1 /*
2 * IDirect3D8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
35
36 #include "d3d8_private.h"
37
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
42 {
43 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
44
45 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
46
47 if (IsEqualGUID(riid, &IID_IUnknown)
48 || IsEqualGUID(riid, &IID_IDirect3D8)) {
49 IUnknown_AddRef(iface);
50 *ppobj = This;
51 return S_OK;
52 }
53
54 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
55 *ppobj = NULL;
56 return E_NOINTERFACE;
57 }
58
59 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
60 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
61 ULONG ref = InterlockedIncrement(&This->ref);
62
63 TRACE("%p increasing refcount to %u.\n", iface, ref);
64
65 return ref;
66 }
67
68 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
69 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
70 ULONG ref = InterlockedDecrement(&This->ref);
71
72 TRACE("%p decreasing refcount to %u.\n", iface, ref);
73
74 if (ref == 0) {
75 TRACE("Releasing wined3d %p\n", This->WineD3D);
76
77 wined3d_mutex_lock();
78 IWineD3D_Release(This->WineD3D);
79 wined3d_mutex_unlock();
80
81 HeapFree(GetProcessHeap(), 0, This);
82 }
83
84 return ref;
85 }
86
87 /* IDirect3D8 Interface follow: */
88 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
89 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
90 HRESULT hr;
91
92 TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
93
94 wined3d_mutex_lock();
95 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
96 wined3d_mutex_unlock();
97
98 return hr;
99 }
100
101 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
102 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
103 HRESULT hr;
104
105 TRACE("iface %p.\n", iface);
106
107 wined3d_mutex_lock();
108 hr = IWineD3D_GetAdapterCount(This->WineD3D);
109 wined3d_mutex_unlock();
110
111 return hr;
112 }
113
114 static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
115 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
116 {
117 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
118 WINED3DADAPTER_IDENTIFIER adapter_id;
119 HRESULT hr;
120
121 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
122 iface, Adapter, Flags, pIdentifier);
123
124 adapter_id.driver = pIdentifier->Driver;
125 adapter_id.driver_size = sizeof(pIdentifier->Driver);
126 adapter_id.description = pIdentifier->Description;
127 adapter_id.description_size = sizeof(pIdentifier->Description);
128 adapter_id.device_name = NULL; /* d3d9 only */
129 adapter_id.device_name_size = 0; /* d3d9 only */
130
131 wined3d_mutex_lock();
132 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
133 wined3d_mutex_unlock();
134
135 pIdentifier->DriverVersion = adapter_id.driver_version;
136 pIdentifier->VendorId = adapter_id.vendor_id;
137 pIdentifier->DeviceId = adapter_id.device_id;
138 pIdentifier->SubSysId = adapter_id.subsystem_id;
139 pIdentifier->Revision = adapter_id.revision;
140 memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
141 pIdentifier->WHQLLevel = adapter_id.whql_level;
142
143 return hr;
144 }
145
146 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
147 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
148 HRESULT hr;
149
150 TRACE("iface %p, adapter %u.\n", iface, Adapter);
151
152 wined3d_mutex_lock();
153 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
154 wined3d_mutex_unlock();
155
156 return hr;
157 }
158
159 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
160 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
161 HRESULT hr;
162
163 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
164 iface, Adapter, Mode, pMode);
165
166 wined3d_mutex_lock();
167 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
168 wined3d_mutex_unlock();
169
170 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
171
172 return hr;
173 }
174
175 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
176 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
177 HRESULT hr;
178
179 TRACE("iface %p, adapter %u, mode %p.\n",
180 iface, Adapter, pMode);
181
182 wined3d_mutex_lock();
183 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
184 wined3d_mutex_unlock();
185
186 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
187
188 return hr;
189 }
190
191 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
192 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
193 D3DFORMAT BackBufferFormat, BOOL Windowed) {
194 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
195 HRESULT hr;
196
197 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
198 iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
199
200 wined3d_mutex_lock();
201 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
202 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
203 wined3d_mutex_unlock();
204
205 return hr;
206 }
207
208 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
209 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
210 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
211 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
212 HRESULT hr;
213 WINED3DRESOURCETYPE WineD3DRType;
214
215 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
216 iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
217
218 if(CheckFormat == D3DFMT_R8G8B8)
219 {
220 /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
221 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
222 return D3DERR_NOTAVAILABLE;
223 }
224
225
226 switch(RType) {
227 case D3DRTYPE_VERTEXBUFFER:
228 case D3DRTYPE_INDEXBUFFER:
229 WineD3DRType = WINED3DRTYPE_BUFFER;
230 break;
231
232 default:
233 WineD3DRType = RType;
234 break;
235 }
236
237 wined3d_mutex_lock();
238 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
239 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
240 wined3d_mutex_unlock();
241
242 return hr;
243 }
244
245 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
246 D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
247 {
248 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
249 HRESULT hr;
250
251 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
252 iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
253
254 wined3d_mutex_lock();
255 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
256 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
257 wined3d_mutex_unlock();
258
259 return hr;
260 }
261
262 static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
263 D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
264 {
265 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
266 HRESULT hr;
267
268 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
269 iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
270
271 wined3d_mutex_lock();
272 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
273 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
274 wined3dformat_from_d3dformat(DepthStencilFormat));
275 wined3d_mutex_unlock();
276
277 return hr;
278 }
279
280 void fixup_caps(WINED3DCAPS *caps)
281 {
