1 /*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
46 }
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
54 }
55
56 return &This->shader_handles[This->allocated_shader_handles++];
57 }
58
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
62 }
63
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
66 {
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
68
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
74 }
75
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
79 }
80
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
84
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
86
87 return ref;
88 }
89
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
93
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
96
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
98
99 if (ref == 0) {
100 unsigned i;
101
102 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103 EnterCriticalSection(&d3d8_cs);
104 This->inDestruction = TRUE;
105
106 for(i = 0; i < This->numConvertedDecls; i++) {
107 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
108 }
109 HeapFree(GetProcessHeap(), 0, This->decls);
110
111 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112 IWineD3DDevice_Release(This->WineD3DDevice);
113 HeapFree(GetProcessHeap(), 0, This->shader_handles);
114 HeapFree(GetProcessHeap(), 0, This);
115 LeaveCriticalSection(&d3d8_cs);
116 }
117 return ref;
118 }
119
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123 HRESULT hr;
124
125 TRACE("(%p) : Relay\n", This);
126 EnterCriticalSection(&d3d8_cs);
127 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128 LeaveCriticalSection(&d3d8_cs);
129 return hr;
130 }
131
132 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134 HRESULT hr;
135
136 TRACE("(%p) Relay\n", This);
137 EnterCriticalSection(&d3d8_cs);
138 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139 LeaveCriticalSection(&d3d8_cs);
140 return hr;
141 }
142
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145 HRESULT hr;
146
147 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148 EnterCriticalSection(&d3d8_cs);
149 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150 LeaveCriticalSection(&d3d8_cs);
151 return hr;
152 }
153
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156 HRESULT hr = D3D_OK;
157 IWineD3D* pWineD3D;
158
159 TRACE("(%p) Relay\n", This);
160
161 if (NULL == ppD3D8) {
162 return D3DERR_INVALIDCALL;
163 }
164
165 EnterCriticalSection(&d3d8_cs);
166 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167 if (hr == D3D_OK && pWineD3D != NULL)
168 {
169 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170 IWineD3D_Release(pWineD3D);
171 } else {
172 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173 *ppD3D8 = NULL;
174 }
175 TRACE("(%p) returning %p\n",This , *ppD3D8);
176 LeaveCriticalSection(&d3d8_cs);
177
178 return hr;
179 }
180
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183 HRESULT hrc = D3D_OK;
184 WINED3DCAPS *pWineCaps;
185
186 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187 if(NULL == pCaps){
188 return D3DERR_INVALIDCALL;
189 }
190 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191 if(pWineCaps == NULL){
192 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
193 }
194
195 EnterCriticalSection(&d3d8_cs);
196 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197 LeaveCriticalSection(&d3d8_cs);
198 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
199 HeapFree(GetProcessHeap(), 0, pWineCaps);
200
201 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
204 }
205 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
207 }
208
209 TRACE("Returning %p %p\n", This, pCaps);
210 return hrc;
211 }
212
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215 HRESULT hr;
216 TRACE("(%p) Relay\n", This);
217
218 EnterCriticalSection(&d3d8_cs);
219 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220 LeaveCriticalSection(&d3d8_cs);
221 return hr;
222 }
223
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226 HRESULT hr;
227 TRACE("(%p) Relay\n", This);
228
229 EnterCriticalSection(&d3d8_cs);
230 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231 LeaveCriticalSection(&d3d8_cs);
232 return hr;
233 }
234
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238 HRESULT hr;
239 TRACE("(%p) Relay\n", This);
240 if(!pCursorBitmap) {
241 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242 return WINED3DERR_INVALIDCALL;
243 }
244
245 EnterCriticalSection(&d3d8_cs);
246 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247 LeaveCriticalSection(&d3d8_cs);
248 return hr;
249 }
250
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253 TRACE("(%p) Relay\n", This);
254
255 EnterCriticalSection(&d3d8_cs);
256 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257 LeaveCriticalSection(&d3d8_cs);
258 }
259
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262 BOOL ret;
263 TRACE("(%p) Relay\n", This);
264
265 EnterCriticalSection(&d3d8_cs);
266 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267 LeaveCriticalSection(&d3d8_cs);
268 return ret;
269 }
270
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273 IDirect3DSwapChain8Impl* object;
274 HRESULT hrc = D3D_OK;
275 WINED3DPRESENT_PARAMETERS localParameters;
276
277 TRACE("(%p) Relay\n", This);
278
279 /* Fix the back buffer count */
280 if(pPresentationParameters->BackBufferCount == 0) {
281 pPresentationParameters->BackBufferCount = 1;
282 }
283
284 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
