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wine/dlls/d3d8/buffer.c

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  1 /*
  2  * Copyright 2005 Oliver Stieber
  3  *
  4  * This library is free software; you can redistribute it and/or
  5  * modify it under the terms of the GNU Lesser General Public
  6  * License as published by the Free Software Foundation; either
  7  * version 2.1 of the License, or (at your option) any later version.
  8  *
  9  * This library is distributed in the hope that it will be useful,
 10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12  * Lesser General Public License for more details.
 13  *
 14  * You should have received a copy of the GNU Lesser General Public
 15  * License along with this library; if not, write to the Free Software
 16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17  */
 18 
 19 #include "config.h"
 20 #include <assert.h>
 21 #include "d3d8_private.h"
 22 
 23 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 24 
 25 static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
 26 {
 27     return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, IDirect3DVertexBuffer8_iface);
 28 }
 29 
 30 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
 31 {
 32     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
 33 
 34     if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
 35             || IsEqualGUID(riid, &IID_IDirect3DResource8)
 36             || IsEqualGUID(riid, &IID_IUnknown))
 37     {
 38         IUnknown_AddRef(iface);
 39         *object = iface;
 40         return S_OK;
 41     }
 42 
 43     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
 44 
 45     *object = NULL;
 46     return E_NOINTERFACE;
 47 }
 48 
 49 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
 50 {
 51     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
 52     ULONG refcount = InterlockedIncrement(&buffer->ref);
 53 
 54     TRACE("%p increasing refcount to %u.\n", iface, refcount);
 55 
 56     if (refcount == 1)
 57     {
 58         IDirect3DDevice8_AddRef(buffer->parentDevice);
 59         wined3d_mutex_lock();
 60         wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
 61         wined3d_mutex_unlock();
 62     }
 63 
 64     return refcount;
 65 }
 66 
 67 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
 68 {
 69     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
 70     ULONG refcount = InterlockedDecrement(&buffer->ref);
 71 
 72     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
 73 
 74     if (!refcount)
 75     {
 76         IDirect3DDevice8 *device = buffer->parentDevice;
 77 
 78         wined3d_mutex_lock();
 79         wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
 80         wined3d_mutex_unlock();
 81 
 82         /* Release the device last, as it may cause the device to be destroyed. */
 83         IDirect3DDevice8_Release(device);
 84     }
 85 
 86     return refcount;
 87 }
 88 
 89 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
 90         IDirect3DDevice8 **device)
 91 {
 92     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
 93 
 94     TRACE("iface %p, device %p.\n", iface, device);
 95 
 96     *device = buffer->parentDevice;
 97     IDirect3DDevice8_AddRef(*device);
 98 
 99     TRACE("Returning device %p.\n", *device);
100 
101     return D3D_OK;
102 }
103 
104 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
105         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
106 {
107     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
108     struct wined3d_resource *resource;
109     HRESULT hr;
110 
111     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
112             iface, debugstr_guid(guid), data, data_size, flags);
113 
114     wined3d_mutex_lock();
115     resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
116     hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
117     wined3d_mutex_unlock();
118 
119     return hr;
120 }
121 
122 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
123         REFGUID guid, void *data, DWORD *data_size)
124 {
125     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
126     struct wined3d_resource *resource;
127     HRESULT hr;
128 
129     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130             iface, debugstr_guid(guid), data, data_size);
131 
132     wined3d_mutex_lock();
133     resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
134     hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
135     wined3d_mutex_unlock();
136 
137     return hr;
138 }
139 
140 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
141 {
142     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
143     struct wined3d_resource *resource;
144     HRESULT hr;
145 
146     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
147 
148     wined3d_mutex_lock();
149     resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
150     hr = wined3d_resource_free_private_data(resource, guid);
151     wined3d_mutex_unlock();
152 
153     return hr;
154 }
155 
156 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
157 {
158     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
159     DWORD previous;
160 
161     TRACE("iface %p, priority %u.\n", iface, priority);
162 
163     wined3d_mutex_lock();
164     previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
165     wined3d_mutex_unlock();
166 
167     return previous;
168 }
169 
170 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
171 {
172     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
173     DWORD priority;
174 
175     TRACE("iface %p.\n", iface);
176 
177     wined3d_mutex_lock();
178     priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
179     wined3d_mutex_unlock();
180 
181     return priority;
182 }
183 
184 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
185 {
186     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
187 
188     TRACE("iface %p.\n", iface);
189 
190     wined3d_mutex_lock();
191     wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
192     wined3d_mutex_unlock();
193 }
194 
195 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
196 {
197     TRACE("iface %p.\n", iface);
198 
199     return D3DRTYPE_VERTEXBUFFER;
200 }
