~ [ identifier search ] ~ [ freetext search ] ~ [ file search ] ~

This page was automatically generated by the LXR engine.
Visit the LXR main site for more information.