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wine/dlls/d3d8/d3d8_private.h

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  1 /*
  2  * Direct3D 8 private include file
  3  *
  4  * Copyright 2002-2004 Jason Edmeades
  5  * Copyright 2003-2004 Raphael Junqueira
  6  * Copyright 2004 Christian Costa
  7  *
  8  * This library is free software; you can redistribute it and/or
  9  * modify it under the terms of the GNU Lesser General Public
 10  * License as published by the Free Software Foundation; either
 11  * version 2.1 of the License, or (at your option) any later version.
 12  *
 13  * This library is distributed in the hope that it will be useful,
 14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 16  * Lesser General Public License for more details.
 17  *
 18  * You should have received a copy of the GNU Lesser General Public
 19  * License along with this library; if not, write to the Free Software
 20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 21  */
 22 
 23 #ifndef __WINE_D3D8_PRIVATE_H
 24 #define __WINE_D3D8_PRIVATE_H
 25 
 26 #include <stdarg.h>
 27 
 28 #define NONAMELESSUNION
 29 #define NONAMELESSSTRUCT
 30 #define COBJMACROS
 31 #include "windef.h"
 32 #include "winbase.h"
 33 #include "wingdi.h"
 34 #include "wine/debug.h"
 35 #include "d3d8.h"
 36 #include "wine/wined3d.h"
 37 
 38 /* CreateVertexShader can return > 0xFFFF */
 39 #define VS_HIGHESTFIXEDFXF 0xF0000000
 40 
 41 /* ===========================================================================
 42     Macros
 43    =========================================================================== */
 44 /* Not nice, but it lets wined3d support different versions of directx */
 45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
 46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
 47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
 48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
 49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
 50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
 51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
 52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
 53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
 54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
 55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
 56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
 57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
 58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
 59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
 60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
 61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
 62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
 63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
 64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
 65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
 66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
 67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
 68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
 69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
 70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
 71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
 72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
 73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
 74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
 75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
 76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
 77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
 78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
 79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
 80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
 81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
 82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
 83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
 84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
 85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
 86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
 87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
 88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
 89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
 90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
 91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
 92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
 93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
 94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
 95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
 96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
 97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
 98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
 99 
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
103 typedef struct IDirect3D8Impl IDirect3D8Impl;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
113 
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
119 
120 /* Advance declaration of structures to satisfy compiler */
121 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
122 
123 /* Global critical section */
124 extern CRITICAL_SECTION d3d8_cs;
125 
126 /* ===========================================================================
127     The interfaces themselves
128    =========================================================================== */
129 
130 /* ---------- */
131 /* IDirect3D8 */
132 /* ---------- */
133 
134 /*****************************************************************************
135  * Predeclare the interface implementation structures
136  */
137 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