285 if (NULL == object) {
286 FIXME("Allocation of memory failed\n");
287 *pSwapChain = NULL;
288 return D3DERR_OUTOFVIDEOMEMORY;
289 }
290 object->ref = 1;
291 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
292
293 /* Allocate an associated WineD3DDevice object */
294 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
295 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
296 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
297 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
298 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
299 localParameters.MultiSampleQuality = 0; /* d3d9 only */
300 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
301 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
302 localParameters.Windowed = pPresentationParameters->Windowed;
303 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
304 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
305 localParameters.Flags = pPresentationParameters->Flags;
306 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
307 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
308
309 EnterCriticalSection(&d3d8_cs);
310 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface, SURFACE_OPENGL);
311 LeaveCriticalSection(&d3d8_cs);
312
313 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
314 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
315 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
316 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
317 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
318 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
319 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
320 pPresentationParameters->Windowed = localParameters.Windowed;
321 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
322 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
323 pPresentationParameters->Flags = localParameters.Flags;
324 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
325 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
326
327 if (hrc != D3D_OK) {
328 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
329 HeapFree(GetProcessHeap(), 0 , object);
330 *pSwapChain = NULL;
331 }else{
332 IUnknown_AddRef(iface);
333 object->parentDevice = iface;
334 *pSwapChain = (IDirect3DSwapChain8 *)object;
335 }
336 TRACE("(%p) returning %p\n", This, *pSwapChain);
337 return hrc;
338 }
339
340 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
341 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
342 WINED3DPRESENT_PARAMETERS localParameters;
343 HRESULT hr;
344
345 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
346
347 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
348 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
349 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
350 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
351 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
352 localParameters.MultiSampleQuality = 0; /* d3d9 only */
353 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
354 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
355 localParameters.Windowed = pPresentationParameters->Windowed;
356 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
357 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
358 localParameters.Flags = pPresentationParameters->Flags;
359 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
360 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
361
362 EnterCriticalSection(&d3d8_cs);
363 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
364 LeaveCriticalSection(&d3d8_cs);
365
366 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
367 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
368 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
369 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
370 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
371 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
372 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
373 pPresentationParameters->Windowed = localParameters.Windowed;
374 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
375 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
376 pPresentationParameters->Flags = localParameters.Flags;
377 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
378 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
379
380 return hr;
381 }
382
383 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
384 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
385 HRESULT hr;
386 TRACE("(%p) Relay\n", This);
387
388 EnterCriticalSection(&d3d8_cs);
389 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
390 LeaveCriticalSection(&d3d8_cs);
391 return hr;
392 }
393
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
395 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396 IWineD3DSurface *retSurface = NULL;
397 HRESULT rc = D3D_OK;
398
399 TRACE("(%p) Relay\n", This);
400
401 EnterCriticalSection(&d3d8_cs);
402 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
403 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
404 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
405 IWineD3DSurface_Release(retSurface);
406 }
407 LeaveCriticalSection(&d3d8_cs);
408 return rc;
409 }
410
411 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
412 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
413 HRESULT hr;
414 TRACE("(%p) Relay\n", This);
415
416 EnterCriticalSection(&d3d8_cs);
417 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