282 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
283 if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
284 caps->PixelShaderVersion = D3DPS_VERSION(1,4);
285 }
286 if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
287 caps->VertexShaderVersion = D3DVS_VERSION(1,1);
288 }
289 caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
290
291 caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
292 }
293
294 static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
295 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
296 HRESULT hrc = D3D_OK;
297 WINED3DCAPS *pWineCaps;
298
299 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
300
301 if(NULL == pCaps){
302 return D3DERR_INVALIDCALL;
303 }
304 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
305 if(pWineCaps == NULL){
306 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
307 }
308
309 wined3d_mutex_lock();
310 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
311 wined3d_mutex_unlock();
312
313 fixup_caps(pWineCaps);
314 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
315 HeapFree(GetProcessHeap(), 0, pWineCaps);
316
317 TRACE("(%p) returning %p\n", This, pCaps);
318 return hrc;
319 }
320
321 static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
322 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
323 HMONITOR ret;
324
325 TRACE("iface %p, adapter %u.\n", iface, Adapter);
326
327 wined3d_mutex_lock();
328 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
329 wined3d_mutex_unlock();
330
331 return ret;
332 }
333
334 ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
335 IUnknown* swapChainParent;
336
337 TRACE("swapchain %p.\n", pSwapChain);
338
339 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
340 IUnknown_Release(swapChainParent);
341 return IUnknown_Release(swapChainParent);
342 }
343
344 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
345 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
346 IDirect3DDevice8** ppReturnedDeviceInterface) {
347
348 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
349 IDirect3DDevice8Impl *object = NULL;
350 WINED3DPRESENT_PARAMETERS localParameters;
351 HRESULT hr;
352
353 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
354 iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters,
355 ppReturnedDeviceInterface);
356
357 /* Check the validity range of the adapter parameter */
358 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
359 *ppReturnedDeviceInterface = NULL;
360 return D3DERR_INVALIDCALL;
361 }
362
363 /* Allocate the storage for the device object */
364 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
365 if (NULL == object) {
366 FIXME("Allocation of memory failed\n");
367 *ppReturnedDeviceInterface = NULL;
368 return D3DERR_OUTOFVIDEOMEMORY;
369 }
370
371 object->lpVtbl = &Direct3DDevice8_Vtbl;
372 object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
373 object->ref = 1;
374 object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
375 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
376 object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
377 *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
378
379 /* Allocate an associated WineD3DDevice object */
380 wined3d_mutex_lock();
381 hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
382 (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
383
384 if (hr != D3D_OK) {
385 HeapFree(GetProcessHeap(), 0, object);
386 *ppReturnedDeviceInterface = NULL;
387 wined3d_mutex_unlock();
388
389 return hr;
390 }
391
392 TRACE("(%p) : Created Device %p\n", This, object);
393
394 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
395 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
396 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
397 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
398 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
399 localParameters.MultiSampleQuality = 0; /* d3d9 only */
400 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
401 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
402 localParameters.Windowed = pPresentationParameters->Windowed;
403 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
404 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
405 localParameters.Flags = pPresentationParameters->Flags;
406 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
407 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
408 localParameters.AutoRestoreDisplayMode = TRUE;
409
410 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
411 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
412 }
413
414 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
415 if (hr != D3D_OK) {
416 wined3d_mutex_unlock();
417 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
418 goto err;
419 }
420 hr = IWineD3DDevice_SetRenderState(object->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
421 wined3d_mutex_unlock();
422 if(FAILED(hr)) {
423 FIXME("(%p) SetRenderState failed\n", This);
424 goto err;
425 }
426
427 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
428 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
429 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
430 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
431 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
432 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
433 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
434 pPresentationParameters->Windowed = localParameters.Windowed;
435 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
436 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
437 pPresentationParameters->Flags = localParameters.Flags;
438 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
439 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
440
441 object->declArraySize = 16;
442 object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
443 if(!object->decls) {
444 ERR("Out of memory\n");
445 hr = E_OUTOFMEMORY;
446 goto err;
447 }
448 return D3D_OK;
449
450 err:
451 *ppReturnedDeviceInterface = NULL;
452
453 HeapFree(GetProcessHeap(), 0, object->decls);
454 wined3d_mutex_lock();
455 IWineD3DDevice_Uninit3D(object->WineD3DDevice, D3D8CB_DestroySwapChain);
456 IWineD3DDevice_Release(object->WineD3DDevice);
457 wined3d_mutex_unlock();
458 HeapFree(GetProcessHeap(), 0, object);
459 return hr;
460 }
461
462 const IDirect3D8Vtbl Direct3D8_Vtbl =
463 {
464 /* IUnknown */
465 IDirect3D8Impl_QueryInterface,
466 IDirect3D8Impl_AddRef,
467 IDirect3D8Impl_Release,
468 /* IDirect3D8 */
469 IDirect3D8Impl_RegisterSoftwareDevice,
470 IDirect3D8Impl_GetAdapterCount,
471 IDirect3D8Impl_GetAdapterIdentifier,
472 IDirect3D8Impl_GetAdapterModeCount,
473 IDirect3D8Impl_EnumAdapterModes,
474 IDirect3D8Impl_GetAdapterDisplayMode,
475 IDirect3D8Impl_CheckDeviceType,
476 IDirect3D8Impl_CheckDeviceFormat,
477 IDirect3D8Impl_CheckDeviceMultiSampleType,
478 IDirect3D8Impl_CheckDepthStencilMatch,
479 IDirect3D8Impl_GetDeviceCaps,
480 IDirect3D8Impl_GetAdapterMonitor,
481 IDirect3D8Impl_CreateDevice
482 };
483
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