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wine/dlls/d3d8/d3d8_private.h

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  1 /*
  2  * Direct3D 8 private include file
  3  *
  4  * Copyright 2002-2004 Jason Edmeades
  5  * Copyright 2003-2004 Raphael Junqueira
  6  * Copyright 2004 Christian Costa
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  */
 22 
 23 #ifndef __WINE_D3D8_PRIVATE_H
 24 #define __WINE_D3D8_PRIVATE_H
 25 
 26 #include <stdarg.h>
 27 
 28 #define NONAMELESSUNION
 29 #define NONAMELESSSTRUCT
 30 #define COBJMACROS
 31 #include "windef.h"
 32 #include "winbase.h"
 33 #include "wingdi.h"
 34 #include "wine/debug.h"
 35 #include "d3d8.h"
 36 #include "wine/wined3d.h"
 37 
 38 /* CreateVertexShader can return > 0xFFFF */
 39 #define VS_HIGHESTFIXEDFXF 0xF0000000
 40 
 41 /* ===========================================================================
 42     Macros
 43    =========================================================================== */
 44 /* Not nice, but it lets wined3d support different versions of directx */
 45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
 46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
 47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
 48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
 49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
 50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
 51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
 52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
 53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
 54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
 55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
 56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
 57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
 58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
 59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
 60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
 61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
 62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
 63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
 64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
 65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
 66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
 67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
 68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
 69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
 70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
 71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
 72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
 73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
 74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
 75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
 76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
 77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
 78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
 79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
 80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
 81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
 82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
 83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
 84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
 85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
 86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
 87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
 88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
 89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
 90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
 91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
 92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
 93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
 94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
 95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
 96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
 97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
 98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
 99 
100 void fixup_caps(WINED3DCAPS *pWineCaps);
101 
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115 
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
121 
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
124 
125 /* ===========================================================================
126     The interfaces themselves
127    =========================================================================== */
128 
129 /* ---------- */
130 /* IDirect3D8 */
131 /* ---------- */
132 
133 /*****************************************************************************
134  * Predeclare the interface implementation structures
135  */
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
137 
138 /*****************************************************************************
139  * IDirect3D implementation structure
140  */
141 struct IDirect3D8Impl
142 {
143     /* IUnknown fields */
144     const IDirect3D8Vtbl   *lpVtbl;
145     LONG                    ref;
146 
147     /* The WineD3D device */
148     IWineD3D               *WineD3D;
149 };
150 
151 /* ---------------- */
152 /* IDirect3DDevice8 */
153 /* ---------------- */
154 
155 /*****************************************************************************
156  * Predeclare the interface implementation structures
157  */
158 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
159 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
160 