418 LeaveCriticalSection(&d3d8_cs);
419 return hr;
420 }
421
422 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
423 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
424 TRACE("(%p) Relay\n", This);
425
426 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427 EnterCriticalSection(&d3d8_cs);
428 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
429 LeaveCriticalSection(&d3d8_cs);
430 }
431
432 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
433 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434 TRACE("(%p) Relay\n", This);
435
436 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437 EnterCriticalSection(&d3d8_cs);
438 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
439 LeaveCriticalSection(&d3d8_cs);
440 }
441
442 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
443 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
444 IDirect3DTexture8Impl *object;
445 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446 HRESULT hrc = D3D_OK;
447
448 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
449
450 /* Allocate the storage for the device */
451 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
452
453 if (NULL == object) {
454 FIXME("Allocation of memory failed\n");
455 /* *ppTexture = NULL; */
456 return D3DERR_OUTOFVIDEOMEMORY;
457 }
458
459 object->lpVtbl = &Direct3DTexture8_Vtbl;
460 object->ref = 1;
461 EnterCriticalSection(&d3d8_cs);
462 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
463 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
464 LeaveCriticalSection(&d3d8_cs);
465
466 if (FAILED(hrc)) {
467 /* free up object */
468 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
469 HeapFree(GetProcessHeap(), 0, object);
470 /* *ppTexture = NULL; */
471 } else {
472 IUnknown_AddRef(iface);
473 object->parentDevice = iface;
474 *ppTexture = (LPDIRECT3DTEXTURE8) object;
475 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
476 }
477
478 return hrc;
479 }
480
481 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
482 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
483 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
484
485 IDirect3DVolumeTexture8Impl *object;
486 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487 HRESULT hrc = D3D_OK;
488
489 TRACE("(%p) Relay\n", This);
490
491 /* Allocate the storage for the device */
492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
493 if (NULL == object) {
494 FIXME("(%p) allocation of memory failed\n", This);
495 *ppVolumeTexture = NULL;
496 return D3DERR_OUTOFVIDEOMEMORY;
497 }
498
499 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
500 object->ref = 1;
501 EnterCriticalSection(&d3d8_cs);
502 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
503 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
504 (IUnknown *)object, D3D8CB_CreateVolume);
505 LeaveCriticalSection(&d3d8_cs);
506
507 if (hrc != D3D_OK) {
508
509 /* free up object */
510 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
511 HeapFree(GetProcessHeap(), 0, object);
512 *ppVolumeTexture = NULL;
513 } else {
514 IUnknown_AddRef(iface);
515 object->parentDevice = iface;
516 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
517 }
518 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
519 return hrc;
520 }
521
522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
523 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
524
525 IDirect3DCubeTexture8Impl *object;
526 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
527 HRESULT hr = D3D_OK;
528
529 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
530
531 /* Allocate the storage for the device */
532 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
533
534 if (NULL == object) {
535 FIXME("(%p) allocation of CubeTexture failed\n", This);
536 *ppCubeTexture = NULL;
537 return D3DERR_OUTOFVIDEOMEMORY;
538 }
539
540 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
541 object->ref = 1;
542 EnterCriticalSection(&d3d8_cs);
543 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
544 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
545 D3D8CB_CreateSurface);
546 LeaveCriticalSection(&d3d8_cs);
547
548 if (hr != D3D_OK){
549
550 /* free up object */
551 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
552 HeapFree(GetProcessHeap(), 0, object);
553 *ppCubeTexture = NULL;
554 } else {
555 IUnknown_AddRef(iface);
556 object->parentDevice = iface;
557 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
558 }
559
560 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
561 return hr;
562 }
563
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
565 IDirect3DVertexBuffer8Impl *object;
566 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567 HRESULT hrc = D3D_OK;
568
569 TRACE("(%p) Relay\n", This);
570 /* Allocate the storage for the device */
571 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
572 if (NULL == object) {
573 FIXME("Allocation of memory failed\n");
574 *ppVertexBuffer = NULL;
575 return D3DERR_OUTOFVIDEOMEMORY;
576 }
577
578 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
579 object->ref = 1;
580 EnterCriticalSection(&d3d8_cs);
581 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
582 LeaveCriticalSection(&d3d8_cs);
583
584 if (D3D_OK != hrc) {
585
586 /* free up object */
587 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
588 HeapFree(GetProcessHeap(), 0, object);
589 *ppVertexBuffer = NULL;
590 } else {
591 IUnknown_AddRef(iface);
592 object->parentDevice = iface;
593 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