201 
202 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
203         BYTE **data, DWORD flags)
204 {
205     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
206     HRESULT hr;
207 
208     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
209             iface, offset, size, data, flags);
210 
211     wined3d_mutex_lock();
212     hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, data, flags);
213     wined3d_mutex_unlock();
214 
215     return hr;
216 }
217 
218 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
219 {
220     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
221 
222     TRACE("iface %p.\n", iface);
223 
224     wined3d_mutex_lock();
225     wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
226     wined3d_mutex_unlock();
227 
228     return D3D_OK;
229 }
230 
231 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
232         D3DVERTEXBUFFER_DESC *desc)
233 {
234     IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
235     struct wined3d_resource_desc wined3d_desc;
236     struct wined3d_resource *wined3d_resource;
237 
238     TRACE("iface %p, desc %p.\n", iface, desc);
239 
240     wined3d_mutex_lock();
241     wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
242     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
243     wined3d_mutex_unlock();
244 
245     desc->Type = D3DRTYPE_VERTEXBUFFER;
246     desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
247     desc->Pool = wined3d_desc.pool;
248     desc->Size = wined3d_desc.size;
249     desc->FVF = buffer->fvf;
250     desc->Format = D3DFMT_VERTEXDATA;
251 
252     return D3D_OK;
253 }
254 
255 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
256 {
257     /* IUnknown */
258     d3d8_vertexbuffer_QueryInterface,
259     d3d8_vertexbuffer_AddRef,
260     d3d8_vertexbuffer_Release,
261     /* IDirect3DResource8 */
262     d3d8_vertexbuffer_GetDevice,
263     d3d8_vertexbuffer_SetPrivateData,
264     d3d8_vertexbuffer_GetPrivateData,
265     d3d8_vertexbuffer_FreePrivateData,
266     d3d8_vertexbuffer_SetPriority,
267     d3d8_vertexbuffer_GetPriority,
268     d3d8_vertexbuffer_PreLoad,
269     d3d8_vertexbuffer_GetType,
270     /* IDirect3DVertexBuffer8 */
271     d3d8_vertexbuffer_Lock,
272     d3d8_vertexbuffer_Unlock,
273     d3d8_vertexbuffer_GetDesc,
274 };
275 
276 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
277 {
278     HeapFree(GetProcessHeap(), 0, parent);
279 }
280 
281 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
282 {
283     d3d8_vertexbuffer_wined3d_object_destroyed,
284 };
285 
286 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
287         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
288 {
289     HRESULT hr;
290 
291     buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
292     buffer->ref = 1;
293     buffer->fvf = fvf;
294 
295     wined3d_mutex_lock();
296     hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
297             (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
298     wined3d_mutex_unlock();
299     if (FAILED(hr))
300     {
301         WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
302         return hr;
303     }
304 
305     buffer->parentDevice = &device->IDirect3DDevice8_iface;
306     IUnknown_AddRef(buffer->parentDevice);
307 
308     return D3D_OK;
309 }
310 
311 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
312 {
313     if (!iface)
314         return NULL;
315     assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
316 
317     return impl_from_IDirect3DVertexBuffer8(iface);
318 }
319 
320 static inline IDirect3DIndexBuffer8Impl *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
321 {
322     return CONTAINING_RECORD(iface, IDirect3DIndexBuffer8Impl, IDirect3DIndexBuffer8_iface);
323 }
324 
325 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
326 {
327     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
328 
329     if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
330             || IsEqualGUID(riid, &IID_IDirect3DResource8)
331             || IsEqualGUID(riid, &IID_IUnknown))
332     {
333         IUnknown_AddRef(iface);
334         *object = iface;
335         return S_OK;
336     }
337 
338     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
339 
340     *object = NULL;
341     return E_NOINTERFACE;
342 }
343 
344 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
345 {
346     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
347     ULONG refcount = InterlockedIncrement(&buffer->ref);
348 
349     TRACE("%p increasing refcount to %u.\n", iface, refcount);
350 
351     if (refcount == 1)
352     {
353         IDirect3DDevice8_AddRef(buffer->parentDevice);
354         wined3d_mutex_lock();
355         wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
356         wined3d_mutex_unlock();
357     }
358 
359     return refcount;
360 }
361 
362 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
363 {
364     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
365     ULONG refcount = InterlockedDecrement(&buffer->ref);
366 
367     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
368 
369     if (!refcount)
370     {
371         IDirect3DDevice8 *device = buffer->parentDevice;
372 
373         wined3d_mutex_lock();
374         wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
375         wined3d_mutex_unlock();
376 
377         /* Release the device last, as it may cause the device to be destroyed. */
378         IDirect3DDevice8_Release(device);
379     }
380 
381     return refcount;
382 }
383 
384 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
385         IDirect3DDevice8 **device)
386 {
387     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
388 
389     TRACE("iface %p, device %p.\n", iface, device);
390 
391     *device = buffer->parentDevice;
392     IDirect3DDevice8_AddRef(*device);
393 
394     TRACE("Returning device %p.\n", *device);
395 
396     return D3D_OK;
397 }
398 
399 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
400         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
401 {
402     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
403     struct wined3d_resource *resource;
404     HRESULT hr;
405 
406     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
