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Wine Cross Reference
wine/dlls/d3d8/cubetexture.c

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  1 /*
  2  * IDirect3DCubeTexture8 implementation
  3  *
  4  * Copyright 2005 Oliver Stieber
  5  *
  6  * This library is free software; you can redistribute it and/or
  7  * modify it under the terms of the GNU Lesser General Public
  8  * License as published by the Free Software Foundation; either
  9  * version 2.1 of the License, or (at your option) any later version.
 10  *
 11  * This library is distributed in the hope that it will be useful,
 12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14  * Lesser General Public License for more details.
 15  *
 16  * You should have received a copy of the GNU Lesser General Public
 17  * License along with this library; if not, write to the Free Software
 18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19  */
 20 
 21 #include "config.h"
 22 #include "d3d8_private.h"
 23 
 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 25 
 26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
 27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
 28     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
 29     if (IsEqualGUID(riid, &IID_IUnknown)
 30         || IsEqualGUID(riid, &IID_IDirect3DResource8)
 31         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
 32         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
 33         IUnknown_AddRef(iface);
 34         *ppobj = This;
 35         return S_OK;
 36     }
 37 
 38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
 39     *ppobj = NULL;
 40     return E_NOINTERFACE;
 41 }
 42 
 43 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
 44     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
 45     ULONG ref = InterlockedIncrement(&This->ref);
 46 
 47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
 48 
 49     return ref;
 50 }
 51 
 52 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
 53     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
 54     ULONG ref = InterlockedDecrement(&This->ref);
 55 
 56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 57 
 58     if (ref == 0) {
 59         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
 60         EnterCriticalSection(&d3d8_cs);
 61         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface);
 62         LeaveCriticalSection(&d3d8_cs);
 63         IUnknown_Release(This->parentDevice);
 64         HeapFree(GetProcessHeap(), 0, This);
 65     }
 66     return ref;
 67 }
 68 
 69 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
 70 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
 71     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
 72     HRESULT hr;
 73     TRACE("(%p) Relay\n" , This);
 74 
 75     EnterCriticalSection(&d3d8_cs);
 76     hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
 77     LeaveCriticalSection(&d3d8_cs);
 78     return hr;
 79 }
 80 
 81 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
 82     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
 83     HRESULT hr;
 84     TRACE("(%p) Relay\n", This);
 85 
 86     EnterCriticalSection(&d3d8_cs);
 87     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
 88     LeaveCriticalSection(&d3d8_cs);
 89     return hr;
 90 }
 91 
 92 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
 93     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
 94     HRESULT hr;
 95     TRACE("(%p) Relay\n", This);
 96 
 97     EnterCriticalSection(&d3d8_cs);
 98     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
 99     LeaveCriticalSection(&d3d8_cs);
100     return hr;
101 }
102 
103 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
104     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
105     HRESULT hr;
106     TRACE("(%p) Relay\n", This);
107 
108     EnterCriticalSection(&d3d8_cs);
109     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
110     LeaveCriticalSection(&d3d8_cs);
111     return hr;
112 }
113 
114 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
115     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
116     DWORD ret;
117     TRACE("(%p) Relay\n", This);
118 
119     EnterCriticalSection(&d3d8_cs);
120     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
121     LeaveCriticalSection(&d3d8_cs);
122     return ret;
123 }
124 
125 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
126     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
127     DWORD ret;
128     TRACE("(%p) Relay\n", This);
129 
130     EnterCriticalSection(&d3d8_cs);
131     ret =  IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
132     LeaveCriticalSection(&d3d8_cs);
133     return ret;
134 }
135 
136 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
137     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
138     TRACE("(%p) Relay\n", This);
139 
140     EnterCriticalSection(&d3d8_cs);
141     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
142     LeaveCriticalSection(&d3d8_cs);
143 }
144 
145 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
146     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
147     D3DRESOURCETYPE type;
