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Wine Cross Reference
wine/dlls/d3d8/directx.c

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  1 /*
  2  * IDirect3D8 implementation
  3  *
  4  * Copyright 2002-2004 Jason Edmeades
  5  * Copyright 2003-2004 Raphael Junqueira
  6  * Copyright 2004 Christian Costa
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  */
 22 
 23 #include "config.h"
 24 
 25 #include <stdarg.h>
 26 
 27 #define NONAMELESSUNION
 28 #define NONAMELESSSTRUCT
 29 #include "windef.h"
 30 #include "winbase.h"
 31 #include "wingdi.h"
 32 #include "winuser.h"
 33 #include "wine/debug.h"
 34 #include "wine/unicode.h"
 35 
 36 #include "d3d8_private.h"
 37 
 38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 39 
 40 /* IDirect3D IUnknown parts follow: */
 41 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
 42 {
 43     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
 44 
 45     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
 46 
 47     if (IsEqualGUID(riid, &IID_IUnknown)
 48         || IsEqualGUID(riid, &IID_IDirect3D8)) {
 49         IUnknown_AddRef(iface);
 50         *ppobj = This;
 51         return S_OK;
 52     }
 53 
 54     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
 55     *ppobj = NULL;
 56     return E_NOINTERFACE;
 57 }
 58 
 59 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
 60     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
 61     ULONG ref = InterlockedIncrement(&This->ref);
 62 
 63     TRACE("%p increasing refcount to %u.\n", iface, ref);
 64 
 65     return ref;
 66 }
 67 
 68 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
 69     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
 70     ULONG ref = InterlockedDecrement(&This->ref);
 71 
 72     TRACE("%p decreasing refcount to %u.\n", iface, ref);
 73 
 74     if (ref == 0) {
 75         TRACE("Releasing wined3d %p\n", This->WineD3D);
 76 
 77         wined3d_mutex_lock();
 78         IWineD3D_Release(This->WineD3D);
 79         wined3d_mutex_unlock();
 80 
 81         HeapFree(GetProcessHeap(), 0, This);
 82     }
 83 
 84     return ref;
 85 }
 86 
 87 /* IDirect3D8 Interface follow: */
 88 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
 89     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
 90     HRESULT hr;
 91 
 92     TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
 93 
 94     wined3d_mutex_lock();
 95     hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
 96     wined3d_mutex_unlock();
 97 
 98     return hr;
 99 }
100 
101 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
102     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
103     HRESULT hr;
104 
105     TRACE("iface %p.\n", iface);
106 
107     wined3d_mutex_lock();
108     hr = IWineD3D_GetAdapterCount(This->WineD3D);
109     wined3d_mutex_unlock();
110 
111     return hr;
112 }
113 
114 static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
115         UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
116 {
117     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
118     WINED3DADAPTER_IDENTIFIER adapter_id;
119     HRESULT hr;
120 
121     TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
122             iface, Adapter, Flags, pIdentifier);
123 
124     adapter_id.driver = pIdentifier->Driver;
125     adapter_id.driver_size = sizeof(pIdentifier->Driver);
126     adapter_id.description = pIdentifier->Description;
127     adapter_id.description_size = sizeof(pIdentifier->Description);
128     adapter_id.device_name = NULL; /* d3d9 only */
129     adapter_id.device_name_size = 0; /* d3d9 only */
130 
131     wined3d_mutex_lock();
132     hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
133     wined3d_mutex_unlock();
134 
135     pIdentifier->DriverVersion = adapter_id.driver_version;
136     pIdentifier->VendorId = adapter_id.vendor_id;
137     pIdentifier->DeviceId = adapter_id.device_id;
138     pIdentifier->SubSysId = adapter_id.subsystem_id;
139     pIdentifier->Revision = adapter_id.revision;
140     memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
141     pIdentifier->WHQLLevel = adapter_id.whql_level;
142 
143     return hr;
144 }
145 
146 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
147     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
148     HRESULT hr;
149 
150     TRACE("iface %p, adapter %u.\n", iface, Adapter);
151 
152     wined3d_mutex_lock();
153     hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
154     wined3d_mutex_unlock();
155 
156     return hr;
157 }
158 
159 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
160     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
161     HRESULT hr;
162 
163     TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
164             iface, Adapter, Mode, pMode);
165 
166     wined3d_mutex_lock();
167     hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
168     wined3d_mutex_unlock();
169 
170     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
171 
172     return hr;
173 }
174 
175 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
176     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
177     HRESULT hr;
178 
179     TRACE("iface %p, adapter %u, mode %p.\n",
180             iface, Adapter, pMode);
181 
182     wined3d_mutex_lock();
183     hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
184     wined3d_mutex_unlock();
185 
186     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
187 
188     return hr;
189 }
190 
191 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType            (LPDIRECT3D8 iface,