407             iface, debugstr_guid(guid), data, data_size, flags);
408 
409     wined3d_mutex_lock();
410     resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
411     hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
412     wined3d_mutex_unlock();
413 
414     return hr;
415 }
416 
417 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
418         REFGUID guid, void *data, DWORD *data_size)
419 {
420     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
421     struct wined3d_resource *resource;
422     HRESULT hr;
423 
424     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
425             iface, debugstr_guid(guid), data, data_size);
426 
427     wined3d_mutex_lock();
428     resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
429     hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
430     wined3d_mutex_unlock();
431 
432     return hr;
433 }
434 
435 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
436 {
437     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
438     struct wined3d_resource *resource;
439     HRESULT hr;
440 
441     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
442 
443     wined3d_mutex_lock();
444     resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
445     hr = wined3d_resource_free_private_data(resource, guid);
446     wined3d_mutex_unlock();
447 
448     return hr;
449 }
450 
451 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
452 {
453     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
454     DWORD previous;
455 
456     TRACE("iface %p, priority %u.\n", iface, priority);
457 
458     wined3d_mutex_lock();
459     previous = wined3d_buffer_set_priority(buffer->wineD3DIndexBuffer, priority);
460     wined3d_mutex_unlock();
461 
462     return previous;
463 }
464 
465 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
466 {
467     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
468     DWORD priority;
469 
470     TRACE("iface %p.\n", iface);
471 
472     wined3d_mutex_lock();
473     priority = wined3d_buffer_get_priority(buffer->wineD3DIndexBuffer);
474     wined3d_mutex_unlock();
475 
476     return priority;
477 }
478 
479 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
480 {
481     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
482 
483     TRACE("iface %p.\n", iface);
484 
485     wined3d_mutex_lock();
486     wined3d_buffer_preload(buffer->wineD3DIndexBuffer);
487     wined3d_mutex_unlock();
488 }
489 
490 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
491 {
492     TRACE("iface %p.\n", iface);
493 
494     return D3DRTYPE_INDEXBUFFER;
495 }
496 
497 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
498         BYTE **data, DWORD flags)
499 {
500     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
501     HRESULT hr;
502 
503     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
504             iface, offset, size, data, flags);
505 
506     wined3d_mutex_lock();
507     hr = wined3d_buffer_map(buffer->wineD3DIndexBuffer, offset, size, data, flags);
508     wined3d_mutex_unlock();
509 
510     return hr;
511 }
512 
513 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
514 {
515     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
516 
517     TRACE("iface %p.\n", iface);
518 
519     wined3d_mutex_lock();
520     wined3d_buffer_unmap(buffer->wineD3DIndexBuffer);
521     wined3d_mutex_unlock();
522 
523     return D3D_OK;
524 }
525 
526 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
527         D3DINDEXBUFFER_DESC *desc)
528 {
529     IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
530     struct wined3d_resource_desc wined3d_desc;
531     struct wined3d_resource *wined3d_resource;
532 
533     TRACE("iface %p, desc %p.\n", iface, desc);
534 
535     wined3d_mutex_lock();
536     wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
537     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
538     wined3d_mutex_unlock();
539 
540     desc->Format = d3dformat_from_wined3dformat(buffer->format);
541     desc->Type = D3DRTYPE_INDEXBUFFER;
542     desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
543     desc->Pool = wined3d_desc.pool;
544     desc->Size = wined3d_desc.size;
545 
546     return D3D_OK;
547 }
548 
549 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
550 {
551     /* IUnknown */
552     d3d8_indexbuffer_QueryInterface,
553     d3d8_indexbuffer_AddRef,
554     d3d8_indexbuffer_Release,
555     /* IDirect3DResource8 */
556     d3d8_indexbuffer_GetDevice,
557     d3d8_indexbuffer_SetPrivateData,
558     d3d8_indexbuffer_GetPrivateData,
559     d3d8_indexbuffer_FreePrivateData,
560     d3d8_indexbuffer_SetPriority,
561     d3d8_indexbuffer_GetPriority,
562     d3d8_indexbuffer_PreLoad,
563     d3d8_indexbuffer_GetType,
564     /* IDirect3DIndexBuffer8 */
565     d3d8_indexbuffer_Lock,
566     d3d8_indexbuffer_Unlock,
567     d3d8_indexbuffer_GetDesc,
568 };
569 
570 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
571 {
572     HeapFree(GetProcessHeap(), 0, parent);
573 }
574 
575 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
576 {
577     d3d8_indexbuffer_wined3d_object_destroyed,
578 };
579 
580 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
581         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
582 {
583     HRESULT hr;
584 
585     buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
586     buffer->ref = 1;
587     buffer->format = wined3dformat_from_d3dformat(format);
588 
589     wined3d_mutex_lock();
590     hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
591             (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
592     wined3d_mutex_unlock();
593     if (FAILED(hr))
594     {
595         WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
596         return hr;
597     }
598 
599     buffer->parentDevice = &device->IDirect3DDevice8_iface;
600     IUnknown_AddRef(buffer->parentDevice);
601 
602     return D3D_OK;
603 }
604 
605 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
606 {
607     if (!iface)
608         return NULL;
609     assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
610 
611     return impl_from_IDirect3DIndexBuffer8(iface);
612 }
613 

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