161 /*****************************************************************************
162  * IDirect3DDevice8 implementation structure
163  */
164 
165 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
166 #define D3D8_INVALID_HANDLE ~0U
167 
168 enum d3d8_handle_type
169 {
170     D3D8_HANDLE_FREE,
171     D3D8_HANDLE_VS,
172     D3D8_HANDLE_PS,
173     D3D8_HANDLE_SB,
174 };
175 
176 struct d3d8_handle_entry
177 {
178     void *object;
179     enum d3d8_handle_type type;
180 };
181 
182 struct d3d8_handle_table
183 {
184     struct d3d8_handle_entry *entries;
185     struct d3d8_handle_entry *free_entries;
186     UINT table_size;
187     UINT entry_count;
188 };
189 
190 struct FvfToDecl
191 {
192     DWORD fvf;
193     struct IDirect3DVertexDeclaration8 *decl;
194 };
195 
196 struct IDirect3DDevice8Impl
197 {
198     /* IUnknown fields */
199     const IDirect3DDevice8Vtbl   *lpVtbl;
200     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
201     LONG                         ref;
202 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
203     IWineD3DDevice               *WineD3DDevice;
204     struct d3d8_handle_table handle_table;
205 
206     /* FVF management */
207     struct FvfToDecl       *decls;
208     UINT                    numConvertedDecls, declArraySize;
209 
210     /* Avoids recursion with nested ReleaseRef to 0 */
211     BOOL                          inDestruction;
212 };
213 
214 /* ---------------- */
215 /* IDirect3DVolume8 */
216 /* ---------------- */
217 
218 /*****************************************************************************
219  * IDirect3DVolume8 implementation structure
220  */
221 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
222 struct IDirect3DVolume8Impl
223 {
224     /* IUnknown fields */
225     const IDirect3DVolume8Vtbl *lpVtbl;
226     LONG                        ref;
227 
228     /* IDirect3DVolume8 fields */
229     IWineD3DVolume             *wineD3DVolume;
230 
231     /* The volume container */
232     IUnknown                    *container;
233 
234     /* If set forward refcounting to this object */
235     IUnknown                    *forwardReference;
236 };
237 
238 /* ------------------- */
239 /* IDirect3DSwapChain8 */
240 /* ------------------- */
241 
242 /*****************************************************************************
243  * Predeclare the interface implementation structures
244  */
245 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
246 
247 /*****************************************************************************
248  * IDirect3DSwapChain8 implementation structure
249  */
250 struct IDirect3DSwapChain8Impl
251 {
252     /* IUnknown fields */
253     const IDirect3DSwapChain8Vtbl *lpVtbl;
254     LONG                           ref;
255 
256     /* IDirect3DSwapChain8 fields */
257     IWineD3DSwapChain             *wineD3DSwapChain;
258 
259     /* Parent reference */
260     LPDIRECT3DDEVICE8              parentDevice;
261 };
262 
263 /* ----------------- */
264 /* IDirect3DSurface8 */
265 /* ----------------- */
266 
267 /*****************************************************************************
268  * Predeclare the interface implementation structures
269  */
270 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
271 
272 /*****************************************************************************
273  * IDirect3DSurface8 implementation structure
274  */
275 struct IDirect3DSurface8Impl
276 {
277     /* IUnknown fields */
278     const IDirect3DSurface8Vtbl *lpVtbl;
279     LONG                         ref;
280 
281     /* IDirect3DSurface8 fields */
282     IWineD3DSurface             *wineD3DSurface;
283 
284     /* Parent reference */
285     LPDIRECT3DDEVICE8                  parentDevice;
286 
287     /* The surface container */
288     IUnknown                    *container;
289 
290     /* If set forward refcounting to this object */
291     IUnknown                    *forwardReference;
292 
293     /* Flags an implicit surface */
294     BOOL                        isImplicit;
295 };
296 
297 /* ------------------ */
298 /* IDirect3DResource8 */
299 /* ------------------ */
300 
301 /*****************************************************************************
302  * Predeclare the interface implementation structures
303  */
304 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
305 
306 /*****************************************************************************
307  * IDirect3DResource8 implementation structure
308  */
309 struct IDirect3DResource8Impl
310 {
311     /* IUnknown fields */
312     const IDirect3DResource8Vtbl *lpVtbl;
313     LONG                          ref;
314 
315     /* IDirect3DResource8 fields */
316     IWineD3DResource             *wineD3DResource;
317 };
318 
319 /* ---------------------- */
320 /* IDirect3DVertexBuffer8 */
321 /* ---------------------- */
322 
323 /*****************************************************************************
324  * Predeclare the interface implementation structures
325  */
326 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
327 
328 /*****************************************************************************
329  * IDirect3DVertexBuffer8 implementation structure
330  */
331 struct IDirect3DVertexBuffer8Impl
332 {
333     /* IUnknown fields */
334     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
335     LONG                              ref;
336 
337     /* IDirect3DResource8 fields */
338     IWineD3DBuffer *wineD3DVertexBuffer;
339 
340     /* Parent reference */
341     LPDIRECT3DDEVICE8                 parentDevice;
