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Wine Cross Reference
wine/dlls/d3d8/pixelshader.c

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  1 /*
  2  * IDirect3DPixelShader8 implementation
  3  *
  4  * Copyright 2002-2003 Jason Edmeades
  5  *                     Raphael Junqueira
  6  *
  7  * This library is free software; you can redistribute it and/or
  8  * modify it under the terms of the GNU Lesser General Public
  9  * License as published by the Free Software Foundation; either
 10  * version 2.1 of the License, or (at your option) any later version.
 11  *
 12  * This library is distributed in the hope that it will be useful,
 13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 15  * Lesser General Public License for more details.
 16  *
 17  * You should have received a copy of the GNU Lesser General Public
 18  * License along with this library; if not, write to the Free Software
 19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 20  */
 21 
 22 #include "config.h"
 23 #include "d3d8_private.h"
 24 
 25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 26 
 27 /* IDirect3DPixelShader8 IUnknown parts follow: */
 28 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
 29     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 30 
 31     if (IsEqualGUID(riid, &IID_IUnknown)
 32         || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
 33         IUnknown_AddRef(iface);
 34         *ppobj = This;
 35         return S_OK;
 36     }
 37 
 38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
 39     *ppobj = NULL;
 40     return E_NOINTERFACE;
 41 }
 42 
 43 static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
 44     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 45     ULONG ref = InterlockedIncrement(&This->ref);
 46 
 47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 48 
 49     return ref;
 50 }
 51 
 52 static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
 53     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 54     ULONG ref = InterlockedDecrement(&This->ref);
 55 
 56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 57 
 58     if (ref == 0) {
 59         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
 60         HeapFree(GetProcessHeap(), 0, This);
 61     }
 62     return ref;
 63 }
 64 
 65 /* IDirect3DPixelShader8 Interface follow: */
 66 static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) {
 67     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 68     IWineD3DDevice *myDevice = NULL;
 69 
 70     TRACE("(%p) : Relay\n", This);
 71 
 72     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
 73     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
 74     IWineD3DDevice_Release(myDevice);
 75     TRACE("(%p) returning (%p)\n", This, *ppDevice);
 76     return D3D_OK;
 77 }
 78 
 79 static HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) {
 80     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
 81     TRACE("(%p) Relay\n", This);
 82     return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
 83 }
 84 
 85 
 86 const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
 87 {
 88     /* IUnknown */
 89     IDirect3DPixelShader8Impl_QueryInterface,
 90     IDirect3DPixelShader8Impl_AddRef,
 91     IDirect3DPixelShader8Impl_Release,
 92     /* IDirect3DPixelShader8 */
 93     IDirect3DPixelShader8Impl_GetDevice,
 94     IDirect3DPixelShader8Impl_GetFunction
 95 };
 96 

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