594 }
595 return hrc;
596 }
597
598 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
599 IDirect3DIndexBuffer8Impl *object;
600 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
601 HRESULT hrc = D3D_OK;
602
603 TRACE("(%p) Relay\n", This);
604 /* Allocate the storage for the device */
605 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
606 if (NULL == object) {
607 FIXME("Allocation of memory failed\n");
608 *ppIndexBuffer = NULL;
609 return D3DERR_OUTOFVIDEOMEMORY;
610 }
611
612 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
613 object->ref = 1;
614 TRACE("Calling wined3d create index buffer\n");
615 EnterCriticalSection(&d3d8_cs);
616 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
617 LeaveCriticalSection(&d3d8_cs);
618
619 if (D3D_OK != hrc) {
620
621 /* free up object */
622 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
623 HeapFree(GetProcessHeap(), 0, object);
624 *ppIndexBuffer = NULL;
625 } else {
626 IUnknown_AddRef(iface);
627 object->parentDevice = iface;
628 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
629 }
630 return hrc;
631 }
632
633 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
634 HRESULT hrc;
635 IDirect3DSurface8Impl *object;
636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637 TRACE("(%p) Relay\n", This);
638
639 if(MultisampleQuality > 0){
640 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
641 /*
642 MultisampleQuality
643 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
644 */
645 MultisampleQuality=0;
646 }
647 /*FIXME: Check MAX bounds of MultisampleQuality*/
648
649 /* Allocate the storage for the device */
650 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
651 if (NULL == object) {
652 FIXME("Allocation of memory failed\n");
653 *ppSurface = NULL;
654 return D3DERR_OUTOFVIDEOMEMORY;
655 }
656
657 object->lpVtbl = &Direct3DSurface8_Vtbl;
658 object->ref = 1;
659
660 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
661
662 /* Not called from the VTable, no locking needed */
663 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
664 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
665 /* free up object */
666 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
667 HeapFree(GetProcessHeap(), 0, object);
668 *ppSurface = NULL;
669 } else {
670 IUnknown_AddRef(iface);
671 object->parentDevice = iface;
672 *ppSurface = (LPDIRECT3DSURFACE8) object;
673 }
674 return hrc;
675 }
676
677 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
678 HRESULT hr;
679 TRACE("Relay\n");
680
681 EnterCriticalSection(&d3d8_cs);
682 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
683 LeaveCriticalSection(&d3d8_cs);
684 return hr;
685 }
686
687 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
688 HRESULT hr;
689 TRACE("Relay\n");
690
691 /* TODO: Verify that Discard is false */
692 EnterCriticalSection(&d3d8_cs);
693 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
694 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
695 D3DPOOL_DEFAULT, MultiSample, 0);
696 LeaveCriticalSection(&d3d8_cs);
697 return hr;
698 }
699
700 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
701 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
702 HRESULT hr;
703 TRACE("Relay\n");
704
705 EnterCriticalSection(&d3d8_cs);
706 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
707 D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
708 LeaveCriticalSection(&d3d8_cs);
709 return hr;
710 }
711
712 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
713 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
714 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
715
716 HRESULT hr = WINED3D_OK;
717 WINED3DFORMAT srcFormat, destFormat;
718 UINT srcWidth, destWidth;
719 UINT srcHeight, destHeight;
720 UINT srcSize;
721 WINED3DSURFACE_DESC winedesc;
722
723 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
724 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
725
726
727 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
728 memset(&winedesc, 0, sizeof(winedesc));
729
730 winedesc.Format = &srcFormat;
731 winedesc.Width = &srcWidth;
732 winedesc.Height = &srcHeight;
733 winedesc.Size = &srcSize;
734 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
735
736 winedesc.Format = &destFormat;
737 winedesc.Width = &destWidth;
738 winedesc.Height = &destHeight;
739 winedesc.Size = NULL;
740 EnterCriticalSection(&d3d8_cs);
741 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
742
743 /* Check that the source and destination formats match */
744 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
745 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
746 LeaveCriticalSection(&d3d8_cs);
747 return WINED3DERR_INVALIDCALL;
748 } else if (WINED3DFMT_UNKNOWN == destFormat) {
749 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
750 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
751 destFormat = srcFormat;
752 }
753
754 /* Quick if complete copy ... */
755 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
756 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
757 } else {
758 unsigned int i;
759 /* Copy rect by rect */
760 if (NULL != pSourceRects && NULL != pDestPoints) {
761 for (i = 0; i < cRects; ++i) {
762 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
763 }
764 } else {
765 for (i = 0; i < cRects; ++i) {
766 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
767 }
768 }
769 }
770 LeaveCriticalSection(&d3d8_cs);
771
772 return hr;
773 }
774