138 
139 /*****************************************************************************
140  * IDirect3D implementation structure
141  */
142 struct IDirect3D8Impl
143 {
144     /* IUnknown fields */
145     const IDirect3D8Vtbl   *lpVtbl;
146     LONG                    ref;
147 
148     /* The WineD3D device */
149     IWineD3D               *WineD3D;
150 };
151 
152 /* ---------------- */
153 /* IDirect3DDevice8 */
154 /* ---------------- */
155 
156 /*****************************************************************************
157  * Predeclare the interface implementation structures
158  */
159 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
160 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
161 
162 /*****************************************************************************
163  * IDirect3DDevice8 implementation structure
164  */
165 
166 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
167 #define D3D8_INVALID_HANDLE ~0U
168 
169 struct d3d8_handle_table
170 {
171     void **entries;
172     void **free_entries;
173     UINT table_size;
174     UINT entry_count;
175 };
176 
177 struct FvfToDecl
178 {
179     DWORD fvf;
180     struct IDirect3DVertexDeclaration8 *decl;
181 };
182 
183 struct IDirect3DDevice8Impl
184 {
185     /* IUnknown fields */
186     const IDirect3DDevice8Vtbl   *lpVtbl;
187     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
188     LONG                         ref;
189 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
190     IWineD3DDevice               *WineD3DDevice;
191     struct d3d8_handle_table handle_table;
192 
193     /* FVF management */
194     struct FvfToDecl       *decls;
195     UINT                    numConvertedDecls, declArraySize;
196 
197     /* Avoids recursion with nested ReleaseRef to 0 */
198     BOOL                          inDestruction;
199 };
200 
201 /* ---------------- */
202 /* IDirect3DVolume8 */
203 /* ---------------- */
204 
205 /*****************************************************************************
206  * IDirect3DVolume8 implementation structure
207  */
208 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
209 struct IDirect3DVolume8Impl
210 {
211     /* IUnknown fields */
212     const IDirect3DVolume8Vtbl *lpVtbl;
213     LONG                        ref;
214 
215     /* IDirect3DVolume8 fields */
216     IWineD3DVolume             *wineD3DVolume;
217 
218     /* The volume container */
219     IUnknown                    *container;
220 
221     /* If set forward refcounting to this object */
222     IUnknown                    *forwardReference;
223 };
224 
225 /* ------------------- */
226 /* IDirect3DSwapChain8 */
227 /* ------------------- */
228 
229 /*****************************************************************************
230  * Predeclare the interface implementation structures
231  */
232 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
233 
234 /*****************************************************************************
235  * IDirect3DSwapChain8 implementation structure
236  */
237 struct IDirect3DSwapChain8Impl
238 {
239     /* IUnknown fields */
240     const IDirect3DSwapChain8Vtbl *lpVtbl;
241     LONG                           ref;
242 
243     /* IDirect3DSwapChain8 fields */
244     IWineD3DSwapChain             *wineD3DSwapChain;
245 
246     /* Parent reference */
247     LPDIRECT3DDEVICE8              parentDevice;
248 };
249 
250 /* ----------------- */
251 /* IDirect3DSurface8 */
252 /* ----------------- */
253 
254 /*****************************************************************************
255  * Predeclare the interface implementation structures
256  */
257 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
258 
259 /*****************************************************************************
260  * IDirect3DSurface8 implementation structure
261  */
262 struct IDirect3DSurface8Impl
263 {
264     /* IUnknown fields */
265     const IDirect3DSurface8Vtbl *lpVtbl;
266     LONG                         ref;
267 
268     /* IDirect3DSurface8 fields */
269     IWineD3DSurface             *wineD3DSurface;
270 
271     /* Parent reference */
272     LPDIRECT3DDEVICE8                  parentDevice;
273 
274     /* The surface container */
275     IUnknown                    *container;
276 
277     /* If set forward refcounting to this object */
278     IUnknown                    *forwardReference;
279 
280     /* Flags an implicit surface */
281     BOOL                        isImplicit;
282 };
283 
284 /* ------------------ */
285 /* IDirect3DResource8 */
286 /* ------------------ */
287 
288 /*****************************************************************************
289  * Predeclare the interface implementation structures
290  */
291 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
292 
293 /*****************************************************************************
294  * IDirect3DResource8 implementation structure
295  */
296 struct IDirect3DResource8Impl
297 {
298     /* IUnknown fields */
299     const IDirect3DResource8Vtbl *lpVtbl;
300     LONG                          ref;
301 
302     /* IDirect3DResource8 fields */
303     IWineD3DResource             *wineD3DResource;
304 };
305 
306 /* ---------------------- */
307 /* IDirect3DVertexBuffer8 */
308 /* ---------------------- */
309 
310 /*****************************************************************************
311  * Predeclare the interface implementation structures
312  */
313 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
314 
315 /*****************************************************************************
316  * IDirect3DVertexBuffer8 implementation structure