342 
343     DWORD                             fvf;
344 };
345 
346 /* --------------------- */
347 /* IDirect3DIndexBuffer8 */
348 /* --------------------- */
349 
350 /*****************************************************************************
351  * Predeclare the interface implementation structures
352  */
353 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
354 
355 /*****************************************************************************
356  * IDirect3DIndexBuffer8 implementation structure
357  */
358 struct IDirect3DIndexBuffer8Impl
359 {
360     /* IUnknown fields */
361     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
362     LONG                             ref;
363 
364     /* IDirect3DResource8 fields */
365     IWineD3DBuffer                  *wineD3DIndexBuffer;
366 
367     /* Parent reference */
368     LPDIRECT3DDEVICE8                parentDevice;
369 
370     WINED3DFORMAT                    format;
371 };
372 
373 /* --------------------- */
374 /* IDirect3DBaseTexture8 */
375 /* --------------------- */
376 
377 /*****************************************************************************
378  * IDirect3DBaseTexture8 implementation structure
379  */
380 struct IDirect3DBaseTexture8Impl
381 {
382     /* IUnknown fields */
383     const IDirect3DBaseTexture8Vtbl *lpVtbl;
384     LONG                   ref;
385 
386     /* IDirect3DResource8 fields */
387     IWineD3DBaseTexture             *wineD3DBaseTexture;
388 };
389 
390 /* --------------------- */
391 /* IDirect3DCubeTexture8 */
392 /* --------------------- */
393 
394 /*****************************************************************************
395  * Predeclare the interface implementation structures
396  */
397 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
398 
399 /*****************************************************************************
400  * IDirect3DCubeTexture8 implementation structure
401  */
402 struct IDirect3DCubeTexture8Impl
403 {
404     /* IUnknown fields */
405     const IDirect3DCubeTexture8Vtbl *lpVtbl;
406     LONG                   ref;
407 
408     /* IDirect3DResource8 fields */
409     IWineD3DCubeTexture             *wineD3DCubeTexture;
410 
411     /* Parent reference */
412     LPDIRECT3DDEVICE8                parentDevice;
413 };
414 
415 /* ----------------- */
416 /* IDirect3DTexture8 */
417 /* ----------------- */
418 
419 /*****************************************************************************
420  * Predeclare the interface implementation structures
421  */
422 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
423 
424 /*****************************************************************************
425  * IDirect3DTexture8 implementation structure
426  */
427 struct IDirect3DTexture8Impl
428 {
429     /* IUnknown fields */
430     const IDirect3DTexture8Vtbl *lpVtbl;
431     LONG                   ref;
432 
433     /* IDirect3DResourc8 fields */
434     IWineD3DTexture             *wineD3DTexture;
435 
436     /* Parent reference */
437     LPDIRECT3DDEVICE8            parentDevice;
438 };
439 
440 /* ----------------------- */
441 /* IDirect3DVolumeTexture8 */
442 /* ----------------------- */
443 
444 /*****************************************************************************
445  * Predeclare the interface implementation structures
446  */
447 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
448 
449 /*****************************************************************************
450  * IDirect3DVolumeTexture8 implementation structure
451  */
452 struct IDirect3DVolumeTexture8Impl
453 {
454     /* IUnknown fields */
455     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
456     LONG                   ref;
457 
458     /* IDirect3DResource8 fields */
459     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
460 
461     /* Parent reference */
462     LPDIRECT3DDEVICE8                  parentDevice;
463 };
464 
465 /* ----------------------- */
466 /* IDirect3DStateBlockImpl */
467 /* ----------------------- */
468 
469 /* TODO: Generate a valid GUIDs */
470 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
471 DEFINE_GUID(IID_IDirect3DStateBlock8,
472 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
473 
474 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
475 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
476 
477 DEFINE_GUID(IID_IDirect3DVertexShader8,
478 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
479 
480 DEFINE_GUID(IID_IDirect3DPixelShader8,
481 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
482 
483 
484 /*****************************************************************************
485  * IDirect3DStateBlock8 interface
486  */
487 #define INTERFACE IDirect3DStateBlock8
488 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
489 {
490     /*** IUnknown methods ***/
491     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
492     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
493     STDMETHOD_(ULONG,Release)(THIS) PURE;
494     /*** IDirect3DStateBlock9 methods ***/
495     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
496     STDMETHOD(Capture)(THIS) PURE;
497     STDMETHOD(Apply)(THIS) PURE;
498 };
499 #undef INTERFACE
500 
501 /*** IUnknown methods ***/
502 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
503 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
504 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
505 /*** IDirect3DStateBlock9 methods ***/
506 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