148     TRACE("(%p) Relay\n", This);
149 
150     EnterCriticalSection(&d3d8_cs);
151     type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
152     LeaveCriticalSection(&d3d8_cs);
153     return type;
154 }
155 
156 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
157 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
158     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
159     DWORD lod;
160     TRACE("(%p) Relay\n", This);
161 
162     EnterCriticalSection(&d3d8_cs);
163     lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
164     LeaveCriticalSection(&d3d8_cs);
165     return lod;
166 }
167 
168 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
169     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
170     DWORD lod;
171     TRACE("(%p) Relay\n", This);
172 
173     EnterCriticalSection(&d3d8_cs);
174     lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
175     LeaveCriticalSection(&d3d8_cs);
176     return lod;
177 }
178 
179 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
180     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
181     DWORD cnt;
182     TRACE("(%p) Relay\n", This);
183 
184     EnterCriticalSection(&d3d8_cs);
185     cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
186     LeaveCriticalSection(&d3d8_cs);
187     return cnt;
188 }
189 
190 /* IDirect3DCubeTexture8 Interface follow: */
191 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
192     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
193     HRESULT hr;
194     WINED3DSURFACE_DESC    wined3ddesc;
195 
196     TRACE("(%p) Relay\n", This);
197 
198     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
199     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
200     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
201     wined3ddesc.Usage               = &pDesc->Usage;
202     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
203     wined3ddesc.Size                = &pDesc->Size;
204     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
205     wined3ddesc.MultiSampleQuality  = NULL; /* DirectX9 only */
206     wined3ddesc.Width               = &pDesc->Width;
207     wined3ddesc.Height              = &pDesc->Height;
208 
209     EnterCriticalSection(&d3d8_cs);
210     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
211     LeaveCriticalSection(&d3d8_cs);
212     return hr;
213 }
214 
215 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
216     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
217     HRESULT hrc = D3D_OK;
218     IWineD3DSurface *mySurface = NULL;
219 
220     TRACE("(%p) Relay\n", This);
221 
222     EnterCriticalSection(&d3d8_cs);
223     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
224     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
225        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
226        IWineD3DCubeTexture_Release(mySurface);
227     }
228     LeaveCriticalSection(&d3d8_cs);
229     return hrc;
230 }
231 
232 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
233     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
234     HRESULT hr;
235     TRACE("(%p) Relay\n", This);
236 
237     EnterCriticalSection(&d3d8_cs);
238     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
239     LeaveCriticalSection(&d3d8_cs);
240     return hr;
241 }
242 
243 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
244     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
245     HRESULT hr;
246     TRACE("(%p) Relay\n", This);
247 
248     EnterCriticalSection(&d3d8_cs);
249     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
250     LeaveCriticalSection(&d3d8_cs);
251     return hr;
252 }
253 
254 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
255     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
256     HRESULT hr;
257     TRACE("(%p) Relay\n", This);
258 
259     EnterCriticalSection(&d3d8_cs);
260     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
261     LeaveCriticalSection(&d3d8_cs);
262     return hr;
263 }
264 
265 
266 const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
267 {
268     /* IUnknown */
269     IDirect3DCubeTexture8Impl_QueryInterface,
270     IDirect3DCubeTexture8Impl_AddRef,
271     IDirect3DCubeTexture8Impl_Release,
272     /* IDirect3DResource8 */
273     IDirect3DCubeTexture8Impl_GetDevice,
274     IDirect3DCubeTexture8Impl_SetPrivateData,
275     IDirect3DCubeTexture8Impl_GetPrivateData,
276     IDirect3DCubeTexture8Impl_FreePrivateData,
277     IDirect3DCubeTexture8Impl_SetPriority,
278     IDirect3DCubeTexture8Impl_GetPriority,
279     IDirect3DCubeTexture8Impl_PreLoad,
280     IDirect3DCubeTexture8Impl_GetType,
281     /* IDirect3DBaseTexture8 */
282     IDirect3DCubeTexture8Impl_SetLOD,
283     IDirect3DCubeTexture8Impl_GetLOD,
284     IDirect3DCubeTexture8Impl_GetLevelCount,
285     /* IDirect3DCubeTexture8 */
286     IDirect3DCubeTexture8Impl_GetLevelDesc,
287     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
288     IDirect3DCubeTexture8Impl_LockRect,
289     IDirect3DCubeTexture8Impl_UnlockRect,
290     IDirect3DCubeTexture8Impl_AddDirtyRect
291 };
292 

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