317  */
318 struct IDirect3DVertexBuffer8Impl
319 {
320     /* IUnknown fields */
321     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
322     LONG                              ref;
323 
324     /* IDirect3DResource8 fields */
325     IWineD3DBuffer *wineD3DVertexBuffer;
326 
327     /* Parent reference */
328     LPDIRECT3DDEVICE8                 parentDevice;
329 };
330 
331 /* --------------------- */
332 /* IDirect3DIndexBuffer8 */
333 /* --------------------- */
334 
335 /*****************************************************************************
336  * Predeclare the interface implementation structures
337  */
338 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
339 
340 /*****************************************************************************
341  * IDirect3DIndexBuffer8 implementation structure
342  */
343 struct IDirect3DIndexBuffer8Impl
344 {
345     /* IUnknown fields */
346     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
347     LONG                             ref;
348 
349     /* IDirect3DResource8 fields */
350     IWineD3DIndexBuffer             *wineD3DIndexBuffer;
351 
352     /* Parent reference */
353     LPDIRECT3DDEVICE8                parentDevice;
354 };
355 
356 /* --------------------- */
357 /* IDirect3DBaseTexture8 */
358 /* --------------------- */
359 
360 /*****************************************************************************
361  * IDirect3DBaseTexture8 implementation structure
362  */
363 struct IDirect3DBaseTexture8Impl
364 {
365     /* IUnknown fields */
366     const IDirect3DBaseTexture8Vtbl *lpVtbl;
367     LONG                   ref;
368 
369     /* IDirect3DResource8 fields */
370     IWineD3DBaseTexture             *wineD3DBaseTexture;
371 };
372 
373 /* --------------------- */
374 /* IDirect3DCubeTexture8 */
375 /* --------------------- */
376 
377 /*****************************************************************************
378  * Predeclare the interface implementation structures
379  */
380 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
381 
382 /*****************************************************************************
383  * IDirect3DCubeTexture8 implementation structure
384  */
385 struct IDirect3DCubeTexture8Impl
386 {
387     /* IUnknown fields */
388     const IDirect3DCubeTexture8Vtbl *lpVtbl;
389     LONG                   ref;
390 
391     /* IDirect3DResource8 fields */
392     IWineD3DCubeTexture             *wineD3DCubeTexture;
393 
394     /* Parent reference */
395     LPDIRECT3DDEVICE8                parentDevice;
396 };
397 
398 /* ----------------- */
399 /* IDirect3DTexture8 */
400 /* ----------------- */
401 
402 /*****************************************************************************
403  * Predeclare the interface implementation structures
404  */
405 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
406 
407 /*****************************************************************************
408  * IDirect3DTexture8 implementation structure
409  */
410 struct IDirect3DTexture8Impl
411 {
412     /* IUnknown fields */
413     const IDirect3DTexture8Vtbl *lpVtbl;
414     LONG                   ref;
415 
416     /* IDirect3DResourc8 fields */
417     IWineD3DTexture             *wineD3DTexture;
418 
419     /* Parent reference */
420     LPDIRECT3DDEVICE8            parentDevice;
421 };
422 
423 /* ----------------------- */
424 /* IDirect3DVolumeTexture8 */
425 /* ----------------------- */
426 
427 /*****************************************************************************
428  * Predeclare the interface implementation structures
429  */
430 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
431 
432 /*****************************************************************************
433  * IDirect3DVolumeTexture8 implementation structure
434  */
435 struct IDirect3DVolumeTexture8Impl
436 {
437     /* IUnknown fields */
438     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
439     LONG                   ref;
440 
441     /* IDirect3DResource8 fields */
442     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
443 
444     /* Parent reference */
445     LPDIRECT3DDEVICE8                  parentDevice;
446 };
447 
448 /* ----------------------- */
449 /* IDirect3DStateBlockImpl */
450 /* ----------------------- */
451 
452 /* TODO: Generate a valid GUIDs */
453 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
454 DEFINE_GUID(IID_IDirect3DStateBlock8, 
455 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
456 
457 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
458 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
459 
460 DEFINE_GUID(IID_IDirect3DVertexShader8,
461 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
462 
463 DEFINE_GUID(IID_IDirect3DPixelShader8,
464 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
465 
466 
467 /*****************************************************************************
468  * IDirect3DStateBlock8 interface
469  */
470 #define INTERFACE IDirect3DStateBlock8
471 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
472 {
473     /*** IUnknown methods ***/
474     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
475     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
476     STDMETHOD_(ULONG,Release)(THIS) PURE;
477     /*** IDirect3DStateBlock9 methods ***/
478     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
479     STDMETHOD(Capture)(THIS) PURE;
480     STDMETHOD(Apply)(THIS) PURE;
481 };
482 #undef INTERFACE
483 
484 /*** IUnknown methods ***/
485 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
486 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