507 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
508 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
509 
510 /*****************************************************************************
511  * Predeclare the interface implementation structures
512  */
513 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
514 
515 /*****************************************************************************
516  * IDirect3DStateBlock implementation structure
517  */
518 typedef struct  IDirect3DStateBlock8Impl {
519     /* IUnknown fields */
520     const IDirect3DStateBlock8Vtbl *lpVtbl;
521     LONG                   ref;
522 
523     /* IDirect3DResource8 fields */
524     IWineD3DStateBlock             *wineD3DStateBlock;
525 } IDirect3DStateBlock8Impl;
526 
527 /*****************************************************************************
528  * IDirect3DVertexDeclaration8 interface
529  */
530 #define INTERFACE IDirect3DVertexDeclaration8
531 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
532 {
533     /*** IUnknown methods ***/
534     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
535     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
536     STDMETHOD_(ULONG,Release)(THIS) PURE;
537 };
538 #undef INTERFACE
539 
540 /*** IUnknown methods ***/
541 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
542 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
543 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
544 
545 /*** Implementation ***/
546 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
547 
548 typedef struct {
549     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
550     LONG ref_count;
551 
552     DWORD *elements;
553     DWORD elements_size; /* Size of elements, in bytes */
554 
555     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
556     DWORD shader_handle;
557 } IDirect3DVertexDeclaration8Impl;
558 
559 
560 /*****************************************************************************
561  * IDirect3DVertexShader8 interface
562  */
563 #define INTERFACE IDirect3DVertexShader8
564 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
565 {
566     /*** IUnknown methods ***/
567     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
568     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
569     STDMETHOD_(ULONG,Release)(THIS) PURE;
570 };
571 #undef INTERFACE
572 
573 /*** IUnknown methods ***/
574 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
575 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
576 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
577 
578 /* ------------------------- */
579 /* IDirect3DVertexShader8Impl */
580 /* ------------------------- */
581 
582 /*****************************************************************************
583  * IDirect3DPixelShader8 interface
584  */
585 #define INTERFACE IDirect3DPixelShader8
586 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
587 {
588     /*** IUnknown methods ***/
589     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
590     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
591     STDMETHOD_(ULONG,Release)(THIS) PURE;
592 };
593 #undef INTERFACE
594 
595 /*** IUnknown methods ***/
596 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
597 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
598 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
599 
600 /*****************************************************************************
601  * Predeclare the interface implementation structures
602  */
603 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
604 
605 /*****************************************************************************
606  * IDirect3DVertexShader implementation structure
607  */
608 
609 struct IDirect3DVertexShader8Impl {
610   const IDirect3DVertexShader8Vtbl *lpVtbl;
611   LONG ref;
612 
613   IDirect3DVertexDeclaration8      *vertex_declaration;
614   IWineD3DVertexShader             *wineD3DVertexShader;
615 };
616 
617 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
618 
619 
620 /* ------------------------ */
621 /* IDirect3DPixelShaderImpl */
622 /* ------------------------ */
623 
624 
625 /*****************************************************************************
626  * Predeclare the interface implementation structures
627  */
628 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
629 
630 /*****************************************************************************
631  * IDirect3DPixelShader implementation structure
632  */
633 typedef struct IDirect3DPixelShader8Impl {
634     const IDirect3DPixelShader8Vtbl *lpVtbl;
635     LONG                             ref;
636 
637     DWORD                            handle;
638     IWineD3DPixelShader             *wineD3DPixelShader;
639 } IDirect3DPixelShader8Impl;
640 
641 /**
642  * Internals functions
643  *
644  * to see how not defined it here
645  */
646 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
647 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
648 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
649 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
650 size_t parse_token(const DWORD* pToken);
651 
652 /* Callbacks */
653 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
654 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
655 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
656 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
657 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
658 
659 #endif /* __WINE_D3DX8_PRIVATE_H */
660 

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