192                                                             UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
193                                                             D3DFORMAT BackBufferFormat, BOOL Windowed) {
194     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
195     HRESULT hr;
196 
197     TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
198             iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
199 
200     wined3d_mutex_lock();
201     hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
202             wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
203     wined3d_mutex_unlock();
204 
205     return hr;
206 }
207 
208 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 iface,
209                                                             UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
210                                                             DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
211     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
212     HRESULT hr;
213     WINED3DRESOURCETYPE WineD3DRType;
214 
215     TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
216             iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
217 
218     if(CheckFormat == D3DFMT_R8G8B8)
219     {
220         /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
221         WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
222         return D3DERR_NOTAVAILABLE;
223     }
224 
225 
226     switch(RType) {
227         case D3DRTYPE_VERTEXBUFFER:
228         case D3DRTYPE_INDEXBUFFER:
229             WineD3DRType = WINED3DRTYPE_BUFFER;
230             break;
231 
232         default:
233             WineD3DRType = RType;
234             break;
235     }
236 
237     wined3d_mutex_lock();
238     hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
239             Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
240     wined3d_mutex_unlock();
241 
242     return hr;
243 }
244 
245 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
246         D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
247 {
248     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
249     HRESULT hr;
250 
251     TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
252             iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
253 
254     wined3d_mutex_lock();
255     hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
256             wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
257     wined3d_mutex_unlock();
258 
259     return hr;
260 }
261 
262 static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
263         D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
264 {
265     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
266     HRESULT hr;
267 
268     TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
269             iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
270 
271     wined3d_mutex_lock();
272     hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
273             wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
274             wined3dformat_from_d3dformat(DepthStencilFormat));
275     wined3d_mutex_unlock();
276 
277     return hr;
278 }
279 
280 void fixup_caps(WINED3DCAPS *caps)
281 {
282     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
283     if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
284         caps->PixelShaderVersion = D3DPS_VERSION(1,4);
285     }
286     if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
287         caps->VertexShaderVersion = D3DVS_VERSION(1,1);
288     }
289     caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
290 
291     caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
292 }
293 
294 static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
295     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
296     HRESULT hrc = D3D_OK;
297     WINED3DCAPS *pWineCaps;
298 
299     TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
300 
301     if(NULL == pCaps){
302         return D3DERR_INVALIDCALL;
303     }
304     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
305     if(pWineCaps == NULL){
306         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
307     }
308 
309     wined3d_mutex_lock();
310     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
311     wined3d_mutex_unlock();
312 
313     fixup_caps(pWineCaps);
314     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
315     HeapFree(GetProcessHeap(), 0, pWineCaps);
316 
317     TRACE("(%p) returning %p\n", This, pCaps);
318     return hrc;
319 }
320 
321 static HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
322     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
323     HMONITOR ret;
324 
325     TRACE("iface %p, adapter %u.\n", iface, Adapter);
326 
327     wined3d_mutex_lock();
328     ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
329     wined3d_mutex_unlock();
330 
331     return ret;
332 }
333 
334 ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
335     IUnknown* swapChainParent;
336 
337     TRACE("swapchain %p.\n", pSwapChain);
338 
339     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
340     IUnknown_Release(swapChainParent);
341     return IUnknown_Release(swapChainParent);
342 }
343 
344 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
345                                             DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
346                                             IDirect3DDevice8** ppReturnedDeviceInterface) {
347 
348     IDirect3D8Impl       *This   = (IDirect3D8Impl *)iface;
349     IDirect3DDevice8Impl *object = NULL;
350     WINED3DPRESENT_PARAMETERS localParameters;