487 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
488 /*** IDirect3DStateBlock9 methods ***/
489 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
490 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
491 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
492 
493 /*****************************************************************************
494  * Predeclare the interface implementation structures
495  */
496 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
497 
498 /*****************************************************************************
499  * IDirect3DStateBlock implementation structure
500  */
501 typedef struct  IDirect3DStateBlock8Impl {
502     /* IUnknown fields */
503     const IDirect3DStateBlock8Vtbl *lpVtbl;
504     LONG                   ref;
505 
506     /* IDirect3DResource8 fields */
507     IWineD3DStateBlock             *wineD3DStateBlock;
508 } IDirect3DStateBlock8Impl;
509 
510 /*****************************************************************************
511  * IDirect3DVertexDeclaration8 interface
512  */
513 #define INTERFACE IDirect3DVertexDeclaration8
514 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
515 {
516     /*** IUnknown methods ***/
517     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
518     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
519     STDMETHOD_(ULONG,Release)(THIS) PURE;
520 };
521 #undef INTERFACE
522 
523 /*** IUnknown methods ***/
524 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
525 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
526 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
527 
528 /*** Implementation ***/
529 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
530 
531 typedef struct {
532     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
533     LONG ref_count;
534 
535     DWORD *elements;
536     DWORD elements_size; /* Size of elements, in bytes */
537 
538     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
539     DWORD shader_handle;
540 } IDirect3DVertexDeclaration8Impl;
541 
542 
543 /*****************************************************************************
544  * IDirect3DVertexShader8 interface
545  */
546 #define INTERFACE IDirect3DVertexShader8
547 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
548 {
549     /*** IUnknown methods ***/
550     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
551     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
552     STDMETHOD_(ULONG,Release)(THIS) PURE;
553 };
554 #undef INTERFACE
555 
556 /*** IUnknown methods ***/
557 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
558 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
559 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
560 
561 /* ------------------------- */
562 /* IDirect3DVertexShader8Impl */
563 /* ------------------------- */
564 
565 /*****************************************************************************
566  * IDirect3DPixelShader8 interface
567  */
568 #define INTERFACE IDirect3DPixelShader8
569 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
570 {
571     /*** IUnknown methods ***/
572     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
573     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
574     STDMETHOD_(ULONG,Release)(THIS) PURE;
575 };
576 #undef INTERFACE
577 
578 /*** IUnknown methods ***/
579 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
580 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
581 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
582 
583 /*****************************************************************************
584  * Predeclare the interface implementation structures
585  */
586 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
587 
588 /*****************************************************************************
589  * IDirect3DVertexShader implementation structure
590  */
591 
592 struct IDirect3DVertexShader8Impl {
593   const IDirect3DVertexShader8Vtbl *lpVtbl;
594   LONG ref;
595 
596   IDirect3DVertexDeclaration8      *vertex_declaration;
597   IWineD3DVertexShader             *wineD3DVertexShader;
598 };
599 
600 
601 /* ------------------------ */
602 /* IDirect3DPixelShaderImpl */
603 /* ------------------------ */
604 
605 
606 /*****************************************************************************
607  * Predeclare the interface implementation structures
608  */
609 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
610 
611 /*****************************************************************************
612  * IDirect3DPixelShader implementation structure
613  */
614 typedef struct IDirect3DPixelShader8Impl {
615     const IDirect3DPixelShader8Vtbl *lpVtbl;
616     LONG                             ref;
617 
618     DWORD                            handle;
619     IWineD3DPixelShader             *wineD3DPixelShader;
620 } IDirect3DPixelShader8Impl;
621 
622 /**
623  * Internals functions
624  *
625  * to see how not defined it here
626  */
627 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
628 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
629 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
630 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
631 size_t parse_token(const DWORD* pToken);
632 
633 /* Callbacks */
634 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
635 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
636 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
637 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
638 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
639 
640 #endif /* __WINE_D3DX8_PRIVATE_H */
641 

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