351     HRESULT hr;
352 
353     TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
354             iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters,
355             ppReturnedDeviceInterface);
356 
357     /* Check the validity range of the adapter parameter */
358     if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
359         *ppReturnedDeviceInterface = NULL;
360         return D3DERR_INVALIDCALL;
361     }
362 
363     /* Allocate the storage for the device object */
364     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
365     if (NULL == object) {
366         FIXME("Allocation of memory failed\n");
367         *ppReturnedDeviceInterface = NULL;
368         return D3DERR_OUTOFVIDEOMEMORY;
369     }
370 
371     object->lpVtbl = &Direct3DDevice8_Vtbl;
372     object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
373     object->ref = 1;
374     object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
375             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
376     object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
377     *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
378 
379     /* Allocate an associated WineD3DDevice object */
380     wined3d_mutex_lock();
381     hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
382             (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
383 
384     if (hr != D3D_OK) {
385         HeapFree(GetProcessHeap(), 0, object);
386         *ppReturnedDeviceInterface = NULL;
387         wined3d_mutex_unlock();
388 
389         return hr;
390     }
391 
392     TRACE("(%p) : Created Device %p\n", This, object);
393 
394     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
395     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
396     localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
397     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
398     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
399     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
400     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
401     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
402     localParameters.Windowed                                    = pPresentationParameters->Windowed;
403     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
404     localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
405     localParameters.Flags                                       = pPresentationParameters->Flags;
406     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
407     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
408     localParameters.AutoRestoreDisplayMode                      = TRUE;
409 
410     if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
411         IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
412     }
413 
414     hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
415     if (hr != D3D_OK) {
416         wined3d_mutex_unlock();
417         FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
418         goto err;
419     }
420     hr = IWineD3DDevice_SetRenderState(object->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
421     wined3d_mutex_unlock();
422     if(FAILED(hr)) {
423         FIXME("(%p) SetRenderState failed\n", This);
424         goto err;
425     }
426 
427     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
428     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
429     pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
430     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
431     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
432     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
433     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
434     pPresentationParameters->Windowed                           = localParameters.Windowed;
435     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
436     pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
437     pPresentationParameters->Flags                              = localParameters.Flags;
438     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
439     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
440 
441     object->declArraySize = 16;
442     object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
443     if(!object->decls) {
444         ERR("Out of memory\n");
445         hr = E_OUTOFMEMORY;
446         goto err;
447     }
448     return D3D_OK;
449 
450 err:
451     *ppReturnedDeviceInterface = NULL;
452 
453     HeapFree(GetProcessHeap(), 0, object->decls);
454     wined3d_mutex_lock();
455     IWineD3DDevice_Uninit3D(object->WineD3DDevice, D3D8CB_DestroySwapChain);
456     IWineD3DDevice_Release(object->WineD3DDevice);
457     wined3d_mutex_unlock();
458     HeapFree(GetProcessHeap(), 0, object);
459     return hr;
460 }
461 
462 const IDirect3D8Vtbl Direct3D8_Vtbl =
463 {
464     /* IUnknown */
465     IDirect3D8Impl_QueryInterface,
466     IDirect3D8Impl_AddRef,
467     IDirect3D8Impl_Release,
468     /* IDirect3D8 */
469     IDirect3D8Impl_RegisterSoftwareDevice,
470     IDirect3D8Impl_GetAdapterCount,
471     IDirect3D8Impl_GetAdapterIdentifier,
472     IDirect3D8Impl_GetAdapterModeCount,
473     IDirect3D8Impl_EnumAdapterModes,
474     IDirect3D8Impl_GetAdapterDisplayMode,
475     IDirect3D8Impl_CheckDeviceType,
476     IDirect3D8Impl_CheckDeviceFormat,
477     IDirect3D8Impl_CheckDeviceMultiSampleType,
478     IDirect3D8Impl_CheckDepthStencilMatch,
479     IDirect3D8Impl_GetDeviceCaps,
480     IDirect3D8Impl_GetAdapterMonitor,
481     IDirect3D8Impl_CreateDevice
482 };
483 

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